Data Prize Claiming Thread (Update 5-09-13)

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I have 18 CC in total. Time to do something really stupid.
Spending 2 CC (2 CC so far) to purchase:
Axew [Jason] [M]

Jolly Nature (+15% Speed, +15% Accuracy, -1 SpA)
Type: Dragon
Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Egg Group: Monster/Dragon
Abilities:
Rivalry (Innate): This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.
Mold Breaker (Innate): Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Unnerve (Innate) (Locked): The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 66 (+) [+15 ACC]
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Level Up
Scratch
Leer
Assurance
Dragon Rage
Dual Chop
Scary Face
Slash
False Swipe
Egg
Counter
Endure
Night Slash
Razor Wind
Reversal
TM/HM
Aerial Ace
Dig
Poison Jab
Rock Tomb
Round


Another 2 CC (4 CC so far) to purchase:
Klink [Alpha 5] [-]

Quiet Nature (+1 SpA, -15% Speed, -10% Evasion)
Type: Steel
Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Egg Group: Mineral
Abilities:
Plus (Innate): This Pokemon possesses a positive electrical charge. When a partner Pokemon with Plus or Minus is on the field or if this Pokemon has Minus, this Pokemon’s special attacks have their Base Attack Power increased by two (2). If this Pokemon has both Plus and Minus, the boosts stack to a maximum Base Attack Power increase of four (4).
Minus (Innate): This Pokemon possesses a negative electrical charge. When a partner Pokemon with Plus or Minus is on the field or if this Pokemon has Plus, this Pokemon’s special attacks have their Base Attack Power increased by two (2). If this Pokemon has both Plus and Minus, the boosts stack to a maximum Base Attack Power increase of four (4).
Clear Body (Innate) (Locked): This Pokemon’s body structure makes it immune to stat-lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Stats:
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 26 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Level Up
ViceGrip
Charge
ThunderShock
Gear Grind
Bind
Tutor
Gravity
Magnet Rise
Recycle
Sleep Talk
Snore
TM/HM
Toxic
Substitute
Rest
Sandstorm
Flash Cannon


Another 2 CC (6 CC so far) to purchase:
Pawniard [Lord Zedd] [M]

Impish Nature (+1 Def, -1 SpA)
Type: Dark/Steel
Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Egg Group: Human-Like
Abilities:
Defiant (Innate): The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.
Inner Focus (Innate): When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Pressure (Innate) (Locked): This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 4 (+)
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Level Up
Scratch
Leer
Fury Cutter
Torment
Faint Attack
Scary Face
Metal Claw
Egg
Psycho Cut
Pursuit
Revenge
Stealth Rock
Sucker Punch
TM/HM
Aerial Ace
Dig
Grass Knot
Low Sweep
Protect


Another 2 CC (8 CC so far) to purchase:
Grimer [Ivan Ooze] [M]

Quiet Nature (+1 SpA, -15% Speed, -10% Evasion)
Type: Poison
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Egg Group: Amorphous
Abilities:
Stench (Innate): This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.
Sticky Hold (Innate): This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
Poison Touch (Can Be Disabled) (Locked): This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Stats:
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 21 (-)
Size Class: 1
Weight Class: 3
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Level Up
Poison Gas
Pound
Harden
Mud-Slap
Disable
Sludge
Minimze
Mud Bomb
Egg
Acid Spray
Haze
Imprison
Shadow Punch
Shadow Sneak
TM/HM
Double Team
Flamethrower
Rock Slide
Round
Thunderbolt


Another 2 CC (10 CC so far) to purchase:
Smoochum [Rita Repulsa] [F]

Bold Nature (+1 Def, -1 Atk)
Types: Ice/Psychic
Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Egg Group: Undiscovered
Abilities:
Oblivious (Innate): This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Forewarn (Innate): This Pokemon is more adept than usual at sensing and reacting to the opponent's attacks. As a result, it gets a bonus move substitution that must have a condition in the format "If Pokemon X uses move Y", with no further qualifiers or additional clauses allowed. This bonus substitution may go anywhere in the list of substitutions the pokemon makes, but it must be indicated with "Bonus" or "Bonus Sub" or something similar in front of the bonus substitution.
Hydration (Innate) (Locked): This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2 (+)
SpA: Rank 3
SpD: Rank 3
Spe: 65
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Level Up
Pound
Lick
Sweet Kiss
Powder Snow
Confusion
Sing
Heart Stamp
Mean Look
Egg
Fake Out
Lovely Kiss
Miracle Eye
Wake-U Slap
Wish
TM/HM
Frost Breath
Light Screen
Protect
Reflect
Shadow Ball


