Data Prize Claiming Thread (Update 5-09-13)

Status
Not open for further replies.
Claiming from here.

3 (Format) + 3 (Hippowdon) + 1 (Hippowdon's KOC) + 4 (Gastrodon) + 2 (Gastrodon's KOC) + 6 (Fidgit) = 19 CC gained. I also have 32 UC as of the approval post I posted earlier.
---

Camerupt [Tormeldon] (M)
EC: 6/6
MC: 4 (+3 MC, +1 KOC) > 0
DC: 5/5
-Learns Overheat, & Giga Impact (Both Gen V TM).
---
Claiming from here.

I gain 3 CC. Also, given Klang has been evolved since the start of the match, it gains 3 MC instead of 1 EC, 2 MC.
---

Diglett [Whacamole] (M)
EC: 4/6 (+1 EC)
MC: 2 (+2 MC) > 0
DC: 4/5 (+1 DC, +1 KOC)
-Learns Slash, & Earth Power (Both Gen V Level-Up).
---

Sandshrew [S&assin] (M)
EC: 3/6 (+1 EC)
MC: 2 (+2 MC) > 0
DC: 4/5 (+1 DC, +1 KOC)
-Learns Toxic (Gen V TM).
---

Klinklang [Geargia] (-)
EC: 9/9
MC: 5 (+3 MC, +1 KOC) > 0
DC: 5/5
-Learns Metal Sound (Gen V Level-Up), Rest (Gen V TM), & Magnet Rise (Gen V Tutor).
---

Exeggcute [Naturia] (F)
EC: 6/6 (+1 EC, +5 UC)
MC: 28 (+2 MC, +26 UC) > 0
DC: 5/5 (+1 DC)
-Evolves into Exeggutor.
-Learns Seed Bomb, Stomp, & Psyshock upon Evolution.
-Unlocks DW Ability: Harvest.
-Learns Worry Seed, Solarbeam, Extrasensory, Psychic, Bestow, Egg Bomb, Wood Hammer (All Gen V Level-Up), Giga Drain, Gravity, Skill Swap (All Gen V Tutor), Toxic, Light Screen, Telekinesis, Grass Knot, Substitute, Trick Room (All Gen V TM), & Endure (Gen IV TM).

Exeggutor [Naturia] (F)
NATURE: Brave (-10% Evasion)

TYPE
Grass: Grass STAB; Immunity to Leech Seed & Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass & forest areas. Able to use Wrap & Bind without losing focus.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift & throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike & cannot be used as a catch-all for Disabling, Binding, & redirecting opposing attacks.

ABILITIES
Chlorophyll: (Innate) During bright sunlight, this Pokémon's cells absorb more solar energy, doubling (2×) their speed.
Harvest (DW): (Innate) At the end of each round, this Pokémon can recycle or restore a berry that has been used or partially used. If the weather is Sunny Day, the Berry will be fully restored / recycled 100% of the time. If the weather is not Sunny Day, the Berry will be fully restored / recycled 50% of the time. This check occurs immediately after the final action of a round, before any arena effects that might change the weather take effect. If the Berry can be activated again, it will do so on the first action of the next round. If a berry cannot be recycled, Harvest cannot not regrow it. The Berry is consumed at the end of the battle.

STATS
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 5
SpD: Rank 3
Spe: 47 (-)
Size Class: 3
Weight Class: 5
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

ATTACKS (36/84)
PHYSICAL
Barrage
Bullet Seed
Egg Bomb
Natural Gift
Seed Bomb
Stomp
Wood Hammer

SPECIAL
Confusion
Extrasensory
Giga Drain
Grass Knot
Hidden Power (Rock 7)
Leaf Storm
Psychic
Psyshock
Solarbeam
Uproar

OTHER
Bestow
Endure
Gravity
Hypnosis
Leech Seed
Light Screen
Poisonpowder
Protect
Reflect
Skill Swap
Sleep Powder
Stun Spore
Substitute
Sunny Day
Synthesis
Telekinesis
Toxic
Trick Room
Worry Seed

---
30+2-31=1 UC

SELF APPROVED.

EDIT: King Serperior: APPROVED.

1 Claim checked puts me at 8/10 C.C.
 
First my Hall

From this I gain 4CC bringing me to 13. Murkrow also gains 4HC which I will move all into MC. I will claim all moves at then end of the claim.

This Battle

Here I gain another 2CC, (Charlie forgot my Amulet Coin and accidentally gave me 3MC which should be 2MC), 1EC, 1DC, 2MC, and 1KOC which will be MC.

