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Data Prize Claiming Thread (Update 5-09-13)

Discussion in 'ASB' started by Deck Knight, Feb 16, 2011.

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  1. Glacier Knight

    Glacier Knight

    Joined:
    May 12, 2011
    Messages:
    2,445
    Birky-Poo is APPROVED and stuff.

    11.2
  2. ZhengTann

    ZhengTann Nargacuga
    is a Pre-Contributor

    Joined:
    Mar 7, 2012
    Messages:
    2,158
    Two vics and a Hall reffing nets me something extra to toss on my pile - 3 CC, 2 CC, and 14 UC to pile a 36 CC and 204 UC.

    Gajeel the Murkrow gets 1 EC, and 4 MC (Exp. Share + 1 KOC converted) to learn Tailwind (Level-up) and Psycho Shift (Egg).
    Cana the Grimer gets 2 EC, 2 DC to unlock DW Poison Touch, and 8 MC in total (1 KOC per match) to learn Acid Armour (Level-up), Shadow Ball (BW2 TM), Mean Look (Egg), and Protect (BW2 TM).
    Juvia the Snorunt gets 2 EC, 2 DC to unlock DW Moody, and 8 MC in total (1 KOC per match) to learn Toxic, Light Screen, Shadow Ball, and Substitute (all BW2 TMs).
    Pantherlily the Anorith gets 2 EC, 2 DC, and 8 MC in total (1 KOC per match) to learn X-Scissor (Level-up), Dig (BW2 TM), Sandstorm (BW2 TM), and Sand Attack (Egg).

    CC: 31+3+2 = 36
    UC: 190+14 = 204

    Gajeel the Murkrow (open)
    Murkrow – Gajeel (M)
    [​IMG]
    Gajeel is rather different, compared to the rest of the lot - probably his dark instincts gave him a bit of a "lone wolf" attitude. Efficient in his ways, smart in his pose, Gajeel would have a hard time fitting in - except that the girls are incredibly forgiving, and while the guys wouldn't hesitate bringing on a throwdown (save for Elfman, who repaid his indifference with barely a shrug), they never keep past grudges. Its what drove Gajeel to approach Zheng after many days of stalking them - eating, living, fighting with the affectionate way only siblings might have had. He is no slouch either - holding his own even against Erza is no small feat in the family.

    Nature: Mild (+1 SpA, -1 Def)

    Type:
    Dark type: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Flying type: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Ability 1: Insomnia
    Type: Innate
    This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

    Ability 2: Super Luck
    Type: Innate
    This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.

    Ability 3: Prankster (DW Unlocked)
    Type: Innate
    The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 1 (-)
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 91
    Size Class: 1
    Weight Class: 1

    EC: 4/6 Next Evolution at 6
    MC: 0
    DC: 5/5

    Attacks:
    Peck
    Astonish
    Pursuit
    Haze
    Wing Attack
    Night Shade
    Assurance
    Taunt
    Sucker Punch
    Torment
    Foul Play
    Tailwind

    Drill Peck
    Faint Attack
    Quick Attack
    Heat Wave
    Icy Wind
    Dark Pulse
    Psycho Shift

    Roost
    Psychic
    Protect
    Toxic
    Sky Attack
    Fly
    Cana the Grimer (open)
    Grimer - Cana (F)
    [​IMG]
    Cana is an alcoholic, probably one of the very few Pokemon throughout the world to actually enjoy imbibing such beverages. Her natural biological system is the prime cause for her incredible alcoholic tolerance, and also of her encounter with Zheng - she was drinking in the wine cellar under a small inn when the innkeeper caught her red-handed. Flustered, the innkeeper cannot do anything without Pokemons, and Zheng arrived to save half the cellar, while paying off the other half. Flirtatious and often half-drunk, she's quite an addition to the family - as well as quite the reason of Zheng's oft-empty purse.

    Nature:
    Quiet (+1 SpA, -15% Speed, -10% Evasion)

    Type:

    Poison type: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Ability 1: Stench
    Type: Innate
    Cana's sexy, boozy odor reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.

    Ability 2: Sticky Hold
    Type: Innate
    Cana cradles her items much like the way she cradles her alcohol barrel, in a strong grip that prevents item theft or swapping.

