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Data Prize Claiming Thread (Update 5-09-13)

Discussion in 'ASB' started by Deck Knight, Feb 16, 2011.

Thread Status:
Not open for further replies.
  1. Canis Majoris

    Canis Majoris

    Joined:
    Jan 27, 2013
    Messages:
    1,495
    My face when I have Nohface
    +7 UC, now at 39
    2 of those UC will be used on a Nohface! <3

    Emily the Nohface (open)
    [​IMG]
    <Nohface> [Emily] (Female)

    Desperation Theme: Persona 4 Arena - Kuma Kuma Circus
    Emily tries to be serious in battle - but all attempts are in vain, as she ends up making a horrible pun that gets a collective groan as a response. However, this can also work for her benefit, as the enemies will be busy groaning at the puns while she destroys them with status.

    Nature: Jolly (+15% Speed, +5% Acc, -1 SpA)
    Type: Steel/Ghost
    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
    Levitate: (DW) (Innate) (Locked) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

    Stats:

    HP: 100
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 0 (-)
    SpD: Rank 3
    Spe: 12 (+5% Acc)
    Size Class: 1
    Weight Class: 3
    Base Rank Total: 13

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Scratch
    Iron Defense
    Lick
    Odor Sleuth
    Metal Burst
    Faint Attack
    Shadow Sneak
    Curse
    Meteor Mash (Egg)
    Hex (Egg)
    Yawn (Egg)
    Featherdance (Egg)
    Psycho Shift (Egg)
    Toxic (TM)
    Will-O-Wisp (TM)
    Torment (TM)
    Taunt (TM)
    Dream Eater (TM)

    Now I have 37 UC.
  2. Someoneelse

    Someoneelse Why am I here?

    Joined:
    Sep 7, 2012
    Messages:
    2,125
    4UC
    UC: 66 > 70

    7UC
    UC: 70 > 77
  3. rickheg

    rickheg

    Joined:
    Aug 31, 2009
    Messages:
    2,533
    Battle Hall derp

    I gain 6 CC, stockpiling.

    Shaman the Scratchet gains 6 HC/KOC, stockpiles those as MC.
  4. Its_A_Random

    Its_A_Random Solves issues recursively
    is a Forum Moderatoris a Community Contributor
    Moderator

    Joined:
    Mar 19, 2010
    Messages:
    2,288
    Not here to claim or approve, but here to affirm that this thread is suffering the same fate as the original Battle Tower:
    [BOX][14:28:00] <%IAR> yo deck, just affirming when the prize claiming thread hits 500 pages, that we lock the thread & start a new one. Correct?
    [14:28:14] <@~Deck_Knight> Yeah, you can go ahead and do that
    [14:28:19] <%IAR> k
    [14:28:21] <@~Deck_Knight> No need for a thread to go over 9000[/BOX]
    Yeah, so a new thread when we get to 500 Pages (Assuming the default value of 25 Posts Per Page), lol.
  5. LockDown

    LockDown

    Joined:
    Jul 27, 2011
    Messages:
    673
    that freeze

    Manectric
    MC: 0 > 3 > 0
    -3 MC buys Light Screen (BW TM) and Wild Charge (Lvl)

    Mantine
    KOC > MC
    MC: 0 > 5 > 0
    -5 MC buys Endure (Past-gen TM) and Double Team (BW TM)

    Cradily
    KOC > MC
    DC: 4 > 5 =Storm Drain unlocked
    MC: 0 > 3 > 0
    -3 MC buys Pain Split (BW2 Tutor) and Energy Ball (Lvl)

    Me
    CC: 6 > 9
  6. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,996
    Dont have time to approved for now, might later tonight if stuff actually goes quickly, but thats probly not going to happen.


    Fight


    +1 CC

    Arlin gets 5 MC (3 normally, +1 Exp Share equipped in PM, +1 KOC)
    stockpiled for now.

    Going to buy a rotom and an oven

    Cascade the Rotom (open)

    [​IMG][​IMG]
    Cascade (Rotom)
    Nature:
    Modest
    Type:
    Electric: STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Ghost: STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    (Oven Form):
    Fire: STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Levitate:
    Type: Innate
    This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

    Stats:
    Base Form:
    HP: 90
    Atk: Rank 1(-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 91
    Size Class: 1 (0.3m)
    Weight Class: 1 (0.3kg)
    Base Rank Total: 16

    Appliance Form:
    HP: 90
    Atk: Rank 2 (-)
    Def: Rank 4
    SpA: Rank 5 (+)
    SpD: Rank 4
    Spe: 86
    Base Rank Total: 20
    Size Class: 2 (1.3m)
    Weight Class: 3 (25.3kg)

