1. GET SMOGON SHIRTS HERE! First time ever. Limited time only & next time the design will be different, so get it while you can!
  2. New to the forums? Check out our Mentorship Program!
    Our mentors will answer your questions and help you become a part of the community!
  3. Welcome to Smogon Forums! Please take a minute to read the rules.

Data Prize Claiming Thread (Update 5-09-13)

Discussion in 'ASB' started by Deck Knight, Feb 16, 2011.

Thread Status:
Not open for further replies.
  1. Maxim

    Maxim

    Joined:
    Jul 15, 2009
    Messages:
    3,521
    Spending 6 CC to purchase some Enigma Berries.

    Currency Counters: 14-6=8
  2. akela

    akela

    Joined:
    Mar 22, 2012
    Messages:
    4,312
    I have 18 CC in total. Time to do something really stupid.
    Spending 2 CC (2 CC so far) to purchase:
    Jason the Axew (open)

    Axew [Jason] [M]
    [​IMG]
    Jolly Nature (+15% Speed, +15% Accuracy, -1 SpA)
    Type: Dragon
    Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
    Egg Group: Monster/Dragon
    Abilities:
    Rivalry (Innate): This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.
    Mold Breaker (Innate): Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
    Unnerve (Innate) (Locked): The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 66 (+) [+15 ACC]
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks:
    Level Up
    Scratch
    Leer
    Assurance
    Dragon Rage
    Dual Chop
    Scary Face
    Slash
    False Swipe
    Egg
    Counter
    Endure
    Night Slash
    Razor Wind
    Reversal
    TM/HM
    Aerial Ace
    Dig
    Poison Jab
    Rock Tomb
    Round


    Another 2 CC (4 CC so far) to purchase:
    Alpha 5 the Klink (open)

    Klink [Alpha 5] [-]
    [​IMG]
    Quiet Nature (+1 SpA, -15% Speed, -10% Evasion)
    Type: Steel
    Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Egg Group: Mineral
    Abilities:
    Plus (Innate): This Pokemon possesses a positive electrical charge. When a partner Pokemon with Plus or Minus is on the field or if this Pokemon has Minus, this Pokemon’s special attacks have their Base Attack Power increased by two (2). If this Pokemon has both Plus and Minus, the boosts stack to a maximum Base Attack Power increase of four (4).
    Minus (Innate): This Pokemon possesses a negative electrical charge. When a partner Pokemon with Plus or Minus is on the field or if this Pokemon has Plus, this Pokemon’s special attacks have their Base Attack Power increased by two (2). If this Pokemon has both Plus and Minus, the boosts stack to a maximum Base Attack Power increase of four (4).
    Clear Body (Innate) (Locked): This Pokemon’s body structure makes it immune to stat-lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 26 (-)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks:
    Level Up
    ViceGrip
    Charge
    ThunderShock
    Gear Grind
    Bind
    Tutor
    Gravity
    Magnet Rise
    Recycle
    Sleep Talk
    Snore
    TM/HM
    Toxic
    Substitute
    Rest
    Sandstorm
    Flash Cannon


    Another 2 CC (6 CC so far) to purchase:
    Lord Zedd the Pawniard (open)

    Pawniard [Lord Zedd] [M]
    [​IMG]
    Impish Nature (+1 Def, -1 SpA)
    Type: Dark/Steel
    Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Egg Group: Human-Like
    Abilities:
    Defiant (Innate): The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.
    Inner Focus (Innate): When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Pressure (Innate) (Locked): This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 4 (+)
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 60
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Level Up
    Scratch
    Leer
    Fury Cutter
    Torment
    Faint Attack
    Scary Face
    Metal Claw
    Egg
    Psycho Cut
    Pursuit
    Revenge
    Stealth Rock
    Sucker Punch
    TM/HM
    Aerial Ace
    Dig
    Grass Knot
    Low Sweep
    Protect


    Another 2 CC (8 CC so far) to purchase:
    Ivan Ooze the Grimer (open)

    Grimer [Ivan Ooze] [M]
    [​IMG]
    Quiet Nature (+1 SpA, -15% Speed, -10% Evasion)
    Type: Poison
    Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Egg Group: Amorphous
    Abilities:
    Stench (Innate): This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.
    Sticky Hold (Innate): This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
    Poison Touch (Can Be Disabled) (Locked): This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 21 (-)
    Size Class: 1
    Weight Class: 3
    Base Rank Total: 13

