Twovics and a Hall reffing nets me something extra to toss on my pile - 3 CC, 2 CC, and 14 UC to pile a 36 CC and 204 UC.
Gajeel the Murkrow gets 1 EC, and 4 MC (Exp. Share + 1 KOC converted) to learn Tailwind (Level-up) and Psycho Shift (Egg).
Cana the Grimer gets 2 EC, 2 DC to unlock DW Poison Touch, and 8 MC in total (1 KOC per match) to learn Acid Armour (Level-up), Shadow Ball (BW2 TM), Mean Look (Egg), and Protect (BW2 TM).
Juvia the Snorunt gets 2 EC, 2 DC to unlock DW Moody, and 8 MC in total (1 KOC per match) to learn Toxic, Light Screen, Shadow Ball, and Substitute (all BW2 TMs).
Pantherlily the Anorith gets 2 EC, 2 DC, and 8 MC in total (1 KOC per match) to learn X-Scissor (Level-up), Dig (BW2 TM), Sandstorm (BW2 TM), and Sand Attack (Egg).
CC: 31+3+2 = 36 UC: 190+14 = 204
Murkrow – Gajeel (M)
Gajeel is rather different, compared to the rest of the lot - probably his dark instincts gave him a bit of a "lone wolf" attitude. Efficient in his ways, smart in his pose, Gajeel would have a hard time fitting in - except that the girls are incredibly forgiving, and while the guys wouldn't hesitate bringing on a throwdown (save for Elfman, who repaid his indifference with barely a shrug), they never keep past grudges. Its what drove Gajeel to approach Zheng after many days of stalking them - eating, living, fighting with the affectionate way only siblings might have had. He is no slouch either - holding his own even against Erza is no small feat in the family.
Nature: Mild (+1 SpA, -1 Def)
Type: Dark type: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Flying type: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Ability 1: Insomnia
This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Ability 2: Super Luck
This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.
Ability 3: Prankster (DW Unlocked)
The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Cana is an alcoholic, probably one of the very few Pokemon throughout the world to actually enjoy imbibing such beverages. Her natural biological system is the prime cause for her incredible alcoholic tolerance, and also of her encounter with Zheng - she was drinking in the wine cellar under a small inn when the innkeeper caught her red-handed. Flustered, the innkeeper cannot do anything without Pokemons, and Zheng arrived to save half the cellar, while paying off the other half. Flirtatious and often half-drunk, she's quite an addition to the family - as well as quite the reason of Zheng's oft-empty purse.
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Poison type: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Abilities: Ability 1: Stench
Cana's sexy, boozy odor reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.
Ability 2: Sticky Hold
Cana cradles her items much like the way she cradles her alcohol barrel, in a strong grip that prevents item theft or swapping.
Ability 3: Poison Touch (DW Unlocked)
Type: Can be Disabled
Cana can channel her body's alcoholic resistances into a form of offense. Whenever she hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. If disabled, all of her attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Juvia has a terrible crush on Gray. Period. This romance probably started when she spied Gray practicing the Ice Punches (since it worked quite well against Natsu) and she has been tagging along ever since. There's nothing Zheng could do to dissuade her, so he figured he might as well adopt Juvia too. Unfortunately, Gray is blind to the obvious - or rather, he does not find it in himself to reciprocate. Faced against such cool indifference, Juvia did not back down, making a promise to herself that she will, one day, let Gray see that she is already in his heart. Not that Gray isn't acting like a gentleman - so some of his actions towards Juvia was probably misleading, as well.
Nature: Timid (+15% Speed, +8% Accuracy, -1 Atk)
Type: Ice type: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Abilities: Ability 1: Inner Focus
When an opponent attempts to flinch Juvia, she stands firm and continues its attack by reminding herself of her love towards Gray.
Ability 2: Ice Body
Juvia loves ice and hail, thriving in Icy conditions and able to absorb energy from Hailstones to recover two (2) HP/action in Hail.
Ability 3: Moody (DW Unlocked)
Juvia's unreciprocated love causes her feelings to always fluctuate, and its greatly influencing her capabilities from one round to the next. In addition to her general nature, Juvia displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths.
Gajeel was the one who found Pantherlily's Claw Fossil discarded at the entrance of a mine. Seeing the Murkrow's penchant for it, Zheng decided to go to the nearest archaeological lab and revive it. Pantherlily and Gajeel have been quite attached to each other ever since. They share the same camaraderie towards each other as Natsu and Gray, but at least they didn't have the head-splitting rivalry that the other pair always do. Often after a training session, Gajeel would take Pantherlily up for flight trips, while the latter demonstrates the pleasure of submersion in water. The rest of the family often help Pantherlily too, since he's still much less comfortable on terrestrial environment - Wendy loved piggybacking him and Charla together, while the latter doesn't mind that much.
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type: Bug type: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5). Rock type: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Abilities: Ability 1: Battle Armour
Pantherlily’s thick armor prevents him from taking critical hits.
Ability 2: Swift Swim (DW)
Pantherlily can move deceptively fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Durant gets 4 MC (Exp. Share) and 2 KOC, which I will use as MC, bringing his total to 6. I would like to buy the moves Bug Bite, Crunch, Guillotine (BW Level-Up, 1 MC), and Baton Pass (Egg Move, 3MC), leaving me with 0 MC.