Another 2 CC (12 CC so far) to purchase:
Drowzee [Finster] [M]

Relaxed Nature (+1 Def, -15% Speed, -10% Evasion)
Type: Psychic
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Egg Group: Human-Like
Abilities:
Insomnia (Innate): This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently.
Forewarn (Innate): This Pokemon is more adept than usual at sensing and reacting to the opponent's attacks. As a result, it gets a bonus move substitution that must have a condition in the format "If Pokemon X uses move Y", with no further qualifiers or additional clauses allowed. This bonus substitution may go anywhere in the list of substitutions the pokemon makes, but it must be indicated with "Bonus" or "Bonus Sub" or something similar in front of the bonus substitution.
Inner Focus (Innate) (Locked): When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 3 (+)
SpA: Rank 2
SpD: Rank 3
Spe: 36 (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Level Up
Pound
Hypnosis
Disable
Confusion
Headbutt
Poison Gas
Meditate
Psybeam
Egg
Assist
Barrier
Psycho Cut
Role Play
Skill Swap
TM/HM
Flash
Light Screen
Protect
Reflect
Trick Room


Another 2 CC (14 CC so far) to purchase:
Slowpoke [Baboo] [M]

Brave Nature (+1 Atk, -15% Speed, -10% Evasion)
Types: Water/Psychic
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Egg Group: Monster/Water 1
Abilities:
Oblivious (Innate): This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Own Tempo (Innate): This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Regenerator (Innate) (Locked): When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 13 (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 14

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Level Up
Curse
Yawn
Tackle
Growl
Water Gun
Confusion
Disable
Headbutt
Egg
Future Sight
Mud Sport
Safeguard
Sleep Talk
Snore
TM/HM
Dive
Protect
Rest
Thunder Wave
Toxic


Spending another 2 CC (16 CC so far) to purchase:
Tepig [Squatt] [M]

Brave Nature (+1 Atk, -15% Speed, -10% Evasion)
Type: Fire
Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
Egg Group: Field
Abilities:
Blaze (Innate): When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Thick Fat (Innate) (Locked): This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 39 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Level Up
Tackle
Tail Whip
Ember
Odor Sleuth
Defense Curl
Flame Charge
Smog
Rollout
Take Down
Egg
Body Slam
Endeavor
Heavy Slam
Magnitude
Superpower
TM/HM
Grass Knot
Gyro Ball
Protect
Toxic
Wild Charge


My remaining 2 CC shall go unspent. In celebration of completing the Mighty Morphin' Pokemon Rangers team!
 
Okay, claiming a lot of crap! :D

From these two matches, this Hall run and this Arcade run...

Currency Counters: 20 + 2 + 1 + 6 + 2 = 31


Hype Dog - Swampert (F)
MC: 0 + 3 + 2 from KOs + 3 + 3 from KOs = 11


Hakumen - Kitsunoh (M)
MC: 0 + 3 + 1 from KOs = 4


Azazel - Tyranitar (M)
MC: 4 + 3 = 7


Roy - Blaziken (M)
MC: 1 + 3 = 4


Serenity - Togekiss (F)
MC: 3 + 3 = 6


SirRonLionHeart - Gligar (M)
MC: 0 + 6 HC = 6


Frostbite - Scylant (M)
MC: 1 + 6 + 1 from KOs = 8
 
http://www.smogon.com/forums/showthread.php?t=3478267&page=3

Frosty: +2 CC
Ludicolo: +3 MC
Necturna: +3 MC | +2 KOC
Snorlax: +3 MC

Ludicolo will use the 3MC to get Dynamic Punch (past gen Tutor)

Snorlax will use the 3MC to get After You with one MC remaining.

Necturna will use the 4MC (3MC+1KOC) to get Cut and Dream Eater (both BWTM). The other KOC will be converted in CC.

