Data Prize Claiming Thread (Update 5-09-13)

Discussion in 'ASB' started by Deck Knight, Feb 16, 2011.

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  1. Eternal Drifter

    Eternal Drifter

    Joined:
    Apr 11, 2012
    Messages:
    1,511
    A victory, though it was admittedly against one I had an advantage over.

    I gained 1 CC from this battle. I will stockpile it for now, giving me a total of 7.

    Eternal Drifter:
    Currency Counters: 7

    Decoy the Voltorb gained 4 MC from this battle. But let's get it to full power, shall we? Evolving, and spending the 4 MC (combined with the 1 stockpiled MC) on Event Move Agility and B2W2 Move Tutor Signal Beam. Finally, will unlock Aftermath, boosting Explosion and Selfdestruct to great levels. Updated Statistics are below.

    Decoy the Electrode
    Show Hide

    [​IMG]
    Electrode (Decoy) (Genderless)
    Naive Nature
    Type: Electric
    Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Abilities:
    Soundproof: Type: Innate
    Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)
    Static: Type: Innate
    This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
    (Dream World: Unlocked!) Aftermath: Type: Innate
    If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute.

    HP: 90
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 2 (-)
    Spe: 161 (+)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 18
    Accuracy Bonus: +30%

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks: (27 Moves Known)
    Charge
    Tackle
    Sonicboom
    Spark
    Rollout
    Screech
    Charge Beam
    Light Screen
    Electro Ball
    Selfdestruct
    Swift
    Magnet Rise
    Gyro Ball
    Explosion
    Mirror Coat

    Headbutt
    Mimic
    Signal Beam
    Sucker Punch

    Toxic
    Protect
    Thunderbolt
    Thunder
    Teleport
    Double Team

    Agility
    Refresh


    Fear the Deino did rather well, gaining 2 KOC in addition to the 1 EC and 3 MC. The KOC will be converted to EC, and the MC will be spent on Egg Move Assurance. I can bring Terror out at any time, but I'll wait... for now...

    Fear the Deino:
    EC: 6/9
    MC: 0 (Gains Egg Move Assurance)
  2. Madotsuki

    Madotsuki

    Joined:
    Apr 5, 2011
    Messages:
    221
    Well this was a fun wait forever asfjkl;

    Furthermore I am a loser

    For the first match Breezi gets 1 EC, which I use to form...

    Feferi the Fidgit (open)

    [​IMG]

    Fidgit [Feferi] (F)
    Nature: Quirky (No change)
    Type: Poison/Ground

    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Abilities:
    Persistent: (Innate) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.

    Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

    Prankster(DW)(UNLOCKED): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.


    Stats:

    HP: 90
    Atk: Rank 3
    Def: Rank 4
    SpA: Rank 3
    SpD: Rank 3
    Spe: 105
    Size Class: 2
    Weight Class: 4
    Base Rank Total: 20

    MC: 2
    DC: 5/5
    EC: 6/6

    Attacks:
    Magic Room
    Wonder Room
    Circle Throw
    Gust
    Tailwind
    Comet Punch
    Helping Hand
    Encore
    Rapid Spin
    Clear Smog
    Knock Off
    Copycat
    Whirlwind
    Razor Wind
    Wide Guard
    Sludge Bomb
    Toxic Spikes
    Earth Power
    Gravity

    Spikes
    Stealth Rock
    Wish

    Trick Room
    Taunt
    U-turn
    Thief
    Double Team
    Protect
    Snatch
    Rock Slide


    I also use my KOC to unlock Prankster, along with the DC I get.
    I use the 6 HC from the hall to purchase Protect (Gen 5 TM), Snatch (Gen 5 Tutor), and Rock Slide (Gen 5 TM)
    I use the 2 MC from the battle to purchase Gravity and Earth Power (Gen 5 level up)

    I use 6 of the CC earned to buy an EXP share, and stockpile 4.

    Oh, right. Jack Noir is a thing. Zweilous gets 1 EC (Putting him at 7/9) and his 2 MC go to Thunder Wave.
  3. Someoneelse

    Someoneelse Why am I here?

