Data Prize Claiming Thread (Update 5-09-13)

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Hell is my domain!

DFrog:
  • +2CC (total of 15)
Dragonair [Grigori]
  • 4/9 EC ~ 5/9
  • 3/5 DW ~ 4/5 DW
  • +4MC (KOC)
  • +Thunderbolt (-2MC BW TM)
  • +Surf (-2MC BW HM)
Gurdurr [Grey]
  • 8/9 EC ~ 9/9 EC Gurdurr evolved into Conkeldurr!
  • +4MC (KOC)
  • +Helping Hand (-2MC BW Tutor)
  • +Earthquake (-2MC BW TM)
  • On a smaller note changing name from Grey to Tombstone

Conkeldurr [Tombstone] M

Nature: Adamant
Type: Fight
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters
Stats
HP: 110
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 45
Size Class: 3
Weight Class: 4
Base Rank Total: 19


Abilities

Guts (Innate): This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Sheer Force (Can be Enabled): This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Iron Fist (Trait): The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, DynamicPunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, ThunderPunch)

EC: 9/9
MC: 0
DW: 5/5

Moves:
Pound
Leer
Focus Energy
Bide
Low Kick
Rock Throw
Wake Up Slap
Chip Away
Drain Punch
Mach Punch
Wide Guard
Taunt
Brick Break
Dig
Payback
Hammer Arm
Ice Punch
Thunder Punch
Rock Slide
Fire Punch
Superpower
Foresight
Helping Hand
Earthquake​
 
Frosty: APPROVED (+.1)
Someoneelse:
APPROVED (+.1)
Complications:
APPROVED (+.1) (Make a link for your asb profile in your sig, it makes my job easier)
Dfrog:
APPROVED (+.1)
Matezoide: Not Approved because you and your pinkie pie pony are meanies APPROVED (+.1)

3.3+.5=3.8
______________________________________

3CC. Weavile gets 9MC/1KOC. Walrein gets 9MC/4KOC

12CC, Cubchoo 12HC

Weavile has 3 stored MC, so adding that and his KOC to the 9MC he just got. 13MC total.
Weavile gets the moves Low Sweep (2mc), Beat Up (1mc), Spite (2mc), Pursuit (3mc), Thief (2mc), Bite (3mc)

Walrein Puts all 4KOC into MC, so 13MC total.
Walrein gets the moves Aqua Ring (3mc), Toxic (2mc), Rain Dance (2mc), Round (2mc), Echoed Voice (2mc), Facade (2mc)

Cubchoo gets 12HC, and puts 6 into his EC (6/6), and 5 into his DC, to unlock Rattled (5/5). then, using all 26 UC i have stored, alongside its last HC which goes to MC, to give Cubchoo 27MC.
Cubchoo gets the moves Slash (1mc), Flail (1mc), Rest (1mc), Hail (1mc), Thrash (1mc), Blizzard (1mc), Sheer Cold (1mc), Low Kick (2mc), Sleep Talk (2mc), Super Power (2mc), Shadow Claw (2mc), Grass Knot (2mc), Substitute (2mc), Hone Claws (2mc), Night Slash (3mc), and Focus Punch (3mc)

SELF APPROVED
 
Vs. ZhengTann
2 CC
Obliterator: +2 MC, 1 DC, 1 EC and 1 KOC->MC
Learns Magnet Rise (BW Tutor), 1 MC remains
Eliminator: +2 MC, 1 DC and 1 EC
Learns Slack Off and Water Pulse (both Levelup), 0 MC remains
Exterminator: +2 MC, 1 DC, 1 EC and 1 KOC->MC
Learns Dynamicpunch, Earthquake and Hammer Arm(all Levelup), 0 MC remains
Buying a Bronzor with the 2 CC
Bronzor [Demolisher] (G)

Nature: Brave (+1 Atk, - 15%Spe, -10% Evasion)

Type:
Steel:
Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Psychic:
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:

Levitate:
Type: Trait
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Heatproof:
Type: Innate
This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.

Heavy Metal: (Locked)
Type: Innate
The Pokemon's body structure is immensely dense, doubling its actual weight. Adds two (2) Base Attack Power to all Weight-Based Attacks. Adds Base Attack Power to Gyro Ball equal to half (0.5x) the Pokemon's Weight Class, rounded up.

