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Data Prize Claiming Thread (Update 5-09-13)

Discussion in 'ASB' started by Deck Knight, Feb 16, 2011.

Thread Status:
Not open for further replies.
  1. Someoneelse

    Someoneelse Why am I here?

    Joined:
    Sep 7, 2012
    Messages:
    2,125
    2UC, stockpiling

    Same Battle As Above
    I get 1CC, buying an Exp. Share for 6CC, leaving me with 4CC.
    Fraxure will evolve into Haxorus, unlock Unnerve, its Dream World Ability, and learn Superpower (Gen 5 Tutor) and Brick Break (BW TM).

    Haxorus (open)

    [​IMG]
    Haxorus [Helicopter] (Get it? As in Chopper? No… Ok) (F)
    Nature: Jolly
    Type:
    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Abilities:
    Mold Breaker:
    Innate
    Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

    Rivalry:
    Innate
    This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.

    Unnerve (DW, unlocked):
    Innate
    The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

    Stats:

    HP: 100
    Atk: Rank 6
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 112 (+)
    +14% Accuracy
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 21


    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Aerial Ace
    Assurance
    Brick Break
    Cut
    Dragon Rage
    Dual Chop
    Endure
    False Swipe
    Focus Energy
    Guillotine
    Leer
    Night Slash
    Outrage
    Reversal
    Scary Face
    Scratch
    Slash
    Superpower
    Swords Dance
    X-Scissor
  2. EspyOwner

    EspyOwner

    Joined:
    Sep 11, 2010
    Messages:
    1,938
  3. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    513
  4. Complications

    Complications

    Joined:
    Aug 20, 2011
    Messages:
    2,404
    50 UC—>52 UC

    Naproleon

    EC: 4—>5
    MC: 0—>2
    DC: 1—>3 (Lucky Egg)
    KOC: EC (5—>6)

    Using 5 UC, I would like to raise Prinplup's EC to 9 and his DC to 5, unlocking Defiant and allowing me to evolve him into Empoleon.*

    Napoleon (open)

    Empoleon (Napoleon) (M)
    [​IMG]
    Nature: Relaxed +Def, -Spe, -10 Evasion

    Type:

    Water: Water STAB; *Can breathe and have excellent mobility when *underwater, are less capable on land unless they are entirely *amphibious.

    Abilities:
    Torrent
    Innate
    When this Pokemon’s HP is lower than 33%, the Base Attack Power of any *water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, *Hydro Pump from 12 to 14)

    Defiant (DW Unlocked)
    Innate
    The Pokemon has a deep sense of honor, and whenever one of its stats are *decreased by an opponent's Attack or Ability, its Attack increases by *two (2) stages. Attack Boosts gained this way are not subject to *deterioration that round.

    Stats
    HP: 100
    Atk: Rank 3
    Def: Rank 4 (+)
    SpA: Rank 4
    SpD: Rank 4
    Spe: 52 (52.2>52)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    EC: 9/9
    MC: 2
    DC: 5/5

    Attacks:
    Pound (*)
    Growl (*)
    Bubble (*)
    Water Sport (*)
    Peck (*)
    Bubblebeam (*)
    Bide (*)
    Fury Attack (*)
    Metal Claw
    Swagger
    Swords Dance


    Agility (*)
    Yawn (*)
    Mud Sport (*)

    Ice Beam (*)
    Surf (*)
    Grass Knot (*)


    Empoleon learns Swagger and Swords Dance via pre-26 movepool. Additionally, I would like to use some UC and 2 MC to buy moves.

