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Data Prize Claiming Thread (Update 5-09-13)

Discussion in 'ASB' started by Deck Knight, Feb 16, 2011.

Thread Status:
Not open for further replies.
  1. Birkal

    Birkal We have the technology.
    is a member of the Site Staffis a Battle Server Administratoris an Artistis a Super Moderatoris a Community Contributoris a CAP Contributoris a Smogon Media Contributor
    CAP Head Mod

    Joined:
    Oct 12, 2010
    Messages:
    3,778
    Flash.

    Birkal: +2 CC (KOC) (8 total)

    Using 7 CC to buy a Fan. (1 total)

    [​IMG] Fan

    Infernape: +4 MC
    Flame Charge (Gen V TM)
    Focus Blast (Gen V TM)​
  2. Its_A_Random

    Its_A_Random The imitated
    is a Forum Moderatoris a Community Contributor
    Moderator

    Joined:
    Mar 19, 2010
    Messages:
    2,321
    Because Birkal wants one...

    Birkal: APPROVED.

    7/10 C.C.
  3. Someoneelse

    Someoneelse Why am I here?

    Joined:
    Sep 7, 2012
    Messages:
    2,125
    I think half of my wins are against this guy…

    My CC: 6 > 7

    Monferno > Infernape:
    EC: 8 > 9 (EC), evolves
    MC: 0 > 3 (MC) > 4 (KOC) > 0 (learns moves)
    DC: 4 > 5 (DC), unlocks Iron Fist
    Moves: Protect (BW TM, 2MC), SolarBeam (BW TM, 2MC)

    Flarelm > Pyroak:
    EC: 5 > 6 (EC) > 7 (KOC) > 8 (LU) > 9 (1UC), evolves
    MC: 0 > 2 (MC) > 0 (learns moves)
    DC: 2 > 3 (DC) > 5 (2UC), unlocks Chlorophyll
    Moves: Wood Hammer (Pre-Lv. 25, 0), Flare Blitz (Pre-Lv. 25, 0), Block (BW Tutor, 2)

    UC: 77 > 74

    Infernape (open)

    [​IMG]
    Infernape [Mischief] (M)
    Nature: Lonely
    Type:
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities:
    Blaze (Innate):
    When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

    Iron Fist (Innate) (DW, unlocked):
    The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, DynamicPunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, ThunderPunch)

    Stats:

    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 2 (-)
    SpA: Rank 4
    SpD: Rank 3
    Spe: 108
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 21

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Acrobatics
    Brick Break
    Close Combat
    Dig
    Ember
    Fake Out
    Fire Punch
    Flame Wheel
    Flare Blitz
    Fury Swipes
    Leer
    Nasty Plot
    Protect
    Scratch
    Shadow Claw
    Slack Off
    SolarBeam
    Taunt
    ThunderPunch
    Torment
    20/100
    Pyroak (open)

    [​IMG]
    Pyroak [Australia] (F)
    Nature: Brave
    Type:
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.

    Chlorophyll (DW, unlocked): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.


    Stats:

    HP: 120
    Atk: Rank 4 (+)
    Def: Rank 4
    SpA: Rank 3
    SpD: Rank 3
    Spe: 52 (-)
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Absorb
    Blaze Kick
    Block
    Bullet Seed
    Earth Power
    Ember
    Energy Ball
    Fire Spin
    Flamethrower
    Flame Wheel
    Flare Blitz
    Giga Drain
    Growth
    Lava Plume
    Leaf Tornado
    Leech Seed
    Petal Dance
    Rock Slide
    Seed Bomb
    Sweet Scent
    Synthesis
    Wood Hammer
    Zap Cannon
    23/?


    7UC
    UC: 74 > 81
  4. King Serperior

    King Serperior

    Joined:
    Sep 15, 2011
    Messages:
    3,029
    Defeated in my own arena again

    KS: 2CC
    Slaking, Nidoqueen, Gyarados3MC
    KOC: Slaking*1, Gyarados*1

    KOC => MC for said mon. Stockpiling.

