Data Prize Claiming Thread (Update 5-09-13)

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Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
from the same battle as athen and zarator: this

Both Pokemon get 1 DC, 1 MC, and 1 EC. I get 2 TC

Qing Long evolves into a Dragonair, which is now:

Dratini* (Qing Long) (M)
Nature: Mild (Sp.A increased by *, Def reduced by *)

Type: Dragon
Dragon: Dragon STAB; Roar has have Energy Cost reduced by one (1). (Dragonite line can breathe underwater.)

Stats: 61 / 84 / 65 / 70 / 70 / 70

HP: 90
Atk: ***
Def: ** (-)
SpA: **** (+)
SpD: ***
Spe: 70

Evolution Counter: 4 / 9
Move Counter: 1
Dream Counter: 1 / 5

Abilities:
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Marvel Scale (DW Locked): (Innate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the damage received from physical attacks by two (2).

Attacks:

Wrap (*)
Leer (*)
Thunder Wave (*)
Twister (*)
Dragon Rage (*)
Slam (*)
Agility (*)
Outrage

ExtremeSpeed (*)
Aqua Jet (*)
Dragon Pulse (*)

Ice Beam (*)
Thunderbolt (*)
Fire Blast (*)


Evolution Counter: 1 / 9
Move Counter: 1
Dream Counter: 1 / 5

Spending the 2 TC I get from the battle on a nifty new Dokkora.

Timburr (Hurrdurr) (M)
Nature: Adamant (Atk increased by *, Sp.A decreased by *)

Type: Fighting
Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).

Stats: 75 / 80 / 55 / 25 / 35 / 35

HP: 100
Atk: **** (+)
Def: **
SpA: (-)
SpD: **
Spe: 35

Evolution Counter: 0 / 9
Move Counter: 0
Dream Counter: 0

Abilities:
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sheer Force: (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Iron Fist (DW Locked): (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Attacks:
Pound
Leer
Focus Energy
Bide
Low Kick
Rock Throw
Wake-Up Slap
Chip Away

Counter
Drain Punch
Mach Punch

Bulk Up
Payback
Stone Edge


yay
 

Athenodoros

Official Smogon Know-It-All
I just remembered some prizes I meant to get before, but forgot. Typhon the Lapras uses its three Move Counters to get Sheer Cold and Psychic.
 
fuckin love to bother - bitches im back maybe

I said i'd post the benfits of my other rewards from this post so yeah.

Using Beartic's mc on ICICLE CRRRRUUUUUUUUUUUUUUSH

Using Joltik's mc on bug buzz

Using Horsea's mc on HYDRO PUMP
 
I'm claiming 3 Ref Tokens from this battle.
I'll be using them to bring up my Sheldon the Turtwig's EC from 1 to 4, evolving him into Grotle.


Turtwig*(Sheldon)(M)
Nature:
Adamant (Adds * to Attack; Subtracts * From Special Attack)
Type:Grass:Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).


Abilities:
Overgrow:(innate)When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14
Shell Armor(DW):(innate)This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Stats:

HP: 90
Atk: ****(+)
Def: ***
SpA: *(-)
SpD: **
Spe: 31



EC:1/9
MC:0
DC:0/5

Moves:
Tackle*
Withdraw*
Absorb*
Razor Leaf*
Curse*
Bite*
Mega Drain*
Leech Seed

Seed Bomb*
Superpower*
Sand Tomb*

Sword Dance*
Protect*
Substitute*

Becomes...

Grotle*(Sheldon)(M)
Nature:
Adamant (Adds * to Attack; Subtracts * From Special Attack)
Type:Grass:Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).


Abilities:
Overgrow:(innate)When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14
Shell Armor(DW):(innate)This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Stats:

HP: 100
Atk: ****(+)
Def: ***
SpA: *(-)
SpD: ***
Spe: 36

EC:4/9
MC:0
DC:0/5

Moves:
Tackle*
Withdraw*
Absorb*
Razor Leaf*
Curse*
Bite*
Mega Drain*
Leech Seed

Seed Bomb*
Superpower*
Sand Tomb*

Sword Dance*
Protect*
Substitute*
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
This Recently completed battle

I get the usual. Sleast will use his MC to get Recover, Stortamus will use his KO Counter towards Evolution, & Capers will use his KO Counter towards evolution, & use one of his MC's to learn U-Turn.

Therefore...
Sleast has 1/6 EC, 0 MC, 1/5 DC
Stortamus has 3/6 EC, 1 MC, 2/5 DC
Capers has 4/6 EC, 1 MC, 4/5 DC


Drilbur Shovrill (M)
Nature: Adamant

Type:
Ground: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).