CC: 39-> 41->42 (KOC)

http://www.smogon.com/forums/showthread.php?t=3465592&page=9

+12UC (total of 32)

Will use the 32UC to boost my Sableye as follows:

5 will be used to max its DC and unlock prankster.

25 will be used to get the following moves:

-knock off (-1MC, LU)
-faint attack (-1MC, LU)
-punishment (-1MC, LU)
-shadow claw (-1MC, LU)
-power gem (-1MC, LU)
-confuse ray (-1MC, LU)
-foul play (-1MC, LU)
-zen headbutt (-1MC, LU)
-shadow ball (-1MC, LU)
-mean look (-1MC, LU)
-counter (-3MC, Past Gen Tutor)
-Endure (-3MC, Past Gen Tutor)
-Magic Coat (-2MC, BWTutor)
-Low Kick (-2MC, BWTutor)
-Ice Punch (-2MC, BWTutor)
-Focus Punch (-3MC, Past Gen TM)

2UC Remains
IAR said that Pain Split was too expensive, so I just deleted it. I will figure out what to do with them eventually.
 
I lost...

CC: 30->33->30 (Buying an Onix)

Clamperl:
EC: 4->5
MC: 0->2->3 (1 KOC)->0
DC: 3->4
Moves: Brine (Egg)

Rebble:
EC: 3->4->5 (1 KOC)
MC: 0->2->0
DC: 1->2
Evolves into Bolderdash!
Moves: Rock Polish, Head Smash (LU)


Bulderdash "Wulfenite" (U)
Nature: Timid (+15% Speed, +28% Accuracy, -Attack)

Type: Rock
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
Mold Breaker (DW Locked): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4
SpD: Rank 2
Spe: 127 (+)
Size Class: 1
Weight Class: 3
Base Rank Total: 16
+28% Accuracy

EC: 5/9
MC: 0
DC: 2/5

Attacks:

Tackle
Defense Curl
Rollout
Rock Blast
Disable
Acupressure
Mud Shot
Power Gem
Paleo Wave
Ancientpower
Double-Edge
Rock Polish
Head Smash

Earth Power
Trick
Vacuum Wave

Fire Blast
Flash Cannon
Energy Ball

Dispel

Total: 19


Larvesta:
EC: 2->3
MC: 0->2->0
DC: 1->2
Moves: Amnesia, Thrash (LU)

Breezi:
EC: 3->4
MC: 0->2->1
DC: 1->2
Moves: Heal Block (LU)

Cupra:
EC: 3->4->5 (1 KOC)
MC: 0->2->0
DC: 1->2
Moves: Reflect, Light Screen (LU)

Argalis "Psycho" (M)
Nature: Mild (+Special Attack, -Defense)

Type: Bug/Psychic
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Illusion (DW Locked): (Innate) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

Stats:

HP: 90
Atk: 3
Def: 2 (-)
SpA: 4 (+)
SpD: 2
Spe: 54
Size Class: 3
Weight Class: 7
Base Rank Total: 15

EC: 5/9
MC: 0
DC: 2/5

Attacks:

Tackle
String Shot
Bug Bite
Sunny Day
Heal Pulse
Zen Headbutt
Will-O-Wisp
Reflect
Light Screen

Bug Buzz
Close Combat
Hydro Pump
Counter
Disable

Psychic
Psyshock
Double Team
Protect
Rain Dance

Total: 19


Trapinch has Dig twice. Refunding.
Trapinch:
EC: 1->2->3 (1 KOC)
MC: 0->2->4 (Dig refund)->0
DC: 1->2
Moves: Earthquake, Fissure, Crunch, Feint


Onix "Taumata*whakatangihanga*koauau*o*tamatea*turi*pukakapiki*maunga*horo*nuku*pokai*whenua*kitanatahu" (M)
Nature: Brave (+Attack, -15% Speed, -10% Evasion)

Type: Rock/Ground
Rock: Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Weak Armor (DW Locked): (Can Be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 6
SpA: Rank 2
SpD: Rank 2
Spe: 60 (-)
Size Class: 7
Weight Class: 6
Base Rank Total: 17
-10% Evasion

EC: 0/6
MC: 0
DC: 0/5

Attacks:

Mud Sport
Tackle
Harden
Bind
Curse
Screech
Rock Throw
Rage
Rock Tomb
Stealth Rock
Rock Polish
Smack Down
Dragonbreath
Sandstorm
Slam

Rollout
Heavy Slam
Flail
Block
Rock Blast

Earthquake
Toxic
Protect
Roar
Double Team

Total: 25
 
http://www.smogon.com/forums/showthread.php?t=3482468
Apologies to houndoomsday
Maserato 3 CC

Riolu: 3 MC
Snivy: 1 EC, 1 DC, 2 MC
Privatyke: 1 EC, 1 DC, 2 MC, 3 KOC
Nohface: 1 EC, 1 DC, 2 MC, 2 KOC
Rebble: 1 EC, 1 DC, 2 MC, 1 KOC
Scratchet: 1 EC, 1 DC, 2 MC
CC is stockpiled
Riolu Learns Focus blast BW2 TM and Hidden power (Flying 7)
Snivy learns aerial ace (BW2 TM)
Privatyke puts his 3 KOC into MC giving him 5 which are used on mach punch taunt theif revenge and focus punch ( All level up)
Nohface puts her KOC into EC bringing it to 3 and purchases Fake out perish song and memento (Level up moves)
Rebble puts his KOC into MC which gives him 3 for paleo wave
Metal sound and rock polish (Level up moves)
Scratchet learns bulk up and superpower
(both level up)
 
Jas61292, Waterwarrior, and Zarator are APPROVED

16.3

Those are the prize claims from the last page. I will try to get the others.

Maxim is APPROVED

16.4

Yeah... Too tired to check all of Akela's pokemon V_V
________________________________

Claiming from This battle, but not self-approving

1CC

Gallade gets 4MC, and with that purchases Tutor moves Skill Swap and Magic Coat


 

Birkal

caw
is a member of the Site Staffis an Artistis a Super Moderatoris a Community Contributoris a CAP Contributoris a Battle Server Admin Alumnusis a Smogon Media Contributor Alumnus
CAP Head Mod
Well this was nice.

Birkal: +5 CC (7 total)

Gonna use my 7 CC to buy a Refrigerator for Rotom! (0 total)

Scrafty: +15 MC (3 KOC)
Toxic (Gen V TM)
Retaliate (Gen V TM)
Protect (Gen V TM)
Knock Off (Gen V TM)
Double Team (Gen V TM)
Dig (Gen V TM)
Dragon Dance (Egg Move)​

Revenankh: +1 DC (2/5)
+3 MC (KOC)
Sucker Punch (Gen IV Tutor)​

Rotom: +3 MC
Signal Beam (Gen V Tutor)
Discharge (Level Up)​

Also, +2 UC from this. (20 total)
 
My luck... Has deserted me...

I get the following from my "choke effort" where I wipe despite throwing a few balls at a legend... Not the first time that has happened... -.-'
[BOX]Beyblade: 13 MC, 3 KOC
Pharant: 15 MC, 3 KOC
Grandstone: 13 MC, 1 KOC
+1 Mamoswine w/4 MC, 2 DC
+1 Glalie w/3 MC, 1 DC
6 Currency Counters
-1 Super Potion
-2 Potion
-2 Ether
-2 Heal Ball
-7 Sport Ball
-6 Timer Ball
+5 Aspear Berries
-1 Revive
1x Rocky Helmet
1x Macho Brace
1x Brightpowder
1x Razor Claw
1x Ice Sapphire

NOTE: Some errors were made when Maxim made the prizes, which I have fixed.[/BOX]
So... 6 CC from me, & I am honouring all the item gains/losses like a boss.
---

Hitmontop [Beyblade] (M)
EC: 6/6
MC: 16 (+13 MC, +3 KOC) > 0
DC: 5/5
-Learns Gyro Ball (Gen V Level-Up), Sunny Day, Rain Dance, Sandstorm, Rest, Bulldoze (All Gen V TM), Snore (Gen V Tutor), & Mimic (Past Gen Tutor).
---

Revenankh [Pharant] (M)
EC: N/A
MC: 18 (+15 MC, +3 KOC) > 0
DC: 5/5
-Learns Moonlight, Vital Throw (Both Gen V Level-Up), Hidden Power (Grass 7), Focus Blast, Bulldoze, Poison Jab, Rock Smash (All Gen V TM), Counter (Gen V Egg Move), & Focus Punch (Gen IV TM).
---

Regirock [Grandstone] (-)
EC: N/A
MC: 14 (+13 MC, +1 KOC) > 0
DC: 5/5
-Learns Thunder, Double Team, Sandstorm, Rock Tomb, Facade, Rock Polish (All Gen V TM), & Snore (Gen V TM).
---
Finally, I claim my Mamoswine & Glalie (-X MC means I am buying that move). Whoo...