HP: 90
Atk: Rank 2(+)
Def: Rank 3
SpA: Rank 1
SpD: Rank 3
Spe: 20(-)
Size Class: 1
Weight Class: 4 [5 Heavy Metal]
Base Rank Total: 11

EC: 0/6
MC: 0
DC: 0/5

Tackle
Confusion
Hypnosis
Imprison
Confuse Ray
Extrasensory
Psywave
Iron Defense
Faint Attack
Safeguard

Signal Beam
Stealth Rock
Rollout

Toxic
Earthquake
Solarbeam
 
ok um i'm not too sure how to claim this but

I never claimed the reward for my own fire badge, so I should have 1 max revive + 1 charcoal.

I can't believe I don't have a charcoal yet.
 
Ice Spade: Give the Species name of your pokemon when you claim. I don't know what pokemon "Obliterator" and the like are. But, you are APPROVED (+.1)
Dare234: APPROVED (+.1)
Gerard:
Please put a link to your profile in your signature, because that saves everyone some time. APPROVED (+.1)
Orcinus: APPROVED (+.1)

3.8+.4=4.2
 
Time to update some of my Pokemon...

Umberlee the Jellicent learns Bind (BW2 tutor, 2 UC), Dark Pulse (BW2 tutor, 2 UC), Giga Drain (BW2 tutor, 2 UC), Icy Wind (BW2 tutor, 2 UC), Magic Coat (BW2 tutor, 2 UC), Sleep Talk (BW2 tutor, 2 UC), Snore (BW2 tutor, 2 UC), and Trick (BW2 tutor, 2 UC), for a total of 16 UC spent.

Grumbar the Golurk learns Block (BW2 tutor, 2 UC), Drain Punch (BW2 tutor, 2 UC), Earth Power (BW2 tutor, 2 UC), Fire Punch (BW2 tutor, 2 UC), Gravity (BW2 tutor, 2 UC), Ice Punch (BW2 tutor, 2 UC), Icy Wind (BW2 tutor, 2 UC), Low Kick (BW2 tutor, 2 UC), Magic Coat (BW2 tutor, 2 UC), Signal Beam (BW2 tutor, 2 UC), Sleep Talk (BW2 tutor, 2 UC), Snore (BW2 tutor, 2 UC), Stealth Rock (BW2 tutor, 2 UC), Superpower (BW2 tutor, 2 UC), Thunderpunch (BW2 tutor, 2 UC), and Zen Headbutt (BW2 tutor, 2 UC), for a total of 32 UC spent.

So, in total, I spend 48 UC.
 
It's finally over.
I get 4 CC to stockpile.
Chuck the Fraxure gets 1 EC and 3 MC (1 KOC). Buying Guillotine (LU), and Endeavor (Tutor)
Jill the Jellicent gets 4 MC (1 KOC). Buying Energy Ball and Psychic (both TM)
Greg the Timburr gets 1 EC, 2 MC, and 3 DC (2 KOC). Buying Knock Off (Tutor)
Arthur the Scraggy Scrafty gets 4 MC (1 KOC). Buying Snatch, Knock Off (both Tutor)
Dexter the Minccino Cinccino gets 5 MC (1 KOC, Exp. Share). Buying Rain Dance, Sunny Day (both TM), and Echoed Voice (LU)
Anne the Solosis Duosion gets 1 EC, 2 MC, and 1 EC. Unlocking Regenerator and buying Magic Coat (Tutor)
 
Look who screwed a Gym match up again...
Frosty said:
Waterwarrior: 3CC
Weavile: 3MC
Alakazam: 3 MC Full movepool gets me 5 CC instead
Syclant: 3MC
Absol: 3MC
Stockpiling the 8 CC

Dovahkiin the Weavile purchases the BW TMs Return and Frustration with his 3 MC and 1 stockpiled MC
Klavier Gavin the Syclant purchases the BW TM Acrobatics and the BW Tutor Superpower with his 3 MC and 1 stockpiled MC
Edgeworth the Absol purchases the BW Tutor move Bounce and stockpiles the other 1 MC
 
noface (nohface?) apparently hit full ec so time for evolution

Kitsunoh [Wayward Vagabond] (Male)
Nature: Jolly (+Spe, -SpA, +19 Acc)
Type: Steel/Ghost
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Frisk: (Can be Activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.
Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
Cursed Body (DW, Locked): (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 127 (+)
Size Class: 1
Weight Class: 3
Base Rank Total: 13

