Probopass (QC 3/3) (GP 2/2)

I'm going to be updating all my analysis in bits and pieces, I lack the time to update them as one giant piece so please bear with me.


[Overview]

<p>The magnetic floating rock that is also a giant compass has found great attention in BW NU. He is slower than molasses but makes up for it with defensive stats just slightly lower than Deoxys-D, making it quite an effective bulky pivot that can provide many forms of team support. Probopass also has a respectable support movepool, which includes Stealth Rock, Thunder Wave, and Toxic. Sadly, Probopass lacks respectable attacking stats and its defensive typing leaves it with quite a few common weaknesses to Water-, Fighting-, and Ground-type moves. Overall, it can be useful for teams that need checks to Psychic-types, such as Exeggutor and Jynx, and Grass-types, such as Cacturne, while also providing an excellent check to Swellow. All in all, Probopass provides great support along with key resistances that allow it to mesh well with many teams.</p>

[SET]
name: Floating Utility Rock
move 1: Stealth Rock
move 2: Thunder Wave
move 3: Earth Power / Power Gem
move 4: Volt Switch
item: Leftovers
ability: Sturdy
nature: Calm / Bold
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]

<p>Probopass faces problems as an attacker, failing to 2HKO the majority of the tier even with super effective attacks. It does have the support movepool, however, to run an effective utility set, with the ability to switch in multiple times and support the team via Stealth Rock and Thunder Wave. Stealth Rock is a standard hazard that provides important assistance in chipping away the opponent's health every time they switch in. Thunder Wave is vital too, as it allows Probopass's teammates to more easily check top threats such as Braviary, Sawk, Absol, and Gorebyss, after they are paralyzed on the switch-in. Earth Power takes care of Rock- and Steel-types that could wall Probopass's teammates, particularly Lairon, Regirock, Bastiodon, and opposing Probopass, while also denting Magmortar and other Fire-type switch-ins. Power Gem could be used instead to hit Bug- and Flying-types, namely Butterfree, Mothim and Masquerain, while also checking the aforementioned Fire-types. Volt Switch lets Probopass function as a nice pivot, and also does decent damage to its typical switch-ins, such as Sawk, Throh, Gorebyss, Magmortar, and Absol.</p>

[ADDITIONAL COMMENTS]

<p>This set has maximum EV investment in HP and Special Defense in order to wall as many hits as possible; the remaining EVs are placed in Defense in order to physically bulk up Probopass. A Careful nature is used for maximum special bulk while a Bold nature can be used in order to balance Probopass's defenses; the investment in Probopass's Special Defense can also be moved over to Defense depending on what Probopass needs to wall. Special Defense investment lets it better stand up against the likes of Duosion and Kadabra, both failing to OHKO with Life Orb boosted Hidden Power Fighting even after spikes. Probopass also fails to be 3HKOed by both Nasty Plot Jynx's Psychic and Choice Scarf Rotom-S's Thunderbolt, making it the perfect pivot to keep teammates like Gorebyss and Huntail alive for later in battle. With full investment in Defense, Probopass fails to be 2HKOed by Floatzel's Choice Band boosted Waterfall, while also avoiding OHKOes from Gurrdurr's Drain Punch, Regirock's Earthquake, and unboosted Waterfalls from Huntail and Samurott.</p>

<p>Probopass sadly cannot wall forever, as it takes damage from Spikes and Stealth Rock upon switching in, and also has to rely on Leftovers for recovery. This lack of recovery can be remedied by Pain Split, which also lets Probopass chip away at opponents such as
Alomomola and Lickilicky, but it is unreliable, particularly towards the late-game. Toxic can be used over Thunder Wave in order to cripple walls such as the aforementioned Alomomola, Lickilicky, and even troublesome walls such as Harvest Exeggutor and Meganium, but this makes Probopass total setup bait for sweepers such as Gorebyss and Absol.</p>

