Data Prize Claiming Thread (Update 5-09-13)

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Someoneelse

Why am I here?
2UC, stockpiling

1UC, stockpiling

Close win
I get 3CC, buying a Shellder for two, and a Combee for the other one.

Sneasel (Weavile) gets 3MC and 1KOC that will be MC. It will learn the BW TMs Return and Frustration for 2MC.

Litwick gets 1EC, 2MC, 1DC. It will learn the BW TM Protect for 2MC.

Axew gets 1EC, 2MC, 1DC and 2KOC which will go into EC. It will evolve.


Fraxure [Helicopter] (Get it? As in Chopper? No… Ok) (F)
Nature: Jolly
Type:
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities:
Mold Breaker:
Innate
Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Rivalry:
Innate
This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.

Unnerve (DW, locked):
Innate
The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Stats:

HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 77 (+)
+10% Accuracy
Size Class: 2
Weight Class: 3
Base Rank Total: 17


EC: 8/9
MC: 0
DC: 4/5

Attacks:
Scratch
Leer
Assurance
Dragon Rage
Dual Chop
Scary Face
Slash
False Swipe
Swords Dance
Guillotine
Outrage

Endure
Focus Energy
Night Slash
Reversal

Aerial Ace
Cut
X-Scissor


Shellder [Walter] (M)
Nature: Mild
Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Shell Armor (Innate):
This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Skill Link (Innate):
This Pokemon’s skillful aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).

Overcoat (Innate) (DW, locked):
This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Stats:

HP: 90
Atk: Rank 3
Def: Rank 3 (-)
SpA: Rank 3 (+)
SpD: Rank 1
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Tackle
Withdraw
Supersonic
Icicle Spear
Protect
Aurora Beam
Leer

Aqua Ring
Rock Blast
Water Pulse

Hidden Power (Grass, 7)
Ice Beam
Surf


Combee [Queen] (F)
Nature: Quiet
Type:
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.


Abilities:
Honey Gather (Innate):
This Pokemon emits a scent of sweet honey that lowers all foes' Evasion by one (1) Stage.

Hustle (Can be Enabled) (DW, locked):
This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 60 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/4
MC: 0
DC: 0/5

Attacks:
Sweet Scent
Gust
Bug Bite

Air Cutter
Ominous Wind
Tailwind


Axew isn't too strong

Someoneelse: 3 CC
Abra: 1 EC, 2 MC, 1 DC, 1 KOC
Axew: 1 EC, 2 MC, 1 DC, 2 KOC
Zubat: 1 EC, 2 MC, 1 DC

I will stockpile the CC.

Abra (Kadabra) will put its KOC into EC. It will learn the BW TM Double Team for 2MC.

Axew (Fraxure) will use 1 KOC as EC and 1 as DC. It will learn Swords Dance (LU) and Focus Energy (Egg) for 4MC. It will be updated above.

Zubat will learn the BW TM Taunt for 2MC.
 
Axew too strong
I get 7 UC. Using them all to get my Electabuzz: Volt Switch (BW Tutor)-2 MC, Hidden Power Grass 7 (BW Tutor)-2 MC, Feint (Egg move)-3 MC

EDIT: Also claiming here

I get 2 CC
Golett: 1 EC/2 MC/1 DC + 2 KOC->1 EC, 1 MC
Golett evolves! (Aww yeaah!)
No Guard unlocked! (Woohoo!)
Uses 4 MC (3 from battle, 1 stockpiled) to buy Fly (BW TM) and Thunderpunch (BW Tutor) (Awesome!)


Golurk [Exterminator] (M)


Nature: Adamant (+1 Atk, -1 SpAtk)

Type:
Ground
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Ghost
Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:

Iron Fist
Type: Trait
The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, DynamicPunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, ThunderPunch)

Klutz
Type: Can be Disabled
The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, though an item is necessary to pull it off.

No Guard (DW: Unlocked)
Type: Innate
This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.