CC:15

EC:0-1/6
MC:7
DC:0-1/5

This double battle

+2CC. Murkrow and Electabuzz both get +1DC/EC and +2MC for each.

CC:17

Electabuzz:
EC:5-6/9
MC:3(I had 1 stockpiled)
DC:5-5/5

Murkrow
EC:1-2/6
MC:7-9
DC:1-2/
5

Last but not least...

+3CC. Murkrow and Protowatt both gain 1EC/DC, and 2MC.

CC:20

Murkrow:
EC:2-3/6
MC:9-11
DC:2-3/5

Protowatt
EC:1-2/6
MC:0-2
DC:1-2/5


Murkrow has 11MC and with that I will purchase Perish Song (11-8MC Egg move), Heat Wave, Icy Wind (8-4MC both are BW Tutors), Toxic, (4-2 BW TM) and Torment and Sucker Punch. (BW Level Up).

Protowatt will buy Double Team (BW TM).

Electabuzz will buy Iron Tail (BW Tutor) and Thunderbolt (BW Level UP).
 
With some stored up CC (6 to be exact), i will buy a Munchlax and an Axew!

Munchlax [Bruce] (M)
Nature: Brave (+Atk -Spe -10% Eva)

Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Pickup: Type: Innate
This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occurring hold items in arenas.
Thick Fat: Type: Innate
This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Gluttony (DW LOCKED): Type: Innate
This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

Stats:
HP: 120
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 4 (-)
Size Class: 1
Weight Class: 5
Base Rank Total: 16

EC: 0/6
MC: 0
DC: 0/5

Moves:
Metronome
Odor Sleuth
Defense Curl
Amnesia
Lick
Recycle
Tackle
Screech
Chip Away
Stockpile

Earthquake
Return
Protect
Blizzard
Thunder
Fire Blast

Counter
Double-Edge
Selfdestruct
Zen Headbutt
Pursuit

Movecount: 21


Axew [Nick] (M)
Nature: Adamant (+Atk -SpA)

Type: Dragon
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities:
Rivalry: Type: Innate
This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.
Mold Breaker: Type: Innate
Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Unnerve (DW LOCKED): Type: Innate
The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 57
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Moves:
Scratch
Leer
Assurance
Dragon Rage
Dual Chop
Scary Face
Slash
False Swipe

X-Scissor
Dig
Dragon Claw
Rock Tomb
Protect

Counter
Iron Tail
Endure
Night Slash
Reversal

Movecount: 18

Also 2 Entire UC, using it for Fire Blast on Munchlax (BWTM)
 
Buying a yanma


Corruptor [Yanma] (Male)
Nature: Modest (-atk, +sp.atk)

Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Speed Boost: (Innate)Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that occurs at the end of each round (stats other than Speed are still affected).
Compoundeyes: (Innate)This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Frisk (DW): (Innate)The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.

HP: 100
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 95
Size Class: 2
Weight Class: 3
Base Rank Total: 16

EC: 0/6
DC: 0/5
MC: 0

Moves:
Tackle
Foresight
Quick Attack
Double Team
Sonicboom
Hypnosis
Detect
Supersonic

Pursuit
Feint
Whirlwind
Secret Power
Signal Beam

Giga Drain
Toxic
Substitute
Psychic
Shadow Ball


Using 4 UC to buy Bug Buzz (Lv.up), Air Slash (Lv.Up), U-Turn (Lv.Up), and Ancientpower (Lv.Up)

Using 9 UC to get it to 5 EC and 4 DC.

-3 CC (Yanma)
-4 UC moves
-9 UC EC+DC

Beldumb
Houndoomsday: 1CC
Beldum: 2EC/2MC/1DC

Spending 2 UC to get Beldum from 2->4 EC and evolving!

Metang [Big Richard] (Male)
Nature: Brave (+Atk., -Spe)
Type: Psychic/Steel
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Clear Body: (Innate) This Pokemon’s body structure makes it immune to stat-lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Light Metal (DW): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

HP: 90
Attack: Rank 4 (+)
Defense: Rank 4
SpA: Rank 2
SpD: Rank 3
Spe: 43 (-), -10% evasion
Size Class: 4
Weight Class: 6 (5 light metal)

EC: 4/9
MC: 0
DC: 1/5

Attacks:
Agility
Confusion
Headbutt
Iron Defense
Iron Head
Magnet Rise
Metal Claw
Meteor Mash
Pursuit
Scary Face
Take Down
Zen Headbutt


Levelup Moves Gained: Confusion, Magnet Rise, Metal Claw, Scary Face, Pursuit. Using 2 MC to buy Agility and Meteor Mash (Both lvup moves)

6-3+1=4CC
26-13=13UC
 
Oh, dear... I'm starting to question my ability to battle here on ASB.

