Profiles Profile: Lucy Heartfillia

The Lucy Hub
Trainer Name: Lucy

AB Character: Weiss

Name: Weiss Schnee (♀)
Before she joined Beacon Academy and Team RWBY, Weiss was an independent Huntress. Being the heiress to the Schnee Dust Company, which is known for shady dealings and other dangerous practices, she wanted to bring back the respect to her family's name. Because of this, she became a Huntress. Currently, she is travelling all over Remn- I mean, ASBland, hunting down Grimm and other deeds, in the hope that the Schnee name will once more be respected. She also hopes that in the process she finds out what happened to her true mother. In battle, Weiss uses her rapier, Myrtenaster, which she uses as if it was an extension to her own body. While the rapier's physical attributes can only hurt Grimm since it passes through anything else, Weiss can channel her Aura in to it, allowing her to do various feats. Her Semblance also turns that Aura into Glyphs, which have a variety of effects. With her Glyphs combined with her weapon, Weiss engages combat with swift and powerful attacks to make up for her frail build.
Nature: Tsundere [Mild]
Type: Psychic/Steel
Abilities:
Sheer Force / Speed Boost / Magic Guard
Stats:
HP:
80
Attack: 2
Defense: 0 (-)
Special Attack: 4 (+)
Special Defense: 2
Speed: 55
Size Class: 3
Weight Class: 4

Attacks:
Growl
Leer
Meditate
Pound
Rage
Slam
Struggle
Tackle
Tickle

Bodyblock
Chill
Dodge
Shift
Take Cover

Psychic
Calm Mind
Kinesis
Confusion
Psybeam
Telekinesis
Miracle Eye
Hypnosis
Dream Eater
Extrasensory
Heart Stamp
Barrier
Psychic
Psyshock
Magic Coat
Zen Headbutt
Mirror Coat

Steel
Scary Face
Metal Claw
Magnet Bomb
Iron Defense
Autotomize
Bullet Punch
Shift Gear
King's Shield
Flash Cannon
Iron Head

Currency Counters [CC]: 2 CC
Universal Counters [UC]: 231 UC
Adventure Counters [AdvC]: 1 AdvC

Battles
Current Battles:


Other Battles:

Items
Training Items
x1 Amulet Coin
x3 Exp. Share
x1 Lucky Egg

Held Items
x1 Rare Candy
x1 Everstone
x1 Dawn Stone
x1 Dusk Stone
x1 Ice Stone
x1 Moon Stone
x1 Shiny Stone
x1 Thick Club
[] x1 Queen's Brooch
x1 Fairy Tech
x1 Link Cable
x1 Reaper Cloth
x1 Sachet
x1 Odd Incense
x1 Rose Incense
x1 Sea Incense
x1 Damp Rock
x1 Expert Belt
x1 Focus Band
x1 Life Orb
x1 Scope Lens

Mega Stones
Altarianite
Ampharosite
[SPRITE TO COME] Crucibellite
Gardevoirite
Gengarite
Lopunnite
Lucarionite
Mawilite
Sablenite
Sceptilite
Venusaurite

Misc.
Handbook
Prize Claims Thread
NDA Tables
Veekun Moves
List Comparison

[CENTER][B][U]Round One[/U][/B][/CENTER]
[B][U]@ user[/U][/B]
[IMG][/IMG]
[B]Name
HP/EN:[/B] x/100
[B]Type:[/B] x
[B]Abilities:[/B] x
[B]Stats:[/B] x
[B]Item:[/B] x
[B]Status:[/B] Healthy

VS

[B][U]@ user[/U][/B]
[IMG][/IMG]
[B]Name
HP/EN:[/B] x/100
[B]Type:[/B] x
[B]Abilities:[/B] x
[B]Stats:[/B] x
[B]Item:[/B] x
[B]Status:[/B] Healthy​

will add previous prize claims
11/16/16
11/30/16 - Gen 7 Updates
12/2/16 - Gen 7 mons and items
12/11/16 - Evolution
 
Last edited:
Lucy's Elites
Team RWBY

Weiss Schnee [♀]
Type: Ice/Ghost
Ice - Immune to Hail damage, freeze status, and Sheer Cold. Frost Command.
Ghost - Immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Abilities:
Snow Cloak: (Passive) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Cursed Body (HA): (Passive) When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled for six (6) actions. Only one of the opponent's attacks can be disabled at a time due to Cursed Body. A Pokemon with an attack disabled by Cursed Body cannot have another one disabled by Disable, and vice versa.

Nature: Modest (+1 SpA, -1 Atk)

Stats:
HP: 100
Atk: 2 (-)
Def: 3
SpA: 4 (+)
SpD: 3
Spe: 110
Size Class: 3
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
AC: 5/5

Attacks (50/79):
Level Up
Destiny Bond
Powder Snow
Leer
Double Team
Bite
Ice Shard
Astonish
Icy Wind
Confuse Ray
Draining Kiss
Ominous Wind
Headbutt
Protect
Ice Fang
Blizzard
Frost Breath

Egg
Bide
Disable
Hex
Spikes
Switcheroo
Weather Ball

TM/HM
Embargo
Flash
Hail
Hidden Power [Fighting]
Ice Beam
Light Screen
Protect
Psychic
Rain Dance
Rest
Shadow Ball
Sleep Talk
Substitute
Swagger
Taunt
Thunderbolt
Thunder Wave
Torment
Toxic

Move Tutor
Block
Endure
Mimic
Pain Split
Shock Wave
Snatch
Spite
Water Pulse

Blake Belladonna [♀]
Type: Dark
Dark - Ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.

Abilities:
Illusion: (Passive) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

Nature: Hasty (+15% Speed, +17% Accuracy, -1 Def)

Stats:
HP: 90
Atk: 4
Def: 1 (-)
SpA: 5
SpD: 2
Spe: 121 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 0
AC: N/A

Attacks:
Level Up
Night Slash
Night Daze
Imprison
Scratch
Leer
Pursuit
Hone Claws
Fake Tears
Fury Swipes
Feint Attack
Scary Face
Taunt

Egg
Counter
Dark Pulse
Memento
Snatch
Sucker Punch

TM/HM
Dig
Fire Blast
Flamethrower
Payback
Protect
Substitute
U-Turn

Move Tutor
Foul Play
Knock Off
Low Kick
Trick

Yang Xiao Long [♀]
Type: Electric
Electric - Immune to paralysis status.

Abilities:
Static: (Passive) This Pokemon's body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Plus: (Passive) This Pokemon possesses a positive electrical charge. When a partner Pokemon with Plus or Minus is on the field or if this Pokemon has Minus, this Pokemon's special attacks have their Base Attack Power increased by two (2). If this Pokemon has both Plus and Minus, the boosts stack to a maximum Base Attack Power increase of four (4).

Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)

Stats:
HP: 100
Atk: 4 (+)
Def: 3
SpA: 4
SpD: 3
Spe: 47 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 18

EC: 9/9
MC: 0
AC: 5/5


Type: Electric/Dragon
Ability: Mold Breaker
Mold Breaker: (Passive) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities. (e.g. Levitators plummet towards the ground before Earthquake hits, etc.) Attacks are still redirected by Lightningrod/Storm Drain, but damage is dealt normally. Status-immunity abilities such as Limber will remove their relevant status at the start of the victim's next action. For a full list of affected abilities, see http://pastebin.com/sMZktgbV.

Stats:
HP: 100
Atk: 5 (+)
Def: 4
SpA: 7
SpD: 4
Spe: 39 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 23


Attacks:
Level Up
Thunder Punch
Zap Cannon
Magnetic Flux
Ion Deluge
Dragon Pulse
Fire Punch
Tackle
Growl
Thunder Wave
Thunder Shock
Cotton Spore
Charge
Take Down
Electro Ball
Confuse Ray
Discharge
Power Gem
Thunder

Egg
Agility
Eerie Impulse
Electric Terrain
Flatter
Iron Tail

TM/HM
Protect
Substitute
Thunderbolt
Thunder Wave
Wild Charge

Move Tutor
Counter
Endure
Fire Punch
Magnet Rise
Team JNPR

Jaune Arc [♂]
Type: Fighting/Steel
Fighting - Ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Steel - Immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.

Abilities:
Steadfast: (Passive) If this Pokemon is flinched, it becomes aware of the speed difference and increases its Speed (adjusting the natural stage) by one (1) stage to make up the difference.
Inner Focus: (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Justified (HA): (Passive) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's Attack will increase one (1) stage (adjusting the natural stage).

Nature: Naive (+15% Speed, +11% Accuracy, -1 SpD)

Stats:
HP: 100
Atk: 4
Def: 3
SpA: 4
SpD: 2 (-)
Spe: 104 (+)(+12% Accuracy)
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: 0
AC: 5/5


Type: Fighting/Steel
Ability: Adaptability
Adaptability: (Passive) The moves that match this Pokemon's type have their Base Attack Power increased by two (2).

Stats:
HP: 100
Atk: 6
Def: 3
SpA: 5
SpD: 2 (-)
Spe: 129 (+)(+19% Acc.)
Size Class: 3
Weight Class: 4
Base Rank Total: 24


Attacks (45/103):
Level Up:

Laser Focus
Extreme Speed
Dragon Pulse
Close Combat
Aura Sphere
Detect
Metal Claw
Foresight
Quick Attack
Endure
Counter
Feint
Force Palm
Power-Up Punch
Copycat
Swords Dance
Screech
Metal Sound
Reversal
Bone Rush
Heal Pulse
Final Gambit

Egg:
Agility
Blaze Kick
Bullet Punch
Iron Defense
Follow Me
High Jump Kick
Vacuum Wave

TM/HM:
Dig
Earthquake
Flash Cannon
Focus Blast
Low Sweep
Natural Gift
Rock Slide
Poison Jab
Psychic
Shadow Claw
Substitute
Sunny Day

Move Tutor
Drain Punch
Dual Chop
Helping Hand
Ice Punch
Iron Tail
Low Kick
Magnet Rise
Roleplay
Thunder Punch

Nora Valkyrie [♀]
Type: Fairy
Fairy - The consecutive move usage penalty for using damaging Fairy-type moves is reduced to two (2) from four (4).

Abilities:

Cute Charm: (Passive) This Pokemon's natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.
Pixilate (HA): (Toggle) By default, this Pokemon's Normal-type moves are Fairy-type moves, and have an additional two (2) BAP boost. When toggled, this Pokemon's Normal-type attacks have their BAP increased by two (2). Only Normal-typed moves changed by Pixilate receive this boost, and not all Fairy-type moves. If a Pokemon has been skill-swapped multiple abilities that change Normal-type attacks, the attacks become dual-typed, but the BAP boosts of the abilities do not stack.

Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)

Stats:
HP: 100
Atk: 3
Def: 3
SpA: 5 (+)
SpD: 5
Spe: 52 (-)(-10% Evasion)
Size Class: 2
Weight Class: 2
Base Rank Total: 20

EC: 6/6
MC: 0
AC: 5/5

Attacks [57/83]:
Level Up

Disarming Voice
Helping Hand
Growl
Tackle
Tail Whip
Sand Attack
Fairy Wind
Baby-Doll Eyes
Swift
Draining Kiss
Quick Attack
Bite
Refresh
Covet
Take Down
Skill Swap
Moonblast
Focus Energy
Trump Card

Egg
Curse
Detect
Endure
Synchronoise
Tickle
Wish
Yawn

TM/HM
Bide
Calm Mind
Double Team
Dig
Echoed Voice
Frustration
Giga Impact
Hidden Power Ground
Light Screen
Psyshock
Rain Dance
Reflect
Rest
Return
Round
Secret Power
Shadow Ball
Sleep Talk
Stored Power
Substitute
Sunny Day
Taunt
Toxic
Work Up

Move Tutor
Body Slam
Heal Bell
Hyper Voice
Iron Tail
Magic Coat
Snore

Event
Celebrate
Growth
Skull Bash

Pyrrha Nikos [♀]
Type: Fire/Grass
Fire - Immune to burn status, Brighten Command.
Grass - Immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poison Powder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.

Abilities:
Rock Head: (Passive) This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. This does not prevent recoil damage from Struggle.
Battle Armor: (Passive) This Pokemon's thick armor prevents it from taking critical hits.
Chlorophyll (HA): (Passive) During bright sunlight, this Pokemon's cells absorb more solar energy, doubling (x2) their speed.

Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)

Stats:
HP: 120
Atk: 4 (+)
Def: 4
SpA: 3
SpD: 3
Spe: 52 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 20

EC: 9/9
MC: 0
AC: 5/5

Attacks:
Level Up
Cleafage
Wood Hammer
Flare Blitz
Sweet Scent
Bullet Seed
Absorb
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Fire Spin
Synthesis
Lava Plume
Zap Cannon
Heat Crash

Egg
Aromatherapy
Blaze Kick
Counter
Petal Blizzard
Seed Bomb

TM/HM
Endure
Flamethrower
Low Sweep
Protect
Rock Tomb
Substitute
Will-o-Wisp

Lie Ren [♂]
Type: Grass
Grass - Immunity to Leech Seed, Worry Seed, and all ""Powder"" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.

Abilities:
Overgrow: (Passive) When this Pokemon's HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solar Beam from 12 to 14)
Unburden: (Passive) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item. This ability only activates on the first use of a consumable item - subsequent uses of the same item do not activate Unburden, even if the Pokemon switches out between uses.