Stats:
HP: 100
Atk: Rank 6+
Def: Rank 3
SpA: Rank 1-
SpD: Rank 3
Spe: 55
Size Class: 5
Weight Class: 7
Base Rank Total: 18

EC: 6/6
MC: 0
DC: 5/5

Attacks:

Pound
Astonish
Defense Curl
Mud-Slap
Rollout
Shadow Punch
Iron Defense
Mega Punch
Magnitude
DynamicPunch
Hammer Arm
Earthquake

Drain Punch
Ice Punch
Magic Coat

Rock Slide
Brick Break
Rock Polish
Stealth Rock

Slowpoke: 1 EC/2 MC/1 DC + 1 EC
Uses the 2 MC to buy Surf (BW TM)
 
Serious Training. Gets stomped

DFrog
  • +2CC (total 19)
Ralts (now Kirlia)
  • 5/9 EC ~ 6/9 EC
  • 1/5 DW ~ 2/5 DW
  • +3MC (exp share)
    • +Magic Coat (tutor move -2MC)
    • +Hypnosis (lvl up -1MC)
Shroomish
  • 2/6 EC ~ 4/6 EC (KOC)
  • 1/5 DW ~ 2/5 DW
  • +3MC (exp share)
    • +Snatch (tutor move -2MC)
    • +Giga Drain (lvl up -1MC)
Chimchar (now Monferno)
  • 4/9 EC ~ 6/9 EC (LEC)
  • 1/5 DW ~ 2/5 DW
  • +2MC
    • +Close Combat (lvl up -1MC)
    • +Feint (lvl up -1MC)
 
From here.

Dare234
5CC + 1CC ---> 6CC

Fury the Meditite
EC: 5/6 + 1 ---> 6/6 (Evolving)
MC: 4 + 3 ---> 7
DC: 4/5 + 1 ---> 5/5 (Unlocked)
Using MC to purchase Recover (Level Up, 1 MC) leaving 6 MC.

Medicham [Fury] (F)
Nature: Adamant (+Atk, -SpA)
Type:
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Pure Power: (Trait) This Pokemon has immense inner strength that grows with its development, raising its Attack by 1 Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack is only raised by one Rank.
Telepathy (DW-Unlocked): (Innate) This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.

Stats:
HP: 90
Atk: Rank 3 [6 Pure Power] (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 15 [18 Pure Power]

EC: 6/6
MC: 4
DC: 5/5

Attacks:

Bide
Meditate
Confusion
Detect
Hidden Power (Rock, 7)
Mind Reader
Swagger
Feint
Calm Mind
Hi Jump Kick
Force Palm
Fire Punch
Ice Punch
Thunderpunch
Recover

Drain Punch
Psycho Cut
Bullet Punch

Rock Slide
Poison Jab
Low Sweep


Spike the Sandshrew
EC: 3/6 +1 ---> 4/6 +1 KOC ---> 5/6
MC: 3 + 2 ---> 5
DC: 0/5 +1 ---> 1/5
 
Quick claim. This has absolutely nothing to do with the Normal Gym battles. No, it doesn't.

Shut up.

UC: 4 -> 1


Clefairy (Emira) [F]
EC:
6/9 -> 9/9 (+3UC) Evolves!
MC: 0
DC: 5/5


Clefable (Emira) [F]
Nature: Quiet [Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) to opponent's attacks directed at this Pokemon.]
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Cute Charm: (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
Unaware (DW): (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.


Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 52 (60/1.15, rounded down)
Size Class: 3
Weight Class: 3
Base Rank Total: 17
-10 Eva.