<p>Indeed, Probopass has its drawbacks, but it shines with proper support. Probopass takes damage from both Spikes and Stealth Rock, limiting the amount of times it can switch in during battle. Rapid Spin support from the likes of Armaldo and Cryogonal is helpful, as it allows Probopass to switch in freely without losing health. Probopass also lacks a reliable form of recovery, which can be remedied by Wish support from Lickilicky or Alomomola. Probopass performs well as a general wall for Gorebyss's most prominent checks, Jynx and Rotom-S, able to take multiple hits from both without worry. Likewise, the Pokemon it checks are also the ones that help when it comes to Gorebyss. Pokemon who are weak to Swellow or who are able to be picked off by it, like Exeggutor, Torterra, Mesprit, and Pinsir, all benefit greatly from Probopass easily switching in and forcing Swellow to rack up Toxic damage.</p>

[Other Options]

<p>Probopass has a variety of other moves it can use—albeit to varying degrees of effectiveness. It has access to Rock Polish, but its mediocre Speed and average offenses mean it won't be muscling through much of the tier. Magnet Rise can be used in order to gain immunity to Ground-type moves, but it really does nothing more than avoid dying for 5 turns and takes up a moveslot that Probopass needs otherwise. Probopass can also set up sun and rain via Sunny Day and Rain Dance respectively, but falls victim to opposing sun and rain abusers, such as Exeggutor and Gorebyss, and Probopass fails to do much damage to either while allowing them to set up in its face. Discharge can be used to damage opponents and hopefully paralyze them at the same time, but its 30% chance of paralysis makes it very unreliable compared to Thunder Wave.</p>

[Checks and Counters]

<p>Probopass falls victim to many Pokemon in NU, and is commonly used as setup bait. Fighting-types such as Sawk and Throh easily force Probopass out with their threatening STAB attacks: Sawk's Close Combat easily OHKOes Probopass, while Throh can Bulk Up in Probopass's face and Rest off any damage. Thanks to Mold Breaker, Pinsir can easily OHKO Probopass through Sturdy with a 4x super effective Close Combat or Earthquake. Quagsire completely walls Probopass lacking Toxic, and can set up Curse or Amnesia. Despite its poor Special Defense, Tangela counters Probopass by resisting all three of its attacks, and can even outspeed and put Probopass to sleep. Absol can easily set up Substitute and Swords Dance on Probopass, and only fears Thunder Wave if lacking a Substitute.<p>
 

breh

強いだね
fix the EV spread, lol.

run sturdy. magnet pull is virtually useless, since magneton is not something you want to trap in the first place (it traps you) and there are no good steels in the tier other than it bar mawile (I'd assume you 2HKO with EP, even with the lack of investment...) and (depeding on your definition of good) bastiodon, which faces a similar issue.

don't run volt switch in the last slot. you need some sort of STAB move (Flash cannon is best since Steel hits everything, it has ok BP, and a nice effect). volt switch is a neat scouting move but not one that seems overly useful, especially considering a lot of ground types will want to come in anyway...

mention pain split, restalk, magic coat, discharge, and thunderbolt somewhere.
 
I ran a set like this with pretty good success:

Probopass (M) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 136 SAtk / 120 SDef
Calm Nature (+SDef, -Atk)
- Stealth Rock
- Thunder Wave
- Power Gem
- Earth Power

With SpA investment, Probopass gets a couple of extra 2 hit ko's (I don't recall which mons, I did the calcs like 2 weeks ago) and Power gem / Earth power is nice coverage, and it's probably best to invest in it's SpD to capitalise on it's resistance to psychic, ice and dark, considering it's 4x weak to both Fighting and ground, very physical based types.
 

Endorfins

Your Worst Nightmare
is a Contributor Alumnus
@Breludicolo
Volt Switch is actually very useful as a slow volt switch can bring a pokemon in safely and Probopass isnt exactly the strongest Pokemon in the first place so there really is no need to get another STAB move, especially Flash Cannon which has terrible coverage
 
Pain Split definitely should get mention somewhere, being Prob's most reliable forme of recovery (he really can't afford the slots required by Rest-Talk). Also, I really gotta agree with endorphins, Volt Switch's utility is invaluable, much more so than the pitiful damage exerted by any stab really. If anything I would run Power Gem over Earth Power. Sure he can't really kill off Steels, but I'd really rather be hitting Bugs and such harder anyway tbh.
 

