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Data Prize Claiming Thread (Update 5-09-13)

Discussion in 'ASB' started by Deck Knight, Feb 16, 2011.

Thread Status:
Not open for further replies.
  1. Complications

    Complications

    Joined:
    Aug 20, 2011
    Messages:
    2,404
    I dun goofed

    Not that there was anything I could have done about it though...
    3 CC—>9 CC

    Revenankh gets 2 MC which I will stockpile, and a DC, bringing his total to 3. His DC becomes 4. I will be stockpiling his MC.


    Oh, the battle hall.
    27 UC—>32 UC

    32 UC—>36 UC

    Stupid wrong link trying to make me look bad...
    32 UC—36 UC
  2. Someoneelse

    Someoneelse Why am I here?

    Joined:
    Sep 7, 2012
    Messages:
    2,125
    2UC, stockpiling

    1UC, stockpiling

    Close win
    I get 3CC, buying a Shellder for two, and a Combee for the other one.

    Sneasel (Weavile) gets 3MC and 1KOC that will be MC. It will learn the BW TMs Return and Frustration for 2MC.

    Litwick gets 1EC, 2MC, 1DC. It will learn the BW TM Protect for 2MC.

    Axew gets 1EC, 2MC, 1DC and 2KOC which will go into EC. It will evolve.

    Fraxure (open)

    [​IMG]
    Fraxure [Helicopter] (Get it? As in Chopper? No… Ok) (F)
    Nature: Jolly
    Type:
    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Abilities:
    Mold Breaker:
    Innate
    Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

    Rivalry:
    Innate
    This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.

    Unnerve (DW, locked):
    Innate
    The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

    Stats:

    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 77 (+)
    +10% Accuracy
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 17


    EC: 8/9
    MC: 0
    DC: 4/5

    Attacks:
    Scratch
    Leer
    Assurance
    Dragon Rage
    Dual Chop
    Scary Face
    Slash
    False Swipe
    Swords Dance
    Guillotine
    Outrage

    Endure
    Focus Energy
    Night Slash
    Reversal

    Aerial Ace
    Cut
    X-Scissor

    Shellder (open)

    [​IMG]
    Shellder [Walter] (M)
    Nature: Mild
    Type:
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Shell Armor (Innate):
    This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

    Skill Link (Innate):
    This Pokemon’s skillful aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).

    Overcoat (Innate) (DW, locked):
    This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

    Stats:

    HP: 90
    Atk: Rank 3
    Def: Rank 3 (-)
    SpA: Rank 3 (+)
    SpD: Rank 1
    Spe: 40
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 14

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Tackle
    Withdraw
    Supersonic
    Icicle Spear
    Protect
    Aurora Beam
    Leer

    Aqua Ring
    Rock Blast
    Water Pulse

    Hidden Power (Grass, 7)
    Ice Beam
    Surf

    Combee (open)

    [​IMG]
    Combee [Queen] (F)
    Nature: Quiet
    Type:
    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.


    Abilities:
    Honey Gather (Innate):
    This Pokemon emits a scent of sweet honey that lowers all foes' Evasion by one (1) Stage.

    Hustle (Can be Enabled) (DW, locked):
    This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

    Stats:

    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 60 (-)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 0/4
    MC: 0
    DC: 0/5

    Attacks:
    Sweet Scent
    Gust
    Bug Bite

    Air Cutter
    Ominous Wind
    Tailwind


    Axew isn't too strong

    Someoneelse: 3 CC
    Abra: 1 EC, 2 MC, 1 DC, 1 KOC
    Axew: 1 EC, 2 MC, 1 DC, 2 KOC
    Zubat: 1 EC, 2 MC, 1 DC

    I will stockpile the CC.

    Abra (Kadabra) will put its KOC into EC. It will learn the BW TM Double Team for 2MC.

    Axew (Fraxure) will use 1 KOC as EC and 1 as DC. It will learn Swords Dance (LU) and Focus Energy (Egg) for 4MC. It will be updated above.

    Zubat will learn the BW TM Taunt for 2MC.
  3. IceSpade

    IceSpade

    Joined:
    Oct 11, 2012
    Messages:
    227
    Axew too strong
    I get 7 UC. Using them all to get my Electabuzz: Volt Switch (BW Tutor)-2 MC, Hidden Power Grass 7 (BW Tutor)-2 MC, Feint (Egg move)-3 MC

    EDIT: Also claiming here

    I get 2 CC
    Golett: 1 EC/2 MC/1 DC + 2 KOC->1 EC, 1 MC
    Golett evolves! (Aww yeaah!)
    No Guard unlocked! (Woohoo!)
    Uses 4 MC (3 from battle, 1 stockpiled) to buy Fly (BW TM) and Thunderpunch (BW Tutor) (Awesome!)
    Exterminator the Golurk (open)

    [​IMG]

    Golurk [Exterminator] (M)


    Nature: Adamant (+1 Atk, -1 SpAtk)

    Type:
    Ground
    Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
    Ghost
    Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:

    Iron Fist
    Type: Trait
    The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, DynamicPunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, ThunderPunch)

    Klutz
    Type: Can be Disabled
    The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, though an item is necessary to pull it off.