Buying hidden power (ice, 7) with two MC (gen V tm)
EC: 2->3->4 (KOC)
Buying flail with one MC (level up)
MC: 0->2->4 (KOC)->1
Buying Bide with three MC (gen 1 tm)
ALSO, buying I'm a Knight the omanyte for 2CC
Omanyte [I'm a Knight] (male) Nature: Modest (+SpA, -Atk) Type: Water/Rock Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Rock Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Abilities: Swift Swim: (innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain. Shell Armor: (innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits. Weak Armor (locked): (can be enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
EC: 0/6 MC: 0 DC: 0/5 KOC: 0
Guts (Innate): This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sheer Force (Can be Enabled): This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Iron Fist (Trait): The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, DynamicPunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, ThunderPunch)
Wake Up Slap
Incoleo: Omanyte can only start with 5 Gen 5 TMs, not tutor moves or past gen TMs. You'll have to change Earth Power and Stealth Rock. Change that and you're approved. EDIT: OK, you're good!
TYPE Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
ABILITIES Pickup: (Innate) This Pokémon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokémon will immediately pick up that item without using an action. It can also grab dropped or naturally occurring hold items in arenas. Sand Veil (DW): (Innate) This Pokémon is used to reacting in desert conditions & gets a 20% evasion boost during Sandstorms. Pokémon with this ability are immune to Sandstorm damage.
I get 12 UC from the Hall failure, will spend that in a bit along with some of my other UC.
I also get 4 UC from that old Pike.
From my battle with Birkal, I get the following rewards:
Ullar: 2 CC
Ullar's Mons: 1 EC / 2 MC / 1 DC, 1 KOC to Rufflet
Stockpiling the CC. Also using my KOC on Nuggs the Rufflet as DC, and stockpiling MC for Nuggs the Rufflet and Talon the Anorith.
Darwin the Embirch, however, is a different story.
Blowing 11 UC on him to bring him to 8/9 EC and 5/5 DC, and unlocking his DW Ability.
Also evolving him to Flarelm, and using 9 UC on him as MC for a total of 11 MC.
Purchasing the Level-Up moves Petal Dance, Iron Defense, Flame Burst, Lava Plume and Zap Cannon.
Purchasing the Egg Moves Seed Bomb and Blaze Kick.
<Flarelm> [Darwin] (Male) Nature: Brave (+Atk, -Spe)
Type: Fire/Grass Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Rock Head (Type: Innate)
This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Battle Armor (Type: Innate)
This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (Type: Innate) [DW, Locked]
During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
I get 3 CC, go to 12.
Hraesvelgr the Braviary gets 1 DC (3/5) and 3 MC, buys Protect as a BW TM and Whirlwind as a Level up move
Tyr the Scrafty gets 3 MC and a KOC spent as a MC, buys Counter as an Egg Move and Scary Face as a Level Up move
Thrym the Tyranitar gets 3 MC and a KOC spent as a MC, buys Payback and Brick Break as BW TMs
Fenris the Houndoom gets 3 MC, buys Endure as a past TM.
Thrash (Level Up),Brick Break, Iron Tail, Role Play and Uproar (5th gen Tutor/TMs),Mega Punch, Mega Kick, Take Down, Double-Edge, Pay Day, Submission, Swift, Headbutt, Curse, Psych Up, Snore, Defense Curl, Detect, Secret Power, Beat Up, Meditate, Smelling Salt, Captivate, Vaccum Wave, Rock Climb, Natural Gift and Mud-Slap (All Breeding/Past Gen)
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Steadfast (Innate): If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Inner Focus (Innate): When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Prankster (DW) (Locked) (Innate): The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
With 2 of the 4 CC I already had I am buying a Starly.
Starly [Squall] (Male) Nature: Jolly (+15% Speed, +16% Acc, -1 SpA) Type: Normal/Flying Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities: Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent's evasion and the Pokemon's own accuracy. Keen Eye: (DW) (Innate) (Locked) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent's evasion and the Pokemon's own accuracy.
Type: Bug Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Abilities: Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round. Overcoat: (Innate) (DW) (Locked) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
Unoriginal Name: Approved
UllarWarlord: Whoops, I get it now. You and I have a different number of posts per page set up, so the link kept sending me to the end of someoneelse's next hall challenge (the one after the one you reffed). I see where the UC is coming from now though, approved. Sorry!!
Canis Majoris: Approved
Shurikenstrike the Starmie gets 3 MC and 1 DC, unlocking her Dream World ability Analytic! Her MC will go towards Surf (BW TM, also how the fuck did I not already have this -_-) and Power Gem (level-up). She also gets Minimize from pre-level 25 because it was brought down to level 25 in B2/W2 apparently.
Joystrike the Blissey gets 4 MC and 2 KOC, both of which go into MC. She gets Hyper Voice (Gen 5 Tutor), SolarBeam (BW TM), and Flamethrower (BW TM).
TYPE Water: Water STAB; Can breathe & have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid & Acid Spray, can be magnetised. Superior senses in high-metal environments like construction sites or factories.
ABILITIES Torrent: (Innate) When this Pokémon's HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14) Defiant (DW): (Innate) The Pokémon has a deep sense of honour, & whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.
TYPE Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid & Acid Spray, can be magnetised. Superior senses in high-metal environments like construction sites or factories.
ABILITIES Plus: (Innate) This Pokémon possesses a positive electrical charge. When a partner Pokémon with Plus or Minus is on the field or if this Pokémon has Minus, this Pokémon's special attacks have their Base Attack Power increased by two (2). If this Pokémon has both Plus & Minus, the boosts stack to a maximum Base Attack Power increase of four (4). Minus: (Innate) This Pokémon possesses a negative electrical charge. When a partner Pokémon with Plus or Minus is on the field or if this Pokémon has Plus, this Pokémon's special attacks have their Base Attack Power increased by two (2). If this Pokémon has both Plus & Minus, the boosts stack to a maximum Base Attack Power increase of four (4). Clear Body (DW): (Innate) This Pokémon's body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)