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Data Prize Claiming Thread (Update 5-09-13)

Discussion in 'ASB' started by Deck Knight, Feb 16, 2011.

Thread Status:
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  1. Glacier Knight

    Glacier Knight

    Joined:
    May 12, 2011
    Messages:
    2,445
    Inanimate Blob, Complications, the Wanderer, Someoneelse, Maxim, and Waterwarrior are APPROVED.

    14.9

  2. SubwayJ

    SubwayJ

    Joined:
    Dec 16, 2011
    Messages:
    2,748
    I guess I can wait till next batch of approvals :3

    Strongth Aurumoth and Glalie

    CC: 7-->8

    Aurumoth spends her 5MC on Healing Wish (LV UP), Trick (B2W2 Tutor) and Hyper Beam (BW TM)

    Glale spends his 4MC on Signal Beam (B2W2 Tutor), and Taunt (BW TM)
  3. Gerard

    Gerard

    Joined:
    Feb 16, 2011
    Messages:
    4,348
    Claiming 9 CC (12) for this battles:
    * Please note Isis EC & MC had been already filled by the time of the battle

    Yue (Darmanitan) gets 3 MC (3) & 1 KO (+1 MC = 4)
    * Using 4 MC to learn Attract (2) & Fling (2) leaving her at 0

    Kirot (Metagross) gets 3 MC (3) & 3 KO (+3 MC = 6)
    * Using 6 MC to learn Facade (2), Psych Up (2), & Frustration (2) leaving him at 0

    Wilde (Gallade) gets 3 MC (6)
    * Using 6 MC to learn Wonder Room (2), Bulk Up (2) & Facade (2) leaving him at 0

    Vogue (Starmie) gets 7 MC (11)
    * Using 11 MC to learn Water Pulse (3), Attract (3), Avalanche (3) & Snore (2) leaving her at 0

    Isis (Meowth) gets 3 MC & 1 KO (10)
    * Using 10 MC to learn Gunk Shot (2), Foul Play (2), Swagger (2), Iron Tail (2) & Facade (2) leaving her at 0

    Monet (Karrablast) gets 2 EC (2/6), 6 MC (6), 2 DC (2/5) & 1 KO (+1 EC = 3/6)
    * Using 6 MC to learn X-Scissor (1), Double Edge (1), Flail (1), Scary Face (1), Swords Dance (1) & Bug Buzz (1) leaving her at 0

    Louise (Wooper) gets 1 EC (1/6), 3 MC (3), 1 DC (1/5) & 1 KO (+1 MC = 4)
    * Using 4 MC to learn Earthquake (1), Muddy Water (1), Yawn (1) & Rain Dance (1) leaving her at 0

    And finally using 2 CC (10) & boosting her EC with 3 UC (3/9)
    Cottonmouth (open)

    Cottonmouth (Cupra) {}
    [​IMG]
    Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
    Type: Bug / Psychic

    • Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
    • Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    • Shield Dust: (Innate)
    This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    • Keen Eye: (Innate)
    This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
    • Illusion: (Innate)
    Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]​



    Stats:

    HP: 90
    Atk: 2
    Def: 2
    SpA: 4 (+)
    SpD: 2
    Spe: 38 (-)
    SC: 1
    WC: 1
    BST: 23



    EC: 3/9
    MC: 0
    DC: 0/5


    Attacks: 13

    Tackle
    String Shot
    Bug Bite
    Sunny Day
    Heal Pulse

    Hydro Pump
    Counter
    Bug Buzz

    X-Scissor
    Will-o-Wisp
    Psychic
    Shadow Ball
    Hidden Power Ground (7)


    * For Approver's sake *

  4. akela

    akela

    Joined:
    Mar 22, 2012
    Messages:
    4,306
    Complications vs SubwayJ 4 UC

    Spending 2 UC to purchase:
    Goldar the Charmander (open)

    Charmander [Goldar] [M]
    [​IMG]
    Naive Nature (+15% Speed, +19% Accuracy, -1 SpD)
    Type: Fire
    Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
    Egg Group: Monster/Dragon
    Abilities:
    Blaze (Innate): When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
    Solar Power (Innate) (Locked): When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).
    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 1 (-)
    Spe: 75 (+) [+19 ACC]
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks:
    Level Up
    Scratch
    Growl
    Ember
    Leer
    Metal Claw
    SmokeScreen
    Rage
    Dragon Rage
    Scary Face
    Fire Fang
    Egg
    AncientPower
    Beat Up
    Counter
    Dragon Pulse
    Focus Punch
    TM/HM
    Fire Blast
    Hidden Power (Type: Ground; BAP: 7)
    Incinerate
    Rock Tomb
    Toxic


    Spending 2 UC as MC on Archeops to buy Dig (BW TM/HM).