EC: 9/9
MC: 0
DC: 5/5


Attacks:
Moonlight
Pound
Growl
DoubleSlap
Defence Curl
Follow Me
Bestow
Wake-Up Slap
Minimize
Charm
Encore
Sing
Sweet Kiss
Copycat
Magical Leaf
Cosmic Power

Metronome
Mimic
Wish
Aromatherapy

Fire Blast
SolarBeam
Psychic
Reflect
Light Screen
Ice Beam
Toxic
Thunderbolt
Protect

Moves: 27

Learns Moonlight (Pre-25)
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Frosty: APPROVED on review.
Matezoide: APPROVED.
EspyOwner: APPROVED.
UllarWarlord: APPROVED.
SubwayJ: APPROVED.
Maxim: Kirlia also gets Magical Leaf at Lv0 in FR/LG, so do not forget to add that! Otherwise, APPROVED.
King Serperior: Alakazam's BRT should be 19, not 18. Also, Taunt is a TM, not a Tutor. Fix this, & you are APPROVED.
Complications: You should not be claiming from an incomplete battle, like what you are trying to do with that final link. Remove the final link & put yourself at 32 UC, then you are APPROVED.
Someoneelse: According to the XvX equation for your second link, 0.5×((5×1)-1)=2 UC, so you get to claim an extra UC from the second link. Also, +Speed Natures round up the actual Speed stat, so Fraxure should have 78 Speed, not 77. Furthermore, Shellder also gets Supersonic & Clamp as pre-25 moves. Combee's EC bar should be 0/6, not 0/4. Fix all of this, & you are APPROVED.
IceSpade: +Attack Golurk should have Rank 6 Attack, not Rank 5. Also, Golurk should have no MC left. Fix this, & you are APPROVED.
akela: APPROVED.
DFrog: APPROVED.
Dare234: APPROVED.
waterwarrior: APPROVED.
SimonSays: APPROVED.

(Previous Approval Post) 15 Claims Checked gives me 16/10 C.C., netting me 1 UC & 6/10 C.C.
---
Claiming from here.

I gain 7 UC, putting me at 10 UC. I splurge 7 UC on my Magikarp, & use 7 of my 101 CC to nature Change it to Jolly, since Relaxed is...9.9
---

Magikarp [Leviair] (M)
EC: 5/6 (+4 UC)
MC: 1
DC: 4/5 (+3 UC)

Magikarp [Leviair] (M)
NATURE: Jolly (+19% Accuracy)

TYPE

Water: Water STAB; Can breathe & have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

ABILITIES
Swift Swim: (Innate) The Pokémon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Rattled (DW): (Innate) These Pokémon are more easily frightened by Ghost-, Bug-, & Dark-typed attacks & will raise their Speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

STATS
HP: 80
Atk: Rank 1
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 1
Spe: 92 (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 9

EC: 5/6
MC: 1
DC: 4/5

ATTACKS (6/6)

PHYSICAL
Bounce
Flail
Reversal
Tackle

SPECIAL
Bubble

OTHER

Splash

---
101-7=94 CC
2+1+7-7=3 UC

SELF APPROVED.
 
Admire the muscles!
DFrog
  • +1CC (total 20)
    • -5UC (total 4)
Revenanhk
  • 0/5 DW ~ 5/5 DW (-4UC) Dream World Ability: Infiltrator Unlocked!
  • +4MC (KOC)
    • +Power Whip (lvl up -1MC)
    • +Hammer Arm (lvl up -1MC)
    • +Ice Punch (tutor -2MC)
Machoke/Machamp
  • 8/9 EC ~ 9/9 EC Machoke evolves into Machamp!
  • +4MC (KOC)
    • +Wide Guard (pre lvl 25)
    • +Bullet Punch (egg -3MC)
    • +Thunder Punch (tutor -1MC, -1UC)
I didn't forget this or anything

Machamp [Blue] M

Nature: Quiet
Type: Fight
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 47 (-10% Evasion)
Size Class: 3
Weight Class: 5
Base Rank Total: 19


Abilities:

Guts (Innate): This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

No Guard (Innate):This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Resultingly it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefitted by No Guard, they will have their normal accuracy.

