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Data Prize Claiming Thread (Update 5-09-13)

Discussion in 'ASB' started by Deck Knight, Feb 16, 2011.

Thread Status:
Not open for further replies.
  1. Its_A_Random

    Its_A_Random Solves issues recursively
    is a Forum Moderatoris a Community Contributor
    Moderator

    Joined:
    Mar 19, 2010
    Messages:
    2,289
    Claiming from here.

    3 (Format) + 3 (Hippowdon) + 1 (Hippowdon's KOC) + 4 (Gastrodon) + 2 (Gastrodon's KOC) + 6 (Fidgit) = 19 CC gained. I also have 32 UC as of the approval post I posted earlier.
    ---
    [​IMG]
    Camerupt [Tormeldon] (M)
    EC: 6/6
    MC: 4 (+3 MC, +1 KOC) > 0
    DC: 5/5
    -Learns Overheat, & Giga Impact (Both Gen V TM).
    ---
    Claiming from here.

    I gain 3 CC. Also, given Klang has been evolved since the start of the match, it gains 3 MC instead of 1 EC, 2 MC.
    ---
    [​IMG]
    Diglett [Whacamole] (M)
    EC: 4/6 (+1 EC)
    MC: 2 (+2 MC) > 0
    DC: 4/5 (+1 DC, +1 KOC)
    -Learns Slash, & Earth Power (Both Gen V Level-Up).
    ---
    [​IMG]
    Sandshrew [S&assin] (M)
    EC: 3/6 (+1 EC)
    MC: 2 (+2 MC) > 0
    DC: 4/5 (+1 DC, +1 KOC)
    -Learns Toxic (Gen V TM).
    ---
    [​IMG]
    Klinklang [Geargia] (-)
    EC: 9/9
    MC: 5 (+3 MC, +1 KOC) > 0
    DC: 5/5
    -Learns Metal Sound (Gen V Level-Up), Rest (Gen V TM), & Magnet Rise (Gen V Tutor).
    ---
    [​IMG]
    Exeggcute [Naturia] (F)
    EC: 6/6 (+1 EC, +5 UC)
    MC: 28 (+2 MC, +26 UC) > 0
    DC: 5/5 (+1 DC)
    -Evolves into Exeggutor.
    -Learns Seed Bomb, Stomp, & Psyshock upon Evolution.
    -Unlocks DW Ability: Harvest.
    -Learns Worry Seed, Solarbeam, Extrasensory, Psychic, Bestow, Egg Bomb, Wood Hammer (All Gen V Level-Up), Giga Drain, Gravity, Skill Swap (All Gen V Tutor), Toxic, Light Screen, Telekinesis, Grass Knot, Substitute, Trick Room (All Gen V TM), & Endure (Gen IV TM).
    Naturia (F) (open)
    [​IMG]
    Exeggutor [Naturia] (F)
    NATURE: Brave (-10% Evasion)

    TYPE
    Grass: Grass STAB; Immunity to Leech Seed & Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass & forest areas. Able to use Wrap & Bind without losing focus.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift & throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike & cannot be used as a catch-all for Disabling, Binding, & redirecting opposing attacks.

    ABILITIES
    Chlorophyll: (Innate) During bright sunlight, this Pokémon's cells absorb more solar energy, doubling (2×) their speed.
    Harvest (DW): (Innate) At the end of each round, this Pokémon can recycle or restore a berry that has been used or partially used. If the weather is Sunny Day, the Berry will be fully restored / recycled 100% of the time. If the weather is not Sunny Day, the Berry will be fully restored / recycled 50% of the time. This check occurs immediately after the final action of a round, before any arena effects that might change the weather take effect. If the Berry can be activated again, it will do so on the first action of the next round. If a berry cannot be recycled, Harvest cannot not regrow it. The Berry is consumed at the end of the battle.