    (Will add S/W for other forms as they become available to me)

    MC: 0


    Attacks: 18 Total
    Trick
    Astonish
    Thunder Wave
    Thunder Shock
    Confuse Ray
    Uproar
    Double Team
    Shock Wave

    Dark Pulse
    Pain Split
    Signal Beam
    Sleep Talk
    Snatch

    Protect
    Thunder Bolt
    Reflect
    Hidden Power (Fighting 7)
    Light Screen



    so -13 CC in Total
  7. SubwayJ

    SubwayJ

    Joined:
    Dec 16, 2011
    Messages:
    2,748
  8. Mylo Xyloto

    Mylo Xyloto

    Joined:
    May 12, 2012
    Messages:
    804
  9. Gerard

    Gerard

    Joined:
    Feb 16, 2011
    Messages:
    4,346
    Claiming 3 CC (31) for this battles:
    Vogue (Starmie) gets 4 MC (4) & 1 KO (+1 MC = 5)
    * Using 3 MC to learn Refresh (3) leaving her at 2

    Mandala (Exeggcute) gets 1 EC (1/6), 3 MC (3), 1 DC (1/5) & 1 KO (+1 MC = 4)
    * Using 4 MC to learn SolarBeam (1), Psychic (1), Worry Seed (1) & Extrasensory (1) leaving her at 0

    Omen (Meditite) gets 1 EC (1/6), 3 MC (3) & 1 DC (1/5)
    * Using 3 MC to learn Recover (1), Hi Jump Kick (1) & Reversal (1) leaving him at 0

    Vermont (Eevee) gets 1 EC + 5 UC (6/6), 3 MC (3), 1 DC (1/5) & 1 KO (+1 MC = 4)
    * Evolves
    ** Using 4 MC to learn Morning Sun (1), Psychic (1), Hidden Power Fire 7 (2) her at 0


    Vermont (open)

    Vermont (Eevee) {}
    [​IMG]
    Nature: Timid (+15% Speed, +19% Accuracy, -1 Atk)
    Type: Psychic

    • Psychic: Psychic STAB; Less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.

    Abilities:
    • Synchronize: (Innate)
    Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
    • Magic Bounce: (Innate)
    This Pokemon has a Psychic sense that allows it to ward off non-damaging attacks as soon as they are launched, directing them back at the opponent.​



    Stats:

    HP: 100
    Atk: 2 (-)
    Def: 2
    SpA: 5
    SpD: 3
    Spe: 127 (+)
    SC: 2
    WC: 3
    BST: 20



    EC: 6 / 6
    MC: 0
    DC: 1 / 5


    Attacks: 26

    Helping Hand
    Tackle
    Tail Whip
    Sand-Attack
    Growl
    Quick Attack
    Bite
    Covet
    Take Down
    Confusion
    Swift
    Psybeam
    Future Sight
    Morning Sun
    Psychic

    Endure
    Wish
    Yawn
    Flail
    Fake Tears

    Hidden Power Fire 7
    Shadow Ball
    Double Team
    Sunny Day
    Protect
    Dig

  10. Birkal

    Birkal We have the technology.
    is a member of the Site Staffis a Battle Server Administratoris an Artistis a Super Moderatoris a Community Contributoris a CAP Contributoris a Smogon Media Contributor
    CAP Head Mod

    Joined:
    Oct 12, 2010
    Messages:
    3,725
    One! Two!

    +3 CC (6 Total)

    Kirlia: +2 EC (9/9)
    +6 MC

    Leaf Blade (Free)
    Night Slash (Free)
    Leer (Free)
    Fury Cutter (Free)
    Slash (Free)

    Swords Dance (Level Up)
    Psycho Cut (Level Up)
    Helping Hand (Level Up)
    Feint (Level Up)
    False Swipe (Level Up)
    Close Combat (Level Up)

    Monferno: 2 EC (KOC) (9/9)
    +1 DC (5/5)
    Iron Fist unlocked!
    +3 MC (KOC)
    Calm Mind (Level Up)
    Earthquake (Gen V TM)

    Rotom: +5 MC

    Electro Ball (Level Up)
    Reflect (Gen V TM)
    Light Screen (Gen V TM)​


    What? Monferno and Kirlia are evolving!

