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Data Prize Claiming Thread (Update 5-09-13)

Discussion in 'ASB' started by Deck Knight, Feb 16, 2011.

Thread Status:
Not open for further replies.
  1. EspyOwner

    EspyOwner

    Joined:
    Sep 11, 2010
    Messages:
    1,938
    +4 CC
    +4 KOC for Nohface

    +1 CC
    +1 EC/DC, +2 MC, +1 KOC, +1 EC for Onix

    +1 CC
    +1 EC/DC, +2 MC, +1 KOC, +1 EC for Piplup


    Onix's KOC into EC, putting it at 3/6.
    Buying Rock Slide and Dig (both LU)

    Piplup's KOC into EC, putting it at 3/9.
    Buying Brine and Drill Peck (both LU)

    Putting KOC into EC and evolving.
    Spending 4 UC on Kitsunoh's DC, maxing it.
    Buying Shadow Claw, Perish Song, Revenge (Level Up), Low Kick, Ice Punch, Fire Punch, ThunderPunch, Spite, Snatch, Super Fang (BW2 Tutor), Earthquake, U-Turn, Rock Slide, Dig, Roar and Substitute (BW TM) for 29 UC.

    This leaves me with 0 UC total.

    Kitsunoh (Shadow Man) (open)
    [​IMG]
    Kitsunoh (Shadow Man) [Female]
    Nature: Jolly (+15% Speed, -1 Special Attack, +19% Accuracy)
    Type: Steel/Ghost
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:

    Frisk
    :
    Type: Innate
    The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.

    Limber:
    Type: Innate
    This Pokemon's body is well trained and immune to paralysis.

    Cursed Body (Dream World):
    Type: Innate
    When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 127 (+)
    Size Class: 3
    Weight Class: 4

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:

    Scratch
    Tackle
    Iron Defense
    Lick
    Leer
    Odor Sleuth
    Metal Burst
    Faint Attack
    Shadow Sneak
    Curse
    ShadowStrike
    Fake Out
    Iron Head
    Metal Claw
    Imprison
    Revenge
    Shadow Claw
    Perish Song

    Meteor Mash
    Psycho Shift
    Yawn

    Magic Coat
    Sleep Talk
    Low Kick
    Ice Punch
    Fire Punch
    ThunderPunch
    Spite
    Snatch
    Super Fang

    Taunt
    Torment
    Will-O-Wisp
    Protect
    Trick Room
    Rest
    Earthquake
    U-Turn
    Rock Slide
    Dig
    Roar
    Substitute
  2. Its_A_Random

    Its_A_Random Solves issues recursively
    is a Forum Moderatoris a Community Contributor
    Moderator

    Joined:
    Mar 19, 2010
    Messages:
    2,306
    Leethoof: Shuckle also gets Rock Throw as a pre-25 move, so do not forget to add that! Otherwise, APPROVED.
    UllarWarlord: APPROVED.
    Yarnus of Bethany: APPROVED.
    Matezoide: APPROVED.
    Geodude6: APPROVED.
    Frosty: You need to note the -10% Evasion for a -Speed Nature on Dusknoir. Fix this, & you are APPROVED.
    King Serperior: APPROVED.
    LupusAter: APPROVED.
    zarator: APPROVED.
    Complications: APPROVED.
    SubwayJ: APPROVED.
    EspyOwner: APPROVED.
    Galladiator (Below): APPROVED.

    (Previous Approval Post) 13 Claims Checked gives me 20/10 C.C., resulting in 2 UC & 0/10 C.C.
    ---
    Claiming from here & claiming from here.

    Link 1 gives me 7 UC, putting me at 12 UC. I plan to spend that later.

    Link 2 gives me 1 CC, & proof that Magikarp fails.
    ---
    [​IMG]
    Magikarp [Leviair] (M)
    EC: 6/6 (+1 EC)
    MC: 4 (+(2+1) MC) > 0
    DC: 5/5 (+1 DC)
    -Evolves into Gyarados
    -Learns Thrash, Bite, & Dragon Rage upon evolution
    -Unlocks DW Ability: Rattled Moxie
    -Learns Ice Fang, Aqua Tail (Both Gen V Level-Up), & Earthquake (Gen V TM).
    Leviair (M) (open)
    [​IMG]
    Gyarados [Leviair] (M)
    NATURE: Jolly (+10% Accuracy)

    TYPE

    Water: Water STAB; Can breathe & have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down & Gravity, even for ground-based flying Pokémon. Will always hit foes with Dig (except other Flying types) & Dive. Cannot be hit by Dive unless the attacking Pokémon has a size class greater than four (4). Immune to Spikes & Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    ABILITIES
    Intimidate: (Can Be Activated) When this Pokémon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokémon, Intimidate can be activated again as an Action, & will affect all opponents.
    Moxie (DW): (Innate) This Pokémon gets psyched after it earns a KO on an opposing Pokémon, increasing its Attack by one (1) stage. This boost is maintained at the end of each round.