Stats:
HP: 100
Atk: **** (+)
Def: **
SpA: * (-)
SpD: **
Spe: 68

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Sand Rush: (Innate) This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage.

Sand Force: (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have two (2) added to their Base Attack Power. Pokemon with this ability are immune to Sandstorm damage.

Mold Breaker (DW): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Attacks:
Scratch
Mud Sport
Rapid Spin
Mud-Slap
Fury Swipes
Metal Claw
Dig
Hone Claws
Crush Claw
Skull Bash
Submission
Earthquake
Rock Slide
Aerial Ace

That's my prize claim. Also, is there a limit to how many Pokemon you can have?
 

Alchemator

my god if you don't have an iced tea for me when i
is a Forum Moderator Alumnusis a Top Smogon Media Contributor Alumnus
So with the battle that Zarator just mentioned, I'm going to use the KO counter that Diana gained on its EC, which means that it evolves into Ninetales!


Ninetales [Diana] (F)
Nature: Timid [A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks.]

Type:
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).

Stats:

HP: 100
Atk: ** (-)
Def: ***
SpA: ***
SpD: ****
Spe: 115 (100*1.15^)

EC: 6/6
MC: 1
DC: 1/5

Abilities:
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).
Drought (DW): (Innate) When this Pokemon is sent out it summons blistering sunlight that scorches the field and does not end, expending 10% of its energy to do so.

Attacks:
Ember (*)
Tail Whip (*)
Roar (*)
Quick Attack (*)
Fire Spin (*)
Will-o-Wisp (*)
Confuse Ray (*)
Imprison (*)
Flame Burst (*)
Flamethrower (*)
Safeguard (*)
Disable (*)
Extrasensory (*)
Hypnosis (*)
Energy Ball (*)
Dig (*)
Dark Pulse (*)
Nasty Plot


Steve's KO counter goes towards evolution.

EC: 2/6
MC: 1
DC: 1/5

With my two trainer counters I will be buying this lil' guy!

Exeggcute [Winston] (M)
Nature: Quiet (Adds * to Special Attack, a 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks.

Type:
[Grass]: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).
[Psychic]: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:

HP: 100
Atk: **
Def: ***
SpA: **** (+)
SpD: **
Spe: 34 (40*0.85)

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Harvest (DW): (Innate) At the end of each round, this Pokemon recylces a held berry that was consumed during that round. If the Berry can be activated again, it will do so on the first action of the next round. If a berry cannot be recycled, Harvest will not regrow it. The Berry is consumed at the end of the battle.

Attacks:
Barrage
Uproar
Hypnosis
Reflect
Leech Seed
Confusion
Bullet Seed
Stun Spore
PoisonPowder
Sleep Powder
Skill Swap
Leaf Storm
Power Swap
Psychic
Energy Ball
Trick Room


Awesome stuffs. Note, however, that the audit thread says Exeggcute has 100hp. I'm not sure if this is a mistake or not.
 

DarkSlay

Guess who's back? Na na na! *breakdances*
is a CAP Contributor Alumnus
Alchemator: APPROVED. Well done. Make sure that Ninetales gets Nasty Plot.

4
 
Claiming from this battle: http://www.smogon.com/forums/showthread.php?t=87154&page=2

Current Trainer Counters: 0
After Battle: 2

Claiming:

1MC/1DC/1EC for Ferroseed.
Ferroseed(*) Limebaka (M)

EC: 1/6
MC: 1
DC: 1/5

1MC/1DC/1EC for Corsola.
Corsola(*) Sunnygo (F)

MC: 1
DC: 1/5

I use the one Move Counter to put Mirror Coat on Sunnygo.

I use my two Trainer tokens to claim a new Breezi.


Breezi (Konata) (F)

Nature: Modest (Adds * to Special Attack; Subtracts * From Attack)
Type: Poison/Flying
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1).
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).

Abilities:

Persistent: (Innate) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Unburden(DW): (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.

Stats:
 
HP: 90
Atk: * (-)
Def: **
SpA: ****(+)
SpD: **
Spe: 85

EC: 0/6
MC: 0
DC: 0/5
Attacks:

Gust(*)
Sand-Attack(*)
Tailwind(*)
Encore(*)
Knock Off(*)
Copycat(*)
Healing Beam(*)
Whirlwind(*)
Razor Wind(*)
Make Friends(*)


Earth Power(*)
Wish(*)
Me First(*)

Energy Ball (*)
Sludge Wave(*)
Shadow Ball(*)
 
Venser gets 2 Trainer Counters. Swells gets a MC, EC, DC, and a KO Counter.
This would bring my Trainer Counters up to 6, and also has the side effect of evolving Swells! I'll put the KO counter into MC, and use the three MCs to teach it Thunderbolt and Gale. Thus we have:


Duclohm* [Swells] (♀)
Nature: Hasty (Subtracts * from Defense, a 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks)

Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
Dragon: Dragon STAB; Roar has Energy Cost reduced by one (1). (Dragonite line can breathe underwater.)

Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

HP: 100
Atk: **
Def: ***
SpA: ***
SpD: **
Spe: 60

EC: 5/9
MC: 0
DC: 3/5


Attacks:
Double Hit*
Tackle*
Growl*
Leer*
Thundershock*
Charge*
Rain Dance*
Twister*
Double Hit*
Slack Off
Gale (Hurricane)

Dragon Dance*
Hydro Pump*
Dragon Rush*

Wild Charge*
Thunder*
Flamethrower*
Aerial Ace*
Thunder Wave*
Thunderbolt
 

Flora

Yep, that tasted purple!
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Researcher Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnus
Taking 3 ref tokens from http://www.smogon.com/forums/showthread.php?t=102262 and 1 ref token from http://www.smogon.com/forums/showthread.php?t=102058.

edit: Taking 1 ref token from http://www.smogon.com/forums/showthread.php?p=3389158&posted=1#post3389158

Using them as 5 EC for Snorunt:

EC: 5/6
MC: 0
DC: 0/5


edit: also this finished in ref DQ http://www.smogon.com/forums/showthread.php?t=86496

Just the Pokemon that were there got stuff. No Pokemon KOed, but 2 reffing rounds existed.

Chinchou gets 1 EC, MC, and DC. Plucking them all in. MC will be used for Charge.

EC: 1/6
MC: 0
DC: 1/5


2 Trainer Counters will be used for:


Duskull (Mystic) (F)
Nature: Quiet (+Atk, -x.85 Spe).

Type:
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.)

Stats:
Duskull
HP: 80
Atk: **
Def: ***
SpA: ***(+)
SpD: ***
Spe: 21(-)

EC: 0/9
MC: 0
DC: 0/5

Ability:

Levitate:
Type: Innate
This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

Attacks:
Leer
Night Shade
Disable
Foresight
Astonish
Confuse Ray
Shadow Sneak
Pursuit

Shadow Ball
Ice Beam
Will-O-Wisp

Pain Split
Skill Swap
Imprison
 
For this battle, I get 2 TCs and both my pokemon get 1 EC, 1 MC and 1 DC. I'll use Shizuka's MC to get Psychic, and Bastion's MC to get Body Slam.
I'm also spending my 2 TCs on this:


Snorunt [Lexera] (F)
Nature: Modest (+1 * Special Attack, -1 * Attack)
Type:
Ice: Ice STAB; immune to freezing, no vision loss or damage in Hail, perfectly accurate and 30% Protect breaking Blizzard in Hail, Hail heals burns on Ice-typed Pokemon. (Glalie/Froslass line, Regice, Glaceon, Vanilluxe line, Beartic line and Furijio ONLY: immunity to Sheer Cold, removal of Boiling water's Burn effect, and 50% reduction in burn chance from Fire moves.)

Abilities:
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Ice Body: (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
Moody (DW): (Innate) This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Inconsistent is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops.

Stats:

HP: 90
Atk: *(-)
Def: **
SpA: ***(+)
SpD: **
Spe: 50

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Powder Snow
Leer
Double Team
Bite
Icy Wind
Headbutt
Protect

Disable
Hex
Weather Ball

Toxic
Blizzard
Shadow Ball
 

DarkSlay

Guess who's back? Na na na! *breakdances*
is a CAP Contributor Alumnus
Okay, looks like I'm finally set on my sixth Pokemon choice. So, I'm using two of my current six Trainer Counters to purchase:

Allergy the Gastly

Gastly [Allergy] (F)
Nature: Mild (Adds * to Special Attack. Subtracts * from Defense.)

Type: Ghost
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.)

Stats:

HP: 90
Atk: **
Def: *(-)
SpA: *****(+)
SpD: **
Spe: 80

EC: 0 / 9
MC: 0
DC: 0 / 0 (no DW ability)

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

Attacks:
Hypnosis (*)
Lick (*)
Spite (*)
Mean Look (*)
Curse (*)
Confuse Ray (*)
Night Shade (*)
Sucker Punch (*)
Shadow Ball

Disable (*)
Perish Song (*)
Fire Punch (*)

Sludge Bomb (*)
Thunderbolt (*)
Hidden Power (Fighting, 7) (*)

I will be using my last available Worker Counter to purchase Shadow Ball for this Gastly, btw.
 
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