    No Guard (DW: Unlocked)
    Type: Innate
    This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.

    Stats:
    HP: 100
    Atk: Rank 6+
    Def: Rank 3
    SpA: Rank 1-
    SpD: Rank 3
    Spe: 55
    Size Class: 5
    Weight Class: 7
    Base Rank Total: 18

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:

    Pound
    Astonish
    Defense Curl
    Mud-Slap
    Rollout
    Shadow Punch
    Iron Defense
    Mega Punch
    Magnitude
    DynamicPunch
    Hammer Arm
    Earthquake

    Drain Punch
    Ice Punch
    Magic Coat

    Rock Slide
    Brick Break
    Rock Polish
    Stealth Rock

    Slowpoke: 1 EC/2 MC/1 DC + 1 EC
    Uses the 2 MC to buy Surf (BW TM)
  4. akela

    akela

    Joined:
    Mar 22, 2012
    Messages:
    4,307
    Claiming: IceSpade vs Dare234 4 UC

    Spending 1 UC to increase Miltank's DC from 4/5 to 5/5, unlocking it.
    Spending 2 UC as MC on Miltank to learn After You (BW Tutor).

    Stockpiling the last UC.
  5. DFrog

    DFrog

    Joined:
    Aug 1, 2009
    Messages:
    1,172
    Serious Training. Gets stomped

    DFrog
    • +2CC (total 19)
    Ralts (now Kirlia)
    • 5/9 EC ~ 6/9 EC
    • 1/5 DW ~ 2/5 DW
    • +3MC (exp share)
      • +Magic Coat (tutor move -2MC)
      • +Hypnosis (lvl up -1MC)
    Shroomish
    • 2/6 EC ~ 4/6 EC (KOC)
    • 1/5 DW ~ 2/5 DW
    • +3MC (exp share)
      • +Snatch (tutor move -2MC)
      • +Giga Drain (lvl up -1MC)
    Chimchar (now Monferno)
    • 4/9 EC ~ 6/9 EC (LEC)
    • 1/5 DW ~ 2/5 DW
    • +2MC
      • +Close Combat (lvl up -1MC)
      • +Feint (lvl up -1MC)
  6. Dare234

    Dare234

    Joined:
    Aug 26, 2011
    Messages:
    132
    From here.

    Dare234
    5CC + 1CC ---> 6CC

    Fury the Meditite
    EC: 5/6 + 1 ---> 6/6 (Evolving)
    MC: 4 + 3 ---> 7
    DC: 4/5 + 1 ---> 5/5 (Unlocked)
    Using MC to purchase Recover (Level Up, 1 MC) leaving 6 MC.
    Fury the Medicham (open)

    [​IMG]
    Medicham [Fury] (F)
    Nature: Adamant (+Atk, -SpA)
    Type:
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Pure Power: (Trait) This Pokemon has immense inner strength that grows with its development, raising its Attack by 1 Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack is only raised by one Rank.
    Telepathy (DW-Unlocked): (Innate) This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.

    Stats:
    HP: 90
    Atk: Rank 3 [6 Pure Power] (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 80
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 15 [18 Pure Power]

    EC: 6/6
    MC: 4
    DC: 5/5

    Attacks:

    Bide
    Meditate
    Confusion
    Detect
    Hidden Power (Rock, 7)
    Mind Reader
    Swagger
    Feint
    Calm Mind
    Hi Jump Kick
    Force Palm
    Fire Punch
    Ice Punch
    Thunderpunch
    Recover

    Drain Punch
    Psycho Cut
    Bullet Punch

    Rock Slide
    Poison Jab
    Low Sweep


    Spike the Sandshrew
    EC: 3/6 +1 ---> 4/6 +1 KOC ---> 5/6
    MC: 3 + 2 ---> 5
    DC: 0/5 +1 ---> 1/5
  7. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,531
    Serperior too strongth
    Stockpiling the 1 CC, KOC to MC

    Franziska the Serperior spends her 4 MC on the BW TM Protect and the BW Tutor Dragon Pulse
  8. SimonSays

    SimonSays

    Joined:
    Aug 13, 2010
    Messages:
    143
    Quick claim. This has absolutely nothing to do with the Normal Gym battles. No, it doesn't.

    Shut up.