    Ability 3: Poison Touch (DW Unlocked)
    Type: Can be Disabled
    Cana can channel her body's alcoholic resistances into a form of offense. Whenever she hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. If disabled, all of her attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 21 (-10%)
    Size Class: 1
    Weight Class: 3

    EC: 5/6 Next Evolution at 6
    MC: 0
    DC: 5/5

    Attacks:
    Pound
    Poison Gas
    Harden
    Mud-Slap
    Disable
    Sludge
    Minimize
    Mud Bomb
    Sludge Bomb
    Acid Armour

    Imprison
    Shadow Punch
    Shadow Sneak
    Acid Spray
    Mean Look

    Toxic
    Thunderbolt
    Flamethrower
    Giga Drain
    Ice Punch
    Venoshock
    Rock Slide
    Shadow Ball
    Protect
    Juvia the Snorunt (open)
    Snorunt - Juvia (F)
    [​IMG]
    Juvia has a terrible crush on Gray. Period. This romance probably started when she spied Gray practicing the Ice Punches (since it worked quite well against Natsu) and she has been tagging along ever since. There's nothing Zheng could do to dissuade her, so he figured he might as well adopt Juvia too. Unfortunately, Gray is blind to the obvious - or rather, he does not find it in himself to reciprocate. Faced against such cool indifference, Juvia did not back down, making a promise to herself that she will, one day, let Gray see that she is already in his heart. Not that Gray isn't acting like a gentleman - so some of his actions towards Juvia was probably misleading, as well.

    Nature:
    Timid (+15% Speed, +8% Accuracy, -1 Atk)

    Type:

    Ice type: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Abilities:
    Ability 1: Inner Focus
    Type: Innate
    When an opponent attempts to flinch Juvia, she stands firm and continues its attack by reminding herself of her love towards Gray.

    Ability 2: Ice Body
    Type: Innate
    Juvia loves ice and hail, thriving in Icy conditions and able to absorb energy from Hailstones to recover two (2) HP/action in Hail.

    Ability 3: Moody (DW Unlocked)
    Type: Innate
    Juvia's unreciprocated love causes her feelings to always fluctuate, and its greatly influencing her capabilities from one round to the next. In addition to her general nature, Juvia displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths.

    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 58 (+8%)
    Size Class: 1
    Weight Class: 2

    EC: 5/6 Next Evolution at 6
    MC: 0
    DC: 5/5

    Attacks:
    Powder Snow
    Leer
    Double Team
    Bite
    Icy Wind
    Headbutt
    Protect
    Ice Beam
    Blizzard

    Bide
    Block
    Spikes
    Disable
    Endure

    Frost Breath
    Hail
    Rain Dance
    Safeguard
    Toxic
    Light Screen
    Shadow Ball
    Substitute
    Pantherlily the Anorith (open)
    Anorith - Pantherlily (M)
    [​IMG]
    Gajeel was the one who found Pantherlily's Claw Fossil discarded at the entrance of a mine. Seeing the Murkrow's penchant for it, Zheng decided to go to the nearest archaeological lab and revive it. Pantherlily and Gajeel have been quite attached to each other ever since. They share the same camaraderie towards each other as Natsu and Gray, but at least they didn't have the head-splitting rivalry that the other pair always do. Often after a training session, Gajeel would take Pantherlily up for flight trips, while the latter demonstrates the pleasure of submersion in water. The rest of the family often help Pantherlily too, since he's still much less comfortable on terrestrial environment - Wendy loved piggybacking him and Charla together, while the latter doesn't mind that much.

    Nature:
    Brave (+1 Atk, -15% Speed, -10% Evasion)

    Type:

    Bug type: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
    Rock type: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    Abilities:
    Ability 1: Battle Armour
    Type: Innate
    Pantherlily’s thick armor prevents him from taking critical hits.

    Ability 2: Swift Swim (DW)
    Type: Innate
    Pantherlily can move deceptively fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

    Stats:
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 65 (-10%)
    Size Class: 1
    Weight Class: 2

    EC: 4/6 Next Evolution at 6
    MC: 0
    DC: 4/5

    Attacks:
    Scratch
    Harden
    Mud Sport
    Water Gun
    Metal Claw
    Protect
    AncientPower
    Fury Cutter
    Rock Blast
    X-Scissor

    Rapid Spin
    Cross Poison
    Water Pulse
    Sand-Attack

    Smack Down
    Aerial Ace
    Brick Break
    Rock Slide
    Dig
    Sandstorm
  3. Complications

    Complications

    Joined:
    Aug 20, 2011
    Messages:
    2,404
    More stuff... And thaaaaaaaaaaaangssssss...
    14 CC—>15 CC
    Magneton gets 2 EC (Lucky Egg), 2 MC, and a DC. I would like to buy the move ElectroWeb (BW Tutor, 2 MC).