    Infernape (open)
    [​IMG]
    Infernape (M)

    Nature:
    Naive (+15% Speed, +18% Accuracy, -1 SpD)

    Typing:
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities:
    Blaze (Innate): When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

    Iron Fist (DW) (Innate): The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, DynamicPunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, ThunderPunch)

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 2 (-2)
    Spe: 125 (+)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 21

    EC: 9/9
    MC: 0
    DW: 5/5

    Attacks:
    Scratch
    Leer
    Ember
    Taunt
    Fury Swipes
    Flame Wheel
    Nasty Plot
    Feint
    Fire Spin
    Flamethrower
    Torment
    Slack Off
    Acrobatics
    Flare Blitz
    Close Combat
    Facade
    Calm Mind

    Quick Guard
    Blaze Kick
    Counter
    Fake Out
    Encore

    Fire Blast
    U-turn
    Grass Knot
    Dig
    Double Team
    Substitute
    Endure
    Will-O-Wisp
    Toxic
    Protect
    Earthquake

    Gallade (open)
    [​IMG]
    Gallade (M)

    Nature: Jolly (+15% Speed, +10% Accuracy, -1 SpA)

    Type:
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities:
    Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

    Justified: (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 2 (-)
    SpD: Rank 4
    Spe: 92 (+)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 21

    EC: 9 / 9
    MC: 0
    DC: 5 / 5

    Attacks:
    Leaf Blade
    Night Slash
    Leer
    Fury Cutter
    Slash
    Growl
    Confusion
    Double Team
    Teleport
    Lucky Chant
    Magical Leaf
    Heal Pulse
    Calm Mind
    Psychic
    Imprison
    Future Sight
    Hypnosis
    Swords Dance
    Psycho Cut
    Helping Hand
    Feint
    False Swipe
    Close Combat

    Disable
    Encore
    Shadow Sneak
    Confuse Ray
    Destiny Bond

    Shadow Ball
    Thunderbolt
    Psyshock
    Protect
    Thunder Wave
    Skill Swap
    Endure
    Substitute
    Will-O-Wisp
    Trick Room
  11. IssacCross

    IssacCross

    Joined:
    Mar 2, 2013
    Messages:
    101
  12. yoshinite

    yoshinite

    Joined:
    Aug 26, 2012
    Messages:
    1,016
    Latelaim
    3CC and EC/DC where applicable
    Protwatt MC goes to Hail
    He forgot to note Froslass' KOC, goes to DC! Her MC is used for Protect (PrevoLU) and Ice Beam (BWTM)
    Also+14CC
    REFUND
  13. The Royal Guard

    The Royal Guard

    Joined:
    Sep 20, 2011
    Messages:
    1,495
    http://www.smogon.com/forums/showthread.php?p=4686687#post4686687
    That oversight bro...

    The Royal Guard gains 2 CC
    -Hitmonchan gets 3MC
    -Tomohawk gets 2MC and 1DC and 1KOc as MC

    Tomohawk evolved so...

    Richard the Tomohawk (open)

    [​IMG]
    <Tomohawk>(Richard)(M)
    Nature: Modest(+ SpA, - Atk)
    Type: Flying/Fighting
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities:
    Abilities:

    Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.

    Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

    Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.


    6/6 EC
    0 MC
    1/5 DC


    HP: 110
    Atk: Rank 1(-)
    Def: Rank 3
    SpA: Rank 5(+)
    SpD: Rank 3
    Spe: 85
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 19

    Moves:(21)

    Scratch
    Fury Swipes
    Harden
    Focus Energy
    Rock Smash
    Roar
    Sunny Day
    Aura Sphere
    Aerial Ace
    Morning Sun
    Whirlwind

    Confuse Ray
    Nature Power
    Stealth Rock
    Roost
    Yawn

    Protect
    Taunt
    Toxic
    Focus Blast
    Reflect


    Tomohawk gets
    Hurricane, Heat Wave, and Earth Power, all LU moves for 3 MC

    Hitmonchan gets
    Focus Punch, Quick Guard, and Sky Uppercut all LU moves for 3 MC
  14. Its_A_Random

    Its_A_Random Solves issues recursively
    is a Forum Moderatoris a Community Contributor
    Moderator

