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Data Prize Claiming Thread (Update 5-09-13)

Discussion in 'ASB' started by Deck Knight, Feb 16, 2011.

Thread Status:
Not open for further replies.
  1. DFrog

    DFrog

    Joined:
    Aug 1, 2009
    Messages:
    1,172
    Hell is my domain!

    DFrog:
    • +2CC (total of 15)
    Dragonair [Grigori]
    • 4/9 EC ~ 5/9
    • 3/5 DW ~ 4/5 DW
    • +4MC (KOC)
    • +Thunderbolt (-2MC BW TM)
    • +Surf (-2MC BW HM)
    Gurdurr [Grey]
    • 8/9 EC ~ 9/9 EC Gurdurr evolved into Conkeldurr!
    • +4MC (KOC)
    • +Helping Hand (-2MC BW Tutor)
    • +Earthquake (-2MC BW TM)
    • On a smaller note changing name from Grey to Tombstone
    Tombstone - Conkeldurr - 24 Moves (open)

    [​IMG]
    Conkeldurr [Tombstone] M[​IMG]
    Nature: Adamant
    Type: Fight
    Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters
    Stats
    HP: 110
    Atk: Rank 6 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 45
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19


    Abilities

    Guts (Innate): This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

    Sheer Force (Can be Enabled): This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Iron Fist (Trait): The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, DynamicPunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, ThunderPunch)

    EC: 9/9
    MC: 0
    DW: 5/5

    Moves:
    Pound
    Leer
    Focus Energy
    Bide
    Low Kick
    Rock Throw
    Wake Up Slap
    Chip Away
    Drain Punch
    Mach Punch
    Wide Guard
    Taunt
    Brick Break
    Dig
    Payback
    Hammer Arm
    Ice Punch
    Thunder Punch
    Rock Slide
    Fire Punch
    Superpower
    Foresight
    Helping Hand
    Earthquake​
  2. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    512
    +20 UC



    And thats why Pinkie Pie is the best pony.
  3. Glacier Knight

    Glacier Knight

    Joined:
    May 12, 2011
    Messages:
    2,445
    Frosty: APPROVED (+.1)
    Someoneelse:
    APPROVED (+.1)
    Complications:
    APPROVED (+.1) (Make a link for your asb profile in your sig, it makes my job easier)
    Dfrog:
    APPROVED (+.1)
    Matezoide: Not Approved because you and your pinkie pie pony are meanies APPROVED (+.1)

    3.3+.5=3.8
    ______________________________________

    3CC. Weavile gets 9MC/1KOC. Walrein gets 9MC/4KOC

    12CC, Cubchoo 12HC

    Weavile has 3 stored MC, so adding that and his KOC to the 9MC he just got. 13MC total.
    Weavile gets the moves Low Sweep (2mc), Beat Up (1mc), Spite (2mc), Pursuit (3mc), Thief (2mc), Bite (3mc)

    Walrein Puts all 4KOC into MC, so 13MC total.
    Walrein gets the moves Aqua Ring (3mc), Toxic (2mc), Rain Dance (2mc), Round (2mc), Echoed Voice (2mc), Facade (2mc)

    Cubchoo gets 12HC, and puts 6 into his EC (6/6), and 5 into his DC, to unlock Rattled (5/5). then, using all 26 UC i have stored, alongside its last HC which goes to MC, to give Cubchoo 27MC.
    Cubchoo gets the moves Slash (1mc), Flail (1mc), Rest (1mc), Hail (1mc), Thrash (1mc), Blizzard (1mc), Sheer Cold (1mc), Low Kick (2mc), Sleep Talk (2mc), Super Power (2mc), Shadow Claw (2mc), Grass Knot (2mc), Substitute (2mc), Hone Claws (2mc), Night Slash (3mc), and Focus Punch (3mc)

    SELF APPROVED
  4. IceSpade

    IceSpade

    Joined:
    Oct 11, 2012
    Messages:
    227
    Vs. ZhengTann
    2 CC
    Obliterator: +2 MC, 1 DC, 1 EC and 1 KOC->MC
    Learns Magnet Rise (BW Tutor), 1 MC remains
    Eliminator: +2 MC, 1 DC and 1 EC
    Learns Slack Off and Water Pulse (both Levelup), 0 MC remains
    Exterminator: +2 MC, 1 DC, 1 EC and 1 KOC->MC
    Learns Dynamicpunch, Earthquake and Hammer Arm(all Levelup), 0 MC remains
    Buying a Bronzor with the 2 CC
    Bronzor the Demolisher (open)

    Bronzor [Demolisher] (G)
    [​IMG]
    Nature: Brave (+1 Atk, - 15%Spe, -10% Evasion)

    Type:
    Steel:
    Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Psychic:
    Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:

    Levitate:
    Type: Trait
    This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Heatproof:
    Type: Innate
    This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.