    UC: 4 -> 1

    [​IMG]
    Clefairy (Emira) [F]
    EC:
    6/9 -> 9/9 (+3UC) Evolves!
    MC: 0
    DC: 5/5

    Emira the CLEFABLE (open)

    [​IMG]
    Clefable (Emira) [F]
    Nature: Quiet [Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) to opponent's attacks directed at this Pokemon.]
    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Cute Charm: (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.
    Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
    Unaware (DW): (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.


    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 52 (60/1.15, rounded down)
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 17
    -10 Eva.


    EC: 9/9
    MC: 0
    DC: 5/5


    Attacks:
    Moonlight
    Pound
    Growl
    DoubleSlap
    Defence Curl
    Follow Me
    Bestow
    Wake-Up Slap
    Minimize
    Charm
    Encore
    Sing
    Sweet Kiss
    Copycat
    Magical Leaf
    Cosmic Power

    Metronome
    Mimic
    Wish
    Aromatherapy

    Fire Blast
    SolarBeam
    Psychic
    Reflect
    Light Screen
    Ice Beam
    Toxic
    Thunderbolt
    Protect

    Moves: 27

    Learns Moonlight (Pre-25)
  9. Its_A_Random

    Its_A_Random Solves issues recursively
    is a Forum Moderatoris a Community Contributor
    Moderator

    Joined:
    Mar 19, 2010
    Messages:
    2,312
    Frosty: APPROVED on review.
    Matezoide: APPROVED.
    EspyOwner: APPROVED.
    UllarWarlord: APPROVED.
    SubwayJ: APPROVED.
    Maxim: Kirlia also gets Magical Leaf at Lv0 in FR/LG, so do not forget to add that! Otherwise, APPROVED.
    King Serperior: Alakazam's BRT should be 19, not 18. Also, Taunt is a TM, not a Tutor. Fix this, & you are APPROVED.
    Complications: You should not be claiming from an incomplete battle, like what you are trying to do with that final link. Remove the final link & put yourself at 32 UC, then you are APPROVED.
    Someoneelse: According to the XvX equation for your second link, 0.5×((5×1)-1)=2 UC, so you get to claim an extra UC from the second link. Also, +Speed Natures round up the actual Speed stat, so Fraxure should have 78 Speed, not 77. Furthermore, Shellder also gets Supersonic & Clamp as pre-25 moves. Combee's EC bar should be 0/6, not 0/4. Fix all of this, & you are APPROVED.
    IceSpade: +Attack Golurk should have Rank 6 Attack, not Rank 5. Also, Golurk should have no MC left. Fix this, & you are APPROVED.
    akela: APPROVED.
    DFrog: APPROVED.
    Dare234: APPROVED.
    waterwarrior: APPROVED.
    SimonSays: APPROVED.

    (Previous Approval Post) 15 Claims Checked gives me 16/10 C.C., netting me 1 UC & 6/10 C.C.
    ---
    Claiming from here.

    I gain 7 UC, putting me at 10 UC. I splurge 7 UC on my Magikarp, & use 7 of my 101 CC to nature Change it to Jolly, since Relaxed is...9.9
    ---
    [​IMG]
    Magikarp [Leviair] (M)
    EC: 5/6 (+4 UC)
    MC: 1
    DC: 4/5 (+3 UC)
    Leviair (M) (open)
    [​IMG]
    Magikarp [Leviair] (M)
    NATURE: Jolly (+19% Accuracy)

    TYPE

    Water: Water STAB; Can breathe & have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    ABILITIES
    Swift Swim: (Innate) The Pokémon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
    Rattled (DW): (Innate) These Pokémon are more easily frightened by Ghost-, Bug-, & Dark-typed attacks & will raise their Speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    STATS
    HP: 80
    Atk: Rank 1
    Def: Rank 2
    SpA: Rank 0 (-)
    SpD: Rank 1
    Spe: 92 (+)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 9

    EC: 5/6
    MC: 1
    DC: 4/5

    ATTACKS (6/6)

    PHYSICAL
    Bounce
    Flail
    Reversal
    Tackle

    SPECIAL
    Bubble

    OTHER

    Splash

    ---
    101-7=94 CC
    2+1+7-7=3 UC

    SELF APPROVED.
  10. rickheg

    rickheg

    Joined:
    Aug 31, 2009
    Messages:
    2,536
    Claiming

    I gain 1 CC.

