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Frosty forgot the CC bonus for beating Lucy, so I actually get 13 CC. Stockpiling these.
All KOC to MC.
Dovahkiin the Weavile spends 2 of his MC on the BW TM move Reflect and stockpiles the other 1
Phoenix the Lucario spends 2 of his MC on the BW Tutor move Drain Punch and stockpiles the other 1
Houdin the Alakazam spends his 6 MC on the BW TM/Tutor moves Frustration, Return, and Snore. I HAVE OFFICIALLY BOUGHT ALL THE SPECIAL MOVES ZAM HAS! FUCK YEAH ACCOMPLISHMENTS THAT AREN'T ACCOMPLISHMENTS AT ALL!
Phanpy gets 2 EC, 1 DC and 3 MC, wich are used alongside the MC it already had for Gunk Shot and Double Team (B/W 2 tutor and TM).
Grimer evolves!
And gets 3 MC, wich are used for Memento and Brick-Break.
<Muk> (Bosco) (Male)
Nature: Quiet (-10% evasion)
Type: Poison
Poison: Poison STAB;immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
About: When his pack was forced to run away from Twilight's Fire-Blast, Steve's Dig was able to catch him off-guard and KO, since then, Bosco has shown to be an extremely quirky Grimer, highly energetic and cheerful towards his team mates regardless of the situation, he can be described as the team's cheer-leader. He is also extremely fond of costumes.
Abilites:
Stench (Innate):
This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.
Sticky Hold (Innate):
This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
Poison Touch (DW UNLOCKED,can be enabled):
This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Elgyem gets 2 MC and evolves! It learns Signal Beam (B/W 2 tutor)
<Beheeyem> [Peter] (Male)
Nature: Brave nature (+ Attack,-10% evasion)
Type: Psychic; Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
About: Peter was captured after being over-powered by Rob's Crunch, his main characteristic are his remarkable inteligence (rivaling Twilight's) and braveness during combat, Peter strongly stands up for what he believes in and will fight until the bitter end.
Abilites:
Telepathy (Innate):
This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.
Synchronize (Innate):
Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
Analytic (Innate,DW UNLOCKED):
If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.
Type: Grass Summary:Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
About: Johnny posses an incredibly high level of swag and can easily get the heart of almost any lady he desires....that is, until he starts talking. Johnny met the group during a training section, becoming infatulated by Twilight (and to a lesser extent, Fiona),but she didnt feel attracted to him at all (Unlike Fiona, who blushed a bit), leading him to try and prove his power to impress her, Johnny fought Bosco, but was quickly and easly defeated (In part, due to his constant winking at Twilight), being captured shorty after.
Abilites:
Gluttony (Innate):
This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
Overgrow (DW UNLOCKED,Innate):
When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Dig(*)
Attract(*)
Shadow-Claw(*)
Hidden-Power Ice (7 BP)
Double-Team
Solar Beam
Sunny Day
Focus Blast
Leaf-Storm(*)
Nasty-Plot(*)
Role-Play(*)
Using 8 CC to buy Leaf Stone and 2 CC to buy a mon for Athenodoros's Azurill.
Beldum (-) Nature: Mild (+ 1 Sp.Attack, - 1 Def) Type: Psychic/Steel
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Abilities: Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.) Light Metal (DW Locked): (Trait) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)
BOOP!
With every loss there is a lesson, lol jks I just get my Voodoom (finally)
+3 CC (Total of 13)
Daddy [Voodoll > Voodoom]
Voodoom [Daddy] M
Nature: Naughty
Type: Fighting/Dark Fighting STAB; Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters. Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Volt Absorb (Innate): TThis Pokemon absorbs all electrical attacks and instead of taking damage, recover HP. Thunder Wave has no effect on the Pokemon.
Lightning Rod (Innate): These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one (1) stage. This boost is maintained at the end of each round
Motor Drive (Innate): This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. This boost is maintained at the end of each round.
EC: 6/6 MC: 0 DC: 5/5
Moves
Revenge
Night Slash
Astonish
Copycat
Mimic
Pain Split
Spite
Grudge
Charge
Follow Me
Pin Missile
Dark Pulse
Mach Punch
Counter
Focus Punch
Shock Wave
Substitute
Taunt
Toxic
Torment
Aura Sphere
Close Combat
[box]Elevator Music: 9 CC / 47 UC
- (Revenankh): 3 MC / 2 KOC
- Kirinriki (Girafarig): 3 MC / 1 KOC
- Roobushin (Conkeldurr): 6 MC / 2 KOC
- (Mollux): 6 MC / 2 DC / 1 KOC
- Yadon (Slowpoke): 2 EC / 6 MC / 2 DC / 1 KOC
- Chikoriita (Chikorita): 2 EC / 6 MC / 2 DC / 1 KOC[/box]
--- Currency Counters: 17 ---> 26 Universal Counters: 11 ---> 58 ---> 5 (spending)
(Revenankh): Placing the 2 KOC into MC and then purchasing Shadow Ball (BW TM) and Vacuum Wave (Past Gen Tutor) for 5 MC.
