Profiles Profile: tavok

*
Thanks a lot to Matezoide for the trainer sprites.
Safe For Work
Out of Chocolate


Trainer Name: Tavok
Pokémon Team:
Seekers of Glory: Snorlax, Aromatisse, Dragonite, Camerupt, Gallade, Revenankh, Cyclohm, Slowking.

The Trainees: Infernape, Charizard, Greninja, Ludicolo, Meganium, Clawitzer, Gengar, Krookodile, Hawlucha, Blastoise, Feraligatr

Heavy Metal: Aggron, Lucario, Steelix, Bronzong, Mawile, Kitsunoh, Metagross, Empoleon.
Blunt on the Edges: Magnezone, Bisharp, Ferrothorn, Skarmory, Aegislash

Warriors To Be: Caimanoe, Sandshrew, Klink, Chansey, Scratchet

The Legends: Darkrai.


CC: 0
UC: 42

1.-
2.-
3.-

Raid:
- Nothing

Gym:
1.- Nothing
2.- Nothing

Facilities:
None
Nothing, thankfuly
Berries:
-
2x Oran Berries
-
7x Leppa Berries
-
2x Cheri Berries
-
2x Chesto Berries
-
2x Pecha Berries
-
2x Rawst Berries
-
2x Aspear Berries
-
5x Chople Berries
-
5x Kasib Berries
-
5x Shuca Berries
-
5x Babiri Berries
-
5x Shuca Berries
-
5x Occa Berries
-
5x Enigma Berries

Other Consumables:
-
5x White Herbs
-
5x Mental Herbs
- 1x RageCandyBar

Training Items:
-
1x Amulet Coin
-
2x Exp. Share
-
1x Lucky Egg
-
2x Heart Scales

Generic Items:
-
2x Expert Belt
-
1x Focus Sash
-
1x Iron Ball
-
1x Heat Rock
-
1x Light Clay
-
1x Safety Goggles
-
2x Life Orb
-
1x Weakness Policy
-
1x Scope Lens
-
1x Rocky Helmet
-
1x Leftovers

Type-Specific Items
-
1x Magnet
-
1x Miracle Seed
-
2x Metal Coat
-
1x Poison Barb
- 1x Fairy Dust

Signature Items:
-
2x Rare Candy
-
1x Soothe Bell
-
1x Everstone
-
1x Full Incense
-
1x Sachet
- ¿? 1x Charged Stone

Mega Stones
-
1x Aggronite
-
1x Cameruptite
- 1x Charizardite X
-
1x Charizardite Y
-
1x Gengarite
-
1x Lucarionite
-
1x Mawilite
-
1x Metagrossite

Z-Crystals
- 1x Grassium-Z

TLR Items
  • Healing
- 2 Potions
- 1 Ether
- 1 Elixir
- 1 Revive
-
1x Hyper Potion
-
1x Max Ether
- 1 Heal Ball
- 8 Cherish Balls
- 4 Net Balls
- 1 Nest Ball
Badge of Valor: 0
Bright Hope Reputation: 2000
-
1x Ancient Amber: Raises the power of Flying-type attacks by (3) and reduces the energy cost of recoil moves by (1).
-
1x Shield of Impenetrable Darkness: Raises the power of Dark-type attacks by (4) and its Special Defense rank by 1.
-
1x Twisted Matrix: Whenever the user uses an Electric, Normal, Psychic or Steel attacking move, he gains a matrix charge. For every matrix charge, the power of the user's special attacks raise by (3) and their accuracy by 5%. Stacks up to 3 charges. If the user doesn't use an Electric, Normal, Psychic or Steel attacking move for an action, all matrix charges are lost.
-
1x Vile Hands of Darkness: Causes the holder's physical attacks to hit as if the foe's Defense rank were (2) points lower than normal (Never lower than Rank 1 Defense), and raises the power of Dark- and Ghost-type attacks by (2). Reduces the energy cost of Night Slash and Shadow Claw by (1).
-
1x Polished Visage of the Spire: Raises the power of Ice-type moves by (5), and its Defense rank by (2). Reduces the damage taken by supereffective attacks under Hail conditions by a number equal to half the holder's Special Defense rank (rounded down). "The eyes, finely carved in pure ice, follow you on every motion..."
-
1x Cowl of the Skystrider: Raises the power of Flying-type moves by (7), raises the critical damage bonus of Sky Attack by (2) and reduces the energy cost of Fly and Brave Bird by (1).
-
1x Pearl of Life: Raises the power of Grass-type moves by (5), and the HP obtained from HP draining moves by 100%. Reduces the energy cost of Heal Pulse by (2).
-
1x Manastorm Headdress: Raises the power of Water-type attacks by (7) and restore (1) energy at the end of every round. Restores an additional (2) energy on chills.
-
1x Wavefront Pendant: Raises the periodic heal of Aqua Ring by 2 and the HP restored by Heal Pulse and Recover by 6, while reducing the energy cost of these moves by 2. Raises the power of Water-type moves by 8.
-
1x Old Book of Tricks (Tier 2): Raises the STAB bonus of the holder's attacks by 4 and reduces the energy cost of Gravity and Trick Room by 2. Extends the duration of Light Screen, Reflect, and Tailwind by 3 actions.
-
1x Signet of Bright Hope: Raises the Special Attack rank of the holder by 9, and reduces the energy cost of Wish, Safeguard, and Softboiled by (3). Usable only by: Audino, Blissey