    Joined:
    Sep 7, 2012
    Messages:
    1,848
    This win!

    I get 1CC, bringing me to 7CC, +Mudkip's (Marshtomp's) KOC, bringing me to 8CC. I will use 7 of them to get a Rotom, leaving me with 1CC.
    Rotom (open)

    [​IMG]
    Rotom [Plasma] (N)
    Nature: Modest (+SAtk, -Atk)

    Type:
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Levitate:
    Trait
    This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
    Stats:

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 91
    Size Class: 1 (0.3m)
    Weight Class: 1 (0.3kg)
    Base Rank Total: 16

    Cut
    HP: 90
    Atk: Rank 2 (-)
    Def: Rank 4
    SpA: Rank 5 (+)
    SpD: Rank 4
    Spe: 86
    Size Class: 2 (1.3m)
    Weight Class: 3 (25.3 kg)
    Base Rank Total: 20

    Fridge
    HP: 90
    Atk: Rank 2 (-)
    Def: Rank 4
    SpA: Rank 5 (+)
    SpD: Rank 4
    Spe: 86
    Size Class: 4 (2.3m)
    Weight Class: 5 (100.03kg)
    Base Rank Total: 20

    Heat
    HP: 90
    Atk: Rank 2 (-)
    Def: Rank 4
    SpA: Rank 5 (+)
    SpD: Rank 4
    Spe: 86
    Size Class: 2 (1.3m)
    Weight Class: 3 (25.3kg)
    Base Rank Total: 20

    Spin
    HP: 90
    Atk: Rank 2 (-)
    Def: Rank 4
    SpA: Rank 5 (+)
    SpD: Rank 4
    Spe: 86
    Size Class: 1 (0.8m)
    Weight Class: 2 (10.3kg)
    Base Rank Total: 20

    Wash
    HP: 90
    Atk: Rank 2 (-)
    Def: Rank 4
    SpA: Rank 5 (+)
    SpD: Rank 4
    Spe: 86
    Size Class: 3 (1.8m)
    Weight Class: 4 (50.3kg)
    Base Rank Total: 20


    EC: N/A
    MC: 0
    DC: N/A

    Attacks:
    Trick
    Astonish
    Thunder Wave
    Thundershock
    Confuse Ray
    Uproar
    Double Team
    Shock Wave
    Ominous Wind
    Substitute
    Electro Ball
    Hex
    Charge
    Discharge

    Thundershock / Overheat / Blizzard / Hydro Pump / Leaf Storm / Air Slash

    Dark Pulse
    Electroweb
    Mud-Slap
    Pain Split
    Signal Beam
    Snore
    Spite
    Sucker Punch
    Swift

    Toxic
    Hidden Power
    Sunny Day
    Light Screen
    Protect
    Rain Dance
    Telekinesis
    Frustration
    Thunderbolt
    Thunder
    Return
    Shadow Ball
    Reflect
    Facade
    Secret Power (PG)
    Rest
    Thief
    Round
    Charge Beam
    Endure (PG)
    Will-O-Wisp
    Flash
    Volt Switch
    Psych Up
    Sleep Talk (PG)
    Natural Gift (PG)
    Dream Eater
    Swagger

    Mudkip will get 1EC, 1DC and 2MC, bringing him to 5EC, 3MC, and 4DC.
  4. yoshinite

    yoshinite

    Joined:
    Aug 26, 2012
    Messages:
    988
  5. Gerard

    Gerard

    Joined:
    Feb 16, 2011
    Messages:
    4,028
    Louise & Monet

    Using 4 CC to get two wonderful members unto my team:

    Louise (open)

    Louise (Wooper) {}
    [​IMG]
    Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
    Type: Water / Ground


    • Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    • Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Abilities:


    • Damp: (Innate)
    This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
    • Water Absorb: (Innate)
    This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
    • Unaware: (Innate)
    When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
    Stats:

    HP: 90
    Atk:
    2
    Def:
    2
    SpA:
    2 (+)
    SpD: 1

    Spe: 13 (-)
    SC: 1
    WC: 1
    BST: 9


    EC: 0/6
    MC: 0
    DC: 0/5


    Attacks: 13

    Water Gun
    Tail Whip
    Mud Sport
    Mud Shot
    Slam
    Mud Bomb
    Amnesia