Nature: Hasty (+15% Speed, +22% Accuracy, -1 Def)

Stats:
HP: 100
Atk: 3
Def: 2 (-)
SpA: 4
SpD: 3
Spe: 138 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 21

EC: 9/9
MC: 11
AC: 4/5


Type: Grass/Dragon
Ability: Lightning Rod
Lightning Rod (Passive) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric-type attack, they transfer the energy into their body, using it to increase their Special Attack (and adjust the natural stage) by one (1) stage, unless the user has a type immunity to Electric-type attacks.

Stats:
HP: 100
Atk: 4
Def: 2 (-)
SpA: 6
SpD: 3
Spe: 167 (+)(+30% Accuracy)
Size Class: 3
Weight Class: 4
Base Rank Total: 25


Attacks:
Level Up

Dual Chop
Night Slash
Pound
Leer
Absorb
Quick Attack
X-Scissor
Mega Drain
Fury Cutter
Pursuit
Screech
Giga Drain
Agility
Leaf Blade

Egg
Bullet Seed
Grassy Terrain
Leaf Storm
Leech Seed
Synthesis

TM/HM
Dig
Earthquake
Energy Ball
Protect
Solar Beam
Substitute

Move Tutor
Dragon Pulse
Frenzy Plant
Low Kick
Cinder Squad

Cinder Fall [♀]
Type: Fire/Psychic
Fire - Immune to burn status. Brighten Command.
Psychic - Can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Blaze: (Passive) When this Pokemon's HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 9 to 11, Fire Blast from 11 to 13)
Magician: (Passive) This Pokemon is crafty and will steal items from an opposing Pokemon during any of its damaging attacks if it does not have one of its own.

Nature: Timid (+15% Speed, +17% Accuracy, -1 Atk)

Stats:
HP: 100
Atk: 2 (-)
Def: 3
SpA: 4
SpD: 4
Spe: 120 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 21

EC: 9/9
MC: 15
AC: 5/5

Attacks:
Level Up
Future Sight
Role Play
Switcheroo
Shadow Ball
Scratch
Tail Whip
Ember
Howl
Flame Charge
Psybeam
Fire Spin
Lucky Chant
Light Screen
Mystical Fire
Magic Room

Egg
Heat Wave
Hypnosis
Magic Coat
Wish

TM/HM
Calm Mind
Dazzling Gleam
Fire Blast
Flamethrower
Grass Knot
Protect
Psychic
Psych Up
Psyshock
Solar Beam
Sunny Day
Will-o-Wisp

Move Tutor
Blast Burn
Embargo
Foul Play
Shock Wave
Signal Beam
Skill Swap
Snatch

Emerald Sustrai [♀]
Type: Bug/Psychic
Bug - Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).
Psychic - Can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Weak Armor: (Toggle) At default the Pokemon loosens its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit. When toggled, no effect.
No Guard: (Passive) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy as well as ignoring the effects of Double Team, evasive moves, Dodge, Sky Drop, and evasive damaging moves. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does the Pokemon sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
Illusion (HA): (Passive) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

Nature: Rash (+1 SpA, -SpD)

Stats:
HP: 110
Atk: 5
Def: 4
SpA: 6 (+)
SpD: 1 (-)
Spe: 94
Size Class: 4
Weight Class: 5
Base Rank Total: 23

EC: 9/9
MC: 3
AC: 5/5
Attacks:
Level Up
Quiver Dance
Dragon Dance
Silver Wind
Tackle
String Shot
Bug Bite
Sunny Day
Heal Pulse
Confusion
Wish
Zen Headbutt
Will-o-Wisp
Final Gambit
Healing Wish
Light Screen
Reflect

Egg
Bug Buzz
Close Combat
Counter
Disable
Hydro Pump
Megahorn

TM/HM
Blizzard
Dazzling Gleam
Focus Blast
Infestation
Protect
Psychic
Psyshock
Shadow Ball
Struggle Bug
Substitute
Surf
Thunder
X-Scissor

Move Tutor
Electroweb
Helping Hand
Icy Wind
Magic Coat
Role Play
Skill Swap
Trick

Mercury Black [♂]
Type: Dark/Steel
Dark - Ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Steel - Immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.

Abilities:
Defiant: (Passive) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. This boost may not reset towards its natural stage the round this ability is triggered.
Inner Focus: (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Pressure: (Passive) This Pokemon's presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Nature: Adamant (+1 Atk, -1 SpA)

Stats:
HP: 100
Atk: 6 (+)
Def: 4
SpA: 1 (-)
SpD: 3
Spe: 70
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: 7
AC: 3/5

Attacks:
Level Up

Guillotine
Iron Head
Metal Burst
Scratch
Leer
Fury Cutter
Torment
Feint Attack
Scary Face
Metal Claw

Egg
Mean Look
Psycho Cut
Pursuit
Revenge
Sucker Punch

TM/HM
Payback
Protect
Rock Tomb
Substitute
Thunder Wave

Move Tutor
#N/A

Neopolitan [♀]
Type: Normal/Fairy
Normal - +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.
Fairy - The consecutive move usage penalty for using damaging Fairy-type moves is reduced to two (2) from four (4).

Abilities:
Cute Charm: (Passive) This Pokemon's natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.
Competitive: (Passive) This Pokemon has a major competitive streak, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Special Attack increases by two (2) stages.
Friend Guard: (Passive) The Pokemon's body emits an aura of joy that reduces the Base Attack Power of all opponents' attacks in multiple battles by two (2).

Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)

Stats:
HP: 110
Atk: 2
Def: 1
SpA: 3 (+)
SpD: 1
Spe: 17 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 11

EC: 5/9
MC: 3
AC: 3/5

Attacks:
Level Up
Rest
Sing
Charm
Defense Curl
Pound
Play Nice
Sweet Kiss
Copycat
Disarming Voice
Disable
Round
Rollout
Double Slap
Stockpile
Spit Up
Swallow

Egg
Gravity
Heal Pulse
Misty Terrain
Perish Song
Wish

TM/HM
Dazzling Gleam
Fire Blast
Grass Knot
Ice Beam
Protect
Psychic
Substitute
Thunderbolt
Thunder Wave

Move Tutor
Counter
Endure
Hyper Voice
Knock Off
Beacon Staff

Ozpin [♂]
Type: Psychic
Psychic - Can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Synchronize: (Passive) Pokemon with this ability mentally link their condition to an opposing Pokemon and when inflicted by the major status ailments Burn, Poison, or Paralysis, will share their status condition with the opponent. Pokemon will not be inflicted by status conditions to which they are immune by virtue of typing, ability, etc.
Inner Focus: (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Magic Guard: (Passive) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, Burn, and Partial Trapping moves. It can still attack itself in confusion, and will still take damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is negated.

Nature: Timid (+15% Speed, +30% Accuracy, -1 Atk)

Stats:
HP: 80
Atk: 0 (-)
Def: 1
SpA: 4
SpD: 2
Spe: 104 (+)
Size Class: 2
Weight Class: 2
Base Rank Total: 12

EC: 0/9
MC: 0
AC: 0/5

Attacks:
Level Up
Teleport

Egg
Barrier
Encore
Light Screen
Psycho Shift
Skill Swap

TM/HM
Protect
Psychic
Psyshock
Shadow Ball
Substitute

Move Tutor
#N/A

Glynda Goodwitch [♀]
Type: Psychic/Fairy
Psychic - Can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fairy - The consecutive move usage penalty for using damaging Fairy-type moves is reduced to two (2) from four (4).

Abilities:
Synchronize: (Passive) Pokemon with this ability mentally link their condition to an opposing Pokemon and when inflicted by the major status ailments Burn, Poison, or Paralysis, will share their status condition with the opponent. Pokemon will not be inflicted by status conditions to which they are immune by virtue of typing, ability, etc.
Trace: (Trigger) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. When facing a pokemon with Trace, the Player sending out last must send out the pokemon without orders, in order to give the opponent the opportunity to trigger trace and any orders eventually given will be ignored until given the opportunity for trace to be triggered. The ability remains on the Pokemon for six (6) actions. Wonder Guard cannot be Traced.
Command: Activate Trace (target ability) - 5 En - Replace Trace with the target Ability for six (6) actions. When the copied ability fades, the user regains Trace.
Telepathy (HA): (Passive) This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.

Nature: Bold (+1 Def, -1 Atk)

Stats:
HP: 100
Atk: 2 (-)
Def: 4 (+)
SpA: 5
SpD: 4
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 21

EC: 9/9
MC: 3
AC: 5/5


Type: Psychic/Fairy
Ability: Pixilate
Pixilate: (Toggle) By default, this Pokemon's Normal-type moves are Fairy-type moves, and have an additional two (2) BAP boost. When toggled, this Pokemon's Normal-type attacks have their BAP increased by two (2). Only Normal-typed moves changed by Pixilate receive this boost, and not all Fairy-type moves. If a Pokemon has been skill-swapped multiple abilities that change Normal-type attacks, the attacks become dual-typed, but the BAP boosts of the abilities do not stack.

Stats:
HP: 100
Atk: 2 (-)
Def: 4
SpA: 7
SpD: 5
Spe: 100
Size Class: 3
Weight Class: 3
Base Rank Total: 25


Attacks (70/102):
Level Up
Moonblast
Stored Power
Healing Wish
Growl
Confusion
Double Team
Teleport
Disarming Voice
Wish
Lucky Chant
Magical Leaf
Heal Pulse
Draining Kiss
Calm Mind
Imprison
Dream Eater
Captivate
Hypnosis
Charm

Egg
Ally Switch
Confuse Ray
Destiny Bond
Disable
Encore
Grudge
Mean Look
Memento
Misty Terrain
Shadow Sneak
Synchronoise

TM/HM
Attract
Charge Beam
Confide
Dazzling Gleam
Echoed Voice
Energy Ball
Facade
Fling
Focus Blast
Frustration
Grass Knot
Hyper Beam
Reflect
Rest
Protect
Psychic
Psyshock
Shadow Ball
Sleep Talk
Substitute
Taunt
Thunder Wave
Trick Room
Will-o-Wisp

Move Tutor
Body Slam
Defense Curl
Double-Edge
Endure
Fire Punch
Heal Bell
Helping Hand
Hyper Voice
Icy Wind
Magic Coat
Mimic
Pain Split
Shock Wave
Skill Swap
Swift
 
Last edited:
Fairy Garden

Rainbows [♀]
Type: Normal
Normal - +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.
Abilities:
Color Change: (Trigger) A Pokemon with this ability can change its type to that of any attack that has damaged it within the past three (3) actions. It can remain as that type for the duration of the battle, or use Color Change again to change type. When Kecleon uses Camouflage to change its type, its entire body changes color, giving it a one (1) stage boost in evasion. This effect lasts for six (6) actions. Subsequent uses of Camouflage refresh this effect.
Command: Activate Color Change - 5 En - Changes the user's type to match that of an attack that has damaged the user.
Protean: (Toggle) By default, this Pokemon switches their type before striking with each damaging attack to match the attack they are about to use, and keep that type until another damaging move is used. The energy cost for the attack is calculated based on their type before using the move. When toggled, the Pokemon reverts back to their natural typing. Pokemon that also have Color Change ability may select whether to keep their current type or the damaging attack's type each action.

Nature: Rash (+1 SpA, -1 SpD)
Stats:
HP: 90
Atk: 3
Def: 3
SpA: 3 (+)
SpD: 4 (-)
Spe: 40
Size Class: 2
Weight Class: 2
Base Rank Total: 17

EC: #N/A
MC: 0
AC: 0/5
Attacks:
Level Up
Synchronoise
Ancient Power
Thief
Tail Whip
Astonish
Lick
Scratch
Bind
Feint Attack
Shadow Sneak
Feint
Fury Swipes
Psybeam
Screech
Slash
Egg
Disable
Fake Out
Recover
Snatch
Trick
TM/HM
Ice Beam
Fire Blast
Protect
Thunder Wave
Substitute
Move Tutor

Mallows [♀]
Type: Dragon/Flying
Dragon - -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.
Flying - Immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities:
Natural Cure:
(Passive) This Pokemon's body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Cloud Nine (HA): (Passive) Pokemon with Cloud Nine will not suffer any negative effects of weather, but will benefit from all positive effects. Sunny Day and Rain Dance do not increase the damage of attacks against them, or decrease the damage of their attacks. They suffer no damage in Hail and Sandstorm. Their Solar Beam will retain its BAP in Hail, Rain Dance, and Sandstorm, while the charge is still removed under Sunny Day. Solar Beam always charges against them, Bli ard, Thunder and Hurricane will always check with their 70% accuracy (or 50% if a weather effect reduces it.)
Command: Activate Cloud Nine - 5 En - Negates ongoing weather effects instantly. This command does not prevent weather from being re-summoned.

Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)

Stats:
HP: 100
Atk: 3
Def: 3
SpA: 4 (+)
SpD: 4
Spe: 69 (-)
Size Class: 2
Weight Class: 2
Base Rank Total: 19

EC: 6/6
MC: 3
AC: 5/5


Type: Dragon/Fairy
Ability: Pixilate
Pixilate: (Toggle) By default, this Pokemon's Normal-type moves are Fairy-type moves, and have an additional two (2) BAP boost. When toggled, this Pokemon's Normal-type attacks have their BAP increased by two (2). Only Normal-typed moves changed by Pixilate receive this boost, and not all Fairy-type moves. If a Pokemon has been skill-swapped multiple abilities that change Normal-type attacks, the attacks become dual-typed, but the BAP boosts of the abilities do not stack.