    EDIT1:

    +17UC

    I have 3UC stockpiled, so that gives me 20UC. With the above claim and what I have stockpiled, I have 6CC. Now, to spend most of this on:

    Spending 20UC on 2X Revives (+2 Revive). Spending 5CC on a single set of Heal Balls (+5 Heal Balls). That leaves me with 0UC and 1CC

    EDIT2:

    Hall Failure

    King Serperior: 4 CC
    Charmander: 4 HC

    HC goes to CC, giving me 8CC from this Hall run. Add that to my one remaining CC from the above claim and I have 9CC. I'll spend 5CC on a single set of Timer Balls (+5 Timer Balls). That leaves me with 4CC.
  5. Geodude6

    Geodude6

    Joined:
    Oct 7, 2011
    Messages:
    266
    +1 CC

    Kirlia gets 1 EC, 2 MC, and 2 DC (1 from Lucky Egg). Buying Future Sight (1 MC) and Charm (1 MC). Telepathy, his DW ability, is UNLOCKED.
    Zweilous gets 1 EC and 4 MC (1 from KOC). Buying Superpower (2 MC) and Protect (2 MC)
  6. Imanalt

    Imanalt WHY BUNNELBY DO HAVE FUR?
    is a Tiering Contributor

    Joined:
    Apr 26, 2010
    Messages:
    2,084
    welp time for some claiming and evolving

    http://www.smogon.com/forums/showthread.php?p=4676027#post4676027
    Imanalt: 1 CC
    Electabuzz: 1 EC, 1 DC and 2 MC
    Venonat: 1 EC, 1 DC and 2+1 MC
    Argalis: 1 EC, 1 DC and 2+1 MC

    http://www.smogon.com/forums/showthread.php?p=4685274#post4685274
    Imanalt: 1 CC
    Electabuzz: 1 EC, 1 DC and 2 MC
    Venonat: 1 EC, 1 DC and 2+1 MC
    Argalis: 1 EC, 1 DC and 2+1 MC

    http://www.smogon.com/forums/showthread.php?p=4682393#post4682393
    Imanalt 12 CC
    Cupra 12 KOC

    Totals: 14 cc
    Electabuzz: 2 ec 2 dc 4 mc (and spending 1 uc in dc) brings it to 9 ec, 9 mc, 5 dc (evolution time) (buying thunderbolt, giga impact, light screen, discharge, Thunder(level ups), taunt and brick break (bw tms) spending all 9 mc)
    Electivire (open)


    [​IMG]
    Electivire (Male)
    Nature: Quiet (+SpA, -Spe, -10% Eva)
    Type: Electric
    Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Abilities:
    Motor Drive:
    (Innate) This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
    Vital Spirit (DW): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 82 (-)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 18

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Quick Attack
    Leer
    ThunderShock
    Low Kick
    Swift
    Shock Wave
    Thunder Wave
    Electro Ball
    ThunderPunch
    Light Screen
    Thunderbolt
    Discharge
    Thunder
    Giga Impact

    Focus Punch
    Fire Punch
    Ice Punch

    Wild Charge
    Volt Switch
    Hidden Power Grass (7)
    Taunt
    Brick Break
    22 moves

    cupra/argalis: 2 ec, 2 dc, 6 mc, 12 koc brings it to 8 ec, 12 mc, 4 dc, 12 KOC, 1 KOC into each of ec and dc, the rest into mc (evolution time) (automagically gets a couple pre25 moves, buying ominous wind, will-o-wisp, final gambit, ancient power, healing wish, tail glow (level ups), close combat, counter, megahorn, safeguard, (eggs) magic coat and skill swap (bw tutors) spending all 22 mc)
    bug2 (open)

    [​IMG]
    Aurumoth (bug2) [Male]
    Nature: Sassy (+1 Special defense, -15% Speed, -10% Evasion)
    Type: Bug/Psychic
    Bug: Bug STAB: more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:

    Weak Armor: (Can be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

    No Guard: (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.

    Illusion (DW): (innate)Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Zorua or Zoroark with the info on Zorua/Zoroark and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

    HP: 110
    Atk: Rank 5
    Def: Rank 4
    SpA: Rank 4
    SpD: Rank 3 (+)
    Spe: 81 (-)
    Size Class: 3
    Weight Class: 7

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:

    Dragon Dance
    Quiver Dance
    Tackle
    String Shot
    Sunny Day
    Silver Wind
    Bug Bite
    Sunny Day
    Heal Pulse
    Ominous wind
    Will-o-Wisp
    Final gambit
    Ancientpower
    Healing Wish
    Tail Glow

    Hydro Pump
    Bug Buzz
    Disable
    Close Combat
    Megahorn
    Counter
    Safeguard