    Joined:
    Mar 19, 2010
    Messages:
    2,288
    GemOftheDay: Electrode actually gets Signal Beam as a Gen V Tutor, so it should have 1 MC left. Also, Zen Headbutt is a Gen V Tutor, not a Gen V TM on Ralts, though they cost the same thing anyway. Finally, you start with 5 tm/egg moves now, not 3, so you get to pick an extra two for each on Eevee. Let me know when you have fixed, & I will review.
    King Serperior: NOT APPROVED — Dig & Whirlpool are only Past-Gen TM's on Alakazam & Nidoqueen respectively, meaning they cost 3 MC instead of 2.
    Matezoide (1): APPROVED.
    The Royal Guard (1): I take it you are not spending Sealeo's 2 MC? In that case, add it to Sealeo. Also, get rid of the [26] & the [6] in Abomasnow's stats. Finally, Focus Punch is not a Gen V TM on Abomasnow, so it cannot start with it, & you have 0 CC in your profile. 4+14=18, which is less than the 20 CC required for an Expert Belt. NOT APPROVED.
    TheWolfe: APPROVED.
    Houndoomsday: NOT APPROVED — The link to your Bulby Stalling links to the same match as your flash-match reffing, so I cannot validate your claim. Also, please use the name of the species, not exclusively the nicknames...
    Eternal Drifter: APPROVED.
    deadfox081: APPROVED.
    Matezoide (2): APPROVED. Next time, edit your original claim post... -.-'
    Unoriginal Name: Gen V Tutors only cost 2 MC, so you should have 1 UC left. Fix this, & you are APPROVED.
    akela: APPROVED.
    waterwarrior: APPROVED.
    Cube: APPROVED.
    Canis Majoris: Remove Tackle from Nohface's movepool, it does not get it. Fix this, & you are APPROVED.
    Someoneelse: APPROVED.
    rickheg: APPROVED.
    LockDown: APPROVED.
    Ragnarokalex: APPROVED.
    SubwayJ: APPROVED.
    Mylo Xyloto: APPROVED.
    Gerard: APPROVED.
    Birkal: APPROVED.
    IssacCross: APPROVED.
    yoshinite: APPROVED.
    The Royal Guard (2): APPROVED. Next time, edit your original claim post... -.-'

    25 Claims Checked puts me at 27/10 C.C., giving me 2 UC & 7/10 C.C.
    ---
    Now to claim...
  15. Eternal Drifter

    Eternal Drifter

    Joined:
    Apr 11, 2012
    Messages:
    1,604
    Since Its_A_Random is busy approving my current post, I'd best make a new one...

    THIS could have gone better. Pity none of the refs had any time...

    From it, I claim 4.8 UC. Stockpiling (even the pieces; I might be able to pick up a whole one later on).
  16. Pwnemon

    Pwnemon judges silently
    is a Forum Moderatoris a Community Contributoris a Smogon Media Contributoris a Tiering Contributoris a Contributor to Smogon
    Doubles Co-Lead

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    Aug 26, 2010
    Messages:
    3,582
  17. King Serperior

    King Serperior

    Joined:
    Sep 15, 2011
    Messages:
    3,029
    Well, IAR just said that he is approving my other post right now, so here is a quick claim:

    The Games were canceled

    Pyroak gets 1KOC => 1CC
    I get 2CC and 1UC.
    Stockpiled for now
  18. EspyOwner

    EspyOwner

    Joined:
    Sep 11, 2010
    Messages:
    1,936
  19. maserato

    maserato

    Joined:
    Mar 23, 2013
    Messages:
    404
    Well I have 4 CC lying around soooo
    KFC (open)

    Torchic
    [​IMG]
    Type=Fire
    Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
    Abilities Blaze:

    Type: Innate

    When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

    Speed Boost:DW

    Type: Innate

    Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that occurs at the end of each round (stats other than Speed are still affected).
    EC 0/9
    MC 0
    DC 0/5

    Naive nature

    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 1-
    Spe: 52 + (+10%Acc)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    Moves
    Scratch
    Growl
    Focus energy
    Ember
    Peck
    Sand attack
    Fire Spin

    Egg moves
    Agility
    Counter
    Crush claw
    Feather dance
    Endure

    Tm
    Fire blast
    Rock slide
    Shadow claw
    Swords dance
    Will o wisp

    Chuckie (open)

    [​IMG]
    Fighting type
    Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
    Abilities:Guts, Sheer force, Iron fist (DW)
    Guts:

    Type: Innate

    This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    Sheer Force:

    Type: Can be Enabled

    This Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). When Enabled, the Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.

    (DW locked)Iron Fist:

    Type: Innate

    The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, DynamicPunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, ThunderPunch)
    Nature:Adament (+att -Spa)
    HP: 100
    Atk: Rank 4+
    Def: Rank 2
    SpA: Rank 0-
    SpD: Rank 2
    Spe: 35
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13

    Moves
    Pound
    Leer
    Focus Energy
    Bide
    Low kick
    Rock throw
    Wake up slap
    Chip away

    Counter
    Drain punch
    Reversal
    Mach punch
    Wide Guard

    Bulk up
    Dig
    Payback
    Rock slide
    Poison jab
  20. Houndoomsday

    Houndoomsday

    Joined:
    Mar 8, 2013
    Messages:
    1,027
    Fixed Claim

    Using 2 UC to buy Claire the Trapinch, and another 3 UC to give it 3 EC

    29->24 UC

    Claire the Trapinch (open)
    [​IMG]
    <Trapinch> [Claire] (Female)
    Nature: Naive
    Type: Ground
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Abilities:
    Hyper Cutter:Innate

    This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.