Ice-eyes

Simper Fi
Yeah, if you're going to run Sturdy - at least slash Magnet Pull - then Power Gem should probably be your main option.
 

tennisace

not quite too old for this, apparently
is a Site Content Manager Alumnusis a Top Social Media Contributor Alumnusis a Community Contributor Alumnusis a Researcher Alumnusis a Top CAP Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnusis an Administrator Alumnus
I personally think Bulky Volt-Switch (or U-turn for that matter) is a great thing to have on a bulky offensive team, it allows you to get in something frail for free and keeps up momentum if they switch, though an obvious switch is something like Camerupt which will screw you anyway. However the two most common Ground-types are leaving (Dugtrio / Rhydon) so it should be fine. I'll definitely test different options and figure out which is the most useful.
 
I'd say Volt Switch is pretty important on this set, I've seen it used to great effect, and its useful for getting out of sticky situations like incoming Magneton trying to trap you or w/e

My point is, I like Volt Switch in the last slot. I don't really like Toxic, however, I have never seen Toxic being used. Thunder Wave seems to be the way to go IMO as it really provides a lot of support for the rest of the team. Toxic can just get in the way at times, and Probopass can't do anything to most walls anyway, not to mention it just loses to anything with Substitute and decent Special Defense.
 
sucks to be omicron

[Overview]

<p> The magnetic floating rock that is also a giant compass has found great attention in Black and WhiteW NU. He is slower than molasses but makes up for it with defensive stats just slightly lower than Deoxys-D. Probopass also has a respectable support movepool, with access tohich includes Stealth Rock, Thunder Wave, and Toxic. Sadly, Probopass lacks respectable attacking stats and its defensive typing leaves it with quite a few common weaknesses to Water-, Fighting- and Ground-type moves, but overall, it can be useful for teams that need checks to <stuff> / a specially bulky pivot that can provide many forms of team support. <basically, something to conclude this section!>.</p>

[SET]

N
name: Floating Utility Rock
Mmove 1: Stealth Rock
Mmove 2: Thunder Wave
Mmove 3: Earth Power / Power Gem
Mmove 4: Volt Switch
Iitem: Leftovers
Aability: Sturdy
Nnature: Calm / Bold
Eevs: 252 HP / 4 DEFef / 252 SPpD

[SET COMMENTS]

<p> Probopass really hafaces problems as an attacker, failing to 2HKO the majority of the tier even with a super effective attacks. It does have the support movepool, however, to run an effective utility set, with the ability to switch in multiple times and support the team via Stealth Rock and Thunder Wave. Stealth Rock is a standard hazard that provides important assistance in chipping away the opponent's health every time they switch in. Thunder Wave is also important by making the most important of threats likevital too, as it allows Probopass's teammates to more easily check top threats such as Braviary, Sawk, Absol, and Gorebyss easily checkable by teammates, paralyzing them, after they are paralyzed on the switch-in. Earth Power takes care of other Rock- and Steel-types that could wall Probopass's teammates, particularly <examples>, while also denting Magmortar and other Fire-type switch-ins. Power Gem could be used instead to hit Bug- and Flying-types, namely <examples>, while also checking the aforementioned Fire-types, too. Volt Switch can be used as a nice pivot by checking probopass'lets Probopass function as a nice pivot, and also does decent damage to its typical switch-ins, likesuch as Sawk, Throh, Gorebyss, Magmortar, and Absol.</p>

[ADDITIONAL COMMENTS]

<p> This set has maximum EV investment in HP and Special Defense in order to wall as many hits as possible,; the remaining EV's are placed in Defense in order to physically bulk up Probopass. A Careful Nnature is used for maximum Sspecial Bbulk while a Bold Nnature can be used in order to balance Probopass's defenses. T; the investment in Probopass's Special Defense can also be moved over to Defense depending on what Probopass needs to wall in order to support its teammates. . Defensive investment helps Probopass better sponge hits from the likes of <examples - if you could provide calcs of where investment makes the difference between an ohko and a 2ko, or a 2ko and a 3ko etc, that'd be best>, while Special Defense investment lets it better stand up against the likes of <x>. <also, why is spdef preferred to def?></p>