    Garnet the Sableye gains 3 MC, and learns Focus Punch by TM and Foul Play by level up.
  11. Complications

    Complications

    Joined:
    Aug 20, 2011
    Messages:
    2,404
  12. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,996
    Rickheg: Approved+.1
    Complications: Approved+.1


    8.9
  13. DFrog

    DFrog

    Joined:
    Aug 1, 2009
    Messages:
    1,172
    Admire the muscles!
    DFrog
    • +1CC (total 20)
      • -5UC (total 4)
    Revenanhk
    • 0/5 DW ~ 5/5 DW (-4UC) Dream World Ability: Infiltrator Unlocked!
    • +4MC (KOC)
      • +Power Whip (lvl up -1MC)
      • +Hammer Arm (lvl up -1MC)
      • +Ice Punch (tutor -2MC)
    Machoke/Machamp
    • 8/9 EC ~ 9/9 EC Machoke evolves into Machamp!
    • +4MC (KOC)
      • +Wide Guard (pre lvl 25)
      • +Bullet Punch (egg -3MC)
      • +Thunder Punch (tutor -1MC, -1UC)
    I didn't forget this or anything
    Blue - Machamp - 22 moves (open)
    [​IMG]
    Machamp [Blue] M[​IMG]
    Nature: Quiet
    Type: Fight
    Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 47 (-10% Evasion)
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 19


    Abilities:

    Guts (Innate): This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

    No Guard (Innate):This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Resultingly it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefitted by No Guard, they will have their normal accuracy.

    Steadfast (Innate): If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round

    EC: 9/9
    MC: 0
    DW: 5/5


    Moves:
    Low Kick
    Leer
    Focus Energy
    Karate Chop
    Low Sweep
    Foresight
    Seismic Toss
    Revenge
    Dynamic Punch
    Cross Chop
    Close Combat
    Ice Punch
    Encore
    Counter
    Fire Blast
    Stone Edge
    Substitute
    Light Screen
    Bide
    Wide Guard
    Thunder Punch
    Bullet Punch​
  14. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,996
  15. Objection

    Objection

    Joined:
    Sep 27, 2008
    Messages:
    5,695
    From this battle I claim 3 CC, bringing my CC total to 3.
    Syndrome the Breezi gets 1 EC, 3 MC, 1 DC and 2 KOC. The KOC go into his EC and I put 1 UC into his DC, bringing his counters to 6/6, 3 and 5/5 and my UC to 12.9. This means Syndrome evolves into a Fidgit and unlocks his DW ability (which is now Prankster). Upon evolution, he gets the moves Comet Punch, Helping Hand, Magic Room, Wonder Room, Circle Throw and Wide Guard. Then, using the 3 MC, he gets the level-up move Toxic Spikes and the BW TM Substitute. Here's what he looks like now:
    Syndrome the Fidgit (open)
    [​IMG]
    Fidgit [Syndrome] (M)
    Nature: Calm (+Special Defence, -Attack)

    Type: Poison/Ground
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Stats:
    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 4
    SpA: Rank 3
    SpD: Rank 4 (+)
    Spe: 105
    Size Class: 2
    Weight Class: 4
    Base Rank Total: 20
    Moves: 28

    EC: 6/6
    MC: 0
    DC: 5/5

    Abilities:
    Persistent: (Innate) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
    Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.
    Prankster (DW UNLOCKED): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

    Attacks:
    Gust
    Tailwind
    Encore
    Rapid Spin
    Knock Off
    Heal Pulse
    Copycat
    Whirlwind
    Razor Wind
    Clear Smog
    Sludge Bomb
    Gravity
    Me First
    Comet Punch
    Helping Hand
    Magic Room
    Wonder Room
    Circle Throw
    Wide Guard
    Toxic Spikes

    Earth Power
    Metronome
    Stealth Rock

    Toxic
    Taunt
    Torment
    Venoshock
    Substitute

    Alameda Slim the Sandile gets 1 EC, 2 MC and 1 DC, and I will put 1 UC into his EC, bringing his counters to 4/9, 2 and 3/5 and my UC to 11.9. This means that he evolves into Krokorok. With the 2 MC, he gets the BW tutor Aqua Tail. Here's what he looks like now:
    Alameda Slim the Krokorok (open)
    [​IMG]
    Krokorok [Alameda Slim] (M)
    Nature: Hasty (+Speed, -Defence)

    Type: Ground/Dark
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 1 (-)
    SpA: Rank 2
    SpD: Rank 2
    Spe: 86 (+) (Accuracy boost: 13% (12.751724137931034482758620689655% unrounded))
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 14
    Moves: 20

    EC: 4/9
    MC: 0
    DC: 3/5

    Abilities:
    Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
    Moxie: (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
    Anger Point (DW): (Innate) When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).

    Attacks:
    Leer
    Rage
    Bite
    Sand-Attack
    Torment
    Sand Tomb
    Assurance
    Mud-Slap
    Embargo
    Swagger
    Crunch
    Dig

    Counter
    Fire Fang
    Thunder Fang

    Taunt
    Earthquake
    Stone Edge
    Toxic

    Aqua Tail

    Edgar the Scraggy gets 1 EC, 2 MC, 1 DC and 1 KOC. The KOC goes into his MC, bringing his counters to 2/6, 3 and 2/5. With those 3 MC, he gets the level-up move Focus Punch and the BW TM Substitute.

