Data Prize Claiming Thread (Update 5-09-13)

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pwnemon said:
Frosty: a grand fuck you and 7 CC and 11 KOC to throw at whatever dumb-shit pokemon he wants
Cyclohm: a hearty ice beam + hyper beam combo and 3 KOC
Snorlax: A better opponent and 2 KOC
Dusknoir: Actually decent subs and 4 KOC
Fuck You: 0->1

CC: 32->39

Cyclohm: will use the 3KOC to get it Gust (-3MC, Egg). Won't claim the combo.

Snorlax: 2+8 = 10KOC. Will spend on:
- Fire Punch (-2MC, BWTutor)
- Ice Punch (-2MC, BWTutor)
- Superpower (-2MC, BWTutor)
- Zen Headbutt (-2MC, BWTutor)
- Rain Dance (-2MC, BWTM)

Dusknoir: 4+3 = 7KOC. Will spend on:
- Sucker Punch (-3MC, Past Gen Tutor)
- Wonder Room (-2MC, BWTutor)
- Sunny Day (-2MC, BWTM)

- - -

+7UC (will spend later)
Just reffed a 1v1.
+2 UC, bringing me to a total of... 2.

Me: 2CC
Snorunt: 1DC,2MC,1EC and 1KOC, using as EC
Lotad: 1DC, 2MC, 1EC
Ralts: 1DC, 2MC, 1EC

Me: 1CC, bringing the total to 3CC
Lotad: 2MC (makes it 4), 1EC (makes it 2), 1DC (makes it 2)

I would like to use both of my UC as EC for my Lotad, bringing his total to 4, evolving him to Lombre.

Lotad [Tango] (M)
Nature: Rash (spA +1, spD -1)
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Rain Dish: (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.
Own Tempo (DW): (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2 (-)
Spe: 50
Size Class: 2
Weight Class: 3
Base Rank Total: 13

EC: 4/9
MC: 4
DC: 2/5

Nature Power
Fake Out
Fury Swipes
Water Sport
Natural Gift
Mega Drain

Giga Drain
Leech Seed
Teeter Dance

Rain Dance
Energy Ball
Ice Beam

I'm not spending any CC or MC yet, so I'll just be stockpiling for the time being.
43 UC—>44 UC

Baal's Revenge
13 CC—>14 CC
Baal the Nohface gets 2 EC (Lucky Egg), 2 MC (Bringing his total to 8 which I will spend in a bit), a DC, and a KOC. I'd like to use his KOC as DC, bringing his total to 5.
Now that his EC has reached 6, I will evolve him and unlock his DW ability, Cursed Body.
Kitsunoh (Baal) (M)

Nature: Adamant +Atk, -SAtk


Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Can be Activated
The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.

This Pokemon’s body is well trained and immune to paralysis.

Cursed Body (DW Unlocked)
When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 110
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 8
DC: 5/5

Scratch (*)
Iron Defense (*)
Lick (*)
Metal Burst (*)
Faint Attack (*)
Shadow Sneak (*)
Curse (*)
Tail Whip
Odor Sleuth
Metal Claw

Meteor Mash (*)
Psycho Shift (*)
Yawn (*)

Will-O-Wisp (*)
Payback (*)
Dig (*)

Baal learns Imprison, Tail Whip, Odor Sleuth, Metal Claw, and Copycat upon evolution. In addition, I would like to use some of his MC an UC to buy some moves.
Level-Up (1 MC): Fake Out, Shadow Claw, Iron Head, Revenge, ShadowStrike (5 MC)
BW TM/Tutor (2 MC): Roar, Earthquake, Double Team, Torment, Giga Impact, Bulldoze, U-Turn, Rock Slide, Substitute, Icepunch, Low Kick, Magic Coat, Pain Split, Snatch, Super Fang, Superpower, Thunderpunch (34 MC)
Egg/Event/Past-Gen (3 MC): Endure (TM)
This leaves me with 0 MC and 44-32=12 KOC.
Camerupt gets 8KOC, all of which go to MC.
MC: 0 > 8 (KOC) > 0 (Moves)
Moves: Curse (LU, 1), Rock Slide (LU, 1), Bulldoze (BW TM, 2), Protect (BW TM, 2), Sumny Day (BW TM, 2)

CC: 2 > 10 > 3
Volcarona changes nature from Modest to Timid.