    Encore

    Recover
    Counter

    Dig
    Scald
    Ice Beam

    Monet (open)

    Monet (Karrablast) {}
    [​IMG]
    Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
    Type: Bug


    • Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
    Abilities:


    • Swarm: (Innate)
    When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
    • Shed Skin: (Innate)
    This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    • No Guard: (Innate)
    This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
    Stats:

    HP: 90
    Atk:
    4 (+)
    Def:
    2
    SpA:
    2
    SpD: 2

    Spe: 52 (-)
    SC: 1
    WC: 1
    BST: 13


    EC: 0/6
    MC: 0
    DC: 0/5


    Attacks: 13

    Peck
    Leer
    Endure
    Fury Cutter
    Fury Attack
    Headbutt
    False Swipe

    Counter
    Pursuit
    Megahorn

    Aerial Ace
    Poison Jab
    Rain Dance
  6. Glacier Knight

    Glacier Knight

    Joined:
    May 12, 2011
    Messages:
    2,337
    1:12 Deck_Knight Well, Afiak you don't need proj mods to be an approver
    1:12 Deck_Knight So I'm doing to Deputize you Glacier.
    1:12 Deck_Knight *going
    1:13 Deck_Knight people really shouldn't be waiting 3 days for an approval
    1:13 Glacier Thank you very much Deck_Knight. That is very kind of you. I'll do my best, and fill in the gaps
    1:13 Ragnarokalex mind if i assist in the battle against lethargy as well? i go through huge stints of activity that can help dramatically
    1:13 Deck_Knight Sure, you're deputized too. Just remember to check veekun and the main thread .
    1:13 Ragnarokalex Absolutely.
    1:13 Glacier Yes sir~
    1:14 Madotsuki I just want to see the registration thread more frequently approved
    1:14 Ragnarokalex thanks deck, this should help everyone i think
    1:14 Madotsuki ;_;
    1:14 Deck_Knight If anyone has a problem, just tell them it's my fault.

    RagnarokAlex and I are hereby Deputized as Approvers. As such, Alex and I are going to clear the Que tonight. He will be getting from Zarator, up to thewolfe, and i will get from pwnemon to the end. Cheers.
    _____________________________________________________________

    Pwnemon: APPROVED (+.1)
    King_Serperior:
    Onix gets Sandstorm as a pre lvl 25 move, so edit that in. otherwise, APPROVED (+.1)
    SimonSays: APPROVED (+.1)
    Zt: APPROVED (+.2)
    The Wanderer: APPROVED (+.1)
    Mylo Xyloto: APPROVED (+.1)
    Frosty: APPROVED (+.1)
    WaterWarrior: APPROVED (+.1)
    Eternal_Drifter: APPROVED (+.1)
    Madotsuki: APPROVED (+.1)
    Someoneelse: APPROVED (+.1)
    Yoshinite: APPROVED (+.1)
    Gerard: APPROVE (+.1)

    That gives me 1.4UC. Cheers~

  7. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,847
    Zarator: Approved
    Geodude6: Approved
    Ragnarokalex: lolnotapprovedcauseihatemyselfApproved
    Rickheg: Approved
    Matezoide: Approved (However Endeavor is a Level Up move for Dodrio, so you will have an additional MC to use later)
    Kevin: Approved
    Entei999: Approved
    Tio: Approved
    Deadfox: Approved (but note the CC isnt UC :p)
    Woodchuck: Approved
    Dfrog: Approved
    Matezoide: Approved (However you put down the wrong Size Class and Weight Class for eevee, they should be 1/1, also you should note your mons Base Rank Total, since there are some items that affect it now, although it's your call more than anything)
    TheWolfe: Approved

    this is 1.2 UC for me, glad to be of service
  8. Its_A_Random

    Its_A_Random Is armed with many Honedges
    is a Forum Moderatoris a Community Contributor
    Moderator

    Joined:
    Mar 19, 2010
    Messages:
    8,260
    Claiming 4 UC from here.