    STATS
    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 4
    Spe: 94 (+)
    Size Class: 6
    Weight Class: 6
    Base Rank Total: 20

    EC: 6/6
    MC: 0
    DC: 5/5

    ATTACKS (12/86)

    PHYSICAL
    Aqua Tail
    Bite
    Bounce
    Earthquake
    Flail
    Ice Fang
    Reversal
    Tackle
    Thrash

    SPECIAL
    Bubble
    Dragon Rage

    OTHER

    Splash

    ---
    [​IMG]
    Flygon [Hieratic] (M)
    EC: 9/9
    MC: 12 (+12 UC) > 0
    DC: 4/5
    -Learns Dig, Feint (Both Gen V Level-Up from Trapinch), Toxic, U-Turn, Fly (All Gen V TM), Giga Drain, & Roost (Both Gen V Tutor).
    ---
    3+2+7-12=3-3=0 UC

    SELF APPROVED
  3. Galladiator

    Galladiator

    Joined:
    Sep 5, 2010
    Messages:
    1,944
    Claiming from this loss and this not-loss.

    Cacnea gets 1 EC, 2 MC and 1 DC, bringing him to 3/6 EC and 3/5 DC. The 2 MC are stored because IDK what to do with them at the moment. The bonus becomes an EC to take him to 4/6.

    On the other end, Togekiss gets 2 MC and 2 DC (4/5). The MC buy Fly (BW2 HM) because why the hell didn't I buy this already. KOC becomes DC to unlock Super Luck.

    Holding the 2 CC for now.
  4. Texas Cloverleaf

    Texas Cloverleaf meh
    is a Forum Moderator Alumnusis a Tiering Contributor Alumnusis a Smogon Media Contributor Alumnusis a Contributor Alumnusis a Battle Server Moderator Alumnus

    Joined:
    Oct 23, 2009
    Messages:
    7,639
  5. ZhengTann

    ZhengTann Nargacuga
    is a Pre-Contributor

    Joined:
    Mar 7, 2012
    Messages:
    2,158
    Claiming from 6th Hall run and a training loss, netting me 16 and 2 CC to put me at 21 CC.

    Gray the Riolu uses his 16 HC to learn 5 BW2 TMs (Bulldoze, Payback, Low Sweep, Sunny Day, Double Team), a past gen TM (Focus Punch), and a past gen Tutor move (Fury Cutter).
    Erza the Bolderdash (who was still a Rebble back then) gets 1 EC and 3 MC (Exp. Share) to be spent learning Ominous Wind (past gen Tutor).
    Lucy the Ralts will evolve to Kirlia after the 1 EC and 1 DC. 4 MC (Exp. Share + 1 KOC) to be used to learn Magic Coat and Snatch (BW2 Tutors).
    Cana the Grimer earns 1 EC, 1 DC, and 4 MC (Exp. Share + 1 KOC) to be used to learn Ice Punch (BW2 Tutor) and Venoshock (BW2 TM).

    CC: 3+16+2 = 21

    Gray the Riolu (*) (open)
    Riolu(*) Gray (M)
    [​IMG]
    Gray the Riolu first clapped eyes on Zt when he hatched, and has followed him ever since, after bidding goodbye to his birth parents. His desire to be as good as his father (who was a well-known Pokemon in Sinnoh) drives him to perfect his body and trademark Aura Sight in all forms of training. Gray is Natsu’s rival in every way, however it’s not unusual to see them interrupt their fights just to face ‘outsiders’. Like his Ice-Making namesake, Gray is a thinking brawler. His intuition for fights, along with his uncanny ability to read his opponents movements, means he can usually counter the same instant his opponent makes a move. Oddly enough, despite numerous brawls, he sometimes still can’t read Natsu’s moves correctly.

    Nature: Adamant (+1 Atk, -1 SpAtk)

    Type:
    Fighting type: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities:
    Ability 1: Steadfast
    Type: Innate
    If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

    Ability 2: Inner Focus
    Type: Innate
    When an opponent attempts to flinch Riolu, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

    Ability 3: Prankster (DW unlocked)
    Type: Innate
    Riolu is always prepared for engaging in subtle tactics, giving its non-damaging attacks an increase in priority level.