    Heavy Metal: (Locked)
    Type: Innate
    The Pokemon's body structure is immensely dense, doubling its actual weight. Adds two (2) Base Attack Power to all Weight-Based Attacks. Adds Base Attack Power to Gyro Ball equal to half (0.5x) the Pokemon's Weight Class, rounded up.

    HP: 90
    Atk: Rank 2(+)
    Def: Rank 3
    SpA: Rank 1
    SpD: Rank 3
    Spe: 20(-)
    Size Class: 1
    Weight Class: 4 [5 Heavy Metal]
    Base Rank Total: 11

    EC: 0/6
    MC: 0
    DC: 0/5

    Tackle
    Confusion
    Hypnosis
    Imprison
    Confuse Ray
    Extrasensory
    Psywave
    Iron Defense
    Faint Attack
    Safeguard

    Signal Beam
    Stealth Rock
    Rollout

    Toxic
    Earthquake
    Solarbeam
  5. Dare234

    Dare234

    Joined:
    Aug 26, 2011
    Messages:
    132
    From here.

    Dare234
    4 CC +6 CC ---> 10 CC

    Spike the Sandshrew
    0/6 EC +3 HC ---> 3/6 EC
    0 MC +3 HC ---> 3 MC
  6. Gerard

    Gerard

    Joined:
    Feb 16, 2011
    Messages:
    4,353
    Using 14 CC + 6 UC to get 1 Black Sludge
  7. Orcinus Duo

    Orcinus Duo

    Joined:
    Aug 23, 2011
    Messages:
    2,869
    ok um i'm not too sure how to claim this but

    I never claimed the reward for my own fire badge, so I should have 1 max revive + 1 charcoal.

    I can't believe I don't have a charcoal yet.
  8. Glacier Knight

    Glacier Knight

    Joined:
    May 12, 2011
    Messages:
    2,445
    Ice Spade: Give the Species name of your pokemon when you claim. I don't know what pokemon "Obliterator" and the like are. But, you are APPROVED (+.1)
    Dare234: APPROVED (+.1)
    Gerard:
    Please put a link to your profile in your signature, because that saves everyone some time. APPROVED (+.1)
    Orcinus: APPROVED (+.1)

    3.8+.4=4.2
  9. zarator

    zarator Credits to Mos-Quitoxe for the cute sprite^^
    is a Community Contributoris a Contributor Alumnus

    Joined:
    Mar 12, 2008
    Messages:
    4,975
    Time to update some of my Pokemon...

    Umberlee the Jellicent learns Bind (BW2 tutor, 2 UC), Dark Pulse (BW2 tutor, 2 UC), Giga Drain (BW2 tutor, 2 UC), Icy Wind (BW2 tutor, 2 UC), Magic Coat (BW2 tutor, 2 UC), Sleep Talk (BW2 tutor, 2 UC), Snore (BW2 tutor, 2 UC), and Trick (BW2 tutor, 2 UC), for a total of 16 UC spent.

    Grumbar the Golurk learns Block (BW2 tutor, 2 UC), Drain Punch (BW2 tutor, 2 UC), Earth Power (BW2 tutor, 2 UC), Fire Punch (BW2 tutor, 2 UC), Gravity (BW2 tutor, 2 UC), Ice Punch (BW2 tutor, 2 UC), Icy Wind (BW2 tutor, 2 UC), Low Kick (BW2 tutor, 2 UC), Magic Coat (BW2 tutor, 2 UC), Signal Beam (BW2 tutor, 2 UC), Sleep Talk (BW2 tutor, 2 UC), Snore (BW2 tutor, 2 UC), Stealth Rock (BW2 tutor, 2 UC), Superpower (BW2 tutor, 2 UC), Thunderpunch (BW2 tutor, 2 UC), and Zen Headbutt (BW2 tutor, 2 UC), for a total of 32 UC spent.