Steadfast (Innate): If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round

EC: 9/9
MC: 0
DW: 5/5


Moves:
Low Kick
Leer
Focus Energy
Karate Chop
Low Sweep
Foresight
Seismic Toss
Revenge
Dynamic Punch
Cross Chop
Close Combat
Ice Punch
Encore
Counter
Fire Blast
Stone Edge
Substitute
Light Screen
Bide
Wide Guard
Thunder Punch
Bullet Punch​
 
From this battle I claim 3 CC, bringing my CC total to 3.
Syndrome the Breezi gets 1 EC, 3 MC, 1 DC and 2 KOC. The KOC go into his EC and I put 1 UC into his DC, bringing his counters to 6/6, 3 and 5/5 and my UC to 12.9. This means Syndrome evolves into a Fidgit and unlocks his DW ability (which is now Prankster). Upon evolution, he gets the moves Comet Punch, Helping Hand, Magic Room, Wonder Room, Circle Throw and Wide Guard. Then, using the 3 MC, he gets the level-up move Toxic Spikes and the BW TM Substitute. Here's what he looks like now:

Fidgit [Syndrome] (M)
Nature: Calm (+Special Defence, -Attack)

Type: Poison/Ground
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 3
SpD: Rank 4 (+)
Spe: 105
Size Class: 2
Weight Class: 4
Base Rank Total: 20
Moves: 28

EC: 6/6
MC: 0
DC: 5/5

Abilities:
Persistent: (Innate) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.
Prankster (DW UNLOCKED): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Attacks:
Gust
Tailwind
Encore
Rapid Spin
Knock Off
Heal Pulse
Copycat
Whirlwind
Razor Wind
Clear Smog
Sludge Bomb
Gravity
Me First
Comet Punch
Helping Hand
Magic Room
Wonder Room
Circle Throw
Wide Guard
Toxic Spikes

Earth Power
Metronome
Stealth Rock

Toxic
Taunt
Torment
Venoshock
Substitute

Alameda Slim the Sandile gets 1 EC, 2 MC and 1 DC, and I will put 1 UC into his EC, bringing his counters to 4/9, 2 and 3/5 and my UC to 11.9. This means that he evolves into Krokorok. With the 2 MC, he gets the BW tutor Aqua Tail. Here's what he looks like now:

Krokorok [Alameda Slim] (M)
Nature: Hasty (+Speed, -Defence)

Type: Ground/Dark
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 86 (+) (Accuracy boost: 13% (12.751724137931034482758620689655% unrounded))
Size Class: 2
Weight Class: 3
Base Rank Total: 14
Moves: 20

EC: 4/9
MC: 0
DC: 3/5

Abilities:
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
Moxie: (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
Anger Point (DW): (Innate) When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).

Attacks:
Leer
Rage
Bite
Sand-Attack
Torment
Sand Tomb
Assurance
Mud-Slap
Embargo
Swagger
Crunch
Dig

Counter
Fire Fang
Thunder Fang

Taunt
Earthquake
Stone Edge
Toxic

Aqua Tail

Edgar the Scraggy gets 1 EC, 2 MC, 1 DC and 1 KOC. The KOC goes into his MC, bringing his counters to 2/6, 3 and 2/5. With those 3 MC, he gets the level-up move Focus Punch and the BW TM Substitute.

SELF-APPROVED
 

Someoneelse

Why am I here?
This reffing
I get 4UC. I will put 6UC into Litwick's EC, bringing it to 8EC. It will evolve into Lampent.

Lampent [Wisp] (F)
Nature: Modest (+SAtk, -Atk)
Type:

Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:

Flame Body:
Innate
This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

Flash Fire:
Innate
This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.

Shadow Tag (DW, locked):
Innate
Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 55
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 8/9
MC: 0
DC: 2/5

Attacks:
Ember
Astonish
Minimize
Smog
Fire Spin
Confuse Ray
Night Shade
Will-O-Wisp
Flame Burst
Imprison
Hex
Shadow Ball

Acid Armor
Endure
Heat Wave

Sunny Day
Protect
Solarbeam
Flamethrower

This leaves me with 17UC.
 
