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Completed Problem Solving Warlord: AOPSUser vs UllarWarlord

Discussion in 'ASB' started by Faylion, Feb 1, 2013.

  1. Faylion

    Faylion

    Joined:
    Nov 24, 2011
    Messages:
    473
    [​IMG]
    "Good Morning everyone! We have another playroom match for you all today with some cutesy Pokemon! Rules are:"
    3v3 LC Triples
    1 Sub per mon
    2/3 Recover/Chill
    Items=Training
    Abilities=All
    ASB Arena

    "We have our initiator, Ullarwarlord!"
    Oliver the Teddiursa (open)

    <Teddiursa> [Oliver] (Male)
    Nature: Quiet (+SpA, -Spe)
    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Pickup (Type: Innate)
    This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occurring hold items in arenas.

    Quick Feet (Type: Innate)
    This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the Speed drop.

    Honey Gather (Type: Innate) [DW, Locked]
    This Pokemon emits a scent of sweet honey that lowers all foes' Evasion by one (1) Stage.

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 34 (-, -10% Evasion)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Covet
    Scratch
    Leer
    Lick
    Fake Tears
    Fury Swipes
    Faint Attack
    Sweet Scent

    Counter
    Crunch
    Yawn

    Roar
    Toxic
    Taunt

    Riggs the Cubchoo (open)

    <Cubchoo> [Riggs] (Male)
    Nature: Adamant (+Atk, -SpA)
    Type: Ice
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Abilities:
    Snow Cloak (Type: Innate)
    This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.

    Rattled (Type: Innate) [DW, Locked]
    These Pokemon are more easily frightened by Ghost-, Bug-, and Dark-typed attacks and will raise their Speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 40
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Powder Snow
    Growl
    Bide
    Icy Wind
    Fury Swipes
    Brine
    Endure

    Ice Punch
    Yawn
    Encore

    Protect
    Shadow Claw
    Dig

    Wil the Munchlax (open)

    <Munchlax> [Wil] (Male)
    Nature: Quiet (+SpA, -Spe)
    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Pickup (Type: Innate)
    This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occurring hold items in arenas.

    Thick Fat (Type: Innate)
    This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

    Gluttony (Type: Innate) [DW, Locked]
    This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

    Stats:
    HP: 120
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 3
    Spe: 4 (-, -10% Evasion)
    Size Class: 1
    Weight Class: 5
    Base Rank Total: 16

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Metronome
    Odor Sleuth
    Tackle
    Defense Curl
    Amnesia
    Lick
    Recycle
    Screech
    Chip Away

    Counter
    Pursuit
    Whirlwind

    Ice Beam
    Thunderbolt
    Flamethrower


    "We have our challenger, AOPSUser!"
    Rebble (open)


    Rebble "Wulfenite" (U)
    Nature: Timid (+15% Speed, +30% Accuracy, -Attack)

    Type: Rock
    Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    Abilities:
    Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
    Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
    Mold Breaker (DW Locked): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 104 (+)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14
    +30% Accuracy

    EC: 0/9
    MC: 9
    DC: 0/5

    Attacks:

    Tackle
    Defense Curl
    Rollout
    Rock Blast
    Disable
    Acupressure
    Mud Shot
    Power Gem

    Earth Power
    Trick
    Vacuum Wave

    Fire Blast
    Flash Cannon
    Energy Ball

    Dispel

    Total: 14
    Larvesta (open)


    Larvesta "Sun God" (M)
    Nature: Timid (+15% Speed, +11% Accuracy, -Attack)

    Type: Fire/Bug
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

    Abilities:
    Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
    Swarm (DW Locked): (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

    Stats:
    HP: 90
    Atk: Rank 2 (-)
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 69 (+)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 13
    +11% Accuracy

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:

    Ember
    String Shot
    Leech Life
    Take Down

    Endure
    Foresight
    Morning Sun

    Sunny Day
    Fire Blast
    Toxic

    Dispel

    Total: 10
    Breezi (open)


    Breezi "Handsome" (M)
    Nature: Sassy (+Special Defense, -15% Speed, -10% Evasion)

    Type: Poison/Flying
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Persistent: (Innate) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
    Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
    Unburden (DW Locked): (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 3 (+)
    Spe: 73 (-)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 14
    -10% Evasion

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:

    Gust
    Tailwind
    Encore
    Rapid Spin
    Knock Off
    Copycat
    Whirlwind
    Razor Wind
    Clear Smog

    Heal Pulse
    Wish
    Me First

    Shadow Ball
    U-Turn
    Sludge Wave

    Dispel

    Total: 15


    "Let playtime commence!"