    Durant gets 4 MC (Exp. Share) and 2 KOC, which I will use as MC, bringing his total to 6. I would like to buy the moves Bug Bite, Crunch, Guillotine (BW Level-Up, 1 MC), and Baton Pass (Egg Move, 3MC), leaving me with 0 MC.
  4. EspyOwner

    EspyOwner

    Joined:
    Sep 11, 2010
    Messages:
    1,938
  5. Incoleo

    Incoleo

    Joined:
    Jul 14, 2012
    Messages:
    206
    Claiming from this battle

    ME: 2CC [up to 13]

    CYNDAQUIL
    MC: 0->2->0
    DC: 3->4
    EC: 3->4
    Buying hidden power (ice, 7) with two MC (gen V tm)

    SWINUB
    MC: 0->2->1
    DC: 3->4
    EC: 2->3->4 (KOC)
    Buying flail with one MC (level up)

    EXEGGCUTE
    MC: 0->2->4 (KOC)->1
    DC: 1->2
    EC: 1->2
    Buying Bide with three MC (gen 1 tm)


    ALSO, buying I'm a Knight the omanyte for 2CC
    I'm a Knight the omanyte (open)

    [​IMG]
    Omanyte [I'm a Knight] (male)
    Nature: Modest (+SpA, -Atk)
    Type: Water/Rock
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Rock Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 4
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 35
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 15

    Abilities:
    Swift Swim: (innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
    Shell Armor: (innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
    Weak Armor (locked): (can be enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

    EC: 0/6
    MC: 0
    DC: 0/5
    KOC: 0

    Moves:

    Level-Up
    Constrict
    Water Gun
    Withdraw
    Bite
    Rollout
    Leer
    Mud Shot

    Egg
    Bide
    Muddy Water
    Spikes
    Whirlpool
    Toxic Spikes

    TM/Tutor
    Ice Beam
    Dive
    Substitute
    Scald
    Double Team
  6. Birkal

    Birkal We have the technology.
    is a member of the Site Staffis an Artistis a Super Moderatoris a Community Contributoris a CAP Contributoris a Smogon Media Contributoris a Battle Server Admin Alumnus
    CAP Head Mod

    Joined:
    Oct 12, 2010
    Messages:
    3,799
    One! Two!

    Birkal: +2 CC (8 total)

    Scraggy: +1 EC (2/6)
    +1 DC (2/5)
    +4 MC (0 Total)
    Fire Punch (Gen V Tutor)
    Zen Headbutt (Gen V Tutor)​

    Timburr: +1 EC (4/9)
    +1 DC (3/5)
    +4 MC (0 Total)
    Toxic (Gen V TM)
    Smack Down (Gen V TM)​

    Timburr is evolving!

    Gurdurr (open)
    [​IMG]
    Gurdurr (F)

    Nature: Adamant

    Type:
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters

    Stats:
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 40
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 16

    Abilities:
    Guts (Innate): This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

    Sheer Force (Can be Enabled): This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Iron Fist (Trait): The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, DynamicPunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, ThunderPunch)

    EC: 4/9
    MC: 0
    DW: 3/5

    Moves:
    Pound
    Leer
    Focus Energy
    Bide
    Low Kick
    Rock Throw
    Wake Up Slap
    Chip Away
    Superpower
    Stone Edge

    Detect
    Counter
    Endure
    Reversal
    Mach Punch
    Drain Punch

    Ice Punch
    ThunderPunch
    Fire Punch

    Taunt
    Brick Break
    Payback
    Substitute
    Facade
    Rock Slide
    Low Sweep
  7. Flamestrike

    Flamestrike

    Joined:
    Aug 19, 2009
    Messages:
    849
    Going to claim 4 UC total from here and here. This brings my total up to... Well, 4.
  8. Elevator Music

