Engineer Pikachu
Good morning, you bastards!
Trainer Name: Engineer
Standard W/L/T: 72 / 20 / 2
CC: 102
UC: 2783.2 gained, 2433 spent
Badges: Bug, Ghost, Normal, Poison
==
Backpack
2 Oran Berry
8 Leppa Berry
2 Cheri Berry
2 Chesto Berry
2 Pecha Berry
2 Rawst Berry
7 Aspear Berry
2 Nanab Berry
7 Enigma Berry
1 Lum Berry
1 Wacan Berry
2 of each type-resist Berry
2 Mental Herb
8 Leppa Berry
2 Cheri Berry
2 Chesto Berry
2 Pecha Berry
2 Rawst Berry
7 Aspear Berry
2 Nanab Berry
7 Enigma Berry
1 Lum Berry
1 Wacan Berry
2 of each type-resist Berry
2 Mental Herb
1 Life Orb
3 Expert Belt
1 Muscle Band
4 Black Sludge
1 Shell Bell
1 Big Root
1 Razor Claw
1 Razor Fang
2 Leftovers
2 Focus Sash
3 Focus Band
2 Binding Band
1 Grip Claw
1 King's Rock
2 Macho Brace
3 Charcoal
2 Hard Rock
1 Magnet
1 Miracle Seed
1 Metal Coat
1 Mystic Water
1 NeverMeltIce
2 Poison Barb
1 Sharp Beak
1 SilverPowder
1 Soft Sand
1 Spell Tag
1 Light Clay
1 Smooth Rock
1 Heat Rock
1 Rock Gem
1 Steel Gem
1 Flying Gem
1 Cell Battery
1 Everstone
1 Rare Candy
1 Prism Scale
1 Reaper Cloth
1 Light Ball
1 Rockstar Costume
1 Bell Costume
1 Pop Star Costume
1 PhD Costume
1 Libre Costume
1 Soothe Bell
1 Rotom Mower / Washer / Fridge / Toaster
1 Aerodactylite
1 Aggronite
1 Alakazite
1 Cameruptite
1 Galladite
1 Gengarite
1 Heracronite
1 Lucarionite
1 Metagrossite
1 Sablenite
1 Scizorite
1 Venusaurite
3 Exp Share
1 Rock Ruby
1 Ice Sapphire
1 Steel Pearl
1 Potion
1 Ether
1 Max Revive
6 Cherish Ball
8 Dusk Ball
2 Moon Ball
1 Ice Sapphire
1 Steel Pearl
1 Potion
1 Ether
1 Max Revive
6 Cherish Ball
8 Dusk Ball
2 Moon Ball
VC: 98 gained, 22 spent
Berry Harvesting
6 Badge of Valor
1 Ancient Ruby - Increases the BP of Fire-type attacks by 4 and decreases their EC by 1. Can be combined with the Ancient Sapphire and the Ancient Topaz to obtain a powerful artifact.
1 Ancient Sapphire - Increases the BP Water-type attacks by 4 and decreases their EC by 1. Can be combined with the Ancient Ruby and the Ancient Topaz to obtain a powerful artifact.
1 Ancient Topaz - Increases the BP of Electric-type attacks by 4 and decreases their EC by 1. Can be combined with the Ancient Ruby and the Ancient Sapphire to obtain a powerful artifact.
1 Vile Hands of Darkness: Causes the holder's physical attacks to act as if the target had two (2) less Def ranks, with a minimum of 1 Def. Increases the BP of Dark- and Ghost-type attacks by two (2), and decreases the EC of Shadow Claw and Night Slash by one (1).
1 Collar of Tenacity - Raises the power bonus from Guts, Iron Fist, and Reckless by an additional 7 BP (doesn't stack), and doubles the Attack stages from Justified. Increases SpA rank by 6 if the holder is Fighting-type.
1 Dragonhide Bindings - Increases the BP of Dragon-type attacks by 7, and the critical hit stage of Electric-, Fire-, and Water-type attacks by 1.
1 Hood of the Plaguebringer - Increases the BP of Poison-type attacks by 7 and the BP of Poison Jab, Sludge Bomb, and Sludge Wave by an additional 2 against poisoned targets.
1 Landborn Gauntlets - Increases the BP of Ground-type attacks by 7, and reduces the EC of Dig by 2.
1 Manastorm Headdress - Increases the BP of Water-type attacks by 7 and restores 1 EN at the end of each round. Restores an additional 2 EN per chill.
1 Paragon of Gygax: Raises the Attack rank of the holder by (7) and its critical hit stage by (1).
1 Pearl of Life - Increases the BP of Grass-type attacks by 5 and doubles the HP obtained from draining attacks. Reduces the EC of Heal Pulse by 2.
1 Polished Visage of the Spire: Increases the BP of Ice-type attacks by five (5) and the threat generated by the holder by one hundred percent (100%). Reduces damage taken from super effective attacks under Hail conditions by half the holder's Special Defense rank, rounded down.
1 Pristine Ruby - Increases the BP of Fire-type attacks by 6 and decreases their EC by 1. Can be combined with the Pristine Sapphire and the Pristine Topaz to obtain a powerful artifact.