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Level Up
    Poison Gas
    Pound
    Harden
    Mud-Slap
    Disable
    Sludge
    Minimze
    Mud Bomb
    Egg
    Acid Spray
    Haze
    Imprison
    Shadow Punch
    Shadow Sneak
    TM/HM
    Double Team
    Flamethrower
    Rock Slide
    Round
    Thunderbolt


    Another 2 CC (10 CC so far) to purchase:
    Rita Repulsa the Smoochum (open)

    Smoochum [Rita Repulsa] [F]
    [​IMG]
    Bold Nature (+1 Def, -1 Atk)
    Types: Ice/Psychic
    Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
    Egg Group: Undiscovered
    Abilities:
    Oblivious (Innate): This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
    Forewarn (Innate): This Pokemon is more adept than usual at sensing and reacting to the opponent's attacks. As a result, it gets a bonus move substitution that must have a condition in the format "If Pokemon X uses move Y", with no further qualifiers or additional clauses allowed. This bonus substitution may go anywhere in the list of substitutions the pokemon makes, but it must be indicated with "Bonus" or "Bonus Sub" or something similar in front of the bonus substitution.
    Hydration (Innate) (Locked): This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.
    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2 (+)
    SpA: Rank 3
    SpD: Rank 3
    Spe: 65
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 14

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Level Up
    Pound
    Lick
    Sweet Kiss
    Powder Snow
    Confusion
    Sing
    Heart Stamp
    Mean Look
    Egg
    Fake Out
    Lovely Kiss
    Miracle Eye
    Wake-U Slap
    Wish
    TM/HM
    Frost Breath
    Light Screen
    Protect
    Reflect
    Shadow Ball


    Another 2 CC (12 CC so far) to purchase:
    Finster the Drowzee (open)

    Drowzee [Finster] [M]
    [​IMG]
    Relaxed Nature (+1 Def, -15% Speed, -10% Evasion)
    Type: Psychic
    Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
    Egg Group: Human-Like
    Abilities:
    Insomnia (Innate): This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently.
    Forewarn (Innate): This Pokemon is more adept than usual at sensing and reacting to the opponent's attacks. As a result, it gets a bonus move substitution that must have a condition in the format "If Pokemon X uses move Y", with no further qualifiers or additional clauses allowed. This bonus substitution may go anywhere in the list of substitutions the pokemon makes, but it must be indicated with "Bonus" or "Bonus Sub" or something similar in front of the bonus substitution.
    Inner Focus (Innate) (Locked): When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 3 (+)
    SpA: Rank 2
    SpD: Rank 3
    Spe: 36 (-)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 13

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Level Up
    Pound
    Hypnosis
    Disable
    Confusion
    Headbutt
    Poison Gas
    Meditate
    Psybeam
    Egg
    Assist
    Barrier
    Psycho Cut
    Role Play
    Skill Swap
    TM/HM
    Flash
    Light Screen
    Protect
    Reflect
    Trick Room


    Another 2 CC (14 CC so far) to purchase:
    Baboo the Slowpoke (open)

    Slowpoke [Baboo] [M]
    [​IMG]
    Brave Nature (+1 Atk, -15% Speed, -10% Evasion)
    Types: Water/Psychic
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
    Egg Group: Monster/Water 1
    Abilities:
    Oblivious (Innate): This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
    Own Tempo (Innate): This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
    Regenerator (Innate) (Locked): When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
    Stats:
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 2
    Spe: 13 (-)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 14

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Level Up
    Curse
    Yawn
    Tackle
    Growl
    Water Gun
    Confusion
    Disable
    Headbutt
    Egg
    Future Sight
    Mud Sport
    Safeguard
    Sleep Talk
    Snore
    TM/HM
    Dive
    Protect
    Rest
    Thunder Wave
    Toxic


    Spending another 2 CC (16 CC so far) to purchase:
    Squatt the Tepig (open)

    Tepig [Squatt] [M]
    [​IMG]
    Brave Nature (+1 Atk, -15% Speed, -10% Evasion)
    Type: Fire
    Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
    Egg Group: Field
    Abilities:
    Blaze (Innate): When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
    Thick Fat (Innate) (Locked): This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
    Stats:
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 39 (-)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 14

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks:
    Level Up
    Tackle
    Tail Whip
    Ember
    Odor Sleuth
    Defense Curl
    Flame Charge
    Smog
    Rollout
    Take Down
    Egg
    Body Slam
    Endeavor
    Heavy Slam
    Magnitude
    Superpower
    TM/HM
    Grass Knot
    Gyro Ball
    Protect
    Toxic
    Wild Charge


    My remaining 2 CC shall go unspent. In celebration of completing the Mighty Morphin' Pokemon Rangers team!
  3. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,491
    Okay, claiming a lot of crap! :D

    From these two matches, this Hall run and this Arcade run...