    Elevator Music
    is a Forum Moderatoris a Site Staff Alumnusis a CAP Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnus
    Moderator

    Joined:
    Jan 25, 2008
    Messages:
    7,745
    ZhengTann: Approved
    Complications: Approved
    EspyOwner: Approved
    Incoleo: Omanyte can only start with 5 Gen 5 TMs, not tutor moves or past gen TMs. You'll have to change Earth Power and Stealth Rock. Change that and you're approved. EDIT: OK, you're good!
    Birkal: Approved
    Flamestrike: Approved
  9. Its_A_Random

    Its_A_Random The imitated
    is a Forum Moderatoris a Community Contributor
    Moderator

    Joined:
    Mar 19, 2010
    Messages:
    2,340
    Nah, fuck it.

    2 CC on a Phanpy.
    Wheelie (F) (open)
    [​IMG]
    Phanpy [Wheelie] (F)
    NATURE: Jolly (+5% Accuracy)

    TYPE
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    ABILITIES
    Pickup: (Innate) This Pokémon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokémon will immediately pick up that item without using an action. It can also grab dropped or naturally occurring hold items in arenas.
    Sand Veil (DW): (Innate) This Pokémon is used to reacting in desert conditions & gets a 20% evasion boost during Sandstorms. Pokémon with this ability are immune to Sandstorm damage.

    STATS
    HP: 100
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 46 (+)
    Size Class: 1
    Weight Class: 3
    Base Rank Total: 13

    EC: 0/6
    MC: 0
    DC: 0/5

    ATTACKS (19/62)
    Defence Curl
    Flail
    Growl
    Natural Gift
    Odour Sleuth
    Rollout
    Slam
    Tackle
    Take Down

    Counter
    Focus Energy
    Head Smash
    Heavy Slam
    Ice Shard

    Earthquake
    Protect
    Rock Slide
    Sandstorm
    Substitute


    93-2=91 CC left. 63 mons & counting... 9.9

    SELF APPROVED
  10. Unoriginal Name

    Unoriginal Name

    Joined:
    Jan 25, 2013
    Messages:
    632
  11. UllarWarlord

    UllarWarlord

    Joined:
    Nov 8, 2011
    Messages:
    2,725
    I did fix it Emma -.-

    Let's try one more fucking time

    Claiming from three failures of pain.

    I get 12 UC from the Hall failure, will spend that in a bit along with some of my other UC.

    I also get 4 UC from that old Pike.

    From my battle with Birkal, I get the following rewards:

    Ullar: 2 CC
    Ullar's Mons: 1 EC / 2 MC / 1 DC, 1 KOC to Rufflet

    Stockpiling the CC. Also using my KOC on Nuggs the Rufflet as DC, and stockpiling MC for Nuggs the Rufflet and Talon the Anorith.

    Darwin the Embirch, however, is a different story.

    Blowing 11 UC on him to bring him to 8/9 EC and 5/5 DC, and unlocking his DW Ability.

    Also evolving him to Flarelm, and using 9 UC on him as MC for a total of 11 MC.

    Purchasing the Level-Up moves Petal Dance, Iron Defense, Flame Burst, Lava Plume and Zap Cannon.

    Purchasing the Egg Moves Seed Bomb and Blaze Kick.

    Darwin the Flarelm (open)
    [​IMG]
    <Flarelm> [Darwin] (Male)
    Nature: Brave (+Atk, -Spe)
    Type: Fire/Grass

    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Rock Head (Type: Innate)
    This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

    Battle Armor (Type: Innate)
    This Pokemon’s thick armor prevents it from taking critical hits.

    Chlorophyll (Type: Innate) [DW, Locked]
    During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Stats:
    HP: 100
    Atk: Rank 3 (+)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 34 (-, -10% Evasion)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 16

    EC: 8/9
    MC: 0
    DC: 5/5

    Attacks:
    Bullet Seed
    Sweet Scent
    Absorb
    Growth
    Ember
    Leech Seed
    Flame Wheel
    Giga Drain
    Fire Spin
    Petal Dance
    Iron Defense
    Flame Burst
    Lava Plume
    Zap Cannon

    Aromatherapy
    Counter
    GrassWhistle
    Seed Bomb
    Blaze Kick

    Sunny Day
    Protect
    Rock Slide

    And that's all, folks! I got 14 UC remaining.