    SELF-APPROVED
  16. Someoneelse

    Someoneelse Why am I here?

    Joined:
    Sep 7, 2012
    Messages:
    2,125
    This reffing
    I get 4UC. I will put 6UC into Litwick's EC, bringing it to 8EC. It will evolve into Lampent.
    Lampent (open)

    [​IMG]
    Lampent [Wisp] (F)
    Nature: Modest (+SAtk, -Atk)
    Type:

    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:

    Flame Body:
    Innate
    This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

    Flash Fire:
    Innate
    This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.

    Shadow Tag (DW, locked):
    Innate
    Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

    Stats:

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 55
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13

    EC: 8/9
    MC: 0
    DC: 2/5

    Attacks:
    Ember
    Astonish
    Minimize
    Smog
    Fire Spin
    Confuse Ray
    Night Shade
    Will-O-Wisp
    Flame Burst
    Imprison
    Hex
    Shadow Ball

    Acid Armor
    Endure
    Heat Wave

    Sunny Day
    Protect
    Solarbeam
    Flamethrower

    This leaves me with 17UC.
  17. Objection

    Objection

    Joined:
    Sep 27, 2008
    Messages:
    5,695
    • Someoneelse: APPROVED
    This brings my UC to 12.0. SELF-APPROVED
  18. King Serperior

    King Serperior

    Joined:
    Sep 15, 2011
    Messages:
    3,029
    Arcade
    I get 2CC. Stockpiling that.
    Nidoking gets 6MC + 2KOC. Transferring that KOC to it's MC, bringing it to 8MC. Next, I'll be spending that on the following:
    Horn Drill (Lv.Up), Flatter (Lv.Up), Captivate (Lv.Up), Counter (Egg), and Taunt (BW2 TM/HM).

    UC/MC required to Max Nidoking: 192 => 184......still a long way to go :/

    EDIT:
    I forgot Dig existed
    I get 1CC (Stockpiling)
    Nidoking gets 3MC. I will use that to buy the following:
    Disable (Egg)

    EDIT2:
    Sub-reffing; 6UC
    9UC => 15UC
    I am transferring all 15UC to Nidoking's MC. I will use it to buy the following moves:
    Aqua Tail (BW2 Tutor), Outrage (BW2 Tutor), Stealth Rock (BW2 Tutor), Super Fang (BW2 Tutor), Superpower (BW2 Tutor), Shadow Ball (BW2 Tutor), and Morning Sun (NYC Event).
  19. Yarnus of Bethany

    Yarnus of Bethany

    Joined:
    Mar 5, 2010
    Messages:
    2,065
    Spending 3 MC on my Snorlax to get Dynamic Punch.
  20. ZhengTann

    ZhengTann Nargacuga
    is a Pre-Contributor

    Joined:
    Mar 7, 2012
    Messages:
    2,158
    A big job and two flashing fishes nets me 15 UC, 1 CC and 1 CC to bring my tally up to 3 CC and 59 UC.

    Erza the Rebble gets 1 EC and 2 DC (1 converted from KOC). She evolves to Bolderdash with unlocked DW Mold Breaker, and uses 2 MC to learn Vacuum Wave (free upon evolution) and Sunny Day (BW2 TM).
    Cana the Grimer gets 1 EC and 1 DC. She uses 3 MC (1 from KOC) to learn Sludge Bomb (Level-up) and Giga Drain (BW2 Tutor).
    Juvia the Snorunt gets 1 EC and 1 DC, using 3 MC (Exp. Share) to learn Ice Beam (Level-up) and Safeguard (BW2 TM).

    CC: 1+1+1 = 3
    UC: 44+15 = 59

    Erza the Bolderdash (open)
    Bolderdash - Erza (F)
    [​IMG]
    A swordsman wields the blade with graceful precision, just as Erza uses her attacks with dangerous beauty. She walked in on one of Gray and Natsu’s brawls, and the resulting free-for-all wore on for half a day before Zheng can subdue her with a Pokeball. Unknowingly for her, that fight left a lasting impression on the two – they’re cautious almost to the point of fearful whenever in her company since then. Wendy and Charla looks up to her as a role model, though, and it was Erza who took care of them, even though she was newer to the family.

    Chargestone Cave is the hallowed ground for all of her ancestry, yet she decides that she will withhold her instincts to evolve for the sake of her family. Small but close-knit, everyone looks up to Erza as the big sister, even though her quirks with boys sometimes astonished the girls and make the shy ones (like Juvia and Wendy) blush. After a series of long, drawn out clashes with Mirajane, both of them seemed to have settled to a cordial relationship, mutually agreeing to avoid mentioning the past conflicts, opting instead to look after the girls together and knock the boys down a peg or two when they get too loud.