    STATS
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 5
    SpD: Rank 3
    Spe: 47 (-)
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    ATTACKS (36/84)
    PHYSICAL
    Barrage
    Bullet Seed
    Egg Bomb
    Natural Gift
    Seed Bomb
    Stomp
    Wood Hammer

    SPECIAL
    Confusion
    Extrasensory
    Giga Drain
    Grass Knot
    Hidden Power (Rock 7)
    Leaf Storm
    Psychic
    Psyshock
    Solarbeam
    Uproar

    OTHER
    Bestow
    Endure
    Gravity
    Hypnosis
    Leech Seed
    Light Screen
    Poisonpowder
    Protect
    Reflect
    Skill Swap
    Sleep Powder
    Stun Spore
    Substitute
    Sunny Day
    Synthesis
    Telekinesis
    Toxic
    Trick Room
    Worry Seed

    ---
    30+2-31=1 UC

    SELF APPROVED.

    EDIT: King Serperior: APPROVED.

    1 Claim checked puts me at 8/10 C.C.
  2. Pwnemon

    Pwnemon judges silently
    is a Forum Moderatoris a Community Contributoris a Smogon Media Contributoris a Tiering Contributoris a Contributor to Smogon
    Doubles Co-Lead

    Joined:
    Aug 26, 2010
    Messages:
    3,600
    just noticed this
    2 KOC to MC on gallade, claiming my 2 CC / 1 UC, MC buys Focus Blast
  3. Unitas

    Unitas

    Joined:
    Jan 17, 2012
    Messages:
    588
    First my Hall

    From this I gain 4CC bringing me to 13. Murkrow also gains 4HC which I will move all into MC. I will claim all moves at then end of the claim.

    This Battle

    Here I gain another 2CC, (Charlie forgot my Amulet Coin and accidentally gave me 3MC which should be 2MC), 1EC, 1DC, 2MC, and 1KOC which will be MC.

    Show Hide
    CC:15

    EC:0-1/6
    MC:7
    DC:0-1/5

    This double battle

    +2CC. Murkrow and Electabuzz both get +1DC/EC and +2MC for each.

    Show Hide
    CC:17

    Electabuzz:
    EC:5-6/9
    MC:3(I had 1 stockpiled)
    DC:5-5/5

    Murkrow
    EC:1-2/6
    MC:7-9
    DC:1-2/
    5

    Last but not least...

    +3CC. Murkrow and Protowatt both gain 1EC/DC, and 2MC.

    Show Hide
    CC:20

    Murkrow:
    EC:2-3/6
    MC:9-11
    DC:2-3/5

    Protowatt
    EC:1-2/6
    MC:0-2
    DC:1-2/5


    Murkrow has 11MC and with that I will purchase Perish Song (11-8MC Egg move), Heat Wave, Icy Wind (8-4MC both are BW Tutors), Toxic, (4-2 BW TM) and Torment and Sucker Punch. (BW Level Up).

    Protowatt will buy Double Team (BW TM).

    Electabuzz will buy Iron Tail (BW Tutor) and Thunderbolt (BW Level UP).
  4. yoshinite

    yoshinite

    Joined:
    Aug 26, 2012
    Messages:
    1,016
    With some stored up CC (6 to be exact), i will buy a Munchlax and an Axew!
    Bruce the Munchlax (open)

    [​IMG][​IMG]
    Munchlax [Bruce] (M)
    Nature: Brave (+Atk -Spe -10% Eva)

    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Pickup: Type: Innate
    This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occurring hold items in arenas.
    Thick Fat: Type: Innate
    This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
    Gluttony (DW LOCKED): Type: Innate
    This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

    Stats:
    HP: 120
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 3
    Spe: 4 (-)
    Size Class: 1
    Weight Class: 5
    Base Rank Total: 16

    EC: 0/6
    MC: 0
    DC: 0/5

    Moves:
    Metronome
    Odor Sleuth
    Defense Curl
    Amnesia
    Lick
    Recycle
    Tackle
    Screech
    Chip Away
    Stockpile

    Earthquake
    Return
    Protect
    Blizzard
    Thunder
    Fire Blast

    Counter
    Double-Edge
    Selfdestruct
    Zen Headbutt
    Pursuit

    Movecount: 21

    Nick the Axew (open)

    [​IMG][​IMG]
    Axew [Nick] (M)
    Nature: Adamant (+Atk -SpA)

