Engineer Pikachu
Good morning, you bastards!
waterwarrior (note that you actually only got 4 CC due to the battles being 1 CC each so you get 0 in total), Complications and deadfox are APPROVED.
44.1 after factoring in the reg post
==
a lesson in failing
+10 CC
Shoki evolves into Skuntank, and then places all HC into MC, bringing it to 11.
Skuntank (Shoki) (F)
NATR: Rash (Special Attack increased by *, Special Defense decreased by *)
Type: Poison / Dark
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
ABILITIES
Stench: (Innate) This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.
Aftermath: (Innate) If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute.
Keen Eye (Unlocked): (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
STATS: 103 / 93 / 67 / 71 / 61 / 84
HP: 110
Atk: *** (3)
Def: *** (3)
SpA+: **** (4)
SpD-: ** (2)
Spe: 84
SC: 2
WC: 3
BRT: 19
EC: 6 / 6
MC: 0
DC: 5 / 5
ATTACKS [59]:
Acid Spray
Explosion
Feint
Focus Energy
Flamethrower
Fury Swipes
Memento
Night Slash
Poison Gas
Scratch
Screech
Slash
SmokeScreen
Toxic
Haze
Flame Burst (#)
Foul Play (#)
Pursuit (#)
Scary Face
Dark Pulse
Iron Tail
Sleep Talk
Snore
Sucker Punch
Attract
Cut
Dig (#)
Double Team
Facade
Fire Blast (#)
Frustration
Giga Impact
Hidden Power [Ice 7]
Hone Claws
Hyper Beam
Incinerate
Payback
Poison Jab
Protect
Rain Dance
Rest
Return
Roar
Rock Smash
Round
Shadow Ball
Shadow Claw
Sludge Bomb
Snarl
Strength
Substitute
Sunny Day
Swagger
Taunt
Thief
Torment
Venoshock (#)
Endure
Snatch
11 MC used on Flamethrower (LU), Giga Impact (TM), Hyper Beam (TM), Poison Jab (TM), Round (TM), Strength (TM).
http://www.smogon.com/forums/showthread.php?t=3473853&page=2
+4 CC
Slowpoke goes from 3/2/2 to 6/46/5 with the help of 1 KO and 42 UC and 4 AC, then evolves.
Slowking (Meikun) (M)
NATR: Relaxed (Defense increased by *, -15% Speed, -10% Evasion)
Type: Water / Psychic
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
ABILITIES
Oblivious: (Innate) This Pokemon is incapable of being affected by Attract or Cute Charm.
Own Tempo: (Innate) This Pokemon moves at its own pace and cannot be confused by any method.
Regenerator (Unlocked): (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
STATS: 95 / 75 / 80 / 100 / 110 / 30
HP: 100
Atk: *** (3)
Def+: **** (4)
SpA: **** (4)
SpD: **** (4)
Spe-: 26 (30 / 1.15)
SC: 3
WC: 4
BRT: 19
EC: 6 / 6
MC: 0
DC: 5 / 5
ATTACKS [57]:
Amnesia
Confusion
Curse
Disable
Growl
Headbutt
Heal Pulse
Hidden Power [Electric 7]
Nasty Plot
Power Gem
Psych Up
Psychic
Rain Dance
Slack Off
Swagger
Tackle
Trump Card
Water Gun
Water Pulse
Yawn
Zen Headbutt
Block
Future Sight (#)
Mud Sport (#)
Safeguard (#)
Drain Punch
Foul Play
Icy Wind
Magic Coat
Signal Beam
Skill Swap
Sleep Talk
Blizzard
Brick Break
Dig
Double Team
Dragon Tail
Earthquake
Flamethrower
Focus Blast
Grass Knot
Hyper Beam
Ice Beam (#)
Incinerate
Light Screen
Protect
Psyshock
Quash
Rest
Scald (#)
Shadow Ball
Substitute
Surf
Telekinesis
Thunder Wave
Toxic (#)
Trick Room
Brine
Skill Swap
Slowking gets Power Gem and Hidden Power Electric 7 for free. Amnesia, Nasty Plot, Psych Up, Psychic, Rain Dance, Swagger, Trump Card, Water Pulse, Zen Headbutt (LU), Block (Egg), Blizzard, Brick Break, Dragon Tail, Focus Blast, Hyper Beam, Incinerate, Quash, Rest, Surf, Thunder Wave (BW TM), Drain Punch, Foul Play, Icy Wind, Magic Coat, Signal Beam, Skill Swap, Sleep Talk (BW Tut).