    This puts me at 24 UC, which I shall splurge.
    ---
    [​IMG]
    Chandelure [Glowfire] (M)
    EC: 9/9
    MC: 24 (+24 UC) > 0
    DC: 5/5
    -Learns Curse (Gen V Level-Up), Sunny Day, Taunt, Telekinesis, Solarbeam, Psychic, Fire Blast, Embargo, Substitute (All Gen V TM), Dark Pulse, Sleep Talk (Both Gen V Tutor), & Acid Armour (Gen V Egg Move).
    ---
    20+4-24=0 UC

    SELF APPROVED
    .
  9. TIO

    TIO

    Joined:
    Jul 30, 2012
    Messages:
    734
  10. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,847
    TIO: Not Approved for a 4v4 Singles its 9 UC plus the KO Bonus, which since all but the delibird was KOed that would be 7, bringing the UC you earn up to 16. On a side note you need to note which mons get KOCs in that fight. So go note where the KOC land, switch your claim up to 16 UC, and promise to take more care noting the end of match stuff (KOC, how many pokemon are KOed, stuff like that) and you are Approved




    EDIT: Waterwarrior: Approved

    0.4
  11. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    5,751
    Well this was shit
    Stockpiling the 1 CC, Shi Huangdi's Lucky Egg counter goes into EC
    EC: 1 -> 3
    MC: 0 -> 2
    DC: 1 -> 2

    Gorbachev the Rotom-F spends his 4 MC on Reflect and Snatch
  12. Texas Cloverleaf

    Texas Cloverleaf meh
    is a Forum Moderatoris a Smogon Media Contributoris a Tiering Contributoris a Battle Server Moderatoris a Contributor Alumnus
    Moderator

    Joined:
    Oct 23, 2009
    Messages:
    7,081
    <3 you ralex

    http://www.smogon.com/forums/showthread.php?p=4538880#post4538880

    3 CC

    4 MC for Dragonite+1 KOC
    3 MC for Cyclohm+1 KOC
    3 MC for Haxorus
    3 MC for Kingdra+1 KOC

    Cyclohm gets Incinerate and Aerial Ace
    Dragonite will use 1 UC to purchase Zap Cannon and Water Gun
    Haxorus will purchase Focus Energy
    Kingdra buys Quash and Round

    Self-Approved
  13. akela

    akela

    Joined:
    Mar 22, 2012
    Messages:
    3,703
    Claiming: waterwarrior vs frosty

    4 UC

    Spending 2 UC as CC to purchase:
    Baloo the Teddiursa (open)

    Teddiursa [Baloo] [M]
    [​IMG]
    Adamant Nature (+1 ATK, -1 SPA)
    Type: Normal
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Abilities:
    Pickup (Innate): This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occurring hold items in arenas.
    Quick Feet (Innate): This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the Speed drop.
    Honey Gather (Innate) (Locked): This Pokemon emits a scent of sweet honey that lowers all foes' Evasion by one (1) Stage.
    Stats:
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 40
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Level Up
    Covet
    Scratch
    Leer
    Lick
    Fake Tears
    Fury Swipes
    Faint Attack
    Sweet Scent
    Egg
    Belly Drum
    Chip Away
    Take Down
    TM/HM
    Double Team
    Aerial Ace
    Facade


    Spending the remaining 2 UC as CC to claim:
    Ikki the Cyndaquil (open)

    Cyndaquil [Ikki] [F]
    [​IMG]
    Modest Nature (+1 SPA, -1 ATK)
    Type: Fire
    Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Abilities:
    Blaze (Innate): When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
    Flash Fire (Innate) (Locked): This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 65
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks:
    Level Up
    Tackle
    Leer
    SmokeScreen
    Ember
    Quick Attack
    Flame Wheel
    Defense Curl

    Egg
    Double Kick
    Extrasensory
    Flame Burst

    TM/HM
    Sunny Day
    Fire Blast
    Hidden Power (Attack Power: 7, Type: Grass)


    Spending the 1 HC Oo the Tirtouga acquired during my 2nd Battle Hall run as an MC on Hydro Pump (Level Up).
  14. Frosty

    Frosty

    Joined:
    Mar 25, 2008
    Messages:
    5,119
    http://www.smogon.com/forums/showthread.php?t=3477202

    CC: 53->55 (Stockpiling)

    Fyros/Flarelm
    EC: 8->9
    MC: 0->3
    DC: 1->2->3 (KOC)

    It first Evolves, getting Wood Hammer and Flare Blitz upon evolution. Also it gets Heat Crash (-1MC, LU) and Earthquake (-2MC, BWTM).