    Nature: Modest (+1 SpA, -1 Atk)

    Type:
    Rock type: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

    Abilities:
    Ability 1: Levitate
    Type: Innate
    This Pokemon naturally floats above the earth when released or easily takes flight, evading the all seismic moves. Earth Power will have 3 less BAP. Dig and Dive can still strike a Levitating Pokemon, but only if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Other Ground moves can still hit.

    Ability 2: Technician
    Type: Innate
    This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).

    Ability 3: Mold Breaker (DW Unlocked)
    Type: Innate
    Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 5 (+)
    SpD: Rank 2
    Spe: 110
    Size Class: 1
    Weight Class: 3

    EC: 4/9 Next Evolution at 9
    MC: 0
    DC: 5/5

    Attacks:
    Tackle
    Defense Curl
    Rollout
    Rock Blast
    Disable
    Acupressure
    Mud Shot
    Power Gem
    Earth Power
    AncientPower
    Paleo Wave
    Vacuum Wave

    Giga Drain
    Magnet Rise
    Heat Wave
    Sleep Talk

    Flamethrower
    Volt Switch
    Energy Ball
    Protect
    Shadow Ball
    Sandstorm
    Fire Blast
    Sunny Day
    Cana the Grimer (open)
    Grimer - Cana (F)
    [​IMG]
    Cana is an alcoholic, probably one of the very few Pokemon throughout the world to actually enjoy imbibing such beverages. Her natural biological system is the prime cause for her incredible alcoholic tolerance, and also of her encounter with Zheng - she was drinking in the wine cellar under a small inn when the innkeeper caught her red-handed. Flustered, the innkeeper cannot do anything without Pokemons, and Zheng arrived to save half the cellar, while paying off the other half. Flirtatious and often half-drunk, she's quite an addition to the family - as well as quite the reason of Zheng's oft-empty purse.

    Nature:
    Quiet (+1 SpA, -15% Speed, -10% Evasion)

    Type:

    Poison type: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Ability 1: Stench
    Type: Innate
    Cana's sexy, boozy odor reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.

    Ability 2: Sticky Hold
    Type: Innate
    Cana cradles her items much like the way she cradles her alcohol barrel, in a strong grip that prevents item theft or swapping.

    Ability 3: Poison Touch (DW)
    Type: Can be Disabled
    Cana can channel her body's alcoholic resistances into a form of offense. Whenever she hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. If disabled, all of her attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 21 (-10%)
    Size Class: 1
    Weight Class: 3

    EC: 1/6 Next Evolution at 6
    MC: 0
    DC: 1/5

    Attacks:
    Pound
    Poison Gas
    Harden
    Mud-Slap
    Disable
    Sludge
    Minimize
    Mud Bomb
    Sludge Bomb

    Imprison
    Shadow Punch
    Shadow Sneak

    Toxic
    Thunderbolt
    Flamethrower
    Giga Drain
    Juvia the Snorunt (open)
    Snorunt - Juvia (F)
    [​IMG]
    Juvia has a terrible crush on Gray. Period. This romance probably started when she spied Gray practicing the Ice Punches (since it worked quite well against Natsu) and she has been tagging along ever since. There's nothing Zheng could do to dissuade her, so he figured he might as well adopt Juvia too. Unfortunately, Gray is blind to the obvious - or rather, he does not find it in himself to reciprocate. Faced against such cool indifference, Juvia did not back down, making a promise to herself that she will, one day, let Gray see that she is already in his heart. Not that Gray isn't acting like a gentleman - so some of his actions towards Juvia was probably misleading, as well.

    Nature:
    Timid (+15% Speed, +8% Accuracy, -1 Atk)

    Type:

    Ice type: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Abilities:
    Ability 1: Inner Focus
    Type: Innate
    When an opponent attempts to flinch Juvia, she stands firm and continues its attack by reminding herself of her love towards Gray.

    Ability 2: Ice Body
    Type: Innate
    Juvia loves ice and hail, thriving in Icy conditions and able to absorb energy from Hailstones to recover two (2) HP/action in Hail.

    Ability 3: Moody (DW)
    Type: Innate
    Juvia's unreciprocated love causes her feelings to always fluctuate, and its greatly influencing her capabilities from one round to the next. In addition to her general nature, Juvia displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths.

    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 58 (+8%)
    Size Class: 1
    Weight Class: 2

    EC: 1/6 Next Evolution at 6
    MC: 0
    DC: 1/5

    Attacks:
    Powder Snow
    Leer
    Double Team
    Bite
    Icy Wind
    Headbutt
    Protect
    Ice Beam

    Bide
    Block
    Spikes

    Frost Breath
    Hail
    Rain Dance
    Safeguard
  21. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    513
    8 UC

    16 UC


    +1 CC



    Voodoll gets 2 EC (Lucky Egg) and 1 DC.
    The KOC goes into MC, and 2 are used so he can learn Hidden Power (Fire, 7 BAP).