Mamoswine [Frostbite] (F)
NATURE: Hasty (+10% Accuracy)

TYPE
Ice: Ice STAB; immune to freezing & Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate & 30% Protect breaking Blizzard in Hail. Superior senses & mobility in frozen caves and other frigid arenas.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

ABILITIES
Oblivious: (Innate) This Pokémon is incapable of being effected by Attract or Cute Charm.
Snow Cloak: (Innate) This Pokémon is used to snowy blizzard conditions & gains a 20% evasion boost during Hail. Pokémon with this ability are immune to Hail damage.
Thick Fat (DW): (Innate) This Pokémon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2× weak becomes neutral, neutral becomes resistance, etc.)

STATS
HP: 110
Atk: Rank 5
Def: Rank 2 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 92 (+)
Size Class: 5
Weight Class: 7
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 2/5

ATTACKS (28/80)
Ancientpower
Blizzard (-1 MC)
Double Hit (-1 MC)
Earthquake (-1 MC)
Endure
Flail (-1 MC)
Hail
Horn Attack
Ice Fang
Ice Shard
Icy Wind
Mud Bomb
Mud Sport
Mud-Slap
Odour Sleuth
Peck
Powder Snow
Tackle

Bulldoze
Hidden Power (Grass 7)
Protect
Rock Slide
Substitute

Avalanche
Body Slam
Icicle Crash
Icicle Spear
Stealth Rock

Glalie [Mastic] (M)
NATURE: Hasty (+10% Accuracy)

TYPE
Ice: Ice STAB; immune to freezing & Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate & 30% Protect breaking Blizzard in Hail. Superior senses & mobility in frozen caves and other frigid arenas.

ABILITIES
Inner Focus: (Innate) When an opponent attempts to flinch this Pokémon, it stands firm & continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Ice Body: (Innate) This Pokémon thrives in Icy conditions & can absorb energy from Hailstones to recover two (2) HP/action in Hail.
Moody (DW): (Innate) This Pokémon's feelings are always fluctuating, & its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokémon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokémon's Ranks directly. At the end of each round the Pokémon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths.
Code:
Hardy (+1 Atk)
Lonely (+2 Atk, -1 Def)
Adamant (+2 Atk, -1 SpA)
Naughty (+2 Atk, -1 SpD)
Brave (+2 Atk, -15% Speed, -10% Evasion)

Bold (+2 Def, -1 Atk)
Docile (+1 Def)
Impish (+2 Def, -1 SpA)
Lax (+2 Def, -1 SpD)
Relaxed (+2 Def, -15% Speed, -10% Evasion)

Modest (+2 SpA, -1 Atk)
Mild (+2 SpA, -1 Def)
Bashful (+1 SpA)
Rash (+2 SpA, -1 SpD)
Quiet (+2 SpA, -15% Speed, -10% Evasion)

Calm (+2 SpD, -1 Atk)
Gentle (+2 SpD, -1 Def)
Careful (+2 SpD, -1 SpA)
Quirky (+1 SpD)
Sassy (+2 SpD, -15% Speed, -10% Evasion)

Timid (+30% Speed, +2X Accuracy, -1 Atk)
Hasty (+30% Speed, +2X Accuracy, -1 Def)
Jolly (+30% Speed, +2X Accuracy, -1 SpA)
Naive (+30% Speed, +2X Accuracy, -1 SpD)
Serious (+15% Speed, +X Accuracy)
STATS
HP: 100
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 92 (+)
Size Class: 3
Weight Class: 6
Base Rank Total: 18

EC: 6/6
MC: 0
DC: 1/5

ATTACKS (20/66)
Bite
Blizzard (-1 MC)
Crunch (-1 MC)
Double Team
Hail (-1 MC)
Headbutt
Icy Wind
Leer
Powder Snow
Protect