    Oh, and to clarify, Zt took over that reffing of SE's Hall. But I started it.

    If it still isn't good, at least fucking tell me what's wrong
  12. LupusAter

    LupusAter

    Joined:
    Apr 19, 2009
    Messages:
    1,084
    From this battle:

    I get 3 CC, go to 12.
    Hraesvelgr the Braviary gets 1 DC (3/5) and 3 MC, buys Protect as a BW TM and Whirlwind as a Level up move
    Tyr the Scrafty gets 3 MC and a KOC spent as a MC, buys Counter as an Egg Move and Scary Face as a Level Up move
    Thrym the Tyranitar gets 3 MC and a KOC spent as a MC, buys Payback and Brick Break as BW TMs
    Fenris the Houndoom gets 3 MC, buys Endure as a past TM.
  13. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    513
    8 UC

    23 UC



    75 UC are used so my Primeape can learn....


    Thrash (Level Up), Brick Break, Iron Tail, Role Play and Uproar (5th gen Tutor/TMs), Mega Punch, Mega Kick, Take Down, Double-Edge, Pay Day, Submission, Swift, Headbutt, Curse, Psych Up, Snore, Defense Curl, Detect, Secret Power, Beat Up, Meditate, Smelling Salt, Captivate, Vaccum Wave, Rock Climb, Natural Gift and Mud-Slap (All Breeding/Past Gen)

    You know what this means?

    Maxed Primeape!

    108 moves = 7 CC, according to IRC.
  14. Birkal

    Birkal We have the technology.
    is a member of the Site Staffis an Artistis a Super Moderatoris a Community Contributoris a CAP Contributoris a Smogon Media Contributoris a Battle Server Admin Alumnus
    CAP Head Mod

    Joined:
    Oct 12, 2010
    Messages:
    3,799
    Gonna bring home a new friend for 2 CC.

    Riolu (open)

    [​IMG]

    Riolu (M)

    Nature: Naive (-SpD / +Spe / +11% Accuracy)

    Type:
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilites:
    Steadfast (Innate): If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

    Inner Focus (Innate): When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

    Prankster (DW) (Locked) (Innate): The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 1 (-)
    Spe: 69 (+)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13

    EC: 0/6
    MC: 0
    DC: 0/5

    Foresight
    Quick Attack
    Endure
    Counter
    Force Palm
    Feint
    Reversal
    Copycat
    Screech

    Cross Chop
    Crunch
    Hi Jump Kick
    Blaze Kick
    Sky Uppercut

    Substitute
    Rock Slide
    Protect
    Dig
    Payback
  15. akela

    akela

    Joined:
    Mar 22, 2012
    Messages:
    4,312
    Hall14 CC
    Stockpiling

    Larvitar receives 14 KOC. Spends it all as MC to purchase Snore (BW Tutor), Rest (BW TM/HM), Dark Pulse (Level Up), Payback (Level Up), Protect (BW TM/HM), Taunt (BW TM/HM), Torment (BW TM/HM), Toxic (BW TM/HM).
  16. Canis Majoris

    Canis Majoris

    Joined:
    Jan 27, 2013
    Messages:
    1,508
    +4 UC

    Also +4 UC

    With 2 of the 4 CC I already had I am buying a Starly.
    Squall the Starly (open)

    [​IMG]
    Starly [Squall] (Male)
    Nature: Jolly (+15% Speed, +16% Acc, -1 SpA)
    Type: Normal/Flying
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent's evasion and the Pokemon's own accuracy.
    Keen Eye: (DW) (Innate) (Locked) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent's evasion and the Pokemon's own accuracy.


    Stats:

    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 69 (+16% Acc)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 12


    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks:
    Tackle
    Growl
    Quick Attack
    Wing Attack
    Double Team
    Endeavor
    Whirlwind
    Aerial Ace
    Double-Edge (Egg)
    Roost (Egg)
    Steel Wing (Egg)
    Pursuit (Egg)
    Fury Attack (Egg)
    Fly (TM)
    Rest (TM)
    Frustration (TM)
    Substitute (TM)
    Return (TM)


    Also spending 1 CC to get a Sand Cloak Burmy:
    Caroline the Burmy (open)
    [​IMG]
    Caroline [Burmy] (Female)

    Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)

    Type: Bug
    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).