Totals from two links:

Eternal Drifter:
Currency Counters: 4

Butler the Audino: 3 MC
Abyss the Stunky: 2 HC->MC

Abyss the Stunky will pick up BW TM Fire Blast.

Abyss the Stunky:
EC: 6/6
MC: 0 (Gains Fire Blast)
DC: 5/5

Butler the Audino gains the Level-Up Move After You and the B2W2 Tutor Signal Beam.

Butler the Audino:
MC: 0 (Gains After You and Signal Beam)
DC: 5/5

4 CC... This brings my total to 8 CC. Stockpiling.

Eternal Drifter:
Currency Counters: 8
 
"Target defeated."

14 CC—>15 CC

Lightningbolt Zolt the Magneton gets 2 EC (Lucky Egg), 3 MC (KOC), and a DC, bringing his totals to 9 EC, 3 MC, and 5 DC, allowing me to evolve him and unlock his DW Ability, Analyze.
Magnezone (Lightningbolt Zolt) (M)

Nature: Calm (+Sdef, -Atk)

Type:

Electric:*Electric STAB; 50% reduction in paralysis chance from *other electrical attacks, perfect accuracy and 30% chance of Protect *breaking Thunder during Rain. Superior senses in power plant *environments.

Steel: Steel STAB; immune to Sandstorm, highly insusceptible to *toxic attacks, but can be corroded specifically by Acid and Acid Spray, *can be magnetized. Superior senses in high-metal environments like *construction sites or factories.

Abilities:
Magnet Pull
Can be Activated
This Pokemon has the ability to generate a magnetic field that can *attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, *Steel-types cannot move out of the immediate proximity without great *difficulty, and can be pulled along by the Magnet Pull Pokemon. When *repulsed, the Steel type is thrust violently away and contact attacks *have immense difficulty striking the Magnet Pull Pokemon. The effect of *both commands lasts for the following three (3) actions. Steel-types *cannot switch out in a Switch=OK battle while a Pokemon with Magnet Pull *is on the field without the use of Baton Pass, U-turn, or Volt Switch.

Sturdy
Innate
This Pokemon’s body is solidly constructed, reducing the Base Attack *Power from an opponents incoming attacks by one (1). The effect is *amplified on OHKO Moves, which are reduced by ten (10) Base Attack *Power.

Analytic (Unlocked)
Innate
If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

Stats
HP: 100
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 5
SpD: Rank 4 (+)
Spe: 60
Size Class: 3
Weight Class: 5
Base Rank Total: 20

EC: 9/9
MC: 3
DC: 5/5

Attacks:
Tackle (*)
Thundershock (*)
Supersonic (*)
Sonicboom (*)
Thunder Wave (*)
Magnet Bomb (*)
Spark (*)
Mirror Shot (*)
Tri Attack
Metal Sound
Flash Cannon
Discharge
Zap Cannon
Mirror Coat
Barrier

Signal Beam (*)
Magic Coat (*)
Magnet Rise (*)

Thunderbolt (*)
Volt Switch (*)
Hidden Power Ice (7) (*)
Light Screen
Reflect

Gravity
ElectroWeb

Magnezone learns Mirror Coat upon evolution. Using his 3 MC and some UC, I would like to buy the moves
Level-Up (1 MC): Lock-On
BW TM/Tutor (2 MC): Toxic, Protect, Substitute, Shock Wave, Explosion, Hyper Beam
Costing a total of 3 MC and 10 UC, leaving me with 3 UC and 0 MC.

Also for the sake of not breaking 500 should we consider a new thread?
 
Going to buy me another Ralts

Currency Counters: 8-2=6


Ralts [Elincia] (F)
Nature: Bold (+1 Def, -1 Atk)

Type:
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
Trace: (Can be Activated) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN.Wonder Guard cannot be Traced.
Telepathy (DW): (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats:
HP: 90
Atk: Rank 0 (-)
Def: Rank 2 (+)
SpA: Rank 2
SpD: Rank 2
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 10

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind

Confuse Ray
Disable
Encore
Skill Swap
Mean Look

Protect
Safeguard
Will-o-Wisp
Shadow Ball
Thunderbolt


That'll be it for now.
 
Decisive Battle

+1 CC, stockpiling

Jet (Flareon): +4 MC. Learns Protect (BW TM) and Flame Charge (BW TM).