Volcarona* [Firefly] (F)
Nature: Timid
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

Flame Body:
This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Swarm (DW, unlocked):
When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)


HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5
SpD: Rank 4
Spe: 115 (+)
+15% Accuracy
Size Class: 3
Weight Class: 3
Base Rank Total: 22

EC: 6/6
MC: 0
DC: 5/5


Bug Buzz
Fiery Dance
Fire Blast
Giga Drain
Heat Wave
Leech Life*
Morning Sun*
Quiver Dance
Sleep Talk
String Shot*
Sunny Day
Take Down*
Wild Charge*
Zen Headbutt*
Let me see...

First off, this match gives me 4 UC. Stockpiling.

Secondly, this match gives me 2 CC.

Thirdly, this match gives me 1 last CC. I now have enough CC to purchase a Rare Candy!

Eternal Drifter:
Currency Counters: 12>14>15>0
Universal Counters: 29
*1 Rare Candy

Fern the Persain attempted to win in the second match, but was defeated by an overpowered bug. She'll use the 3 MC she gained from the match to learn the Egg Move Flail. Might as well put that heavy HP loss to use... But more, see below...

Fear and Terror the Zweilous fought in the third match, but were KOed round 1. Due to having full EC, she'll be gaining 4 MC (due to Exp. Share). She'll spend that MC on the BW TMs Thunder Wave and Dragon Tail.

Fear and Terror, Zweilous:
EC: 9/9
MC: 0 (Gains Thunder Wave and Dragon Tail)

Kyofu the Larvitar also fought in the third match. He recieved, with the Lucky Egg, 2 EC, 2 MC, and 1 DC. The MC will be spent on the Level-Up moves Earthquake and Stone Edge.

Kyofu the Larvitar:
EC: 3/9
MC: 0 (Gains Earthquake and Stone Edge)
DC: 2/5

And finally, this match comes to an end.

In it, Itsumo gained, with the KOC, 5 MC. He'll spend that MC on the Past Generation TM Endure and BW TM Hyper Beam. He also gained an external follower.

Itsumo the Spiritomb, Demon Lord:
MC: 0 (Gains Hyper Beam and Endure)
DC: 5/5
External Followers: 1

Fern the Persian also did well, gaining 4 MC with the KOC. She'll gain the B2W2 Tutors Knock Off and Spite.

Fern the Persian, Betrayer of the Light:
EC: 6/6
MC: 0 (Gains Flail, Knock Off and Spite)
DC: 5/5

Finally, due to the Amulet Coin and Pay Day, I gain a total of 5 CC from the battle! Stockpiling for now.
Link damn it's been ages since I claimed anything...

UC: 14 -> 21

EDIT: Link to battle complete.

CC: 12 -> 16

Slaking (Creon) [M]
EC: 9/9
MC: 0 -> 4 (+KOC)

Togekiss (Dame) [F]
MC: 0 -> 3
DC: 5/5

Steelix (Cannon) [M]
EC: 6/6
MC: 0 -> 3
DC: 5/5

EC: 9/9
MC: 0 -> 3
DC: 5/5

Roselia (Vigilante) [M]
5/9 -> 6/9
MC: 0 -> 2
DC: 4/5 -> 5/5 DW Ability Unlocked!

Slowking (Sleuth) [M]
MC: 0 -> 4 (+KOC)
DC: 5/5


is a member of the Site Staffis an Artistis a Super Moderatoris a Community Contributoris a CAP Contributoris a Battle Server Admin Alumnusis a Smogon Media Contributor Alumnus
Super Moderator
Got a few things today: Singles and Triples. Also Battle Hall.

+5 CC (9 CC total)

I'll buy another Exp. Share, bringing me down to 3 CC.

1 EC / 2 MC / 1 DC / 1 KOC
+1 EC (1/6)
+1 DC (1/5)
+3 MC
Hi Jump Kick (Level Up)
Crunch (Level Up)
Head Smash (Level Up)​

1 EC / 2 MC / 1 DC / 2 KOC
+3 EC (5/6)
+1 DC (2/5)
+2 MC
Stealth Rock (Gen V Tutor)​

1 EC / 2 MC / 1 DC / 1 KOC
+1 EC (5/9)
+1 DC (2/5)
+3 MC
Feint (Level Up)
Fire Spin (Level Up)
Flamethrower (Level Up)​

1 EC / 2 MC / 1 DC
+1 EC (3/9)
+1 DC (2/5)
+2 MC
Imprison (Level Up)
Future Sight (Level Up)​

+2 MC
Power Whip (Level Up)
Vital Throw (Level Up)​
Gotta claim my prizes from here!

Currency Counters: 10+1=11

Bahamut (Salamence):
MC: 3

Spending those on Refresh (XD Purification).