    Level-Up (1 MC): Drill Peck, Brine, Aqua Jet (3 MC)
    BW TM/Tutor (2 MC): Icy Wind, Hydro Cannon, Knock Off, Earthquake, Brick Break, Protect, Substitute, Hyper Beam, Scald, Shadow Claw, Rock Slide, Double Team (24 MC)
    Event/Egg/Past-Gen (3 MC): Vacuum Wave (Event, 3 MC)
    This comes to a total of 28 UC and 2 CC.
    52 UC—>47 UC—>19 UC
    2 MC—>0 MC
  5. Frosty

    Frosty =_=
    is a Forum Moderatoris a Community Contributor
    Moderator

    Joined:
    Mar 25, 2008
    Messages:
    731
  6. King Serperior

    King Serperior

    Joined:
    Sep 15, 2011
    Messages:
    3,029
    Prizes

    I claim the following:
    King Serperior gets 2 CC and a win!
    Del Lago gets 1 EC, 2 MC, 1 DC, and a KOC!

    KOC => CC. This gives me 3CC from this battle. I will stockpile for now.
    Wailmer has 5/5DC now, so his DW ability is now Unlocked.
    Wailmer has 6/6EC, so I will evolve him:
    Del Lago the Wailord (open)

    [​IMG]
    Wailord- Del Lago (M)
    Nature: Quiet (Raise SpA by 1, decrease Spe by 15%)
    Type: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Water Veil: (Innate) Pokemon with this ability always have their body coated in a layer of water which prevents burns.
    Oblivious: (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
    Pressure (DW): (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

    HP: 130
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 52 (-)
    Size Class: 7
    Weight Class: 8
    Base Rank Total: 19

    EC: 6/6
    MC: 13
    DC: 5/5
    KOC: 0

    Attacks:
    1). Splash
    2). Growl
    3). Water Gun
    4). Rollout
    5). Whirlpool
    6). Astonish
    7). Water Pulse
    8). Mist
    9). Soak
    10). Body Slam
    11). Aqua Ring
    12). Ice Beam
    13). Earthquake
    14). Surf

    Wailord has 13MC. I'll be spending it all on the following moves:
    Water Spout (Lv.Up), Brine (Lv.Up), Dive (Lv.Up), Bounce (Lv.Up), Hydro Pump (Lv.Up), Selfdestruct (Past-Gen Tutor), Scald (BW2 TM/HM), Hidden Power [Fire - 7] (BW2 TM/HM), and Heavy Slam (BW2 TM/HM)
  7. lucarioisawesome

    lucarioisawesome

    Joined:
    Jul 17, 2011
    Messages:
    477
    http://www.smogon.com/forums/showthread.php?t=3480338

    Weavile: 2 MC and 1 DC
    Lampent, Tyrogue:2 MC, 1 EC and 1 DC.

    Lampent has 6/6 EC and now will evolve into a Chandelure
    Show Hide
    [​IMG]
    Inferno the Lampent (M)
    Nature: Modest (+1* SpAtk -1* atk)

    Type:
    Ghost:Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Fire:Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    HP: 90
    Atk: Rank 1
    Def: Rank 3
    SpA: Rank 7(+)
    SpD: Rank 3
    Spe: 80
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 19

    EC: 9/9
    MC: 0
    DC: 3/5
    Abilities:
    Flame Body: (Innate)
    This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
    Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
    Shadow Tag (DW Locked) : (Innate)
    Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

    Moves:
    Ember
    Astonish
    Minimize
    Smog
    Fire Spin
    Confuse Ray
    Night Shade
    Will-O-Wisp
    Flame Burst
    Imprison
    pain split
    Hex


    Endure
    Heat Wave
    Clear Smog

    Flamethrower
    Solarbeam
    Sunny Day
    Psychic
    Double team
    toxic
    protect

    Spending 2MC on flamethrower.

    Rocky: now has 2/6 Ec and 2/5 DC and has 4 Mc. Speding 3 Mc on bullet punhc leaving me with 1 Mc.
    Weavile: now has 5/5 DC and has 2 MC+1 MC= 3 MC. Using 3 Mc on counter leaving me with 0 MC.
    And im pretty sure i got 2 CC which if i did im saving it.
  8. Glacier Knight

    Glacier Knight

    Joined:
    May 12, 2011
    Messages:
    2,445
    Eternal Drifter, WaterWarrior, Dfrog, Someoneelse, Espyowner, Matezoide, Complications, Frosty, King Serperior, APPROVED

    Lucarioisawesome modest is -atk not -def. fix that and you're approved.

