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Data Prize Claiming Thread (Update 5-09-13)

Discussion in 'ASB' started by Deck Knight, Feb 16, 2011.

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  1. Frosty

    Frosty
    is a Community Contributor

    Joined:
    Mar 25, 2008
    Messages:
    374
    Lovely how I never cease to claim repeated moves <_<.

    I bought Snorlax Zap Cannon Here and Here

    Gonna refund one of them and use the 3MC to get it Reflect (Past gen TM)
  2. DFrog

    DFrog

    Joined:
    Aug 1, 2009
    Messages:
    1,168
    Big ass battle
    DFrog
    • +4CC (total 8)
      • +Heracross (-7UC)
      • +Croagunk (-2UC)
      • +Mienfoo (-2UC)
      • +Drilbur (-1UC,-1CC)
      • +Snivy (-2CC)
      • +Tynamo(-2CC)
    • 0UC remaining, 3CC remaning
    Infernape
    • +3MC
      • Focus Blast (BW TM -2MC)
    • 1MC stockpiled
    Shroomish
    • 4/6 EC ~ 5/6 EC
    • 2/5 DW ~ 3/5 DW
    • +3MC stockpiled
    Voodoom
    • +3MC
      • Psychic (BW TM -2MC)
      • Faint Attack (level up -1MC)
    • 0MC remaining
    Tirtouga
    • 0/6 EC ~ 1/6 EC
    • 0/5 DW ~ 1/5 DW
    • +4MC (KOC)
      • Brine (-1MC level up)
      • Rock Slide (-1MC level up)
      • Hydro Pump (-1MC Level up)
      • Aqua Tail (-1MC level up)
    • 0MC remaining
    Conkeldurr
    • +5MC (2KOC)
      • Force Palm (egg -3MC)
      • Focus Punch (level up -1MC)
      • Scary Face (level up -1MC)
    • 0MC remaining
    Revenanhk
    • +6MC (3KOC)[total of 7]
      • Drain Punch (tutor -2MC)
      • Superpower (tutor -2MC)
      • Shadow Ball (tm -2MC)
      • Revenge (level up -1MC)
    • 0MC remaining

    Goliath – Heracross (open)
    [​IMG]
    Heracross [Goliath] M[​IMG]
    Nature: Adamant
    +1Atk, -1SpAtk
    Type: Bug/Fight
    Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
    Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.


    Stats:
    HP: 100
    Atk: Rank 6 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 85
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19


    Abilities:

    Swarm (Innate): When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

    Guts (Innate): This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

    Moxie (Innate)This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

    DW: 0/5
    MC: 0

    Moves: (20)
    #Level Up#
    Night Slash
    Horn Attack
    Leer
    Tackle
    Endure
    Fury Attack
    Aerial Ace
    Chip Away
    Counter
    Brick Break

    #Egg#
    Mega Horn
    Double Edge
    Pursuit
    Focus Punch
    Bide

    #TM/HM#
    Protect
    Shadow Claw
    Stone Edge
    Facade
    Bulldoze

    #Tutor#


    Hood – Croagunk (open)

    [​IMG]
    Croagunk [Hood] M[​IMG]
    Nature: Quiet
    +SpAtk, -15% Spe, -10% Evasion
    Type: Poison/Fight
    Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.


    Stats
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 43 (-)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14


    Abilities:

    Anticipation (Innate): This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).

    Dry Skin (Innate):This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.

    Poison Touch (Can be Disabled): This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).

    EC: 0/6
    MC: 0
    DW: 0/5


    Moves: (18)
    #Level Up#
    Astonish
    Mud Slap
    Poison Sting
    Taunt
    Pursuit
    Faint Attack
    Revenge
    Swagger

    #Egg#
    Bullet Punch
    Fake Out
    Vacuum Wave
    Drain Punch
    Counter

    #TM/HM#
    Sludge Wave
    Brick Break
    Dig
    Shadow Ball
    Rock Slide

    #Tutor#​


    Mimi – Mienfoo (open)

    [​IMG]
    Mienfoo [Mimi] F[​IMG]
    Nature: Naive
    -SpDef, +15% Spe, +13% Accuracy
    Type: Fight
    Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Stats
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 1 (-)
    Spe: 75 (+)
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 14


    Abilities:

    Inner Focus (Innate): When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

    Regenerator (Innate): When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

    Reckless (Innate): This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

    EC: 0/6
    MC: 0
    DW: 0/5


    Moves: (18)
    #Level Up#
    Pound
    Meditate
    Detect
    Fake Out
    Double Slap
    Swift
    Calm Mind

    #Egg#
    Endure
    Feint
    Low Kick
    Vital Throw
    Knock Off

    #TM/HM#
    Focus Blast
    Aerial Ace
    Brick Break
    Stone Edge
    Reflect

    #Tutor#​


    Pierce - Drilbur (open)
    [​IMG]
    Drilbur [Pierce] M[​IMG]
    Nature: Impish
    +1Def, -1SpAtk
    Type: Ground
    Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
    Stats
    HP: 90
    Atk: Rank 3
    Def: Rank 3 (+)
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 68
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 14


    Abilities
    Sand Rush (Innate): This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage.