Stats:
HP: 100
Atk: 4
Def: 4
SpA: 5 (+)
SpD: 4
Spe: 69 (-)
Size Class: 3
Weight Class: 2
Base Rank Total: 22

Attacks (56/86):
Level Up
Dragon Breath
Sky Attack
Peck
Growl
Astonish
Pluck
Sing
Fury Attack
Safeguard
Disarming Voice
Mist
Round
Natural Gift
Take Down
Refresh
Dragon Dance
Mirror Move
Cotton Guard
Dragon Pulse
Perish Song
Moonblast

Egg
Agility
Dragon Rush
Haze
Hyper Voice
Pursuit
Rage
Roost

TM/HM
Aerial Ace
Attract
Bulldoze
Confide
Dazzling Gleam
Double Team
Earthquake
Facade
Fire Blast
Flamethrower
Fly
Frustration
Giga Impact
Hyper Beam
Ice Beam
Protect
Return
Roar
Secret Power
Solar Beam
Steel Wing
Substitute
Toxic

Move Tutor
Body Slam
Double-Edge
Draco Meteor
Endure
Heal Bell
Iron Tail
Mud-Slap
Swift
Tailwind

Dahlia [♀]
Type: Steel/Fairy
Steel - Immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Fairy - The consecutive move usage penalty for using damaging Fairy-type moves is reduced to two (2) from four (4).

Abilities:
Hyper Cutter: (Passive) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Intimidate: (Trigger) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage (and adjusting the natural stage) by one (1). If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
Command: Activate Intimidate - 5 En - Lowers all foes' Attack (and adjusting the natural stage) by one (1) stage. Only usable if a foe entered play this round.
Sheer Force (HA): (Toggle) At default this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect. When toggled, no effect.

Nature: Careful (+1 SpD, -1 SpA)

Stats:
HP: 90
Atk: 3
Def: 3
SpA: 1 (-)
SpD: 3 (+)
Spe: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: N/A
MC: 14
AC: 5/5


Type: Steel/Fairy
Ability: Huge Power
Huge Power: (Passive) This Pokemon has immense inner strength that grows with its development, raising its Attack and its Base Rank Total by one Rank for each evolution level (first of three stages = 1, first of two stages or second of three stages = 2, fully evolved = 3). If Skill Swapped, the swapped Pokemon's Attack and Base Rank Total is only raised by one Rank.

Stats:
HP: 90
Atk: 4 (7)
Def: 5
SpA: 1 (-)
SpD: 4 (+)
Spe: 50
Size Class: 2
Weight Class: 2
Base Rank Total: 18 (21)


Attacks (40/???):
Level Up
Play Rough
Iron Head
Taunt
Growl
Fairy Wind
Astonish
Fake Tears
Bite
Sweet Scent
Vice Grip
Feint Attack
Baton Pass
Iron Defense
Sucker Punch
Crunch

Egg
Fire Fang
Ice Fang
Metal Burst
Misty Terrain
Poison Fang
Punishment
Seismic Toss
Thunder Fang

TM/HM
Brick Break
Double Team
Embargo
Facade
Payback
Power-Up Punch
Protect
Rain Dance
Rest
Rock Slide
Rock Tomb
Sleep Talk
Substitute
Swagger
Taunt
Torment
Toxic

Move Tutor
Counter
Endure
Focus Punch
Foul Play
Ice Punch
Knock Off
Magnet Rise
Mimic
Pain Split
Snatch
Stealth Rock
Super Fang
Thunder Punch

Hyacinth [♀]
Type: Water/Fairy
Water - Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Fairy - The consecutive move usage penalty for using damaging Fairy-type moves is reduced to two (2) from four (4).

Abilities:
Thick Fat:
(Passive) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Huge Power: (Passive) This Pokemon has immense inner strength that grows with its development, raising its Attack and its Base Rank Total by one Rank for each evolution level (first of three stages = 1, first of two stages or second of three stages = 2, fully evolved = 3). If Skill Swapped, the swapped Pokemon's Attack and Base Rank Total is only raised by one Rank.
Sap Sipper (HA): (Passive) This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage boost to its Attack stage (adjusting the natural stage).

Nature: Adamant (+1 Atk, -1 SpA)

Stats:
HP: 110
Atk: 3 (6)(+)
Def: 3
SpA: 1 (-)
SpD: 3
Spe: 50
Size Class: 2
Weight Class: 3
Base Rank Total: 16 (19)

EC: 9/9
MC: 5
AC: 5/5

Attacks (45/???):
Level Up
Splash
Charm
Tackle
Defense Curl
Water Gun
Bubble
Tail Whip
Water Sport
Rollout
Bubble Beam
Helping Hand
Slam
Bounce
Aqua Ring
Aqua Tail
Double-Edge
Play Rough
Rain Dance
Superpower

Egg
Aqua Jet
Body Slam
Camouflage
Copycat
Encore
Perish Song
Refresh
Soak

TM/HM
Brick Break
Bulldoze
Dig
Dive
Double Team
Facade
Focus Punch
Frustration
Light Screen
Natural Gift
Return
Protect
Substitute
Toxic
Waterfall
Whirlpool

Move Tutor
Endure
Ice Punch
Icy Wind
Iron Tail
Knock Off
Mimic
Seismic Toss

Magnolia [♀]
Type: Fairy/Flying
Fairy - The consecutive move usage penalty for using damaging Fairy-type moves is reduced to two (2) from four (4).
Flying - Immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities:
Hustle: (Toggle) At default this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal. When toggled, no effect.
Serene Grace: (Passive) This Pokemon has a blessing which doubles the success chance of its attack's secondary effects. (e.g. paralysis from Thunderbolt).
Super Luck (HA): (Passive) This Pokemon's natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 50% of the time.

Nature: Bold (+1 Def, -1 Atk)

Stats:
HP: 100
Atk: 1 (-)
Def: 4 (+)
SpA: 5
SpD: 4
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 20

EC: 9/9
MC: 3
AC: 5/5

Attacks (32/???):
Level Up
After You
Sky Attack
Extreme Speed
Aura Sphere
Air Slash
Magical Leaf
Growl
Charm
Metronome
Sweet Kiss
Yawn
Fairy Wind
Encore
Ancient Power
Follow Me
Bestow

Egg
Extrasensory
Fire Blast
Foresight
Future Sight
Morning Sun
Psycho Shift
Roost
Shadow Ball

TM/HM
Dazzling Gleam
Flamethrower
Protect
Shadow Ball
Substitute

Move Tutor
Endure
Magic Coat
Trick

Aster [♀]
Type: Fairy
Fairy - The consecutive move usage penalty for using damaging Fairy-type moves is reduced to two (2) from four (4).

Abilities:
Cute Charm: (Passive) This Pokemon's natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.
Magic Guard: (Passive) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, Burn, and Partial Trapping moves. It can still attack itself in confusion, and will still take damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is negated.
Unaware (HA): (Passive) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.

Nature: Modest (+1 SpA, -1 Atk)

Stats:
HP: 100
Atk: 2 (-)
Def: 3
SpA: 4 (+)
SpD: 3
Spe: 60
Size Class: 3
Weight Class: 3
Base Rank Total: 17

EC: 9/9
MC: 0
AC: 5/5

Attacks (42/???):
Level Up
Spotlight
After You
Healing Wish
Disarming Voice
Moonlight
Pound
Growl
Charm
Encore
Sing
Double Slap
Defense Curl
Follow Me
Wake-Up Slap
Sweet Kiss
Copycat
Magical Leaf
Bestow
Cosmic Power
Minimize
Moonblast
Gravity

Egg
Aromatherapy
Heal Pulse
Metronome
Mimic
Wish

TM/HM
Fire Blast
Flamethrower
Focus Blast
Ice Beam
Protect
Psychic
Psyshock
Shadow Ball
Substitute
Thunderbolt
Thunder Wave

Move Tutor
Bide
Counter
Endure

Icy Wind
Magic Coat
Role Play
Snatch
Stealth Rock
Trick

Lilac [♀]
Type: Psychic/Fairy
Psychic - Can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fairy - The consecutive move usage penalty for using damaging Fairy-type moves is reduced to two (2) from four (4).

Abilities:
Soundproof: (Passive) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Boomburst, Bug Buzz, Chatter, Disarming Voice, Echoed Voice, Grass Whistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)
Filter: (Passive) This Pokemon has a special energy barrier that reduces the Base Attack Power of any opponent's super effective attack by two (2).
Technician (HA): (Passive) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack that has its BAP increased by Technician is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.

Nature: Bold (+1 Def, -1 Atk)

Stats:
HP: 90
Atk: 1 (-)
Def: 4 (+)
SpA: 4
SpD: 5
Spe: 90
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 3
AC: 5/5

Attacks (46/???):
Level Up

Misty Terrain
Magical Leaf
Quick Guard
Wide Guard
Power Swap
Guard Swap
Tickle
Barrier
Confusion
Substitute
Copycat
Meditate
Encore
Double Slap
Mimic
Light Screen
Reflect
Psybeam
Role Play
Psychic

Egg
Fake Out
Future Sight
Healing Wish
Hypnosis
Trick

TM/HM
Bide
Charge Beam
Dazzling Gleam
Hidden Power Fire
Protect
Psyshock
Shadow Ball
Taunt
Thunderbolt
Thunder Wave
Trick Room
Torment
Zap Cannon

Move Tutor
Counter
Endure
Foul Play
Icy Wind
Helping Hand
Magic Coat
Mimic
Snatch

Orchid [♀]
Type: Fairy
Fairy - The consecutive move usage penalty for using damaging Fairy-type moves is reduced to two (2) from four (4).

Abilities:
Intimidate: (Trigger) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage (and adjusting the natural stage) by one (1). If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
Command: Activate Intimidate - 5 En - Lowers all foes' Attack (and adjusting the natural stage) by one (1) stage. Only usable if a foe entered play this round.
Quick Feet: (Passive) This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the Speed drop.
Rattled (HA): (Passive) These Pokemon are more easily frightened by Ghost-, Bug-, and Dark-typed attacks and will raise their Speed by one (1) stage when struck by attacks of those types. If this ability was triggered by an opponent's attack, the natural stage is also adjusted.

Nature: Quiet (+1 SpA, -15% Speed, -10 Evasion

Stats:
HP: 100
Atk: 5
Def: 3
SpA: 3 (+)
SpD: 2
Spe: 39 (-)
Size Class: 3
Weight Class: 3
Base Rank Total: 17

EC: 6/6
MC: 0
AC: 4/5

Attacks (25/???):
Level Up

Outrage
Ice Fang
Thunder Fang
Fire Fang
Tackle
Scary Face
Tail Whip
Charm
Bite
Lick
Headbutt
Roar
Play Rough

Egg
Close Combat
Crunch
Heal Bell
Metronome
Mimic

TM/HM
Dazzling Gleam
Dig
Earthquake
Flamethrower
Protect
Substitute

Move Tutor
Endure

Amayrllis [♀]
Type: Fairy
Fairy - The consecutive move usage penalty for using damaging Fairy-type moves is reduced to two (2) from four (4).

Abilities:
Healer: (Passive) This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed.
Aroma Veil (HA): (Passive) This Pokemon and its allies on the field can not be affected by Attract, Disable, Encore, Heal Block, Taunt, or Torment.

Nature Modest (+1 SpA, -1 Atk)

Stats:
HP: 110
Atk: 2 (-)
Def: 3
SpA: 5 (+)
SpD: 3
Spe: 29
Size Class: 2
Weight Class: 2
Base Rank Total: 19

EC: 6/6
MC: 0
AC: 5/5

Attacks (25/???):
Level Up
Aromatic Mist
Heal Pulse
Sweet Scent
Fairy Wind
Sweet Kiss
Odor Sleuth
Echoed Voice
Calm Mind
Draining Kiss
Aromatherapy
Moonblast
Psychic
Reflect

Egg
Captivate
Disable
Refresh
Wish

TM/HM
Dazzling Gleam
Energy Ball
Protect
Thunderbolt
Torment
Trick Room

Move Tutor
Helping Hand
Magic Coat
 
Last edited:
Ghost Mansion


Sapphire [♂]
Type: Ghost/Steel
Ghost - Immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Steel - Immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.

Abilities:
Frisk:
(Passive) The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases or decreases in damage, BAP and STAB from the opponent's item. This will not block the increase in BAP moves like Acrobatics and Knock Off that incur when an item is or isn't held. Item-Based increase in ranks (Such as from Rare Candy) are not negated by Frisk. The Pokemon will not be affected by Fling or Natural Gift.
Limber: (Passive) This Pokemon's body is well trained and immune to paralysis. If the Pokemon with this Ability is Electric-type, this Pokemon's Speed cannot be lowered by any method, including self-inflicted reductions.
Cursed Body (HA): (Passive) When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled for six (6) actions. Only one of the opponent's attacks can be disabled at a time due to Cursed Body. A Pokemon with an attack disabled by Cursed Body cannot have another one disabled by Disable, and vice versa.

Nature: Adamant (+1 Atk, -1 SpA)

Stats:
HP:
100
Atk: 5 (+)
Def: 3
SpA: 1 (-)
SpD: 3
Spe: 110
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 0
AC: 5/5

Attacks (67/102):
Level Up
Imprison
Scratch
Tail Whip
Iron Defense
Lick
Metal Burst
Odor Sleuth
Feint Attack
Shadow Sneak
Curse
Metal Claw
Copycat
Fake Out
Shadow Claw
Shadow Strike
Perish Song
Iron Head
Revenge

Egg
Feather Dance
Hex
Meteor Mash
Phantom Force
Psycho Shift
Yawn

TM/HM
Aerial Ace
Attract
Bulldoze
Captivate
Defog
Dig
Double Team
Earthquake
Embargo
Endure
Facade
Flash
Payback
Protect
Rest
Roar
Rock Slide
Safeguard
Sleep Talk
Substitute
Swagger
Taunt
Thief
Torment
Toxic
Trick Room
U-Turn
Will-O-Wisp

Move Tutor
Endeavor
Foul Play
Ice Punch
Icy Wind
Iron Tail
Knock Off
Low Kick
Magic Coat
Pain Split
Role Play
Snatch
Spite
Superpower
Thunder Punch
Trick

Ruby [♀]
Type: Grass/Ghost
Grass - Immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.
Ghost - Immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.