EC: 6/6
MC: 8
DC: 5/5

Attacks:
Imprison
Scratch
Tail Whip
Tackle
Iron Defense
Lick
Leer
Odor Sleuth
Faint Attack
Shadow Sneak
Metal Claw
Copycat
Curse

Yawn
Meteor Mash
Psycho Shift

Will-o-Wisp
Protect
Toxic

also buying some moves for it:

  • ShadowStrike (1 MC)
  • Taunt (2 MC)
  • Revenge (1 MC)
  • U-Turn (2 MC)
  • Endeavor (2 MC)
also unlocking dw ability
 
Buying some mons and 1 Everstone using up 45 total CC.

Castform (Drip!) {F}
Nature: Quiet (Special Attack increased by *; A 15% decrease in Base Speed [Rounded Up] and a +5% flat increase in accuracy (e.g. 85 Accuracy becomes 90) on an opponent's attacks.)
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Forecast: (Type: Innate) Changes Weather Ball’s type based on weather, and Changes Castform’s form during Sunlight, Rain, and Hail. Reduces the Energy Cost of all weather changing moves to 6 and Weather Ball to 6. Grants the Pokemon immunity to Sandstorm damage.
Stats:
HP: 100
Atk: 3
Def: 3
SpA: 4 (+)
SpD: 3
Spe: 60 (-)

Size Class: 1
Weight Class: 1
Base Rank Total: 18

MC: 0

Moves:
Tackle
Ember
Water Gun
Powder Snow
Headbutt
Rain Dance
Sunny Day
Hail

Disable
Future Sight
Hex

Protect
Flamethrower
Scald


Kecleon (Boo!) {M}
Nature: Quiet (+1 SpA, -1 Spe)
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Color Change: (Type: Can be Activated) A Pokemon with this ability can change its type to that of any attack that has damaged it within the past three (3) actions. It can remain as that type for the duration of the battle, or use Color Change again to change type. When Kecleon uses Camouflage to change its type, its entire body changes color, giving it a one (1) stage boost in evasion. This effect lasts for six (6) actions. Subsequent uses of Camouflage refresh this effect.

Stats:
HP: 90
Atk: 3
Def: 3
SpA: 3 (+)
SpD: 5
Spe: 34 (-)

MC: 0

Moves:
Thief
Tail Whip
Astonish
Lick
Scratch
Bind
Faint Attack
Fury Swipes
Feint
Psybeam
Screech
Shadow Sneak
Slash

Disable
Fake Out
Recover

Dig
Focus Punch
Double Team


Slakoth (Yawn!) {M}
Nature: Adamant (+1 Atk, -1 SpA)
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Truant: (Trait) This Pokemon is naturally lazy, and becomes Sluggish after every normal action. This effect takes place after completing any normal (e.g. non-Sluggish) action. If this Pokemon uses a move that would inflict Sluggish, it instead becomes Exhausted for the next action. When Exhausted, its Confusion stage will not be checked and it will not hit itself in confusion during the second action. It recovers 3% energy when Exhausted. If this Pokemon uses a Combination, it becomes Sluggish or Exhausted on the action following the cooldown of the combination. Truant can be altered or shifted by Skill Swap, Role Play, Gastro Acid, or Mummy, but is not changed by Entrainment, Simple Beam, or Worry Seed.

Stats:
HP: 90
Atk: 3 (+)
Def: 2
SpA: 1 (-)
SpD: 2
Spe: 90

Size Class: 1
Weight Class: 2
Base Stat Total: 12

EC: 0/9
MC: 0

Scratch
Yawn
Encore
Slack Off
Faint Attack
Amnesia

After You
Hammer Arm
Night Slash

Protect
Double Team
Substitute



Starly (Screech!) {F}
Nature: Impish (+1 Def, -1 SpA)

Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Keen Eye: Type: Innate This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.