- Glyph of Ancientpower: Raises the secondary effect chance of Ancientpower to 30%.
- Glyph of Crunch: Raises the power of Crunch by 1.
- Glyph of Meteor Mash: Raises the accuracy of Meteor Mash by a flat +15%, its secondary effect chance by 20%, and causes the Attack boosts obtained by Meteor Mash to last at the end of each round.
- Glyph of Signal Beam: Raises the power of Signal Beam by 2.
- Glyph of Agility: Causes Agility to lower overall threat by 30% in addition to its base effect. The Speed stage boosts of Agility no longer generate threat.
- Glyph of Tri Attack: Raises the power of Tri Attack by 2 and the effect chance by an overall flat 20%.
- Glyph of Ice Shard: Raises the power of Ice Shard by 4 and its energy cost by 3.
- Glyph of Icy Wind: Icy Wind no longer lowers the foe's Speed. Instead, whenever Icy Wind is used, up to three friendly Pokémon can gain a Tailwind effect for (2) actions.
- Glyph of Ice Beam: Reduces the threat generated by Ice Beam by 50%.
- Glyph of Reflect: Causes Reflect to affect the entire team, regardless of positioning.
- Glyph of Aqua Ring: Allows Aqua Ring to be used on other friendly targets.
- Glyph of Scald: Raises the secondary effect chance of Scald to 100%.
- Glyph of Surf: Reduces the energy cost of Surf by (1), and causes it do hit only one target. Surf can now be used regardless of the arena.
- Glyph of Water Spout: Causes Water Spout to always have 15 BP regardless of the current HP and makes it deal full damage instead of 75% when hitting multiple targets
Badges
- Steel Badge (name and pic pending)
- Poison Badge
- Fuse Badge (Electric)
- Fairy Badge
- http://www.smogon.com/forums/thread...kii-now-with-freaking-fairies.3483411/page-68, scroll down
- http://www.smogon.com/forums/thread...kii-now-with-freaking-fairies.3483411/page-69
- http://www.smogon.com/forums/thread...kii-now-with-freaking-fairies.3483411/page-72, there are two of them here.
- http://www.smogon.com/forums/threads/prize-claiming-thread-mkii-bank-moves-allowed.3483411/page-74
- http://www.smogon.com/forums/threads/prize-claiming-thread-mkii-bank-moves-allowed.3483411/page-75
- http://www.smogon.com/forums/threads/prize-claiming-thread-mkii-bank-moves-allowed.3483411/page-76
- http://www.smogon.com/forums/threads/prize-claiming-thread-mkii-bank-moves-allowed.3483411/page-77
- http://www.smogon.com/forums/threads/prize-claiming-thread-mkii-bank-moves-allowed.3483411/page-79
- http://www.smogon.com/forums/threads/prize-claiming-thread-mkii-bank-moves-allowed.3483411/page-80, two here.
- http://www.smogon.com/forums/threads/prize-claiming-thread-mkii-bank-moves-allowed.3483411/page-81
- http://www.smogon.com/forums/threads/prize-claiming-thread-mkii-bank-moves-allowed.3483411/page-83, two there
- http://www.smogon.com/forums/threads/prize-claiming-thread-mkii-bank-moves-allowed.3483411/page-85, two there
- http://www.smogon.com/forums/threads/prize-claiming-thread-mkii-bank-moves-allowed.3483411/page-86, two there
- http://www.smogon.com/forums/threads/prize-claiming-thread-mkii-bank-moves-allowed.3483411/page-87, two there
- http://www.smogon.com/forums/thread...nk-moves-allowed.3483411/page-88#post-5178266
- http://www.smogon.com/forums/thread...nk-moves-allowed.3483411/page-89#post-5182504
- http://www.smogon.com/forums/thread...nk-moves-allowed.3483411/page-91#post-5190740
- http://www.smogon.com/forums/thread...nk-moves-allowed.3483411/page-92#post-5196860
- http://www.smogon.com/forums/thread...nk-moves-allowed.3483411/page-94#post-5208100
- http://www.smogon.com/forums/thread...nk-moves-allowed.3483411/page-94#post-5208920
- http://www.smogon.com/forums/thread...nk-moves-allowed.3483411/page-96#post-5225557
- http://www.smogon.com/forums/thread...nk-moves-allowed.3483411/page-97#post-5229958
- http://www.smogon.com/forums/thread...nk-moves-allowed.3483411/page-98#post-5235330
- http://www.smogon.com/forums/thread...nk-moves-allowed.3483411/page-99#post-5237865
- http://www.smogon.com/forums/thread...k-moves-allowed.3483411/page-100#post-5242110
- http://www.smogon.com/forums/thread...k-moves-allowed.3483411/page-101#post-5250287
- http://www.smogon.com/forums/thread...k-moves-allowed.3483411/page-107#post-5278935
- http://www.smogon.com/forums/thread...k-moves-allowed.3483411/page-108#post-5284110
- http://www.smogon.com/forums/thread...k-moves-allowed.3483411/page-108#post-5286302
- http://www.smogon.com/forums/thread...k-moves-allowed.3483411/page-108#post-5290073
- http://www.smogon.com/forums/thread...k-moves-allowed.3483411/page-109#post-5294543
- http://www.smogon.com/forums/thread...k-moves-allowed.3483411/page-111#post-5306040
- http://www.smogon.com/forums/thread...k-moves-allowed.3483411/page-112#post-5308670
- http://www.smogon.com/forums/thread...k-moves-allowed.3483411/page-113#post-5313854
- http://www.smogon.com/forums/thread...k-moves-allowed.3483411/page-113#post-5314137
- http://www.smogon.com/forums/thread...k-moves-allowed.3483411/page-114#post-5316751
- http://www.smogon.com/forums/thread...k-moves-allowed.3483411/page-115#post-5322792
- http://www.smogon.com/forums/thread...k-moves-allowed.3483411/page-116#post-5327132
- http://www.smogon.com/forums/thread...k-moves-allowed.3483411/page-117#post-5336816
- http://www.smogon.com/forums/thread...k-moves-allowed.3483411/page-118#post-5345012
-http://www.smogon.com/forums/threads/prize-claiming-thread-mkii-bank-moves-allowed.3483411/page-119#post-5349810
- http://www.smogon.com/forums/thread...k-moves-allowed.3483411/page-120#post-5356856
- http://www.smogon.com/forums/thread...k-moves-allowed.3483411/page-121#post-5371409
- http://www.smogon.com/forums/thread...k-moves-allowed.3483411/page-122#post-5373824
- http://www.smogon.com/forums/thread...k-moves-allowed.3483411/page-123#post-5381315
- http://www.smogon.com/forums/thread...k-moves-allowed.3483411/page-124#post-5388624
- http://www.smogon.com/forums/thread...k-moves-allowed.3483411/page-125#post-5396585
- http://www.smogon.com/forums/thread...k-moves-allowed.3483411/page-125#post-5399540
- http://www.smogon.com/forums/thread...k-moves-allowed.3483411/page-127#post-5411941
- http://www.smogon.com/forums/thread...k-moves-allowed.3483411/page-128#post-5419844
- https://www.smogon.com/forums/threads/prize-claiming-thread-mkii-stop-using-×0-85-for-negative-speed-natures.3483411/page-161#post-5644160
- http://www.smogon.com/forums/threads/prize-claiming-thread-mkii-stop-using-×0-85-for-negative-speed-natures.3483411/page-167#post-5681622
- http://www.smogon.com/forums/threads/prize-claiming-thread-mkii-stop-using-×0-85-for-negative-speed-natures.3483411/page-167#post-5682936
- http://www.smogon.com/forums/threads/prize-claiming-thread-mkii-stop-using-×0-85-for-negative-speed-natures.3483411/page-171#post-5708047
- http://www.smogon.com/forums/threads/prize-claiming-thread-mkii-stop-using-×0-85-for-negative-speed-natures.3483411/page-182#post-5819676 (after this I also converted my valour counters to CC and spent 3, hence my 19 CC before betting in ASBuddies and such).
- http://www.smogon.com/forums/threads/prize-claiming-thread-mkii.3483411/page-189#post-5868295
- http://www.smogon.com/forums/thread...t-an-oras-tutor.3483411/page-198#post-5960266
- http://www.smogon.com/forums/threads/prize-claiming-thread-mkii-tlr-pokÉmon-are-claimed-fresh.3483411/page-199#post-5968955
- http://www.smogon.com/forums/threads/prize-claiming-thread-mkii-tlr-pokÉmon-are-claimed-fresh.3483411/page-202#post-5990481
- http://www.smogon.com/forums/threads/prize-claiming-thread-mkii-tlr-pokÉmon-are-claimed-fresh.3483411/page-202#post-5992692
- http://www.smogon.com/forums/threads/prize-claiming-thread-mkii-tlr-pokÉmon-are-claimed-fresh.3483411/page-203#post-5996901
- http://www.smogon.com/forums/threads/prize-claiming-thread-mkii-tlr-pokÉmon-are-claimed-fresh.3483411/page-203#post-5997337 (as seen in the approval, Harden costs 1 MC and not 3: akela said I could get the 2 UC back)
- http://www.smogon.com/forums/threads/prize-claiming-thread-mkii-tlr-pokÉmon-are-claimed-fresh.3483411/page-203#post-5999011
- http://www.smogon.com/forums/threads/prize-claiming-thread-mkii-tlr-pokÉmon-are-claimed-fresh.3483411/page-204#post-6000802
- http://www.smogon.com/forums/threads/prize-claiming-thread-mkii-tlr-pokÉmon-are-claimed-fresh.3483411/page-204#post-6003089
- http://www.smogon.com/forums/threads/prize-claiming-thread-mkii-tlr-pokÉmon-are-claimed-fresh.3483411/page-205#post-6009708
- http://www.smogon.com/forums/threads/prize-claiming-thread-mkii-tlr-pokÉmon-are-claimed-fresh.3483411/page-209#post-6044449
- http://www.smogon.com/forums/threads/prize-claiming-thread-mkii-tlr-pokÉmon-are-claimed-fresh.3483411/page-210#post-6053169
- http://www.smogon.com/forums/thread...ining-items-set.3483411/page-215#post-6094636
- http://www.smogon.com/forums/thread...ining-items-set.3483411/page-217#post-6107136
- http://www.smogon.com/forums/thread...ining-items-set.3483411/page-217#post-6113512
- http://www.smogon.com/forums/thread...ining-items-set.3483411/page-218#post-6118190
- http://www.smogon.com/forums/thread...ining-items-set.3483411/page-218#post-6123449
- http://www.smogon.com/forums/thread...ining-items-set.3483411/page-219#post-6129889
- http://www.smogon.com/forums/thread...-read-post-5503.3483411/page-220#post-6135446
- http://www.smogon.com/forums/thread...-read-post-5503.3483411/page-221#post-6144971
- http://www.smogon.com/forums/thread...-read-post-5503.3483411/page-222#post-6150261
- http://www.smogon.com/forums/thread...-read-post-5503.3483411/page-227#post-6189564
- http://www.smogon.com/forums/thread...-read-post-5503.3483411/page-227#post-6194796
- http://www.smogon.com/forums/thread...-read-post-5503.3483411/page-231#post-6220764
- http://www.smogon.com/forums/thread...-approver-alert.3483411/page-235#post-6258199
- http://www.smogon.com/forums/thread...-approver-alert.3483411/page-235#post-6258420
- http://www.smogon.com/forums/thread...-approver-alert.3483411/page-237#post-6269835
- http://www.smogon.com/forums/thread...-approver-alert.3483411/page-239#post-6298191
- http://www.smogon.com/forums/thread...-read-post-5974.3483411/page-239#post-6298562
- http://www.smogon.com/forums/thread...-read-post-5974.3483411/page-241#post-6325765
- http://www.smogon.com/forums/thread...-read-post-5974.3483411/page-241#post-6326985
- http://www.smogon.com/forums/thread...-read-post-5974.3483411/page-243#post-6352335
- http://www.smogon.com/forums/thread...-read-post-5974.3483411/page-244#post-6355871
- http://www.smogon.com/forums/thread...-read-post-6080.3483411/page-244#post-6359809
- http://www.smogon.com/forums/thread...-read-post-6080.3483411/page-245#post-6371734
- http://www.smogon.com/forums/thread...-read-post-6080.3483411/page-246#post-6380606
- http://www.smogon.com/forums/thread...quota-post-6205.3483411/page-248#post-6403707
- http://www.smogon.com/forums/thread...quota-post-6205.3483411/page-250#post-6414664
- http://www.smogon.com/forums/thread...quota-post-6205.3483411/page-251#post-6425031
- http://www.smogon.com/forums/thread...quota-post-6205.3483411/page-251#post-6429143
- http://www.smogon.com/forums/thread...quota-post-6205.3483411/page-252#post-6433625
- http://www.smogon.com/forums/thread...quota-post-6546.3483411/page-268#post-6538294
- http://www.smogon.com/forums/thread...anges-post-6709.3483411/page-270#post-6544256
- http://www.smogon.com/forums/thread...anges-post-6709.3483411/page-275#post-6586042
- http://www.smogon.com/forums/threads/cap-and-rank-cutoff-update-claim-thread.3618163/post-7632611
http://www.smogon.com/forums/thread...d-mkii-maq-november-9719.3483411/post-7633965
- http://www.smogon.com/forums/thread...q-november-9719.3483411/page-398#post-7634536
- http://www.smogon.com/forums/thread...d-mkii-maq-november-9719.3483411/post-7634604
- http://www.smogon.com/forums/thread...d-mkii-maq-november-9719.3483411/post-7634771
- http://www.smogon.com/forums/thread...q-november-9719.3483411/page-399#post-7639479
- http://www.smogon.com/forums/thread...q-november-9719.3483411/page-399#post-7641688
- http://www.smogon.com/forums/thread...d-mkii-maq-november-9719.3483411/post-7641977
- http://www.smogon.com/forums/thread...d-mkii-maq-november-9719.3483411/post-7645390
- http://www.smogon.com/forums/thread...d-mkii-maq-november-9719.3483411/post-7656949
- http://www.smogon.com/forums/thread...d-mkii-maq-november-9719.3483411/post-7658653