Abilities:
Forewarn: (Passive) This Pokemon is more adept than usual at sensing and reacting to the opponent's attacks. As a result, it gets a bonus move substitution that must have a condition in the format "If Pokemon X uses move Y", with no further qualifiers or additional clauses allowed. This bonus substitution may go anywhere in the list of substitutions the pokemon makes, but it must be indicated with "Bonus" or "Bonus Sub" or something similar in front of the bonus substitution.
Telepathy (HA): (Passive) This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.

Nature: Naughty (+1 Atk, -1 SpD)

Stats:
HP: 100
Atk: 6 (+)
Def: 4
SpA: 3
SpD: 4 (-)
Spe: 81
Size Class: 3
Weight Class: 3
Base Rank Total: 23

EC: 6/6
MC: 0
AC: 5/5
Maxed Out: +4 CC

Attacks (73/73):
Level Up

Thunder Fang
Poison Fang
Super Fang
Leer
Vine Whip
Absorb
Ominous Wind
Shadow Sneak
Toxic Spikes
Will-o-Wisp
Hex
Horn Leech
Natural Gift
Pain Split
Forest's Curse
Power Whip

Egg
Curse
Future Sight
Giga Drain
Gravity
Ingrain
Leaf Blade
Leaf Storm
Nightmare
Sketch - Soak
Swift

TM/HM
Attract
Calm Mind
Confide
Cut
Double Team
Dream Eater
Energy Ball
Facade
Flash
Frustration
Giga Impact
Grass Knot
Hidden Power Ice
Hyper Beam
Infestation
Leech Life
Nature Power
Payback
Protect
Psychic
Psych Up
Rest
Return
Round
Secret Power
Shadow Ball
Shadow Claw
Solar Beam
Sleep Talk
Stone Edge
Substitute
Sunny Day
Swagger
Telekinesis
Thief
Torment
Toxic

Move Tutor
Bind
Covet
Knock Off
Seed Bomb
Skill Swap
Snatch
Snore
Spite
Synthesis
Trick
Worry Seed

Obsidian [♂]
Type: Dark/Ghost
Dark - Ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Ghost - Immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.

Abilities:
Keen Eye
: (Passive) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its vision also enables it to see through any attempts by an opponent to increase their own evasion.
Stall: (Passive) This Pokemon has a watchful eye and immense patience. It can be ordered to attack last on any action regardless of ordinary attack priority. If an opponent orders their Pokemon to attack after the user of Stall, that attack will fail. Against another user of Stall, the trainer who issues attacks first has precedence and the opponent's attack will fail.
Prankster (HA): (Passive) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level.

Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)

Stats:
HP: 90
Atk: 4 (+)
Def: 3
SpA: 3
SpD: 3
Spe: 43 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 17

EC: #N/A
MC: 0
AC: 5/5


Type: Dark/Ghost
Ability: Magic Bounce
Magic Bounce: (Passive) This Pokemon has a Psychic sense that allows it to ward off non-damaging attacks as soon as they are launched, directing them back at the user.

Stats:
HP:
90
Atk: 4 (+)
Def: 5
SpA: 3
SpD: 4
Spe: 17 (-)(-10% Evasion)
Size Class: 1
Weight Class: 5
Base Rank Total: 18


Attacks:
Level Up
Leer
Mean Look
Scratch
Zen Headbutt
Foresight
Night Shade
Astonish
Fury Swipes
Fake Out
Detect
Shadow Sneak
Feint Attack
Punishment
Shadow Claw
Knock Off
Confuse Ray
Shadow Ball
Foul Play


Egg
Feint
Imprison
Metal Burst
Moonlight
Recover
Sucker Punch
Trick

TM/HM
Dark Pulse
Dazzling Gleam
Embargo
Payback
Protect
Snarl
Substitute
Taunt
Torment
Toxic
Will-o-Wisp

Move Tutor
Counter
Endure
Gravity
Ice Punch
Icy Wind
Low Kick
Pain Split
Role Play
Spite
Snatch
Thunder Punch

Amethyst [♀]
Type: Ghost/Fire
Ghost - Immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Fire - Immune to burn status. Brighten Command.

Abilities:
Flash Fire: (Passive) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack's Base Attack Power by two (2).
Flame Body: (Passive) This Pokemon's external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Infiltrator (HA): (Passive) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, Safeguard, and Substitute with all of its attacks.

Nature: Timid (+15% Speed, +10% Accuracy, -1 Atk)

Stats:
HP: 90
Atk: 1 (-)
Def: 3
SpA: 6
SpD: 3
Spe: 92 (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 9/9
MC: 1
AC: 5/5

Attacks:
Level Up

Hex
Ember
Astonish
Minimize
Smog
Fire Spin
Confuse Ray
Night Shade
Will-O-Wisp
Flame Burst
Imprison
Memento
Pain Split
Curse
Inferno
Overheat

Egg
Acid
Acid Armor
Captivate
Clear Smog
Endure
Haze
Power Split

TM/HM
Calm Mind
Energy Ball
Flamethrower
Fire Blast
Hidden Power Ice
Hyper Beam
Protect
Psychic
Rest
Safeguard
Shadow Ball
Sleep Talk
Solar Beam
Substitute
Sunny Day
Taunt
Telekinesis
Toxic
Trick Room

Move Tutor
Dark Pulse
Heat Wave
Shock Wave
Snoer
Spite
Trick

Agate [♀]
Type: Ghost/Fighting
Ghost - Immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Fighting - Immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.

Abilities:
Shed Skin: (Passive) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Air Lock: (Passive) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
Infiltrator (HA): (Passive) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, Safeguard, and Substitute with all of its attacks.

Nature: Adamant (+1 Atk, -1 SpA)

Stats:
HP: 100
Atk: 5 (+)
Def: 3
SpA: 2 (-)
SpD: 4
Spe: 65
Size Class: 3
Weight Class: 3
Base Rank Total: 20

EC: #N/A
MC: 0
AC: 0/5

Attacks:
Level Up

Wrap
Bide
Sand Tomb
Wring Out
Rock Tomb
Arm Thrust
Mean Look
Glare
Shadow Punch
Power Whip
Hammer Arm
Moonlight
Phantom Force

Egg
Counter
Destiny Bond
Hex
Mach Punch
Shadow Sneak

TM/HM
Earthquake
Poison Jab
Protect
Substitute
Taunt

Aurum [♂]
Type: Steel/Ghost
Steel - Immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Ghost - Immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.

Abilities:
Stance Change: (Passive) This Pokemon changes its stance from Shield Forme to Blade Forme when ordered to use a damaging attack (regardless of that attack's success or failure to execute), and will revert to Shield Forme when using the move King's Shield. Non-damaging attacks will retain the Pokemon's current Forme at the time of use.

Nature: Quiet (+1 SpA, -15% Spe, -10% Evasion)

Stats:
Shield Stance

HP: 90
Atk: 2
Def: 6
SpA: 3 (+)
SpD: 6
Spe: 52 (-)(-10% Evasion)
Size Class: 3
Weight Class: 4
Base Rank Total: 20

Blade Stance
HP: 90
Atk: 6
Def: 2
SpA: 7 (+)
SpD: 2
Spe: 52 (-)(-10% Evasion)
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 9/9
MC: 1
AC: N/A

Attacks:
Level Up

Tackle
Metal Sound
Fury Cutter
Pursuit
Autotomize
Shadow Sneak
Slash
Night Slash
Power Trick
Head Smash
Swords Dance
Aerial Ace
King's Shield
Sacred Sword

Egg
Destiny Bond
Wide Guard

TM/HM
Aerial Ace
Brick Break
Facade
Flash Cannon
Gyro Ball
Protect
Reflect
Rest
Rock Slide
Shadow Ball
Shadow Claw
Sleep Talk
Substitute
Toxic

Move Tutor
Iron Defense
Iron Head
Magnet Rise
Shock Wave
Spite

Argentum [♂]
Type: Ground/Ghost
Ground - Immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
Ghost - Immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.

Abilities:
Iron Fist: (Passive) The Base Attack Power of this Pokemon's "Punch" attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamic Punch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunder Punch, Power-Up Punch)
Klutz: (Toggle) By default, the Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks is increased by 10% (flat). While engaging in this style it cannot use a hold item, though an item is necessary to pull it off. When toggled, there is no effect.
No Guard (HA): (Passive) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy as well as ignoring the effects of Double Team, evasive moves, Dodge, Sky Drop, and evasive damaging moves. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does the Pokemon sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.

Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)

Stats:
HP: 100
Atk: 6 (+)
Def: 3
SpA: 2
SpD: 3
Spe: 47 (-)
Size Class: 5
Weight Class: 7
Base Rank Total: 18

EC: 6/6
MC: 0
AC: 5/5

Attacks:
Level Up
High Horsepower
Stamping Tantrum
Phantom Force
Focus Punch
Pound
Astonish
Defense Curl
Mud-Slap
Rollout
Shadow Punch
Iron Defense
Mega Punch
Magnitude
Dynamic Punch
Night Shade
Heavy Slam

Egg
#N/A

TM/HM
Bulldoze
Earthquake
Facade
Fly
Low Sweep
Protect
Rock Slide
Substitute

Move Tutor
Drain Punch
Fire Punch
Ice Punch
Magic Coat
Stealth Rock
Thunder Punch

Morganite [♀]
Type: Water/Ghost
Water - Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Ghost - Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.

Abilities:
Water Absorb: (Passive) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done.
Cursed Body: (Passive) When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled for six (6) actions. Only one of the opponent's attacks can be disabled at a time due to Cursed Body. A Pokemon with an attack disabled by Cursed Body cannot have another one disabled by Disable, and vice versa.
Damp (HA): (Passive) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent's ability to use Self-Destruct or Explosion.

Nature: Modest (+1 SpA, -1Atk)

Stats:
HP: 110
Atk: 1 (-)
Def: 3
SpA: 4 (+)
SpD: 4
Spe: 60
Size Class: 4
Weight Class: 5
Base Rank Total: 18

EC: 6/6
MC: 0
AC: 5/5

Attacks:
Level Up
Water Spout
Wring Out
Bubble
Water Sport
Absorb
Night Shade
Bubble Beam
Recover
Water Pulse

Egg
Acid Armor
Confuse Ray
Constrict
Mist
Pain Split

TM/HM
Ice Beam
Protect
Shadow Ball
Sludge Wave
Energy Ball
 
Last edited:
Toxic Forest

Aphrodite
[♀]
Type: Rock/Poison
Rock - Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage . Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.
Poison - Immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.

Abilities:
Regenerator:
(Passive) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
Mold Breaker: (Passive) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities. (e.g. Levitators plummet towards the ground before Earthquake hits, etc.) Attacks are still redirected by Lightningrod/Storm Drain, but damage is dealt normally. Status-immunity abilities such as Limber will remove their relevant status at the start of the victim's next action.
Liquid Ooze: (Passive) This Pokemon's body is covered in a slimy poison that when drained by Leech Seed or another draining move, damages the opposing Pokemon for the amount that would have been healed.

Nature: Jolly (+15% Speed, +17% Accuracy, -1 SpA)
Stats:
HP:
110
Atk: 4
Def: 3
SpA: 2 (-)
SpD: 3
Spe: 120 (+)
Size Class: 3
Weight Class: 2
Base Rank Total: 21

EC: N/A
MC: 15
AC: 5/5

==========

Mega Crucibelle

Type: Rock/Poison
Ability: Magic Guard
Magic Guard: (Passive) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, Burn, and Partial Trapping moves. It can still attack itself in confusion, and will still take damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is negated.


Stats:
HP: 110
Atk: 5
Def: 3
SpA: 2 (-)
SpD: 5
Spe: 132 (+)(+20% Accuracy)
Size Class: 3
Weight Class: 2
Base Rank Total: 24
==========

Attacks:
Level Up

Head Smash
Astonish
Endure
Protect
Withdraw
Rock Throw
Toxic
Fake Tears
Confusion
Confuse Ray
Toxic Spikes
Smack Down
Reflect
Gunk Shot
Rock Slide
Rock Blast
Acid Armor

Egg
Coil
Defense Curl
Rollout
Wood Hammer

TM/HM
Facade
Infestation
Payback
Sludge Wave
Substitute
Torment
U-Turn

Move Tutor
Low Kick
Zen Headbutt

Zeus [♂]
Type: Poison/Ground
Poison - Immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.
Ground - Immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.

Abilities:
Poison Point: (Passive) By default, this Pokemon's spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When toggled, this Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect). If Poison Point is toggled and Poison Touch is on its default effect, the Pokemon's contact attacks will inflict Toxic Poison.
Rivalry: (Passive) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.
Sheer Force (HA): (Toggle) At default this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect. When toggled, no effect.