Earthquake
Shadow Ball
Substitute
Taunt
Torment

Avalanche
Bide
Block
Disable
Spikes

---
EDIT: Approvals...

akela: Smoochum also gets Fake Tears as a pre-25 move, so do not forget to add that. Otherwise, everything looks good, so APPROVED. Counting this as 2 Claims due to length.
TheWolfe: APPROVED.
Frosty: Yeah, that Pain Split thing sucks... APPROVED.
Houndoomsday: Actually, you forgot the KO Bonus for that match, so you get (12+2)+(10÷6)=15.667=15 UC (Capped). Fix that, & you are APPROVED. Also, 6v6 Brawls are only worth 3 CC, not 5 CC, because they fall under the "Triples+ with 6 to 9 Pokemon per side, Melees with 8+ Pokemon total" bracket.
AOPSUser: God change that tl;dr Onix name, geez... Anyhow, you have two instances of Harden in Onix's Level-Up moves, so remove one instance. Also, it gets Slam as a pre-25 move, so do not forget to add that. Finally, 6v6 Brawls are only worth 3 CC, not 5, as it falls under the "Triples+ with 6 to 9 Pokemon per side, Melees with 8+ Pokemon total" bracket. Fix those changes, & you are APPROVED.
maserato: As with AOPSUser, 6v6 Brawls only fall under the "Triples+ with 6 to 9 Pokemon per side, Melees with 8+ Pokemon total" bracket, so you only get 3 CC instead. So... Your moves are fine, but you have insufficient funds for an Amulet Coin, due to the error of your ref, so... NOT APPROVED. :/
Glacier Knight: APPROVED.
Matezoide: APPROVED.
Birkal: APPROVED.
Maxim: Curse you & your RNG... APPROVED.
EspyOwner: APPROVED.

12 Claims Checked (Counting akela's claim as two claims) puts me at 12/10 C.C., netting me 1 UC & 2/10 C.C.

Finally... My TLR Claim, plus the 1 UC gain for approving, is SELF APPROVED.
 
Many months of hard work paying off

I get 6 CC + 15 CC for the Frozen Vault HM achievement + 40 CC for the Cleansing the Elements HM achievement for 61 net CC gain.

All 4 of my participating Pokemon (Magnezone, Krilowatt, Lucario and Cradily) each get 9 MC plus I get 24 KOs to distribute between the raiders.

Magnezone uses 9 MC to buy Endure (Past TM), Substitute (TM), Lock On (LU) and Bide (Past TM).
Cradily used 9 MC to buy Stealth Rock (BW Tutor), Gastro Acid (LU), Grass Knot (BW TM), Toxic (BW TM) and Seed Bomb (BW Tutor).
Lucario gets 9 MC + 12 KOs to buy Bonemerang (Manga), Dragon Pulse (LU), Shadow Ball (BW TM), Hidden Power [Water-7] (BW TM), Brick Break (BW TM), Stone Edge (BW TM), Crunch (Egg), Sleep Talk (BW Tutor), Helping Hand (BW Tutor) and Dual Chop (BW Tutor).
Krilowatt gets 9 MC + 12 KOs to buy Sleep Talk (BW Tutor), Aqua Tail (BW Tutor), Helping Hand (BW Tutor), Ice Punch (BW Tutor), Thunderpunch (BW Tutor), Whirlpool (Egg), Toxic (BW TM), Rest (BW TM), Low Sweep (BW TM), Surf (BW TM).
 
Failed the Arcade. Should have brought more quarters 2 CC
Stockpiling

Liepard receives 6 MC and 1 KOC. Spending the KOC as MC and purchasing Payback (BW TM/HM), Toxic (BW TM/HM), and Grass Knot (BW TM/HM). Stockpiling the remaining 1 MC.
Carracosta receives 6 MC and 1 KOC. Purchasing Icy Wind (BW Tutor), Earthquake (BW TM/HM), Dive (BW TM/HM), and spending the 1 stockpiled MC alongside the KOC to purchase Low Kick (BW Tutor).

Smeargle is getting Stronger 1 CC
stockpiling

Smeargle consumes 3 Sketches to learn Brine, Minimize, and Tri Attack. It also uses all of its MC to learn Sketch 4 more times.
 