    Currency Counters: 20 + 2 + 1 + 6 + 2 = 31

    [​IMG]
    Hype Dog - Swampert (F)
    MC: 0 + 3 + 2 from KOs + 3 + 3 from KOs = 11

    [​IMG]
    Hakumen - Kitsunoh (M)
    MC: 0 + 3 + 1 from KOs = 4

    [​IMG]
    Azazel - Tyranitar (M)
    MC: 4 + 3 = 7

    [​IMG]
    Roy - Blaziken (M)
    MC: 1 + 3 = 4

    [​IMG]
    Serenity - Togekiss (F)
    MC: 3 + 3 = 6

    [​IMG]
    SirRonLionHeart - Gligar (M)
    MC: 0 + 6 HC = 6

    [​IMG]
    Frostbite - Scylant (M)
    MC: 1 + 6 + 1 from KOs = 8
  4. Frosty

    Frosty =_=
    is a Forum Moderatoris a Community Contributor
    Moderator

    Joined:
    Mar 25, 2008
    Messages:
    731
    IAR said that Pain Split was too expensive, so I just deleted it. I will figure out what to do with them eventually.
  5. Houndoomsday

    Houndoomsday

    Joined:
    Mar 8, 2013
    Messages:
    1,027
  6. AOPSUser

    AOPSUser

    Joined:
    Dec 3, 2011
    Messages:
    1,580
    I lost...

    CC: 30->33->30 (Buying an Onix)

    Clamperl:
    EC: 4->5
    MC: 0->2->3 (1 KOC)->0
    DC: 3->4
    Moves: Brine (Egg)

    Rebble:
    EC: 3->4->5 (1 KOC)
    MC: 0->2->0
    DC: 1->2
    Evolves into Bolderdash!
    Moves: Rock Polish, Head Smash (LU)
    Bolderdash (open)
    [​IMG]

    Bulderdash "Wulfenite" (U)
    Nature: Timid (+15% Speed, +28% Accuracy, -Attack)

    Type: Rock
    Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    Abilities:
    Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
    Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
    Mold Breaker (DW Locked): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 4
    SpD: Rank 2
    Spe: 127 (+)
    Size Class: 1
    Weight Class: 3
    Base Rank Total: 16
    +28% Accuracy

    EC: 5/9
    MC: 0
    DC: 2/5

    Attacks:

    Tackle
    Defense Curl
    Rollout
    Rock Blast
    Disable
    Acupressure
    Mud Shot
    Power Gem
    Paleo Wave
    Ancientpower
    Double-Edge
    Rock Polish
    Head Smash

    Earth Power
    Trick
    Vacuum Wave

    Fire Blast
    Flash Cannon
    Energy Ball

    Dispel

    Total: 19


    Larvesta:
    EC: 2->3
    MC: 0->2->0
    DC: 1->2
    Moves: Amnesia, Thrash (LU)

    Breezi:
    EC: 3->4
    MC: 0->2->1
    DC: 1->2
    Moves: Heal Block (LU)

    Cupra:
    EC: 3->4->5 (1 KOC)
    MC: 0->2->0
    DC: 1->2
    Moves: Reflect, Light Screen (LU)
    Argalis (open)
    [​IMG]
    Argalis "Psycho" (M)
    Nature: Mild (+Special Attack, -Defense)

    Type: Bug/Psychic
    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
    Illusion (DW Locked): (Innate) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

    Stats:

    HP: 90
    Atk: 3
    Def: 2 (-)
    SpA: 4 (+)
    SpD: 2
    Spe: 54
    Size Class: 3
    Weight Class: 7
    Base Rank Total: 15

    EC: 5/9
    MC: 0
    DC: 2/5

    Attacks:

    Tackle
    String Shot
    Bug Bite
    Sunny Day
    Heal Pulse
    Zen Headbutt
    Will-O-Wisp
    Reflect
    Light Screen

    Bug Buzz
    Close Combat
    Hydro Pump
    Counter
    Disable

    Psychic
    Psyshock
    Double Team
    Protect
    Rain Dance

    Total: 19


    Trapinch has Dig twice. Refunding.
    Trapinch:
    EC: 1->2->3 (1 KOC)
    MC: 0->2->4 (Dig refund)->0
    DC: 1->2
    Moves: Earthquake, Fissure, Crunch, Feint