    Stats:
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 60
    Size Class: 1
    Weight Class: 2

    EC: 5/6 Next Evolution at 6
    MC: 0
    DC: 5/5

    Attacks:
    Foresight (*)
    Quick Attack (*)
    Endure (*)
    Counter (*)
    Feint (*)
    Force Palm (*)
    Copycat (*)
    Screech (*)
    Reversal
    Nasty Plot
    Final Gambit

    Bullet Punch (*)
    Crunch (*)
    Blaze Kick (*)
    Circle Throw
    Agility
    Mind Reader
    Hi Jump Kick

    Earthquake (*)
    Rock Slide (*)
    Substitute (*)
    Shadow Claw
    Drain Punch
    Ice Punch
    Zen Headbutt
    ThunderPunch
    Toxic
    Brick Break
    Protect
    Dual Chop
    Magnet Rise
    Sleep Talk
    Iron Tail
    Poison Jab
    Dig
    Rest
    Bulldoze
    Payback
    Low Sweep
    Sunny Day
    Double Team
    Focus Punch
    Fury Cutter
    Erza the Bolderdash (open)
    Bolderdash - Erza (F)
    [​IMG]
    A swordsman wields the blade with graceful precision, just as Erza uses her attacks with dangerous beauty. She walked in on one of Gray and Natsu’s brawls, and the resulting free-for-all wore on for half a day before Zheng can subdue her with a Pokeball. Unknowingly for her, that fight left a lasting impression on the two – they’re cautious almost to the point of fearful whenever in her company since then. Wendy and Charla looks up to her as a role model, though, and it was Erza who took care of them, even though she was newer to the family.

    Chargestone Cave is the hallowed ground for all of Erza's ancestry, yet she decides that she will withhold her instincts to evolve for the sake of her family. Small but close-knit, everyone looks up to Erza as the big sister, even though her quirks with boys sometimes astonished the girls and make the shy ones (like Juvia and Wendy) blush. After a series of long, drawn out clashes with Mirajane, both of them seemed to have settled to a cordial relationship, mutually agreeing to avoid mentioning the past conflicts, opting instead to look after the girls together and knock the boys down a peg or two when they get too loud.

    Nature: Modest (+1 SpA, -1 Atk)

    Type:
    Rock type: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

    Abilities:
    Ability 1: Levitate
    Type: Innate
    This Pokemon naturally floats above the earth when released or easily takes flight, evading the all seismic moves. Earth Power will have 3 less BAP. Dig and Dive can still strike a Levitating Pokemon, but only if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Other Ground moves can still hit.

    Ability 2: Technician
    Type: Innate
    This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).

    Ability 3: Mold Breaker (DW Unlocked)
    Type: Innate
    Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 5 (+)
    SpD: Rank 2
    Spe: 110
    Size Class: 1
    Weight Class: 3

    EC: 5/9 Next Evolution at 9
    MC: 0
    DC: 5/5

    Attacks:
    Tackle
    Defense Curl
    Rollout
    Rock Blast
    Disable
    Acupressure
    Mud Shot
    Power Gem
    Earth Power
    AncientPower
    Paleo Wave
    Vacuum Wave

    Giga Drain
    Magnet Rise
    Heat Wave
    Sleep Talk

    Flamethrower
    Volt Switch
    Energy Ball
    Protect
    Shadow Ball
    Sandstorm
    Fire Blast
    Sunny Day
    Ominous Wind
    Lucy the Kirlia (open)
    Kirlia - Lucy (F)
    [​IMG]
    Born without a family in the wild, Lucy’s life has been fraught with peril of being hunted and bullied by most other wild, stronger Pokemon. One such incident left her under severe shock from poison by an unknown aggressive Poison-type. Had a human not happened by, she would’ve died or at best, crippled for life. Luckily, Zheng was the second person to found her, called by a fellow trainer who was looking for mushrooms in that region. Together they saved the Ralts, and after a brief discussion Zheng named her Lucy and brought her into his family. Gray was the first to be able to contact directly with her, but it was through efforts and enthusiasm of the whole gang that brought her out of trauma and into life again.

    Nature: Relaxed (+1 Def, -15% Speed, -10% Evasion)

    Type:
    Psychic type: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks, however, cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Ability 1: Synchronize
    Type: Innate
    This Pokemon can mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.

    Ability 2: Trace
    Type: Can be Activated
    When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN.Wonder Guard cannot be Traced.

    Ability 3: Telepathy (DW)
    Type: Innate
    This Pokemon creates a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 3 (+)
    SpA: Rank 3
    SpD: Rank 2
    Spe: 43 (- = 50/1.15)
    Size Class: 1
    Weight Class: 2

    EC: 4/9 Next Evolution at 9
    MC: 0
    DC: 4/5

    Attacks:
    Growl
    Confusion
    Double Team
    Teleport
    Lucky Chant
    Magical Leaf
    Heal Pulse
    Calm Mind
    Psychic
    Imprison

    Disable
    Shadow Sneak
    Will-O-Wisp
    Encore

    Signal Beam
    Icy Wind
    Shock Wave
    Thunder Wave
    Light Screen
    Pain Split
    Thunderbolt
    Magic Coat
    Snatch
    Cana the Grimer (open)
    Grimer - Cana (F)
    [​IMG]
    Cana is an alcoholic, probably one of the very few Pokemon throughout the world to actually enjoy imbibing such beverages. Her natural biological system is the prime cause for her incredible alcoholic tolerance, and also of her encounter with Zheng - she was drinking in the wine cellar under a small inn when the innkeeper caught her red-handed. Flustered, the innkeeper cannot do anything without Pokemons, and Zheng arrived to save half the cellar, while paying off the other half. Flirtatious and often half-drunk, she's quite an addition to the family - as well as quite the reason of Zheng's oft-empty purse.