ARENAS
 
Last edited:
SEEKERS OF GLORY

Gambo (Snorlax (M))
Nature: Quiet (+SpA, -Spe)

Type:

- Normal:Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.

Abilities:

- Inmunity (Passive): This Pokemon's body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage; however, it will continue to grow more severe.
- Thick Fat (Passive):This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
- Gluttony (Unlocked) (Passive): This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat). It also regains three (3) HP per action when holding Leftovers.

Stats:

HP: 130
Atk: Rank 4
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 26 (-) (Evasion drop: -10%)
Size Class: 4
Weight Class: 9
Base Rank Total: 23


EC: 6/6
MC: 0
AC: 5/5
KOC: 0



Moves (125/125) - Maxxed, 8 CC Bonus

- After You
- Amnesia
- Attract
- Belch
- Belly Drum
- Bide
- Blizzard
- Block
- Body Slam
- Brick Break
- Bubblebeam
- Bulldoze
- Captivate
- Charm
- Chip Away
- Confide
- Counter
- Covet
- Crunch
- Curse
- Defense Curl
- Double-Edge
- Double Team
- Dynamic Punch
- Earthquake
- Endure
- Facade
- Fire Blast
- Fire Punch
- Fissure
- Flamethrower
- Fling
- Focus Blast
- Focus Punch
- Frustration
- Giga Impact
- Gunk Shot
- Happy Hour
- Harden
- Headbutt
- Heavy Slam
- Hidden Power (Ground)
- High Horsepower
- Hold Back
- Hyper Beam
- Hyper Voice
- Ice Beam
- Ice Punch
- Icy Wind
- Incinerate
- Iron Head
- Last Resort
- Lick
- Lovely Kiss
- Mega Kick
- Mega Punch
- Metronome
- Mimic
- Mud-Slap
- Natural Gift
- Odor Sleuth
- Outrage
- Pay Day
- Power-up Punch
- Protect
- Psychic
- Psych Up
- Psywave
- Pursuit
- Rage
- Rain Dance
- Recyle
- Reflect
- Refresh
- Rest
- Retaliate
- Return
- Rock Climb
- Rock Slide
- Rock Smash
- Rock Tomb
- Rollout
- Round
- Sandstorm
- Screech
- Secret Power
- Seed Bomb
- Seismic Toss
- Self-Destruct
- Shadow Ball
- Shock Wave
- Skull Bash
- Sleep Talk
- Smack Down
- Snatch
- Snore
- Solar Beam
- Splash
- Stockpile
- Stomping Tantrum
- Strength
- Submission
- Subsitute
- Sunny Day
- Superpower
- Surf
- Swagger
- Swallow
- Sweet Kiss
- Tackle
- Take Down
- Thunder
- Thunderbolt
- Thunder Punch
- Toxic
- Uproar
- Water Gun
- Water Pulse
- Whirlpool
- Whirlwind
- Wild Charge
- Work Up
- Yawn
- Zap Cannon
- Zen Headbutt
One of Tavok's first Pokémon, Gambo is the MvP of the team, being the one with the most training and experience.

He has showed his worth against many opponents, winning most of the fights he's been at, even managing to KO two of the Battle Pike Queen's Pokémon in the team's first confrontation with her.

Gambo is quite curious, trying to understand everything that is around. He's also a quick learner, managing to perform many moves just after trying a couple times.

He doesn't talk much, but he has a deep trust in both his trainer and his partners. He's also the one most of his teammates look up to, and he supports all of them as much as he can.

If there is a tough fight coming, Gambo is the one to fall back on.


Lira (Aromatisse (F))
Nature: Modest (+SpA, -Atk)

Type:

- Fairy: Fairy STAB; The consecutive move usage penalty for using damaging Fairy-type moves is reduced to two (2) from four (4).

Abilities:

- Healer (Passive): This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed.

- Aroma Veil (Passive) (UNLOCKED): This Pokemon and its allies on the field can not be effected by Attract, Disable, Encore, Taunt, or Torment.

Stats:

HP: 110
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 29
Size Class: 2
Weight Class: 2
Base Rank Total: 19

EC: 6/6
MC: 0
AC: 5/5
KOC: 0


Moves (66/66) - MAXED, 4 CC BONUS

- After You
- Ally Switch
- Aromatherapy
- Aromatic Mist
- Attract
- Calm Mind
- Captivate
- Charge Beam
- Charm
- Confide
- Covet
- Dazzling Gleam
- Disable
- Disarming Voice
- Double Team
- Drain Punch
- Draining Kiss
- Dream Eater
- Echoed Voice
- Endeavor
- Energy Ball
- Facade
- Fairy Wind
- Flail
- Flash
- Flash Cannon
- Frustration
- Giga Impact
- Gyro Ball
- Heal Bell
- Heal Pulse
- Helping Hand
- Hidden Power (Ground)
- Hyper Beam
- Light Screen
- Magic Coat
- Misty Terrain
- Moonblast
- Nasty Plot
- Odor Sleuth
- Protect
- Psychic
- Psych Up
- Psyshock
- Rain Dance
- Reflect
- Refresh
- Rest
- Return
- Round
- Secret Power
- Skill Swap
- Sleep Talk
- Snore
- Substitute
- Sunny Day
- Swagger
- Sweet Kiss
- Sweet Scent
- Telekinesis
- Thunder
- Thunderbolt
- Torment
- Toxic
- Trick Room
- Wish

Raid Only
- Dispel
A quiet smug Spritzee, Lira was found when Tavok was traveling
through a town looking for a place to rest. The Spritzee, not being able
to resist the urge to show her beauty, tried to make Gambo and Randy fall
in love with her using her nice looks and an Aromatic Mist.

Gambo and Randy, however, were unimpressed, and just followed Tavok to a
nearby hotel.

Angry at this, Lira attacked them at their room, shooting Dazzling Gleams all around.
While Gambo covered Tavok, Randy rushed towards her and knocked her out.
She was caught inmediatly after.

In his stay with Tavok, Lira has learned that being modest is a good thing, and she
tries her best to not fall back into her old habits (although she can't help herself
when there are other girls around).

Lira quickly became a great asset for the team, helping the other Pokémon with her
healing abilities, which became even greater when she managed to evolve after a fight
with Matezoide's Pokémon.



Hex (Gengar (F))
Nature: Timid (+Spe, -Atk)

Type:

- Ghost: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.

Poison:Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.

Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Abilities:

- Cursed Body (Passive): When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled for six (6) actions. Only one of the opponent's attacks can be disabled at a time due to Cursed Body. A Pokemon with an attack disabled by Cursed Body cannot have another one disabled by Disable, and vice versa.


Stats:

HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 5
SpD: Rank 3
Spe: 127 (+) (Accuraccy boost: 19%)
Size Class: 3
Weight Class: 3
Base Rank Total: 21


Ability:

- Levitate (Passive): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Shadow Tag (Passive) (MEGA): Upon entry into battle, this Pokemon's Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

Stats:

HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 7
SpD: Rank 3
Spe: 150 (+) (+26% accuracy)
Size Class: 3
Weight Class: 3
Base Rank Total: 24


EC: 9/9
MC: 0
AC: 0/0
KOC: 0



Moves (52/111)

- Bide
- Brick Break
- Confuse Ray
- Counter
- Curse
- Dazzling Gleam
- Destiny Bond
- Disable
- Dream Eater
- Endure
- Energy Ball
- Focus Blast
- Foul Play
- Giga Drain
- Grudge
- Hex
- Hyper Beam
- Hypnosis
- Icy Wind
- Infestation
- Knock Off
- Lick
- Mean Look
- Metronome
- Nightmare
- Nightshade
- Pain Split
- Perish Song
- Protect
- Psychic
- Reflect Type
- Role Play
- Self-Destruct
- Shadow Ball
- Shadow Punch
- Skill Swap
- Sludge Bomb
- Sludge Wave
- Smog
- Spite
- Sucker Punch
- Taunt
- Telekinesis
- Thief
- Thunder
- Thunderbolt
- Torment
- Toxic
- Trick
- Trick Room
- Venoshock
- Will-o-Wisp

Hex was caught while tavok passed through a haunted forest. She scared the trainer and his companions multiple times, before being exposed and defeated by Gambo. Since then, she has been a great partner for the other Pokémon, showing to be smart and cunning but somewhat timid.
Hex evolved at the same time as Hyrule and Lira after a grueling fight with Matezoide, in which they were victorious. After evolution, Hex adquiered hands, which she uses to play pranks that she wasn't able to do before.