    Sand Force (Innate): This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage

    Mould Breaker (Innate): Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

    EC: 0/6
    MC: 0
    DW: 0/5


    Moves: (20)
    #Level Up#
    Scratch
    Mud Sport
    Rapid Spin
    Mud Slap
    Fury Swipes
    Metal Claw
    Dig
    Hone Claws

    #Egg#
    Submission
    Crush Claw
    Iron Defence
    Rock Climb
    Earth Power

    #TM/HM#
    Earthquake
    Shadow Claw
    Rock Slide
    X-Scissor
    Sandstorm

    #Tutor#​


    Nefertiti - Snivy (open)

    [​IMG]
    Snivy [Nefertiti] F[​IMG]
    Nature: Timid
    -1Atk, +15% Spe, +18% Accuracy
    Type: Grass
    Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Stats
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 73 (+)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13


    Abilities:

    Overgrow (Innate): When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)

    Contrary (Can Be Enabled): This Pokemon's unique structure reverses stat changes it receives in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.

    EC: 0/9
    DW: 0/5
    MC: 0


    Moves: (19)
    #Level Up#
    Tackle
    Leer
    Vine Whip
    Wrap
    Growth
    Leaf Tornado
    Leech Seed
    Mega Drain
    Slam

    #Egg#
    Magical Leaf
    Mirror Coat
    Twister
    Glare
    Mean Look

    #TM/HM#
    Torment
    Energy Ball
    Hidden Power Ice (7)
    Safeguard
    Reflect

    #Tutor#


    Dare - Tynamo (open)

    [​IMG]
    Tynamo [Dare] F[​IMG]
    Nature: Brave
    +1Atk, -15%Spe, -10% Evasion
    Type: Electric
    Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Stats:
    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 52 (-)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 12


    Abilities:

    Levitate (Innate): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss

    EC: 0/9
    MC: 15



    Moves: (5)
    #Level Up#
    Tackle
    Spark
    Thunder Wave
    Charge Beam

    #Egg#
    N/A

    #TM/HM#

    #Tutor#
    Magnet Rise​
  3. Birkal

    Birkal CAW
    is a member of the Site Staffis a Battle Server Administratoris an Artistis a Super Moderatoris a Community Contributoris a CAP Contributoris a Smogon Media Contributor
    Mentor Leader

    Joined:
    Oct 12, 2010
    Messages:
    3,641
    Got 10 CC and 10 KOC (Chimchar) from my weekly Battle Hall run. Spending 6 CC on an Amulet Coin; saving the rest for later.

    10 KOC on Chimchar will go as follows:
    EC: 3/9
    MC: 7
    DW: 0/5

    MC will go into the following moves:
    1 - Slack Off (Level Up)
    1 - Acrobatics (Level Up)
    2 - Substitute (Gen V TM)
    3 - Endure (Gen IV TM)
  4. Someoneelse

    Someoneelse Why am I here?

    Joined:
    Sep 7, 2012
    Messages:
    1,965
    DQ
    I get 1CC, stockpiling.

    Chandelure gets 4MC, plus a KOC which will go to MC, bringing it to 6MC. It will learn Calm Mind, Taunt, & Rest (all BW TMs) for 6MC.
    MC: 1>5>6>0

    Volcarona gets 3MC, which will be used to buy Amnesia (prevo LU) & SolarBeam (BW TM).
    MC: 0>3>0

    Alakazam (who is me) gets 3MC. It will learn Counter (past gen TM) for 3MC.
    MC: 0>3>0
  5. Complications

    Complications

    Joined:
    Aug 20, 2011
    Messages:
    2,274
    Durant
    Durant (open)

    Durant (Möbius) M
    [​IMG]
    Nature: Jolly (+Spe, +18% ACC, -SAtk

    Type
    Steel:*Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Bug:**Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

    Abilities:
    Swarm
    Innate
    When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

    Hustle
    Can Be Enabled
    This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

    Traunt (DW Locked)
    Trait
    This Pokemon is naturally lazy, and becomes Sluggish after every normal action. This effect takes place after completing any normal (e.g. non-Sluggish) action. If this Pokemon uses a move that would inflict Sluggish, it instead becomes Exhausted for the next action. When Exhausted, its Confusion stage will not be checked and it will not hit itself in confusion during the second action. It recovers 3% energy when Exhausted. If this Pokemon uses a Combination, it becomes Sluggish or Exhausted on the action following the cooldown of the combination. Truant can be altered or shifted by Skill Swap, Role Play, Gastro Acid, or Mummy, but is not changed by Entrainment, Simple Beam, or Worry Seed.