Nature: Mild (+1 SpA, -1 Def)

Stats:
HP: 100
Atk: 4
Def: 2 (-)
SpA: 4 (+)
SpD: 3
Spe: 85
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 15
AC: 5/5

Attacks:
Level Up
Megahorn
Leer
Peck
Focus Energy
Double Kick
Poison Sting
Chip Away
Fury Attack
Horn Attack
Trash
Helping Hand
Toxic Spikes
Earth Power

Egg
Counter
Disable
Endure
Head Smash
Poison Tail
Sucker Punch

TM/HM
Blizzard
Buldoze
Dig
Double Team
Earthquake
Facade
Fire Blast
Flamethrower
Focus Blast
Ice Beam
Incinerate
Poison Jab
Protect
Rock Slide
Rock Tomb
Shadow Ball
Sludge Bomb
Sludge Wave
Smack Down
Substitute
Thunderbolt
Torment
Toxic

Move Tutor
Bide
Drill Run
Fire Punch
Ice Punch
Icy Wind
Iron Tail
Pay Day
Super Fang

Hera [♀]
Type: Poison
Poison - Immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.

Abilities:
Poison Point: (Toggle) By default, this Pokemon's spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When toggled, this Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect). If Poison Point is toggled and Poison Touch is on its default effect, the Pokemon's contact attacks will inflict Toxic Poison.
Rivalry: (Passive) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.
Hustle: (Toggle) By default this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal. When toggled, no effect.

Nature: Quiet (+1 SpA , -15% Speed, -10% Evasion)

Stats:
HP: 100
Atk: 3
Def: 3
SpA: 3 (+)
SpD: 2
Spe: 48 (-)
Size Class: 2
Weight Class: 2
Base Rank Total: 15

EC: 4/9
MC: 3
AC: 1/5

Attacks:
Level Up
Growl
Scratch
Tail Whip
Tackle
Double Kick
Poison Sting
Fury Swipes
Bite
Helping Hand

Egg
Counter
Disable
Endure
Iron Tail
Skull Bash

TM/HM
Ice Beam
Protect
Sludge Bomb
Substitute
Thunderbolt

Move Tutor

Poseidon [♂]
Type: Water/Poison
Water - Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Poison - Immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.

Abilities:
Clear Body: (Passive) This Pokemon's body structure makes it immune to stat-lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Liquid Ooze: (Passive) This Pokemon's body is covered in a slimy poison that when drained by Leech Seed or another draining move, damages the opposing Pokemon for the amount that would have been healed.
Rain Dish: (Passive) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

Nature: Modest (+1 SpA, -1 Atk)

Stats:
HP: 100
Atk: 2 (-)
Def: 3
SpA: 4 (+)
SpD: 5
Spe: 100
Size Class: 3
Weight Class: 4
Base Rank Total: 21

EC: 6/6
MC: 2
AC: 1/5

Attacks:
Level Up
Reflect Type
Wring Out
Acid
Poison Sting
Supersonic
Wrap
Water Gun
Constrict
Toxic Spikes
Bubble Beam
Water Pulse
Acid Spray
Barrier
Brine
Sludge Wave
Hydro Pump

Egg
Acupressure
Aqua Ring
Confuse Ray
Haze
Mirror Coat

TM/HM
Blizzard
Dazzling Gleam
Dive
Ice Beam
Infestation
Protect
Scald
Sludge Bomb
Substitute
Venoshock

Move Tutor
Endure
Giga Drain
Icy Wind
Magic Coat

Hades [♂]
Type: Ghost/Poison
Ghost - Immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Poison - Immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.

Abilities:
Cursed Body: (Passive) When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled for six (6) actions. Only one of the opponent's attacks can be disabled at a time due to Cursed Body. A Pokemon with an attack disabled by Cursed Body cannot have another one disabled by Disable, and vice versa.

Nature: Timid (+15% Speed, +19% Accuracy, -1 Atk)

Stats:
HP: 90
Atk: 2 (-)
Def: 2
SpA: 5
SpD: 3
Spe: 127 (+)(+19% Accuracy)
Size Class: 3
Weight Class: 3
Base Rank Total: 19

EC: 9/9
MC: 9
AC: NaN


Type: Ghost/Poison
Ability: Shadow Tag
Shadow Tag: (Passive) Upon entry into battle, this Pokemon's Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

Stats:
HP: 90
Atk: 2 (-)
Def: 3
SpA: 7
SpD: 3
Spe: 150 (+)(+26% Accuracy)
Size Class: 3
Weight Class: 3
Base Rank Total: 23


Attacks (47/111):
Level Up
Hypnosis
Lick
Spite
Mean Look
Curse
Night Shade
Confuse Ray
Sucker Punch
Shadow Punch
Dream Eater
Destiny Bond
Hex
Nightmare
Payback
Dark Pulse

Egg
Astonish
Clear Smog
Disable
Grudge
Haze
Perish Song
Reflect Type
Will-o-Wisp

TM/HM
Dazzling Gleam
Double Team
Embargo
Endure
Energy Ball
Focus Blast
Infestation
Protect
Psychic
Shadow Ball
Sludge Bomb
Substitute
Taunt
Thunderbolt
Torment
Toxic
Venoshock
Zap Cannon

Move Tutor
Bide
Counter
Foul Play
Giga Drain
Icy Wind
Metronome
Pain Split
Role Play
Seismic Toss
Skill Swap
Snatch
Trick

Artemis [♀]
Type: Electric/Poison
Electric - Immune to paralysis status.
Poison - Immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.

Abilities:
Storm Drain: (Passive) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. If this ability was triggered by an opponent's attack, the natural stage is adjusted.
Vital Spirit: (Passive) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker, it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its Defense and Special Defense each is increased by one (1) Rank permanently, and its BRT is increased by two (2) ranks.
Telepathy: (Passive) This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.

Nature: Modest (+1 SpA, -1 Atk)

Stats:
HP: 90
Atk: 1 (-)
Def: 5
SpA: 6 (+)
SpD: 4
Spe: 100
Size Class: 7
Weight Class: 9
Base Rank Total: 22

EC: 6/6
MC: 8
AC: 3/5

Attacks:
Level Up
Supersonic
Poison Sting
Thunder Shock
Acid
Encore
Thunder Wave
Clear Smog
Parabolic Charge

Egg
Haze
Signal Beam
Splash
Water Pulse
Wide Guard

TM/HM
Dazzling Gleam
Flash Cannon
Protect
Psyshock
Sludge Wave

Move Tutor
#N/A

Apollo [♂]
Type: Grass/Poison
Grass - Immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.
Poison - Immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.

Abilities:
Overgrow: (Passive) When this Pokemon's HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solar Beam from 12 to 14)
Chlorophyll: (Passive) During bright sunlight, this Pokemon's cells absorb more solar energy, doubling (x2) their speed.

Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)

Stats:
HP: 100
Atk: 4 (+)
Def: 3
SpA: 4
SpD: 4
Spe: 69 (-)
Size Class: 4
Weight Class: 4
Base Rank Total: 20

EC: 9/9
MC: 6
AC: 5/5

==========

Mega Venusaur
Type: Grass/Poison
Ability: Thick Fat
Thick Fat: (Passive) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance. (2x weak becomes neutral, neutral becomes resistance, etc.)

Stats:
HP: 100
Atk: 5 (+)
Def: 5
SpA: 5
SpD: 5
Spe: 69 (-)(-10% Evasion)
Size Class: 5
Weight Class: 5
Base Rank Total: 25
==========

Attacks:
Level Up

Petal Dance
Tackle
Growl
Leech Seed
Vine Whip
Poison Powder
Sleep Powder
Take Down
Razor Leef
Sweet Scent
Growth

Egg
Endure
Giga Drain
Leaf Storm
Power Whip
Skull Bash

TM/HM
Energy Ball
Protect
Sludge Bomb
Substitute
Venoshock

Move Tutor
#N/A

Hermes [♂]
Type: Poison/Flying
Poison - Immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.
Flying - Immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities:
Inner Focus: (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Infiltrator (HA): (Passive) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, Safeguard, and Substitute with all of its attacks.

Nature: Mild (+1 SpA, -1 Def)

Stats:
HP: 100
Atk: 3
Def: 2 (-)
SpA: 4 (+)
SpD: 3
Spe: 130
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 9/9
MC: 4
AC: 3/5

Attacks:
Level Up

Cross Poison
Screech
Leech Life
Supersonic
Astonish
Bite
Wing Attack
Confuse Ray
Air Cutter
Swift
Poison Fang
Venoshock
Air Slash

Egg
Brave Bird
Giga Drain
Hypnosis
Whirlwind
Zen Headbutt

TM/HM
Endure
Fly
Protect
Shadow Ball
Sludge Bomb
Substitute

Ares [♂]
Type: Poison/Dark
Poison - Immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.
Dark - Ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.

Abilities:
Battle Armor: (Passive) This Pokemon's thick armor prevents it from taking critical hits.
Sniper: (Passive) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Keen Eye: (Passive) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its vision also enables it to see through any attempts by an opponent to increase their own evasion.

Nature: Adamant (+1 Atk, -1 SpA)

Stats:
HP: 100
Atk: 4 (+)
Def: 4
SpA: 1 (-)
SpD: 3
Spe: 95
Size Class: 3
Weight Class: 4
Base Rank Total: 18

EC: 6/6
MC: 4
AC: 3/5

Attacks:
Level Up
Thunder Fang
Ice Fang
Fire Fang
Bite
Poison Sting
Leer
Knock Off
Pin Missile
Acupressure
Pursuit
Scary Face
Bug Bite
Poison Fang
Crunch

Egg
Agility
Iron Tail
Pursuit
Twineedle
Whirlwind

TM/HM
Break Break
Dig
Earthquake
Endure
Facade
Infestation
Payback
Poison Jab
Protect
Rock Slide
Rock Tomb
Sleep Talk
Taunt
Torment
X-Scissor

Move Tutor
Aqua Tail

Hephaestus [♂]
Type: Fire/Poison
Fire - Immune to burn status. Brighten Command.
Poison - Immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.

Abilities:
Dry Skin:
(Passive) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
Illuminate: (Toggle) (H, locked) By default this Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack. When toggled, no effect.

Nature: Modest (+1 SpA, -1 Atk)

Stats:
HP:
100
Atk: 1 (-)
Def: 3
SpA: 6 (+)
SpD: 4
Spe: 76
Size Class: 3
Weight Class: 3
Base Rank Total: 20

EC: #N/A
MC: 3
AC: 2/5

Attacks:
Level Up

Bide
Ember
Water Gun
Acid
Withdraw
Acid Spray
Confuse Ray
Clear Smog
Lava Plume
Recover
Acid Armor
Eruption
Heat Wave

Egg
Fire Spin
Heal Bell
Heal Pulse
Helping Hand
Stealth Rock
Trick

TM/HM
Dazzling Gleam
Fire Blast
Flamethrower
Protect
Sludge Bomb
Solar Beam
Substitute
Thunderbolt
Thunder Wave

Move Tutor
Snatch

Demeter [♀]
Type: Grass/Poison
Grass - Immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poison Powder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.
Poison - Immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.

Abilities:
Natural Cure: (Passive) This Pokemon's body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Poison Point: (Toggle) By default, this Pokemon's spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When toggled, this Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect). If Poison Point is toggled and Poison Touch is on its default effect, the Pokemon's contact attacks will inflict Toxic Poison.
Technician (HA): (Passive) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack that has its BAP increased by Technician is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.

Nature: Bold (+1 Def, -Atk)

Stats:
HP: 90
Atk: 2 (-)
Def: 4 (+)
SpA: 5
SpD: 4
Spe: 90
Size Class: 2
Weight Class: 2
Base Rank Total: 20

EC: 9/9
MC: 4
AC: 5/5

Attacks (37/???):
Level Up
Venom Drench
Grassy Terrain
Weather Ball
Sweet Scent
Absorb
Growth
Poison Sting
Water Sport
Stun Spore
Mega Drain
Worry Seed
Leech Seed
Magical Leaf
Grass Whistle
Giga Drain
Toxic Spikes
Petal Blizzard
Aromatherapy
Synthesis
Petal Dance

Egg
Extrasensory
Leaf Storm
Pin Missile
Mind Reader
Sleep Powder
Spikes

TM/HM
Dazzling Gleam
Double Team
Endure
Energy Ball
Hidden Power [Fire]
Protect
Rain Dance
Secret Power
Shadow Ball
Sludge Bomb
Solar Beam
Substitute
Sunny Day
Toxic
Venoshock

Move Tutor
Mud-Slap
 
Last edited:
Zodiac Wheel

Leo [♂]
Type: Flying/Fighting
Flying - Immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Fighting - Ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

Abilities:
Intimidate: (Trigger) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage (and adjusting the natural stage) by one (1). If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
Command: Activate Intimidate - 5 En - Lowers all foes' Attack (and adjusting the natural stage) by one (1) stage. Only usable if a foe entered play this round.
Prankster: (Passive) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level.
Justified (HA): (Passive) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's Attack will increase one (1) stage (adjusting the natural stage).

Nature: Modest (+1 SpA, -1 Atk)

Stats:
HP: 110
Atk: 1 (-)
Def: 3
SpA: 5 (+)
SpD: 3
Spe: 85
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 3
AC: 5/5

Attacks:
Level Up
Sunny Day
Aura Sphere
Scratch
Fury Swipes
Baby-Doll Eyes
Harden
Focus Energy
Morning Sun
Aerial Ace
Rock Smash
Roar
Whirlwind
Noble Roar
Earth Power
Air Slash
Hurricane
Healing Wish

Egg
Air Cutter
Confuse Ray
Roost
Stealth Rock
Yawn

TM/HM
Focus Blast
Protect
Return
Substitute
Taunt

Move Tutor
Heat Wave
Snatch

Pisces [♀]
Type: Water/Electric
Water - Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Electric - Immune to paralysis status.