Rori (Camerupt (F))
Nature: Quiet (+SpA, -Spe)

Type:

- Fire: Fire STAB; immune to burn status. Brighten Command.

Brighten Command: For the next six (6) actions, all this Pokemon's attacks with have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

- Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.

Abilities:

- Magma Armor (Passive): This Pokemon has a strong, heated armor that makes it incapable of being frozen. The armor also reduces the Base Attack Power of all incoming attacks by one (1).

- Solid Rock (Passive): This Pokemon's body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).

- Anger Point (Passive) (UNLOCKED): When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0). Critical hits from self-targeting moves do not activate Anger Point.

Stats:

HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 34 (-) (-10% evasion)
Size Class: 4
Weight Class: 6
Base Rank Total: 19

Rori (Camerupt (F))
Nature: Quiet (+SpA, -Spe)

Type:

- Fire: Fire STAB; immune to burn status. Brighten Command.

Brighten Command: For the next six (6) actions, all this Pokemon's attacks with have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

- Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.

Abilities:

- Magma Armor (Passive): This Pokemon has a strong, heated armor that makes it incapable of being frozen. The armor also reduces the Base Attack Power of all incoming attacks by one (1).

- Solid Rock (Passive): This Pokemon's body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).

- Anger Point (Passive) (UNLOCKED): When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0). Critical hits from self-targeting moves do not activate Anger Point.

- Sheer Force (Toggle) (MEGA): At default this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect. When toggled, no effect.

Stats:

HP: 100
Atk: Rank 5
Def: Rank 4
SpA: Rank 7 (+)
SpD: Rank 4
Spe: 17 (-) (-10% evasion)
Size Class: 4
Weight Class: 7
Base Rank Total: 23


EC: 6/6
MC: 0
AC: 5/5
KOC: 0



Moves (58/80)

- Amnesia
- Ancient Power
- Body Slam
- Bulldoze
- Curse
- Dig
- Double-Edge
- Double Team
- Earth Power
- Earthquake
- Ember
- Endure
- Eruption
- Explosion
- Facade
- Fire Blast
- Fissure
- Flame Burst
- Flame Charge
- Flamethrower
- Flash Cannon
- Focus Energy
- Giga Impact
- Growl
- Growth
- Heat Wave
- Hidden Power (Ice)
- Hyper Beam
- Incinerate
- Iron Head
- Lava Plume
- Magnitude
- Mimic
- Mud Bomb
- Mud-Slap
- Nature Power
- Overheat
- Protect
- Rest
- Roar
- Rock Polish
- Rock Slide
- Sandstorm
- Scary Face
- Secret Power
- Self-Destruct
- Sleep Talk
- Solar Beam
- Stealth Rock
- Stone Edge
- Substitute
- Sunny Day
- Swagger
- Tackle
- Take Down
- Toxic
- Will-O-Wisp
- Yawn


Tommy (Gallade (M))
Nature: Jolly (+Spe, +10% accuracy, -SpA)

Type:

- Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

- Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

Abilities:

- Steadfast (Passive): If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

- Justified (Passive) (UNLOCKED): This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.

Stats:

HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 92 (+10% accuracy)
Size Class: 3
Weight Class: 4
Base Rank Total: 21

EC: 9/9
MC: 0
AC: 5/5
KOC: 0



Moves (90/129):

- Aerial Ace
- Ally Swith
- Brick Break
- Bulldoze
- Calm Mind
- Close Combat
- Confusion
- Dazzling Gleam
- Destiny Bond
- Disable
- Disarming Voice
- Double Team
- Drain Punch
- Draining Kiss
- Dream Eater
- Dual Chop
- Earthquake
- Encore
- Endure
- Facade
- False Swipe
- Feint
- Fire Punch
- Focus Blast
- Focus Punch
- Fury Cutter
- Giga Impact
- Growl
- Grudge
- Heal Pulse
- Helping Hand
- Hyper Beam
- Hypnosis
- Ice Punch
- Icy Wind
- Imprison
- Knock Off
- Leaf Blade
- Leer
- Light Screen
- Low Kick
- Low Sweep
- Lucky Chant
- Magic Coat
- Magic Room
- Magical Leaf
- Mean Look
- Memento
- Mimic
- Misty Terrain
- Nightmare
- Night Slash
- Pain Split
- Poison Jab
- Protect
- Psychic
- Psycho Cut
- Quick Guard
- Rain Dance
- Reflect
- Rest
- Rock Slide
- Safeguard
- Shadow Sneak
- Sing
- Skill Swap
- Slash
- Sleep Talk
- Snatch
- Stone Edge
- Stored Power
- Substitute
- Taunt
- Telekinesis
- Teleport
- Thief
- Thunder Punch
- Thunder Wave
- Torment
- Toxic
- Trick
- Trick Room
- Wide Guard
- Will-O-Wisp
- Wish
- Wonder Room
- X-Scissor
- Zen Headbutt

Raid Only
- Dispel


Ramsés (Revenankh(M))
Nature: Adamant (+Atk, -SpA)

Type:

- Ghost: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.

- Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

Abilities:

- Shed Skin (Passive): This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

- Air Lock (Passive): This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.

- Triage (Passive) (UNLOCKED): This Pokémon is very fast and efficient at healing, increasing the priority level of all recovery moves and damaging moves that restore the user's HP by three (3) stages. Pain Split, Leech Seed, and Ingrain are not affected by this ability.

Stats:

HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 65
Size Class: 3
Weight Class: 3
Base Rank Total: 20

EC: 0/0
MC: 0
AC: 5/5
KOC: 0



Moves (66/94???):

- Arm Thrust
- Bide
- Brick Break
- Bulldoze
- Counter
- Destiny Bond
- Double Team
- Drain Punch
- Dual Chop
- Earthquake
- Embargo
- Endure
- Focus Blast
- Focus Punch
- Force Palm
- Giga Impact
- Glare
- Grudge
- Hammer Arm
- Helping Hand
- Hex
- Knock Off
- Low Sweep
- Mach Punch
- Mean Look
- Memento
- Moonlight
- Pain Split
- Payback
- Phantom Force
- Poison Jab
- Power Whip
- Power-Up Punch
- Protect
- Punishment
- Quick Guard
- Rain Dance
- Rest
- Retaliate
- Revenge
- Rock Slide
- Rock Smash
- Rock Tomb
- Safeguard
- Sand Tomb
- Sandstorm
- Shadow Ball
- Shadow Claw
- Shadow Punch
- Shadow Sneak
- Sleep Talk
- Smack Down
- Spite
- Sucker Punch
- Substitute
- Superpower
- Taunt
- Telekinesis
- Torment
- Toxic
- Trick
- Vital Throw
- Wide Guard
- Will-O-Wisp
- Wrap
- Wring Out

Raid Only
- Dispel


Hyrule (Dragonite (F))
Nature: Quiet (+SpA, Spe-)

Type:

- Dragon: Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.

- Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities:

- Inner Focus (Passive): When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

- Multiscale (Passive) (UNLOCKED): This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon by attacks with BAP during the round will be halved.

Stats:

HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 69 (-) (-10% evasion)
Size Class: 4
Weight Class: 6
Base Rank Total: 22

EC: 9/9
MC: 0
AC: 5/5
KOC: 0



Moves (64/120)

- Aerial Ace
- Agility
- Aqua Jet
- Aqua Tail
- Blizzard
- Brick Break
- Detect
- Dive
- Double Team
- Draco Meteor
- Dragon Claw
- Dragon Pulse
- Dragon Rage
- Dragon Rush
- Dragon Tail
- Earthquake
- Endure
- Extreme Speed
- Fire Blast
- Fire Punch
- Flamethrower
- Fly
- Focus Blast
- Focus Punch
- Giga Impact
- Heal Bell
- Horn Drill
- Hurricane
- Hydro Pump
- Hyper Beam
- Ice Beam
- Ice Punch
- Icy Wind
- Incinerate
- Iron Head
- Iron Tail
- Leer
- Light Screen
- Outrage
- Protect
- Rest
- Roar
- Rock Slide
- Rock Tomb
- Roost
- Safeguard
- Skull Bash
- Sky Drop
- Slam
- Sleep Talk
- Stone Edge
- Substitute
- Superpower
- Surf
- Tailwind
- Thunderbolt
- Thunder Punch
- Thunder Wave
- Toxic
- Twister
- Waterfall
- Whirlpool
- Whirlwind
- Wrap
Having dreams of greatness, Hyrule always looked to show just how strong she was.
Getting into constant trouble, she always rejected help and though she could
handle everything. It wasn't until she was cornered in a cave by an outraged
Haxorus that she realized that were things that she couldn't do.