    UllarWarlord send out Pokemon and equip

    AOPSUser send out Pokemon, equip, and moves

    UllarWarlord moves​
  2. UllarWarlord

    UllarWarlord

    Joined:
    Nov 8, 2011
    Messages:
    2,606
    [​IMG][​IMG][​IMG]

    OK, Battle Bears, move out!

    Hush, Oliver, I outrank you. I'll just take this Lucky Egg!

    I'm scared...I need the EXP Share!

    Which leaves me with the Amulet Coin. Let's get this party started!
  3. AOPSUser

    AOPSUser

    Joined:
    Dec 3, 2011
    Messages:
    1,528
    Rebble@Lucky Egg
    Larvesta@EXP. Share
    Breezi@EXP. Share

    Rebble: Fire Blast (Cubchoo) --- Power Gem (Cubchoo)
    Larvesta: Fire Blast (Cubchoo) --- Sunny Day
    Breezi: Shadow Ball (Cubchoo) --- Clear Smog (Cubchoo)
  4. UllarWarlord

    UllarWarlord

    Joined:
    Nov 8, 2011
    Messages:
    2,606
    [​IMG][​IMG][​IMG]

    Typical. Gunning for the commanding officer.

    Don't worry, Riggs. We can handle this.

    OMG THIS IS A SHINY HAT I LIKE IT

    Focus, Wil.

    Oliver: Taunt (Sun God) > Scratch + Fury Swipes (Sun God)

    Riggs: Bide > Hold

    Wil: Screech (Sun God) > Chip Away (Sun God)
  5. Faylion

    Faylion

    Joined:
    Nov 24, 2011
    Messages:
    473
    [​IMG]
    "Look how cute they are trying to fight! AAAWWWW!"

    Weather: Clear

    Field: Clear
    [​IMG]
    **Clear**
    HP 90/90
    EN 100/100
    OK

    Field: Clear

    [​IMG]



    **Clear**

    HP 90/90
    EN 100/100
    OK


    Field: Clear


    [​IMG]



    **Clear**

    HP 120/120
    EN 100/100
    OK

    VS

    Field: Clear
    [​IMG]
    **Clear**
    HP 90/90
    EN 100/100
    OK

    Field: Clear

    [​IMG]



    **Clear**

    HP 90/90
    EN 100/100
    OK


    Field: Clear


    [​IMG]



    **Clear**

    HP 90/90
    EN 100/100
    OK


    Calculations (open)


    Action 1

    1. Cubchoo: Bide 6-1 EN
    Total: Bide
    2. Rebble: Fire Blast 8 EN / Hit 100% / Crit <=625 (8497=No) / Effect:BRN <=1000 (8353=No)
    Total: 1.5(12+4.5-3)=20.25 Damage
    3. Breezi: Shadow Ball 6 EN / 100% / Crit <=625 (728=No) / Effect: -1 SpD <=2000 (6686=No)
    Total: 8+4.5-3=9.5 Damage
    4. Larvesta: 8-1=7 EN / Hit <=9600 (2246=Hit) / Crit <=625 (7808=No) / Effect: BRN <=1000 (8512=No)
    Total: 1.5(12+3+3-3)=22.5 Damage
    5. Teddiursa: Taunt 10 EN
    Total: Taunt 6a
    6. Munchlax: Screech 6-1=5 EN / Hit <=8500 (734=Hit)
    Total: -2 Def