    Onix (open)
    [​IMG]
    Onix "Taumata*whakatangihanga*koauau*o*tamatea*turi*pukakapiki*maunga*horo*nuku*pokai*whenua*kitanatahu" (M)
    Nature: Brave (+Attack, -15% Speed, -10% Evasion)

    Type: Rock/Ground
    Rock: Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Abilities:
    Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    Weak Armor (DW Locked): (Can Be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

    Stats:
    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 6
    SpA: Rank 2
    SpD: Rank 2
    Spe: 60 (-)
    Size Class: 7
    Weight Class: 6
    Base Rank Total: 17
    -10% Evasion

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:

    Mud Sport
    Tackle
    Harden
    Bind
    Curse
    Screech
    Rock Throw
    Rage
    Rock Tomb
    Stealth Rock
    Rock Polish
    Smack Down
    Dragonbreath
    Sandstorm
    Slam

    Rollout
    Heavy Slam
    Flail
    Block
    Rock Blast

    Earthquake
    Toxic
    Protect
    Roar
    Double Team

    Total: 25
  7. maserato

    maserato

    Joined:
    Mar 23, 2013
    Messages:
    404
    http://www.smogon.com/forums/showthread.php?t=3482468
    Apologies to houndoomsday
    Maserato 3 CC

    Riolu: 3 MC
    Snivy: 1 EC, 1 DC, 2 MC
    Privatyke: 1 EC, 1 DC, 2 MC, 3 KOC
    Nohface: 1 EC, 1 DC, 2 MC, 2 KOC
    Rebble: 1 EC, 1 DC, 2 MC, 1 KOC
    Scratchet: 1 EC, 1 DC, 2 MC
    CC is stockpiled
    Riolu Learns Focus blast BW2 TM and Hidden power (Flying 7)
    Snivy learns aerial ace (BW2 TM)
    Privatyke puts his 3 KOC into MC giving him 5 which are used on mach punch taunt theif revenge and focus punch ( All level up)
    Nohface puts her KOC into EC bringing it to 3 and purchases Fake out perish song and memento (Level up moves)
    Rebble puts his KOC into MC which gives him 3 for paleo wave
    Metal sound and rock polish (Level up moves)
    Scratchet learns bulk up and superpower
    (both level up)
  8. Glacier Knight

    Glacier Knight

    Joined:
    May 12, 2011
    Messages:
    2,445
    Jas61292, Waterwarrior, and Zarator are APPROVED

    16.3

    Those are the prize claims from the last page. I will try to get the others.

    Maxim is APPROVED

    16.4

    Yeah... Too tired to check all of Akela's pokemon V_V
    ________________________________

    Claiming from This battle, but not self-approving

    1CC

    Gallade gets 4MC, and with that purchases Tutor moves Skill Swap and Magic Coat


  9. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    513
  10. Birkal

    Birkal We have the technology.
    is a member of the Site Staffis a Battle Server Administratoris an Artistis a Super Moderatoris a Community Contributoris a CAP Contributoris a Smogon Media Contributor
    CAP Head Mod

    Joined:
    Oct 12, 2010
    Messages:
    3,788
    Well this was nice.

    Birkal: +5 CC (7 total)

    Gonna use my 7 CC to buy a Refrigerator for Rotom! (0 total)

    Scrafty: +15 MC (3 KOC)
    Toxic (Gen V TM)
    Retaliate (Gen V TM)
    Protect (Gen V TM)
    Knock Off (Gen V TM)
    Double Team (Gen V TM)
    Dig (Gen V TM)
    Dragon Dance (Egg Move)​

    Revenankh: +1 DC (2/5)
    +3 MC (KOC)
    Sucker Punch (Gen IV Tutor)​

    Rotom: +3 MC
    Signal Beam (Gen V Tutor)
    Discharge (Level Up)​

    Also, +2 UC from this. (20 total)
  11. Maxim

    Maxim

    Joined:
    Jul 15, 2009
    Messages:
    3,521
  12. EspyOwner

    EspyOwner

    Joined:
    Sep 11, 2010
    Messages:
    1,938
  13. Its_A_Random

    Its_A_Random The imitated
    is a Forum Moderatoris a Community Contributor
    Moderator

    Joined:
    Mar 19, 2010
    Messages:
    2,321
    My luck... Has deserted me...