Just as she was going to get crushed by the superior dragon type, Gambo, Lira, Randy and
Hex came to her rescue. The dragon type easily overpowered each of them individually, but
after a long and gruelling fight they emerged victorious, if just barely.

Crying because of what she went through and the danger she put everyone in,
she asked Tavok to take her with him so she could compensate them.

Since that day, Hyrule has become more powerful, evolving along the way, always
looking to protect her teammates the same way they protected her. While not being the most
powerful around (with Gambo, Randy and Bastion far surprasing her) annoys her a little, she
cares about them too much for that to matter.


Cyclohm (Cyclohm (M))
Nature: Modest (+SpA, -Atk)

Type:

- Electric: Electric STAB; immune to paralysis status

- Dragon: Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.

Abilities:

- Shield Dust (Passive): This Pokemon has dust covering the outside of its body that reduces the Effect Chance of incoming attacks to 0%. This prevents such things as Burns from Flamethrower from occuring.

- Static (Passive): This Pokemon's body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.

- Damp (Passive) (UNLOCKED): This Pokemon releases a damp mist upon entry into battle that short circuits the opponent's ability to use Self-Destruct, Explosion, or Mind Blown.

Stats:

HP: 110
Atk: Rank 2 (-)
Def: Rank 5
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 22

EC: 9/9
MC: 0
AC: 5/5
KOC: 0



Moves (53/??):

- Bide
- Blizzard
- Charge
- Discharge
- Double Hit
- Draco Meteor
- Dragon Pulse
- Dragon Rage
- Dragon Tail
- Earthquake
- Electric Terrain
- Electro Web
- Endure
- Fire Blast
- Flamethrower
- Growl
- Hail
- Heal Bell
- Hurricane
- Hydro Pump
- Hyper Beam
- Ice Beam
- Incinerate
- Ion Deluge
- Light Screen
- Magnet Rise
- Power Gem
- Protect
- Rain Dance
- Rest
- Roar
- Sandstorm
- Shock Wave
- Slack Off
- Sleep Talk
- Sonic Boom
- Substitute
- Sunny Day
- Surf
- Tackle
- Thunder
- Thunderbolt
- Thunder Shock
- Thunder Wave
- Torment
- Toxic
- Tri Attack
- Trick Room
- Twister
- Volt Switch
- Weather Ball
- Whirlwind
- Zap Cannon


Slowking (Slowking (F))
Nature: Quiet (+SpA, -Spe, -10% evasion)

Type:

- Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

- Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:

- Oblivious (Passive): This Pokemon is incapable of being affected by Attract, Cute Charm, Captivate, or Taunt.

- Own Tempo (Passive): This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

- Regenerator (Passive) (UNLOCKED): When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 26 (-) (-10% evasion)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 0
AC: 5/5
KOC: 0



Moves (72/??):

- After You
- Aqua Tail
- Avalanche
- Bide
- Blizzard
- Block
- Brick Break
- Brine
- Bulldoze
- Confusion
- Counter
- Curse
- Dig
- Disable
- Dive
- Double Team
- Dragon Tail
- Drain Punch
- Dynamic Punch
- Earthquake
- Endure
- Fire Blast
- Flamethrower
- Focus Blast
- Focus Punch
- Foul Play
- Future Sight
- Grass Knot
- Growl
- Headbutt
- Heal Pulse
- Hidden Power [Ground]
- Hyper Beam
- Ice Beam
- Ice Punch
- Icy Wind
- Incinerate
- Light Screen
- Magic Coat
- Me First
- Mimic
- Mud Sport
- Nightmare
- Power Gem
- Protect
- Psych Up
- Psychic
- Psyshock
- Quash
- Rain Dance
- Reflect
- Rest
- Safeguard
- Scald
- Shadow Ball
- Signal Beam
- Skill Swap
- Slack Off
- Sleep Talk
- Substitute
- Surf
- Tackle
- Telekinesis
- Thunder Wave
- Toxic
- Trick
- Trick Room
- Water Gun
- Whirlpool
- Wonder Room
- Yawn
- Zen Headbutt
 
Last edited:
THE TRAINEES

Ryu (Infernape (M))
Nature: Hasty (+Spe, -Def)

Type:

- Fire: Fire STAB; immune to burn status. Brighten Command.

Brighten Command: For the next six (6) actions, all this Pokemon's attacks with have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

- Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

Abilities:

- Blaze (Passive): When this Pokemon's HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

- Iron Fist (Passive) (UNLOCKED): The Base Attack Power of this Pokemon's "Punch" attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamic Punch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunder Punch, Power-Up Punch)

Stats:

HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 125 (+) (+18% accuracy)
Size Class: 3
Weight Class: 4
Base Rank Total: 21

EC: 9/9
MC: 0
AC: 5/5
KOC: 0



Moves (66/102)

- Acrobatics
- Assist
- Blast Burn
- Blaze Kick
- Brick Break
- Bulldoze
- Close Combat
- Counter
- Covet
- Dig
- Double Kick
- Double Team
- Earhquake
- Ember
- Encore
- Endeavor
- Endure
- Fake Out
- Feint
- Fire Blast
- Fire Pledge
- Fire Punch
- Flame Charge
- Flame Wheel
- Flamethrower
- Flare Blitz
- Focus Blast
- Focus Energy
- Focus Punch
- Fury Swipes
- Giga Impact
- Heat Wave
- Helping Hand
- Hidden Power (Ground)
- Hone Claws
- Hyper Beam
- Incinerate
- Leer
- Low Kick
- Low Sweep
- Mach Punch
- Mud Slap
- Nasty Plot
- Overheat
- Power-up Punch
- Protect
- Punishment
- Quick Guard
- Rest
- Roar
- Rock Slide
- Role Play
- Scratch
- Slack Off
- Sleep Talk
- Stealth Rock
- Substitute
- Sunny Day
- Swagger
- Taunt
- Thunder Punch
- Torment
- Toxic
- U-Turn
- Vacuum Wave
- Will-O-Wisp


Rampage (Krookodile (M))
Nature: Adamant (+Atk, -SpA)

Type:

- Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.

- Dark: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.

Abilities:

- Intimidate (Trigger): When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.

Command: Activate Intimidate - 5 En - Lowers all foes' Attack by one (1) stage. Only usable if a foe entered play this round.

- Moxie (Passive): This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

- Anger Point (Passive) (UNLOCKED): When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0). Critical hits from self-targeting moves do not activate Anger Point.

Stats:

HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 92
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 9/9
MC: 0
AC: 5/5
KOC: 0



Moves (39/86)

- Aqua Tail
- Assurance
- Bite
- Bulldoze
- Counter
- Crunch
- Dig
- Earthquake
- Embargo
- Facade
- Fire Fang
- Focus Energy
- Focus Punch
- Foul Play
- Giga Impact
- Iron Tail
- Knock Off
- Leer
- Low Kick
- Mud Slap
- Outrage
- Payback
- Protect
- Pursuit
- Rage
- Rest
- Roar
- Rock Slide
- Sand Attack
- Sand Tomb
- Sandstorm
- Sleep Talk
- Stealth Rock
- Stone Edge
- Swagger
- Taunt
- Thunder Fang
- Torment
- Toxic


Flare (Charizard (M))
Nature: Lonely (+Atk, -Def)

Type:

- Fire: Fire STAB; immune to burn status. Brighten Command.

Brighten Command: For the next six (6) actions, all this Pokemon's attacks with have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

- Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities:

- Blaze (Passive): When this Pokemon's HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

- Solar Power (Passive) (UNLOCKED): When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 100
Size Class: 3
Weight Class: 4
Base Rank Total: 20

Flare (Mega Charizard X (M))
Nature: Lonely (+Atk, -Def)

Type:

- Fire: Fire STAB; immune to burn status. Brighten Command.

Brighten Command: For the next six (6) actions, all this Pokemon's attacks with have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

- Dragon: Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.

Abilities:

- Blaze (Passive): When this Pokemon's HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

- Solar Power (Passive) (UNLOCKED): When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

- Tough Claws (Passive) (MEGA): This Pokemon has sharp claws that enhance the power of all of its contact attacks by two (2) BAP.

Stats:

HP: 100
Atk: Rank 6 (+)
Def: Rank 3 (-)
SpA: Rank 5
SpD: Rank 3
Spe: 100
Size Class: 3
Weight Class: 5
Base Rank Total: 24

Flare (Mega Charizard Y (M))
Nature: Lonely (+Atk, -Def)

Type:

- Fire: Fire STAB; immune to burn status. Brighten Command.

Brighten Command: For the next six (6) actions, all this Pokemon's attacks with have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

- Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities:

- Blaze (Passive): When this Pokemon's HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

- Solar Power (Passive) (UNLOCKED): When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

- Drought (Trigger) (MEGA): When this Pokemon is sent out, it summons blistering sunlight that scorches the field and lasts 4 rounds (6 with Heat Rock), expending 10 EN to do so.
Command: Activate Drought - 9 En - Summons sunny weather to the field.