<p>
Probopass sadly cannot wall forever, as it takes damage from Spikes and Stealth Rock upon switching in, and also has to rely on lLeftovers for recovery, this can be remedied by Pain Split in order to recover some health back while also. This lack of recovery can be remedied by Pain Split, which also lets Probopass chipping away at opponents such as <alomomola?>, but it is very unreliable, particularly towards the late-game. Toxic can be used over Thunder Wave in order to widdle away at walls that stay in on Probopass and attempt to stall, butcripple walls such as <bulky waters?>, but this makes Probopass total set up bait for sweepers likesuch as Gorebyss and Absol.</p>

<p> The giant floating rockIndeed, Probopass has its drawbacks by itself, but it shines with proper support. Probopass takes damage from both Spikes and Stealth Rock upon switching in, limiting the amount of times it can switch in during battle. Rapid Spin support from the likes of Armaldo and Cryogonal is helpful by, as it allowings Probopass to switch in freely without losing health. Probopass also lacks a 100% reliable form of recovery, which can be remedied by Wish support from Lickilicky and Alomomola. <perhaps pokemon that synergize well with it typewise, or who wall offensive threats it has trouble with? this is fairly generic imo - particularly the rapid spin one since it resists sr...></p>

[Other Options]


<p> Probopass has a variety of moves to use instead of those listed. Probopassother moves it can use—albeit to varying degrees of effectiveness. It has access to Rock Polish, but its mediocre sSpeed and average offenses mean it won't won't be muscling through much of the tier. Magnet Rise can be used in order to gain immunity to gGround -type moves, but it really does nothing more than avoid dying for 5 turns <that sounds pretty good tbqh, lol! i'm sure there are more problems with magnet rise than that ._.>. Probopass can also set up Ssun and Rrain via Sunny Day and Rain Dance respectively, but can falls victim to opposing sun and rain abusers like, such as Exeggutor and Gorebyss, whichand Probopass fails to do much damage to either while allowing them to set up in its face. Discharge can be used in order to try andto damage opponents and hopefully paralyze them at the same time, but with only as 30% chance of paralyzingsis makes it is very unreliable compared to Thunder Wave.</p>

[Checks and Counters]

<p> Probopass falls victim to many Pokemons in NU, and is commonly being used as set up bait. Fighting-types likesuch as Sawk and Throh easily force Probopass out with their threatening STAB attacks, without Sturdy enabled: Sawk's Close Combat easily OHKO'ses Probopass, while Throh can Bulk Up itn Probopass's face and then Rest off whatever Probopass dished out. Pinsir can easily OHKO Probopass by negating Sturdy and hitting with either Earthquake or Close Combat, since they're both 4x effective. Quagsire completely walls Probopass without toxic, allowing Quagsire to set up Curse or Amnesia while Probopass is forced to switch out. Despite having rather badany damage. Thanks to Mold Breaker, Pinsir can easily OHKO Probopass through Sturdy with a 4x super effective Close Combat or Earthquake. Quagsire completely walls Probopass lacking Toxic, and can set up Curse or Amnesia. Despite its poor Special Defense, Tangela counters Probopass by resistsing all three of Probopass'its attacks, and outspeeds, allowing it tocan even outspeed and Sleep Powder Probopass. Absol can easily set up a Substitute and a Swords Dance on Probopass, and only fears Thunder Wave whenif lacking Substitute.<p>


GP APPROVED 1/2

[Overview]

<p>The magnetic floating rock that is also a giant compass has found great attention in BW NU. He is slower than molasses but makes up for it with defensive stats just slightly lower than Deoxys-D. Probopass also has a respectable support movepool, which includes Stealth Rock, Thunder Wave, and Toxic. Sadly, Probopass lacks respectable attacking stats and its defensive typing leaves it with quite a few common weaknesses to Water-, Fighting- and Ground-type moves, but overall, it can be useful for teams that need checks to <stuff> / a specially bulky pivot that can provide many forms of team support. <basically, something to conclude this section!>.</p>

[SET]
name: Floating Utility Rock
move 1: Stealth Rock
move 2: Thunder Wave
move 3: Earth Power / Power Gem
move 4: Volt Switch
item: Leftovers
ability: Sturdy
nature: Calm / Bold
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]