    I get the following from my "choke effort" where I wipe despite throwing a few balls at a legend... Not the first time that has happened... -.-'
    [BOX]Beyblade: 13 MC, 3 KOC
    Pharant: 15 MC, 3 KOC
    Grandstone: 13 MC, 1 KOC
    +1 Mamoswine w/4 MC, 2 DC
    +1 Glalie w/3 MC, 1 DC
    6 Currency Counters
    -1 Super Potion
    -2 Potion
    -2 Ether
    -2 Heal Ball
    -7 Sport Ball
    -6 Timer Ball
    +5 Aspear Berries
    -1 Revive
    1x Rocky Helmet
    1x Macho Brace
    1x Brightpowder
    1x Razor Claw
    1x Ice Sapphire

    NOTE: Some errors were made when Maxim made the prizes, which I have fixed.[/BOX]
    So... 6 CC from me, & I am honouring all the item gains/losses like a boss.
    ---
    [​IMG]
    Hitmontop [Beyblade] (M)
    EC: 6/6
    MC: 16 (+13 MC, +3 KOC) > 0
    DC: 5/5
    -Learns Gyro Ball (Gen V Level-Up), Sunny Day, Rain Dance, Sandstorm, Rest, Bulldoze (All Gen V TM), Snore (Gen V Tutor), & Mimic (Past Gen Tutor).
    ---
    [​IMG]
    Revenankh [Pharant] (M)
    EC: N/A
    MC: 18 (+15 MC, +3 KOC) > 0
    DC: 5/5
    -Learns Moonlight, Vital Throw (Both Gen V Level-Up), Hidden Power (Grass 7), Focus Blast, Bulldoze, Poison Jab, Rock Smash (All Gen V TM), Counter (Gen V Egg Move), & Focus Punch (Gen IV TM).
    ---
    [​IMG]
    Regirock [Grandstone] (-)
    EC: N/A
    MC: 14 (+13 MC, +1 KOC) > 0
    DC: 5/5
    -Learns Thunder, Double Team, Sandstorm, Rock Tomb, Facade, Rock Polish (All Gen V TM), & Snore (Gen V TM).
    ---
    Finally, I claim my Mamoswine & Glalie (-X MC means I am buying that move). Whoo...
    Frostbite (F) (open)
    [​IMG]
    Mamoswine [Frostbite] (F)
    NATURE: Hasty (+10% Accuracy)

    TYPE
    Ice: Ice STAB; immune to freezing & Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate & 30% Protect breaking Blizzard in Hail. Superior senses & mobility in frozen caves and other frigid arenas.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    ABILITIES
    Oblivious: (Innate) This Pokémon is incapable of being effected by Attract or Cute Charm.
    Snow Cloak: (Innate) This Pokémon is used to snowy blizzard conditions & gains a 20% evasion boost during Hail. Pokémon with this ability are immune to Hail damage.
    Thick Fat (DW): (Innate) This Pokémon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2× weak becomes neutral, neutral becomes resistance, etc.)

    STATS
    HP: 110
    Atk: Rank 5
    Def: Rank 2 (-)
    SpA: Rank 3
    SpD: Rank 2
    Spe: 92 (+)
    Size Class: 5
    Weight Class: 7
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 2/5

    ATTACKS (28/80)
    Ancientpower
    Blizzard (-1 MC)
    Double Hit (-1 MC)
    Earthquake (-1 MC)
    Endure
    Flail (-1 MC)
    Hail
    Horn Attack
    Ice Fang
    Ice Shard
    Icy Wind
    Mud Bomb
    Mud Sport
    Mud-Slap
    Odour Sleuth
    Peck
    Powder Snow
    Tackle

    Bulldoze
    Hidden Power (Grass 7)
    Protect
    Rock Slide
    Substitute

    Avalanche
    Body Slam
    Icicle Crash
    Icicle Spear
    Stealth Rock
    Mastic (M) (open)
    [​IMG]
    Glalie [Mastic] (M)
    NATURE: Hasty (+10% Accuracy)

    TYPE
    Ice: Ice STAB; immune to freezing & Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate & 30% Protect breaking Blizzard in Hail. Superior senses & mobility in frozen caves and other frigid arenas.