    Arena Trap:Innate

    This Pokemon has great knowledge of the field and can always remain close to an earthbound foe no matter where it runs. All Pokemon that are not of the Flying-Type, or possess the Levitate Ability, may not be switched out of battle while this Pokemon is on the field. This Pokemon may still switch out of battle as normal, unless there is another Pokemon on the field with Arena Trap.

    Sheer Force:DW LOCKEDCan be Enabled

    This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.


    Trapinch
    HP: 90
    Atk: Rank 4
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 1(-)
    12(+)(+5% Accuracy)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13


    EC: 3/9
    MC: 0
    DC: 0/5


    Attacks:(19)
    Bite
    Sand-Attack
    Faint Attack
    Sand Tomb
    Mud Slap
    Bide
    Bulldoze
    Rock Slide

    Endure
    Signal Beam
    Flail
    Gust
    Bug Bite

    Earthquake
    Protect
    Stuggle Bug
    Solarbeam
    Toxic


    2UC=Flashing

    24UC->26UC

    Stalling so Bulby would get more KOC

    3+3=6CC
    Ivysaur: 3 MC (1KOC), 2 EC (1KOC)->9/9 EC
    It will learn Endure (previous gen TM), -3MC

    Venusaur (open)

    [​IMG]
    3-3-0
    Venusaur [Bulby] (Female)
    Nature: Modest (+SpA, -Att)
    Type: Grass/Poison
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Overgrow: When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2)
    Chlorophyll (DW): During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed

    Stats:
    HP: 100
    Attack: Rank 2 (-)
    Defense: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 4
    Spe: 80
    Size Class: 4
    Weight Class: 4

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Curse (*)
    Double Team
    Endure
    Giga Drain (*)
    Grass Knot
    Growth (*)
    Growl (*)
    Leech Seed (*)
    Poison Powder (*)
    Protect (*)
    Razor Leaf (*)
    Rest (*)
    Sleep Powder (*)
    Sleep Talk
    Sludge (*)
    Solar Beam
    Sunny Day
    Sweet Scent (*)
    Synthesis
    Tackle (*)
    Take Down (*)
    Toxic (*)
    Vine Whip (*)
    Worry Seed


    Sableye: 2MC, 1 DC
    DC: 2->3
    Buying Magic Coat (BW2 Tutor) for 2MC
  21. Birkal

    Birkal We have the technology.
    is a member of the Site Staffis a Battle Server Administratoris an Artistis a Super Moderatoris a Community Contributoris a CAP Contributoris a Smogon Media Contributor
    CAP Head Mod

    Joined:
    Oct 12, 2010
    Messages:
    3,725
    Sorry, forgot to mention that I got 4 UC for reffing. Brings me to 28 total.
  22. ZhengTann

    ZhengTann Nargacuga
    is a Pre-Contributor

    Joined:
    Mar 7, 2012
    Messages:
    2,158
    Huge claim coming up. First of all, Hunger Games... I got my 80 CC refunded plus 2 CC for the time and brain cells I spent there. Pity it got ended when I had hopes of winning, and pity I got a chunk of my UC turned into CC (inb4 someone points out that I have over 200 UC). Next, onto a battle loss, a Factory DQ, a Hall reffing, and a sub-referee done. So I get to cash in 5 CC, 7 UC, 8 UC, and 9 UC.

    Wendy the Chikorita earns 1 EC to evolve to Bayleef at 4, 2 DC (Lucky Egg) to unlock DW Leaf Guard, and 2 MC to learn Substitute (BW2 TM).

    Lucy (already a Kirlia) earns 1 EC, 1 DC to unlock DW Ability Telepathy, 3 MC (1 KOC) to learn Future Sight (Level-up) and Shadow Ball (BW2 TM).

    Elfman the Numel earns 1 EC, 1 DC to unlock DW Ability Own Tempo, and 4 MC (Exp. Share, 1 KOC) to learn Heat Wave and Sleep Talk (BW2 Tutors).

    Juvia the Snorunt earns 1 EC to evolve to Froslass, 1 DC, and 4 MC (Exp. Share, 1 KOC) to learn Ice Shard (Level-up) and Hex (Egg). Also, she learns, by default, Astonish, Confuse Ray, and Ominous Wind, by virtue of being in it's level-up movepool.

    Pantherlily the Anorith earns 1 EC, 1 DC to unlock DW Ability Swift Swim, and 4 MC (Exp. Share, 1 KOC) to learn Stealth Rock (BW2 Tutor) and Rock Polish (BW2 TM).