Pandora (Necturna):
MC: 4
KOC: 1

Spending the MC on Knock Off (Tutor) and Synthesis (Tutor) and the KOC on CC

Currency Counters: 11+1=12

Kirchoff (Rotom Wash)
MC: 3
KOC: 1

Spending the KOC on MC and purchasing Discharge (LU), Substitute (LU), Hex (LU), and Charge (LU).

Also...Yay 1 UC.

Universal Counters: 36+1=37

That'll be it for now.

3UC will be spent on Nidoking's movepool, buying Iron Tail (Past-Gen TM/HM).
I will be stockpiling the remaining 2UC.


+11UC and Arcade Loss

The Arcade Loss gives me the following prizes:
King Serperior: 2 CC
King, the Nidoking: 6 MC, 1 KOC

I will stockpile the 2CC and transfer the KOC to Nidoking's MC, giving it 7MC from this battle.

Next, with the 11UC I just claimed as well as the stockpiled 2UC I have, I will boost Nidoking's MC by a further 13MC, giving it 20MC.

Now, with Nidoking's 20MC, I will buy the following moves:
Natural Gift (Past-Gen TM/HM), Seismic Toss (Past-Gen Tutor), Swagger (Past-Gen TM/HM), Detect (Past-Gen TM/HM), Shockwave (Past-Gen TM/HM), Beat Up (Egg Move)

This leaves Nidoking with 2MC remaining.



This 7UC will be transferred to Nidoking's MC. With the 2 he has stockpiled, this gives him 9MC. I'll use that to buy the following moves:
Rage (Past-Gen TM/HM), Submission (Past-Gen TM/HM), Curse (Past-Gen TM/HM)
Blob made an upset.

+7 UC, going into my Lucario's MC.

Also, just got out of dreamland.

+22 UC, also going into my Lucario's MC (29 total), learns Attract (TM, -2 MC), Bulk Up (TM, -2 MC), Facade (TM, -2 MC), Frustration (TM, -2 MC) Hone claws (TM, -2 MC), Payback (TM, -2 MC), Stone Edge (TM, -2 MC), Bite (Egg, -3 MC), Cross Chop (Egg, -3 MC), Follow Me (Egg, -3 MC), Captivate (Past Gen TM, -3 MC) and Fury Cutter (Past Gen Tutor, -3 MC).
Claiming from this battle

ME: 1CC [up to 5CC]
SWINUB: 1EC [up to 2/9], 1DC [up to 3/5], 2MC, and 1KOC (into MC) [being spent on blizzard (level up, -1MC) and hail (gen V tm, -2MC), down to 0]

And from this hall

ME: 6CC [up to 11CC]
CYNDAQUIL: 6KOC (1 into EC, [up to 3/9], 5 into MC [being spent on substitute (gen V tm, -2MC) and sleep talk (gen IV tm, -3MC)]
Claiming from three failures of pain.

I get 12 UC from the Ahll failure, will spend that in a bit along with some of my other UC.

From my battle with Birkal, I get the following rewards:

Ullar: 2 CC
Ullar's Mons: 1 EC / 2 MC / 1 DC, 1 KOC to Rufflet

Stockpiling the CC. Also using my KOC on Nuggs the Rufflet as DC, and stockpiling MC for Nuggs the Rufflet and Talon the Anorith.

Darwin the Embirch, however, is a different story.

Blowing 11 UC on him to bring him to 8/9 EC and 5/5 DC, and unlocking his DW Ability.

Also evolving him to Flarelm, and using 9 UC on him as MC for a total of 11 MC.

Purchasing the Level-Up moves Petal Dance, Iron Defense, Flame Burst, Lava Plume and Zap Cannon.

Purchasing the Egg Moves Seed Bomb and Blaze Kick.

<Flarelm> [Darwin] (Male)
Type: Fire/Grass
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Rock Head (Type: Innate)
This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

Battle Armor (Type: Innate)
This Pokemon’s thick armor prevents it from taking critical hits.

Chlorophyll (Type: Innate) [DW, Locked]
During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

HP: 100
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 34 (-, -10% Evasion)
Size Class: 3
Weight Class: 4
Base Rank Total: 16

EC: 8/9
MC: 0
DC: 5/5

Bullet Seed
Sweet Scent
Leech Seed
Flame Wheel
Giga Drain
Fire Spin
Petal Dance
Iron Defense
Flame Burst
Lava Plume
Zap Cannon

Seed Bomb
Blaze Kick

Sunny Day
Rock Slide

And that's all, folks! I got 14 UC remaining, including those from my Pike.
Jeez the PCT is backed up ._.

I will take from Subwayj on the previous page, up to Charliemanbro on this page.