Stats:

HP: 100
Atk: Rank 5 (+)
Def: Rank 2 (-)
SpA: Rank 7
SpD: Rank 4
Spe: 100
Size Class: 3
Weight Class: 4
Base Rank Total: 25


EC: 9/9
MC: 0
AC: 5/5
KOC: 0



Moves (42/120):

- Air Slash
- Ancient Power
- Bide
- Brick Break
- Counter
- Crunch
- Dig
- Dragon Claw
- Dragon Rage
- Dragon Tail
- Ember
- Endure
- Fire Blast
- Fire Fang
- Fire Pledge
- Fire Spin
- Flame Burst
- Flame Charge
- Flamethrower
- Flare Blitz
- Fly
- Focus Punch
- Growl
- Heat Wave
- Inferno
- Iron Tail
- Leer
- Metal Claw
- Outrage
- Overheat
- Protect
- Rage
- Rest
- Rock Slide
- Roost
- Scary Face
- Scratch
- Shadow Claw
- Sleep Talk
- SmokeScreen
- Sunny Day
- Tailwind
- Thunder Punch
- Will-O-Wisp


Tacos (Ludicolo (M))
Nature: Quiet (+SpA, -Spe, -10% evasion)

Type:

- Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

- Grass: Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.

Bloom Command: For the next six (6) actions, this Pokemon's "Grass," "Powder," and "Seed" status-moves will have fifteen (15) added points to their Base Accuracy (e.g. Grass Whistle goes from 55 Base Acc to 70 Base Acc). Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Abilities:

- Swift Swim (Passive): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

- Rain Dish (Passive): This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

- Own Tempo (Passive) (UNLOCKED): This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 60 (-) (-10% evasion)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 0
AC: 5/5
KOC: 0



Moves (33/89):
- Absorb
- Astonish
- Bubble
- Bubble Beam
- Counter
- Dive
- Energy Ball
- Fake Out
- Flail
- Focus Blast
- Fury Swipes
- Giga Drain
- Grass Knot
- Growl
- Ice Beam
- Knock Off
- Leech Seed
- Mega Drain
- Mist
- Natural Gift
- Nature Power
- Protect
- Rain Dance
- Razor Leaf
- Scald
- Seed Bomb
- Solar Beam
- Substitute
- Surf
- Synthesis
- Toxic
- Water Gun
- Water Sport


... I'll be honest, I liked Bayleef more.
Sara (Meganium (F))
Nature: Modest (+SpA, -Atk)

Type:

- Grass: Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.

Bloom Command: For the next six (6) actions, this Pokemon's "Grass," "Powder," and "Seed" status-moves will have fifteen (15) added points to their Base Accuracy (e.g. Grass Whistle goes from 55 Base Acc to 70 Base Acc). Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Abilities:

- Overgrow (Passive): When this Pokemon's HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solar Beam from 12 to 14)

- Leaf Guard (Passive) (UNLOCKED): In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

Stats:

HP: 100
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 80
Size Class: 4
Weight Class: 5
Base Rank Total: 20

EC: 9/9
MC: 0
AC: 5/5
KOC: 0



Moves (31/79):
- Aromatherapy
- Bulldoze
- Counter
- Dragon Tail
- Energy Ball
- Frenzy Plant
- Grass Knot
- Grass Pledge
- Grassy Terrain
- Growl
- Heal Pulse
- Leaf Storm
- Leech Seed
- Light Screen
- Magic Coat
- Magical Leaf
- Natural Gift
- Petal Blizzard
- Poison Powder
- Protect
- Razor Leaf
- Reflect
- Rest
- Safeguard
- Sleep Talk
- Solar Beam
- Substitute
- Synthesis
- Tackle
- Toxic
- Worry Seed


Frogger (Greninja (M))
Nature: Hasty (+Spe, -Def, +22% accuracy)

Type:

- Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

- Dark: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.

Abilities:

- Torrent (Passive): When this Pokemon's HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 11 to 13)

- Protean (Toggle) (UNLOCKED): By default, this Pokemon switches their type before striking with each damaging attack to match the attack they are about to use, and keep that type until another damaging move is used. The energy cost for the attack is calculated based on their type before using the move. When toggled, the Pokemon reverts back to their natural typing. Pokemon that also have Color Change ability may select whether to keep their current type or the damaging attack's type each action.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 141 (+) (+23% accuracy)
Size Class: 3
Weight Class: 3
Base Rank Total: 21

EC: 9/9
MC: 1
AC: 5/5
KOC: 0



Moves (43/??):

- Acrobatics
- Blizzard
- Bounce
- Bubble
- Camouflage
- Dark Pulse
- Dig
- Dive
- Double Team
- Extrasensory
- Fling
- Grass Knot
- Growl
- Gunk Shot
- Hydro Pump
- Hyper Beam
- Ice Beam
- Lick
- Low Kick
- Mat Block
- Mind Reader
- Mud Sport
- Night Slash
- Pound
- Protect
- Quick Attack
- Rock Slide
- Role Play
- Round
- Shadow Sneak
- Sleep Talk
- Smack Down
- Smokescreen
- Snatch
- Spikes
- Substitute
- Surf
- Taunt
- Thief
- Toxic Spikes
- U-Turn
- Water Pulse
- Water Sport
Found along Dientes in a cave near a spring, the two shiny water types had stolen some food from the group before being found.

With their hideout discovered, the two of them prepared for their last stand.

Frogger, being the tricky frog he is, hid behind Dientes while assaulting the team with quick, varied attacks.
However, even when working in tandem, they where no match for Gambo.

After being defeated, the water types were surprised to see that the trainer didn't finish them off: instead, he just took half of the provisions and left, leaving the other half for them.

Touched by Tavok's actions, the two little guys decided to join him in his journey.

Frogger is a strategist, using formations and tactics to fight even when he was in the wild along with Dientes. He became even more unpredictable upon mastering Protean, his specie's ability to change type according to the attack they're using: he uses it both offensively and defensively, according to the situation.

When outside of battles, he is playful and easy going, getting along with Flare, Ryu and, obviously, Dientes.


Subway (Clawitzer (M))
Nature: Modest (+SpA, -Atk)

Type:

- Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Abilities:

- Mega Launcher (Passive): This Pokemon has impressive launching power built into its physiology, and all of its Aura and Pulse attacks have their BAP increased by three (3). Full List: Aura Sphere, Dark Pulse, Dragon Pulse, Water Pulse. This Pokemon's Heal Pulse will also heal five (5) more HP.

Stats:

HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 59
Size Class: 3
Weight Class: 3
Base Rank Total: 20

EC: 6/6
MC: 0
AC: 0/0
KOC: 0



Moves (45/??):

- Aqua Jet
- Aura Sphere
- Bounce
- Bubble
- Bubble Beam
- Crabhammer
- Dark Pulse
- Dive
- Double Team
- Dragon Pulse
- Endure
- Entrainment
- Flail
- Flash Cannon
- Focus Blast
- Giga Impact
- Heal Pulse
- Helping Hand
- Hidden Power (Grass)
- Hyper Beam
- Ice Beam
- Icy Wind
- Muddy Water
- Protect
- Rain Dance
- Rest
- Rock Slide
- Scald
- Shadow Ball
- Sleep Talk
- Sludge Bomb
- Sludge Wave
- Smack Down
- Splash
- Substitute
- Surf
- Swagger
- Swords Dance
- Toxic
- U-Turn
- Venoshock
- Vice Grip
- Water Gun
- Water Pulse
- Water Sport


La Pantera (Hawlucha (F))
Nature: Jolly (+Spe, +21% Acc, -SpA)

Type:

- Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

- Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a si e class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities:

- Limber (Passive): This Pokemon's body is well trained and immune to paralysis. If the Pokemon with this Ability is Electric-type, this Pokemon's Speed cannot be lowered by any method, including self-inflicted reductions.

- Unburden (Passive): This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item. This ability only activates on the first use of a consumable item - subsequent uses of the same item do not activate Unburden, even if the Pokemon switches out between uses.

- Mold Breaker (Passive) (UNLOCKED): Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities. (e.g. Levitators plummet towards the ground before Earthquake hits, etc.) Attacks are still redirected by Lightningrod/Storm Drain, but damage is dealt normally. Status-immunity abilities such as Limber will remove their relevant status at the start of the victim's next action.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 136 (+) (21% Acc)
Size Class: 2
Weight Class: 3
Base Rank Total: 20

EC: 0/0
MC: 0
AC: 5/5
KOC: 0



Moves (19/??):

- Aerial Ace
- Agility
- Brick Break
- Detect
- Encore
- Entrainment
- Fling
- Fly
- Hone Claws
- Karate Chop
- Me First
- Mud Sport
- Protect
- Quick Guard
- Roost
- Tackle
- Taunt
- Torment
- Wing Attack


Blastoise (Blastoise (M))
Nature: Quiet (+SpA, -Spe, -10% evasion)

Type:

- Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Abilities:

- Torrent (Passive): When this Pokemon's HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 11 to 13)

- Rain Dish (Passive) (UNLOCKED): This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 67 (-) (-10% evasion)
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 9/9
MC: 0
AC: 5/5
KOC: 0



Moves (31/??):

- Aqua Jet
- Aura Sphere
- Bide
- Bite
- Brine
- Bubble
- Dive
- Dragon Pulse
- Endure
- Fake Out
- Flash Cannon
- Focus Blast
- Hydro Cannon
- Hydro Pump
- Ice Beam
- Mirror Coat
- Muddy Water
- Protect
- Rapid Spin
- Scald
- Skull Bash
- Substitute
- Surf
- Tackle
- Tail Whip
- Toxic
- Water Gun
- Water Pledge
- Water Pulse
- Water Spout
- Withdraw


Dientes (Feraligatr (M))
Nature: Brave (+Atk, -Spe, -10% evasion)

Type:

- Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Abilities:

- Torrent (Passive): When this Pokemon's HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 11 to 13)

- Sheer Force (Passive) (UNLOCKED): At default this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect. When toggled, no effect.