    10.2
  9. yoshinite

    yoshinite

    Joined:
    Aug 26, 2012
    Messages:
    1,016
  10. pimpgangster

    pimpgangster

    Joined:
    Feb 26, 2011
    Messages:
    662
    Claiming

    Pretzal gains 1 EC 2 MC and 1 DC

    EC 2/6
    MC 2
    DC 2/6

    stockpiling the 1 CC for now

    CC 1 --> 2
  11. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,994
    Yoshinite: Approved+.1
    Pimpgangster: Approved+.1

    20.1

    Alright time for some claimin:

    Fight 1

    +3 CC

    Ryversha the Fidgit
    3 MC +1 UC spent on Rest and Sleep Talk

    Maltia the Gengar
    3 MC + 3 UC spent to learn Sunny Day, Rain Dance, and Skill Swap

    Daezara the Cyclohm
    3 MC + 3 KOC spent to learn Trick Room, Hone Claws, and Sandstorm

    Malspar the Infernape
    3 MC + 1 KOC spent to learn Dual Chop and Low Kick

    Fight 2

    +2 CC

    Armstrong the Golurk
    3 MC + 2 KOC + 1 UC spent to learn Fly, Thunder Punch, and Low Kick

    Clarwyn the Clefairy
    1 EC up to 6
    2 MC + 2 existing MC spent to learn Helping Hand and Heal Bell
    1 DC up to 3

    Retriarch the Cupra
    1 EC up to 2
    2 MC + 1 KOC spent to learn Counter
    1 DC up to 2


    Self-Approved
  12. Complications

    Complications

    Joined:
    Aug 20, 2011
    Messages:
    2,404
    It would appear as though here and here I have bought Seed Bomb twice. If possible I would like to refund these MC (bringing my total to 3) and buy Endeavor (BW Tutor, 2 MC), bringing my total back down to 1 again.
  13. SubwayJ

    SubwayJ

    Joined:
    Dec 16, 2011
    Messages:
    2,753
    AURUMOTH loses :(

    CC: 4--->5

    DC: 3--->4

    MC: 3 Spent on Disable (egg) leaving her with nothing :P
  14. akela

    akela

    Joined:
    Mar 22, 2012
    Messages:
    4,311
    Glacier vs SubwayJ 2 UC
    Dogfish vs Leethoof 17 UC

    Spending 7 UC to Buy:
    Filter the Corsola (open)

    Corsola [Filter] [F]
    [​IMG]
    Sassy (+1 SpD, -15% Speed, -10% Evasion)
    Types: Rock/Water
    Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Egg Group: Water 1/Water 3
    Abilities:
    Hustle (Can Be Enabled): This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
    Natural Cure (Innate): This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
    Regenerator (Innate) (Locked):When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 4 (+)
    Spe: 30 [30.43] (-)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 15

    MC: 0
    DC: 0/5

    Attack:
    Level Up
    Tackle
    Harden
    Bubble
    Recover
    Refresh
    Rock Blast
    BubbleBeam
    AncientPower
    Lucky Chant
    Egg
    Bide
    Icicle Spear
    Ingrain
    TM/HM
    Protect
    Safeguard
    Rock Polish


    Spending another 7 UC to buy:
    Fossil the Relicanth (open)

    Relicanth [Fossil] [M]
    [​IMG]
    Quiet Nature (+1 SpA, -15% Speed, -10% Evasion)
    Types: Water/Rock
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
    Egg Group: Water 1/Water 2
    Abilities:
    Swift Swim (Innate): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
    Rock Head (Innate): This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Sturdy (Innate) (Locked): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    Stats:
    HP: 110
    Atk: Rank 3
    Def: Rank 5
    SpA: Rank 3 (+)
    SpD: Rank 3
    Spe: 47 (-)
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 19