    Nature:
    Quiet (+1 SpA, -15% Speed, -10% Evasion)

    Type:

    Poison type: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Ability 1: Stench
    Type: Innate
    Cana's sexy, boozy odor reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.

    Ability 2: Sticky Hold
    Type: Innate
    Cana cradles her items much like the way she cradles her alcohol barrel, in a strong grip that prevents item theft or swapping.

    Ability 3: Poison Touch (DW)
    Type: Can be Disabled
    Cana can channel her body's alcoholic resistances into a form of offense. Whenever she hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. If disabled, all of her attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 21 (-10%)
    Size Class: 1
    Weight Class: 3

    EC: 2/6 Next Evolution at 6
    MC: 0
    DC: 2/5

    Attacks:
    Pound
    Poison Gas
    Harden
    Mud-Slap
    Disable
    Sludge
    Minimize
    Mud Bomb
    Sludge Bomb

    Imprison
    Shadow Punch
    Shadow Sneak

    Toxic
    Thunderbolt
    Flamethrower
    Giga Drain
    Ice Punch
    Venoshock
  6. Haradion

    Haradion

    Joined:
    Aug 30, 2011
    Messages:
    62
    Claiming for myself: 1CC
    http://www.smogon.com/forums/showpost.php?p=4589063&postcount=11

    Stockpiling on Axew: 1EC, 2MC, 1DC

    Currency Counters: 4
    EC: 3/9
    DC: 2/5
    MC: 3

    Becomes

    Currency Counters: 5
    EC: 4/9
    DC: 3/5
    MC: 5

    Axew evolves

    [​IMG]

    Fraxure
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 67
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 17

    Spending one MC to get Outrage, bringing total MC down to 4.
  7. Objection

    Objection

    Joined:
    Sep 27, 2008
    Messages:
    5,695
    • Texas Cloverleaf: DEDUCT 0.1 UC because, according to edit history, IAR approved Galladiator before you did. Also, I am not claiming any UC for this.
    • ZhengTann: Your Kirlia should have rank 2 attack, not rank 1. Fix this and everything except your Riolu's moves will be APPROVED. Your Riolu's moves are NOT APPROVED because Riolu does not get Bulldoze or Low Sweep at all, while Payback is actually a level-up move for Riolu so you only need to spend 1 HC to get it you're APPROVED (what mon was I looking at?)
    • Haradion: Your counters and move purchase are APPROVED but your evolution is NOT APPROVED because you have to post the entire pokemon (not just its stats), just like when you buy a new pokemon.

    This brings my UC to 14.3, and then there's the business of claiming from the tournament. For coming in second place, I get 10 UC, bringing my UC to 24.3. In addition, all of the pokemon I entered in the tournament get some cool stuff.

    From here:
    • Hades the Charizard gets Fire Spin and 3 MC (Focus Punch refund)
    • Oogie Boogie the Dusknoir gets Sleep Talk
    • Scar the Tomohawk gets Grass Knot, Flash and Hyper Beam
    • Pete the Hariyama gets Helping Hand

    From here:
    • Frollo the Medicham gets 5 MC (Mimic and Sunny Day refund)
    • Oogie Boogie the Dusknoir gets Bulldoze
    • Scar the Tomohawk gets After You and Tailwind
    • Pete the Hariyama gets Close Combat and Metronome

    At this point, I will note that Scar the Tomohawk now has a full movepool in addition to a full EC and DC. I asked IAR about claiming a CC bonus for future rounds in which Scar was used and this is what he said:

    Code:
    <%Objection> oh IAR, i have a question regarding claiming tourney prizes
    <%Objection> i have a feeling i may have asked this before, but ...
    <%Objection> with the move claims i made for tomohawk, it would have a maxed movepool as of the end of the second round of the tourney
    <%IAR> any moves you bought
    <%Objection> so can i claim CC bonus for tomohawk in the later rounds?
    <%IAR> that were already bought outside are refunded but...
    <%IAR> yes
    <%IAR> but use the new cc system
    <%Objection> ok
    With that in mind, from here
    • I get FLOOR(79/15) + 2 (KOC) = 7 CC for using Scar the Tomohawk
    • Hades the Charizard gets 3 MC (Wing Attack and Tailwind refund)
    • Maleficent the Hydreigon gets 3 MC (Roost refund + 1 unused from that claim)
    • Oogie Boogie the Dusknoir gets Protect and Double Team, and then from here he gets Rock Tomb