    Stats
    HP: 90
    Atk: Rank 4
    Def: Rank 4
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 126 (125.4>126)
    Size Class: 1
    Weight Class: 3
    Base Rank Total: 18

    MC: 0
    DC: 0/5

    Attacks
    Vice Grip (*)
    Sand Attack (*)
    Fury Cutter (*)
    Bite (*)
    Agility (*)
    Metal Claw (*)

    Endure (*)
    Faint Attack (*)
    Rock Climb (*)
    Screech (*)
    Thunder Fang (*)

    Protect (*)
    Aerial Ace (*)
    Stone Edge (*)
    Rock Slide (*)
    Substitute (*)


    Additionally, I would like to spend 10 UC to max out Durant's DC, but NOT unlock his DW ability, and buy the moves X-Scissor, Dig, Iron Head (BW Level-Up, 1 MC), and Superpower (BW Tutor, 2 MC), leaving me with 26 UC.

    I would also like to buy a Light Clay for 6 CC.

    UC: 36—>26
    CC: 26—>19—>13
  6. Elevator Music

    Elevator Music
    is a Forum Moderatoris a Tiering Contributoris a Contributor to Smogonis a Site Staff Alumnusis a CAP Contributor Alumnus
    Moderator

    Joined:
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    Messages:
    7,477
    Eternal Drifter: approved
    akela: approved
    Unoriginal Name: approved
    Gerard: approved
    GemOftheDay: Still not approved. You replaced Endure on Ralts with Snatch, which is still not a Gen V TM. Also, Bronzor is still missing EC/MC/DC (Beldum has its EC/MC/DC listed twice though). And finally, Beldum is still missing its Attack rank.
    EspyOwner: approved
    Frosty: approved
    dfrog: you aren't done? i guess just repost it later when you finish
    Birkal: approved
    Someoneelse: approved
    Complications: approved
  7. akela

    akela

    Joined:
    Mar 22, 2012
    Messages:
    4,097
  8. DFrog

    DFrog

    Joined:
    Aug 1, 2009
    Messages:
    1,168
    Repost because I'm finished! :P

  9. Complications

    Complications

    Joined:
    Aug 20, 2011
    Messages:
    2,274
  10. SubwayJ

    SubwayJ

    Joined:
    Dec 16, 2011
    Messages:
    2,582
    From this hall run I get the following...

    CC: 9--->19

    Syclar puts 3HC to EC evolving it :O (he gets Ice Punch free upon evolving)
    He also spends the remaining 7HC to MC getting Rock Slide (2MC), Focus Blast (2MC) and Endure (3MC)

    [​IMG]
    Bookworm the Syclant (M)
    Bookworm the Syclant (M) (open)

    Nature: Naïve (+Speed, -Sp Def)

    Type: Ice/Bug
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

    Abilities:
    Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
    Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and all Rock-type attacks the round it switches in. In subsequent rounds Mountaineer will not evade Rock-type attacks.
    Technician (DW UNLOCKED): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

    Stats: (Naïve Nature)
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 2 (-)
    Spe: 140 (+23ACC) (+)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 22

    EC: 6/6
    MC: 0
    DC: 5/5


    Moves:

    Fury Attack
    Leer
    Leech Life
    Scratch
    Focus Energy
    Ice Shard
    Slash
    Icy Wind
    Bug Bite
    Icicle Spear
    X-Scissor
    Sheer Cold
    Bug Buzz
    Icicle Crash
    Ice Punch

    Silver Wind
    Pin Missile
    Tail Glow

    Hail
    Blizzard
    Dig
    Acrobatics
    Frost Breath
    Rock Slide
    Focus Blast
    Endure

    Total Moves: 26


    EDIT: Here be parahax

    CC: 19--->20

    Not Barboach (Foongus) gets 1EC, 1DC, putting both at 1 and has 3 MC spent on Giga Drain, Spore and Synthesis (All LV UP)
  11. ZhengTann

    ZhengTann Nargacuga
    is a Pre-Contributor

    Joined:
    Mar 7, 2012
    Messages:
    2,085
    After getting this test match done, as well as going through an attempt to vie for a Haxxy Hall Referee, I earned 4, 5, 8, and 14 UC, to be stockpiled and hopefully used by next week.