    So, in total, I spend 48 UC.
  10. TIO

    TIO

    Joined:
    Jul 30, 2012
    Messages:
    742
    It's finally over.
    I get 4 CC to stockpile.
    Chuck the Fraxure gets 1 EC and 3 MC (1 KOC). Buying Guillotine (LU), and Endeavor (Tutor)
    Jill the Jellicent gets 4 MC (1 KOC). Buying Energy Ball and Psychic (both TM)
    Greg the Timburr gets 1 EC, 2 MC, and 3 DC (2 KOC). Buying Knock Off (Tutor)
    Arthur the Scraggy Scrafty gets 4 MC (1 KOC). Buying Snatch, Knock Off (both Tutor)
    Dexter the Minccino Cinccino gets 5 MC (1 KOC, Exp. Share). Buying Rain Dance, Sunny Day (both TM), and Echoed Voice (LU)
    Anne the Solosis Duosion gets 1 EC, 2 MC, and 1 EC. Unlocking Regenerator and buying Magic Coat (Tutor)
  11. Frosty

    Frosty ._.
    is a Community Contributor

    Joined:
    Mar 25, 2008
    Messages:
    731
  12. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,527
    Look who screwed a Gym match up again...
    Stockpiling the 8 CC

    Dovahkiin the Weavile purchases the BW TMs Return and Frustration with his 3 MC and 1 stockpiled MC
    Klavier Gavin the Syclant purchases the BW TM Acrobatics and the BW Tutor Superpower with his 3 MC and 1 stockpiled MC
    Edgeworth the Absol purchases the BW Tutor move Bounce and stockpiles the other 1 MC
  13. Woodchuck

    Woodchuck i am woodchuck
    is a Battle Server Administratoris a Smogon IRC AOPis a Forum Moderator
    Moderator

    Joined:
    May 25, 2010
    Messages:
    2,153
    noface (nohface?) apparently hit full ec so time for evolution
    Wayward Vagabond the Kitsunoh (open)

    [​IMG]
    Kitsunoh [Wayward Vagabond] (Male)
    Nature: Jolly (+Spe, -SpA, +19 Acc)
    Type: Steel/Ghost
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Frisk: (Can be Activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.
    Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
    Cursed Body (DW, Locked): (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 127 (+)
    Size Class: 1
    Weight Class: 3
    Base Rank Total: 13

    EC: 6/6
    MC: 8
    DC: 5/5

    Attacks:
    Imprison
    Scratch
    Tail Whip
    Tackle
    Iron Defense
    Lick
    Leer
    Odor Sleuth
    Faint Attack
    Shadow Sneak
    Metal Claw
    Copycat
    Curse

    Yawn
    Meteor Mash
    Psycho Shift

    Will-o-Wisp
    Protect
    Toxic

    also buying some moves for it:

    • ShadowStrike (1 MC)
    • Taunt (2 MC)
    • Revenge (1 MC)
    • U-Turn (2 MC)
    • Endeavor (2 MC)
    also unlocking dw ability
  14. Yarnus of Bethany

    Yarnus of Bethany

    Joined:
    Mar 5, 2010
    Messages:
    2,065
    Buying some mons and 1 Everstone using up 45 total CC.
    Drip! the Castform (14 moves) (open)

    [​IMG]
    Castform (Drip!) {F}
    Nature: Quiet (Special Attack increased by *; A 15% decrease in Base Speed [Rounded Up] and a +5% flat increase in accuracy (e.g. 85 Accuracy becomes 90) on an opponent's attacks.)
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Abilities:
    Forecast: (Type: Innate) Changes Weather Ball’s type based on weather, and Changes Castform’s form during Sunlight, Rain, and Hail. Reduces the Energy Cost of all weather changing moves to 6 and Weather Ball to 6. Grants the Pokemon immunity to Sandstorm damage.
    Stats:
    HP: 100
    Atk: 3
    Def: 3
    SpA: 4 (+)
    SpD: 3
    Spe: 60 (-)

    Size Class: 1
    Weight Class: 1
    Base Rank Total: 18

    MC: 0

    Moves:
    Tackle
    Ember
    Water Gun
    Powder Snow
    Headbutt
    Rain Dance
    Sunny Day
    Hail

    Disable
    Future Sight
    Hex

    Protect
    Flamethrower
    Scald

    Boo! the Kecleon (19 moves) (open)

    [​IMG]
    Kecleon (Boo!) {M}
    Nature: Quiet (+1 SpA, -1 Spe)
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Abilities:
    Color Change: (Type: Can be Activated) A Pokemon with this ability can change its type to that of any attack that has damaged it within the past three (3) actions. It can remain as that type for the duration of the battle, or use Color Change again to change type. When Kecleon uses Camouflage to change its type, its entire body changes color, giving it a one (1) stage boost in evasion. This effect lasts for six (6) actions. Subsequent uses of Camouflage refresh this effect.