    Type: Dragon
    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Abilities:
    Rivalry: Type: Innate
    This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.
    Mold Breaker: Type: Innate
    Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
    Unnerve (DW LOCKED): Type: Innate
    The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

    Stats:
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 57
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13

    EC: 0/6
    MC: 0
    DC: 0/5

    Moves:
    Scratch
    Leer
    Assurance
    Dragon Rage
    Dual Chop
    Scary Face
    Slash
    False Swipe

    X-Scissor
    Dig
    Dragon Claw
    Rock Tomb
    Protect

    Counter
    Iron Tail
    Endure
    Night Slash
    Reversal

    Movecount: 18

    Also 2 Entire UC, using it for Fire Blast on Munchlax (BWTM)
  5. Houndoomsday

    Houndoomsday

    Joined:
    Mar 8, 2013
    Messages:
    1,027
    Buying a yanma

    Corruptor the Yanma (open)

    [​IMG]
    Corruptor [Yanma] (Male)
    Nature: Modest (-atk, +sp.atk)

    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Speed Boost: (Innate)Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that occurs at the end of each round (stats other than Speed are still affected).
    Compoundeyes: (Innate)This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
    Frisk (DW): (Innate)The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.

    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 95
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 16

    EC: 0/6
    DC: 0/5
    MC: 0

    Moves:
    Tackle
    Foresight
    Quick Attack
    Double Team
    Sonicboom
    Hypnosis
    Detect
    Supersonic

    Pursuit
    Feint
    Whirlwind
    Secret Power
    Signal Beam

    Giga Drain
    Toxic
    Substitute
    Psychic
    Shadow Ball


    Using 4 UC to buy Bug Buzz (Lv.up), Air Slash (Lv.Up), U-Turn (Lv.Up), and Ancientpower (Lv.Up)

    Using 9 UC to get it to 5 EC and 4 DC.

    -3 CC (Yanma)
    -4 UC moves
    -9 UC EC+DC

    Beldumb
    Houndoomsday: 1CC
    Beldum: 2EC/2MC/1DC

    Spending 2 UC to get Beldum from 2->4 EC and evolving!
    Metang (open)

    [​IMG]
    Metang [Big Richard] (Male)
    Nature: Brave (+Atk., -Spe)
    Type: Psychic/Steel
    Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
    Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Clear Body: (Innate) This Pokemon’s body structure makes it immune to stat-lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
    Light Metal (DW): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

    HP: 90
    Attack: Rank 4 (+)
    Defense: Rank 4
    SpA: Rank 2
    SpD: Rank 3
    Spe: 43 (-), -10% evasion
    Size Class: 4
    Weight Class: 6 (5 light metal)

    EC: 4/9
    MC: 0
    DC: 1/5

    Attacks:
    Agility
    Confusion
    Headbutt
    Iron Defense
    Iron Head
    Magnet Rise
    Metal Claw
    Meteor Mash
    Pursuit
    Scary Face
    Take Down
    Zen Headbutt


    Levelup Moves Gained: Confusion, Magnet Rise, Metal Claw, Scary Face, Pursuit. Using 2 MC to buy Agility and Meteor Mash (Both lvup moves)

    6-3+1=4CC
    26-13=13UC
  6. King Serperior

    King Serperior

    Joined:
    Sep 15, 2011
    Messages:
    3,029
  7. EspyOwner

    EspyOwner

    Joined:
    Sep 11, 2010
    Messages:
    1,936
  8. The Wanderer

    The Wanderer

    Joined:
    Nov 2, 2011
    Messages:
    2,790
    Yeah, that didn't go well.
    +4 CC, stockpiling (44 total)
    Mollux: +4 HC, going into MC, learns Thunder Wave (TM, -2 MC) and Substitute (TM, -2 MC)
  9. Eternal Drifter

    Eternal Drifter

    Joined:
    Apr 11, 2012
    Messages:
    1,604
    Oh, dear... I'm starting to question my ability to battle here on ASB.

    Totals from two links:

    Eternal Drifter:
    Currency Counters: 4

    Butler the Audino: 3 MC
    Abyss the Stunky: 2 HC->MC

    Abyss the Stunky will pick up BW TM Fire Blast.

