Data Prize Claiming Thread (Update 5-09-13)

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Claiming from this. Murdoc gets 1 EC, 2 MC, and 1 DC. I also get 2 TCs.

Using Murdoc's MCs to get Toxic, making her movepool:



Breezi [Murdoc] (Female)

Stats:
HP: 90
Atk: * (-)
Def: **
SpA: **** (+)
SpD: **
Spe: 85

EC: 2/6
MC: 1
DC: 2

Attacks:
Gust (*)
Sand Attack (*)
Tailwind (*)
Encore (*)
Rapid Spin (*)
Knock Off (*)
Healing Beam (*)
Copycat (*)
Whirlwind (*)
Razor Wind (*)
Make Friends (*)
Gastro Acid (*)
Earth Power (*)
Icy Wind (*)
Venom Shock (*)
Double Team (*)
Taunt (*)
Toxic
 
From this battle I claim 6 RC. Combined with the 2 I saved from another reffing, this brings my RC total to 8. I'll use 7 of them to teach Cruella de Vil the Budew the egg move Synthesis and the BW TMs Sunny Day and Solarbeam, bringing my RC total to 1.
 
Claiming from this

Flamestrike gets 1 DC, unlocking his DW ability, 2 MC, and 2 KOC which go into MC. He learns Taunt (BW TM) and Counter (Old TM/Tutor), which uses up the 4 new MC and the MC he had stored, putting it back to 0.


Magmortar - Flamestrike (M)
Nature: Quiet (Adds one Rank to Special Attack; A 15% decrease (rounded down) in Base Speed and a +10% increase in accuracy (e.g. 85 becomes 95) on an opponent's attacks)
Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Vital Spirit (DW): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 72 (83/1.15v)

EC: 9/9
MC: 1 -> 0
DC: 4/5 -> 5/5

Attacks:
Ember
Smog
Leer
Fire Punch
SmokeScreen
Faint Attack
Fire Spin
Confuse Ray
Sunny Day
Flamethrower
Fire Blast

Cross Chop
Mach Punch
ThunderPunch

Counter

Taunt
Thunderbolt
Psychic
Will-O-Wisp
Protect

Skystrike gets a DC which unlocks his Dream World Ability as well and 2 MC plus a KOC which goes into MC. He'll use 2 to learn Protect (BW TM) and save the other.


Braviary - Skystrike (M)
Nature: Adamant (Adds one Rank to Attack; Subtracts one Rank from Special Attack)
Type: Normal/Flying
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by any means. Its attacks are still affected by an opponent’s evasion.
Sheer Force: (Can Be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Defiant (DW): (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's move, it's Attack increases by two (2) stages.

HP: 110
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 80

EC: 6/6
MC: 0 -> 1
DC: 4/5 -> 5/5

Attacks:
Peck
Leer
Fury Attack
Wing Attack
Hone Claws
Scary Face
Aerial Ace
Tailwind
Crush Claw
Superpower
Whirlwind
Brave Bird

Protect
Shadow Claw
Rock Slide
U-Turn

Finally, Nightstrike gets the usual. He uses the two MC to grab Sucker Punch (level-up) and Tailwind (BW level-up)


Murkrow - Nightstrike (F)
Nature: Brave (Adds one Rank to Attack; A 15% decrease (rounded down) in Base Speed and a +10% increase in accuracy (e.g. 85 becomes 95) on an opponent's attacks)
Type: Dark/Flying
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Super Luck: (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.
Prankster (DW): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 79 (91/1.15v)

EC: 0/6 -> 1/6
MC: 0
DC: 0/5 -> 1/5

Attacks:
Peck
Astonish
Pursuit
Haze
Wing Attack
Night Shade
Assurance
Taunt
Tailwind
Sucker Punch

Psycho Shift
Roost
Sky Attack

Double Team
Payback
Snarl

Finally, I get 2 TC which I'll save for now.
 
I'm gonna buy myself a Rotom. Not quite sure why.


Nickleback [Rotom] (♂)
Nature: Calm (+ Special Defense, - Attack)

Type:
Ghost / Electric
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.


Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 4 (+)
Spe: 91

MC: 0

Attacks:
Trick
Astonish
Thunderwave
Thundershock
Confuse Ray
Uproar
Double Team
Shock Wave
Discharge
Substitute
Hex

Toxic
Will-O-Wisp
Light Screen
 
http://www.smogon.com/forums/showthread.php?t=103404
I'm claiming 3 Ref Tokens from this. I now have 17.
Prizes

Flamestrike (the battler) gets 2 TC
danmantincan gets 2 TC

Flamestrike (the Magmortar) gets 2 MC, 1 DC and 2 KOC
Skystrike gets 2 MC, 1 DC and 1 KOC
Nightstrike gets 1 EC, 2 MC and 1 DC
Quetzalcoatl gets 2 MC, 1 DC and 1 KOC
Buddha gets 1 EC (used in battle), 2 MC and 1 DC
Ivy gets 2 MC and 1 DC

Objection gets 6 RC
I now have 12 TC. I think I smell a shopping spree coming.

Quetzalcoatl's KO Counter will go towards his MC. And I'll teach him Brick Break and Earthquake, both of which are BW TMs.
EC: 9/9
MC: 2 --> 5 --> 1
DC: 3/5 --> 4/5
+Brick Break
+Earthquake

Buddha gets the standard tokens, evolving him to a Darmanitan. I will also teach him Rock Slide (BW TM)
EC: 5/6 --> 6/6
MC: 1 --> 3 --> 1
DC: 3/5 --> 4/5

Darmanitan (M) - Buddha
Nature: Docile

Type:
Fire:
Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Sheer Force: (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Zen Mode: (Can be Enabled) Once below 50% of its maximum HP, the Pokemon can focus incredible energy into its body and change forms.

Stats:
HP: 110
Atk: Rank 5
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 95

EC: 6/6
MC: 1
DC: 4/5

Moves:
Tackle
Rollout
Incinerate
Rage
Fire Fang
Headbutt
Uproar
Facade
Fire Punch
Work Up
Overheat
Flare Blitz
Superpower
Taunt

Focus Punch
Hammer Arm
Yawn

Will-o-Wisp
U-Turn
Substitute
Rock Slide


Ivy also gets the standards. She unlocks her DW Ability and she will learn Earthquake (BW TM) and SolarBeam (LU)
EC: 9/9
MC: 1 --> 3 --> 0
DC: 4/5 --> 5/5
 
During my 1v1 battle vs Banryu, Opus entered with 8 EC; he evolved in the first turn of the match, and is now this beautiful beast:


Dragonite [Opus] [Male]
Nature: Hasty (+ Spd - Def)

Type: Dragon/Flying
Summary: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.


Stats:
HP: 100
Atk: *****
Def: **(-)
SAtk: ****
SDef: ****
Spd: 92 (+)

EC: 9/9
MC: 2
DC: 1/5

Abilities:
Ability 1:Inner Focus: Type: Innate

When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Ability 2: Multiscale (DW): Type: Innate

This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved.

Attacks:
Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Agility
Fire Punch
ThunderPunch
Roost

Dragon Rush
Dragon Pulse
Extremespeed

Fire Blast
Blizzard
Thunder


As you probably noticed, he picks up New Abilities, Fire Punch, ThunderPunch, Roost, a secondary Flying-Type, and a boost in Atk, SAtk, SDef, and Speed.
 

Flora

Yep, that tasted purple!
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Researcher Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnus
Spending 4 stockpiled TCs on two new cute Pokemon.

Using 3 of the ref tokens from this one (6 ref tokens) for Beldum's EC. Using the other 3 ref tokens for Cleffa's EC. Both will be at 3/9 respectively.

Beldum (Geranium)
Nature: Careful (+SpD, -SpA)

Type:
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 30

EC: 3/9
MC: 0
DC: 0/5

Abilities:
Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Light Metal (DW): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

Attacks:
Take Down

Headbutt
Iron Head
Zen Headbutt


Cleffa here is going to use 3 Ref Tokens from here (4) (WAIT BROKEN LINK; ARGH CAN'T FIX, you'll going to have to take my word for it sorry) for the tutor move Counter. There's 4 total, so I'm saving that last one for someone else...


Cleffa (Fennel) (F)
Nature: Mild (+SpA, -Def)

Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats:
HP: 90
Atk: Rank 1
Def: Rank 1 (-)
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 15

EC: 3/9
MC: 0
DC: 0/5

Abilities:
Cute Charm: (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.
Friend Guard (DW): (Innate) The Pokemon's body emits an aura of joy that reduces the Base Attack Power of all opponents' attacks in multiple battles by two (2).

Attacks:
Pound
Charm
Encore
Sing
Sweet Kiss
Copycat
Magical Leaf

Wish
Aromatherapy
Substitute

Flamethrower
Dig
Thunder Wave

Counter


And now I'll be buffing my Grass-types.