    Stats:
    HP: 90
    Atk: 3
    Def: 3
    SpA: 3 (+)
    SpD: 5
    Spe: 34 (-)

    MC: 0

    Moves:
    Thief
    Tail Whip
    Astonish
    Lick
    Scratch
    Bind
    Faint Attack
    Fury Swipes
    Feint
    Psybeam
    Screech
    Shadow Sneak
    Slash

    Disable
    Fake Out
    Recover

    Dig
    Focus Punch
    Double Team

    Yawn! the Slakoth (12 moves) (open)

    [​IMG]
    Slakoth (Yawn!) {M}
    Nature: Adamant (+1 Atk, -1 SpA)
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Truant: (Trait) This Pokemon is naturally lazy, and becomes Sluggish after every normal action. This effect takes place after completing any normal (e.g. non-Sluggish) action. If this Pokemon uses a move that would inflict Sluggish, it instead becomes Exhausted for the next action. When Exhausted, its Confusion stage will not be checked and it will not hit itself in confusion during the second action. It recovers 3% energy when Exhausted. If this Pokemon uses a Combination, it becomes Sluggish or Exhausted on the action following the cooldown of the combination. Truant can be altered or shifted by Skill Swap, Role Play, Gastro Acid, or Mummy, but is not changed by Entrainment, Simple Beam, or Worry Seed.

    Stats:
    HP: 90
    Atk: 3 (+)
    Def: 2
    SpA: 1 (-)
    SpD: 2
    Spe: 90

    Size Class: 1
    Weight Class: 2
    Base Stat Total: 12

    EC: 0/9
    MC: 0

    Scratch
    Yawn
    Encore
    Slack Off
    Faint Attack
    Amnesia

    After You
    Hammer Arm
    Night Slash

    Protect
    Double Team
    Substitute


    Screech! the Starly (14 moves) (open)

    [​IMG]
    Starly (Screech!) {F}
    Nature: Impish (+1 Def, -1 SpA)

    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Keen Eye: Type: Innate This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.

    Stats:
    HP: 90
    Atk: 2
    Def: 3 (+)
    SpA: 1 (-)
    SpD: 2
    Spe: 60

    Size Class: 1
    Weight Class: 1
    Base Stat Total: 12

    EC: 0/9
    MC: 0
    DC: 0/5

    Tackle
    Growl
    Quick Attack
    Wing Attack
    Double Team
    Endeavor
    Whirlwind
    Aerial Ace

    Double-Edge
    Pursuit
    Revenge

    U-Turn
    Substitute
    Fly

    Aww! the Minccino (14 moves) (open)

    [​IMG]
    Minccino (Aww!) {F}
    Nature: Adamant (+1 Atk, -1 SpA)

    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Cute Charm: (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.
    Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
    DW Ability: Locked
    Skill Link: Type: Innate This Pokemon’s skillful aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).

    Stats:
    HP: 90
    Atk: 3 (+)
    Def: 2
    SpA: 1 (-)
    SpD: 2
    Spe: 75

    Size Class: 1
    Weight Class: 1
    Base Stat Total: 13

    EC: 0/6
    MC: 0
    DC: 0/5

    Pound
    Growl
    Helping Hand
    Tickle
    DoubleSlap
    Encore
    Sing
    Tail Slap

    Aqua Tail
    Endure
    Iron Tail

    Protect
    Dig
    U-Turn

    Boing! the Buneary (14 moves) (open)

    [​IMG]
    Buneary (Boing!) {F}
    Nature: Adamant (+1 Atk, -1 SpA)

    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
    Klutz: (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, though an item is necessary to pull it off.
    DW: (Locked)
    Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.

    Stats:
    HP: 90
    Atk: 4 (+)
    Def: 2
    SpA: 1 (-)
    SpD: 2
    Spe: 85

    Size Class: 1
    Weight Class: 1
    Base Stat Total: 14

    EC: 0/6
    MC: 0
    DC: 0/5

    Splash
    Pound
    Defense Curl
    Foresight
    Endure
    Frustration
    Quick Attack
    Jump Kick

    Copycat
    Encore
    Fake Out

    Dig
    Thunder Wave
    Substitute

    ...! the Girafarig (17 moves) (open)

    [​IMG]
    Girafarig (...!) {F}
    Nature: Mild (+1 SpA, -1 Spe)

    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Summary: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

    Early Bird: (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.