    Psychic
    Substitute
    Shadow Ball
    Magic Coat
    Skill Swap
    27 moves


    Venonat: 2 ec, 2 dc, 6 mc (and spending 1 uc in each of ec and dc) brings it to 6 ec, 5 dc, 12 mc (evolution time) (buying psychic, bug buzz, quiver dance, gust, sleep powder (bw level ups), Skill Swap (bw egg), roost (bw tutor) and protect (bw tm) spending all 12 mc)
    bug1 (open)

    [​IMG]
    Venomoth: bug1 (F)

    Nature: Bold (Adds One (1) Rank to Defense; Subtracts One (1) Rank from Attack)

    Type:

    Bug:
    Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Shield Dust:
    (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Tinted Lens: (Innate) When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).
    Wonder Skin (DW): (Innate) The Pokemon's skin has an agent that heavily resists attempts to change its composition. It changes the accuracy of all non-damaging attacks to 50% before applying any other modifiers.

    Stats:

    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 3 (+)
    SpA: Rank 3
    SpD: Rank 3
    Spe: 90
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 12

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Tackle
    Disable
    Foresight
    Supersonic
    Confusion
    PoisonPowder
    Leech Life
    Stun Spore
    Psybeam
    Psychic
    Quiver Dance
    Gust
    Bug Buzz
    Sleep Powder

    Baton Pass
    Toxic Spikes
    Agility
    Skill Swap

    Roost
    Protect
    Sludge Bomb
    Toxic
    Substitute
    23 moves
  7. Mylo Xyloto

    Mylo Xyloto

    Joined:
    May 12, 2012
    Messages:
    807
  8. yoshinite

    yoshinite

    Joined:
    Aug 26, 2012
    Messages:
    1,016
    In my last claim, I had a typo, so using 1 UC to unlock Frosslass's DW Ability.
  9. Unoriginal Name

    Unoriginal Name

    Joined:
    Jan 25, 2013
    Messages:
    632
    Wut. I had the claim written up. Did the rest not post or something? Ugh. >:|
    +1 CC, +3 MC to Rotom, stockpiling.

    Edit: Also
    Unoriginal: 2 CC
    Ralts: 2 MC, 1 DC, 1 EC and 1 KOC and 1 extra EC/DC.
    Mienfoo: 2 MC, 1 DC and 1 EC


    Stockpiling, Ralts gets 3 EC as I put his KOC and Lucky Egg into EC.
  10. Gerard

    Gerard

    Joined:
    Feb 16, 2011
    Messages:
    4,385
    Claiming 1 CC (32) for this battles:
    Gavroche (Reuniclus) gets 4 MC (4) & 1 KO (+1 MC = 5)
    * Using 4 MC to learn Sleep Talk (2) & Knock Off (2), leaving him at 1

    Omen (Meditite) gets 1 EC (2/6), 3 MC (3), 1 DC (2/5) & 1 KO (+1 MC = 4)
    * Using 4 MC to learn Drain Punch (2) & Rock Slide (2) leaving him at 0
  11. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    513
    Frasier is on vacation.

    +4 UC



    +8 UC



    +10 CC


    Flareon learns Swift (Eevee, Dream World-Only), Zap Cannon (Past Gen), Sunny Day and Overheat (B/W Tms)
  12. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,994
  13. Frosty

    Frosty =_=
    is a Forum Moderatoris a Community Contributor
    Moderator

    Joined:
    Mar 25, 2008
    Messages:
    731
    http://www.smogon.com/forums/showthread.php?t=3482546´

    CC: 42->44

    Rebble (actually Bolderdash):
    EC: 8->9
    MC: 0->3->4 (KOC)
    DC: 4->5 (Mold Breaker UNLOCKED)

    It then evolves and gets Weather Ball and Magnet Rise.

    Also, I am getting it the following moves with the 4MC:
    -Double-Edge (-1MC, LU)
    -Metal Sound (-1MC, LU)
    -Rock Polish (-1MC, LU)
    -Electroball (-1MC, LU)

    Result being:

    Vaati the Stratagem (open)

    Stratagem [Vaati] [-]
    [​IMG]
    Timid Nature (+15% Speed, +26% Accuracy, -1 Atk)
    Type: Rock. Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
    Abilities:
    Levitate (Innate): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
    Technician (Innate): This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
    Mold Breaker (Innate) UNLOCKED: Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

    Stats:
    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 5
    SpD: Rank 3
    Spe: 150 (+)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 21