The link that was used for Cleffa that still has 1 Ref Token remaining will go into Cradily's DC. This one (1) will add in another counter for DC, making it 3 so far. Lastly, I used half of this one (2 remaining) from before and I'd like to use it for Cradily to obtain Storm Drain.

Okay, now I'm going to use half of this one (6) for my Pyroak's DC, making her obtain Chlorophyll. 2 of the 3 remaining will buy Substitute (TM) for Pyroak. The last 1 ref token will be used with this one (2) to buy Smack Down (TM) for Cradily and Zap Cannon (level-up) for Pyroak.

edit: wait a second, I forgot I left my move counters on some of my mons! Sawsbuck using 2 MCs for Thunder Wave and saving the third MC. Pyroak has 4 MCs. Using 2 for Earthquake (TM) and 2 for Dragon Tail (TM) for Pyroak. Roselia's 2 MCs are being used for Substitute (TM). Monferno using her 1 MC for the level-up move Slack Off.
 
http://www.smogon.com/forums/showthread.php?t=103404
Claming for this battle that ended in a DQ for my inactive opponent.

I get 2 TCs, as usual, bringing me to 4.

Eoleo the Privatyke and Spiffy the Monohm both get 1 EC, 2 MC, 1 DC, and 1 KO counter. Privatyke's KO will go to his MC, and Spiffy's to her EC.

Eoleo:
EC: 6/6
MC: 3
DC: 5/5 (UNLOCKED!)

Spiffy:
EC: 5/9
MC: 2
DC: 3/5

WHAT'S THIS! SPIFFY AND EOLEO ARE EVOLVING!


Arghonaut (Eoleo)(M)
Nature: Adamant - Adds * to Attack, subtracts * from Special Attack.
Type: Water/Fighting
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).

HP: 110
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 2(-)
SpD: Rank 4
Spe: 75

EC: 6/6
MC: 3
DC: 5/5 (UNLOCKED!)

Abilities:
Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.

Iron Fist (DW): (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch) (Unlocked)

Attacks:

Level Up:
Bubble
Smokescreen
Yawn
Wrap
Arm Thrust
Aqua Jet
Mach Punch
Focus Punch
Cross Chop
Punishment

Egg Moves:
Recover
Bulk Up
Ice Punch

BW TM:
Rock Slide
Waterfall
Brick Break
Substitute
Drain Punch

He gains Cross Chop from his level up movepool as a level 0 move, and I'm teaching him Drain Punch (BW TM) and Punishment (level up), taking his MC to 0. Fuck yeah, QUAKE IN FEAR, PUNY MORTALS!


Duclohm "Spiffy" (F)
Nature: Modest - adds * to Special Attack, subtracts * from Attack.
Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
Dragon: Dragon STAB; Roar has Energy Cost reduced by one (1). (Dragonite line can breathe underwater.)

Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4(+)
SpD: Rank 2
Spe: 60

EC: 5/9
MC: 2
DC: 3/5

Attacks:
Tackle
Growl
Leer
Dragon Rage
Charge
Thundershock
Rain Dance
Twister
Spark
Sonicboom
Slack Off
Hurricane
Double Hit

Thunderbolt
Dragon Pulse
Flamethrower
Volt Switch
Protect

Heal Bell
Hydro Pump
Signal Beam

Gains Double Hit as a level 0 move. Going to buy Protect with her MC, brings her back to 2. CONTINUE QUAKING IN FEAR, PUNY MORTALS!

EDIT: Also claiming 6 RC for this battle: http://www.smogon.com/forums/showthread.php?p=3517787#post3517787
5 of it will go to Marle the Feebas' EC (5/6)
And the other to Amélie the Nidorina's EC (5/9)
 
13 TC? FUCK YES.

Flora's kindly posted an easily copypasta'd Beldum. Thanks. (Floraedit: You're welcome!)


Beldum (Takedown) (U)
Nature: Adamant (+1 to Attack, -1 to Special Attack)
Type:
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 30

EC: 0/9
MC: 0
DC: 0/5

Abilities:
Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)

Light Metal (DW): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

Attacks:
Take Down

Headbutt
Iron Head
Zen Headbutt



Magikarp (Ceadeus) (M)
Nature: Lonely (Adds + to Attack; Subtracts - From Defense)

Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

Abilities:

Swift Swim: The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.

Rattled (DW): These Pokemon are more easily frightened by Ghost, Bug, and Dark-typed attacks and will raise their speed by one (1) stage when struck by attacks of those types.