Kirinriki (Girafarig): Placing the KOC into MC and then purchasing Psyshock (BW TM) and Energy Ball (BW TM) for 4 MC.
Roobushin (Conkeldurr): Placing the KOC into MC and then purchasing Snore (BW Tutor), Hidden Power (Psychic, 7) (BW TM), Hyper Beam (BW TM), Double Team (BW TM), Rock Tomb (BW TM), Attract (BW TM), Round (BW TM), Focus Blast (BW TM), Fling (BW TM), Retaliate (BW TM), Work Up (BW TM), Poison Jab (BW TM), Grass Knot (BW TM), and Strength (BW TM) for 8 MC and 20 UC. This maxes out Conkeldurr's movepool!
(Mollux): Placing the KOC into MC, but I'll also use 3 UC to unlock its Dream World ability Illuminate. Then I'm going to buy Moonlight (Level-Up), Acid Armor (Level-Up), Heat Wave (Level-Up), Recover (Level-Up), Gunk Shot (Level-Up), Eruption (Level-Up), Gastro Acid (BW Tutor), Heal Bell (BW Tutor), Helping Hand (BW Tutor), Knock Off (BW Tutor), Venoshock (BW TM), Light Screen (BW TM), SolarBeam (BW TM), Thunderbolt (BW TM), Double Team (BW TM), Sludge Wave (BW TM), Flamethrower (BW TM), Will-O-Wisp (BW TM), Thunder Wave (BW TM), and Substitute (BW TM) for 7 MC and 27 UC.
Yadon (Slowpoke): Placing the KOC into MC and then purchasing Amnesia (Level-Up), Water Pulse (Level-Up), Zen Headbutt (Level-Up), Slack Off (Level-Up), Psychic (Level-Up), Rain Dance (Level-Up), and Heal Pulse (Level-Up) for 7 MC.
Chikoriita (Chikorita): Placing the KOC into MC and then purchasing Sweet Scent (Level-Up), Light Screen (Level-Up), Body Slam (Level-Up), Safeguard (Level-Up), Aromatherapy (Level-Up), SolarBeam (Level-Up), and Seed Bomb (BW Tutor) for 7 MC and 1 UC. Then I'm going to throw 2 UC into EC to evolve Chikorita:
Bayleef [Beiriifu] (F) Nature: Brave (+1 SpA, -15% Spe, -10% Eva) Type: Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities: Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14) Leaf Guard (DW): (Innate) In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
I have 24 UC and I'm spending 19 of it on Garchomp
Rock Climb, Fury Cutter, Headbutt, Secret Power, Captivate for 15 MC
Cut and Rock Smash for 4 MC
yoshinite: This time you failed to account for the nature changes for Necturna. These are very important. Additionally, your Necturna changes ability from a Necturine, it now has Forearn, not Anticipation. Until this is fixed you are NOT APPROVED
AOPSUser: APPROVED
Comlications: APPROVED
waterwarrior: APPROVED
Frosty: APPROVED
Matezoide: Approved
UllarWarlord: APPROVED
DFrog: Voodoom also gets Wrap as a pre-lv 25 move. Add this and you are APPROVED
Box: APPROVED
Elevator_Music: Trusting your self-judgement on this one, APPROVED
SELF-APPROVED
+0.9 UC
After that I have 6.4 UC, spending 6 of it on Garchomp for Fling, False Swipe and Strength, leaving me with 0 UC.
first off, buying me a bellsprout (-2CC)
using my 10UC to get him the moves 1uc: Gastro Acid/Knock Off/Razor Leaf
2uc: Energy Ball/Grass Knot
3uc: Giga Drain
Type: Grass/Poison Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Abilities: Chlorophyll : (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed. Gluttony (DW unlocked): (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
Glacier Knight: Role Play and Worry Seed are BW tutors so Abomasnow gets 2 extra MC back. Wish and Trick are BW tutors so Jynx gets 2 MC back. Ice Punch and Spite are BW tutors so Froslass gets 2 MC back. Electroweb is a BW tutor so Syclant gets 1 MC extra. Retain your extra MC and you are APPROVED.
Box: APPROVED
Small correction: By some manner of oversight, Necturine winded up with 2 Will-O-Wisps.
The BW2 TM/HM starting move has hence been replaced by Substitute
NecturineAndromedaFemale Nature: Impish (Defense increased by * ; Special Attack decreased by *) Type: Grass
Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ghost
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Abilities: Anticipation (Type: Innate)
This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
Telepathy (Type: Innate, DW Locked)
This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.
http://www.smogon.com/forums/showthread.php?p=4463758#post4463758
i gain 18 cc, and poliwag gains 18 koc. 5 koc into ec, bringing it to 8 (EVO TO POLIWHIRL), 2 koc into dc, unlocking that. the other 11 koc obviously go into mc, buying amnesia (gen 1 level up), haze (egg), substitute, protect, dig (bw tms).