    Sap Sipper: (Innate) This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:
    HP: 100
    Atk: 3
    Def: 2 (-)
    SpA: 4 (+)
    SpD: 3
    Spe: 85

    Size Class: 4
    Weight Class: 3
    Base Stat Total: 18

    MC: 0
    DC: 0/5

    Power Swap
    Guard Swap
    Astonish
    Tackle
    Growl
    Confusion
    Odor Sleuth
    Stomp
    Agility
    Psybeam
    Baton Pass

    Future Sight
    Mirror Coat
    Razor Wind

    Thunderbolt
    Shadow Ball
    Energy Ball

    http://www.smogon.com/forums/showthread.php?t=3476711
    1 CC for me
    3 MC for Persian
    4 MC for Fearow
    6 MC for Miltank

    Lickilicky will buy Belly Drum for all of his 3 MC.

    Ambipom will Buy DoubleSlap, Knockoff, Spite, and Metronome for 10 MC.

    Miltank will buy Helping Hand, After You, Thunder Punch, Sleep Talk, and Iron Head for 11 MC.

    Sawsbuck will buy Double Edge, Giga Drain, Seed Bomb, and Substitute for 7 MC.

    Snorlax will Buy After You, Mega Punch, Mimic, Water Gun, Rock Smash, Swagger, and Fissure for 18 MC.

    Porygon-Z will buy Foul Play, Uproar, Psyshock, and Shadow Ball for 8 MC.

    I end up with 7 CC left.
  15. Glacier Knight

    Glacier Knight

    Joined:
    May 12, 2011
    Messages:
    2,445
    Engi got me. ;_____;
  16. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
    1,592
    zarator, TIO, Frosty APPROVED.

    Woodchuck: Fix SCWC on Kitsunoh and you're APPROVED.
    waterwarrior: A quick search reveals Alakazam learns 100 moves. BAD WATERWARRIOR. You don't have a max movepool; claim your MC and delete all CC you've gained from a "max movepool Alakazam." Everything else is okay.

    ==

    http://www.smogon.com/forums/showthread.php?t=3453346&page=6
    http://www.smogon.com/forums/group.php?do=discuss&group=&discussionid=33026
    14 + 16 = 30 UC

    http://www.smogon.com/forums/showthread.php?t=3475046&page=3
    3 CC
    Lairon from 8/2/4 to 9/6/5. Buying Autotomize, Double-Edge, Heavy Slam, Iron Tail, Metal Sound, and moving Protect from TM to Level. Storing 1 MC.
    Nidorino (Nidoking) from 9/0/5 to 9/4/5.
    Kadabra from 5/6/4 to 9/9/5 with 1 UC. Purchasing the remaining seven LU attacks and Magic Coat.
    Venonat from 0/0/0 to 2/3/1.

    Teko the Aggron (open)

    [​IMG]
    Aggron (Teko) (F)
    NATR: Adamant (Attack increased by *, Special Attack decreased by *)
    Type: Steel / Rock
    Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    ABILITIES
    Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.
    Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Heavy Metal (Unlocked): (Innate) The Pokemon's body structure is immensely dense, doubling its actual weight. Adds two (2) Base Attack Power to all Weight-Based Attacks. Adds Base Attack Power to Gyro Ball equal to half (0.5x) the Pokemon's Weight Class, rounded up.

    STATS: 70 / 110 / 180 / 60 / 60 / 50

    HP: 100
    Atk+: ***** (5)
    Def: ******* (7)
    SpA-: * (1)
    SpD: ** (2)
    Spe: 40

    SC: 4
    WC: 8 [10]
    BRT: 20

    EC: 9 / 9
    MC: 1
    DC: 5 / 5

    ATTACKS [23]:
    Autotomize
    Double-Edge
    Harden
    Headbutt
    Heavy Slam
    Iron Defense
    Iron Head
    Iron Tail
    Metal Burst
    Metal Claw
    Metal Sound
    Mud-Slap
    Protect
    Roar
    Tackle
    Take Down

    Body Slam (#)
    Endeavor (#)
    Head Smash (#)
    Superpower

    Rock Slide (#)
    Rock Smash (#)
    Stone Edge (#)
    Tensai the Alakazam (open)

    [​IMG]
    Alakazam (Tensai) (M)

    NATR: Naive (+15% Speed, Accuracy increased by 22% [21.89%], Special Defense decreased by *)

    Type: Psychic
    Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    ABILITIES
    Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Magic Guard (Unlocked): (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.