    Abyss the Stunky:
    EC: 6/6
    MC: 0 (Gains Fire Blast)
    DC: 5/5

    Butler the Audino gains the Level-Up Move After You and the B2W2 Tutor Signal Beam.

    Butler the Audino:
    MC: 0 (Gains After You and Signal Beam)
    DC: 5/5

    4 CC... This brings my total to 8 CC. Stockpiling.

    Eternal Drifter:
    Currency Counters: 8
  10. Complications

    Complications

    Joined:
    Aug 20, 2011
    Messages:
    2,404
    "Target defeated."

    14 CC—>15 CC

    Lightningbolt Zolt the Magneton gets 2 EC (Lucky Egg), 3 MC (KOC), and a DC, bringing his totals to 9 EC, 3 MC, and 5 DC, allowing me to evolve him and unlock his DW Ability, Analyze.
    Lightningbolt Zolt (open)

    Magnezone (Lightningbolt Zolt) (M)
    [​IMG]
    Nature: Calm (+Sdef, -Atk)

    Type:

    Electric:*Electric STAB; 50% reduction in paralysis chance from *other electrical attacks, perfect accuracy and 30% chance of Protect *breaking Thunder during Rain. Superior senses in power plant *environments.

    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to *toxic attacks, but can be corroded specifically by Acid and Acid Spray, *can be magnetized. Superior senses in high-metal environments like *construction sites or factories.

    Abilities:
    Magnet Pull
    Can be Activated
    This Pokemon has the ability to generate a magnetic field that can *attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, *Steel-types cannot move out of the immediate proximity without great *difficulty, and can be pulled along by the Magnet Pull Pokemon. When *repulsed, the Steel type is thrust violently away and contact attacks *have immense difficulty striking the Magnet Pull Pokemon. The effect of *both commands lasts for the following three (3) actions. Steel-types *cannot switch out in a Switch=OK battle while a Pokemon with Magnet Pull *is on the field without the use of Baton Pass, U-turn, or Volt Switch.

    Sturdy
    Innate
    This Pokemon’s body is solidly constructed, reducing the Base Attack *Power from an opponents incoming attacks by one (1). The effect is *amplified on OHKO Moves, which are reduced by ten (10) Base Attack *Power.

    Analytic (Unlocked)
    Innate
    If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

    Stats
    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 4
    SpA: Rank 5
    SpD: Rank 4 (+)
    Spe: 60
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 20

    EC: 9/9
    MC: 3
    DC: 5/5

    Attacks:
    Tackle (*)
    Thundershock (*)
    Supersonic (*)
    Sonicboom (*)
    Thunder Wave (*)
    Magnet Bomb (*)
    Spark (*)
    Mirror Shot (*)
    Tri Attack
    Metal Sound
    Flash Cannon
    Discharge
    Zap Cannon
    Mirror Coat
    Barrier

    Signal Beam (*)
    Magic Coat (*)
    Magnet Rise (*)

    Thunderbolt (*)
    Volt Switch (*)
    Hidden Power Ice (7) (*)
    Light Screen
    Reflect

    Gravity
    ElectroWeb

    Magnezone learns Mirror Coat upon evolution. Using his 3 MC and some UC, I would like to buy the moves
    Level-Up (1 MC): Lock-On
    BW TM/Tutor (2 MC): Toxic, Protect, Substitute, Shock Wave, Explosion, Hyper Beam
    Costing a total of 3 MC and 10 UC, leaving me with 3 UC and 0 MC.