    Matezoide vs LupusAter 2 UC
    Which is promptly spent on Archeops as MC to purchase Bounce (BW Tutor).
  5. Unoriginal Name

    Unoriginal Name

    Joined:
    Jan 25, 2013
    Messages:
    632
    4CC stockpiled
    4 KOC goes directly into Prinplup's current 5 EC, which means a total of 9.
    EMPOLEON TIME!
    Emperor Iceberg the Empoleon (open)

    [​IMG]
    Empoleon [Emperor Iceberg] (M) (*)
    Nature: Modest​

    Type: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.​

    Abilities:
    Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
    Defiant: (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round. (DW) Inactive

    Stats:
    HP: 100
    Atk: Rank 2-
    Def: Rank 3
    SpA: Rank 5+
    SpD: Rank 4
    Spe: 60
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19​

    EC: 9/9
    MC: 0
    DC: 3/5​

    Attacks:
    Aqua Ring | Other | Egg
    Bide | Physical | Level Up
    Blizzard | Special | Technical Machine
    Bubble | Special | Level Up
    Featherdance | Other | Egg
    Fury Attack | Physical | Level Up
    Growl | Other | Level Up
    Hydro Pump | Special | Level Up
    Icy Wind | Special | Egg
    Metal Claw | Physical | Level Up
    Peck | Physical | Level Up
    Pound | Physical | Level Up
    Protect | Other | Technical Machine
    Scald | Special | Technical Machine
    Sing | Other | Event
    Surf | Special | Technical Machine
    Swagger | Other | Level Up
    Swords Dance | Other | Level Up
    Water Sport | Other | Level Up
    Whirlpool | Special | Level Up​

    Total Moves: 20​

    Also gets Swagger and Swords Dance as pre-level 25 moves.
  6. Imanalt

    Imanalt WHY BUNNELBY DO HAVE FUR?
    is a Tiering Contributoris a Battle Server Moderator Alumnus

    Joined:
    Apr 26, 2010
    Messages:
    2,005
    http://www.smogon.com/forums/showthread.php?p=4621815#post4621815
    3 uc
    http://www.smogon.com/forums/showthread.php?p=4610289#post4610289
    3 cc
    camerupt: 3 mc and 3 koc
    Dragonair: 1 ec, 3 mc
    Hippowdon: 3 mc
    Electabuzz, 1 ec 3 mc, 1 dc, 1 koc
    http://www.smogon.com/forums/showthread.php?p=4610280#post4610280
    1 CC
    Venonat: 1 EC, 3 MC, 1 DC, 1 KOC
    Cupra: 1 EC, 3 MC, 1 DC, 1 KOC


    now going mon by mon:
    camerupt: 3 mc and 3 koc in total, koc into mc, brings it to 21 MC, buying:
    iron head (bw2 tutor), ancientpower (egg), body slam (past gen tutor), mimic (past gen tutor), solarbeam (bw tm), double team (bw tm), stone edge (bw tm), flash cannon (bw tm), rock smash (bw tm)
    this spends 1*2+1*3+2*3+5*2=21 MC, leaving me at 0

    Dragonair: 1 ec, 3 mc, bringing me to 7 ec and 6 mc and im spending 2 UC to evolve ( :o ) (automagically gets fire punch, thunderpunch, roost (pre25) spending the 6 mc on hurricane (level), fly (tm), and endure (past tm))
    snake (open)

    [​IMG]
    Dragonite "Snake" (F)
    Nature: Rash (+Satk, -Sdef)

    Type:

    Dragon:
    Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Inner Focus:
    (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Multiscale (DW): (Innate) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon by attacks with BAP during the round will be halved.