    STATS: 55 / 50 / 45 / 135 / 85 / 120

    HP: 90
    Atk: ** (2)
    Def: ** (2)
    SpA: ***** (5)
    SpD-: ** (2)
    Spe+: 138 (120 * 1.15)

    SC: 3
    WC: 3
    BRT: 19

    EC: 9 / 9
    MC: 0
    DC: 5 / 5

    ATTACKS [25]:
    Ally Switch
    Calm Mind
    Confusion
    Disable
    Future Sight
    Kinesis
    Miracle Eye
    Psybeam
    Psychic
    Psycho Cut
    Recover
    Reflect
    Role Play
    Telekinesis
    Teleport
    Trick

    Encore (#)
    Light Screen (#)
    Skill Swap (#)

    Magic Coat

    Energy Ball (#)
    Hidden Power [Fire 7]
    Psyshock (#)
    Shadow Ball (#)
    Taunt

    SELF-APPROVED
  17. Yarnus of Bethany

    Yarnus of Bethany

    Joined:
    Mar 5, 2010
    Messages:
    2,065
    Could I be approved?
  18. King Serperior

    King Serperior

    Joined:
    Sep 15, 2011
    Messages:
    3,029
    Hall Post

    I get the following prizes:
    King Serperior: 4 CC
    - Milotic: 4 KOC

    All KOC becomes CC. This gives me 8.

    EDIT1: From here, I claim the following:

    King_Serperior: 5 CC
    Nidoran-F: 1 EC, 2 MC, 1 DC
    Beldum: 1 EC, 3 MC, 1 DC
    Aron: 1 EC, 2 MC, 1 DC, 1 KOC
    Onix: 1 EC, 2 MC, 1 DC

    KOC becomes CC. Stockpiling until I can come back and use what I have stockpiled.
  19. Someoneelse

    Someoneelse Why am I here?

    Joined:
    Sep 7, 2012
    Messages:
    2,125
    This Battle
    I get 12UC with the KO bonus that has a bad wording, making me unsure if I get them, 7 otherwise.
    Do I get the bonus or not? I'll use 3 as Marshtomp's EC so it evolves, leaving me with 9 (4) UC.
    Swampert (open)

    [​IMG]
    Swampert* [Flood] (M)
    Nature: Adamant
    Type:
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Abilities:
    Torrent:
    Innate
    When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
    Damp (DW, unlocked):
    Innate
    This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

    Stats:

    HP: 110
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 2 (-)
    SpD: Rank 3
    Spe: 60
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 19

    EC: 9/9
    MC: 1
    DC: 5/5

    Attacks:
    Tackle*
    Growl*
    Mud Slap*
    Water Gun*
    Bide*
    Mud Shot
    Foresight*
    Mud Sport*
    Mud Bomb
    Take Down
    Whirlpool
    Muddy Water
    Protect
    Hydro Pump
    Earthquake
    Endeavor
    Hammer Arm

    AncientPower
    Avalanche*
    Bite*
    Counter
    Curse
    Double-Edge*
    Ice Ball
    Mirror Coat
    Refresh
    Sludge
    Stomp
    Uproar
    Wide Guard
    Yawn

    Aqua Tail
    Body Slam
    Defense Curl
    DynamicPunch
    Earth Power
    Headbutt
    Hydro Cannon
    Ice Punch
    Icy Wind
    Low Kick
    Mega Kick
    Mega Punch
    Mimic
    Outrage
    Rollout
    Snore
    Superpower
    Water Pledge

    Focus Punch (PG)
    Water Pulse (PG)
    Roar
    Toxic
    Hail
    Hidden Power
    Ice Beam
    Blizzard
    Hyper Beam
    Rain Dance
    Frustration
    Iron Tail (PG)
    Return
    Dig*
    Double Team
    Sludge Wave
    Rock Tomb
    Facade
    Secret Power (PG)
    Rest
    Attract
    Endure (PG)
    Stealth Rock (PG)
    Captivate (PG)
    Round
    Echoed Voice
    Focus Blast
    Fling
    Bulldoze
    Giga Impact
    Stone Edge
    Scald
    Rock Slide*
    Sleep Talk (PG)
    Natural Gift (PG)
    Swagger
    Substitute
    Surf
    Strength
    Rock Smash
    Waterfall*
    Rock Climb
    Dive
  20. Faylion

    Faylion

    Joined:
    Nov 24, 2011
    Messages:
    473
    Claiming my Faylion and Deadfox: 2CC
    Pokemon: 1 EC, 2MC, 1DC
    KOCs: Melodic, Zenith
    Turning KOC to DC
    Match

    [​IMG]
    Garchomp ♂ (Drayle) (open)

    Nature:
    Adament (+Atk, -SpA)

    Type:
    Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Abilities:
    Ability 1: Sand Veil
    Type: Innate
    This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

    Ability 2: Rough Skin (DW: Unlocked)
    Type: Innate
    When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.