Stats:

HP: 100
Atk: Rank 5 (+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 67 (-) (-10% evasion)
Size Class: 4
Weight Class: 4
Base Rank Total: 20

EC: 9/9
MC: 0
AC: 5/5
KOC: 0



Moves (28/??):
- Agility
- Aqua Jet
- Bite
- Block
- Counter
- Crunch
- Dig
- Dive
- Dragon Claw
- Dragon Dance
- Earthquake
- Endure
- Flail
- Ice Fang
- Iron Tail
- Leer
- Mud Sport
- Protect
- Rage
- Razor Wind
- Rock Slide
- Scary Face
- Scratch
- Superpower
- Toxic
- Thrash
- Waterfall
- Water Gun
Found along Frogger in a cave near a spring, the two shiny water types had stolen some food from the group before being found.

With their hideout discovered, the two of them prepared for their last stand.

Dientes, being the brute force, took the front row and charged towards the enemies.
Even when working in tandem, they where no match for Gambo.

After being defeated, the water types were surprised to see that the trainer didn't finish them off: instead, he just took half of the provisions and left, leaving the other half for them.

Touched by tavok's actions, the two little guys decided to join him in his journey.

Dientes tends to be reckless, rushing into battle without thinking much about his acts. He likes fighting and eating. Which one he likes the most, who knows.

When he is with the group he likes going in training spars with the other bigger, older members, who take it easy on him for being so small and unexperienced.

He looks up to Gambo, wanting to someday be as tough as him. And eat as much as he does.
 
Last edited:
HEAVY METAL

Bruno (Steelix (M))
Nature: Brave (+Atk, -Spe)

Type:

- Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.

- Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.


Abilities:

- Rock Head (Passive): This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

- Sturdy (Passive): This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

- Sheer Force (Toggle) (UNLOCKED): At default this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect. When toggled, no effect.

Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 9
SpA: Rank 2
SpD: Rank 3
Spe: 26 (-) (-10% evasion)
Size Class: 7
Weight Class: 8
Base Rank Total: 22


Bruno (Steelix (M))
Nature: Brave (+Atk, -Spe)
Type:

- Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.

- Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.


Abilities:

- Rock Head (Passive): This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

- Sturdy (Passive): This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

- Sheer Force (Toggle) (UNLOCKED): No default effect. When toggled, this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.

- Sand Force (Pasive) (MEGA): This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

Stats:

HP: 100
Atk: Rank 6 (+)
Def: Rank 10
SpA: Rank 2
SpD: Rank 3
Spe: 26 (-) (-10% evasion)
Size Class: 7
Weight Class: 10
Base Rank Total: 25


EC: 6/6
MC: 0
AC: 5/5
KOC: 0



Moves (67/91)

- Aqua Tail
- Attract
- Autotomize
- Bide
- Bind
- Block
- Body Slam
- Bulldoze
- Crunch
- Curse
- Dark Pulse
- Dig
- Double Edge
- Double Team
- Dragon Breath
- Dragon Pulse
- Dragon Tail
- Earth Power
- Earthquake
- Endure
- Explosion
- Facade
- Fire Fang
- Flail
- Flash Cannon
- Giga Impact
- Gyro Ball
- Harden
- Heavy Slam
- Hyper Beam
- Ice Fang
- Iron Head
- Iron Tail
- Magnet Rise
- Mimic
- Mud Sport
- Nature Power
- Payback
- Protect
- Rage
- Rest
- Roar
- Rock Blast
- Rock Polish
- Rock Slide
- Rock Throw
- Rock Tomb
- Rollout
- Sandstorm
- Sand Tomb
- Screech
- Self-destruct
- Skull Bash
- Slam
- Sleep Talk
- Smack Down
- Stealth Rock
- Stone Edge
- Substitute
- Sunny Day
- Swagger
- Tackle
- Taunt
- Thunder Fang
- Torment
- Toxic
- Twister


Your sprite isn't weird anymore.
Bastion (Lucario (M))
Nature: Naive (+Spe, -SpD)

Type:

- Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

- Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.


Abilities:

- Steadfast (Passive): If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

- Inner Focus (Passive): When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

- Justified (Passive) (UNLOCKED): This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:

HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 104 (+) (+12% accuracy)
Size Class: 3
Weight Class: 4
Base Rank Total: 20


Looking for a better sprite for you soon.

Type:

- Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

- Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.


Abilities:

- Steadfast (Passive): If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

- Inner Focus (Passive): When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

- Justified (Passive) (UNLOCKED): This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

- Adaptability (Passive) (MEGA): The moves that match this Pokemon's type have their Base Attack Power increased by two (2).

Stats:

HP: 100
Atk: Rank 6
Def: Rank 3
SpA: Rank 6
SpD: Rank 2 (-)
Spe: 129 (+) (+19% accuracy)
Size Class: 3
Weight Class: 4
Base Rank Total: 25


EC: 6/6
MC: 0
AC: 5/5
KOC: 0



Moves (85/102)

- Agility
- Aura Sphere
- Bite
- Blaze Kick
- Bonemerang
- Bone Rush
- Brick Break
- Bulldoze
- Bullet Punch
- Calm Mind
- Circle Throw
- Close Combat
- Copycat
- Counter
- Cross Chop
- Crunch
- Dark Pulse
- Detect
- Dig
- Double Team
- Dragon Pulse
- Drain Punch
- Dual Chop
- Earthquake
- Endure
- Extreme Speed
- Facade
- Feint
- Final Gambit
- Flash Cannon
- Focus Blast
- Focus Punch
- Follow Me
- Force Palm
- Foresight
- Giga Impact
- Heal Pulse
- Helping Hand
- High Jump Kick
- Hone Claws
- Hyper Beam
- Hone Claws
- Ice Punch
- Iron Defense
- Iron Tail
- Low Kick
- Low Sweep
- Magnet Rise
- Me First
- Metal Claw
- Metal Sound
- Mud-Slap
- Nasty Plot
- Payback
- Poison Jab
- Power-Up Punch
- Protect
- Psychic
- Quick Attack
- Quick Guard
- Rain Dance
- Rest
- Retaliate
- Reversal
- Roar
- Rock Slide
- Rock Tomb
- Roleplay
- Screech
- Secret Power
- Shadow Ball
- Shadow Claw
- Sky Uppercut
- Sleep Talk
- Stone Edge
- Substitute
- Swagger
- Swift
- Swords Dance
- Thunder Punch
- Toxic
- Vacuum Wave
- Water Pulse
- Work Up
- Zen Headbutt

Raid Only
- Dispel


Randy (Metagross (-)) He's male, don't let GF confuse you.
Nature: Jolly (+Spe, +8% Acc., -SpA)

Type:

- Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
- Psyquic:Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:

- Clear Body (Passive): This Pokémon's body structure makes it immune to stat-lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)

- Light Metal (Passive, Unlocked): The Pokémon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokémon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)


Stats:

HP: 100
Atk: Rank 5
Def: Rank 5
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 81 (+) (+8% Accuracy)
Size Class: 4
Weight Class: 9 (7 with Light Metal)
Base Rank Total: 22

Randy (Metagross (-)) He's male, don't let GF confuse you.
Nature: Jolly (+Spe, +19% Acc., -SpA)

Type:

- Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
- Psyquic:Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:

- Clear Body (Passive): This Pokémon's body structure makes it immune to stat-lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)

- Light Metal (Passive, Unlocked): The Pokémon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokémon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

- Tough Claws (Passive) (MEGA): This Pokemon has sharp claws that enhance the power of all of its contact attacks by two (2) BAP.