1 Pristine Sapphire - Increases the BP of Water-type attacks by 6 and decreases their EC by 1. Can be combined with the Pristine Ruby and the Pristine Topaz to obtain a powerful artifact.
1 Pristine Topaz - Increases the BP of Electric-type attacks by 6 and decreases their EC by 1. Can be combined with the Pristine Ruby and the Pristine Sapphire to obtain a powerful artifact.
1 Seer's Orb of Mercy - Increases the BP of Fighting-type attacks by 7, and reduces the EC of Heal Pulse and Recover by 2.
1 Signet of Bright Hope - Increases the holder's SpA rank by 7 and reduces the EC of Wish and Softboiled by 3. Usable only by Audino, Happiny, Chansey, Blissey.
1 Twisted Matrix - Gives the holder a matrix charge, causing its special attacks to have an increase of 3 BP and 5% accuracy up to a maximum of three charges, whenever the holder uses an Electric-, Normal-, Psychic-, or Steel-type attack. All matrix charges are lost if the holder uses a move that would not give or maintain a matrix charge.
1 Wavefront Necklace - Increases Aqua Ring's healing by 2 HP per action, the HP gained from Recover and Heal Pulse by 6, and the BP of Water-type attacks by 6.
1 Wavefront Pendant - Increases Aqua Ring's healing by 2 HP per action, the HP gained from Recover and Heal Pulse by 6, the EC of these moves by 2, and the BP of Water-type attacks by 8.
Glyph of Agility - Causes Agility to lower overall threat by 30% in addition to its base effect.
Glyph of Aqua Ring - Allows Aqua Ring to be used on friendly targets.
Glyph of Earth Power - Reduces the EC of Earth Power by 1.
Glyph of Explosion - Causes Explosion to affect only one opponent and ignore resistances, and raises its BP by 40.
Glyph of ExtremeSpeed [Blue] - If the holder is Water-type and knows ExtremeSpeed, increases its BP by 4, changes its type to Water, and gives a 30% to increase all stats by one stage. If the holder is Water-type and does not know ExtremeSpeed, teaches it ExtremeSpeed as a Water-type attack. If the holder is not Water-type but knows ExtremeSpeed, increases its BP by 2 and changes its type to Water. Increases threat generated by ExtremeSpeed by 100%.
Glyph of ExtremeSpeed [Red] - If the holder is Fire-type and knows ExtremeSpeed, increases its BP by 4, changes its type to Fire, and gives a 30% to increase all stats by one stage. If the holder is Fire-type and does not know ExtremeSpeed, teaches it ExtremeSpeed as a Fire-type attack. If the holder is not Fire-type but knows ExtremeSpeed, increases its BP by 2 and changes its type to Fire. Increases threat generated by ExtremeSpeed by 100%.
Glyph of ExtremeSpeed [Yellow] - If the holder is Electric-type and knows ExtremeSpeed, increases its BP by 4, changes its type to Electric, and gives a 30% to increase all stats by one stage. If the holder is Electric-type and does not know ExtremeSpeed, teaches it ExtremeSpeed as an Electric-type attack. If the holder is not Electric-type but knows ExtremeSpeed, increases its BP by 2 and changes its type to Electric. Increases threat generated by ExtremeSpeed by 100%.
Glyph of Fiery Dance - Increases the secondary effect chance of Fiery Dance to 100%
Glyph of Flamethrower - Halves the threat generated by Flamethrower.
Glyph of Flare Blitz - Prevents recoil damage from Flare Blitz.
Glyph of Flash Cannon - Replaces Flash Cannon's secondary effect with a 30% chance to raise the holder's Special Attack by 1 stage.
Glyph of Heat Wave - Causes Heat Wave to ignore multi-target penalty, increases its accuracy by 10%, and the secondary effect by 20%.
Glyph of Ice Beam - Halves the threat generated by Ice Beam.
Glyph of Ice Fang - Increases the BP of Ice Fang by 3.
Glyph of Ice Shard - Increases the BP of Ice Shard by 4 and its EC by 3.
Glyph of Icy Wind - Instead of lowering the targets' Speed, Icy Wind grants a Tailwind effect to at most three friendly Pokemon for 2 actions.
Glyph of Light Screen - Causes Light Screen to affect the entire team instead of only three Pokemon.
Glyph of Meteor Mash - Increases the accuracy of Meteor Mash by 15%, the secondary effect by 20%, and causes boosts from Meteor Mash to be maintained at the end of each round.
Glyph of Reflect - Causes Reflect to affect the entire team instead of only three Pokemon.
Glyph of Recover - Allows Recover to be used on friendly targets, costing 14 EN each time.
Glyph of Signal Beam - Increases the BP of Signal Beam by 2.
Glyph of Scald - Increases secondary effect rate to 100%.
Glyph of Sludge Wave - Prevents Sludge Wave from hitting allies and increases its BP by 1.
Glyph of Surf - Allows Surf to be used even when no water supply is present, causes it to hit only one target, and reduces its EC by 1.
Glyph of Thunder Fang - Increases the BP of Thunder Fang by 3.