<p>Probopass faces problems as an attacker, failing to 2HKO the majority of the tier even with super effective attacks. It does have the support movepool, however, to run an effective utility set, with the ability to switch in multiple times and support the team via Stealth Rock and Thunder Wave. Stealth Rock is a standard hazard that provides important assistance in chipping away the opponent's health every time they switch in. Thunder Wave is vital too, as it allows Probopass's teammates to more easily check top threats such as Braviary, Sawk, Absol, and Gorebyss, after they are paralyzed on the switch-in. Earth Power takes care of Rock- and Steel-types that could wall Probopass's teammates, particularly <examples>, while also denting Magmortar and other Fire-type switch-ins. Power Gem could be used instead to hit Bug- and Flying-types, namely <examples>, while also checking the aforementioned Fire-types, too. Volt Switch lets Probopass function as a nice pivot, and also does decent damage to its typical switch-ins, such as Sawk, Throh, Gorebyss, Magmortar, and Absol.</p>

[ADDITIONAL COMMENTS]

<p>This set has maximum EV investment in HP and Special Defense in order to wall as many hits as possible; the remaining EVs are placed in Defense in order to physically bulk up Probopass. A Careful nature is used for maximum special bulk while a Bold nature can be used in order to balance Probopass's defenses; the investment in Probopass's Special Defense can also be moved over to Defense depending on what Probopass needs to wall. Defensive investment helps Probopass better sponge hits from the likes of <examples - if you could provide calcs of where investment makes the difference between an ohko and a 2ko, or a 2ko and a 3ko etc, that'd be best>, while Special Defense investment lets it better stand up against the likes of <x>. <also, why is spdef preferred to def?></p>

<p>Probopass sadly cannot wall forever, as it takes damage from Spikes and Stealth Rock upon switching in, and also has to rely on Leftovers for recovery. This lack of recovery can be remedied by Pain Split, which also lets Probopass chip away at opponents such as <alomomola?>, but it is unreliable, particularly towards the late-game. Toxic can be used over Thunder Wave in order to cripple walls such as <bulky waters?>, but this makes Probopass total setup bait for sweepers such as Gorebyss and Absol.</p>

<p>Indeed, Probopass has its drawbacks, but it shines with proper support. Probopass takes damage from both Spikes and Stealth Rock, limiting the amount of times it can switch in during battle. Rapid Spin support from the likes of Armaldo and Cryogonal is helpful, as it allows Probopass to switch in freely without losing health. Probopass also lacks a reliable form of recovery, which can be remedied by Wish support from Lickilicky and Alomomola. <perhaps pokemon that synergize well with it typewise, or who wall offensive threats it has trouble with? this is fairly generic imo - particularly the rapid spin one since it resists sr...></p>

[Other Options]

<p>Probopass has a variety of other moves it can use—albeit to varying degrees of effectiveness. It has access to Rock Polish, but its mediocre Speed and average offenses mean it won't won't be muscling through much of the tier. Magnet Rise can be used in order to gain immunity to Ground-type moves, but it really does nothing more than avoid dying for 5 turns <that sounds pretty good tbqh, lol! i'm sure there are more problems with magnet rise than that ._.>. Probopass can also set up sun and rain via Sunny Day and Rain Dance respectively, but falls victim to opposing sun and rain abusers, such as Exeggutor and Gorebyss, and Probopass fails to do much damage to either while allowing them to set up in its face. Discharge can be used to damage opponents and hopefully paralyze them at the same time, but its 30% chance of paralysis makes it very unreliable compared to Thunder Wave.</p>

[Checks and Counters]

<p>Probopass falls victim to many Pokemon in NU, and is commonly used as setup bait. Fighting-types such as Sawk and Throh easily force Probopass out with their threatening STAB attacks: Sawk's Close Combat easily OHKOes Probopass, while Throh can Bulk Up in Probopass's face and Rest off any damage. Thanks to Mold Breaker, Pinsir can easily OHKO Probopass through Sturdy with a 4x super effective Close Combat or Earthquake. Quagsire completely walls Probopass lacking Toxic, and can set up Curse or Amnesia. Despite its poor Special Defense, Tangela counters Probopass by resisting all three of its attacks, and can even outspeed and Sleep Powder Probopass. Absol can easily set up Substitute and Swords Dance on Probopass, and only fears Thunder Wave if lacking Substitute.<p>
 

Mafeking

channels his inner Wolverine
is a Contributor Alumnus
Lazycron is too slow.