    ABILITIES
    Inner Focus: (Innate) When an opponent attempts to flinch this Pokémon, it stands firm & continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Ice Body: (Innate) This Pokémon thrives in Icy conditions & can absorb energy from Hailstones to recover two (2) HP/action in Hail.
    Moody (DW): (Innate) This Pokémon's feelings are always fluctuating, & its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokémon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokémon's Ranks directly. At the end of each round the Pokémon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths.
    Code:
    Hardy (+1 Atk)
    Lonely (+2 Atk, -1 Def)
    Adamant (+2 Atk, -1 SpA)
    Naughty (+2 Atk, -1 SpD)
    Brave (+2 Atk, -15% Speed, -10% Evasion)
    
    Bold (+2 Def, -1 Atk)
    Docile (+1 Def)
    Impish (+2 Def, -1 SpA)
    Lax (+2 Def, -1 SpD)
    Relaxed (+2 Def, -15% Speed, -10% Evasion)
    
    Modest (+2 SpA, -1 Atk)
    Mild (+2 SpA, -1 Def)
    Bashful (+1 SpA)
    Rash (+2 SpA, -1 SpD)
    Quiet (+2 SpA, -15% Speed, -10% Evasion)
    
    Calm (+2 SpD, -1 Atk)
    Gentle (+2 SpD, -1 Def)
    Careful (+2 SpD, -1 SpA)
    Quirky (+1 SpD)
    Sassy (+2 SpD, -15% Speed, -10% Evasion)
    
    Timid (+30% Speed, +2X Accuracy, -1 Atk)
    Hasty (+30% Speed, +2X Accuracy, -1 Def)
    Jolly (+30% Speed, +2X Accuracy, -1 SpA)
    Naive (+30% Speed, +2X Accuracy, -1 SpD)
    Serious (+15% Speed, +X Accuracy)
    STATS
    HP: 100
    Atk: Rank 3
    Def: Rank 2 (-)
    SpA: Rank 3
    SpD: Rank 3
    Spe: 92 (+)
    Size Class: 3
    Weight Class: 6
    Base Rank Total: 18

    EC: 6/6
    MC: 0
    DC: 1/5

    ATTACKS (20/66)
    Bite
    Blizzard (-1 MC)
    Crunch (-1 MC)
    Double Team
    Hail (-1 MC)
    Headbutt
    Icy Wind
    Leer
    Powder Snow
    Protect

    Earthquake
    Shadow Ball
    Substitute
    Taunt
    Torment

    Avalanche
    Bide
    Block
    Disable
    Spikes

    ---
    EDIT: Approvals...

    akela: Smoochum also gets Fake Tears as a pre-25 move, so do not forget to add that. Otherwise, everything looks good, so APPROVED. Counting this as 2 Claims due to length.
    TheWolfe: APPROVED.
    Frosty: Yeah, that Pain Split thing sucks... APPROVED.
    Houndoomsday: Actually, you forgot the KO Bonus for that match, so you get (12+2)+(10÷6)=15.667=15 UC (Capped). Fix that, & you are APPROVED. Also, 6v6 Brawls are only worth 3 CC, not 5 CC, because they fall under the "Triples+ with 6 to 9 Pokemon per side, Melees with 8+ Pokemon total" bracket.
    AOPSUser: God change that tl;dr Onix name, geez... Anyhow, you have two instances of Harden in Onix's Level-Up moves, so remove one instance. Also, it gets Slam as a pre-25 move, so do not forget to add that. Finally, 6v6 Brawls are only worth 3 CC, not 5, as it falls under the "Triples+ with 6 to 9 Pokemon per side, Melees with 8+ Pokemon total" bracket. Fix those changes, & you are APPROVED.
    maserato: As with AOPSUser, 6v6 Brawls only fall under the "Triples+ with 6 to 9 Pokemon per side, Melees with 8+ Pokemon total" bracket, so you only get 3 CC instead. So... Your moves are fine, but you have insufficient funds for an Amulet Coin, due to the error of your ref, so... NOT APPROVED. :/
    Glacier Knight: APPROVED.
    Matezoide: APPROVED.
    Birkal: APPROVED.
    Maxim: Curse you & your RNG... APPROVED.
    EspyOwner: APPROVED.

    12 Claims Checked (Counting akela's claim as two claims) puts me at 12/10 C.C., netting me 1 UC & 2/10 C.C.

    Finally... My TLR Claim, plus the 1 UC gain for approving, is SELF APPROVED.
  14. deadfox081

    deadfox081

    Joined:
    Mar 31, 2011
    Messages:
    4,133
    Many months of hard work paying off

    I get 6 CC + 15 CC for the Frozen Vault HM achievement + 40 CC for the Cleansing the Elements HM achievement for 61 net CC gain.