Abilities:
Trace: (Trigger) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. When facing a pokemon with Trace, the Player sending out last must send out the pokemon without orders, in order to give the opponent the opportunity to trigger trace and any orders eventually given will be ignored until given the opportunity for trace to be triggered. The ability remains on the Pokemon for six (6) actions. Wonder Guard cannot be Traced.
Command: Activate Trace (target ability) - 5 En - Replace Trace with the target Ability for six (6) actions. When the copied ability fades, the user regains Trace.
Magic Guard: (Passive) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, Burn, and Partial Trapping moves. It can still attack itself in confusion, and will still take damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is negated.
Shed Skin: (Passive) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Nature: Timid (+15% Speed, +17% Accuracy, -1 Atk)

Stats:
HP: 125
Atk: 2 (-)
Def: 3
SpA: 3
SpD: 3
Spe: 121 (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 22

EC: 6/6
MC: 8
AC: 3/5

Attacks:
Level Up
Ice Shard
Bubble
Charge
Tackle
Thundershock
Confuse Ray
Fairy Wind
Aqua Jet
Detect
Imprison

Egg
Counter
Mind Reader
Mirror Coat
Sheer Cold
Whirlpool

TM/HM
Ice Beam
Protect
Substitute
Thunderbolt
Volt Switch

Move Tutor
#N/A

Virgo [♀]
Type: Normal
Normal - +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.

Abilities:
Cute Charm: (Passive) This Pokemon's natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.
Klutz: (Toggle) By default, the Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks is increased by 10% (flat). While engaging in this style it cannot use a hold item, though an item is necessary to pull it off. When toggled, there is no effect.
Limber: (Passive) This Pokemon's body is well trained and immune to paralysis. If the Pokemon with this Ability is Electric-type, this Pokemon's Speed cannot be lowered by any method, including self-inflicted reductions.

Nature: Adamant (+1 Atk, -1 SpA)

Stats:
HP: 90
Atk: 4 (+)
Def: 3
SpA: 1 (-)
SpD: 4
Spe: 105
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 5
AC: 5/5


Type: Normal/Fighting
Ability: Scrappy
Scrappy: (Passive) This Pokemon's Normal and Fighting attacks carry a special signature that can damage Ghosts.

Stats:
HP: 100
Atk: 6 (+)
Def: 3
SpA: 1 (-)
SpD: 4
Spe: 135
Size Class: 3
Weight Class: 3
Base Rank Total: 22


Attacks:
Level Up

Healing Wish
Bounce
Rototiller
Mirror Coat
Magic Coat
Defense Curl
Splash
Pound
Foresight
Endure
Baby-Doll Eyes
Frustration
Quick Attack
Jump Kick
Baton Pass

Egg
Attract
Encore
Fake Out
Switcheroo
Teeter Dance

TM/HM
Dig
Frustration
Protect
Return
Substitute

Move Tutor
Drain Punch
Fire Punch
Helping Hand
Ice Punch
Iron Tail
Thunder Punch

Sagitarius [♂]
Type: Ice/Bug
Ice - Immune to Hail damage, freeze status, and Sheer Cold. Frost Command.
Bug - Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).

Abilities:
Compound Eyes: (Passive) This Pokemon's complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Mountaineer: (Passive) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and all Rock-type attacks the round it switches in. In subsequent rounds Mountaineer will not evade Rock-type attacks.
Technician (HA): (Passive) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack that has its BAP increased by Technician is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.

Nature: Hasty (+15% Speed, +15% Accuracy, -1 Def)

Stats:
HP: 100
Atk: 5
Def: 2 (-)
SpA: 4
SpD: 3
Spe: 140 (+)(+23% Accuracy)
Size Class: 3
Weight Class: 4
Base Rank Total: 23

EC: 6/6
MC: 6
AC: 5/5

Attacks:
Level Up

Ice Punch
Fury Attack
Leer
Leech Life
Scratch
Focus Energy
Ice Shard
Slash
Icy Wind
Bug Bite
X-Scissor
Icicle Spear
Avalanche
Icicle Crash
Bug Buzz
Sheer Cold
Freeze-Dry

Egg
Counter
Earth Power
Pin Missile
Spikes
Tail Glow
Water Pulse

TM/HM
Aerial Ace
Bulldoze
Dig
Double Team
Endure
Ice Beam
Protect
Struggle Bug
Substitute
Taunt
U-Turn

Move Tutor
Fury Cutter

Frigid Cavern

Aurorus [♀]
Type: Rock/Ice
Rock - Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.
Ice - Immune to Hail damage, freeze status, and Sheer Cold. Frost Command.

Abilities:
Refrigerate: (Toggle) By default, this Pokemon's Normal-type moves are Ice-type moves, and have an additional two (2) BAP boost. When toggled, this Pokemon's Normal-type attacks have their BAP increased by two (2). Only Normal-typed moves changed by Refrigerate receive this boost, and not all Ice-type moves. If a Pokemon has been skill-swapped multiple abilities that change Normal-type attacks, the attacks become dual-typed, but the BAP boosts of the abilities do not stack.
Snow Warning: (Trigger) Unless otherwise commanded by the trainer, this Pokemon summons a massive hailstorm upon its entry into battle (or when a Pokémon mega evolves into a Pokémon with this ability) that lasts 4 rounds (6 with Icy Rock), expending 10 EN to do so.
Command: Activate Snow Warning - 9 En - Summons haily weather to the field.

Nature: Quiet (+1 SpA, -10% Speed, -10% Evasion)

Stats:
HP: 120
Atk: 3
Def: 3
SpA: 5 (+)
SpD: 3
Spe: 50 (-)
Size Class: 5
Weight Class: 6
Base Rank Total: 20

EC: 6/6
MC: 0
AC: 3/5

Attacks:
Level Up
Freeze-Dry
Growl
Powder Snow
Thunder Wave
Rock Throw
Icy Wind
Take Down
Mist
Aurora Beam
Ancient Power

Egg
Barrier
Discharge
Haze
Magnet Rise
Mirror Coat

TM/HM
Blizzard
Ice Beam
Protect
Round
Secret Power
Substitute
Thunderbolt

Move Tutor
Hyper Voice

Swinub [♂]
Type: Ice/Ground
Ice - Immune to Hail damage, freeze status, and Sheer Cold. Frost Command.
Ground - Immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.

Abilities:
Oblivious: (Passive) This Pokemon is incapable of being affected by Attract, Cute Charm, Captivate, or Taunt.
Snow Cloak: (Passive) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Thick Fat: (Passive) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Nature: Jolly (+15% Speed, +12% Accuracy, -1 SpA)

Stats:
HP: 90
Atk: 2
Def: 2
SpA: 1 (-)
SpD: 2
Spe: 58 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 0/9
MC: 0
AC: 0/5

Attacks:
Level Up
Tackle
Odor Sleuth
Mud Sport
Powder Snow
Mud-Slap
Endure
Mud Bomb
Icy Wind
Ice Shard

Egg
Fissure
Freeze-Dry
Icicle Crash
Icicle Spear
Stealth Rock

TM/HM
Dig
Earthquake
Protect
Rock Slide
Substitute

Move Tutor
#N/A

Rotom [-]
Type: Electric/Ghost
Electric - Immune to paralysis status.
Ghost - Immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.

Abilities:
Levitate: (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

Nature: Modest (+1 SpA, -1 Atk)

Stats:
HP: 90
Atk: 1 (-)
Def: 3
SpA: 4 (+)
SpD: 3
Spe: 91
Size Class: 1
Weight Class: 1
Base Rank Total: 16

EC: N/A
MC: 0
AC: N/A

Attacks:
Level Up
Discharge
Charge
Trick
Astonish
Thunder Wave
Thunder Shock
Confuse Ray
Uproar
Double Team
Shock Wave

Egg
#N/A

TM/HM
Protect
Substitute
Thunderbolt
Volt Switch
Will-o-Wisp

Move Tutor
Electroweb
Foul Play
Pain Split
Signal Beam
Snatch

Rotom [♂]
Type: Dark/Ice
Dark - Ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Ice - Immune to Hail damage, freeze status, and Sheer Cold. Frost Command.

Abilities:
Inner Focus: (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Keen Eye: (Passive) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its vision also enables it to see through any attempts by an opponent to increase their own evasion.
Pickpocket: (Trigger) This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon.
Command: Activate Pickpocket (ally) - 5 En - Trade items with target ally.

Nature: Jolly (+15% Speed, +30% Accuracy, -1 SpA)

Stats:
HP: 90
Atk: 3
Def: 2
SpA: 1 (-)
SpD: 3
Spe: 133 (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 16

EC: 0/6
MC: 0
AC: 0/5

Attacks:
Level Up
Scratch
Leer
Taunt
Quick Attack
Screech
Feint Attack
Icy Wind
Fury Swipes
Agility
Metal Claw
Hone Claws

Egg
Counter
Fake Out
Ice Shard
Icicle Crash
Pursuit

TM/HM
Dig
Poison Jab
Protect
Substitute
Torment

Move Tutor
#N/A

 
Last edited:
The Pike

Ophiucus [♀]
Type: Poison
Poison - Immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.

Abilities:
Shed Skin:
(Passive) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Infiltrator (HA): (Passive) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, Safeguard, and Substitute with all of its attacks.

Nature: Brave (+1 Atk, -15% Spe, -10% Evasion)

Stats:
HP:
100
Atk: 5 (+)
Def: 2
SpA: 4
SpD: 2
Spe: 56 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 18

EC: #N/A
MC: 0
AC: 1/5

Attacks:
Level Up

Wrap
Lick
Swagger
Bite
Poison Tail
Screech
Venoshock
Glare
Venom Drench
Poison Fang
Coil

Egg
Final Gambit
Iron Tail
Spit Up
Stockpile
Switcheroo

TM/HM
Earthquake
Flamethrower
Poison Jab
Protect
Sludge Bomb

Move Tutor
Endure

Tsuchinoko [♂]
Type: Normal
Normal - Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.

Abilities:
Serene Grace:
(Passive) This Pokemon has a blessing which doubles the success chance of its attack's secondary effects. (eg paralysis from Thunderbolt)
Run Away: (Passive) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Rattled (HA): (Passive) These Pokemon are more easily frightened by Ghost-, Bug-, and Dark-typed attacks and will raise their Speed by one (1) stage when struck by attacks of those types. If this ability was triggered by an opponent's attack, the natural stage is also adjusted.

Nature: Brave (+1 Atk, -15% Spe, -10% Evasion)

Stats:
HP:
110
Atk: 4 (+)
Def: 3
SpA: 3
SpD: 3
Spe: 39 (-)
Size Class: 3
Weight Class: 2
Base Rank Total: 18

EC: #N/A
MC: 0
AC: 0/5

Attacks:
Level Up

Rage
Defense Curl
Yawn
Glare
Rollout
Spite
Pursuit
Screech
Yawn
Ancient Power
Roost

Egg
Agility
Bide
Headbutt
Magic Coat
Secret Power

TM/HM
Flamethrower
Ice Beam
Protect
Solar Beam
Thunderbolt

Charybdis [♀]
Type: Water
Water - Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Abilities:
Shell Armour:
(Passive) This Pokemon's thick, bony outer shell prevents it from taking critical hits.
Rattled (HA): (Passive) These Pokemon are more easily frightened by Ghost-, Bug-, and Dark-typed attacks and will raise their Speed by one (1) stage when struck by attacks of those types. If this ability was triggered by an opponent's attack, the natural stage is also adjusted.

Nature: Quiet (+1 SpA, -15% Spe, -10% Evasion)

Stats:
HP:
90
Atk: 3
Def: 3
SpA: 4 (+)
SpD: 2
Spe: 27 (-)
Size Class: 1
Weight Class: 4
Base Rank Total: 15

EC: 0/6
MC: 0
AC: 0/5

Attacks:
Level Up

Clamp
Water Gun
Whirlpool
Iron Defense

Egg
Barrier
Brine
Confuse Ray
Endure
Muddy Water

TM/HM
Ice Beam
Protect
Scald
Substitute
Toxic

Samael [♂]
Type: Dark/Grass
Dark - Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Grass - Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poison Powder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command: For the next six (6) actions, this Pokemon's "Grass," "Powder," and "Seed" status-moves will have fifteen (15) added points to their Base Accuracy (e.g. Grass Whistle goes from 55 Base Acc to 70 Base Acc). Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.

Abilities:
Harvest:
(Passive) At the end of each round, this Pokemon can recycle or restore a berry that has been used or partially used. If the weather is Sunny Day, the Berry will be fully restored / recycled 100% of the time. If the weather is not Sunny Day, the Berry will be fully restored / recycled 50% of the time. This check occurs immediately after the final action of a round, before any arena effects that might change the weather take effect. If the Berry can be activated again, it will do so on the first action of the next round. If a berry cannot be recycled, Harvest cannot regrow it.
Infiltrator (HA): (Passive) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, Safeguard, and Substitute with all of its attacks.

Nature: Impish (+1 Def, -1 SpA)

Stats:
HP:
100
Atk: 3
Def: 3 (+)
SpA: 0 (-)
SpD: 3
Spe: 30
Size Class: 2
Weight Class: 2
Base Rank Total: 14

EC: 0/6
MC: 0
AC: 0/5

Attacks:
Level Up

Vine Whip
Pursuit
Wrap
Bite
Grass Knot
Sucker Punch

Egg
Glare
Grassy Terrain
Haze
Night Slash
Stun Spore

TM/HM
Toxic
Sunny Day
Taunt
Protect
Wild Charge

Leviathan [♂]
Type: Water/Flying
Water - Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Flying - Immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities:
Intimidate:
(Trigger) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage (and adjusting the natural stage) by one (1). If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.