Removals
(Additions/Replacements)
(Quick Comments)

[Overview]

<p>The magnetic floating rock that is also a giant compass has found great attention in BW NU. He is slower than molasses but makes up for it with defensive stats just slightly lower than Deoxys-D, making it quite an effective bulky pivot that can provide many forms of team support. Probopass also has a respectable support movepool, which includes Stealth Rock, Thunder Wave, and Toxic. Sadly, Probopass lacks respectable attacking stats and its defensive typing leaves it with quite a few common weaknesses to Water-, Fighting- (comma) and Ground-type moves, but overall (period) (Overall), it can be useful for teams that need checks to Psychic-types like Exeggutor and Jynx, Grass-types like Cacturne and can put a full stop to Swellow (Psychic-types, such as Exeggutor and Jynx, and Grass-types, such as Cacturne, while also providing an excellent check to Swellow). All in all, Probopass provides great support along with key resistances that allow it to mesh well with many teams.</p>

[SET]
name: Floating Utility Rock
move 1: Stealth Rock
move 2: Thunder Wave
move 3: Earth Power / Power Gem
move 4: Volt Switch
item: Leftovers
ability: Sturdy
nature: Calm / Bold
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]

<p>Probopass faces problems as an attacker, failing to 2HKO the majority of the tier even with super effective attacks. It does have the support movepool, however, to run an effective utility set, with the ability to switch in multiple times and support the team via Stealth Rock and Thunder Wave. Stealth Rock is a standard hazard that provides important assistance in chipping away the opponent's health every time they switch in. Thunder Wave is vital too, as it allows Probopass's (so many s's!) teammates to more easily check top threats such as Braviary, Sawk, Absol, and Gorebyss, after they are paralyzed on the switch-in. Earth Power takes care of Rock- and Steel-types that could wall Probopass's teammates, particularly Lairon, Regirock, Bastiodon (comma) and opposing Probopass, while also denting Magmortar and other Fire-type switch-ins. Power Gem could be used instead to hit Bug- and Flying-types, namely Butterfree, Mothim and Masquerain, while also checking the aforementioned Fire-types, too. Volt Switch lets Probopass function as a nice pivot, and also does decent damage to its typical switch-ins, such as Sawk, Throh, Gorebyss, Magmortar, and Absol.</p>

[ADDITIONAL COMMENTS]

<p>This set has maximum EV investment in HP and Special Defense in order to wall as many hits as possible; the remaining EVs are placed in Defense in order to physically bulk up Probopass. A Careful nature is used for maximum special bulk while a Bold nature can be used in order to balance Probopass's defenses; the investment in Probopass's Special Defense can also be moved over to Defense depending on what Probopass needs to wall. Special Defense investment lets it better stand up against the likes of Duosion and Kadabra, both failing to OHKO with Life Orb boosted Hidden Power Fighting even after spikes. Probopass also fails to be 3HKO'd (3HKOed) by both Nasty Plot Jynx's Psychic and Choice Scarf Rotom-S's Thunderbolt, making it the perfect pivot to keep teammates like Gorebyss and Huntail alive for later in battle. With full Defensive investment (investment in Defense,) Probopass fails to be 2HKO'd (2HKOed) by Floatzel's Choice Band boosted Waterfall, while also avoiding OHKO's (OHKOes) from Gurrdurr's Drain Punch, Regirock's Earthquake (comma) and unboosted Waterfalls from Huntail and Samurott.</p>

<p>Probopass sadly cannot wall forever, as it takes damage from Spikes and Stealth Rock upon switching in, and also has to rely on Leftovers for recovery. This lack of recovery can be remedied by Pain Split, which also lets Probopass chip away at opponents such as Alomomola and Lickilicky, but it is unreliable, particularly towards the late-game. Toxic can be used over Thunder Wave in order to cripple walls such as the aforementioned Al(o)momola, Lickylicky (Lickilicky,) and even troublesome walls such as Harvest Exeggutor and Meganium, but this makes Probopass total setup bait for sweepers such as Gorebyss and Absol.</p>