    Finally, I buy myself a Dawn Stone and an Everpebble (basically an Everstone, but smaller) as a present to Juvia and Mirajane respectively, using 23 CC, and UC dump Mirajane the Castform to have her learn Weather Ball, Hydro Pump, Fire Blast, Blizzard (4 Level-up moves), Amnesia, Hex, Lucky Chant, Ominous Wind, Psych Up (5 Egg moves). That's 19 UC spent. So I'd end up with 100 CC and 209 UC, after doing the algebra.

    CC: 36+82+5-23 = 100
    UC: 204+7+8+9-19 = 209

    +1 Dawn Stone
    +1 Everstone

    Wendy the Bayleef (open)
    Bayleef - Wendy (F)
    [​IMG]
    They say the calmest waters often hide the most turbulent undercurrents, the stillest air often the premonition to the most terrible storms. So does Wendy. She's nice and pretty, often the team's peacemaker (pacemaker too), but her spirit is indomitable. In battle, Wendy wields the very force of nature itself - the plants and the wind that blows between leaves are her primary defence. Wendy is very trusting of strangers, despite Charla's frequent rebukes, but the fact that they're inseparable makes most Daycare visitors hesitate - except for Zheng. Wendy looks upon Natsu and Gray as big brothers, and they respond in kind - protective of their siblings as if of the same lineage.

    After months of travel, Zheng intends to find a suitable place to build a small monastery, where he can have a roof over his family's head while he preaches and travels on his own. Wendy is the first to express support for the idea - a plant must have roots, after all. The outside world has weathered her and given her experience, but she remains hopeful of the promise of a better present and future - especially when she founds herself having fun with the girls in the family, or going about on errands with the lads. She is determined to protect the family's roots, as she calls their indomitable spirit, and will fight if the challenges arise.

    Nature: Calm (+1 SpD, -1 Atk)

    Type:
    Grass type:
    Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Ability 1: Overgrow
    Type: Innate
    When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2).

    Ability 2: Leaf Guard (DW Unlocked)
    Type: Innate
    In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

    Stats:
    HP: 90
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 4 (+)
    Spe: 60
    Size Class: 2
    Weight Class: 2

    EC: 4/9 Next Evolution at 9
    MC: 0
    DC: 5/5

    Attacks:
    Tackle
    Growl
    Razor Leaf
    Reflect
    PoisonPowder
    Synthesis
    Magical Leaf
    Natural Gift
    Light Screen
    Safeguard
    Solarbeam
    Aromatherapy

    Ancient Power
    Counter
    Leaf Storm
    Giga Drain
    Leech Seed
    Magic Coat

    Protect
    Double Team
    Sunny Day
    Energy Ball
    Bullet Seed
    Substitute
    Lucy the Kirlia (open)
    Kirlia - Lucy (F)
    [​IMG]
    Born without a family in the wild, Lucy’s life has been fraught with peril of being hunted and bullied by most other wild, stronger Pokemon. One such incident left her under severe shock from poison by an unknown aggressive Poison-type. Had a human not happened by, she would’ve died or at best, crippled for life. Luckily, Zheng was the second person to found her, called by a fellow trainer who was looking for mushrooms in that region. Together they saved the Ralts, and after a brief discussion Zheng named her Lucy and brought her into his family. Gray was the first to be able to contact directly with her, but it was through efforts and enthusiasm of the whole gang that brought her out of trauma and into life again.

    Despite her growing strength, Lucy still has much distaste for open, direct conflict - hence she is very much like Wendy in that regard, learning the arts of healing and support, using direct attacks as distraction rather than full-on assault. Despite that, she gets on quite well with most of the brawling boys - they respect her decision, and will not hesitate to take her side against any foes who dared to so much as insult her. In turn, Lucy is the logical voice of the whole family - her ideas always astute outside of battle, with her innate mental capabilities only enhance her charms and perception.

    Nature: Relaxed (+1 Def, -15% Speed, -10% Evasion)

    Type:
    Psychic type: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks, however, cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Ability 1: Synchronize
    Type: Innate
    This Pokemon can mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.

    Ability 2: Trace
    Type: Can be Activated
    When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN.Wonder Guard cannot be Traced.