    Also for the sake of not breaking 500 should we consider a new thread?
  11. Floating

    Floating

    Joined:
    Feb 8, 2012
    Messages:
    390
  12. Maxim

    Maxim

    Joined:
    Jul 15, 2009
    Messages:
    3,520
    Going to buy me another Ralts

    Currency Counters: 8-2=6

    Elincia (open)

    [​IMG]
    Ralts [Elincia] (F)
    Nature: Bold (+1 Def, -1 Atk)

    Type:
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
    Trace: (Can be Activated) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN.Wonder Guard cannot be Traced.
    Telepathy (DW): (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

    Stats:
    HP: 90
    Atk: Rank 0 (-)
    Def: Rank 2 (+)
    SpA: Rank 2
    SpD: Rank 2
    Spe: 40
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 10

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks:
    Growl
    Confusion
    Double Team
    Teleport
    Lucky Chant
    Magical Leaf
    Heal Pulse
    Calm Mind

    Confuse Ray
    Disable
    Encore
    Skill Swap
    Mean Look

    Protect
    Safeguard
    Will-o-Wisp
    Shadow Ball
    Thunderbolt


    That'll be it for now.
  13. Canis Majoris

    Canis Majoris

    Joined:
    Jan 27, 2013
    Messages:
    1,495
    Decisive Battle

    +1 CC, stockpiling

    Jet (Flareon): +4 MC. Learns Protect (BW TM) and Flame Charge (BW TM).

    Rita (Cupra): +2 MC, +2 EC, +1 DC. I give her 2 more EC (using 2 UC) to evolve her into Argalis. I use her MC on both Light Screen and Reflect (Level Up).

    Rita the Argalis (open)

    [​IMG]
    <Argalis> [Rita] (Female)
    Desperation Theme: Tales of Vesperia - A Bet on This Bout
    Upon evolution, Rita has stopped talking in physical form. Her psychic powers are much stronger, however.


    Nature: Sassy (+1 SpD, -15% Speed, -10% Evasion)

    Type: Bug/Psychic
    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.


    Abilities:
    Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
    Illusion: (DW) (Innate) (Locked) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]



    Stats:
    HP: 90
    Atk: 3
    Def: 3
    SpA: 3
    SpD: 3 (+)
    Spe: 46
    Size Class: 3
    Weight Class: 7
    Base Rank Total: 15



    EC: 4/9
    MC: 0
    DC: 1/5


    Attacks:
    Tackle
    String Shot
    Bug Bite
    Sunny Day
    Heal Pulse
    Light Screen
    Reflect
    Close Combat (Egg)
    Megahorn (Egg)
    Disable (Egg)
    Bug Buzz (Egg)
    Hydro Pump (Egg)
    Psychic (TM)
    Toxic (TM)
    Will-o-Wisp (TM)
    Protect (TM)
    Substitute (TM)


    This leaves me with 35 UC.
  14. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    512
  15. maserato

    maserato

    Joined:
    Mar 23, 2013
    Messages:
    404
    Claiming from hall embarassment http://www.smogon.com/forums/showthread.php?t=3482209&page=2
    Privatyke gets 2 HC which go into his EC
    What? Privatyke is evolving!
    Hep (open)

    Arghonaut

    [​IMG]
    Type: Water/Fighting
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
    Nature: Adament +Att -Spa

    Abilities:
    Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
    Iron Fist (DW): (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

    Hp 110
    Atk: Rank 5+
    Def: Rank 3
    SpA: Rank 2-
    SpD: Rank 4
    Spe: 75

    MC 0
    EC 6/6
    DC 5/5

    Moves
    Night slash
    Constrict
    Bubble
    Smokescreen
    Yawn
    Wrap
    Chip Away
    Arm Thrust
    Aqua Jet
    Mach punch
    Taunt
    Thief
    Revenge
    Focus punch
    Submission


    Toxic
    Protect
    Earthquake
    Torment
    Waterfall
    Rock slide

    Bulk up
    Rock Blast
    Cross Chop
    Recover
    Seismic Toss

    I get two CC which i stockpile
  16. Glacier Knight

    Glacier Knight

    Joined:
    May 12, 2011
    Messages:
    2,445
    Scratchet ties vs a kirlia! Pretty solid

    1CC for me

    Scratchet gets 3MC, 1EC, 1DC, and 1KOC. KOC is going to DC, so Scratchet's DW abiliy is unlocked! Also I am pumping my last 2 UC into Scratchet's EC, meaning she goes from 4/6 (she gets 1EC from this match) to 6/6EC, meaning evolution~

    Nala the Tomohawk gets pre25 level up moves Sunny Day, Aura Sphere, Aerial Ace, Morning Sun, and Whirlwind. Using her 3MC to get her the lvl up moves Air Slash, Hurricane, and Heat Wave.