    MC: 0
    DC: 0/5

    Attacks:
    Level Up
    Tackle
    Harden
    Water Gun
    Rock Tomb
    Yawn
    Egg
    Brine
    Mud-Slap
    Skull Bash
    TM/HM
    Bulldoze
    Waterfall
    Earthquake


    Spending another 2 UC to buy:
    Run the Roggenrola (open)

    Roggenrola [Run] [M]
    [​IMG]
    Sassy Nature (+1 SpD, -15% Speed, -10% Evasion)
    Type: Rock
    Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
    Egg Group: Mineral
    Abilities:
    Sturdy (Innate): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    Sand Force (Innate) (Locked):This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.
    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 1
    SpD: Rank 2 (+)
    Spe: 13 (-)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 11

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks:
    Level Up
    Tackle
    Harden
    Sand-Attack
    Headbutt
    Rock Blast
    Mud-Slap
    Iron Defense
    Smack Down
    Egg
    Heavy Slam
    Gravity
    Take Down
    TM/HM
    Frustration
    Rock Polish
    Bulldoze


    Spending 2 more UC to buy:
    Bulk the Aron (open)

    Aron [Bulk] [M]
    [​IMG]
    Brave Nature (+1 Atk, -15% Speed, -10% Evasion)
    Types: Rock/Steel
    Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
    Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Egg Group: Monster
    Abilities:
    Sturdy (Innate): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    Rock Head (Innate): This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Heavy Metal (Innate) (Locked): The Pokemon's body structure is immensely dense, doubling its actual weight. Adds two (2) Base Attack Power to all Weight-Based Attacks. Adds Base Attack Power to Gyro Ball equal to half (0.5x) the Pokemon's Weight Class, rounded up.
    Stats:
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 4
    SpA: Rank 2
    SpD: Rank 2
    Spe: 26 (-)
    Size Class: 1
    Weight Class: 4 [5 Heavy Metal]
    Base Rank Total: 15

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks:
    Level Up
    Tackle
    Harden
    Mud-Slap
    Headbutt
    Metal Claw
    Iron Defense
    Roar
    Take Down
    Iron Head
    Egg
    Body Slam
    Head Smash
    Stomp
    TM/HM
    Hone Claws
    Rock Tomb
    Rock Polish


    Spending the remaining 1 UC as MC on Rebble to purchase AncientPower (Level Up).
  15. LupusAter

    LupusAter

    Joined:
    Apr 19, 2009
    Messages:
    1,084
    Accidentally bought Dig twice, getting Substitute instead.
  16. Glacier Knight

    Glacier Knight

    Joined:
    May 12, 2011
    Messages:
    2,445
    Complications, Subwayj, Akela, LupusAter are APPROVED

    CANIS MAJORIS STOP NAGGING ME GOD YOU'RE APPROVED.

    10.6

    1CC/5MC to Dusknoir

    Dusknoir gets Payback, Future Sight, and Snatch

    SELF APPROVED




  17. Eternal Drifter

    Eternal Drifter

    Joined:
    Apr 11, 2012
    Messages:
    1,604
    2 more UC from a subref. I'm expecting a match to end soon, so watch this space...
  18. Leethoof

    Leethoof

    Joined:
    Feb 23, 2011
    Messages:
    2,451
    me using dogfish44's weakness

    I am the proud owner of 2 CC.
    Hendrix the Rebble gets 1 EC, 3 MC, and 1 DC. He will get Heat Wave (5th Gen Tutor) and Rock Polish (Level-Up). Oh he also is at 4/9 EC now, so......
    Hendrix the Bolderdash (open)

    [​IMG]
    Bolderdash (Hendrix) (-)
    Nature: Timid (+15% Speed, -1 Atk) (28% Accuracy Boost)

    Type: Rock
    Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    Abilities:
    Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
    Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
    Mold Breaker (DW): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 4
    SpD: Rank 2
    Spe: 127 (+)
    Size Class: 1
    Weight Class: 3
    Base Rank Total: 16