    Deku Tree/Grotle
    EC: 8->9
    MC: 0->2
    DC: 3->4->5 (KOC) - Shell Armor Unlocked!

    It first Evolves, getting Wood Hammer upon evolution and Stone Egde (-2MC, BWTM).

    The end result is:

    Fyros the Pyroak (open)

    [​IMG]
    Pyroak [Fyros] (Male)
    Nature: Brave (+ Atk, - Spe, -10% Evasion)
    Type: Grass/Fire
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.


    Abilities:
    Abilities:
    Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
    Chlorophyll (DW): (Innate) LOCKED During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Stats:

    HP: 120
    Atk: Rank 4 (+)
    Def: Rank 4
    SpA: Rank 3
    SpD: Rank 3
    Spe: 52 (-)
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 20


    EC: 9/9
    MC: 0
    DC: 3/5


    Attacks (41):
    Bullet Seed
    Sweet Scent
    Absorb
    Growth
    Ember
    Leech Seed
    Flame Wheel
    Giga Drain
    Fire Spin
    Synthesis
    Lava Plume
    Petal Dance
    Leaf Tornado
    Flame Burst
    Leaf Tornado
    Double Edge
    Zap Cannon
    Iron Defense
    Wood Hammer
    Flare Blitz
    Heat Crash

    Counter
    Aromatherapy
    Revenge
    Blaze Kick

    Protect
    Fire Blast
    Rock Slide
    Low Kick
    Endure
    Heat Wave
    Roar
    Solarbeam
    Substitute
    Earth Power
    Flamethrower
    Block
    Seed Bomb
    Sleep Talk
    Rest
    Earthquake


    Great Deku Tree the Torterra (open)

    [​IMG]
    Torterra [Great Deku Tree] (Male)
    Nature: Sassy (+ SpD, - Spe, -10% Evasion)
    Type: Grass
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Abilities:
    Abilities:
    Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
    Shell Armor (DW): (Innate) UNLOCKED This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

    Stats:

    HP: 100
    Atk: Rank 4
    Def: Rank 4
    SpA: Rank 2
    SpD: Rank 4 (+)
    Spe: 48 (-)
    Size Class: 5
    Weight Class: 7
    Base Rank Total: 19


    EC: 9/9
    MC: 0
    DC: 5/5


    Attacks (34):
    Tackle
    Withdraw
    Absorb
    Razor Leaf
    Curse
    Bite
    Mega Drain
    Leech Seed
    Synthesis
    Crunch
    Giga Drain
    Leaf Storm
    Grass Pledge
    Wood Hammer

    Wide Guard
    Superpower
    Seed Bomb
    Sand Tomb

    Protect
    Light Screen
    Reflect
    Substitute
    Stealth Rock
    Grass Knot
    Endure
    Earth Power
    Toxic
    Worry Seed
    Safeguard
    Rest
    Sleep Talk
    Energy Ball
    Sunny Day
    Stone Edge
  15. Glacier Knight

    Glacier Knight

    Joined:
    May 12, 2011
    Messages:
    2,337
    Akela: APPROVED (+.1)
    Frosty: APPROVED (+.1)

    .2+1.6= 1.8UC for me
  16. AOPSUser

    AOPSUser

    Joined:
    Dec 3, 2011
    Messages:
    4,762
  17. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    5,751
    Yaaaay easy matches!
    Stockpiling the CC, KOC goes into MC
    The Walrus the Sealeo:
    EC: 8 -> 9 WOOOOOOOOOOOO!!
    MC: 0 -> 4 -> 0, purchases Toxic and Aqua Tail, gains Crunch upon evolution
    DC is already full

    The Walrus the Walrein (open)

    [​IMG]
    Walrein (The Walrus) Male
    Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)

    Type:
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
    Ice Body: (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
    Oblivious (DW Ability- UNLOCKED): (Innate) This Pokemon is incapable of being affected by Attract or Cute Charm.