    Finally, from the finals where the old Fake Out fucked me up, I claim 3 CC, plus FLOOR(79/15) = 5 CC for using Scar the Tomohawk again. Hades the Charizard gets 3 MC, Maleficent the Hydreigon gets 3 MC and 1 KOC (which is going into her MC), and Pete the Hariyama gets 3 MC. So, to sum up:

    • Objection gained: 15 CC
    • Frollo the Medicham gained: 5 MC
    • Hades the Charizard gained: Fire Spin, 9 MC
    • Maleficent the Hydreigon gained: 7 MC
    • Oogie Boogie the Dusknoir gained: Sleep Talk, Bulldoze, Protect, Double Team, Rock Tomb
    • Scar the Tomohawk gained: Grass Knot, Flash, Hyper Beam, After You, Tailwind
    • Pete the Hariyama gained: Helping Hand, Close Combat, Metronome, 3 MC

    Frollo the Medicham will spend his 5 MC on the egg move Baton Pass and the BW TM Giga Impact, bringing his MC to 0.

    Hades the Charizard will spend his 9 MC on the past gen tutor Mimic, the past gen tutor Mud-Slap and the past gen tutor Twister, bringing his MC to 0.

    Maleficent the Hydreigon will spend her 7 MC on the level-up move Hyper Voice, the BW TM Giga Impact, the BW TM Stone Edge and the BW TM Bulldoze, bringing her MC to 0.

    Pete the Hariyama will spend his 3 MC on the past gen tutor Body Slam, bringing his MC to 0.

    Finally, the CC claims bring my CC to 19. 6 of them will be spent on a Lucky Egg, bringing my CC to 13. Then it's time for even more new pokemon purchases. 2 CC will be used to by Queen Narissa the Snivy, bringing my CC to 11:

    Queen Narissa the Snivy (open)
    [​IMG]
    Snivy [Queen Narissa] (F)
    Nature: Naive (+Speed, -Special Defence)

    Type: Grass
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 1 (-)
    Spe: 73 (+) (Accuracy boost: 18% (18.375862068965517241379310344828% unrounded))
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13
    Moves: 15

    EC: 0/9
    MC: 0
    DC: 0/5

    Abilities:
    Overgrow: (Innate) When this Pokemon's HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
    Contrary (DW): (Can be Enabled) This Pokemon's unique structure reverses stat changes it receives in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.

    Attacks:
    Tackle
    Leer
    Vine Whip
    Wrap
    Growth
    Leaf Tornado
    Leech Seed
    Mega Drain
    Slam

    Glare
    Mean Look
    Mirror Coat

    Light Screen
    Safeguard
    Reflect


    2 CC will be used to buy Mor'du the Teddiursa, bringing my CC to 9:

    Mor'du the Teddiursa (open)
    [​IMG]
    Teddiursa [Mor'du] (M)
    Nature: Careful (+Special Defence, -Special Attack)

    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 3 (+)
    Spe: 40
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13
    Moves: 14

    EC: 0/6
    MC: 0
    DC: 0/5

    Abilities:
    Pick Up: (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occurring hold items in arenas.
    Quick Feet: (Innate) This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the Speed drop.
    Honey Gather (DW): (Innate) This Pokemon emits a scent of sweet honey that lowers all foes' Evasion by one (1) Stage.

    Attacks:
    Covet
    Scratch
    Leer
    Lick
    Fake Tears
    Fury Swipes
    Faint Attack
    Sweet Scent

    Counter
    Crunch
    Yawn

    Earthquake
    Brick Break
    Rock Slide


    1 CC will be used to buy Madame Medusa the Combee, bringing my CC to 8. I will then spend 8 UC to bring her EC to 5/6 and give her the level-up move Bug Buzz and the BW tutor Endeavor, bringing my UC to 16.3. Here's what the new Combee looks like:

    Madame Medusa the Combee (open)
    [​IMG]
    Combee [Madame Medusa] (F)
    Nature: Quiet (+Special Attack, -Speed)

    Type: Bug/Flying
    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 60 (-) (Opponent's accuracy boost: 10%)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13
    Moves: 11

    EC: 5/6
    MC: 0
    DC: 0/5

    Abilities:
    Honey Gather: (Innate) This Pokemon emits a scent of sweet honey that lowers all foes' Evasion by one (1) Stage.
    Hustle (DW): (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

    Attacks:
    Sweet Scent
    Gust
    Bug Bite
    Bug Buzz

    Air Cutter
    Mud-Slap
    Ominous Wind
    String Shot
    Swift
    Tailwind
    Endeavor


    SELF-APPROVED
  8. UllarWarlord

    UllarWarlord

    Joined:
    Nov 8, 2011
    Messages:
    2,652
    Foiled AGAIN...