Stats:
HP: 90
Atk: 2
Def: 3 (+)
SpA: 1 (-)
SpD: 2
Spe: 60

Size Class: 1
Weight Class: 1
Base Stat Total: 12

EC: 0/9
MC: 0
DC: 0/5

Tackle
Growl
Quick Attack
Wing Attack
Double Team
Endeavor
Whirlwind
Aerial Ace

Double-Edge
Pursuit
Revenge

U-Turn
Substitute
Fly


Minccino (Aww!) {F}
Nature: Adamant (+1 Atk, -1 SpA)

Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Cute Charm: (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
DW Ability: Locked
Skill Link: Type: Innate This Pokemon’s skillful aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).

Stats:
HP: 90
Atk: 3 (+)
Def: 2
SpA: 1 (-)
SpD: 2
Spe: 75

Size Class: 1
Weight Class: 1
Base Stat Total: 13

EC: 0/6
MC: 0
DC: 0/5

Pound
Growl
Helping Hand
Tickle
DoubleSlap
Encore
Sing
Tail Slap

Aqua Tail
Endure
Iron Tail

Protect
Dig
U-Turn


Buneary (Boing!) {F}
Nature: Adamant (+1 Atk, -1 SpA)

Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Klutz: (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, though an item is necessary to pull it off.
DW: (Locked)
Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.

Stats:
HP: 90
Atk: 4 (+)
Def: 2
SpA: 1 (-)
SpD: 2
Spe: 85

Size Class: 1
Weight Class: 1
Base Stat Total: 14

EC: 0/6
MC: 0
DC: 0/5

Splash
Pound
Defense Curl
Foresight
Endure
Frustration
Quick Attack
Jump Kick

Copycat
Encore
Fake Out

Dig
Thunder Wave
Substitute


Girafarig (...!) {F}
Nature: Mild (+1 SpA, -1 Spe)

Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Summary: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Early Bird: (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.

Sap Sipper: (Innate) This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 100
Atk: 3
Def: 2 (-)
SpA: 4 (+)
SpD: 3
Spe: 85

Size Class: 4
Weight Class: 3
Base Stat Total: 18

MC: 0
DC: 0/5

Power Swap
Guard Swap
Astonish
Tackle
Growl
Confusion
Odor Sleuth
Stomp
Agility
Psybeam
Baton Pass

Future Sight
Mirror Coat
Razor Wind

Thunderbolt
Shadow Ball
Energy Ball

http://www.smogon.com/forums/showthread.php?t=3476711
1 CC for me
3 MC for Persian
4 MC for Fearow
6 MC for Miltank

Lickilicky will buy Belly Drum for all of his 3 MC.

Ambipom will Buy DoubleSlap, Knockoff, Spite, and Metronome for 10 MC.

Miltank will buy Helping Hand, After You, Thunder Punch, Sleep Talk, and Iron Head for 11 MC.

Sawsbuck will buy Double Edge, Giga Drain, Seed Bomb, and Substitute for 7 MC.

Snorlax will Buy After You, Mega Punch, Mimic, Water Gun, Rock Smash, Swagger, and Fissure for 18 MC.

Porygon-Z will buy Foul Play, Uproar, Psyshock, and Shadow Ball for 8 MC.

I end up with 7 CC left.
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
zarator, TIO, Frosty APPROVED.

Woodchuck: Fix SCWC on Kitsunoh and you're APPROVED.
waterwarrior: A quick search reveals Alakazam learns 100 moves. BAD WATERWARRIOR. You don't have a max movepool; claim your MC and delete all CC you've gained from a "max movepool Alakazam." Everything else is okay.

==

http://www.smogon.com/forums/showthread.php?t=3453346&page=6
http://www.smogon.com/forums/group.php?do=discuss&group=&discussionid=33026
14 + 16 = 30 UC

http://www.smogon.com/forums/showthread.php?t=3475046&page=3
3 CC
Lairon from 8/2/4 to 9/6/5. Buying Autotomize, Double-Edge, Heavy Slam, Iron Tail, Metal Sound, and moving Protect from TM to Level. Storing 1 MC.
Nidorino (Nidoking) from 9/0/5 to 9/4/5.
Kadabra from 5/6/4 to 9/9/5 with 1 UC. Purchasing the remaining seven LU attacks and Magic Coat.
Venonat from 0/0/0 to 2/3/1.