Arcade
I get 2CC. Stockpiling that.
Nidoking gets 6MC + 2KOC. Transferring that KOC to it's MC, bringing it to 8MC. Next, I'll be spending that on the following:
Horn Drill (Lv.Up), Flatter (Lv.Up), Captivate (Lv.Up), Counter (Egg), and Taunt (BW2 TM/HM).

UC/MC required to Max Nidoking: 192 => 184......still a long way to go :/

EDIT:
I forgot Dig existed
I get 1CC (Stockpiling)
Nidoking gets 3MC. I will use that to buy the following:
Disable (Egg)

EDIT2:
Sub-reffing; 6UC
9UC => 15UC
I am transferring all 15UC to Nidoking's MC. I will use it to buy the following moves:
Aqua Tail (BW2 Tutor), Outrage (BW2 Tutor), Stealth Rock (BW2 Tutor), Super Fang (BW2 Tutor), Superpower (BW2 Tutor), Shadow Ball (BW2 Tutor), and Morning Sun (NYC Event).
 

ZhengTann

Nargacuga
is a Forum Moderator Alumnus
A big job and two flashing fishes nets me 15 UC, 1 CC and 1 CC to bring my tally up to 3 CC and 59 UC.

Erza the Rebble gets 1 EC and 2 DC (1 converted from KOC). She evolves to Bolderdash with unlocked DW Mold Breaker, and uses 2 MC to learn Vacuum Wave (free upon evolution) and Sunny Day (BW2 TM).
Cana the Grimer gets 1 EC and 1 DC. She uses 3 MC (1 from KOC) to learn Sludge Bomb (Level-up) and Giga Drain (BW2 Tutor).
Juvia the Snorunt gets 1 EC and 1 DC, using 3 MC (Exp. Share) to learn Ice Beam (Level-up) and Safeguard (BW2 TM).

CC: 1+1+1 = 3
UC: 44+15 = 59

Bolderdash - Erza (F)

A swordsman wields the blade with graceful precision, just as Erza uses her attacks with dangerous beauty. She walked in on one of Gray and Natsu’s brawls, and the resulting free-for-all wore on for half a day before Zheng can subdue her with a Pokeball. Unknowingly for her, that fight left a lasting impression on the two – they’re cautious almost to the point of fearful whenever in her company since then. Wendy and Charla looks up to her as a role model, though, and it was Erza who took care of them, even though she was newer to the family.

Chargestone Cave is the hallowed ground for all of her ancestry, yet she decides that she will withhold her instincts to evolve for the sake of her family. Small but close-knit, everyone looks up to Erza as the big sister, even though her quirks with boys sometimes astonished the girls and make the shy ones (like Juvia and Wendy) blush. After a series of long, drawn out clashes with Mirajane, both of them seemed to have settled to a cordial relationship, mutually agreeing to avoid mentioning the past conflicts, opting instead to look after the girls together and knock the boys down a peg or two when they get too loud.

Nature: Modest (+1 SpA, -1 Atk)

Type:
Rock type: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Ability 1: Levitate
Type: Innate
This Pokemon naturally floats above the earth when released or easily takes flight, evading the all seismic moves. Earth Power will have 3 less BAP. Dig and Dive can still strike a Levitating Pokemon, but only if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Other Ground moves can still hit.

Ability 2: Technician
Type: Innate
This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).

Ability 3: Mold Breaker (DW Unlocked)
Type: Innate
Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 2
Spe: 110
Size Class: 1
Weight Class: 3

EC: 4/9 Next Evolution at 9
MC: 0
DC: 5/5

Attacks:
Tackle
Defense Curl
Rollout
Rock Blast
Disable
Acupressure
Mud Shot
Power Gem
Earth Power
AncientPower
Paleo Wave
Vacuum Wave

Giga Drain
Magnet Rise
Heat Wave
Sleep Talk

Flamethrower
Volt Switch
Energy Ball
Protect
Shadow Ball
Sandstorm
Fire Blast
Sunny Day
Grimer - Cana (F)