    Ability 3: Telepathy (DW Unlocked)
    Type: Innate
    This Pokemon creates a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 3 (+)
    SpA: Rank 3
    SpD: Rank 2
    Spe: 43 (- = 50/1.15)
    Size Class: 1
    Weight Class: 2

    EC: 5/9 Next Evolution at 9
    MC: 0
    DC: 5/5

    Attacks:
    Growl
    Confusion
    Double Team
    Teleport
    Lucky Chant
    Magical Leaf
    Heal Pulse
    Calm Mind
    Psychic
    Imprison
    Future Sight

    Disable
    Shadow Sneak
    Will-O-Wisp
    Encore

    Signal Beam
    Icy Wind
    Shock Wave
    Thunder Wave
    Light Screen
    Pain Split
    Thunderbolt
    Magic Coat
    Snatch
    Shadow Ball
    Elfman the Numel (open)
    Numel - Elfman (M)
    [​IMG]
    "Hey mon," is probably Elfman's QOTD, all day, everyday. His easy-going attitude is reflective of his species' nature - slowly pacing on with the simple pleasures of daily life. Or so it seems. Elfman is as stubborn as they come - in fact, he got into a tussle with Natsu just because they wanted to cross the same (outer) side of the ledge. It took Gray's help to wrestle him down (a fact all but Gray is unhappy about) but Zheng's capture brought him into the family. Being slow to anger doesn't mean Elfman is slow on the uptake, but it does mean that he's slow to cooldown after he gets really riled up.

    Nature: Sassy (+ SpD, - Spe, -10% evasion)

    Type:
    Fire type:
    Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Ground type:
    Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Abilities:
    Ability 1: Oblivious
    Type: Innate
    This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.

    Ability 2: Simple
    Type: Innate
    This Pokemon innately exaggerates the effect of stat boosts and drops to the point where they have double the effectiveness and thus double the stage modifier.

    Ability 3: Own Tempo (DW Unlocked)
    Type: Innate
    This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 3 (+)
    Spe: 30 (35/1.15)
    Size Class: 1
    Weight Class: 1

    EC: 5/6 Evolution at 6
    MC: 0
    DC: 5/5

    Attacks:
    Growl
    Tackle
    Ember
    Magnitude
    Focus Energy
    Flame Burst
    Amnesia
    Lava Plume
    Take Down
    Earth Power
    Flamethrower
    Yawn
    Double-Edge

    Ancient Power
    Mud Bomb
    Endure
    Mimic

    Substitute
    Double Team
    Earthquake
    Stealth Rock
    Protect
    Will-O-Wisp
    Fire Blast
    Rock Slide
    Dig
    Bulldoze
    Heat Wave
    Sleep Talk
    Juvia the Froslass (open)
    Froslass - Juvia (F)
    [​IMG]
    Juvia has a terrible crush on Gray. Period. This romance probably started when she spied Gray practicing the Ice Punches (since it worked quite well against Natsu) and she has been tagging along ever since. There's nothing Zheng could do to dissuade her, so he figured he might as well adopt Juvia too. Unfortunately, Gray is blind to the obvious - or rather, he does not find it in himself to reciprocate. Faced against such cool indifference, Juvia did not back down, making a promise to herself that she will, one day, let Gray see that she is already in his heart. Not that Gray isn't acting like a gentleman - so some of his actions towards Juvia was probably misleading, as well.

    The chance to settle down gave Juvia hopes of raising a family of her own with Gray, of all things. Redoubling her efforts to spend time with Gray whenever he's not training for Halls, Juvia gets paranoid when another girl approaches Gray, to the point that her imagination runs wild of multiple-way relationships. Her affection with Gray had long been an open secret, one that she cares not about hiding. The girls secretly support her, and even the guys do nothing to impede her - or perhaps the lads just wanna see what Gray would do in such a situation. Her own training has not been set aside, though - in addition to wielding water in its coldest form, Juvia also hones her perceptive skills, something further enhanced by the Dawn Stone given by Zheng.

    Nature:
    Timid (+15% Speed, +8% Accuracy, -1 Atk)

    Type:

    Ice type: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Abilities:
    Ability 1: Snow Cloak
    Type: Innate
    Juvia trains her ethereal perception to suit her native snowy conditions, gaining a 20% evasion boost an immunity to Hailstone damage during Hail.

    Ability 2: Cursed Body (DW Unlocked)
    Type: Innate
    When Juvia is struck by an opponent's attack, there is a 30% chance that she can disable it. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

    Stats:
    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 127 (+19%)
    Size Class: 3
    Weight Class: 3

    EC: 5/6 Next Evolution at 6
    MC: 0
    DC: 5/5

    Attacks:
    Powder Snow
    Leer
    Double Team
    Bite
    Icy Wind
    Headbutt
    Protect
    Ice Beam
    Blizzard
    Ice Shard
    Astonish
    Confuse Ray
    Ominous Wind

    Bide
    Block
    Spikes
    Disable
    Endure
    Hex

    Frost Breath
    Hail
    Rain Dance
    Safeguard
    Toxic
    Light Screen
    Shadow Ball
    Substitute
    Pantherlily the Anorith (open)
    Anorith - Pantherlily (M)
    [​IMG]
    Gajeel was the one who found Pantherlily's Claw Fossil discarded at the entrance of a mine. Seeing the Murkrow's penchant for it, Zheng decided to go to the nearest archaeological lab and revive it. Pantherlily and Gajeel have been quite attached to each other ever since. They share the same camaraderie towards each other as Natsu and Gray, but at least they didn't have the head-splitting rivalry that the other pair always do. Often after a training session, Gajeel would take Pantherlily up for flight trips, while the latter demonstrates the pleasure of submersion in water. The rest of the family often help Pantherlily too, since he's still much less comfortable on terrestrial environment - Wendy loved piggybacking him and Charla together, while the latter doesn't mind that much.