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks (26):
    Acupressure
    Ancient Power
    Defense Curl
    Disable
    Double-Edge
    Earth Power
    Electroball
    Endure
    Fire Blast
    Giga Drain
    Head Smash
    Magnet Rise
    Metal Sound
    Mud Shot
    Paleo Wave
    Power Gem
    Protect
    Rock Blast
    Rock Polish
    Rollout
    Sleep Talk
    Stealth Rock
    Tackle
    Vacuum Wave
    Volt Switch
    Weather Ball


    Rufflet

    EC: 5->6
    MC: 0->2->3 (1UC)
    EC: 2->3->4 (KOC) -> 5 (1UC)

    UC: 2->0

    It Evolves and unlocks Hustle. No moves upon evolution. Using the 3MC to get it:

    - Slash (-1MC, LU)
    - Air Slash (-1MC, LU)
    - Thrash (-1MC, LU)

    End Result:

    Helmaroc King the Braviary (open)

    [​IMG]
    Braviary [Helmaroc King] (M)
    Nature: Jolly (+15% Speed, +10% Accuracy, -1 SpA)

    Type:
    Normal:
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Flying:
    Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Keen Eye:
    (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
    Sheer Force: (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
    Hustle (DW): [UNLOCKED](Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

    EC: 6/6
    MC: 0
    DC: 5/5

    Stats:

    HP: 110
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 92 (88*1.15)
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 20

    Attacks (21):

    Aerial Ace
    Air Slash
    Brave Bird
    Crush Claw
    Defog
    Fury Attack
    Hone Claws
    Leer
    Peck
    Protect
    Rock Slide
    Roost
    Scary Face
    Sky Drop
    Slash
    Superpower
    Tailwind
    Thrash
    U-Turn
    Whirlwind
    Wing Attack


    This should be all.
  14. Objection

    Objection

    Joined:
    Sep 27, 2008
    Messages:
    5,695
    • Frosty: You might want to update Levitate, Technician and Sheer Force's descriptions to match the ones in the DAT, and Braviary's DW ability is Defiant not Hustle. Fix these things and you're APPROVED
    This brings my UC to 2.4, and then for proving that I'm still not very good at triples, I get 2 CC, bringing my CC total to 3.

    Yzma the Yanmega gets 3 MC, bringing her MC total to 3. With those 3 MC, she will get the level-up move Feint and the BW TM Hyper Beam, bringing her MC to 0.

    Rourke the Pupitar gets 1 EC, 2 MC, 1 DC and 1 Lucky Egg Counter. The Lucky Egg counter goes into his EC, bringing his counters to 6/9, 2 and 4/5. With those 2 MC, he will get the BW TM Dig, bringing his MC to 0.

    Alameda Slim the Krokorok gets 1 EC, 3 MC, 1 DC and 1 KOC. The KOC goes into his MC, bringing his counters to 5/9, 4 and 4/5. With those 4 MC, he gets the BW TMs Protect and Brick Break, bringing his MC to 0.

    SELF-APPROVED
  15. LupusAter

    LupusAter

    Joined:
    Apr 19, 2009
    Messages:
    1,084
    Claiming a cumulative 9 UC from here and here.

    They become MC for Thrym the Tyranitar, who buys Counter and Endure as past TMs, Giga Impact as a Level Up move, and Double Team as a BW TM.
  16. EspyOwner

    EspyOwner

    Joined:
    Sep 11, 2010
    Messages:
    1,938
    Buying one Razor Fang for 20 CC.
  17. Objection

    Objection

    Joined:
    Sep 27, 2008
    Messages:
    5,695
    • LupusAter: APPROVED
    • EspyOwner: APPROVED
    UC goes up to 2.6 now.
  18. Geodude6

    Geodude6

    Joined:
    Oct 7, 2011
    Messages:
    266
  19. Unoriginal Name

    Unoriginal Name

    Joined:
    Jan 25, 2013
    Messages:
    632
  20. kingmidas

    kingmidas

    Joined:
    Nov 20, 2012
    Messages:
    915
  21. GemOftheDay

    GemOftheDay

    Joined:
    Jan 2, 2013
    Messages:
    1,012
    +4 cc cc-> 10

    note to self. start calcing your actions.
    purchasing castform! cc -> 3
    buying weather ball (lvl up, uc-> 3) and tailwind (gen v tutor, UC -> 1)