    Stats:
    HP: 110
    Atk: Rank 6 (+)
    Def: Rank 3
    SpA: Rank 2 (-)
    SpD: Rank 3
    Spe: 102
    Size Class: 3
    Weight Class: 4

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Tackle
    Sand-Attack
    Dragon Rage
    Sandstorm
    Take Down
    Sand Tomb
    Slash
    Fire Fang
    Dragon Claw

    Body Slam
    Outrage
    Iron Head

    Earthquake
    Stone Edge
    Protect
    Sword Dance


    [​IMG]
    Milotic ♀ (Melodic) (open)

    Nature:
    Timid (+Spe, -Atk)

    Type:
    Water STAB; can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Ability 1: Marvel Scale:
    Type: Innate
    This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

    Ability 2: Cute Charm (DW: Unlocked)
    Type: Innate
    This Pokemon’s natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.

    Stats:
    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 4 (+)
    SpA: Rank 4
    SpD: Rank 5
    Spe: 81
    Size Class: 5
    Weight Class: 5

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Splash
    Tackle
    Refresh
    Recover
    Aqua Ring

    Confuse Ray
    Haze
    Mirror Coat

    Ice Beam
    Scald
    Toxic
    Rest
    Sleep Talk
    Surf


    [​IMG]
    Volcarona ♀ (Zenith) (open)

    Nature:
    Modest (+SpA, -Atk)

    Type:
    Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

    Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Ability 1: Flame Body
    Type: Innate
    This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

    Ability 2: Swarm (DW: Unlocked)
    Type: Innate
    When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

    Stats:
    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 5
    SpD: Rank 4
    Spe: 115 (+) (Acc +15%)
    Size Class: 4
    Weight Class: 3

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Ember
    String Shot
    Leech Life
    Take Down
    Rage Powder
    Heat Wave
    Quiver Dance
    Bug Buzz

    Morning Sun
    Foresight
    Endure

    Will-O-Wisp
    Hidden Power 7 (Rock)
    Fire Blast
    Giga Drain


    And now I am evolving and spending:
    19 UC -4 -2 -2 -3 -1 -5 -2=0 UC
    6 CC -6 =0 CC

    Changing Larvesta Nature to Timid: 6 CC + 1 UC

    Larvesta: EC 5/6 -> 6/6 | DC 3/5 + 2 UC -> 5/5 | 4 MC + 2 UC -> Quiver Dance -1, Bug Buzz -1, Heat Wave -1, Rage Powder -1, Giga Drain -2

    Feebas: EC 5/6 -> 6/6 | DC 3/5 + 2 UC -> 5/5 | 4 MC + 5 UC -> Recover -1, Aqua Ring -1, Refresh -1, Rest -2, Sleep Talk -2, Surf -2

    Gabite: EC 4/9 -> 5/9 + 4 UC -> 9/9 | DC 2/5 + 3 UC -> 5/5 | 4 MC -> Dragon Claw -1, Fire Fang -1, Sword Dance -2
  21. Gerard

    Gerard

    Joined:
    Feb 16, 2011
    Messages:
    4,353
    Claiming 3 CC (3) for this battle:

    Yue (Darmanitan) gets 3 MC (3) & 3 KO (+3 MC = 6)
    * Using 6 MC to learn Giga Impact (2), Thief (2) & Snore (2) leaving her at 0

    Mirage (Bronzong) gets 3 MC (3) 1 KO (+1 MC = 4)

    Wilde (Gallade) gets 3 MC (6)
    * Using 6 MC to learn Psych Up (2), Attract (2) & Shock Wave (2) leaving him at 0

    Kirot (Metagross) gets 3 MC (3)
    * Using 7 MC to change it's nature from Quiet (+1 SpA, -15% Speed, -10% Evasion) to Careful (+1 SpD, -1 SpA)

    Kirot (open)

    Metagross (Kirot) {O}
    [​IMG]
    Nature:Careful (+1 SpD, -1 SpA)
    Type: Steel / Psychic


    • Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    • Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.