I will try to pick up the other half later (other approvers be more than happy to get that~)

Subwayj, AOPSuser, Akela, Cani Majoris (Flareon should have rank 4 spa though fix that), Pwnemon #1, Dfrog, Houndoomsday, Unitas, Waterwarrior, Matezoide, and Frosty ARE APPROVED.

Charliemanbro: NOT APPROVED.
If you are going to evolve Lotad into lombre, you have to post the new pokemon: all its stats, moves, abilities, etc. edit in your post your new Lombre, and then VM me so I can check it over.

Victory at last!

+5 CC
Scrafty: +3 MC
Cyclohm: +4 MC and 2 KOC
Tomohawk: +3 MC and 2 KOC
Necturna: +2 MC, 1 DC and 1 KOC
Gurdurr: +2 MC and 1 EC
Kitsunoh: +3 MC and 1 KOC

  • +5CC (total 16)
    • -2UC (8 remaining)

  • +3MC
    • Low Sweep (-2MC tm)
    • Chip Away (-1mc lvl up)
  • 0mc remaining

  • +6MC (2KOC)
    • Heal Bell (-3mc egg)
    • Draco Meteor (-2mc tutor)
  • 1mc remaining

  • +7MC (2KOC+2UC)
    • Baton Pass (-3mc egg)
    • Rapid Spin (-3mc egg)
    • Sleep Talk (-2mc tutor)
  • 0mc remaining

  • 4/5 DW ~ 5/5 DW Dream world ability: Telepathy is unlocked!
  • +3MC (KOC)
    • Leaf Blade (-3mc egg)
  • 0mc remaining

  • +2MC
    • Low Sweep (-2mc tm)
  • 0mc remaining

  • +4MC (KOC)
    • Shadow Claw (-1mc level up)
    • Psycho Shift (-3mc egg)
  • 0mc remaining
Another Reffing7 UC
Another Reffing4 UC
This gives me a total of 15 UC (that 11 + the 4 I have stockpiled). Wow, for me, that is a lot. I must spend it to keep up my low UC appearances.

Oh Eelektrik! Daddy has some presents for you! Purchasing:
Return (BW TM/HM)
Frustration (BW TM/HM)
Facade (BW TM/HM)
Rest (BW TM/HM)
Iron Tail (BW Tutor)
Knock Off (BW Tutor)
Snore (BW Tutor)
Thrash (Level Up)
This is a total of 15 UC/MC worth of moves (2 UC * 4 BW TM/HM + 2 UC * 3 BW Tutor + 1 UC * 1 Level Up).
alright, clearing the rest of the queue, from Complications to Akela

expect approvals up shortly

Complications, Someoneelse, Eternal Drifter, Inanimate Blob, SimonSays (<3333), Geodude6, Birkal, Pwnemon, Maxim, MrcRanger97, King Serperior, the Wanderer, Maserato, Incoleo, Imanalt, Lockdown, Dfrog, and Akela are APPROVED.

Ullar Warlord: NOT APPROVED.
That first link sends me to someoneelse's Battle Hall, not your pike. Fix that.

Charliemanbro is APPROVED NOW

I beat the Dragon Leader guise lol nope

Weavile gets 3MC, getting past tutor Fury Cutter

Froslass gets 3MC and 1KOC, so with 4MC i'm getting her Rain Dance and Avalanche

Mamoswine gets 3MC and 1KOC, so with 4MC i'm getting him Endeavor and Rock Smash


Badge of Valor

1X Glyph of Meteor Mash: Raises the accuracy of Meteor Mash by a flat +15%, its secondary effect chance by 20%, and causes the Attack boosts obtained by Meteor Mash to last at the end of each round.
3 Valor Counters
2 Currency Counters for each trainer
1 Evolution Counter, 2 Move Counters, and 1 Dream Counter for every participating Pokemon (or 3 Move Counters)
4 KO Counters to be divided among participating Pokemon or to be spent as CC

Simisear gets 3MC, and gets Covet

Magcargo gets 3MC, and gets Stone Edge, saving 1MC for later

4KOC goes to my CC, so 4+2 = 6cc, gonna spend it on another Amulet Coin.

-7cc for Throh

Throh [Chuckster] (M)
Nature: Adamant (+Atk, -SpA)

Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

(Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Mold Breaker (DW): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)


HP: 120
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 45
Size Class: 3
Weight Class: 4
Base Rank Total: 19

MC: 0
DC: 0/5

Attacks (18):
Focus Energy
Seismic Toss
Vital Throw
Storm Throw

Fire Punch
Ice Punch
Thunder Punch
Low Kick
Helping Hand

Double Team

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