2 UC

Using it on Houndour
+1 EC->6/6->Evolving
+1 DC->5/5->DW ability (Unnerve) unlocked!


2-2-0
Houndoom [Hellhound] (Male)
Nature: Mild (+SpA, -Def)
Type: Dark/Fire
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

Abilities:
Early Bird: This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.
Flash Fire: This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Unnerve: The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

HP: 100
Atk: Rank 3
Def: Rank 1 (-1)
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 95
Size Class: 3
Weight Class: 4
Base Rank Total: 18

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Bite (*)
Beat Up (*)
Crunch
Counter (*)
Ember (*)
Endure
Fire Blast
Fire Spin (*)
Howl (*)
Leer (*)
Odor Sleuth (*)
Protect
Roar (*)
Shadow Ball
Sludge Bomb (*)
Smog (*)
Sunny Day (*)
Thunder Fang (*)
Will O'Wisp (*)
 
Old claims are old.

Claiming 8 UC, stockpiling that.

Also EVOLVING mah Flarelm


<Pyroak> [Darwin] (Male)
Nature: Brave (+Atk, -Spe)
Type: Fire/Grass
Fire:
Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Rock Head (Type: Innate)
This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

Battle Armor (Type: Innate)
This Pokemon’s thick armor prevents it from taking critical hits.

Chlorophyll (Type: Innate) [DW, Unlocked]
During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats:
HP: 120
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 52 (-, -10% Evasion)
Size Class: 4
Weight Class: 5
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Attacks:

Wood Hammer
Flare Blitz
Bullet Seed
Sweet Scent
Absorb
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Fire Spin
Petal Dance
Iron Defense
Flame Burst
Lava Plume
Zap Cannon
Heat Crash

Synthesis

Aromatherapy
Counter
GrassWhistle
Seed Bomb
Blaze Kick

Sunny Day
Protect
Rock Slide


Using his 3 MC to purchase the B2W2 Tutor move Synthesis and the Level-Up move Heat Crash.
 

Stratos

Banned deucer.
stuff
+1 CC
+3 MC/2 EC/1 DC for cyclohm

oops did i say cyclohm freudian slip


(Cyclohm) Doug (M)

Nature: Modest (+1 SpA, -1 Atk)

Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

HP: 110
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Tackle
Double Hit
Growl
Twister
Dragon Rage
Charge
Thundershock
Rain Dance
SonicBoom
Slack Off
Dragon Pulse
Hurricane
Weather Ball

Heal Bell
Hydro Pump
Dragon Dance
Power Gem

Substitute
Protect
Thunderbolt
Thunder
Light Screen
Thunder Wave
Volt Switch
Endure

spending 6 UC on EC and DC--NOW it's a cyclohm!

buying with my 3 mc Electro Ball (2), Dragon Tail (1)
 

Birkal

caw
is a member of the Site Staffis an Artistis a Super Moderatoris a Community Contributoris a CAP Contributoris a Battle Server Admin Alumnusis a Smogon Media Contributor Alumnus
CAP Head Mod
Reffin' and reffin'. +4 UC (24 total)

This battle brought in some benefits.

Gurdurr: +1 EC (6/9)
+1 DC (5/5)
Iron Fist unlocked!
+4 MC (KOC)
Dig (Gen V TM)
Sleep Talk (Gen V Tutor)​

Kirlia: +1 EC (5/9)
+1 DC (4/5)
+4 MC (KOC)
Endure (Gen V TM)
Substitute (Gen V TM)​

Scrafty: +4 MC (KOC)
Super Fang (Gen V Tutor)
Thief (Gen V TM)​
 
Deadfox, matezoide, Akela, Houndoomsday, Ullar, Pwnemon, Geodud6, EspyOwner, Lockdown, Birkal are APPROVED.

17.4
________________________________________________

Using 15UC of that 17.4 to get Gallade some moves

False Swipe 1MC
Helping Hand 1MC
Imprison 1MC
Hypnosis 1MC
Pain Split 2MC
Low Kick 2MC
Icy Wind 2MC
Will-O-Wisp 2MC
Destiny Bond 3MC

2.4 left

SELF-APPROVED

 
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