    Eevee gets 1 EC and 1 DC.
    Both KOCs go for her MC, bringing it to 5. She learns Double Team and Hidden Power (Grass, 7 BAP) and stocks 1 MC.

    Shuppet actually had an Exp.Share, so he gets 3 MC, which are used so he can learn Disable (Breeding).
    He also gets 1 EC as usual :P (No DC since he already unlocked Cursed Body).

    3 CC


    Throh gets 1 DC and 2 MC, which are used to teach it Rock-Slide (TM).

    My Spinda actually got Return twice by accident, the second Return i purchased was meant to be Frustation.
    Spinda gets 4 MC, allowing her to learn Double Team and Icy Wind (Both TMs)

    Beheeyem gets 3 MC and 2 KOC, which are used to boost his MC to 5.
    He learns Gravity and Safeguard (Both TMs) and stocks the remaining MC.
  22. EspyOwner

    EspyOwner

    Joined:
    Sep 11, 2010
    Messages:
    1,938
    +5 UC
    +5 UC
    +5 CC
    +12 MC for Gallade
    +3 MC for Milotic
    +3 MC for Hitmonchan
    +5 KOC total, going into CC


    Gallade is going to purchase Wish (2003 Tutor), Feint (Level Up), Thunder Wave (BW TM), Substitute (BW TM), Rest (BW TM), and Sleep Talk (BW Tutor)
    Milotic is going to purchase Endure (Past-Gen Tutor)
    Hitmonchan is going to purchase Sleep Talk (BW Tutor)

    Stockpiling CC

    Buying Piplup, Onix, and Drilbur for 7 CC.
    Spending 2 MC from Conkeldurr to learn Rest.
    Spending 5 UC on Drilbur to learn Earthquake, Drill Run, Rock Slide, Sandstorm, and Fissure (all LU)

    Piplup (Lord English) (open)

    [​IMG]
    Piplup (Lord English) [Male]
    Nature: Quiet (-15% Speed, +1 Special Attack, -10% Evasion)
    Type: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:

    Torrent
    :
    Type: Innate
    When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)

    Defiant (Dream World):
    Type: Innate
    The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.

    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 34 (-)
    Size Class: 1
    Weight Class: 1

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks:

    Pound
    Growl
    Bubble
    Water Sport
    Peck
    Bide
    BubbleBeam
    Fury Attack

    Agility
    Hydro Pump
    Yawn

    Ice Beam
    Surf
    Protect

    Onix (Lord English) (open)

    [​IMG]
    Onix (Lord English) [Male]
    Nature: Adamant (+1 Attack, -1 Special Attack)
    Type: Rock/Ground
    Rock: Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Abilities:

    Rock Head
    :
    Type: Innate
    This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

    Sturdy:
    Type: Innate
    This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

    Weak Armour (Dream World):
    Type: Can be Enabled
    The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 6
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 70
    Size Class: 7
    Weight Class: 6

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:

    Mud Sport
    Tackle
    Harden
    Bind
    Curse
    Screech
    Rock Throw
    Rage
    Rock Tomb
    Stealth Rock
    Rock Polish
    Smack Down
    DragonBreath
    Sandstorm
    Slam

    Defense Curl
    Rollout
    Block

    Taunt
    Earthquake
    Torment

    Drilbur (Lord English) (open)

    [​IMG]
    Drilbur (Lord English) [Female]
    Nature: Jolly (+15% Speed, -1 Special Attack, +14% Accuracy)
    Type: Ground
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Abilities:

    Sand Rush
    :
    Type: Innate
    This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage.

    Sand Force:
    Type: Innate
    This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

    Mold Breaker (Dream World):
    Type: Innate
    Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 79 (+)
    Size Class: 1
    Weight Class: 1

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:

    Scratch
    Mud Sport
    Rapid Spin
    Mud Slap
    Fury Swipes
    Metal Claw
    Dig
    Hone Claws
    Earthquake
    Rock Slide
    Drill Run
    Fissure

    Submission
    Skull Bash
    Metal Sound

    Protect
    Substitute
    Shadow Claw
  23. akela

    akela

    Joined:
    Mar 22, 2012
    Messages:
    4,307
    Claiming: Battle Hall Challenge - Akela pt I suck 2 CC, 2 HOC

    Spending Anorith's 2 HOC to buy Fury Cutter (Level Up) and Rock Blast (Level Up)

    Spending the stockpiled 1 UC on Petilil as MC to buy After You (Level Up)

    Spending the 2 CC to purchase:
    F the Tynamo (open)

    Tynamo [F] (F)
    [​IMG]
    Quiet Nature (+1 SpA, -15% Speed, -10% Evasion)
    Type: Electric
    Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Egg Group: Amorphous
    Ability:
    Levitate (Innate): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 52 (-)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 12

    EC: 0/9
    MC: 0 (9)

    Attacks:
    Level Up
    Tackle
    Thunder Wave
    Spark
    Charge Beam
    Tutor
    Magnet Rise


    Claiming: IceSpade vs Deadfox 7 UC

    Spending: 4 of that UC to increase Loudred's EC from 4/9 to 8/9.