    All 4 of my participating Pokemon (Magnezone, Krilowatt, Lucario and Cradily) each get 9 MC plus I get 24 KOs to distribute between the raiders.

    Magnezone uses 9 MC to buy Endure (Past TM), Substitute (TM), Lock On (LU) and Bide (Past TM).
    Cradily used 9 MC to buy Stealth Rock (BW Tutor), Gastro Acid (LU), Grass Knot (BW TM), Toxic (BW TM) and Seed Bomb (BW Tutor).
    Lucario gets 9 MC + 12 KOs to buy Bonemerang (Manga), Dragon Pulse (LU), Shadow Ball (BW TM), Hidden Power [Water-7] (BW TM), Brick Break (BW TM), Stone Edge (BW TM), Crunch (Egg), Sleep Talk (BW Tutor), Helping Hand (BW Tutor) and Dual Chop (BW Tutor).
    Krilowatt gets 9 MC + 12 KOs to buy Sleep Talk (BW Tutor), Aqua Tail (BW Tutor), Helping Hand (BW Tutor), Ice Punch (BW Tutor), Thunderpunch (BW Tutor), Whirlpool (Egg), Toxic (BW TM), Rest (BW TM), Low Sweep (BW TM), Surf (BW TM).
  15. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    513
  16. akela

    akela

    Joined:
    Mar 22, 2012
    Messages:
    4,312
    Failed the Arcade. Should have brought more quarters 2 CC
    Stockpiling

    Liepard receives 6 MC and 1 KOC. Spending the KOC as MC and purchasing Payback (BW TM/HM), Toxic (BW TM/HM), and Grass Knot (BW TM/HM). Stockpiling the remaining 1 MC.
    Carracosta receives 6 MC and 1 KOC. Purchasing Icy Wind (BW Tutor), Earthquake (BW TM/HM), Dive (BW TM/HM), and spending the 1 stockpiled MC alongside the KOC to purchase Low Kick (BW Tutor).

    Smeargle is getting Stronger 1 CC
    stockpiling

    Smeargle consumes 3 Sketches to learn Brine, Minimize, and Tri Attack. It also uses all of its MC to learn Sketch 4 more times.
  17. Houndoomsday

    Houndoomsday

    Joined:
    Mar 8, 2013
    Messages:
    1,027
    2 UC

    Using it on Houndour
    +1 EC->6/6->Evolving
    +1 DC->5/5->DW ability (Unnerve) unlocked!

    Houndoom (open)

    [​IMG]
    2-2-0
    Houndoom [Hellhound] (Male)
    Nature: Mild (+SpA, -Def)
    Type: Dark/Fire
    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

    Abilities:
    Early Bird: This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.
    Flash Fire: This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
    Unnerve: The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

    HP: 100
    Atk: Rank 3
    Def: Rank 1 (-1)
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 95
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 18

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Bite (*)
    Beat Up (*)
    Crunch
    Counter (*)
    Ember (*)
    Endure
    Fire Blast
    Fire Spin (*)
    Howl (*)
    Leer (*)
    Odor Sleuth (*)
    Protect
    Roar (*)
    Shadow Ball
    Sludge Bomb (*)
    Smog (*)
    Sunny Day (*)
    Thunder Fang (*)
    Will O'Wisp (*)
  18. UllarWarlord

    UllarWarlord

    Joined:
    Nov 8, 2011
    Messages:
    2,693
    Old claims are old.

    Claiming 8 UC, stockpiling that.

    Also EVOLVING mah Flarelm

    Darwin the Pyroak (open)
    [​IMG]
    <Pyroak> [Darwin] (Male)
    Nature: Brave (+Atk, -Spe)
    Type: Fire/Grass
    Fire:
    Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Rock Head (Type: Innate)
    This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

    Battle Armor (Type: Innate)
    This Pokemon’s thick armor prevents it from taking critical hits.