Cana is an alcoholic, probably one of the very few Pokemon throughout the world to actually enjoy imbibing such beverages. Her natural biological system is the prime cause for her incredible alcoholic tolerance, and also of her encounter with Zheng - she was drinking in the wine cellar under a small inn when the innkeeper caught her red-handed. Flustered, the innkeeper cannot do anything without Pokemons, and Zheng arrived to save half the cellar, while paying off the other half. Flirtatious and often half-drunk, she's quite an addition to the family - as well as quite the reason of Zheng's oft-empty purse.

Nature:
Quiet (+1 SpA, -15% Speed, -10% Evasion)

Type:

Poison type: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Ability 1: Stench
Type: Innate
Cana's sexy, boozy odor reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.

Ability 2: Sticky Hold
Type: Innate
Cana cradles her items much like the way she cradles her alcohol barrel, in a strong grip that prevents item theft or swapping.

Ability 3: Poison Touch (DW)
Type: Can be Disabled
Cana can channel her body's alcoholic resistances into a form of offense. Whenever she hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. If disabled, all of her attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).

Stats:
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 21 (-10%)
Size Class: 1
Weight Class: 3

EC: 1/6 Next Evolution at 6
MC: 0
DC: 1/5

Attacks:
Pound
Poison Gas
Harden
Mud-Slap
Disable
Sludge
Minimize
Mud Bomb
Sludge Bomb

Imprison
Shadow Punch
Shadow Sneak

Toxic
Thunderbolt
Flamethrower
Giga Drain
Snorunt - Juvia (F)

Juvia has a terrible crush on Gray. Period. This romance probably started when she spied Gray practicing the Ice Punches (since it worked quite well against Natsu) and she has been tagging along ever since. There's nothing Zheng could do to dissuade her, so he figured he might as well adopt Juvia too. Unfortunately, Gray is blind to the obvious - or rather, he does not find it in himself to reciprocate. Faced against such cool indifference, Juvia did not back down, making a promise to herself that she will, one day, let Gray see that she is already in his heart. Not that Gray isn't acting like a gentleman - so some of his actions towards Juvia was probably misleading, as well.

Nature:
Timid (+15% Speed, +8% Accuracy, -1 Atk)

Type:

Ice type: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:
Ability 1: Inner Focus
Type: Innate
When an opponent attempts to flinch Juvia, she stands firm and continues its attack by reminding herself of her love towards Gray.

Ability 2: Ice Body
Type: Innate
Juvia loves ice and hail, thriving in Icy conditions and able to absorb energy from Hailstones to recover two (2) HP/action in Hail.

Ability 3: Moody (DW)
Type: Innate
Juvia's unreciprocated love causes her feelings to always fluctuate, and its greatly influencing her capabilities from one round to the next. In addition to her general nature, Juvia displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 58 (+8%)
Size Class: 1
Weight Class: 2

EC: 1/6 Next Evolution at 6
MC: 0
DC: 1/5

Attacks:
Powder Snow
Leer
Double Team
Bite
Icy Wind
Headbutt
Protect
Ice Beam

Bide
Block
Spikes

Frost Breath
Hail
Rain Dance
Safeguard
 
8 UC

16 UC


+1 CC



Voodoll gets 2 EC (Lucky Egg) and 1 DC.
The KOC goes into MC, and 2 are used so he can learn Hidden Power (Fire, 7 BAP).

Eevee gets 1 EC and 1 DC.
Both KOCs go for her MC, bringing it to 5. She learns Double Team and Hidden Power (Grass, 7 BAP) and stocks 1 MC.

Shuppet actually had an Exp.Share, so he gets 3 MC, which are used so he can learn Disable (Breeding).
He also gets 1 EC as usual :P (No DC since he already unlocked Cursed Body).

3 CC


Throh gets 1 DC and 2 MC, which are used to teach it Rock-Slide (TM).