    I get 1 CC, stockpiling.

    Zombocalypse the Banette gets 4 MC, using those on the Level-Up Moves Snatch and Grudge, and the BW TM Move Trick Room.
  9. Dogfish44

    Dogfish44 Banned from 22 Casinos
    is a Forum Moderator
    Moderator

    Joined:
    Jan 1, 2009
    Messages:
    1,007
    Ullar Approved

    15.6 UC.

    ~~~

    Using 24 of my 25 CC to purchase 4 EXP Shares. Approved.
  10. EspyOwner

    EspyOwner

    Joined:
    Sep 11, 2010
    Messages:
    1,938
    +5 UC
    Buying Knock Off (BW Tutor) for Kitsunoh for 2 UC.
    Spending the rest to evolve Onix.

    Steelix (Hard Man) (open)

    [​IMG]
    Steelix (Hard Man) [Female]
    Nature: Adamant (+1 Attack, -1 Special Attack)
    Type: Steel/Ground
    SteelRock: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Abilities:

    Rock Head
    :
    Type: Innate
    This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

    Sturdy:
    Type: Innate
    This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

    Sheer Force (Dream World):
    Type: Can be Enabled
    This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 8
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 30
    Size Class: 7
    Weight Class: 8

    EC: 6/6
    MC: 0
    DC: 1/5

    Attacks:

    Mud Sport
    Tackle
    Harden
    Bind
    Curse
    Screech
    Rock Throw
    Rage
    Rock Tomb
    Stealth Rock
    Rock Polish
    Smack Down
    DragonBreath
    Sandstorm
    Slam
    Rock Slide
    Dig
    Thunder Fang
    Ice Fang
    Fire Fang

    Defense Curl
    Rollout
    Block

    Taunt
    Earthquake
    Torment
  11. Complications

    Complications

    Joined:
    Aug 20, 2011
    Messages:
    2,404
  12. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,996
    Espy: Approved +.1
    Complications: Approved+.1


    11.6
  13. EspyOwner

    EspyOwner

    Joined:
    Sep 11, 2010
    Messages:
    1,938
    +7 UC

    I apologize for that battle even taking place.
    "These teams look fair but in hindsight Pwnemon got his ass handed to him in two actions."
  14. Frosty

    Frosty ._.
    is a Forum Moderatoris a Community Contributor
    Moderator

    Joined:
    Mar 25, 2008
    Messages:
    731
    Using 6CC to get me a Heat Rock

    CC: 89-83

    Will get other stuff later.
  15. Glacier Knight

    Glacier Knight

    Joined:
    May 12, 2011
    Messages:
    2,445
    EspyOwner and Frosty are APPROVED

    4.7
    ______________________________

    Using 2 of my 4.7 approving UC. It is getting added to my 6CC, to buy a fire stone.

    My Simisear has 24MC stored, and he is going to get:
    Recycle (1mc), Heat Wave (2mc), Helping Hand (2mc), Role Play (2mc), Low Kick (2mc), Super Power (2mc), Fire Spin (3mc), Dig (2mc), Overheat (2mc), Will-O-Wisp (2mc), Rock Slide (2mc), and Grass Knot (2mc)

    SELF-APPROVED

    2.7

  16. SubwayJ

    SubwayJ

    Joined:
    Dec 16, 2011
    Messages:
    2,748
    Longest battle ever!

    CC: 5--->6

    Temple Run the Stratagem spends his 6MC on Calm Mind (BW TM) and Ominous Wind (Past Gen Tutor) leaving him with 1

    Othello the Reuniclus spends her 4 MC on Knock Off and Zen Headbutt (both BW Tutor)

    Connect Four the Cinccino spends her 3MC on Light Screen (BW TM) and is also left with 1
  17. Pwnemon

    Pwnemon judges silently
    is a Tutoris a Forum Moderatoris a Community Contributoris a Smogon Media Contributoris a Tiering Contributoris a Contributor to Smogon
    Doubles Co-Lead

    Joined:
    Aug 26, 2010
    Messages:
    3,709
    finally tourney

    Round 1:
    Soil gets a 3 MC refund for Endure, and learns quash
    Sableye learns Icy Wind
    Gliscor gets a 3 MC Refund for Tailwind
    Pyroak gets 2 2 MC refunds for Light Screen and Substitute

    Round 2:
    Pyroak gets 3 MC refunded for Leaf Tornado and Heat Wave
    Sableye gets 3 MC refunded for Mean Look and Snatch
    Gliscor gets 3 MC refunded for Sky Uppercut and Defog
    Colossoil gets 4 MC refunded for Sleep Talk and Rest