Aggron (Teko) (F)
NATR: Adamant (Attack increased by *, Special Attack decreased by *)
Type: Steel / Rock
Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

ABILITIES
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Heavy Metal (Unlocked): (Innate) The Pokemon's body structure is immensely dense, doubling its actual weight. Adds two (2) Base Attack Power to all Weight-Based Attacks. Adds Base Attack Power to Gyro Ball equal to half (0.5x) the Pokemon's Weight Class, rounded up.

STATS: 70 / 110 / 180 / 60 / 60 / 50

HP: 100
Atk+: ***** (5)
Def: ******* (7)
SpA-: * (1)
SpD: ** (2)
Spe: 40

SC: 4
WC: 8 [10]
BRT: 20

EC: 9 / 9
MC: 1
DC: 5 / 5

ATTACKS [23]:
Autotomize
Double-Edge
Harden
Headbutt
Heavy Slam
Iron Defense
Iron Head
Iron Tail
Metal Burst
Metal Claw
Metal Sound
Mud-Slap
Protect
Roar
Tackle
Take Down

Body Slam (#)
Endeavor (#)
Head Smash (#)
Superpower

Rock Slide (#)
Rock Smash (#)
Stone Edge (#)

Alakazam (Tensai) (M)

NATR: Naive (+15% Speed, Accuracy increased by 22% [21.89%], Special Defense decreased by *)

Type: Psychic
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

ABILITIES
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Magic Guard (Unlocked): (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.

STATS: 55 / 50 / 45 / 135 / 85 / 120

HP: 90
Atk: ** (2)
Def: ** (2)
SpA: ***** (5)
SpD-: ** (2)
Spe+: 138 (120 * 1.15)

SC: 3
WC: 3
BRT: 19

EC: 9 / 9
MC: 0
DC: 5 / 5

ATTACKS [25]:
Ally Switch
Calm Mind
Confusion
Disable
Future Sight
Kinesis
Miracle Eye
Psybeam
Psychic
Psycho Cut
Recover
Reflect
Role Play
Telekinesis
Teleport
Trick

Encore (#)
Light Screen (#)
Skill Swap (#)

Magic Coat

Energy Ball (#)
Hidden Power [Fire 7]
Psyshock (#)
Shadow Ball (#)
Taunt

SELF-APPROVED
 
Hall Post

I get the following prizes:
King Serperior: 4 CC
- Milotic: 4 KOC

All KOC becomes CC. This gives me 8.

EDIT1: From here, I claim the following:

King_Serperior: 5 CC
Nidoran-F: 1 EC, 2 MC, 1 DC
Beldum: 1 EC, 3 MC, 1 DC
Aron: 1 EC, 2 MC, 1 DC, 1 KOC
Onix: 1 EC, 2 MC, 1 DC

KOC becomes CC. Stockpiling until I can come back and use what I have stockpiled.
 
This Battle
I get 12UC with the KO bonus that has a bad wording, making me unsure if I get them, 7 otherwise.
Referee Resource Thread said:
The ref is compensated an additional UC for each individual Pokemon KO'd, divided by the match format for battles above a 3v3
Do I get the bonus or not? I'll use 3 as Marshtomp's EC so it evolves, leaving me with 9 (4) UC.

Swampert* [Flood] (M)
Nature: Adamant
Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Abilities:
Torrent:
Innate
When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Damp (DW, unlocked):
Innate
This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Stats:

HP: 110
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 60
Size Class: 4
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 1
DC: 5/5

Attacks:
Tackle*
Growl*
Mud Slap*
Water Gun*
Bide*
Mud Shot
Foresight*
Mud Sport*
Mud Bomb
Take Down
Whirlpool
Muddy Water
Protect
Hydro Pump
Earthquake
Endeavor
Hammer Arm

AncientPower
Avalanche*
Bite*
Counter
Curse
Double-Edge*
Ice Ball
Mirror Coat
Refresh
Sludge
Stomp
Uproar
Wide Guard
Yawn

Aqua Tail
Body Slam
Defense Curl
DynamicPunch
Earth Power
Headbutt
Hydro Cannon
Ice Punch
Icy Wind
Low Kick
Mega Kick
Mega Punch
Mimic
Outrage
Rollout
Snore
Superpower
Water Pledge