    EC: 4/9
    MC: 0
    DC: 4/5

    Attacks:
    Tackle
    Defense Curl
    Rollout
    Rock Blast
    Disable
    Acupressure
    Mud Shot
    Power Gem
    AncientPower
    Paleo Wave
    Rock Polish

    Heat Wave
    Vacuum Wave
    Ominous Wind
    Earth Power
    Stealth Rock
    Sleep Talk
    Giga Drain
    Heat Wave

    Flamethrower
    Volt Switch
    Energy Ball
    Toxic
    Endure
    Substitute
    Protect


    Next in line is Van Halen the Roggenrola, who recieves 1 EC, 3 MC, 1 DC, and 2 KOC. 1 KOC will go into his DC, unlocking Sand Force. The other will go into MC, and he will spend his 4 MC on Substitute (TM), Explosion, and Sandstorm (Level-Up).
    Van Halen the Boldore (open)

    [​IMG]
    Boldore [Van Halen] (Male)
    Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)

    Type: Rock
    Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 4
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 17 (-) (-10% Evasion)
    Size Class: 2
    Weight Class: 5
    Base Rank Total: 16

    EC: 4/9
    MC: 0
    DC: 5/5

    Abilities:
    Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    Sand Force (DW Locked): (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

    Attacks:
    Tackle
    Harden
    Sand-Attack
    Headbutt
    Rock Blast
    Mud-Slap
    Iron Defense
    Smack Down
    Stealth Rock
    Stone Edge
    Rock Slide
    Explosion
    Sandstorm

    Heavy Slam
    Magnitude
    Lock-On

    Sleep Talk
    Block
    Gravity

    Protect
    Toxic
    Earthquake
    Rock Polish
    Rock Tomb
    Bulldoze
    Substitute


    And now for the rest of the boring mons who get nothing fun.
    Lileep who I still haven't decided on a name for gets 1 EC, 3 MC, and 1 DC. He will get Gastro Acid, Energy Ball, and Wring Out, all level-up moves.
    Siddhartha the Munna is now full EC/DC, so he gets 3 MC + 3 KOC, which are stockpiled as MC.
    Zephyr the Drifloon gets 1 EC, 2 MC, 1 DC, and 1 KOC, which will go into MC, and buy Destiny Bond (Egg Move).
    Jambalaya the Vullaby is now full EC/DC, so she gets 3 MC, which will be spent on Punishment (Level-Up) and Thief (TM).

    Self-Approved if there's somebody above me I'll approve them.

    EDIT: Eternal Drifter is approved.
  19. Frosty

    Frosty =_=
    is a Forum Moderatoris a Community Contributor
    Moderator

    Joined:
    Mar 25, 2008
    Messages:
    731
    In my eternal quest to remove all repeated moves from my profile, I have the following refunds to claim:

    Ludicolo: 2 instances of Thief (BWTM), one of them will become Hidden Power Rock (7BP) (also a BWTM).

    Abomasnow: 2 instances of Block (BWTutor), one of them will become Seed Bomb (Also a BWTutor)

    Numel: 2 instances of Take Down (Level Up), will exchange one of them for 1MC that I will stockpile for the upcoming evolution.

    Also I am happy to inform that all my pokemon's moves are sorted alphabetically and should be free of repeated moves unless I am a moron that doesn't know the alphabet. Fingers crossed for option a.

    And I will take some CC from my reserves to get me:

    - 1 Everstone (-15CC)
    - 1 Expert Belt (-20CC)

    leaving me with 59 remaining CC.

    EDIT: http://www.smogon.com/forums/showthread.php?t=3480299

    +1CC
    Numel: 1EC, 3MC, 1DC, 1KOC

    CC: 59->60

    Numel:
    EC: 5->6
    MC: 1->4
    DC: 3->4->5 (KOC) - DW Ability Unlocked!

    Numel Evolves.

    With its 4MC it gets: Rock Slide (LU), Eruption (LU) and Explosion (BWTM).