    Round 3:
    Sableye learns Confuse Ray and gets 3 MC refunded for HH
    Pyroak gains an MC, gets 4 refunded for Roar and SR
    Soil gets 4 MC refunded for Smack Down and Double Team
    Gliscor gets 3 MC refunded for Feint

    Round 4:
    I get 3 CC
    Pyroak gets 5 MC
    Gliscor gets 3 MC
    Sableye gets 4 MC
    Colossoil gets 4 MC

    and from this

    i get 2 CC
    Jumpluff, Cradily, and Abomasnow get 4 MC

    In total:

    Me: 5 CC
    Soil: 15 MC and Quash
    Gliscor: 12 MC (and one no longer locked up)
    Sableye: 10 MC, Confuse Ray, and Icy Wind
    Pyroak: 17 MC
    Jumpluff: 4 MC
    Cradily: 4 MC
    Abomasnow: 4 MC

    Now let's spend like a motherfucker

    5 CC are stockpiled

    15 MC on soil to Earth Power (2), Stone Edge (2), Thief (2), Sludge Wave (2), Screech (3), Dark Pulse (2), Snore (2)
    10 MC on sab to Sleep Talk (2), Low Kick (2), Trick (2), Rock Tomb (2), Shadow Ball (1) and Faint Attack (1)
    12 MC on Gliscor to Earth Power (2), Facade (2), Giga Impact (2), Baton Pass (3) and Poison Tail (3). Its three previously already there MC will go to Secret Power (past gen TM)
    17 MC on Pyroak to Blaze Kick (3), Inferno (3), Psybeam (3), Headbutt (3), AncientPower (2), Snore (2) and i stockpile 1
    4 MC on Jumpluff go to Sleep Talk and Energy Ball
    4 MC on Aboma go to Safeguard and Iron Tail
    4 MC on cradily go to Earthquake and Smack Down

    oh how could i forget

    1x Master Ball, bitches
  18. EspyOwner

    EspyOwner

    Joined:
    Sep 11, 2010
    Messages:
    1,938
    Spending 1 UC to evolve Piplup
    Spending 4 UC to unlock Sheer Force on Steelix

    Prinplup (Bubble Man) (open)
    [​IMG]
    Prinplup (Bubble Man) [Male]
    Nature: Quiet (-15% Speed, +1 Special Attack, -10% Evasion)
    Type: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:

    Torrent
    :
    Type: Innate
    When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)

    Defiant (Dream World):
    Type: Innate
    The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.

    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 58 (-)
    Size Class: 2
    Weight Class: 2

    EC: 4/9
    MC: 0
    DC: 1/5

    Attacks:

    Pound
    Growl
    Bubble
    Water Sport
    Peck
    Bide
    BubbleBeam
    Fury Attack
    Brine
    Drill Peck

    Agility
    Hydro Pump
    Yawn

    Ice Beam
    Surf
    Protect
  19. King Serperior

    King Serperior

    Joined:
    Sep 15, 2011
    Messages:
    3,029
    Could have won, but the RNG gave me the Middle Finger....
    I claim the Following:
    King Serperior: 6 CC
    -Zweilous: 3 MC
    -Pupitar: 1 EC/2 MC/1 DC + 1 KOC
    -Servine: 1 EC/2 MC/1 DC + 1 KOC
    -Togetic: 1 EC/2 MC/1 DC
    -Kadabra: 3 MC
    -Vigoroth: 1 EC/2 MC + 1 KOC

    I will be stockpiling the CC, bringing my CC from 6 => 12

    Hydreigon (Evolved while this battle was in progress) has 3MC now. I am spending it on the following:
    Hyper Voice (Lv.Up) and Superpower (BW2 Tutor)

    Pupitar's KOC will go to it's EC. This gives it 8/9EC. I am stockpiling the MC for now.

    Servine's KOC will go to it's EC. This gives it 6/9EC. Servine has 5/5DC, so its DW ability, Contrary, will be Unlocked. Servine has, as of this claim, 10MC. I am spending 1MC on the Level Up move, Leaf Storm.

    Togetic's EC will be Stockpiled.

    Alakazam (Evolved while this battle was in progress) has 3MC now. I am spending it on Gravity (Past-Gen Tutor).