Command: Activate Intimidate - 5 En - Lowers all foes' Attack (and adjusting the natural stage) by one (1) stage. Only usable if a foe entered play this round.
Moxie: (Passive) (H, locked) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its Attack (and adjust the natural stage) by one (1) stage.

Nature: Rash (+1 SpA, -1 SpD)
Mold Breaker (Passive) (Mega)

Stats:
HP:
100
Atk: 5
Def: 3
SpA: 3 (+)
SpD: 3 (-)
Spe: 81
Size Class: 6
Weight Class: 6
Base Rank Total: 20

EC: 6/6
MC: 1
AC: 3/5

Attacks:
Level Up

Trash
Splash
Tackle
Bite
Crunch
Dragon Dance

Egg
#N/A

TM/HM
Earthquake
Protect
Thunder Wave

Move Tutor
Bounce

Event
Bubble
Celebrate
Dragon Rage
Hold Hands
Hydro Pump
Reversal
 
Last edited:
The Playground

OT: Toon
Smoochum [♀] Amour
Types: Ice/Psychic
Abilities: Oblivious/Forewarn/Hydration (Locked)
Nature: Bold (-Atk, +Def)
Stats:
HP: 90
Atk: 1 (-)
Def: 2 (+)
SpA: 3
SpD: 3
Spe: 65
Size Class: 1
Weight Class: 1
Base Rank Total: 14
EC: 0/6
MC: 0
AC: 0/5

Attacks:
Fake Tears
Pound
Lick
Sweet Kiss
Powder Snow
Confusion
Sing
Heart Stamp
Mean Look


Egg
Fake Out
Nasty Plot
Wish
Ice Punch
Miracle Eye

TM/HM
Protect
Ice Beam
Thief
Shadow Ball
Psychic

Vela [♀]
Type: Dragon
Dragon - -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.

Abilities:
Rock Head: (Passive) This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. This does not prevent recoil damage from Struggle.
Sheer Force: (Toggle) By default this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect. When toggled, no effect.

Nature: Hasty (+15% Speed, +12% Accuracy, -1 Def)

Stats:
HP: 90
Atk: 3
Def: 1 (-)
SpA: 2
SpD: 2
Spe: 58 (+)
Size Class: 1
Weight Class: 3
Base Rank Total: 13

EC: 0/9
MC: 0
AC: 0/5

Attacks:
Level Up

Rage
Bite
Ember
Leer
Dragon Breath
Headbutt
Focus Energy
Crunch

Egg
Dragon Dance
Dragon Pulse
Dragon Rush
Endure
Hydro Pump

TM/HM
Dragon Claw
Fire Blast
Protect
Rock Slide
Substitute

Move Tutor
#N/A

Puppis [♂]
Type: Dragon
Dragon - -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.

Abilities:
Shed Skin: (Passive) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Marvel Scale: (Passive) This Pokemon's coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

Nature: Rash (+1 SpA, -1 SpD)

Stats:
HP: 90
Atk: 3
Def: 2
SpA: 3 (+)
SpD: 1 (-)
Spe: 50
Size Class: 2
Weight Class: 1
Base Rank Total: 13

EC: 0/9
MC: 0
AC: 0/5

Attacks:
Level Up

Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Agility

Egg
Aqua Jet
Dragon Pulse
Dragon Rush
Extreme Speed
Light Screen

TM/HM
Flamethrower
Protect
Substitute
Surf
Thunder Wave

Move Tutor
#N/A

Inkay [♀] Harley
Nature: Brave (+1 Atk, Speed ÷ 1.15, -10% Evasion)
Type:

Abilities: Contrary/Suction Cups/Infiltrator (‽)
Stats:
HP:
90
Atk: 3 (+)
Def: 2
SpA: 2
SpD: 2
Spe: 39 (-) (-10% Evasion)
Size Class: 1
Weight Class: 1
Base Rank Total: 12
EC: 0/6
MC: 0
AC: 0/5

Attacks

Constrict
Foul Play
Payback
Peck
Tackle


Flamethrower
Psybeam
Psywave
Simple Beam


Camouflage
Destiny Bond
Flatter
Hypnosis
Power Split
Protect
Reflect
Swagger
Topsy-Turvy

XX|XX Moves

Perseus [♂]
Type: Psychic/Fairy
Psychic - Can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fairy - The consecutive move usage penalty for using damaging Fairy-type moves is reduced to two (2) from four (4).

Abilities:
Synchronize: (Passive) Pokemon with this ability mentally link their condition to an opposing Pokemon and when inflicted by the major status ailments Burn, Poison, or Paralysis, will share their status condition with the opponent. Pokemon will not be inflicted by status conditions to which they are immune by virtue of typing, ability, etc.
Trace: (Trigger) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. When facing a pokemon with Trace, the Player sending out last must send out the pokemon without orders, in order to give the opponent the opportunity to trigger trace and any orders eventually given will be ignored until given the opportunity for trace to be triggered. The ability remains on the Pokemon for six (6) actions. Wonder Guard cannot be Traced.
Command: Activate Trace (target ability) - 5 En - Replace Trace with the target Ability for six (6) actions. When the copied ability fades, the user regains Trace.
Telepathy: (Passive) (H, locked) This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.

Nature: Naive (+15% Speed, +7% Accuracy, -1 SpD)

Stats:
HP: 90
Atk: 1
Def: 1
SpA: 2
SpD: 1 (-)
Spe: 46 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 10

EC: 0/9
MC: 0
AC: 0/5

Attacks:
Level Up
Growl
Confusion
Double Team
Teleport
Disarming Voice
Lucky Chant
Magical Leaf
Heal Pulse
Draining Kiss
Calm Mind

Egg
Destiny Bond
Disable
Encore
Shadow Sneak
Skill Swap

TM/HM
Protect
Psyshock
Return
Substitute
Taunt

Move Tutor
#N/A

Gypsum [♂]
Type: Ghost
Ghost - Immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.

Abilities:
Levitate: (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Frisk (HA): (Passive) The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases or decreases in damage, BAP and STAB from the opponent's item. This will not block the increase in BAP moves like Acrobatics and Knock Off that incur when an item is or isn't held. Item-Based increase in ranks (Such as from Rare Candy) are not negated by Frisk. The Pokemon will not be affected by Fling or Natural Gift.

Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)

Stats:
HP: 80
Atk: 3 (+)
Def: 3
SpA: 2
SpD: 3
Spe: 21 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 12

EC: 0/9
MC: 0
AC: 0/5

Attacks:
Level Up
Leer
Night Shade
Disable
Astonish
Foresight
Shadow Sneak
Pursuit
Will-o-Wisp
Confuse Ray

Egg
Destiny Bond
Haze
Imprison
Pain Split
Skill Swap

TM/HM
Payback
Protect
Substitute
Taunt
Trick Room

Schist [♂]
Type: Bug/Ground
Bug - Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).
Ground - Immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.

Abilities:
Compound Eyes: (Passive) This Pokemon's complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Run Away (HA): (Passive) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Nature: Adamant (+1 Atk, -SpA)

Stats:
HP: 90
Atk: 3 (+)
Def: 3
SpA: 1 (-)
SpD: 2
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 2/6
MC: 2
AC: 1/5

Attacks:
Level Up
Scratch
Harden
Leech Life
Sand Attack
Fury Swipes
Mind Reader
False Swipe
Mud-Slap
Metal Claw

Egg
Bug Bite
Endure
Feint Attack
Gust
Silver Wind

TM/HM
Aerial Ace
Dig
Facade
Protect
Substitute

Agnès Oblige [♀][lucy note below]
Type: Psychic
Psychic - Can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Keen Eye: (Passive) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its vision also enables it to see through any attempts by an opponent to increase their own evasion.
Infiltrator: (Passive) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, Safeguard, and Substitute with all of its attacks.
Prankster: (Passive) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level.

Nature: Modest (+1 SpA, -1 Atk)

Stats:
HP: 100
Atk: 1 (-)
Def: 3
SpA: 4 (+)
SpD: 3
Spe: 104
Size Class: 1
Weight Class: 1
Base Rank Total: 18

EC: 6/6
MC: 3
AC: 1/5

Attacks:
Level Up

Quick Guard
Mean Look
Helping Hand
Scratch
Leer
Covet
Confusion
Light Screen
Psybeam
Fake Out
Disarming Voice
Psyshock

Egg
Assist
Barrier
Trick
Yawn

TM/HM
Protect
Substitute
Thunderbolt
Thunder Wave
Torment

Move Tutor
Magic Coat

*Lucy note: Gameplay-wise, this Espurr's a dude. Because male Meowstics are ugly and females are superior in every way but moves and abilities ;~;.
 
Last edited:
Other

Aquila [♂]
Type: Fighting/Flying
Fighting - Ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Flying - Immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities:
Limber: (Passive) This Pokemon's body is well trained and immune to paralysis. If the Pokemon with this Ability is Electric-type, this Pokemon's Speed cannot be lowered by any method, including self-inflicted reductions.
Unburden: (Passive) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item. This ability only activates on the first use of a consumable item - subsequent uses of the same item do not activate Unburden, even if the Pokemon switches out between uses.
Mold Breaker: (Passive) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities. (e.g. Levitators plummet towards the ground before Earthquake hits, etc.) Attacks are still redirected by Lightningrod/Storm Drain, but damage is dealt normally. Status-immunity abilities such as Limber will remove their relevant status at the start of the victim's next action. For a full list of affected abilities, see http://pastebin.com/sMZktgbV.

Nature: Adamant (+1 Atk, -1 SpA)

Stats:
HP: 100
Atk: 4 (+)
Def: 3
SpA: 2 (-)
SpD: 3
Spe: 118
Size Class: 2
Weight Class: 3
Base Rank Total: 20

EC: N/A
MC: 6
AC: 3/5

Attacks:
Level Up
Detect
Tackle
Hone Claws
Karate Chop
Wing Attack
Roost
Aerial Ace
Encore
Fling

Egg
Agility
Baton Pass
Me First
Mud Sport
Quick Guard

TM/HM
Dig
Fly
Protect
Rock Slide
Substitute

Move Tutor
#N/A

Camelopardalis [♂]
Type: Fire/Ground
Fire - Immune to burn status. Brighten Command.
Ground - Immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.

Abilities:
Magma Armor: (Passive) This Pokemon has a strong, heated armor that makes it incapable of being frozen. The armor also reduces the Base Attack Power of all incoming attacks by one (1).
Solid Rock: (Passive) This Pokemon's body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
Anger Point: (Passive) When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches the current natural stage.

Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)

Stats:
HP: 100
Atk: 4
Def: 3
SpA: 5 (+)
SpD: 3
Spe: 34 (-)
Size Class: 4
Weight Class: 6
Base Rank Total: 19

EC: 6/6
MC: 0
AC: 5/5

Attacks:
Level Up

Fissure
Eruption
Growl
Tackle
Ember
Focus Energy
Magnitude
Take Down
Flame Burst
Amnesia
Lava Plume
Earth Power
Double-Edge

Egg
Defense Curl
Endure
Growth
Rollout
Yawn

TM/HM
Dig
Earthquake
Fire Blast
Flamethrower
Flash Cannon
Protect
Rock Slide
Solar Beam
Substitute

Move Tutor
Explosion
Heat Wave

Chrysoberyl [♂]
Type: Electric/Dragon
Electric - Immune to paralysis status.
Dragon - -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.

Abilities:
Shield Dust: (Passive) This Pokemon has dust covering the outside of its body that reduces the Effect Chance of incoming attacks to 0%. This prevents such things as Burns from Flamethrower from occuring.
Static: (Passive) This Pokemon's body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Overcoat (HA): (Passive) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. The Pokemon is also immune to "Powder" moves. (Full List: Cotton Spore, Poison Powder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore.) If the Pokemon is already immune to at least one (1) kind of weather, or powder attacks by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attack by one (1).

Nature: Modest (+1 Atk, -1 SpA)

Stats:
HP: 110
Atk: 1 (-)
Def: 5
SpA: 5 (+)
SpD: 3
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 21

EC: 9/9
MC: 3
AC: 5/5

Attacks:
Level Up
Whirlwind
Bide
Weather Ball
Tri Attack
Double Hit
Tackle
Growl
Leer
Ion Deluge
Twister
Dragon Rage
Charge
Thunder Shock
Rain Dance
Sonic Boom
Slack Off
Dragon Pulse
Hurricane

Egg
Electric Terrain
Heal Bell
Hydro Pump
Magnet Rise
Power Gem

TM/HM
Flamethrower
Ice Beam
Light Screen
Protect
Thunder
Thunderbolt
Thunder Wave
Torment
Toxic
Volt Switch

Move Tutor
Draco Meteor
Endure

Feldspar [♂]
Type: Rock
Rock - Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage . Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source

Abilities:
Levitate: (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Technician: (Passive) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack that has its BAP increased by Technician is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Mold Breaker (HA): (Passive) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities. (e.g. Levitators plummet towards the ground before Earthquake hits, etc.) Attacks are still redirected by Lightningrod/Storm Drain, but damage is dealt normally. Status-immunity abilities such as Limber will remove their relevant status at the start of the victim's next action. For a full list of affected abilities, see http://pastebin.com/sMZktgbV.