    Nature:
    Brave (+1 Atk, -15% Speed, -10% Evasion)

    Type:

    Bug type: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
    Rock type: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    Abilities:
    Ability 1: Battle Armour
    Type: Innate
    Pantherlily’s thick armor prevents him from taking critical hits.

    Ability 2: Swift Swim (DW Unlocked)
    Type: Innate
    Pantherlily can move deceptively fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

    Stats:
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 65 (-10%)
    Size Class: 1
    Weight Class: 2

    EC: 5/6 Next Evolution at 6
    MC: 0
    DC: 5/5

    Attacks:
    Scratch
    Harden
    Mud Sport
    Water Gun
    Metal Claw
    Protect
    AncientPower
    Fury Cutter
    Rock Blast
    X-Scissor

    Rapid Spin
    Cross Poison
    Water Pulse
    Sand-Attack

    Smack Down
    Aerial Ace
    Brick Break
    Rock Slide
    Dig
    Sandstorm
    Stealth Rock
    Rock Polish
    Mirajane the Castform (open)
    Castform - Mirajane (F)
    [​IMG]
    Mirajane is a sweet girl, always smiling at everyone, even though she sometimes do gets into fights with Erza when the latter is not busy pounding Natsu. She helped Elfman overcome his innate fear to swimming by teaching him patiently in Lake Lucid. As a result, the latter treated her as an elder sister, always protective of her while respecting her opinions on every turn. In turn, Mirajane always stays near Elfman for guidance, often perching atop his head on journeys and summoning sunny skies to invigorate the Numel. Despite her small stature, no one else in the family looks upon her as the one to be protected - Mirajane is very capable of looking after herself, usually resolving conflicts around her in a diplomatic way but more than willing to respond with force if necessary.

    Nature: Modest (+1 SpA, -1 Atk)

    Type (weather-dependent):
    Normal type: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage and Thrash without losing focus.
    Sunny Fire type: Fire STAB; immune to burn, emit a low glow in dark places. Superior senses in volcanic or bushfire areas.
    Rainy Water type: Water STAB; Can breathe and have excellent mobility when underwater.
    Snowy Ice type: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.


    Ability:
    Forecast
    Type: Innate
    Mirajane is adept at changing and adapting to the weather, granting her immunity to all forms of weather. Mirajane can also change the typing of Weather Ball accordingly, and take different forms during Sunlight, Rain, and Hail. The Energy Cost of all weather changing moves Weather Ball is reduced to 6.

    Stats:
    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 70
    Size Class: 1
    Weight Class: 1

    MC: 0

    Attacks:
    Tackle
    Water Gun
    Ember
    Powder Snow
    Headbutt
    Hail
    Rain Dance
    Sunny Day
    Weather Ball
    Hydro Pump
    Fire Blast
    Blizzard

    Clear Smog
    Future Sight
    Disable
    Amnesia
    Hex
    Lucky Chant
    Ominous Wind
    Psych Up

    Protect
    Energy Ball
    Shadow Ball
  23. The Royal Guard

    The Royal Guard

    Joined:
    Sep 20, 2011
    Messages:
    1,495
    Fixed Focus Punch
    I did word this wrong, but if you look I get 4 for the TLR 14 for selling items, 1 because a KOC was used as CC and the other match I claimed as well gives me 1 CC, which brings me to a total of 20 CC for an Expert Belt
  24. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,996
    Eternal Drifter: Approved+.1, however nonapprovers cannot have partial UC, so i guess you are just going to have deal with rounding that .8 up
    Pwnemon:Approved+.1
    King Serperior: Approved+.1
    Espy: Approved+.1
    Maserato: Approved+.1
    Houndoomsday: Approved+.1
    Birkal: Approved+.1
    Zheng Tann: Approved+.1, but i still hate you

    27.9



    Also kevin showed me the math and he is in fact right, hes good to go
  25. King Serperior

    King Serperior

    Joined:
    Sep 15, 2011
    Messages:
    3,029
    There, I added a UC from my remaining UC stores to Zam's and Queen's Movepools. Now, I am ready to be approved?
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