<p>Indeed, Probopass has its drawbacks, but it shines with proper support. Probopass takes damage from both Spikes and Stealth Rock, limiting the amount of times it can switch in during battle. Rapid Spin support from the likes of Armaldo and Cryogonal is helpful, as it allows Probopass to switch in freely without losing health. Probopass also lacks a reliable form of recovery, which can be remedied by Wish support from Lickilicky and (or) Alomomola. Probopass performs well as a general wall for Gorebyss's most promenent (prominent) checks, Jynx and Rotom-S, able to take multiple hits from both without worry. Likewise (comma) the mons (Pokemon) it checks are also the ones that help when it comes to Gorebyss. Pokemon who are weak to Swellow or who are able to be picked-off by it, like Exeggutor, Torterra, Mesprit (comma) and Pinsir (comma) all benefit greatly from Probopass easily switching in and forcing Swellow to rack up Toxic damage.</p>

[Other Options]

<p>Probopass has a variety of other moves it can use—albeit to varying degrees of effectiveness. It has access to Rock Polish, but its mediocre Speed and average offenses mean it won't won't be muscling through much of the tier. Magnet Rise can be used in order to gain immunity to Ground-type moves, but it really does nothing more than avoid dying for 5 turns and takes up a moveslot that Probopass needs otherwise. Probopass can also set up sun and rain via Sunny Day and Rain Dance respectively, but falls victim to opposing sun and rain abusers, such as Exeggutor and Gorebyss, and Probopass fails to do much damage to either while allowing them to set up in its face. Discharge can be used to damage opponents and hopefully paralyze them at the same time, but its 30% chance of paralysis makes it very unreliable compared to Thunder Wave.</p>

[Checks and Counters]

<p>Probopass falls victim to many Pokemon in NU, and is commonly used as setup bait. Fighting-types such as Sawk and Throh easily force Probopass out with their threatening STAB attacks: Sawk's Close Combat easily OHKOes Probopass, while Throh can Bulk Up in Probopass's face and Rest off any damage. Thanks to Mold Breaker, Pinsir can easily OHKO Probopass through Sturdy with a 4x super effective Close Combat or Earthquake. Quagsire completely walls Probopass lacking Toxic, and can set up Curse or Amnesia. Despite its poor Special Defense, Tangela counters Probopass by resisting all three of its attacks, and can even outspeed and Sleep Powder Probopass (put Probopass to sleep). Absol can easily set up Substitute and Swords Dance on Probopass, and only fears Thunder Wave if lacking (a) Substitute.<p>


[Overview]

<p>The magnetic floating rock that is also a giant compass has found great attention in BW NU. He is slower than molasses but makes up for it with defensive stats just slightly lower than Deoxys-D, making it quite an effective bulky pivot that can provide many forms of team support. Probopass also has a respectable support movepool, which includes Stealth Rock, Thunder Wave, and Toxic. Sadly, Probopass lacks respectable attacking stats and its defensive typing leaves it with quite a few common weaknesses to Water-, Fighting-, and Ground-type moves. Overall, it can be useful for teams that need checks to Psychic-types, such as Exeggutor and Jynx, and Grass-types, such as Cacturne, while also providing an excellent check to Swellow. All in all, Probopass provides great support along with key resistances that allow it to mesh well with many teams.</p>

[SET]
name: Floating Utility Rock
move 1: Stealth Rock
move 2: Thunder Wave
move 3: Earth Power / Power Gem
move 4: Volt Switch
item: Leftovers
ability: Sturdy
nature: Calm / Bold
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]

<p>Probopass faces problems as an attacker, failing to 2HKO the majority of the tier even with super effective attacks. It does have the support movepool, however, to run an effective utility set, with the ability to switch in multiple times and support the team via Stealth Rock and Thunder Wave. Stealth Rock is a standard hazard that provides important assistance in chipping away the opponent's health every time they switch in. Thunder Wave is vital too, as it allows Probopass's teammates to more easily check top threats such as Braviary, Sawk, Absol, and Gorebyss, after they are paralyzed on the switch-in. Earth Power takes care of Rock- and Steel-types that could wall Probopass's teammates, particularly Lairon, Regirock, Bastiodon, and opposing Probopass, while also denting Magmortar and other Fire-type switch-ins. Power Gem could be used instead to hit Bug- and Flying-types, namely Butterfree, Mothim and Masquerain, while also checking the aforementioned Fire-types. Volt Switch lets Probopass function as a nice pivot, and also does decent damage to its typical switch-ins, such as Sawk, Throh, Gorebyss, Magmortar, and Absol.</p>