    Nala the Tomohawk (open)


    [​IMG]
    Scratchet (Nala) [F]
    Nature: Brave (+atk -spe)
    Type: Flying/Fighting
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities:
    Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
    Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
    Justified (DW UNLOCKED): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.


    Stats:
    HP: 110
    Atk: Rank 3 (+)
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 3
    Spe: 73 (-10%)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 19


    EC: 6/6
    MC: 0
    DC: 5/5

    Moves
    Sunny Day
    Aura Sphere
    Aerial Ace
    Morning Sun
    Whirlwind
    Scratch
    Fury Swipes
    Harden
    Focus Energy
    Rock Smash
    Roar
    Hyper Voice
    Super Power
    Air Slash
    Hurricane
    Heat Wave

    Roost
    Confuse ray
    Stealth Rock
    Earth Power
    Drain Punch

    Taunt
    Brick Break
    Earthquake
    Strength

    25 Moves


    SELF APPROVED
    ________________________

    Pwnemon, Unitas, Houndoomsday, King Serperior, EspyOwner, The Wanderer, Eternal Drifter, Complications, Cube, Maxim, Canis Majoris, Matezoide and maserato are APPROVED

    Yoshinite: munchlax should have 4 speed with a -speed nature. Also Munchlax gets Stockpile as a prelvl 25 move. fix and approved.

    2.2
  17. Floating

    Floating

    Joined:
    Feb 8, 2012
    Messages:
    390
    +2 UC

    4 UC > CC = 6 CC

    Buying an Amulet Coin.

    Total: 0 UC, 0 CC
  18. yoshinite

    yoshinite

    Joined:
    Aug 26, 2012
    Messages:
    1,016
    +4UC
    1 UC to unlock Beedrill's DW ability
    2 UC for Toxic (BWTM) for it
    Stockpiling other UC
  19. akela

    akela

    Joined:
    Mar 22, 2012
    Messages:
    4,306
    SMEARGLE SMEARGLE SMEARGLE! 2 CC
    Stockpiling

    Smeargle spends its 3 MC to learn 3 more instances of Sketch. Spending 2 Sketches to learn Leech Seed and Psychic.
  20. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    512
  21. Unoriginal Name

    Unoriginal Name

    Joined:
    Jan 25, 2013
    Messages:
    632
  22. Houndoomsday

    Houndoomsday

    Joined:
    Mar 8, 2013
    Messages:
    1,027
    I suck

    4+1 CC->5CC

    Houndoom 3 MC: Using it to buy Dark Pulse (BW2 Tutor), as well as Flamethrowe (lv. up)
  23. Glacier Knight

    Glacier Knight

    Joined:
    May 12, 2011
    Messages:
    2,445
  24. EspyOwner

    EspyOwner

    Joined:
    Sep 11, 2010
    Messages:
    1,936
    +1 CC
    +4 MC, +1 KOC for Kitsunoh


    KOC to MC.
    Buying Rock Smash, Return, and Retaliate for 6 MC.

    ALSO SPENDING 2 UC ON HEAL PULSE FOR FIDGIT SINCE IT ALREADY HAS 1 MC.
  25. Its_A_Random

    Its_A_Random Solves issues recursively
    is a Forum Moderatoris a Community Contributor
    Moderator

    Joined:
    Mar 19, 2010
    Messages:
    2,289
    Cube: APPROVED.
    yoshinite: Beedrill's DW Ability is already unlocked, so you get a UC back. Otherwise, APPROVED.
    akela: APPROVED.
    Matezoide: APPROVED.
    Unoriginal Name: Are you actually going to claim anything? You have the link, but... Let me know when you have actually claimed, & I will check again.
    Houndoomsday: APPROVED.
    Glacier Knight: Not approving? Oh well. APPROVED.
    EspyOwner: APPROVED.

    8 Claims checked puts me at 16/10 C.C., netting me 1 UC & 6/10 C.C.

    Whee... SELF APPROVED.
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