    3 of that UC to increase Archen's EC from 2/6 to 5/6.

    My UC is now at 0. My CC is now at 0.
  24. Geodude6

    Geodude6

    Joined:
    Oct 7, 2011
    Messages:
    248
    Might as well claim.
    +1 CC
    Shelgon +1 EC, DC; +2 MC
    Torchic +1 EC, DC; +2 MC

    Shelgon learned Outrage (BW2 tutor, 2 MC)
    Shelgon learned Protect (post-25 LU, 1 UC)
    Shelgon learned Wish (2003 event, 3 MC)

    Torchic learned Flamethrower (post-25 LU, 1 MC)
    [​IMG]
    "Hunh? What's happening to me?"
    Torchic is evolving!

    Combusken (open)

    [​IMG]
    Combusken (F)
    Naughty nature (+1 Atk, -1 SpD)
    Type: Fire/Fighting
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities:
    Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
    Speed Boost (DW): (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that occurs at the end of each round (stats other than Speed are still affected).

    Stats:
    HP: 90
    Atk: Rank 4+
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 1-
    Spe: 55
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 14


    EC: 4/9
    MC: 5
    DC: 4/5

    Attacks:
    Scratch
    Growl
    Focus Energy
    Ember
    Peck
    Double Kick
    Sand-Attack
    Fire Spin
    Bulk Up
    Flamethrower
    Sky Uppercut
    Flare Blitz

    Baton Pass
    Night Slash
    Reversal

    Fire Blast
    Shadow Claw
    Swords Dance

    Fire Pledge
    Thunderpunch


    [​IMG]
    "I've changed! I'm stronger now! Everyone better watch out!"
    Combusken learned Double Kick (pre-25 LU, free)
    Combusken learned Bulk Up (post-25 LU, 1 MC)
    Combusken learned Flare Blitz (post-25 LU, 1 MC)
    Combusken learned Sky Uppercut (post-25 LU, 1 MC)
    Combusken learned Thunderpunch (BW2 tutor, 2 MC)

    End-of-claim summary:
    Me: +1 CC, -1 UC; now 3 CC 6 UC
    Torchic: +1 EC, -4 MC, +1 DC; now 4/1/4 EC/MC/DC
    Shelgon: +1 EC, -3 MC, +1 DC; now 5/0/4 EC/DC/MC
  25. Leethoof

    Leethoof

    Joined:
    Feb 23, 2011
    Messages:
    2,450
    Hi my name is Leethoof (I'm aware I may have already claimed for some of these, but I did not update my profile and just want to collect everything in one spot) Sorry for the crappy formatting and whatnot. All KOC are moved to MC.
    me vs ullar
    a shadow of things to come
    really trust me im good at this haxxing business
    but im really bad at this reffing business

    Totals:
    Me: 2+2+3=7 CC, 10+6=16 UC, Bug Item thingamajig
    Van Halen the Roggenrolla: 1/3/1 He will learn Stealth Rock, Stone Edge, and Rock Slide, all level-up moves.
    Jones the Geodude: 1/5/1 He will learn Bulldoze, Earthquake, Sandstorm, Stealth Rock, and Double-Edge.
    Hendrix the Rebble: 1/4/1 He/it will learn Stealth Rock and Toxic, BW TM/Tutors.
    Siege the Rhyperior: 3+3+2+1 [scooted over from his tourney version]=9 MC He will learn Superpower [from tourney version], and then learn Whirlpool, Pursuit, and Zap Cannon, all various moves for 3 MC each.
    Jet the Aerodactyl: 3+3+1+3=10 MC. Sleep talk and Dragon Claw scooted over from tourney edition. With his 10 MC he will buy Steel Wing, Mimic, Toxic, and Hone Claws.
    Ragequit the Rampardos: 3 MC. He will sit on it.
    Boggle the Toxicroak: 3+2+2 [turney] MC. [Cross Chop, Dual Chop, Double Team from tourney] He will sit on it.
    Ra the Solrock: 3 MC [Morning Sun, Helping Hand, and Stealth Rock from tourney]. Sits on it.
    Reef the Cradily: 3 MC. I am so done with this claim.

    Sorry approvers.
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