Nidorino goes from 8/14/4 to 9/18/5, evolving.
Nidoking (Omono) (M)
NATR: Mild (Special Attack increased by *, Defense decreased by *)
Type: Poison
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
ABILITIES
Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
Sheer Force (UNLOCKED: (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
STATS: 81 / 92 / 77 / 85 / 75 / 85
HP: 100
Atk: *** (3)
Def-: ** (2)
SpA+: **** (4)
SpD: *** (3)
Spe: 85
SC: 3
WC: 4
BRT: 18
EC: 9 / 9
MC: 0
DC: 5 / 5
ATTACKS [37]:
Captivate
Chip Away
Double Kick
Earth Power
Flatter
Focus Energy
Fury Attack
Helping Hand
Horn Attack
Horn Drill
Leer
Megahorn
Peck
Poison Jab
Poison Sting
Tackle
Thrash
Toxic Spikes
Counter (#)
Disable (#)
Endure
Sucker Punch (#)
Outrage
Sleep Talk
Stealth Rock
Dig
Double Team
Dragon Tail
Earthquake
Fire Blast
Ice Beam (#)
Protect
Rock Smash
Shadow Claw
Sludge Bomb (#)
Substitute
Thunderbolt (#)
Toxic
Venoshock
Chip Away and Thrash are free. Buying Captivate, Earth Power, Flatter, Horn Drill, Megahorn, Toxic Spikes (LU), Outrage, Sleep Talk, Stealth Rock (BW Tut), Dragon Tail, Earthquake, Fire Blast (BW TM).
Kadabra goes from 4/3/3 to 5/6/4.
Porygon2 goes from 4/5/2 to 6/7/3.
SELF-APPROVED
44.1 after factoring in the reg post
==
a lesson in failing
+10 CC
Shoki evolves into Skuntank, and then places all HC into MC, bringing it to 11.
Skuntank (Shoki) (F)
NATR: Rash (Special Attack increased by *, Special Defense decreased by *)
Type: Poison / Dark
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
ABILITIES
Stench: (Innate) This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.
Aftermath: (Innate) If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute.
Keen Eye (Unlocked): (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
STATS: 103 / 93 / 67 / 71 / 61 / 84
HP: 110
Atk: *** (3)
Def: *** (3)
SpA+: **** (4)
SpD-: ** (2)
Spe: 84
SC: 2
WC: 3
BRT: 19
EC: 6 / 6
MC: 0
DC: 5 / 5
ATTACKS [59]:
Acid Spray
Explosion
Feint
Focus Energy
Flamethrower
Fury Swipes
Memento
Night Slash
Poison Gas
Scratch
Screech
Slash
SmokeScreen
Toxic
Haze
Flame Burst (#)
Foul Play (#)
Pursuit (#)
Scary Face
Dark Pulse
Iron Tail
Sleep Talk
Snore
Sucker Punch
Attract
Cut
Dig (#)
Double Team
Facade
Fire Blast (#)
Frustration
Giga Impact
Hidden Power [Ice 7]
Hone Claws
Hyper Beam
Incinerate
Payback
Poison Jab
Protect
Rain Dance
Rest
Return
Roar
Rock Smash
Round
Shadow Ball
Shadow Claw
Sludge Bomb
Snarl
Strength
Substitute
Sunny Day
Swagger
Taunt
Thief
Torment
Venoshock (#)
Endure
Snatch
11 MC used on Flamethrower (LU), Giga Impact (TM), Hyper Beam (TM), Poison Jab (TM), Round (TM), Strength (TM).
http://www.smogon.com/forums/showthread.php?t=3473853&page=2
+4 CC
Slowpoke goes from 3/2/2 to 6/46/5 with the help of 1 KO and 42 UC and 4 AC, then evolves.