Focus Punch (PG)
Water Pulse (PG)
Roar
Toxic
Hail
Hidden Power
Ice Beam
Blizzard
Hyper Beam
Rain Dance
Frustration
Iron Tail (PG)
Return
Dig*
Double Team
Sludge Wave
Rock Tomb
Facade
Secret Power (PG)
Rest
Attract
Endure (PG)
Stealth Rock (PG)
Captivate (PG)
Round
Echoed Voice
Focus Blast
Fling
Bulldoze
Giga Impact
Stone Edge
Scald
Rock Slide*
Sleep Talk (PG)
Natural Gift (PG)
Swagger
Substitute
Surf
Strength
Rock Smash
Waterfall*
Rock Climb
Dive
 
Claiming my Faylion and Deadfox: 2CC
Pokemon: 1 EC, 2MC, 1DC
KOCs: Melodic, Zenith
Turning KOC to DC
Match


Nature:
Adament (+Atk, -SpA)

Type:
Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Abilities:
Ability 1: Sand Veil
Type: Innate
This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

Ability 2: Rough Skin (DW: Unlocked)
Type: Innate
When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.


Stats:
HP: 110
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 102
Size Class: 3
Weight Class: 4

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Tackle
Sand-Attack
Dragon Rage
Sandstorm
Take Down
Sand Tomb
Slash
Fire Fang
Dragon Claw

Body Slam
Outrage
Iron Head

Earthquake
Stone Edge
Protect
Sword Dance



Nature:
Timid (+Spe, -Atk)

Type:
Water STAB; can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Ability 1: Marvel Scale:
Type: Innate
This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

Ability 2: Cute Charm (DW: Unlocked)
Type: Innate
This Pokemon’s natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 4 (+)
SpA: Rank 4
SpD: Rank 5
Spe: 81
Size Class: 5
Weight Class: 5

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Splash
Tackle
Refresh
Recover
Aqua Ring

Confuse Ray
Haze
Mirror Coat

Ice Beam
Scald
Toxic
Rest
Sleep Talk
Surf



Nature:
Modest (+SpA, -Atk)

Type:
Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Ability 1: Flame Body
Type: Innate
This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

Ability 2: Swarm (DW: Unlocked)
Type: Innate
When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5
SpD: Rank 4
Spe: 115 (+) (Acc +15%)
Size Class: 4
Weight Class: 3

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Ember
String Shot
Leech Life
Take Down
Rage Powder
Heat Wave
Quiver Dance
Bug Buzz

Morning Sun
Foresight
Endure

Will-O-Wisp
Hidden Power 7 (Rock)
Fire Blast
Giga Drain


And now I am evolving and spending:
19 UC -4 -2 -2 -3 -1 -5 -2=0 UC
6 CC -6 =0 CC

Changing Larvesta Nature to Timid: 6 CC + 1 UC

Larvesta: EC 5/6 -> 6/6 | DC 3/5 + 2 UC -> 5/5 | 4 MC + 2 UC -> Quiver Dance -1, Bug Buzz -1, Heat Wave -1, Rage Powder -1, Giga Drain -2

Feebas: EC 5/6 -> 6/6 | DC 3/5 + 2 UC -> 5/5 | 4 MC + 5 UC -> Recover -1, Aqua Ring -1, Refresh -1, Rest -2, Sleep Talk -2, Surf -2

Gabite: EC 4/9 -> 5/9 + 4 UC -> 9/9 | DC 2/5 + 3 UC -> 5/5 | 4 MC -> Dragon Claw -1, Fire Fang -1, Sword Dance -2
 
Claiming 3 CC (3) for this battle:Yue (Darmanitan) gets 3 MC (3) & 3 KO (+3 MC = 6)
* Using 6 MC to learn Giga Impact (2), Thief (2) & Snore (2) leaving her at 0

Mirage (Bronzong) gets 3 MC (3) 1 KO (+1 MC = 4)

Wilde (Gallade) gets 3 MC (6)
* Using 6 MC to learn Psych Up (2), Attract (2) & Shock Wave (2) leaving him at 0

Kirot (Metagross) gets 3 MC (3)
* Using 7 MC to change it's nature from Quiet (+1 SpA, -15% Speed, -10% Evasion) to Careful (+1 SpD, -1 SpA)

Metagross (Kirot) {O}

Nature:Careful (+1 SpD, -1 SpA)
Type: Steel / Psychic


  • Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

  • Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.