    Abilities:


    • Clear Body: (Innate)
    This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
    • Light Metal: (Innate)
    The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

    Stats:

    HP: 100
    Atk: 5
    Def:
    5
    SpA: 2
    (-)
    SpD: 4
    (+)
    Spe:
    70
    SC: 4
    WC: 9 [7]
    BST: 22


    EC: 9/9
    MC: 0

    DC:
    5/5


    Attacks: 63

    Aerial Ace
    Agility
    Block
    Body Slam
    Brick Break
    Bulldoze
    Bullet Punch
    Confusion
    Double Edge
    Double Team
    DynamicPunch
    Earthquake
    Endure
    Explosion
    Flash
    Flash Cannon
    Giga Impact
    Grass Knot
    Gravity
    Gyro Ball
    Hammer Arm
    Headbutt
    Hidden Power Fire 7
    Hyper Beam
    Ice Punch
    Icy Wind
    Iron Defense
    Iron Head
    Light Screen
    Magnet Rise
    Metal Claw
    Meteor Mash
    Mimic
    Miracle Eye
    Mud Slap
    Protect
    Psychic
    Psyshock
    Pursuit
    Rain Dance
    Reflect
    Refresh
    Rest
    Rock Polish
    Rock Slide
    Rock Smash
    Rock Tomb
    Round
    Sandstorm
    Scary Face
    Shadow Ball
    Signal Beam
    Sleep Talk
    Sludge Bomb
    Stealth Rock
    Substitute
    Swagger
    Take Down
    Telekinesis
    ThunderPunch
    Toxic
    Trick
    Zen Headbutt


    ** And because I love approvers but I hate the line that separate the signature and the text above it I put a link to my profile in here
  22. deadfox081

    deadfox081

    Joined:
    Mar 31, 2011
    Messages:
    4,133
    Haxxy victory
    +2 CC
    Flintlock the Magby gets 2 EC (Lucky Egg), 2 MC, 1 DC. MC go on Protect (BW TM)
    Barbarian the Nidoran♂ gets 1 EC, 3 MC, 1 DC and all 3 KOs. 2 KOs go into EC to take him to 7/9 and evolve into a Nidorino as the last KO slots into DC. We'll spend the MC on Endure (Egg) and post the evolution at the end.
    Roar the Larvitar wasn't required but still grabs 1 EC, 2 MC, 1 DC. Buys Earth Power (BW Tutor).

    Barbarian the Nidorino (open)
    [​IMG]
    Nidorino [Barbarian] (M)
    Nature: Mild (+1 SpA, -1 Def)

    Type: Poison
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 1 (-)
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 65
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 15

    EC: 7/9
    MC: 0
    DC: 4/5

    Abilities:

    Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).

    Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.

    Hustle: [DW LOCKED] (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

    Attacks (18):
    PHYSICAL
    Double Kick
    Drill Run
    Fury Attack
    Head Smash
    Horn Attack
    Peck
    Poison Sting
    Sucker Punch
    Tackle

    SPECIAL
    Ice Beam
    Sludge Bomb
    Thunderbolt
    Venoshock

    OTHER
    Disable
    Endure
    Focus Energy
    Helping Hand
    Leer
  23. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    512
  24. Complications

    Complications

    Joined:
    Aug 20, 2011
    Messages:
    2,404
    I'm a derp
    13 CC—>17 UC
    KOC go into MC. I would like to buy the moves Roost, Hurricane (BW Level-Up, 1 MC), and Rain Dance (BW TM, 2 MC), leaving me with 0 MC.

    Additionally, I would like to buy a Dusk Stone (8 CC) and a Lucky Egg (6 CC), leaving me with 3 CC.

  25. Texas Cloverleaf

    Texas Cloverleaf meh
    is a Forum Moderatoris a Smogon Media Contributoris a Tiering Contributoris a Battle Server Moderatoris a Contributor Alumnus
    Moderator

    Joined:
    Oct 23, 2009
    Messages:
    7,626
    KS: approved
    someoneelse: No bonus for 3v3 or less, 7 UC: approved
    Faylion (edited): Approved
    Gerard: approved
    deadfox: approved
    matezoide: approved
    complications: approved

    +0.6 UC-->2.3 UC

    http://www.smogon.com/forums/showthread.php?t=3477473

    Texas Cloverleaf: 3 CC
    Dragonite: 4 MC
    Strategem: 3 MC
    Revenankh: 4 MC, 4 KOC
    Lucario: 4 MC


    Dragonite will use my 2 UC to purchase Swift and Mimic
    Stratagem has 4 MC stored and will use its 7 to buy Sunny Day, Flash Cannon and Ominous Wind
    Revenankh has 5 MC stored up and uses its 13 MC to buy Helping Hand (2), Pain Split (2), Protect, Telekinesis, Destiny Bond (3), and Safeguard
    Lucario has 4 saved up and uses its 8 UC to buy Dark Pulse (0), Quick Guard (1), Agility (3), Helping Hand (2), Close Combat and Dragon Pulse (1 each)

    And spending 40 UC on a pain or Expert Belts

    Self-Approved
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