My Spinda actually got Return twice by accident, the second Return i purchased was meant to be Frustation.
Spinda gets 4 MC, allowing her to learn Double Team and Icy Wind (Both TMs)

Beheeyem gets 3 MC and 2 KOC, which are used to boost his MC to 5.
He learns Gravity and Safeguard (Both TMs) and stocks the remaining MC.
 
+5 UC
+5 UC
+5 CC
+12 MC for Gallade
+3 MC for Milotic
+3 MC for Hitmonchan
+5 KOC total, going into CC


Gallade is going to purchase Wish (2003 Tutor), Feint (Level Up), Thunder Wave (BW TM), Substitute (BW TM), Rest (BW TM), and Sleep Talk (BW Tutor)
Milotic is going to purchase Endure (Past-Gen Tutor)
Hitmonchan is going to purchase Sleep Talk (BW Tutor)

Stockpiling CC

Buying Piplup, Onix, and Drilbur for 7 CC.
Spending 2 MC from Conkeldurr to learn Rest.
Spending 5 UC on Drilbur to learn Earthquake, Drill Run, Rock Slide, Sandstorm, and Fissure (all LU)


Piplup (Lord English) [Male]
Nature: Quiet (-15% Speed, +1 Special Attack, -10% Evasion)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:

Torrent
:
Type: Innate
When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)

Defiant (Dream World):
Type: Innate
The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 34 (-)
Size Class: 1
Weight Class: 1

EC: 0/9
MC: 0
DC: 0/5

Attacks:

Pound
Growl
Bubble
Water Sport
Peck
Bide
BubbleBeam
Fury Attack

Agility
Hydro Pump
Yawn

Ice Beam
Surf
Protect


Onix (Lord English) [Male]
Nature: Adamant (+1 Attack, -1 Special Attack)
Type: Rock/Ground
Rock: Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Abilities:

Rock Head
:
Type: Innate
This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

Sturdy:
Type: Innate
This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Weak Armour (Dream World):
Type: Can be Enabled
The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

HP: 90
Atk: Rank 3 (+)
Def: Rank 6
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 70
Size Class: 7
Weight Class: 6

EC: 0/6
MC: 0
DC: 0/5

Attacks:

Mud Sport
Tackle
Harden
Bind
Curse
Screech
Rock Throw
Rage
Rock Tomb
Stealth Rock
Rock Polish
Smack Down
DragonBreath
Sandstorm
Slam

Defense Curl
Rollout
Block

Taunt
Earthquake
Torment


Drilbur (Lord English) [Female]
Nature: Jolly (+15% Speed, -1 Special Attack, +14% Accuracy)
Type: Ground
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Abilities:

Sand Rush
:
Type: Innate
This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage.

Sand Force:
Type: Innate
This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

Mold Breaker (Dream World):
Type: Innate
Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 79 (+)
Size Class: 1
Weight Class: 1

EC: 0/6
MC: 0
DC: 0/5

Attacks:

Scratch
Mud Sport
Rapid Spin
Mud Slap
Fury Swipes
Metal Claw
Dig
Hone Claws
Earthquake
Rock Slide
Drill Run
Fissure

Submission
Skull Bash
Metal Sound

Protect
Substitute
Shadow Claw
 
Claiming: Battle Hall Challenge - Akela pt I suck 2 CC, 2 HOC

Spending Anorith's 2 HOC to buy Fury Cutter (Level Up) and Rock Blast (Level Up)

Spending the stockpiled 1 UC on Petilil as MC to buy After You (Level Up)

Spending the 2 CC to purchase:
Tynamo [F] (F)

Quiet Nature (+1 SpA, -15% Speed, -10% Evasion)
Type: Electric
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Egg Group: Amorphous
Ability:
Levitate (Innate): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 52 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 0/9
MC: 0 (9)

Attacks:
Level Up
Tackle
Thunder Wave
Spark
Charge Beam
Tutor
Magnet Rise


Claiming: IceSpade vs Deadfox 7 UC

Spending: 4 of that UC to increase Loudred's EC from 4/9 to 8/9.