Stats:

HP: 80
Atk: Rank 2 (+)
Def: Rank 1 (-)
SpA: Rank 1
SpD: Rank 1
Spe: 80

EC: 0/6
MC: 0
DC: 0/5

Moves:

Splash
Tackle
Flail

Bounce



Feebas (Cetus) (M)
Nature: Modest (+1 to Special Attack, - Attack)
Type:
<Water>-Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Swift Swim: The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.

Adaptability(DW):The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).

Stats:
HP: 80
Atk: Rank 0 (-)
Def: Rank 1
SpA: Rank 2 (+)
SpD: Rank 2
Spe: 80

EC:0/6
MC:0
DC:0/5

Attacks:
Splash
Tackle

Scald
Protect
Rain Dance

Confuse Ray
Hypnosis
Mirror Coat



Tirtouga (F) - Genbu
Nature: Adamant (+1 Rank to Attack; -1 Rank From Special Attack

Type: Water / Rock
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Solid Rock: (Innate) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).

Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Swift Swim (DW): (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 22

EC: 0/6
MC:
DC:
0/5

Attacks:
Bide
Withdraw
Water Gun
Rollout
Bite
Protect
Aqua Jet
Ancient Power
Crunch
Wide Guard

Whirlpool
Bide
Iron Defense

Dive
Waterfall
Rock Slide



Croagunk (Prince) (M)
Nature: Naughty (+1 to Attack; -1 to Special Defense)
Type: Poison/Fighting
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1).
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).

Abilities:
Anticipation: (Innate) This Pokemon is better at sensing dangerous attacks, and takes three (3) less damage from super-effective attacks, Selfdestruct, and Explosion.

Dry Skin: (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing 2 damage/action to this Pokemon in sunlight and recovering 2 HP/action in rain. It also makes the Pokemon weak to fire, but it absorbs the damage of water attacks and recovers HP when struck instead.

Poison Touch (DW): (Can Be Disabled) This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all this Pokemon's Poison-type attacks will inflict Toxic level poison.

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 1 (-)
Spe: 50

EC: 0/6
MC: 0
DC: 0/5

Astonish
Mud Slap
Poison Sting
Taunt
Pursuit
Faint Attack
Revenge
Swagger

Vacuum Wave
Drain Punch
Fake Out

Rain Dance
Poison Jab
Earthquake



Monohm - Hydra (F)
Nature: Modest (+1 to Special Attack; -1 to from Attack)
Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
Dragon: Dragon STAB; Roar has Energy Cost reduced by one (1). (Dragonite line can breathe underwater.)

Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)

Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.

Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 60

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Tackle
Growl
Leer
Dragon Rage
Charge
Thundershock
Rain Dance
Twister
Spark
Sonicboom

Heal Bell
Hydro Pump
Magnet Rise

Thunderbolt
Dragon Pulse
Flamethrower


12 TC, so I have 1 left.

Whoa.
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
This is why I never went to the circus...

First, I'll go through the Pokemon.

Capers gets 2 Move Counters, I'll use them both to teach him Brick Break (BW TM). He has 0 MC.
Next, Sleast. He gets 2 MC, 1 DC, & 1 KO Counter. His obtained DC means that he unlocks his DW Ability: Sand Force, therefore meaning his KO Counter gets used towards his MC. His MC is used to teach him Scald (BW TM) & Body Slam (BW Level Up). He has 0 MC & 5/5 DC.
Thirdly, Shockish. He gains 2 MC, 1 DC, & 2 KO Counters. Both are used towards his DW Ability. His 2 MC are used to teach him Thunderbolt & Bounce (Both BW Level Up). He has 0 MC & 3/5 DC.
Lastly, Blind. He gets 1 EC, 2 MC, 1 DC & 1 KO Counter. His KO Counter is used towards Evolution, & I use his 2 MC to teach him Crunch & Brine (Both BW Level Up). He has 2/6 EC, 0 MC, & 1/5 DC.

Zubat Flapper (M)
Nature: Mild

Type:
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 55

EC: 0/9
MC: 0
DC: 0/5

Abilities:
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Infiltrator (DW): (Innate) Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.

Attacks:
Leech Life
Supersonic
Astonish
Bite
Wing Attack
Confuse Ray
Air Cutter

Zen Headbutt
Faint Attack
Giga Drain

Shadow Ball
Sludge Bomb
Venoshock

And that's about it from me.
 