    Vigoroth has 1KOC stockpiled and 1KOC from this battle. Both will go to it's EC, giving it 8/9EC. All else will be Stockpiled.
  20. akela

    akela

    Joined:
    Mar 22, 2012
    Messages:
    4,306
    Claiming: waterwarrior vs king serperior 18.5 UC rounded down to 18

    Spending 15 UC as CC to purchase Rare Candy

    Spending 1 UC and my stockpiled 1 CC to purchase:
    Rock Polish the Rebble (open)

    Rebble [Rock Polish] [-]
    [​IMG]
    Hasty Nature (+15% Speed, +X% Accuracy, -1 Def)
    Type: Rock
    Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
    Egg Group: Undiscovered
    Abilities:
    Levitate (Innate): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
    Technician (Innate): This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
    Mold Breaker (Innate): Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 1 (-)
    SpA: Rank 3
    SpD: Rank 2
    Spe: 104 [103.5] (+) [+30 ACC]
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks:
    Level Up
    Tackle
    Defense Curl
    Rollout
    Rock Blast
    Disable
    Acupressure
    Mud Shot
    Power Gem
    Tutor
    Earth Power
    Giga Drain
    Heat Wave
    TM/HM
    Aerial Ace
    Flash
    Volt Switch


    Spending the remaining 2 UC to increase Cranidos's DC from 2/5 to 4/5.
  21. Faylion

    Faylion

    Joined:
    Nov 24, 2011
    Messages:
    473
    Claiming match
    2 CC
    Milotic: 2 KOC and 4 UC -> Brine -2, Dive -2, Hidden Power 7 (Electric) -2
  22. UllarWarlord

    UllarWarlord

    Joined:
    Nov 8, 2011
    Messages:
    2,652
    7 UC

    Using 1 UC to pump up Tillman the Spinda's DC, bringing it to 5/5 and unlocking Contrary.
  23. Eternal Drifter

    Eternal Drifter

    Joined:
    Apr 11, 2012
    Messages:
    1,604
    Well, some people play by the rules that if you can't win, no one can. Luckily, I am not like that always, but I need to at least try to refrain from increasing my loss total... match results are here.

    Well, first I'll focus on Fear the Deino. From this battle, she gains 1 EC, 2 MC, and 1 KOC. I'll have her use the 2 MC to gain B2W2 Move Tutor Earth Power. I'll convert the KOC into EC.

    Fear the Deino:
    EC: 8/9
    MC: 0 (Gains Earth Power)

    Abyss the Stunky gained 1 EC, 3 MC, 1 DC, and 1 KOC. I'll convert that KOC into an MC, giving her a total of 4 MC. With that, she'll gain B2W2 Move Tutor Dark Pulse and BW TM Venoshock.

    Abyss the Stunky:
    EC: 3/6
    MC: 0 (Gains Dark Pulse and Venoshock)
    DC: 2/5

    Rook the Pawniard is starting to show his power. This battle gave him 1 EC, 3 MC, 1 DC, and 1 KOC. I'll have him apply the KOC to his EC, and use the MC to give him the BW Level-Up moves Assurance, Metal Sound, and Embargo.

    Rook the Pawniard:
    EC: 3/6
    MC: 0 (Gains Assurance, Metal Sound, and Embargo)
    DC: 2/5

    Myself, I gain 3 CC for the battle, bringing my total up to 21 CC. I will spend 20 of that on one of the more powerful items, the Focus Sash!

    Eternal Drifter:
    Currency Counters: 18>21>1
    +1 Focus Sash[​IMG]
  24. Dare234

    Dare234

    Joined:
    Aug 26, 2011
    Messages:
    132
    From here.

    Me:
    5CC +2 ---> 7

    Jolt the Manectric:
    4MC + 2KOC ---> 6MC
  25. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,529
    Well this battle was a mess...
    Stockpiling the 5 CC

    Alduin the Dragonair:
    EC: 5 -> +1 KOC -> 7
    MC: 0 -> 2 -> 0, purchasing Protect
    DC: 3 -> +1 KOC -> 5 Marvel Scale unlocked!

    Wispmother the Snorunt (now Froslass):
    MC: 0 -> +2 KOC -> 5 -> 0, purchasing the LU move Destiny Bond, the BW TM Taunt, and the BW Tutor Pain Split

    White Wolfos the Eevee (now Glaceon):
    MC: 0 -> +1 KOC -> 4 -> 0, purchasing the LU moves Barrier and Baton Pass and the BW TM Ice Beam

    Raven the Misdreavus:
    EC: 0 -> 1
    MC: 0 -> 2 -> 0, purchases the BW TM Protect

    Turret the Bolderdash:
    EC: 4 -> +1 EC/KOC -> 7
    MC: 0 -> 2 -> 0, purchases the BW TM Protect

    Shi Huangdi the Onix:
    EC: 3 -> 4
    MC: 2 -> 4 -> 0, purchases the BW LU moves Dig and Rock Slide and the BW TM Substitute

    Also dumping all 25 of my UC, 17 into Kippy the Swampert's MC and 8 into Franziska the Serperior's EC
    Kippy purchases the BW TM moves Substitute (shit how do I not have that @_@), Surf, Ice Beam, Blizzard, Hyper Beam, Focus Blast, and Bulldoze, as well as the Egg move Wide Guard
    Franziska purchases the BW TMs Hyper Beam, Torment, Dragon Tail, and Substitute
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