Abilities:


  • Clear Body: (Innate)
This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
  • Light Metal: (Innate)
The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

Stats:

HP: 100
Atk: 5
Def:
5
SpA: 2
(-)
SpD: 4
(+)
Spe:
70
SC: 4
WC: 9 [7]
BST: 22


EC: 9/9
MC: 0

DC:
5/5


Attacks: 63

Aerial Ace
Agility
Block
Body Slam
Brick Break
Bulldoze
Bullet Punch
Confusion
Double Edge
Double Team
DynamicPunch
Earthquake
Endure
Explosion
Flash
Flash Cannon
Giga Impact
Grass Knot
Gravity
Gyro Ball
Hammer Arm
Headbutt
Hidden Power Fire 7
Hyper Beam
Ice Punch
Icy Wind
Iron Defense
Iron Head
Light Screen
Magnet Rise
Metal Claw
Meteor Mash
Mimic
Miracle Eye
Mud Slap
Protect
Psychic
Psyshock
Pursuit
Rain Dance
Reflect
Refresh
Rest
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Round
Sandstorm
Scary Face
Shadow Ball
Signal Beam
Sleep Talk
Sludge Bomb
Stealth Rock
Substitute
Swagger
Take Down
Telekinesis
ThunderPunch
Toxic
Trick
Zen Headbutt


** And because I love approvers but I hate the line that separate the signature and the text above it I put a link to my profile in here
 
Haxxy victory
+2 CC
Flintlock the Magby gets 2 EC (Lucky Egg), 2 MC, 1 DC. MC go on Protect (BW TM)
Barbarian the Nidoran♂ gets 1 EC, 3 MC, 1 DC and all 3 KOs. 2 KOs go into EC to take him to 7/9 and evolve into a Nidorino as the last KO slots into DC. We'll spend the MC on Endure (Egg) and post the evolution at the end.
Roar the Larvitar wasn't required but still grabs 1 EC, 2 MC, 1 DC. Buys Earth Power (BW Tutor).


Nidorino [Barbarian] (M)
Nature: Mild (+1 SpA, -1 Def)

Type: Poison
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 65
Size Class: 2
Weight Class: 2
Base Rank Total: 15

EC: 7/9
MC: 0
DC: 4/5

Abilities:

Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).

Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.

Hustle: [DW LOCKED] (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Attacks (18):
PHYSICAL
Double Kick
Drill Run
Fury Attack
Head Smash
Horn Attack
Peck
Poison Sting
Sucker Punch
Tackle

SPECIAL
Ice Beam
Sludge Bomb
Thunderbolt
Venoshock

OTHER
Disable
Endure
Focus Energy
Helping Hand
Leer
 
I'm a derp
Elevator Music said:
Rewards:
Complications: 4 CC
- Wingull: 4 KOC
13 CC—>17 UC
KOC go into MC. I would like to buy the moves Roost, Hurricane (BW Level-Up, 1 MC), and Rain Dance (BW TM, 2 MC), leaving me with 0 MC.

Additionally, I would like to buy a Dusk Stone (8 CC) and a Lucky Egg (6 CC), leaving me with 3 CC.

 
KS: approved
someoneelse: No bonus for 3v3 or less, 7 UC: approved
Faylion (edited): Approved
Gerard: approved
deadfox: approved
matezoide: approved
complications: approved

+0.6 UC-->2.3 UC

http://www.smogon.com/forums/showthread.php?t=3477473

Texas Cloverleaf: 3 CC
Dragonite: 4 MC
Strategem: 3 MC
Revenankh: 4 MC, 4 KOC
Lucario: 4 MC


Dragonite will use my 2 UC to purchase Swift and Mimic
Stratagem has 4 MC stored and will use its 7 to buy Sunny Day, Flash Cannon and Ominous Wind
Revenankh has 5 MC stored up and uses its 13 MC to buy Helping Hand (2), Pain Split (2), Protect, Telekinesis, Destiny Bond (3), and Safeguard
Lucario has 4 saved up and uses its 8 UC to buy Dark Pulse (0), Quick Guard (1), Agility (3), Helping Hand (2), Close Combat and Dragon Pulse (1 each)

And spending 40 UC on a pain or Expert Belts

Self-Approved
 
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