Completed Problem Solving Warlord: AOPSUser vs UllarWarlord

#1

"Good Morning everyone! We have another playroom match for you all today with some cutesy Pokemon! Rules are:"
3v3 LC Triples
1 Sub per mon
2/3 Recover/Chill
Items=Training
Abilities=All
ASB Arena

"We have our initiator, Ullarwarlord!"
<Teddiursa> [Oliver] (Male)
Nature: Quiet (+SpA, -Spe)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Pickup (Type: Innate)
This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occurring hold items in arenas.

Quick Feet (Type: Innate)
This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the Speed drop.

Honey Gather (Type: Innate) [DW, Locked]
This Pokemon emits a scent of sweet honey that lowers all foes' Evasion by one (1) Stage.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 34 (-, -10% Evasion)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Covet
Scratch
Leer
Lick
Fake Tears
Fury Swipes
Faint Attack
Sweet Scent

Counter
Crunch
Yawn

Roar
Toxic
Taunt

<Cubchoo> [Riggs] (Male)
Nature: Adamant (+Atk, -SpA)
Type: Ice
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:
Snow Cloak (Type: Innate)
This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.

Rattled (Type: Innate) [DW, Locked]
These Pokemon are more easily frightened by Ghost-, Bug-, and Dark-typed attacks and will raise their Speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Powder Snow
Growl
Bide
Icy Wind
Fury Swipes
Brine
Endure

Ice Punch
Yawn
Encore

Protect
Shadow Claw
Dig

<Munchlax> [Wil] (Male)
Nature: Quiet (+SpA, -Spe)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Pickup (Type: Innate)
This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occurring hold items in arenas.

Thick Fat (Type: Innate)
This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Gluttony (Type: Innate) [DW, Locked]
This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

Stats:
HP: 120
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 4 (-, -10% Evasion)
Size Class: 1
Weight Class: 5
Base Rank Total: 16

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Metronome
Odor Sleuth
Tackle
Defense Curl
Amnesia
Lick
Recycle
Screech
Chip Away

Counter
Pursuit
Whirlwind

Ice Beam
Thunderbolt
Flamethrower


"We have our challenger, AOPSUser!"
Rebble "Wulfenite" (U)
Nature: Timid (+15% Speed, +30% Accuracy, -Attack)

Type: Rock
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
Mold Breaker (DW Locked): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 104 (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 14
+30% Accuracy

EC: 0/9
MC: 9
DC: 0/5

Attacks:

Tackle
Defense Curl
Rollout
Rock Blast
Disable
Acupressure
Mud Shot
Power Gem

Earth Power
Trick
Vacuum Wave

Fire Blast
Flash Cannon
Energy Ball

Dispel

Total: 14
Larvesta "Sun God" (M)
Nature: Timid (+15% Speed, +11% Accuracy, -Attack)

Type: Fire/Bug
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

Abilities:
Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Swarm (DW Locked): (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 69 (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 13
+11% Accuracy

EC: 0/6
MC: 0
DC: 0/5

Attacks:

Ember
String Shot
Leech Life
Take Down

Endure
Foresight
Morning Sun

Sunny Day
Fire Blast
Toxic

Dispel

Total: 10
Breezi "Handsome" (M)
Nature: Sassy (+Special Defense, -15% Speed, -10% Evasion)

Type: Poison/Flying
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Persistent: (Innate) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Unburden (DW Locked): (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 3 (+)
Spe: 73 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 14
-10% Evasion

EC: 0/6
MC: 0
DC: 0/5

Attacks:

Gust
Tailwind
Encore
Rapid Spin
Knock Off
Copycat
Whirlwind
Razor Wind
Clear Smog

Heal Pulse
Wish
Me First

Shadow Ball
U-Turn
Sludge Wave

Dispel

Total: 15


"Let playtime commence!"

UllarWarlord send out Pokemon and equip

AOPSUser send out Pokemon, equip, and moves

UllarWarlord moves​
 
#2


OK, Battle Bears, move out!

Hush, Oliver, I outrank you. I'll just take this Lucky Egg!

I'm scared...I need the EXP Share!

Which leaves me with the Amulet Coin. Let's get this party started!
 
#3
Rebble@Lucky Egg
Larvesta@EXP. Share
Breezi@EXP. Share

Rebble: Fire Blast (Cubchoo) --- Power Gem (Cubchoo)
Larvesta: Fire Blast (Cubchoo) --- Sunny Day
Breezi: Shadow Ball (Cubchoo) --- Clear Smog (Cubchoo)
 
#4


Typical. Gunning for the commanding officer.

Don't worry, Riggs. We can handle this.

OMG THIS IS A SHINY HAT I LIKE IT

Focus, Wil.