    End Result being:

    King Dodongo the Camerupt (open)

    [​IMG]
    Camerupt [King Dodongo] (M)
    Nature: Quiet
    Type:

    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Abilities:
    Magma Armor(Innate): This Pokemon has a strong, heated armor that makes it incapable of being frozen. The armor also reduces the Base Attack Power of all incoming attacks by one (1).

    Solid Rock(Innate): This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).

    Anger Point (DW, unlocked): When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0). Critical hits from self-targeting moves do not activate Anger Point.

    Stats:

    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 34 (-)
    -10% Evasion
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks (30):

    Amnesia
    Curse
    Dig
    Double Edge
    Double Team
    Earth Power
    Earthquake
    Endure
    Ember
    Eruption
    Explosion
    Flame Burst
    Flamethrower
    Focus Energy
    Growl
    Heat Wave
    Lava Plume
    Magnitude
    Mud Bomb
    Overheat
    Protect
    Rock Slide
    Scary Face
    Stealth Rock
    Sunny day
    Tackle
    Take Down
    Toxic
    Will-o-Wisp
    Yawn
  20. UllarWarlord

    UllarWarlord

    Joined:
    Nov 8, 2011
    Messages:
    2,688
    Lateclaim is late.

    Claiming 1 CC for me, and 4 MC for Zombocalypse the Banette, will claim those moves at a later date when I'm not so lazy.
  21. Galladiator

    Galladiator

    Joined:
    Sep 5, 2010
    Messages:
    1,944
    As a sort of eighteenth birthday present for myself, I'm finally claiming from two matches.

    First Match

    (Mate forgot to note this, but Feebas had an additional EC/DC due to Lucky Egg.)

    Firstly, Feebas goes to 5/6 EC and 4/5 DC, as well as 2 MC. The KOC goes into EC, making 6/6 and allowing her to evolve into Milotic! In addition, the Lucky Egg Counter therefore automatically becomes the fifth and final DC, unlocking the rather useless Cute Charm. She gets a whole host of pre-25 moves: Water Gun, Wrap, Water Sport, Refresh, Water Pulse, Twister, Recover, and Captivate. The 2 MC buy Safeguard and Aqua Ring (Gen 5 LU).

    Scyther goes to 4/6 EC and 3/5 DC only because he got haxed out of a KO. The 2 MC buy Double Hit and Double Team (Gen 5 LU).

    Cupra goes to 3/9 EC and 2/5 DC. 2 MC buy Struggle Bug and Ancientpower (Gen 5 LU).

    Second Match

    Scyther goes to 5/6 EC and 4/5 DC. Lucky Egg counter goes into EC, evolving him into Scizor! From there he automatically gets Bullet Punch and Metal Claw as pre-25 moves, and buys Iron Defense and Iron Head (Gen 5 LU) with the MC.

    In both matches, I keep the CC.

    New info:

    Adeline the Milotic (open)
    [​IMG]

    Milotic [Adeline] (F)
    Nature: Calm (+Sp. Def, -Atk)

    Type:
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Marvel Scale: (Innate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).
    Cute Charm (DW) (Unlocked): (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.

    Stats:
    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 6 (+)
    Spe: 81
    Size Class: 5
    Weight Class: 5
    Base Rank Total: 20

    EC: 6/6
    MC: 0
    DC: 5/5

    Moves:
    Splash
    Tackle
    Water Gun
    Wrap
    Water Sport
    Refresh
    Water Pulse
    Twister
    Recover
    Captivate
    Safeguard
    Aqua Ring

    Confuse Ray
    Dragon Pulse
    Hypnosis

    Ice Beam
    Scald
    Surf
    Toxic
    Rain Dance

    Total Moves: 20


    Lloyd the Scizor (open)
    [​IMG]

    Scizor [Lloyd] (M)
    Nature: Jolly (+15% Speed, +6% Accuracy, -1 SpA)

    Type:
    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
    Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.
    Light Metal (DW): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