    Stats:

    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 5(+)
    SpD: Rank 3(-)
    Spe: 80
    Size Class: 4
    Weight Class: 6
    Base Rank Total: 22

    EC: 9/9
    MC: 0
    DC: 5/5

    Moves:
    Fire Punch
    ThunderPunch
    Roost
    Hurricane
    Wrap
    Leer
    Thunder Wave
    Twister
    Dragon Rage
    Slam
    Agility
    Dragon Tail
    Dragon Dance
    Aqua Tail
    Outrage
    Hyper Beam
    Dragon Rush
    Safeguard

    ExtremeSpeed
    Light Screen
    Aqua Jet
    Fly
    Flamethrower
    Thunderbolt
    Substitute
    Endure
    26 moves


    Hippowdon: 3 mc, buying revenge (egg), leaving me at 0 mc

    Electabuzz, 1 ec 3 mc, 1 dc, 1 koc. The koc goes into ec, leaving me at 7 ec and 2 dc, stockpiling the mc

    Venonat: 1 EC, 3 MC, 1 DC, 1 KOC. koc into ec, stockpiling the mc

    Cupra: 1 EC, 3 MC, 1 DC, 1 KOC. koc into ec, stockpiling the mc

    now time to claim from some of my other mons:
    colossoil has 22 mc, buying:
    endure (past gen tm), bulldoze (gen v tm), Poison jab (gen v tm), double team (gen v tm), smack down (gen v tm), roar (gen v tm), toxic (gen v tm), foul play (gen v tutor), knock off (gen v tutor), brick break (gen v tm) leaving it with 1 mc.

    Lucario has 9 mc, buying:
    cross chop (egg), circle throw (egg), follow me (egg) leaving it with 0 mc

    Golurk has 19 mc, buying:
    Stealth rock (bw2 tutor), ice beam (tm), Hidden power (fire, 7) (tm), focus blast (tm), brick break (tm), Rock polish (tm), Charge beam (tm), Solarbeam (tm), protect (tm) (how did i not already have protect o.0) leaving it at 1 mc

    on the whole i get 4 cc and 3-2=1 uc
  7. ZhengTann

    ZhengTann Nargacuga
    is a Pre-Contributor

    Joined:
    Mar 7, 2012
    Messages:
    2,158
    That's 2 Halls completed to ease up the queue. And Leet's gym test match too, which nets me 5, 5, and 12 UC to 124 UC stockpiled. And then I'll spend 2 CC to have Happy the Bagon on board.

    CC: 33-2 = 31
    UC: 102+5+5+12 = 124

    Happy the Bagon (open)
    Bagon - Happy (M)
    [​IMG]
    flavour lore here after approval

    Nature: Impish (+1 Def, -1 SpA)

    Type:
    Dragon Type: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Abilities:
    Ability 1: Rock Head
    Type: Innate
    Happy's cheer and surprisingly tough constitution prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

    Ability 2: Sheer Force
    Type: Can be Enabled
    Happy can energize all its attacks with secondary effect chances that are less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), sans the secondary effect.

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 3 (+)
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 50
    Size Class: 1
    Weight Class: 3

    EC: 0/9 Next Evolution at 4
    MC: 0
    DC: 0/5

    Attacks:
    Rage
    Bite
    Leer
    Headbutt
    Focus Energy
    Ember

    Endure
    Hydro Pump
    Twister
    Dragon Pulse
    Fire Fang

    Brick Break
    Aerial Ace
    Shadow Claw
    Toxic
    Protect
  8. Son_of_Shadoo

    Son_of_Shadoo

    Joined:
    Apr 13, 2009
    Messages:
    2,958
    Spending 8 UC on Boq the Golurk to buy Thunderbolt (BW TM), Fire Punch and ThunderPunch (BW Tutor).
  9. inanimate blob

    inanimate blob

    Joined:
    May 31, 2011
    Messages:
    1,453
    Claiming from this shitty battle.

    I get 1 CC, which I'll stockpile.

    Scraggy gets 1 EC, 1 DC, and 2 MC, which I'll spend on Rest, a TM move.
    Dewott gets, 2 EC (1 KOC), 1 DC, and 2 MC, which I'll spend on Taunt, a TM move.