Nature: Modest (+1 SpA, -1 Atk)

Stats:
HP: 100
Atk: 1 (-)
Def: 3
SpA: 6 (+)
SpD: 3
Spe: 130
Size Class: 2
Weight Class: 3
Base Rank Total: 21

EC: 9/9
MC: 0
AC: 5/5

Attacks:
Level Up
Accelerock
Magnetic Flux
Weather Ball
Vacuum Wave
Tackle
Defense Curl
Rollout
Rock Blast
Disable
Acupressure
Mud Shot
Power Gem
Paleo Wave
Ancient Power
Electro Ball

TM/HM
Dazzling Gleam
Endure
Flamethrower
Protect
Substitute
Volt Switch

Move Tutor
Earth Power
Giga Drain
Heat Wave
Magnet Rise
Ominous Wind
Stealth Rock
Trick
 
Last edited:
DC Comics

Caitlin Snow - Killer Frost [♀]
Type: Ice
Ice - Immune to Hail damage, freeze status, and Sheer Cold. Frost Command.

Abilities:
Snow Cloak:
(Passive) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Snow Warning: (Trigger) Unless otherwise commanded by the trainer, this Pokemon summons a massive hailstorm upon its entry into battle (or when a Pokémon mega evolves into a Pokémon with this ability) that lasts 4 rounds (6 with Icy Rock), expending 10 EN to do so.
Command: Activate Snow Warning - 9 En - Summons haily weather to the field.

Nature: Modest (+1 SpA, -1 Atk)

Stats:
HP:
100
Atk: 2 (-)
Def: 3
SpA: 4 (+)
SpD: 4
Spe: 109
Size Class: 3
Weight Class: 2
Base Rank Total: 20

EC: 6/6
MC: 4
AC: 5/5

Attacks:
Level Up

Dazzling Gleam
Imprison
Nasty Plot
Ice Beam
Safeguard
Powder Snow
Tail Whip
Roar
Baby-Doll Eyes
Ice Shard
Confuse Ray
Icy Wind
Payback
Mist
Feint Attack

Egg
Disable
Encore
Extrasensory
Freeze-Dry
Moonblast

TM/HM
Aurora Veil
Protect
Rest
Sleep Talk
Substitute

Move Tutor

Ronnie Raymond - Firestorm [♂]
Type: Ground
Ground - Immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.

Abilities:
Rock Head:
(Passive) This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. This does not prevent recoil damage from Struggle.
Lightningrod: (Passive) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric-type attack, they transfer the energy into their body, using it to increase their Special Attack (and adjust the natural stage) by one (1) stage, unless the user has a type immunity to Electric-type attacks.
Battle Armor: (Passive) (H, locked) This Pokemon's thick armor prevents it from taking critical hits.

Nature: Adamant (+1 Atk, -1 SpA)

Stats:
HP:
90
Atk: 3 (+)
Def: 3
SpA: 1 (-)
SpD: 2
Spe: 35
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/6
MC: 0
AC: 0/5

Attacks:
Level Up

Bone Club
Growl
Tail Whip
Headbutt
Leer
Focus Energy
Bonemerang
Rage

Egg
Detect
Endure
Iron Head
Perish Song
Skull Bash

TM/HM
Bulldoze
Earthquake
Protect
Rock Slide
Substitute

Move Tutor

Oliver Queen - Green Arrow [♂]
Type: Grass/Flying
Grass - Immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.
Flying - Immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities:
Overgrow:
(Passive) When this Pokemon's HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solar Beam from 12 to 14)
Long Reach: (Passive) (H, locked) This Pokémon has the ability to make contact with an opponent from a far distance, allowing it to use contact moves against targets without actually making contact with the target (and therefore, not triggering abilities such as Fluffy or Iron Barbs).

Nature: Jolly (+15% Speed, +8% Accuracy, -1 SpA)

Stats:
HP:
100
Atk: 2
Def: 2
SpA: 1 (-)
SpD: 2
Spe: 49 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/9
MC: 0
AC: 0/5

Attacks:
Level Up

Tackle
Leafage
Growl
Peck
Astonish
Razor Leaf
Foresight
Pluck
Synthesis

Egg
Baton Pass
Confuse Ray
Curse
Defog
Haze

TM/HM
Protect
Roost
Shadow Claw
Solar Beam
Substitute

Move Tutor

Dinah Lance - Black Canary [♀]
Type: Normal/Flying
Normal - +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.
Flying - Immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities:
Keen Eye:
(Passive) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its vision also enables it to see through any attempts by an opponent to increase their own evasion.
Skill Link: (Passive) This Pokemon's skillful aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).
Pickup: (Passive) (H, locked) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is thrown away with a move like Fling, or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occurring hold items in arenas.

Nature: Quiet (+1 SpA, Speed ÷ 1.15, -10% Evasion)

Stats:
HP:
90
Atk: 3
Def: 2
SpA: 3 (+)
SpD: 2
Spe: 56 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 0/9
MC: 0
AC: 0/5

Attacks:
Level Up

Peck
Growl
Echoed Voice
Rock Smash
Supersonic
Pluck
Roost
Fury Attack
Screech

Egg
Boomburst
Brave Bird
Mirror Move
Tailwind
Uproar

TM/HM
Brick Break
Fly
Protect
Substitute
U-Turn

Move Tutor

Queen Mera [♀]
Type: Water
Water - Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Abilities:
Torrent:
(Passive) When this Pokemon's HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 11 to 13)
Liquid Voice: (Toggle) (H, locked) By default, this Pokémon has the ability to liquify its sound, turning all Sound-based moves (check Soundproof for list) the Pokémon has into Water-type moves. A Perish Song used by a Pokémon with this ability will be absorbed by Pokémon with Storm Drain / Water Absorb and those Pokémon will be immune to its effects. When toggled, no effect.

Nature: Modest (+1 SpA, -1 Atk)

Stats:
HP:
90
Atk: 1 (-)
Def: 2
SpA: 4 (+)
SpD: 2
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/9
MC: 0
AC: 0/5

Attacks:
Level Up

Pound
Water Gun
Growl
Disarming Voice
Baby-Doll Eyes
Aqua Jet
Encore
Bubble Beam
Sing

Egg
Amnesia
Aqua Ring
Aromatic Mist
Perish Song
Wonder Room

TM/HM
Ice Beam
Protect
Scald
Substitute
Surf

Move Tutor

Barry Allen - The Flash [♂]
Type: Electric
Electric - Immune to paralysis status.

Abilities:
Static:
(Passive) This Pokemon's body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Lightningrod: (Passive) (H, locked) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric-type attack, they transfer the energy into their body, using it to increase their Special Attack (and adjust the natural stage) by one (1) stage, unless the user has a type immunity to Electric-type attacks.

Nature: Modest (+1 SpA, -1 Atk)

Stats:
HP:
80
Atk: 1 (-)
Def: 1
SpA: 3 (+)
SpD: 2
Spe: 60
Size Class: 1
Weight Class: 1
Base Rank Total: 10

EC: 0/9
MC: 0
AC: 0/5

Attacks:
Level Up

Thunder Shock
Charm
Tail Whip
Sweet Kiss
Nasty Plot
Thunder Wave

Egg
Bide
Electric Terrain
Encore
Endure
Fake Out

TM/HM
Grass Knot
Hidden Power [Ice]
Protect
Substitute
Thunderbolt

Move Tutor

Kara Danvers - Supergirl [♀]
Type: Bug/Fairy
Bug - Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).
Fairy - The consecutive move usage penalty for using damaging Fairy-type moves is reduced to two (2) from four (4).

Abilities:
Honey Gather:
(Passive) This Pokemon emits a scent of sweet honey that lowers all foes' Evasion by one (1) Stage.
Shield Dust: (Passive) This Pokemon has dust covering the outside of its body that reduces the Effect Chance of incoming attacks to 0%. This prevents such things as Burns from Flamethrower from occuring.
Sweet Veil: (Passive) (H, locked) This Pokemon creates a mystical veil on the battlefield that prevents the Pokemon and all allies from being put to sleep.

Nature: Modest (+1 SpA, -1 Atk)

Stats:
HP:
90
Atk: 1 (-)
Def: 2
SpA: 3 (+)
SpD: 2
Spe: 84
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/6
MC: 0
AC: 0/5

Attacks:
Level Up

Absorb
Fairy Wind
Stun Spore
Struggle Bug
Silver Wind
Draining Kiss
Sweet Scent

Egg
Baton Pass
Bestow
Moonblast
Skill Swap
Speed Swap

TM/HM
Dazzling Gleam
Infestation
Protect
Psychic
Substitute

Move Tutor

Harleen Frances Quinzel - Harley Quinn [♀]
Type: Poison/Fire
Poison - Immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.
Fire - Immune to burn status. Brighten Command.

Abilities:
Corrosion:
(Passive) This Pokémon's poison is incredibly potent to the point that it is able to inflict Poison and Bad Poison on Poison- and Steel-types with its own attacks.
Oblivious: (Passive) (H, locked) This Pokemon is incapable of being affected by Attract, Cute Charm, Captivate, or Taunt.

Nature: Modest (+1 SpA, -1 Atk)

Stats:
HP:
90
Atk: 1 (-)
Def: 2
SpA: 4 (+)
SpD: 2
Spe: 77
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 0/6
MC: 0
AC: 0/5

Attacks:
Level Up

Scratch
Poison Gas
Ember
Sweet Scent
Dragon Rage
Smog
Double Slap
Flame Burst

Egg
Belch
Fake Out
Knock Off
Sand Attack
Snatch

TM/HM
Fire Blast
Protect
Sludge Bomb
Substitute
Taunt

Move Tutor

Pamela Lillian Isley - Poison Ivy [♀]
Type: Grass
Grass - Immunity to Leech Seed, Worry Seed, and all ""Powder"" based attacks (Poison Powder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.

Abilities:
Leaf Guard:
(Passive) In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Oblivious: (Passive) This Pokemon is incapable of being affected by Attract, Cute Charm, Captivate, or Taunt.
Sweet Veil: (Passive) (H, locked) This Pokemon creates a mystical veil on the battlefield that prevents the Pokemon and all allies from being put to sleep.

Nature: Jolly (+15% Speed, +5% Accuracy, -1 SpA)

Stats:
HP:
90
Atk: 2
Def: 2
SpA: 1 (-)
SpD: 2
Spe: 37 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 0/9
MC: 0
AC: 0/5

Attacks:
Level Up

Splash
Play Nice
Rapid Spin
Razor Leaf
Sweet Scent
Magical Leaf
Teeter Dance

Egg
Acupressure
Feint
Grass Whistle
Play Rough
Synthesis

TM/HM
Attract
Frustration
Protect
Return
Substitute

Move Tutor
 
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Format:
Post 1: Introduction
- Name
- AB
- Counters
- Battles:

Current Matches [Flashes, Battle Tower]
Other Matches
Gyms
Mentoring
Roleplays

Tournaments
- Items
Training Items
Held Items

1. Stones
2. Trading items
3. Incenses
4. Type items
5. Bands, etc.
6. Weather Rocks
7. Other​
Mega Stones
Berries
Key Items
Simulator Items
Raid Items
- Misc.
Templates
Flashes
Roleplays
Gyms and Tournaments
Claiming
Profiles
Post 2: Favorites
- Bravely Series

Agnes Oblige - Espurr
Tiz Arrior - Tomohawk
Edea Lee - Fletchling
Ringabel - ???
Yew Geneolgia - ???
Magnolia Arc - ???​
- RWBY
Team RWBY
Weiss Schnee - Froslass
Ruby Rose - Roserade
Blake Belladonna - Zoroark
Yang Xiao Long - Ampharos
Team JNPR
Jaune Arc - Lucario
Nora Valkyrie - Sylveon
Pyrrha Nikos - Pyroak
Lie Ren - Sceptile
Cinder's Squad
Cinder Fall - Delphox
Emerald Sustrai - Aurumoth
Mercury Black - Bisharp (Pawniard)
Beacon Staff
Ozpin - Alakazam (Abra)
Glynda Goodwitch - Gardevoir​

Post 3: Fairy Garden I
Mallows - Altaria
Dahlia - Mawile
Hyacinth - Azumarill
Magnolia - Togekiss
Aster - Clefable
Lilac - Mr. Mime
Orchid - Granbull
Amaryllis - Aromatisse​

Post 4: Ghost Mansion
Sapphire - Kitsunoh
Ruby - Necturna
Amethyst - Gengar
Obisidian - Sableye
Alexandrite - Chandelure
Agate - Revenankh
Aurum - Aegislash
Argentum - Golurk
Morganite - Jellicent
Post 5: Toxic Tundra
Frigid Cavern
Everest - Amaura
Swinub
Sneasel
Rotom
Toxic Forest
Hemlock - Nidoking
??? - Crobat
Tobacco - Mollux
Nightlock - Crucibelle
Post 6: Zodiac Wheel
Leo - Tomohawk
Pisces - Krilowatt
Virgo - Lopunny
Sagittarius - Syclant​

Post 7: The Pike
Seviper
Dunsparce
Clamperl
Brattler
Gyarados​

Post 8: The Playground
Charmander
Ralts
Cawdet
Bagon
Dratini
Gypsum - Duskull
Schist - Nincada
Post 9: Other
Hawlucha
Camerupt
Stratagem
Cyclohm
New Mons:
- Ninetales-A (Caitlin)
- Marowak-A (Ronnie)
- Decidueye (Oliver)
- Toucannon (Dinah)
- Raichu-A (Barry)
- Primarina (Mera)
- Ribombee (Kara)
- Salazzle (Harley)
 
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