Oliver: Taunt (Sun God) > Scratch + Fury Swipes (Sun God)

Riggs: Bide > Hold

Wil: Screech (Sun God) > Chip Away (Sun God)
 
#5

"Look how cute they are trying to fight! AAAWWWW!"

Weather: Clear

Field: Clear

**Clear**
HP 90/90
EN 100/100
OK

Field: Clear





**Clear**

HP 90/90
EN 100/100
OK


Field: Clear






**Clear**

HP 120/120
EN 100/100
OK

VS

Field: Clear

**Clear**
HP 90/90
EN 100/100
OK

Field: Clear





**Clear**

HP 90/90
EN 100/100
OK


Field: Clear






**Clear**

HP 90/90
EN 100/100
OK


Action 1

1. Cubchoo: Bide 6-1 EN
Total: Bide
2. Rebble: Fire Blast 8 EN / Hit 100% / Crit <=625 (8497=No) / Effect:BRN <=1000 (8353=No)
Total: 1.5(12+4.5-3)=20.25 Damage
3. Breezi: Shadow Ball 6 EN / 100% / Crit <=625 (728=No) / Effect: -1 SpD <=2000 (6686=No)
Total: 8+4.5-3=9.5 Damage
4. Larvesta: 8-1=7 EN / Hit <=9600 (2246=Hit) / Crit <=625 (7808=No) / Effect: BRN <=1000 (8512=No)
Total: 1.5(12+3+3-3)=22.5 Damage
5. Teddiursa: Taunt 10 EN
Total: Taunt 6a
6. Munchlax: Screech 6-1=5 EN / Hit <=8500 (734=Hit)
Total: -2 Def

Action 2

1. Cubchoo: Hold
Total: Hold
2. Rebble: Power Gem 5-1=4 EN / Hit 100% / Crit <=625 (6836=No)
Total: 1.5(7+3+4.5-3)=17.2 Damage
3. Breezi: Clear Smog 4-1=3 EN / Hit 100% / Crit <=625 (1912=No)
Total: 5+3+4.5-3=9.5 Damage
4. Larvesta: Taunted
Total: Nothing (Taunt 5a)
5. Munchlax: Chip Away 5-1=4 EN / Hit 100% / Crit <=625 (8394=No)
Total: **-2 Def
7+3+4.5-0=14.5 Damage
**Flame Body: BRN <=3000 (1337=BRN)**
6. Teddiursa: Scratch+Fury Swipes (5=4 Hits) 3+4-1=6 EN / Hit <=9000 (4957=Hit) / Crit <=625 (200=Crit)
Total: **-2 Def**
4+(2*4*1.5)+3+4.5-0=23.5 Damage
**Flame Body: BRN <=3000 (9992=No)**
**Teddiursa: BRN -2 HP**




OUTCOME

Weather: Clear



Field: Clear





**Bide**


HP 11/90


EN 95/100


OK


Field: Clear





**Clear**


HP 88/90


EN 84/100


BRN


Field: Clear





**Clear**


HP 120/120


EN 91/100


OK


VS



Field: Clear


**Clear**
HP 90/90
EN 88/100
OK


Field: Clear




**Clear**

HP 90/90

EN 91/100
OK


Field: Clear




**-1 Def**

HP 52/90

EN 93/100

OK

"These cuteys can be real bullies!"
UllarWarlord moves
 
#6

Here, let me give you the lowdown.

First, you roll out of 6 to see how many times the attack hits. If you roll 1 or 2, it hits twice. 3 or 4, hits three times. 5 means four times, and 6 is the grand slam - 5 hits!

Now, the BAP for the attack says it is '2 per hit' in this case. Let's say you roll a 4. That means the base power of this attack is six.

Now, let's walk you through something else you may not have asked for, but I'll fill you in on anyway: combo bonuses. I chose to combo Scratch with Fury Swipes. in Scratch's description, it says it not only adds 4 BAP to the attack, but also multiplies the BAP of the move it's comboed with (if it fits a certain description, which Fury Swipes does). So, you take 4 and add that to (whatever BAP Fury Swipes has multiplied by 1.5, rounded up). Then you have the BAP of the attack! Hope I've been of help...now get to reffing! I'm almost out of Batteritos for Wil! But one last thing; I noticed that I'm fifth in line A2. Gotta remember that combos have -1 priority!
 
#7


They're in for a nasty surprise...

Yeah, we got 'em right where we want 'em, Riggs! Wil and I can keep up the good fight, right Wil?

BATTERITO GAVE ME HEARTBURN HOTHOTHOTHOTHOT

Sigh...Wil...

Oliver: Cooldown > Toxic (Sun God)

Riggs: Release > Endure

Wil: Whirlwind (Oliver) > Chip Away (Sun God)