Slowking (Meikun) (M)
NATR: Relaxed (Defense increased by *, -15% Speed, -10% Evasion)
Type: Water / Psychic
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
ABILITIES
Oblivious: (Innate) This Pokemon is incapable of being affected by Attract or Cute Charm.
Own Tempo: (Innate) This Pokemon moves at its own pace and cannot be confused by any method.
Regenerator (Unlocked): (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
STATS: 95 / 75 / 80 / 100 / 110 / 30
HP: 100
Atk: *** (3)
Def+: **** (4)
SpA: **** (4)
SpD: **** (4)
Spe-: 26 (30 / 1.15)
SC: 3
WC: 4
BRT: 19
EC: 6 / 6
MC: 0
DC: 5 / 5
ATTACKS [57]:
Amnesia
Confusion
Curse
Disable
Growl
Headbutt
Heal Pulse
Hidden Power [Electric 7]
Nasty Plot
Power Gem
Psych Up
Psychic
Rain Dance
Slack Off
Swagger
Tackle
Trump Card
Water Gun
Water Pulse
Yawn
Zen Headbutt
Block
Future Sight (#)
Mud Sport (#)
Safeguard (#)
Drain Punch
Foul Play
Icy Wind
Magic Coat
Signal Beam
Skill Swap
Sleep Talk
Blizzard
Brick Break
Dig
Double Team
Dragon Tail
Earthquake
Flamethrower
Focus Blast
Grass Knot
Hyper Beam
Ice Beam (#)
Incinerate
Light Screen
Protect
Psyshock
Quash
Rest
Scald (#)
Shadow Ball
Substitute
Surf
Telekinesis
Thunder Wave
Toxic (#)
Trick Room
Brine
Skill Swap
Slowking gets Power Gem and Hidden Power Electric 7 for free. Amnesia, Nasty Plot, Psych Up, Psychic, Rain Dance, Swagger, Trump Card, Water Pulse, Zen Headbutt (LU), Block (Egg), Blizzard, Brick Break, Dragon Tail, Focus Blast, Hyper Beam, Incinerate, Quash, Rest, Surf, Thunder Wave (BW TM), Drain Punch, Foul Play, Icy Wind, Magic Coat, Signal Beam, Skill Swap, Sleep Talk (BW Tut).
Nidorino goes from 8/14/4 to 9/18/5, evolving.
Nidoking (Omono) (M)
NATR: Mild (Special Attack increased by *, Defense decreased by *)
Type: Poison
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
ABILITIES
Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
Sheer Force (UNLOCKED: (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
STATS: 81 / 92 / 77 / 85 / 75 / 85
HP: 100
Atk: *** (3)
Def-: ** (2)
SpA+: **** (4)
SpD: *** (3)
Spe: 85
SC: 3
WC: 4
BRT: 18
EC: 9 / 9
MC: 0
DC: 5 / 5
ATTACKS [37]:
Captivate
Chip Away
Double Kick
Earth Power
Flatter
Focus Energy
Fury Attack
Helping Hand
Horn Attack
Horn Drill
Leer
Megahorn
Peck
Poison Jab
Poison Sting
Tackle
Thrash
Toxic Spikes
Counter (#)
Disable (#)
Endure
Sucker Punch (#)
Outrage
Sleep Talk
Stealth Rock
Dig
Double Team
Dragon Tail
Earthquake
Fire Blast
Ice Beam (#)
Protect
Rock Smash
Shadow Claw
Sludge Bomb (#)
Substitute
Thunderbolt (#)
Toxic
Venoshock
Chip Away and Thrash are free. Buying Captivate, Earth Power, Flatter, Horn Drill, Megahorn, Toxic Spikes (LU), Outrage, Sleep Talk, Stealth Rock (BW Tut), Dragon Tail, Earthquake, Fire Blast (BW TM).
Kadabra goes from 4/3/3 to 5/6/4.
Porygon2 goes from 4/5/2 to 6/7/3.
SELF-APPROVED