Glyph of Thunder Wave - Increases Thunder Wave's duration to 9 actions.
Glyph of Thunderbolt - Halves the threat generated by Thunderbolt.
Glyph of Tri Attack - Increases the BP of Tri Attack by 2 and the effect chance by an overall flat 20%.
Glyph of Quiver Dance - Causes Quiver Dance to grant Hive Lead for six actions (6a), which makes the user's special Bug-type attacks cause Insect Swarm on the target. Insect Swarm reduces the target's evasion by a flat three percent (3%) for three actions (3a) and can stack up to three (3) times.
Glyph of Water Spout - Causes Water Spout always to have 15 BP and ignore multi-target penalties.
Berry Harvesting
Glyph of Agility - Causes Agility to lower overall threat by 30% in addition to its base effect.
Glyph of Aqua Ring - Allows Aqua Ring to be used on friendly targets.
Glyph of Earth Power - Reduces the EC of Earth Power by 1.
Glyph of Explosion - Causes Explosion to affect only one opponent and ignore resistances, and raises its BP by 40.
Glyph of ExtremeSpeed [Blue] - If the holder is Water-type and knows ExtremeSpeed, increases its BP by 4, changes its type to Water, and gives a 30% to increase all stats by one stage. If the holder is Water-type and does not know ExtremeSpeed, teaches it ExtremeSpeed as a Water-type attack. If the holder is not Water-type but knows ExtremeSpeed, increases its BP by 2 and changes its type to Water. Increases threat generated by ExtremeSpeed by 100%.
Glyph of ExtremeSpeed [Red] - If the holder is Fire-type and knows ExtremeSpeed, increases its BP by 4, changes its type to Fire, and gives a 30% to increase all stats by one stage. If the holder is Fire-type and does not know ExtremeSpeed, teaches it ExtremeSpeed as a Fire-type attack. If the holder is not Fire-type but knows ExtremeSpeed, increases its BP by 2 and changes its type to Fire. Increases threat generated by ExtremeSpeed by 100%.
Glyph of ExtremeSpeed [Yellow] - If the holder is Electric-type and knows ExtremeSpeed, increases its BP by 4, changes its type to Electric, and gives a 30% to increase all stats by one stage. If the holder is Electric-type and does not know ExtremeSpeed, teaches it ExtremeSpeed as an Electric-type attack. If the holder is not Electric-type but knows ExtremeSpeed, increases its BP by 2 and changes its type to Electric. Increases threat generated by ExtremeSpeed by 100%.
Glyph of Fiery Dance - Increases the secondary effect chance of Fiery Dance to 100%
Glyph of Flamethrower - Halves the threat generated by Flamethrower.
Glyph of Flare Blitz - Prevents recoil damage from Flare Blitz.
Glyph of Flash Cannon - Replaces Flash Cannon's secondary effect with a 30% chance to raise the holder's Special Attack by 1 stage.
Glyph of Heat Wave - Causes Heat Wave to ignore multi-target penalty, increases its accuracy by 10%, and the secondary effect by 20%.
Glyph of Ice Beam - Halves the threat generated by Ice Beam.
Glyph of Ice Fang - Increases the BP of Ice Fang by 3.
Glyph of Ice Shard - Increases the BP of Ice Shard by 4 and its EC by 3.
Glyph of Icy Wind - Instead of lowering the targets' Speed, Icy Wind grants a Tailwind effect to at most three friendly Pokemon for 2 actions.
Glyph of Light Screen - Causes Light Screen to affect the entire team instead of only three Pokemon.
Glyph of Meteor Mash - Increases the accuracy of Meteor Mash by 15%, the secondary effect by 20%, and causes boosts from Meteor Mash to be maintained at the end of each round.
Glyph of Reflect - Causes Reflect to affect the entire team instead of only three Pokemon.
Glyph of Recover - Allows Recover to be used on friendly targets, costing 14 EN each time.
Glyph of Signal Beam - Increases the BP of Signal Beam by 2.
Glyph of Scald - Increases secondary effect rate to 100%.
Glyph of Sludge Wave - Prevents Sludge Wave from hitting allies and increases its BP by 1.
Glyph of Surf - Allows Surf to be used even when no water supply is present, causes it to hit only one target, and reduces its EC by 1.
Glyph of Thunder Fang - Increases the BP of Thunder Fang by 3.
Glyph of Thunder Wave - Increases Thunder Wave's duration to 9 actions.
Glyph of Thunderbolt - Halves the threat generated by Thunderbolt.
Glyph of Tri Attack - Increases the BP of Tri Attack by 2 and the effect chance by an overall flat 20%.
Glyph of Quiver Dance - Causes Quiver Dance to grant Hive Lead for six actions (6a), which makes the user's special Bug-type attacks cause Insect Swarm on the target. Insect Swarm reduces the target's evasion by a flat three percent (3%) for three actions (3a) and can stack up to three (3) times.
Glyph of Water Spout - Causes Water Spout always to have 15 BP and ignore multi-target penalties.
5 Timer Ball
6 Sport Ball
1 Cherish Ball
3 Pokeball
6 Sport Ball
1 Cherish Ball
3 Pokeball
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