    EDIT 1: Also claiming 2 UC from this battle's reffing, which I'll stockpile.
  10. yoshinite

    yoshinite

    Joined:
    Aug 26, 2012
    Messages:
    1,016
    SNORUNT 2 GUD
    Evolving using 4 of the HC,
    Cloakette the Frosslass (open)

    [​IMG][​IMG]
    Frosslass [Cloakette] (F)
    Nature: Mild (+SpA -Def)

    Type: Ice/Ghost
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Snow Cloak: Type: Innate
    This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
    Cursed Body (DW LOCKED): Type: Innate
    When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 2 (-)
    SpA: Rank 4(+)
    SpD: Rank 3
    Spe: 110
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 19


    EC: 6/6
    MC: 0
    DC: 2/5

    Moves:
    Powder Snow
    Leer
    Double Team
    Bite
    Icy Wind
    Headbutt
    Protect
    Blizzard
    Ice Shard
    Astonish
    Confuse Ray
    Ominous Wind
    Wake-Up Slap
    Destiny Bond

    Hidden Power Fighting 7
    Shadow Ball
    Hail
    Toxic

    Hex
    Weather Ball
    Disable

    Movecount: 21

    With the rest of KOC, I buy Wake-Up Slap and Destiny Bond (LU)
    With the CC I buy an Exp. Share
  11. Complications

    Complications

    Joined:
    Aug 20, 2011
    Messages:
    2,404
    20 CC—>21 CC
    Ferrothorn gets 4 MC, which I will use to buy the moves Rest (BW TM, 2MC) and Sleep Talk (BW Tutor, 2MC), leaving me with 0 MC.

    Empoleon gets 4 MC and a KOC, which I will use as MC, bringing my total to 5. I woul like to buy the moves Whirlpool (Level-Up, 1 MC), Flash Cannon (BW TM, 2MC), and Signal Beam (BW Tutor, 2MC), leaving me with 0 MC.

    21 CC—>22 CC
    Empoleon gets 4 MC which I will use to buy the moves Roar (BW TM, 2MC) and Blizzard (BW TM, 2 MC), leaving me with 0 MC.
  12. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,527
    AND MY IDIOCY CONTINUES

    Turns out that in my last post, I bought Wide Guard for Kippy the Swampert, which I also did here. Spending those 3 MC, as well as the 1 MC Kippy has stockpiled, to buy the BW TMs Sludge Wave and Rock Tomb

    I have to stop doing this shit -.-
  13. LupusAter

    LupusAter

    Joined:
    Apr 19, 2009
    Messages:
    1,084
    From this:

    LupusAter: 1 CC, go to 9
    -Scrafty: 4 MC, gets Zen Headbutt and Super Fang as BW tutors.
  14. Glacier Knight

    Glacier Knight

    Joined:
    May 12, 2011
    Messages:
    2,445
    LupusAter, WaterWarrior, Complications, Inanimate Blob, Zhenngtann, Imanalt, Unoriginal Name, Akela, Gerard, and Subwayj are APPROVED


    Yoshinite: Froslass has a -def stat, so her rank should be 2def, not 3def. Fixed and you're approved
    Son of Shadoo: you get 2UC back because bw tutor moves cost 2MC. APPROVED

    16.2
    _______________
  15. Kecleon352

    Kecleon352

    Joined:
    Nov 1, 2012
    Messages:
    42
  16. Pwnemon

    Pwnemon judges silently
    is a Forum Moderatoris a Community Contributoris a Smogon Media Contributoris a Tiering Contributoris a Contributor to Smogon
    Doubles Co-Lead

    Joined:
    Aug 26, 2010
    Messages:
    3,586
  17. Houndoomsday

    Houndoomsday

    Joined:
    Mar 8, 2013
    Messages:
    1,027
    For the same thing as above, I get 2 CC, and 2 HC, which I will use as CC, for a total of 4CC

    That gives me a total of 6 CC, and I will buy an Amulet Coin with all of it
  18. Glacier Knight

    Glacier Knight

    Joined:
    May 12, 2011
    Messages:
    2,445
    Kecleon352 and Pwnemon are APPROVED

    16.4

    Houndoomsday, you are APPROVED, but nexxt time add the link to the match in your post, even if the person above you linked it.