    Pleut the castform (open)
    [​IMG]
    Castform [pleut] M
    Nature: Modest (-atk, + spa)

    Type:
    Normal - Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Ability:
    Forecast (innate): Changes Weather Ball’s type based on weather, and Changes Castform’s form during Sunlight, Rain, and Hail. Reduces the Energy Cost of all weather changing moves to 6 and Weather Ball to 6. Grants the Pokemon immunity to Sandstorm and Fog's accuracy reduction.

    stats:
    Hp: 100
    Atk: 2 (-)
    Def: 3
    SpA: 4 (+)
    SpD: 3
    Spe: 70

    SizeC: 1
    WeightC 1

    Moves:
    Tackle
    ember
    water gun
    powder snow
    headbutt
    hail
    rain dance
    sunny day

    disable
    clear smog
    hex
    ominous wind
    future sight

    solar beam
    thunderbolt
    thunder wave
    sandstorm
    Hidden power (psychic, 7)
  22. Pwnemon

    Pwnemon Switching is a metagame trend
    is a Tutoris a Forum Moderatoris a Community Contributoris a Tiering Contributoris a Contributor to Smogonis a Smogon Media Contributor
    Doubles Co-Lead

    Joined:
    Aug 26, 2010
    Messages:
    3,886
  23. akela

    akela

    Joined:
    Mar 22, 2012
    Messages:
    4,311
    Flashie 1 CC
    Stockpiling
    Eelektross gets 3 MC, spending it and her stockpiled 1 MC to learn Drain Punch (BW Tutor) and Hyper Beam (BW TM/HM)
  24. LouisCyphre

    LouisCyphre heralds disaster.

    Joined:
    May 10, 2010
    Messages:
    2,618
    am I even allowed to do this anymore?

    Geodude6, Unoriginal Name, kingmitus, Gem, Pwnemon, and akela approved (0.6 -> 17.9 UC)

    I am at 56 CC.

    Furthermore, I hereby annul the purcheses Athenodoros made in my stead here. I'd like to spend my own counters, if it's not too much trouble.

    In addition to these, I have a lot of unspent MC from external matches during the tournament! Between those and these matches, I have:

    Ferre (Absol): 12 + 3 + 4 = 19.
    Camille (Togekiss): 6 + 4 = 10.
    Oros (Dragonite): 8 + 4 = 12.
    Pumyra (Tomohawk): 6 + 4 = 10.
    Natasha (Cinccino): 0 (...huh)
    Spoons (Alakazam): 7

    Bellistar (Cyclohm): 4 (she wasn't part of my tournament team but I'm including her for convenience)

    Buying moves:

    Ferre purchases Flamethrower (2 MC), Future Sight (1 MC), Psych Up (2 MC), Sunny Day (2 MC), Knock Off (3 MC), Baton Pass (3 MC), Hail (2 MC), False Swipe (2 MC), and Aerial Ace (2 MC)

    Camille purchases Future Sight (3 MC), Stored Power (3 MC), Baton Pass (1 MC), and Drain Punch (3 MC)

    Oros purchases Focus Punch (3 MC), Fire Blast (2 MC), Roar (2 MC), Dragon Dance (1 MC), Aqua Tail (1 MC), and Draco Meteor (3 MC).

    Pumyra purchases Baton Pass (3 MC), Confuse Ray (3 MC), Rapid Spin (3 MC), and Healing Wish (1 MC). oh I guess she knows hw; dammit

    Spoons purchases Skill Swap (3 MC), Role Play (1 MC), and DynamicPunch (3 MC).

    Bellistar learns Dragon Tail (1) and Sleep Talk (3 MC).

    yikes

    Self-Approved
  25. Unoriginal Name

    Unoriginal Name

    Joined:
    Jan 25, 2013
    Messages:
    632
    I currently have 5 UC and Rotom has 3 MC.
    What am I gonna do?
    DUMP ALL MY UC INTO ROTOM AND GO ON A MASS SPEND-FEST!

    Rotom has 5 + 3 = 8 MC after I drop my UC into its MC.
    Rotom gets Toxic (Gen 5 TM, -2 MC), Spite (Gen 5 Tutor, -2 MC), Electro Ball (Lvl up, -1 MC), Hex (Lvl up, -1 MC), Discharge (Lvl up, -1 MC) and Ominous Wind (Lvl up, -1 MC).

    Rotom now has no MC, and my UC suffers the same fate.
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