[ADDITIONAL COMMENTS]

<p>This set has maximum EV investment in HP and Special Defense in order to wall as many hits as possible; the remaining EVs are placed in Defense in order to physically bulk up Probopass. A Careful nature is used for maximum special bulk while a Bold nature can be used in order to balance Probopass's defenses; the investment in Probopass's Special Defense can also be moved over to Defense depending on what Probopass needs to wall. Special Defense investment lets it better stand up against the likes of Duosion and Kadabra, both failing to OHKO with Life Orb boosted Hidden Power Fighting even after spikes. Probopass also fails to be 3HKOed by both Nasty Plot Jynx's Psychic and Choice Scarf Rotom-S's Thunderbolt, making it the perfect pivot to keep teammates like Gorebyss and Huntail alive for later in battle. With full investment in Defense, Probopass fails to be 2HKOed by Floatzel's Choice Band boosted Waterfall, while also avoiding OHKOes from Gurrdurr's Drain Punch, Regirock's Earthquake, and unboosted Waterfalls from Huntail and Samurott.</p>

<p>Probopass sadly cannot wall forever, as it takes damage from Spikes and Stealth Rock upon switching in, and also has to rely on Leftovers for recovery. This lack of recovery can be remedied by Pain Split, which also lets Probopass chip away at opponents such as
Alomomola and Lickilicky, but it is unreliable, particularly towards the late-game. Toxic can be used over Thunder Wave in order to cripple walls such as the aforementioned Alomomola, Lickilicky, and even troublesome walls such as Harvest Exeggutor and Meganium, but this makes Probopass total setup bait for sweepers such as Gorebyss and Absol.</p>

<p>Indeed, Probopass has its drawbacks, but it shines with proper support. Probopass takes damage from both Spikes and Stealth Rock, limiting the amount of times it can switch in during battle. Rapid Spin support from the likes of Armaldo and Cryogonal is helpful, as it allows Probopass to switch in freely without losing health. Probopass also lacks a reliable form of recovery, which can be remedied by Wish support from Lickilicky or Alomomola. Probopass performs well as a general wall for Gorebyss's most prominent checks, Jynx and Rotom-S, able to take multiple hits from both without worry. Likewise, the Pokemon it checks are also the ones that help when it comes to Gorebyss. Pokemon who are weak to Swellow or who are able to be picked off by it, like Exeggutor, Torterra, Mesprit, and Pinsir, all benefit greatly from Probopass easily switching in and forcing Swellow to rack up Toxic damage.</p>

[Other Options]

<p>Probopass has a variety of other moves it can use—albeit to varying degrees of effectiveness. It has access to Rock Polish, but its mediocre Speed and average offenses mean it won't be muscling through much of the tier. Magnet Rise can be used in order to gain immunity to Ground-type moves, but it really does nothing more than avoid dying for 5 turns and takes up a moveslot that Probopass needs otherwise. Probopass can also set up sun and rain via Sunny Day and Rain Dance respectively, but falls victim to opposing sun and rain abusers, such as Exeggutor and Gorebyss, and Probopass fails to do much damage to either while allowing them to set up in its face. Discharge can be used to damage opponents and hopefully paralyze them at the same time, but its 30% chance of paralysis makes it very unreliable compared to Thunder Wave.</p>

[Checks and Counters]

<p>Probopass falls victim to many Pokemon in NU, and is commonly used as setup bait. Fighting-types such as Sawk and Throh easily force Probopass out with their threatening STAB attacks: Sawk's Close Combat easily OHKOes Probopass, while Throh can Bulk Up in Probopass's face and Rest off any damage. Thanks to Mold Breaker, Pinsir can easily OHKO Probopass through Sturdy with a 4x super effective Close Combat or Earthquake. Quagsire completely walls Probopass lacking Toxic, and can set up Curse or Amnesia. Despite its poor Special Defense, Tangela counters Probopass by resisting all three of its attacks, and can even outspeed and put Probopass to sleep. Absol can easily set up Substitute and Swords Dance on Probopass, and only fears Thunder Wave if lacking a Substitute.<p>



Alakazam fears Scolipede's Steamroller. Alakazam gives Steamroll (2/2).
 

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