    16.5

    ___________

    17 from trading approvals (+.5)
  19. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    512
    Claiming time.

    1 CC

    Primeape gets 5 MC total, which adds to the MC he already had prior that battle, bringing the total to 6.

    He learns the following moves:

    Metronome (Gen 1 TM), Rage (Level Up) and Rock Smash (B/W TM).

    This leaves him with 0 MC
  20. SubwayJ

    SubwayJ

    Joined:
    Dec 16, 2011
    Messages:
    2,748
    AURUMOOOOOOOOTH

    CC: 8-->9

    Lite Brite the Aurumoth spends her 5 MC on Giga Impact (BW TM) Reflect (BW TM) and Ominous Wind (LV UP)
  21. akela

    akela

    Joined:
    Mar 22, 2012
    Messages:
    4,306
    I need a new RNG 4 UC
    Yeah, the RNG really sucks 4 UC

    Spending 3 UC as EC on Tynamo, increasing its EC from 0/9 to 3/9.
    Spending the remaining 5 UC as MC on Exploud, purchasing Synchronoise (Level Up), Focus Blast (BW TM/HM), SolarBeam (BW TM/HM).
  22. Complications

    Complications

    Joined:
    Aug 20, 2011
    Messages:
    2,404
    22 CC—>24 CC
    Baal the Nohface gets 1 EC, 3 MC, a DC, and a KOC, which I will use as MC and stockpile, bringing my total to 6 (2 previous+4).
    Lightningbolt Zolt the Magnemite gets 2 EC (Lucky Egg), 2 MC, 1 DC, and a KOC, which I will use as MC, bringing my total to 3. The EC brings my total to 4 EC, allowing me to evolve Zolt into Magneton:
    Lightningbolt Zolt (open)

    Magneton (Lightningbolt Zolt) (M)
    [​IMG]
    Nature: Calm (+Sdef, -Atk)

    Type:

    Electric:*Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Magnet Pull
    Can be Activated
    This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions. Steel-types cannot switch out in a Switch=OK battle while a Pokemon with Magnet Pull is on the field without the use of Baton Pass, U-turn, or Volt Switch.

    Sturdy
    Innate
    This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

    Analytic (DW Locked)
    Innate
    If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

    Stats
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 5
    SpD: Rank 4 (+)
    Spe: 70
    Size Class: 2
    Weight Class: 4
    Base Rank Total: 18

    EC: 4/9
    MC: 3
    DC: 2/5

    Attacks:
    Tackle (*)
    Thundershock (*)
    Supersonic (*)
    Sonicboom (*)
    Thunder Wave (*)
    Magnet Bomb (*)
    Spark (*)
    Mirror Shot (*)
    Tri Attack
    Metal Sound

    Signal Beam (*)
    Magic Coat (*)
    Magnet Rise (*)

    Thunderbolt (*)
    Volt Switch (*)
    Hidden Power Ice (7) (*)
    Light Screen
    Reflect

    Magneton learns Tri Attack upon evolution. Using his MC, I would like to buy the moves Flash Cannon, Discharge, and Zap Cannon (BW Level-Up, 1 MC), leaving me with 0 MC.

    Using 6 CC I would like to buy a Light Clay, leaving me with 18 CC.
  23. Houndoomsday

    Houndoomsday

    Joined:
    Mar 8, 2013
    Messages:
    1,027
    0 CC->2 CC

    Hellhound the Houndour gets 2 MC, 1 EC, and 1 DC. He will use the 2 MC to get Fire Blast

    Smaug the Dratini gets 2 MC, 1 EC, and 1 DC. He will use the 2 MC to get Dragon Rush and Dragon Dance
  24. inanimate blob

    inanimate blob

    Joined:
    May 31, 2011
    Messages:
    1,453
    1 CC -> 3 CC

    Minion the Duskull gets 1 EC and 2 MC, which shall be spent on Toxic, a TM move.

    Bum the Slakoth gets 2 EC and 2 MC, which shall be spent on Counter and Flail (level-up moves).
  25. Someoneelse

    Someoneelse Why am I here?

    Joined:
    Sep 7, 2012
    Messages:
    2,125
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