    Stats:
    HP: 110
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 56 (-)
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 19

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks: (28 total)
    Physical:
    Aqua Tail
    Body Slam
    Crunch
    Dive
    Earthquake
    Ice Ball
    Super Fang
    Waterfall

    Special:
    Aurora Beam
    Blizzard
    Brine
    Ice Beam
    Powder Snow
    Sheer Cold
    Signal Beam
    Surf
    Water Gun

    Status:
    Aqua Ring
    Defense Curl
    Encore
    Endure
    Growl
    Hail
    Protect
    Rest
    Sleep Talk
    Substitute
    Toxic
  18. Its_A_Random

    Its_A_Random Is armed with many Honedges
    is a Forum Moderatoris a Community Contributor
    Moderator

    Joined:
    Mar 19, 2010
    Messages:
    8,260
    AOPSUser: APPROVED.
    waterwarrior: APPROVED.

    (Previous Approval Post) 2 Claims Approved gives me 7/10 C.A.
    ---
    Claiming from here.

    I gain 3 CC, +15 CC for Fidgit, Simipour, & Eelektross each having full movepools. Silly TIO forgot to add KOC, so 1 goes to Fidgit, which becomes CC, 1 goes to Simipour, which becomes CC, & 2 goes to Delibird, which becomes MC.

    In total, I gain 20 CC.
    ---
    [​IMG]
    Delibird [Kringles] (M)
    EC: N/A
    MC: 5 (+3 MC, +2 KOC) > 0
    DC: 5/5
    -Learns Toxic (Gen V TM), & Rapid Spin (Gen V Egg Move).
    ---
    SELF APPROVED.
  19. Frosty

    Frosty

    Joined:
    Mar 25, 2008
    Messages:
    5,119
    http://www.smogon.com/forums/showthread.php?t=3475923&page=2

    +10UC

    Fyros/Pyroak will get 5 which will be used as follows:

    -2UC to max DC
    -1UC to get it Amnesia (LU)
    -2UC to get it Dragon Tail (BWTM)

    Great Deku Tree/Torterra will get 5, which will be used as follows:

    -1UC to get it Earthquake (LU)
    -2UC to get it Frenzy Plant (BWTutor)
    -2UC to get it Rock Polish (BWTM)
  20. Texas Cloverleaf

    Texas Cloverleaf meh
    is a Forum Moderatoris a Smogon Media Contributoris a Tiering Contributoris a Battle Server Moderatoris a Contributor Alumnus
    Moderator

    Joined:
    Oct 23, 2009
    Messages:
    7,081
    Claiming from a narrow gym loss.

    Texas Cloverleaf: 2CC
    Cyclohm: 3MC, 1KOC (Krillowatt)
    Kingdra: 3MC, 1KOC (Cyclohm)
    Colossoil: 3MC

    Cyclohm buys Facade and Round
    Kingdra buys Frustration and Return

    Approving Frosty and Self Approved
  21. Frosty

    Frosty

    Joined:
    Mar 25, 2008
    Messages:
    5,119
  22. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    5,751
  23. Complications

    Complications

    Joined:
    Aug 20, 2011
    Messages:
    2,266
  24. King Serperior

    King Serperior

    Joined:
    Sep 15, 2011
    Messages:
    2,964
    From this battle, I get this:

    King Serperior gets 3CC and a loss!
    King gets 4 MC
    Hippowdon gets 3 MC
    Stockpiling until I am ready to buy.
  25. Madotsuki

    Madotsuki

    Joined:
    Apr 5, 2011
    Messages:
    221
    Weavile is a rapist

    I stockpile the 1 CC, and use my 4 MC to buy Light Screen and Reflect (Gen 5 TMs)
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