    Chlorophyll (Type: Innate) [DW, Unlocked]
    During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Stats:
    HP: 120
    Atk: Rank 4 (+)
    Def: Rank 4
    SpA: Rank 3
    SpD: Rank 3
    Spe: 52 (-, -10% Evasion)
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:

    Wood Hammer
    Flare Blitz
    Bullet Seed
    Sweet Scent
    Absorb
    Growth
    Ember
    Leech Seed
    Flame Wheel
    Giga Drain
    Fire Spin
    Petal Dance
    Iron Defense
    Flame Burst
    Lava Plume
    Zap Cannon
    Heat Crash

    Synthesis

    Aromatherapy
    Counter
    GrassWhistle
    Seed Bomb
    Blaze Kick

    Sunny Day
    Protect
    Rock Slide


    Using his 3 MC to purchase the B2W2 Tutor move Synthesis and the Level-Up move Heat Crash.
  19. Pwnemon

    Pwnemon Switching is a metagame trend
    is a Tutoris a Forum Moderatoris a Community Contributoris a Tiering Contributoris a Contributor to Smogonis a Smogon Media Contributor
    Doubles Co-Lead

    Joined:
    Aug 26, 2010
    Messages:
    3,918
    stuff
    +1 CC
    +3 MC/2 EC/1 DC for cyclohm

    oops did i say cyclohm freudian slip

    Cyclohm (open)

    [​IMG]
    (Cyclohm) Doug (M)

    Nature: Modest (+1 SpA, -1 Atk)

    Type: Electric/Dragon
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Abilities:
    Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
    Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

    HP: 110
    Atk: Rank 1 (-)
    Def: Rank 4
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 80
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Tackle
    Double Hit
    Growl
    Twister
    Dragon Rage
    Charge
    Thundershock
    Rain Dance
    SonicBoom
    Slack Off
    Dragon Pulse
    Hurricane
    Weather Ball

    Heal Bell
    Hydro Pump
    Dragon Dance
    Power Gem

    Substitute
    Protect
    Thunderbolt
    Thunder
    Light Screen
    Thunder Wave
    Volt Switch
    Endure

    spending 6 UC on EC and DC--NOW it's a cyclohm!

    buying with my 3 mc Electro Ball (2), Dragon Tail (1)
  20. Geodude6

    Geodude6 I COULD BE BANNED!

    Joined:
    Oct 7, 2011
    Messages:
    266
    Well that was quick.
    So was this.

    Blaziken's 2 KOC go to her MC and are used to learn Hone Claws.
    Salamence's 4 MC are used to learn Tailwind and Roost, both worth 2 MC.

    Using the 3 CC along with 12 CC that I have stockpiled to purchase a Rare Candy.
  21. EspyOwner

    EspyOwner

    Joined:
    Sep 11, 2010
    Messages:
    1,938
  22. LockDown

    LockDown

    Joined:
    Jul 27, 2011
    Messages:
    673
    UC: 44+7=51

    battle
    CC: 11+1-6=6
    -6 CC to buy an Exp. Share
    Crobat
    KOC > MC
    MC: 0 > 5 > 0
    -5 MC buys Substitute (BW TM), Sludge Bomb (BW TM), and Mean Look (Lvl)
  23. Birkal

    Birkal We have the technology.
    is a member of the Site Staffis a Battle Server Administratoris an Artistis a Super Moderatoris a Community Contributoris a CAP Contributoris a Smogon Media Contributor
    CAP Head Mod

    Joined:
    Oct 12, 2010
    Messages:
    3,788
    Reffin' and reffin'. +4 UC (24 total)

    This battle brought in some benefits.

    Gurdurr: +1 EC (6/9)
    +1 DC (5/5)
    Iron Fist unlocked!
    +4 MC (KOC)
    Dig (Gen V TM)
    Sleep Talk (Gen V Tutor)​

    Kirlia: +1 EC (5/9)
    +1 DC (4/5)
    +4 MC (KOC)
    Endure (Gen V TM)
    Substitute (Gen V TM)​

    Scrafty: +4 MC (KOC)
    Super Fang (Gen V Tutor)
    Thief (Gen V TM)​
  24. Glacier Knight

    Glacier Knight

    Joined:
    May 12, 2011
    Messages:
    2,445
    Deadfox, matezoide, Akela, Houndoomsday, Ullar, Pwnemon, Geodud6, EspyOwner, Lockdown, Birkal are APPROVED.

    17.4
    ________________________________________________

    Using 15UC of that 17.4 to get Gallade some moves

    False Swipe 1MC
    Helping Hand 1MC
    Imprison 1MC
    Hypnosis 1MC
    Pain Split 2MC
    Low Kick 2MC
    Icy Wind 2MC
    Will-O-Wisp 2MC
    Destiny Bond 3MC

    2.4 left

    SELF-APPROVED

  25. Canis Majoris

    Canis Majoris

    Joined:
    Jan 27, 2013
    Messages:
    1,506
Thread Status:
Not open for further replies.

Users Viewing Thread (Users: 0, Guests: 0)