    Action 2

    1. Cubchoo: Hold
    Total: Hold
    2. Rebble: Power Gem 5-1=4 EN / Hit 100% / Crit <=625 (6836=No)
    Total: 1.5(7+3+4.5-3)=17.2 Damage
    3. Breezi: Clear Smog 4-1=3 EN / Hit 100% / Crit <=625 (1912=No)
    Total: 5+3+4.5-3=9.5 Damage
    4. Larvesta: Taunted
    Total: Nothing (Taunt 5a)
    5. Munchlax: Chip Away 5-1=4 EN / Hit 100% / Crit <=625 (8394=No)
    Total: **-2 Def
    7+3+4.5-0=14.5 Damage
    **Flame Body: BRN <=3000 (1337=BRN)**
    6. Teddiursa: Scratch+Fury Swipes (5=4 Hits) 3+4-1=6 EN / Hit <=9000 (4957=Hit) / Crit <=625 (200=Crit)
    Total: **-2 Def**
    4+(2*4*1.5)+3+4.5-0=23.5 Damage
    **Flame Body: BRN <=3000 (9992=No)**
    Calculations (open)


    **Teddiursa: BRN -2 HP**




    OUTCOME

    Weather: Clear



    Field: Clear


    [​IMG]


    **Bide**


    HP 11/90


    EN 95/100


    OK


    Field: Clear


    [​IMG]


    **Clear**


    HP 88/90


    EN 84/100


    BRN


    Field: Clear


    [​IMG]


    **Clear**


    HP 120/120


    EN 91/100


    OK


    VS



    Field: Clear

    [​IMG]
    **Clear**
    HP 90/90
    EN 88/100
    OK


    Field: Clear


    [​IMG]

    **Clear**

    HP 90/90

    EN 91/100
    OK


    Field: Clear


    [​IMG]

    **-1 Def**

    HP 52/90

    EN 93/100

    OK
    [​IMG]

    "These cuteys can be real bullies!"
    UllarWarlord moves
  6. UllarWarlord

    UllarWarlord

    Joined:
    Nov 8, 2011
    Messages:
    2,606
    [​IMG]
    Here, let me give you the lowdown.

    First, you roll out of 6 to see how many times the attack hits. If you roll 1 or 2, it hits twice. 3 or 4, hits three times. 5 means four times, and 6 is the grand slam - 5 hits!

    Now, the BAP for the attack says it is '2 per hit' in this case. Let's say you roll a 4. That means the base power of this attack is six.

    Now, let's walk you through something else you may not have asked for, but I'll fill you in on anyway: combo bonuses. I chose to combo Scratch with Fury Swipes. in Scratch's description, it says it not only adds 4 BAP to the attack, but also multiplies the BAP of the move it's comboed with (if it fits a certain description, which Fury Swipes does). So, you take 4 and add that to (whatever BAP Fury Swipes has multiplied by 1.5, rounded up). Then you have the BAP of the attack! Hope I've been of help...now get to reffing! I'm almost out of Batteritos for Wil! But one last thing; I noticed that I'm fifth in line A2. Gotta remember that combos have -1 priority!
  7. UllarWarlord

    UllarWarlord

    Joined:
    Nov 8, 2011
    Messages:
    2,606
    [​IMG][​IMG][​IMG]

    They're in for a nasty surprise...

    Yeah, we got 'em right where we want 'em, Riggs! Wil and I can keep up the good fight, right Wil?

    BATTERITO GAVE ME HEARTBURN HOTHOTHOTHOTHOT

    Sigh...Wil...

    Oliver: Cooldown > Toxic (Sun God)

    Riggs: Release > Endure

    Wil: Whirlwind (Oliver) > Chip Away (Sun God)
  8. UllarWarlord

    UllarWarlord

    Joined:
    Nov 8, 2011
    Messages:
    2,606
    [​IMG]
    We would like to DQ AOPS...he said he'd be away, and this is just a symptom of it.
  9. Faylion

    Faylion

    Joined:
    Nov 24, 2011
    Messages:
    473
    Calling DQ. One round has gone so nothing is awarded.

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