Rita (Cupra): +2 MC, +2 EC, +1 DC. I give her 2 more EC (using 2 UC) to evolve her into Argalis. I use her MC on both Light Screen and Reflect (Level Up).


<Argalis> [Rita] (Female)
Desperation Theme: Tales of Vesperia - A Bet on This Bout
Upon evolution, Rita has stopped talking in physical form. Her psychic powers are much stronger, however.


Nature: Sassy (+1 SpD, -15% Speed, -10% Evasion)

Type: Bug/Psychic
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.


Abilities:
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Illusion: (DW) (Innate) (Locked) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]



Stats:
HP: 90
Atk: 3
Def: 3
SpA: 3
SpD: 3 (+)
Spe: 46
Size Class: 3
Weight Class: 7
Base Rank Total: 15



EC: 4/9
MC: 0
DC: 1/5


Attacks:
Tackle
String Shot
Bug Bite
Sunny Day
Heal Pulse
Light Screen
Reflect
Close Combat (Egg)
Megahorn (Egg)
Disable (Egg)
Bug Buzz (Egg)
Hydro Pump (Egg)
Psychic (TM)
Toxic (TM)
Will-o-Wisp (TM)
Protect (TM)
Substitute (TM)


This leaves me with 35 UC.
 
Claiming from hall embarassment http://www.smogon.com/forums/showthread.php?t=3482209&page=2
Privatyke gets 2 HC which go into his EC
What? Privatyke is evolving!
Arghonaut


Type: Water/Fighting
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Nature: Adament +Att -Spa

Abilities:
Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
Iron Fist (DW): (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Hp 110
Atk: Rank 5+
Def: Rank 3
SpA: Rank 2-
SpD: Rank 4
Spe: 75

MC 0
EC 6/6
DC 5/5

Moves
Night slash
Constrict
Bubble
Smokescreen
Yawn
Wrap
Chip Away
Arm Thrust
Aqua Jet
Mach punch
Taunt
Thief
Revenge
Focus punch
Submission


Toxic
Protect
Earthquake
Torment
Waterfall
Rock slide

Bulk up
Rock Blast
Cross Chop
Recover
Seismic Toss

I get two CC which i stockpile
 
Scratchet ties vs a kirlia! Pretty solid

1CC for me

Scratchet gets 3MC, 1EC, 1DC, and 1KOC. KOC is going to DC, so Scratchet's DW abiliy is unlocked! Also I am pumping my last 2 UC into Scratchet's EC, meaning she goes from 4/6 (she gets 1EC from this match) to 6/6EC, meaning evolution~

Nala the Tomohawk gets pre25 level up moves Sunny Day, Aura Sphere, Aerial Ace, Morning Sun, and Whirlwind. Using her 3MC to get her the lvl up moves Air Slash, Hurricane, and Heat Wave.


Scratchet (Nala) [F]
Nature: Brave (+atk -spe)
Type: Flying/Fighting
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Justified (DW UNLOCKED): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.


Stats:
HP: 110
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 73 (-10%)
Size Class: 2
Weight Class: 3
Base Rank Total: 19


EC: 6/6
MC: 0
DC: 5/5

Moves
Sunny Day
Aura Sphere
Aerial Ace
Morning Sun
Whirlwind
Scratch
Fury Swipes
Harden
Focus Energy
Rock Smash
Roar
Hyper Voice
Super Power
Air Slash
Hurricane
Heat Wave

Roost
Confuse ray
Stealth Rock
Earth Power
Drain Punch

Taunt
Brick Break
Earthquake
Strength

25 Moves


SELF APPROVED
________________________

Pwnemon, Unitas, Houndoomsday, King Serperior, EspyOwner, The Wanderer, Eternal Drifter, Complications, Cube, Maxim, Canis Majoris, Matezoide and maserato are APPROVED

Yoshinite: munchlax should have 4 speed with a -speed nature. Also Munchlax gets Stockpile as a prelvl 25 move. fix and approved.

2.2
 
Cube: APPROVED.
yoshinite: Beedrill's DW Ability is already unlocked, so you get a UC back. Otherwise, APPROVED.
akela: APPROVED.
Matezoide: APPROVED.
Unoriginal Name: Are you actually going to claim anything? You have the link, but... Let me know when you have actually claimed, & I will check again.
Houndoomsday: APPROVED.
Glacier Knight: Not approving? Oh well. APPROVED.
EspyOwner: APPROVED.

8 Claims checked puts me at 16/10 C.C., netting me 1 UC & 6/10 C.C.

Whee... SELF APPROVED.
 
Status
Not open for further replies.