    HP: 100
    Atk: Rank 5
    Def: Rank 4
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 75 (65*1.15) (+)
    Size Class: 3
    Weight Class: 5 [4 Light Metal]
    Base Rank Total: 20

    EC: 6/6
    MC: 0
    DC: 4/5

    Moves:
    Vacuum Wave
    Bullet Punch
    Quick Attack
    Leer
    Focus Energy
    Double Team
    Pursuit
    False Swipe
    Agility
    Wing Attack
    Metal Claw
    Fury Cutter
    Double Team
    Iron Defense
    X-Scissor
    Double Hit
    Iron Head
    Feint
    Swords Dance

    Counter
    Night Slash
    Reversal

    Brick Break
    Aerial Ace
    U-Turn
    Toxic
    Light Screen

    Bug Bite
    Roost

    Total Moves: 24
  22. Deck Knight

    Deck Knight October Surprise
    is a Forum Moderatoris a CAP Contributoris a Smogon Media Contributor
    Moderator

    Joined:
    May 27, 2005
    Messages:
    7,576
    This is a battle that I won:

    http://www.smogon.com/forums/showthread.php?t=3479671

    Prizes:
    Deck Knight: 3 CC
    Crown the NIDORAN-M: 1 EC, 3 MC, 1 DC, 1 KOC
    Tusks the SWINUB: 1 EC, 2 MC, 1 DC, 1 KOC

    For Nidoran, I'm going to claim Poison Jab (Level-Up) amd BW TM Ice Beam, and apply the KOC to EC to give Nidoran 2 EC total.

    On Swinub I'll spend the MC on Dig, and also claim Ice Shard since in BW2 it's a sub-25 move. I'll put the KOC into Swinubs EC to give it a total of 3 EC.

    I'll bank the 3 CC for later.
  23. The Wanderer

    The Wanderer

    Joined:
    Nov 2, 2011
    Messages:
    2,790
    Welp, two losses to contend with. Here's one...

    +3 CC, stockpiling (9 total)
    Lucario: +4 MC (3 + 1 KOC, 5 total), learns Shadow Ball (TM, -2 MC) and Dual Chop (Tutor, -2 MC), and stockpiles the last MC (1 total)
    Zoroark: +3 MC, learns Night Daze (Level Up, -1 MC) and Protect (TM, -2 MC...seriously, how does she not have that?!)
    Haxorus: +5 MC (3 + 2 KOC), learns Guillotine (Level Up, -1 MC), Giga Impact (Level Up, -1 MC) and Endure (Egg, -3 MC)
    Necturna: +3 MC, learns Substitute (TM, -2 MC) and stockpiles the last (1 total)

    Then we have this one...

    +2 CC, stockpiling (11 total)
    Cleffa: +1 EC (1/9), 1 DC (1/5) and 2 MC, learns Toxic (TM, -2 MC)
    Starly: +1 EC (1/9), 1 DC (1/5) and 2 MC, learns Agility (Level Up, -1 MC) and Brave Bird (Level Up, -1 MC)
  24. Complications

    Complications

    Joined:
    Aug 20, 2011
    Messages:
    2,404
    Return of the Tsar
    Tsar the Bronzor gets 1 EC, 3 MC, a DC, and a KOC, which I will use as MC, bringing my total to 4 and allowing me to buy the moves Light Screen and Reflect (BW TM, 2 MC), leaving me with 0 MC.

    19 UC—>36 UC
  25. SubwayJ

    SubwayJ

    Joined:
    Dec 16, 2011
    Messages:
    2,753
    Stupid Numel is stupid

    CC: 5--->6

    EC: Already maxed so useless :P

    DC: 4--->5 Unlocks Illusion (Lucky Egg is uneeded :()

    MC: 2 spent on Light Screen (BW TM)

    FINAAAL GAMBIIIT

    CC: 6--->7

    MC: 5 (KOC) Lite Brite gets Feint (egg) and Skill Swap (B2W2 Tutor)
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