3 of that UC to increase Archen's EC from 2/6 to 5/6.

My UC is now at 0. My CC is now at 0.
 

Geodude6

Look at my shiny CT!
Might as well claim.
+1 CC
Shelgon +1 EC, DC; +2 MC
Torchic +1 EC, DC; +2 MC

Shelgon learned Outrage (BW2 tutor, 2 MC)
Shelgon learned Protect (post-25 LU, 1 UC)
Shelgon learned Wish (2003 event, 3 MC)

Torchic learned Flamethrower (post-25 LU, 1 MC)

"Hunh? What's happening to me?"
Torchic is evolving!


Combusken (F)
Naughty nature (+1 Atk, -1 SpD)
Type: Fire/Fighting
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Speed Boost (DW): (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that occurs at the end of each round (stats other than Speed are still affected).

Stats:
HP: 90
Atk: Rank 4+
Def: Rank 2
SpA: Rank 3
SpD: Rank 1-
Spe: 55
Size Class: 2
Weight Class: 2
Base Rank Total: 14


EC: 4/9
MC: 5
DC: 4/5

Attacks:
Scratch
Growl
Focus Energy
Ember
Peck
Double Kick
Sand-Attack
Fire Spin
Bulk Up
Flamethrower
Sky Uppercut
Flare Blitz

Baton Pass
Night Slash
Reversal

Fire Blast
Shadow Claw
Swords Dance

Fire Pledge
Thunderpunch



"I've changed! I'm stronger now! Everyone better watch out!"
Combusken learned Double Kick (pre-25 LU, free)
Combusken learned Bulk Up (post-25 LU, 1 MC)
Combusken learned Flare Blitz (post-25 LU, 1 MC)
Combusken learned Sky Uppercut (post-25 LU, 1 MC)
Combusken learned Thunderpunch (BW2 tutor, 2 MC)

End-of-claim summary:
Me: +1 CC, -1 UC; now 3 CC 6 UC
Torchic: +1 EC, -4 MC, +1 DC; now 4/1/4 EC/MC/DC
Shelgon: +1 EC, -3 MC, +1 DC; now 5/0/4 EC/DC/MC
 
Hi my name is Leethoof (I'm aware I may have already claimed for some of these, but I did not update my profile and just want to collect everything in one spot) Sorry for the crappy formatting and whatnot. All KOC are moved to MC.
me vs ullar
a shadow of things to come
really trust me im good at this haxxing business
but im really bad at this reffing business

Totals:
Me: 2+2+3=7 CC, 10+6=16 UC, Bug Item thingamajig
Van Halen the Roggenrolla: 1/3/1 He will learn Stealth Rock, Stone Edge, and Rock Slide, all level-up moves.
Jones the Geodude: 1/5/1 He will learn Bulldoze, Earthquake, Sandstorm, Stealth Rock, and Double-Edge.
Hendrix the Rebble: 1/4/1 He/it will learn Stealth Rock and Toxic, BW TM/Tutors.
Siege the Rhyperior: 3+3+2+1 [scooted over from his tourney version]=9 MC He will learn Superpower [from tourney version], and then learn Whirlpool, Pursuit, and Zap Cannon, all various moves for 3 MC each.
Jet the Aerodactyl: 3+3+1+3=10 MC. Sleep talk and Dragon Claw scooted over from tourney edition. With his 10 MC he will buy Steel Wing, Mimic, Toxic, and Hone Claws.
Ragequit the Rampardos: 3 MC. He will sit on it.
Boggle the Toxicroak: 3+2+2 [turney] MC. [Cross Chop, Dual Chop, Double Team from tourney] He will sit on it.
Ra the Solrock: 3 MC [Morning Sun, Helping Hand, and Stealth Rock from tourney]. Sits on it.
Reef the Cradily: 3 MC. I am so done with this claim.

Sorry approvers.
 
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