From the same battle as Random...
3 Trainer Counters: Kaxtar
1 EC, 2 MC and 1 DC: Emboar, Togekiss, Kirlia, Arghonaut
KO Counters: Emboar (1), Kirlia (1)
Privatyke has evolved due to the EC, so its stats adjust accordingly. Also, it picks up Cross Chop and Aqua Jet through evolution. I'll save the MC for now.

Pignite has also evolved mid-battle, so its stats adjust accordingly, in addition to picking up Hammer Arm. Once more, the MC will be saved. Also, the KO will go in MC.

Kirlia will save all of her counters, and her KO goes towards EC.

Finally, Togekiss saves all of her counters and things get filed accordingly.

And I'll hang on the TC.
 
http://www.smogon.com/forums/showthread.php?t=3447631

i claim my 2 tcs; both jethro and floyd get 1 ec, 1 dc, 2 mcs, and 1 koc; i shall use floyd's koc as a dc and jethro's as an ec. i shall use one of floyd's mc to get tri attack, and two more to get shadow ball. i shall use one of jethro's mc to get solarbeam, and two more to get sunny day.


ec: 4/9
mc: 1
dc: 3/5
+tri attack, +shadow ball


ec: 3/6
mc: 1
dc: 2/5
+solarbeam, +sunny day

i will also use two tc to grab this little guy:


Teddiursa Intronaut (M)
Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Pickup: (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
Quick Feet: (Innate) This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the speed drop.
Honey Gather (DW): (Innate) This Pokemon emits a scent of sweet honey that lowers all foes' Evasion by one (1) Stage.

HP: 90
Atk: **** (+)
Def: **
SpA: **
SpD: **
Spe: 35 (-)

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Covet(*)
Scratch(*)
Leer(*)
Lick(*)
Fake Tears(*)
Fury Swipes(*)
Faint Attack(*)
Sweet Scent(*)

Crunch(*)
Close Combat(*)
Yawn(*)

Rock Slide(*)
Earthquake(*)
Bulk Up(*)
 
Claming from here and here
(Using KO's as EC's)

Gible(*) (Male)

EC:7/9
MC:6
DC:4/5
Evolves to:


EC:7/9
MC:1
DC:4/5
+Stone Edge, Dragon Claw and Rock Slide


Azurill (*) (Male)
EC:2/9
MC: 4
DC:2/5


Bronzor(*)
EC:1/6
MC: 2
DC:1/5

My current TC becomes 8.

EDIT: Using 4 TC's on this.



Porygon
Nature: Modest (Special Attack increased by *; Attack decreased by *)

Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Trace: (Can be activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Download: (Innate) At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage increase on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher defense, and attack when facing Hypno, which has higher special defense. For ties, Attack is raised.) This boost is maintained at the end of each round.
Analytic (DW): (Can be activated) If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.

Porygon
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 40

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Conversion(*)
Conversion 2(*)
Sharpen(*)
Tackle(*)
Agility(*)
Psybeam(*)
Recover(*)
Magnet Rise(*)
Tri Attack(*)
Discharge(*)
Magic Coat(*)


Thunderbolt(*)
Ice Beam(*)
Toxic(*)
 
From this battle
2 TC
Hraesvelgr (Rufflet): 1 EC(1/6),1 DC(1/5) 1 MC, 1 DC(1/5), gets Tailwind
Thor (Elekid): 1 EC+1 KOC (2/9),1 DC(1/5) 1 MC, gets Thunderbolt
Fjalar (Torchic): 1 EC+1 KOC(2/9),1 DC(1/5) 1 MC, gets Flamethrower
 

jas61292

used substitute
is a Community Contributoris a Top CAP Contributoris a Forum Moderator Alumnusis a Battle Simulator Moderator Alumnus
Just finished this one: http://www.smogon.com/forums/showthread.php?t=3447733

So I get 2 TC, which I will save.
Cyndaquil, Blaster and Ike each get 2 MC, 1 EC and 1 DC

And with 4 EC, that means Cyndaquil is going to evolve:


Quilava(*) (M)
Nature: Naïve (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; Subtracts * from Special Defense)

Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).

Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Flash Fire (DW): (Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3
SpD: Rank 2 (-)
Spe: 92 (80 * 1.15 = 92)

EC: 4/9
MC: 2
DC: 3/5

Attacks:

Tackle (*)
Leer (*)
Smokescreen (*)
Ember (*)
Quick Attack (*)
Flame Wheel (*)
Defense Curl (*)
Flamethrower
Eruption

Extrasensory (*)
Flare Blitz (*)
Foresight (*)

Double Team (*)
Flame Charge (*)
Will-o-Wisp (*)
Hidden Power Electric (7)


Ike also gets a KO counter, which will go as an EC, and that means Ike is evolving too. I also will use his 2 MC to get Extremespeed and Aura Sphere



Riolu(*) Ike (M)
Nature: Mild (Adds * to Special Attack; Subtracts * From Defense)

Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Work Up have Energy Cost reduced by one (1).

Abilities:
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference.
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 90

EC: 6/6
MC: 0
DC: 3/5

Attacks:

Quick Attack (*)
Foresight (*)
Endure (*)
Counter (*)
Force Palm (*)
Feint (*)
Reversal (*)
Screech (*)
Nasty Plot
Dark Pulse
Detect
Metal Claw
Bone Rush
Metal Sound
Aura Sphere
Extremespeed

Agility (*)
Blaze Kick (*)
Vacuum Wave (*)

Focus Blast (*)
Shadow Claw (*)
Work Up (*)
Hidden Power Ice (7)


Oh, and lastly, that means that Blaster is now at 1/9 EC, 2 MC and 1/5 DC
 
Buying Nohface Pain Split, Magic Coat, and Fake Out, which uses all of his MCs. Also buying a Feebas.


Feebas [TBD] (♀)
Nature: Modest (+1 to Special Attack, - Attack)
Type:
Water (Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.)

Abilities:
Swift Swim: The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.
Adaptability (DW):The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).

Stats:
HP: 80
Atk: Rank 0 (-)
Def: Rank 1
SpA: Rank 2 (+)
SpD: Rank 2
Spe: 80

EC:0/6
MC:0
DC:0/5

Attacks:
Splash
Tackle

Scald
Light Screen
Ice Beam

Confuse Ray
Hypnosis
Mirror Coat
 
Actually, i'm going to use 7 TC to buy a Shuckle.


Shuckle [Fra Mauro] (Male)
Nature: Adamant
Type: Bug/Rock
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:

Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Gluttony: (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
Contrary (DW Locked): (Can be Enabled) This Pokemon's unique structure reverses stat changes it recieves in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.

Stats:
HP: 80
Atk: Rank 2 (+)
Def: Rank 9
SpA: Rank 0 (-)
SpD: Rank 9
Spe: 5

EC: N/A
MC: 0
DC: 0/5

Attacks:
Withdraw (*)
Constrict (*)
Bide (*)
Struggle Bug (*)
Encore (*)
Wrap (*)
Safeguard (*)
Rest (*)
Knock Off (*)
Acupressure (*)
Sand Tomb (*)
Gyro Ball (*)
Earthquake (*)
Rock Slide (*)


Buying this little dude makes my TC drop down to 1.
 
smash is approved.

4

EDIT:
Kaxtar receives one win and two TC. Demi Gravidon receives 1 EC, 2 MC, and 1 DC. Heracross receives 1 EC, 2 MC, 1 DC, and 2 KO Counters.
Saving everything for now. Heracross applies its KO counters to MC.
 
2vs2 Doubles vs Kaxtar

TC: 6-->8

Spook the Gastly:
EC: 2/9-->3/9
MC: 0-->2-->0 (Learning TM Thunderbolt)
DC: N/A-->N/A

Mystery the Dratini:
EC: 3/9-->5/9 (KO)
MC: 0-->2
DC: 2/5-->3/5

What's this? Dratini is evolving!


Dragonair(*) [Mystery] (F)
Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.
Type: Dragon
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:
Shen Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Marvel Scale (DW): (Innate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

Stats:

HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 60 (70 / 1.15v)

EC: 5/9
MC: 2
DC: 3/5

Attacks:
Wrap(*)
Leer(*)
Thunder Wave(*)
Twister(*)
Dragon Rage(*)
Slam(*)
Agility(*)
Dragon Dance
Outrage
Aqua Tail
Dragon Rush

Dragon Pulse(*)
Extremespeed(*)
Light Screen(*)

Flamethrower(*)
Safeguard(*)
Thunderbolt(*)
 
I'm claiming 2 TC (0 before battle). *Pippy, Surprises, and Ukelele get 1 EC, 2 MC, 1 DC, Surprises and Pippy get another EC for KOs I'm using Ukelele's MCs to teach it Thunder (TM) and Pippy's to learn Whirlpool and Mist (level up)

Here's the battle.
 
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