    UC: 124+4+5+8+14 = 155
  12. Unoriginal Name

    Unoriginal Name

    Joined:
    Jan 25, 2013
    Messages:
    630
  13. Eternal Drifter

    Eternal Drifter

    Joined:
    Apr 11, 2012
    Messages:
    1,529
    I've just realized... I could be getting some Poke'mon 3 MC per battle quicker if I just spend 6 CC on a Lucky Egg. And with the Exp. Shares I have, that's 4 MC a battle.
  14. EspyOwner

    EspyOwner

    Joined:
    Sep 11, 2010
    Messages:
    1,865
    +1 CC
    +1 DC, EC, and +2 MC for Skitty


    Buying Substitute (BW TM) for Skitty for 2 MC.

    Buying Gothita (-2 CC)

    Gothita (Roll) (open)

    [​IMG]
    Gothita (Roll) [Female]
    Nature: Modest (+1 Special Attack, -1 Attack)
    Type: Psychic
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:

    Frisk
    :
    Type: Innate
    The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.

    Shadow Tag (Dream World):
    Type: Innate
    Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 3
    Spe: 45
    Size Class: 1
    Weight Class: 1

    EC: 0/9
    MC: 0
    DC: 0/5

    Moves:

    Pound
    Confusion
    Tickle
    Fake Tears
    DoubleSlap
    Psybeam
    Embargo
    Faint Attack
    Psyshock

    Dark Pulse
    Mean Look
    Miracle Eye
    Mirror Coat
    Uproar

    Taunt
    Torment
    Thunderbolt
    Thunder Wave
    Protect
  15. Birkal

    Birkal CAW
    is a member of the Site Staffis a Battle Server Administratoris an Artistis a Super Moderatoris a Community Contributoris a CAP Contributoris a Smogon Media Contributor
    Mentor Leader

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    Messages:
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    This match.

    +2 CC

    Using 6 CC to purchase the following item:
    Exp. Share

    Scratchet:
    EC: +2 (KOC)
    MC: +2
    DW: +1

    MC will go to the following move:
    Protect (Gen V TM)


    Reffing.

    + 2 UC

    Saving them for later.
  16. Unitas

    Unitas

    Joined:
    Jan 17, 2012
    Messages:
    583
    Buying Amulet Coin. CC:10 -> 4
  17. Elevator Music

    Elevator Music
    is a Forum Moderatoris a Tiering Contributoris a Contributor to Smogonis a Site Staff Alumnusis a CAP Contributor Alumnus
    Moderator

    Joined:
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    Messages:
    7,477
    akela: approved
    DFrog: approved
    Complications: approved
    SubwayJ: approved
    ZhengTann: approved
    Unoriginal Name: approved
    Eternal Drifter: approved
    EspyOwner: approved
    Birkal: approved
    Unitas: approved
  18. GemOftheDay

    GemOftheDay

    Joined:
    Jan 2, 2013
    Messages:
    966
    take 3
  19. Texas Cloverleaf

    Texas Cloverleaf meh
    is a Forum Moderatoris a Smogon Media Contributoris a Tiering Contributoris a Battle Server Moderatoris a Contributor Alumnus
    Moderator

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  20. LockDown

    LockDown

    Joined:
    Jul 27, 2011
    Messages:
    648
  21. Birkal

    Birkal CAW
    is a member of the Site Staffis a Battle Server Administratoris an Artistis a Super Moderatoris a Community Contributoris a CAP Contributoris a Smogon Media Contributor
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    Time to bring home a new friend! Spending my only 2 UC on the following teammate:

    Ralts (M) (open)
    [​IMG]
    Ralts (M)

    Nature: Jolly (+15% Speed, +7% Accuracy, -1 SpA)

    Type:
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Synchronize (Innate): Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Trace (Can be Activated): When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN.Wonder Guard cannot be Traced.

    Telepathy (Innate) (DW) (Locked): This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.

    Stats:
    HP: 90
    Atk: Rank 1
    Def: Rank 1
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 46 (+)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 10

    EC: 0 / 9
    MC: 0
    DC: 0 / 5

    Attacks:
    Growl
    Confusion
    Double Team
    Teleport
    Lucky Chant
    Magical Leaf
    Heal Pulse
    Calm Mind

    Disable
    Encore
    Shadow Sneak
    Confuse Ray
    Destiny Bond

    Shadow Ball
    Thunderbolt
    Psyshock
    Protect
    Thunder Wave


    Also, I got 1 UC here. Savin' it.