    Abilities:
    Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    Overcoat: (Innate) (DW) (Locked) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

    Stats:

    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 31 (-10% Evasion)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 12

    EC: 0/4
    MC: 0
    DC: 0/5

    Attacks:
    Protect
    Tackle
    Bug Bite
    Hidden Power Grass 7
    Electroweb (Tutor)
    Snore (Tutor)
    String Shot (Tutor)


    I now have 1 CC and 17 UC.
  17. Elevator Music

    Elevator Music
    is a Forum Moderatoris a Site Staff Alumnusis a CAP Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnus
    Moderator

    Joined:
    Jan 25, 2008
    Messages:
    7,745
    Unoriginal Name: Approved
    UllarWarlord: Whoops, I get it now. You and I have a different number of posts per page set up, so the link kept sending me to the end of someoneelse's next hall challenge (the one after the one you reffed). I see where the UC is coming from now though, approved. Sorry!!
    LupusAster: Approved
    Matezoide: Approved
    Birkal: Approved
    akela: Approved
    Canis Majoris: Approved
  18. Glacier Knight

    Glacier Knight

    Joined:
    May 12, 2011
    Messages:
    2,445
    Ugh.

    3CC to me

    Piloswine gets 1EC/2MC/1DC
    she now has 5/5 DC, unlocking her Thick Fat DW Ability

    using the 2MC to get her tutor move SuperPower

    Skuntank gets 4MC (3+1KOC), and that gets him lvl up moves Acid Spray and Night Slash, plus the BWTM Poison Jab

    Self-Approved
  19. pimpgangster

    pimpgangster

    Joined:
    Feb 26, 2011
    Messages:
    662
    Claiming from This

    Voodoom
    MC: 0 ---> 4 ---> 0
    Spent on WorkUp and Protect both BW TM

    Krillowatt
    MC: 0 ---> 3 (KOC) ---> 1
    Spent on Earth Power (BW tutor)
    DC: 3 ---> 4


    And also This

    Taillow
    EC: 2 ---> 3
    MC: 2 ---> 6 (2KOC) ---> 1
    Spent on Endeavor, Air Slash, Agility (BW lvl up), Protect BW TM
    DC: 2 ---> 3

    Zubat
    EC: 0 ---> 1
    MC: 0 ---> 2 ---> 0
    Spent on Shadow Ball BW TM
    DC: 0 ---> 1

    Cupra
    EC: 0 ---> 1
    MC: 0 ---> 3 (KOC) ---> 0
    Spent on Will-o-wisp (BW lvl up), Helping Hand (BW Tutor)
    DC: 0 ---> 1


    CC: 1 ----> 4
  20. Flamestrike

    Flamestrike

    Joined:
    Aug 19, 2009
    Messages:
    849
    Claiming from my first (completed) match back! :D

    I get 1 CC.

    Shurikenstrike the Starmie gets 3 MC and 1 DC, unlocking her Dream World ability Analytic! Her MC will go towards Surf (BW TM, also how the fuck did I not already have this -_-) and Power Gem (level-up). She also gets Minimize from pre-level 25 because it was brought down to level 25 in B2/W2 apparently.

    Joystrike the Blissey gets 4 MC and 2 KOC, both of which go into MC. She gets Hyper Voice (Gen 5 Tutor), SolarBeam (BW TM), and Flamethrower (BW TM).
  21. Birkal

    Birkal We have the technology.
    is a member of the Site Staffis an Artistis a Super Moderatoris a Community Contributoris a CAP Contributoris a Smogon Media Contributoris a Battle Server Admin Alumnus
    CAP Head Mod

    Joined:
    Oct 12, 2010
    Messages:
    3,799
  22. Its_A_Random

    Its_A_Random The imitated
    is a Forum Moderatoris a Community Contributor
    Moderator

    Joined:
    Mar 19, 2010
    Messages:
    2,340
    pimpgangster: EDIT: You should still have 1 MC Left on Krilowatt, but otherwise, APPROVED on review.
    Flamestrike: APPROVED.
    Birkal: APPROVED.
    EspyOwner (Below): APPROVED.