Poliwhirl "frogsarecool" (M)
Nature: Quiet (+1 satk, -15%spe, -10%evasion)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Water Absorb (Innate): This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Damp (Innate): This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
Swift Swim (Innate): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Smeargle (Da Vinci) (M) Nature: Naive (+15% Speed, +9% Accuracy, -1 SpD) Type: Normal Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities: Own Tempo: Innate
This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage. Technician: Innate
This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP. Moody (DW LOCKED): Innate
This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths.
Status:
Endure
Counter
Pain Split
Helping Hand
Sketch
Sketch
Sketch
Spent his starting 20MC on the moves seen in his profile, all of them being from various mons of mine, thus costing 2MC each, using up all of his 20MC.
Imanalt: APPROVED, but by my calcs, 1+3+2+2+2=10 MC, so you should have 1 MC left on Poliwhirl.
MrcRanger97: APPROVED, take note you should have 3 CC Remaining.
Frosty: You should note that you have 45 UC in the profile (It says you have 0)...Your Necturna only has 2 DC, so it goes up to 4/5 DC, not 5/5, your Tangrowth already has Payback, so it has 2 MC left, furthermore, your spending amounts to 10+12+17+10+10=59 UC, which is more than the 58 you have. NOT APPROVED.
ZEBSTRIKA (Electress) [F] Nature: Rash [Adds one (1) Rank to Special Attack; Subtracts one (1) Rank from Special Defense] Type: Electric Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Abilities: LightningRod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate. Motor Drive: (Innate) This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. Sap Sipper (DW): (Innate) This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Learns Charge Beam (BW TM) and Signal Beam (BW Tutor)
Syclant (Viceroy) (M) Nature: Mild (Adds one (1) Rank to Special Attack; Subtracts one (1) Rank from Defense) Type: Ice/Bug Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas. Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Abilities: Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate. Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and one Rock-type attack per round. Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).
Roselia (Vigilante) [M] Nature: Bold [Adds one (1) Rank to Defense; Subtracts one (1) Rank from Attack.] Type: Grass / Poison Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Abilities: Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out. Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect). Leaf Guard (DW): (Innate) In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Frosty: You should note that you have 45 UC in the profile (It says you have 0)...Your Necturna only has 2 DC, so it goes up to 4/5 DC, not 5/5, your Tangrowth already has Payback, so it has 2 MC left, furthermore, your spending amounts to 10+12+17+10+10=59 UC, which is more than the 58 you have. NOT APPROVED.
<Pyroak> [Axel] (Male) Nature: Brave Type: Fire/Grass Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits. Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Energy Ball
Fire Blast
Sunny Day
Toxic
Will-o-Wisp
<Torterra> [Thadural] (Male) Nature: Brave Type: Grass Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities: Overgrow:(Innate)When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Shell Armor:Innate(DW LOCKED)
This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
They both got 1 EC/1DC/2MC and Torterra had an EXP.share and a KOC used as MC so he gets 4 MC total
And being smart and getting some moves
Torterra gets
Earthquake(LU)/Giga Drain(LU)/Frenzy Plant(BW2 Tutor)/Iron Head(BW3 Tutor)/for 1+1+2+2=6 MC
Pyroak gets
Heat Crash(LU)/Zap Cannon(LU)/for 1+1= 2 MC
I'm also claiming from this
http://www.smogon.com/forums/showthread.php?t=3466521&page=8
I get 11 UC for reffing 3 fights all the way through and I'm going to use it
5 UC into my Snover's EC, 3 UC into Lotad's EC, and 3 UC into Shinx's EC bringing it to 6 EC and evolving it to Luxio
<Zell>[Luxio] [Male]
Nature: Jolly(+Speed -Special Attack)
Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Abilities:
Rivalry: Innate
This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
Intimidate:Can be Activated
When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Guts: Innate
DW LOCKED:
This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
I go to 37 CC
Elincia (Togekiss) will learn Trick (2), Toxic (2) and Light Screen (2).
Jill (Dragonite) will learn Ice Punch (2) and Stone Edge (2) with its stored MC.
I actually get an extra 5 CC because Infernape has a full movepool, so I go up to 45 CC.
Arcanine will learn Flamethrower (1) and Dig (2).
Pryoak will learn Low Kick (2) and store its last MC.
Cyclohm will learn Sleep Talk (2) and store its last MC.
Spending 2 CC on a Nidoran-M. I use 6 UC to raise its EC & DC to 3 respectively.
Nidoran-M [King Odin] (M) NATURE: Mild
TYPE
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
ABILITIES Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect). Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender. Hustle (DW): (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.