  22. Dogfish44

    Dogfish44 Banned from 22 Casinos
    is a Forum Moderator
    Moderator

    Joined:
    Jan 1, 2009
    Messages:
    733
    Lockdown: Approved
    Birkal: Not Approved. Right now your Ralts claims to be Jolly, but has had it's stats changed as if it will end up being Naive. I'm not sure which you're after (Probably Jolly), but you'll need to correct your stats then drop an approver a message and you'll be approved.

    I go to 13.8 UC.

    Spending 15 CC (Leaves me at 34) to get a second Rare Candy. Self Approved.
  23. Objection

    Objection

    Joined:
    Sep 27, 2008
    Messages:
    5,573
    From this battle that ended prematurely (and made me realise I would have to rethink this arena), I claim 4 CC, bringing my CC total to 14.

    Prince John the Meowth gets 1 EC, 2 MC and 1 DC, bringing his counters to 3/6, 2 and 3/5. With the 2 MC he will learn the BW TM Aerial Ace, bringing his MC to 0.

    Rourke the Larvitar gets 1 EC, 2 MC, 1 DC, 1 KOC and 1 Lucky Egg counter. The Lucky Egg counter goes into his EC and the KOC goes into his MC, bringing his counters to 4/9, 3 and 3/5. This means Rourke evolves into Pupitar. Sadly, he does not gain any new moves upon evolution, so his 3 MC will be spent on the BW TM Hidden Power Grass 7 and the level-up move Hyper Beam, bringing his MC to 0. Here's what he looks like now:

    Rourke the Pupitar (open)
    [​IMG]
    Pupitar [Rourke] (M)
    Nature: Quiet (+Special Attack, -Speed)

    Type: Rock/Ground
    Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 44 (-) (Opponent's accuracy boost: 10%)
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 17
    Moves: 21

    EC: 4/9
    MC: 0
    DC: 3/5

    Abilities:
    Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    Shed Skin (DW): (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

    Attacks:
    Bite
    Leer
    Sandstorm
    Screech
    Chip Away
    Rock Slide
    Scary Face
    Thrash
    Earthquake
    Stone Edge
    Dark Pulse
    Crunch
    Hyper Beam

    Dragon Dance
    Pursuit
    Stealth Rock

    Smack Down
    Brick Break
    Rock Polish
    Hidden Power Grass 7

    Outrage


    Lumpjaw the Timburr gets 1 EC, 2 MC, 1 DC and 1 KOC. The KOC goes into his MC, bringing his counters to 1/9, 3 and 1/5. Using the 3 MC he will learn the BW TM Brick Break and the level-up move Focus Punch, bringing his MC to 0.

    The ref forgot to mention Madame Medusa the Combee's prizes. She gets 1 EC, 2 MC and 1 DC, bringing her counters to 6/6, 2 and 1/5. This means she evolves into Vespiquen. Upon evolution, she gets the moves Poison Sting, Confuse Ray, Fury Cutter, Defend Order, Pursuit, Fury Swipes, Power Gem, Heal Order and Slash for free. Using her 2 MC, she will get the level-up moves Toxic and Attack Order, bringing her MC to 0. Finally, since her not having any TMs bothers me, I will spend 2 UC to teach her the BW TM U-turn, bringing my UC to 8.3. Here's what she looks like now:

    Madame Medusa the Vespiquen (open)
    [​IMG]
    Vespiquen [Madame Medusa] (F)
    Nature: Quiet (+Special Attack, -Speed)

    Type: Bug/Flying
    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 4
    SpA: Rank 4 (+)
    SpD: Rank 4
    Spe: 34 (-) (Opponent's accuracy boost: 10%)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13
    Moves: 23

    EC: 6/6
    MC: 0
    DC: 1/5

    Abilities:
    Pressure: (Innate) This Pokemon's presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
    Unnerve (DW): (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

    Attacks:
    Sweet Scent
    Gust
    Bug Bite
    Bug Buzz
    Poison Sting
    Confuse Ray
    Fury Cutter
    Defend Order
    Pursuit
    Fury Swipes
    Power Gem
    Heal Order
    Slash
    Toxic
    Attack Order

    U-turn

    Air Cutter
    Mud-Slap
    Ominous Wind
    String Shot
    Swift
    Tailwind
    Endeavor


    This ought to do it. SELF-APPROVED
  24. Frosty

    Frosty
    is a Community Contributor

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  25. Unoriginal Name

    Unoriginal Name

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