    4 Claims checked puts me at 8/10 C.C.
    ---
    Claiming from here.

    1 CC to me, & more stuff for my Pokémon.
    ---
    [​IMG]
    Prinplup [Napoleon] (M)
    EC: 9/9 (+1 EC)
    MC: 3 (+(2+1) MC) > 0
    DC: 5/5 (+1 DC)
    -Evolves into Empoleon.
    -Learns Swords Dance & Swagger upon evolution.
    -Unlocks DW Ability: Defiant.
    -Learns Aqua Jet (Gen V Level-Up), & Earthquake (Gen V TM).
    Napoleon (M) (open)
    [​IMG]
    Empoleon [Napoleon] (M)
    NATURE: Quiet (-10% Evasion)

    TYPE
    Water: Water STAB; Can breathe & have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid & Acid Spray, can be magnetised. Superior senses in high-metal environments like construction sites or factories.

    ABILITIES
    Torrent: (Innate) When this Pokémon's HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
    Defiant (DW): (Innate) The Pokémon has a deep sense of honour, & whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.

    STATS
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 4
    Spe: 52 (-)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    EC: 9/9
    MC: 0
    DC: 5/5

    ATTACKS (28/89)
    PHYSICAL
    Aqua Jet
    Bide
    Brick Break
    Dive
    Double-Hit
    Drill Peck
    Earthquake
    Fury Attack
    Metal Claw
    Peck
    Pound
    Tackle

    SPECIAL
    Brine
    Bubble
    Bubblebeam
    Grass Knot
    Hydro Pump
    Ice Beam
    Mud-Slap
    Whirlpool

    OTHER
    Agility
    Growl
    Mist
    Protect
    Substitute
    Swagger
    Swords Dance
    Water Sport

    ---
    [​IMG]
    Klang [Geargia] (-)
    EC: 9/9 (+1 EC)
    MC: 5 (+(2+1) MC, +2 KOC) > 0
    DC: 5/5
    -Evolves into Klinklang.
    -Learns Screech (Gen V Level-Up), Toxic, & Wild Charge (Both Gen V TM).
    Geargia (-) (open)
    [​IMG]
    Klinklang [Geargia] (-)
    NATURE: Hasty (+12% Accuracy)

    TYPE
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid & Acid Spray, can be magnetised. Superior senses in high-metal environments like construction sites or factories.

    ABILITIES
    Plus: (Innate) This Pokémon possesses a positive electrical charge. When a partner Pokémon with Plus or Minus is on the field or if this Pokémon has Minus, this Pokémon's special attacks have their Base Attack Power increased by two (2). If this Pokémon has both Plus & Minus, the boosts stack to a maximum Base Attack Power increase of four (4).
    Minus: (Innate) This Pokémon possesses a negative electrical charge. When a partner Pokémon with Plus or Minus is on the field or if this Pokémon has Plus, this Pokémon's special attacks have their Base Attack Power increased by two (2). If this Pokémon has both Plus & Minus, the boosts stack to a maximum Base Attack Power increase of four (4).
    Clear Body (DW): (Innate) This Pokémon's body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)

    STATS
    HP: 90
    Atk: Rank 4
    Def: Rank 3 (-)
    SpA: Rank 3
    SpD: Rank 3
    Spe: 104 (+)
    Size Class: 1
    Weight Class: 4
    Base Rank Total: 19

    EC: 9/9
    MC: 0
    DC: 5/5

    ATTACKS (24/46)
    PHYSICAL
    Bind
    Gear Grind
    Rock Smash
    Vicegrip
    Wild Charge

    SPECIAL
    Discharge
    Flash Cannon
    Hidden Power (Ground 7)
    Hyper Beam
    Signal Beam
    Thunderbolt
    Thundershock
    Volt Switch
    Zap Cannon

    OTHER
    Autotomise
    Charge
    Lock-On
    Magic Coat
    Protect
    Screech
    Shift Gear
    Sleep Talk
    Substitute
    Toxic

    ---
    That is all.

    SELF APPROVED.
  23. EspyOwner

    EspyOwner

    Joined:
    Sep 11, 2010
    Messages:
    1,938
  24. Flamestrike

    Flamestrike

    Joined:
    Aug 19, 2009
    Messages:
    849
    I get 2 UC from here, bringing the total up to 6.
  25. EspyOwner

    EspyOwner

    Joined:
    Sep 11, 2010
    Messages:
    1,938
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