Stats:

HP: 100
Atk: Rank 6
Def: Rank 6
SpA: Rank 3 (-)
SpD: Rank 4
Spe: 127 (+) (+19% Accuracy)
Size Class: 4
Weight Class: 11 (9 with Light Metal)
Base Rank Total: 27

EC: 9/9
MC: 0
AC: 5/5
KOC: 0



Moves (65/82)

- Aerial Ace
- Agility
- Block
- Body Slam
- Brick Break
- Bulldoze
- Bullet Punch
- Confusion
- Double Team
- Dynamic Punch
- Earthquake
- Endure
- Explosion
- Facade
- Flash Cannon
- Frustration
- Giga Impact
- Grass Knot
- Gravity
- Gyro Ball
- Hammer Arm
- Headbutt
- Hidden Power (Ground)
- Hone Claws
- Hyper Beam
- Ice Punch
- Icy Wind
- Iron Defense
- Iron Head
- Light Screen
- Magnet Rise
- Metal Claw
- Meteor Mash
- Mimic
- Miracle Eye
- Natural Gift
- Power-up Punch
- Protect
- Psychic
- Psych Up
- Psyshock
- Pursuit
- Rain Dance
- Reflect
- Refresh
- Rest
- Return
- Rock Slide
- Rock Tomb
- Sandstorm
- Scary Face
- Self-destruct
- Shadow Ball
- Signal Beam
- Sleep Talk
- Stealth Rock
- Substitute
- Sunny Day
- Swift
- Take Down
- Telekinesis
- Thunder Punch
- Toxic
- Trick
- Zen Headbutt

About: One of tavok's starting Pokémon, along with Gambo. Being quite weak when he was a Beldum, Randy felt like he held Gambo back, putting too much pressure on his partner since he couldn't do much himself. This feeling is what finally impulsed him to evolve into a Metang, trying to be stronger, but not much changed, as Gambo was still the powerhouse. He even fell even more behind when Gambo also evolved, being surpassed in literally every aspect.
Now, however, after lots of training and finally feeling the support of his friends, Randy managed to become a Metagross, now being as powerful as he had ever wanted.
Randy is quite energetic and analytic, despite what one would think, prefering to ready himself properly before assaulting his opponents with his powerful moves.
While not as experienced as Gambo, Randy is still one of tavok's most trusted Pokémon, and one to watch for.


Stalker (Kitsunoh (M))
Nature: Jolly (+Spe, -SpA)

Type:

- Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.

- Ghost: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.

Abilities:

- Frisk (Passive): The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases or decreases in damage, BAP and STAB from the opponent's item. This will not block the increase in BAP moves like Acrobatics and Knock Off that incur when an item is or isn't held. Item-Based increase in ranks (Such as from Rare Candy) are not negated by Frisk. The Pokemon will not be affected by Fling or Natural Gift.

- Limber (Passive): This Pokemon's body is well trained and immune to paralysis. If the Pokemon with this Ability is Electric-type, this Pokemon's Speed cannot be lowered by any method, including self-inflicted reductions.

- Iron Fist (Passive) (UNLOCKED): The Base Attack Power of this Pokemon's "Punch" attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamic Punch, Fire Punch, Focus Punch, Hammer Arm, Ice Hammer, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Plasma Fists, Shadow Punch, Sky Uppercut, Thunder Punch, Power-Up Punch)


Stats:

HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 127 (+) (+19% accuracy)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 0
AC: 5/5
KOC: 0



Moves (84/101???)

- Aerial Ace
- Attract
- Bulldoze
- Bullet Punch
- Copycat
- Curse
- Dark Pulse
- Defog
- Dig
- Double Team
- Dream Eater
- Earthquake
- Embargo
- Endeavor
- Endure
- Facade
- Faint Attack
- Fake Out
- Flail
- Flash Cannon
- Fling
- Foul Play
- Frustration
- Giga Impact
- Gyro Ball
- Hex
- Hidden Power (Water)
- Hone Claws
- Hyper Beam
- Ice Punch
- Icy Wind
- Imprison
- Iron Defense
- Iron Head
- Iron Tail
- Knock Off
- Last Resort
- Lick
- Low Kick
- Magic Coat
- Memento
- Metal Burst
- Metal Claw
- Meteor Mash
- Odor Sleuth
- Ominous Wind
- Pain Split
- Payback
- Perish Song
- Phatom Force
- Protect
- Psych Up
- Psychic
- Psycho Shift
- Rain Dance
- Rest
- Revenge
- Roar
- Rock Slide
- Role Play
- Safeguard
- Scratch
- Shadow Ball
- Shadow Claw
- Shadow Sneak
- Shadow Strike
- Sleep Talk
- Snatch
- Spite
- Substitute
- Sucker Punch
- Sunny Day
- Super Fang
- Superpower
- Swagger
- Tail Whip
- Taunt
- Thief
- Thunder Punch
- Torment
- Toxic
- Trick
- Trick Room
- U-turn
- Will-O-Wisp
- Yawn


Sturdy (Bronzong (-))
Nature: Brave (+Atk, -Spe)

Type:

- Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.

- Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:

- Levitate (Passive): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

- Heatproof (Passive): This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.

- Heavy Metal (Passive) (UNLOCKED): The Pokemon's body structure is immensely dense, doubling its actual weight.


Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 3
SpD: Rank 5
Spe: 28 (-) (-10% evasion)
Size Class: 3
Weight Class: 5 (8 with Heavy Metal)
Base Rank Total: 21

EC: 6/6
MC: 0
AC: 5/5
KOC: 0



Moves (68/73)

- Block
- Bulldoze
- Calm Mind
- Charge Beam
- Confuse Ray
- Confusion
- Double Team
- Dream Eater
- Earthquake
- Endure
- Explosion
- Extrasensory
- Facade
- Feint Attack
- Flash Cannon
- Frustration
- Future Sight
- Giga Impact
- Grass Knot
- Gravity
- Gyro Ball
- Heal Block
- Heavy Slam
- Hiden Power (Ground)
- Hyper Beam
- Hypnosis
- Imprison
- Iron Defense
- Iron Head
- Light Screen
- Metal Sound
- Payback
- Protect
- Psych Up
- Psychic
- Psyshock
- Psywave
- Rain Dance
- Recycle
- Reflect
- Rest
- Return
- Rock Polish
- Rock Slide
- Rock Tomb
- Rollout
- Round
- Safeguard
- Sandstorm
- Secret Power
- Shadow Ball
- Signal Beam
- Skill Swap
- Sleep Talk
- Snore
- Solar Beam
- Stealth Rock
- Strength
- Substitute
- Sunny Day
- Swagger
- Tackle
- Telekinesis
- Toxic
- Trick
- Trick Room
- Wonder Room
- Zen Headbutt


Mirra (Mawile (F))
Nature: Careful (+SpD, -SpA)

Type:

- Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.

- Fairy: Fairy STAB; The consecutive move usage penalty for using damaging Fairy-type moves is reduced to two (2) from four (4).

Abilities:

- Hyper Cutter (Passive): This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.

- Intimidate (Trigger): When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.

Command: Activate Intimidate - 5 En - Lowers all foes' Attack by one (1) stage. Only usable if a foe entered play this round.

- Sheer Foce (Toggle) (UNLOCKED): At default this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect. When toggled, no effect.

Stats:

HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 14



Type:

- Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.

- Fairy: Fairy STAB; The consecutive move usage penalty for using damaging Fairy-type moves is reduced to two (2) from four (4).

Abilities:

- Hyper Cutter (Passive): This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.

- Intimidate (Trigger): When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.

Command: Activate Intimidate - 5 En - Lowers all foes' Attack by one (1) stage. Only usable if a foe entered play this round.

- Sheer Foce (Toggle) (UNLOCKED): At default this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect. When toggled, no effect.

- Huge Power (Passive) (MEGA): This Pokemon has immense inner strength that grows with its development, raising its Attack and its Base Rank Total by one Rank for each evolution level (first of three stages = 1, first of two stages or second of three stages = 2, fully evolved = 3). If Skill Swapped, the swapped Pokemon's Attack and Base Rank Total is only raised by one Rank.

Stats:

HP: 90
Atk: Rank 4 (7 w/Huge Power)
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 50
Size Class: 2
Weight Class: 2
Base Rank Total: 18 (22 with Huge Power + Mawilite)



EC: 0/0
MC: 0
AC: 5/5
KOC: 0



Moves (68/102)
- Astonish
- Attract
- Baton Pass
- Bite
- Body Slam
- Brick Break
- Counter
- Cruch
- Double Team
- Dynamic Punch
- Embargo
- Endure
- Facade
- Fairy Wind
- Fake Tears
- Feint Attack
- Fire Fang
- Flamethrower
- Flash Cannon
- Focus Blast
- Focus Punch
- Foul Play
- Giga Impact
- Grass Knot
- Growl
- Guard Swap
- Hyper Beam
- Ice Fang
- Ice Punch
- Icy Wind
- Incinerate
- Iron Defense
- Iron Head
- Knock Off
- Magnet Rise
- Metal Burst
- Mimic
- Misty Terrain
- Mud-Slap
- Pain Split
- Payback
- Play Rough
- Poison Fang
- Power-Up Punch
- Protect
- Psych Up
- Punishment
- Rain Dance
- Rest
- Rock Slide
- Sandstorm
- Seismic Toss
- Sleep Talk
- Snatch
- Stealth Rock
- Stockpile
- Stone Edge
- Substitute
- Sucker Punch
- Super Fang
- Swagger
- Sweet Scent
- Taunt
- Thunder Fang
- Thunder Punch
- Torment
- Toxic
- Vice Grip


So badass.
Skull (Aggron (M))
Nature: Careful (+SpD, -SpA)

Type:

- Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.

- Rock: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.

Abilities:

- Sturdy (Passive): This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

- Rock Head (Passive): This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

- Heavy Metal (Passive) (UNLOCKED): The Pokemon's body structure is immensely dense, doubling its actual weight.

Stats:

HP: 100
Atk: Rank 4
Def: Rank 8
SpA: Rank 2 (-)
SpD: Rank 4 (+)
Spe: 50
Size Class: 4
Weight Class: 8 (10 with Heavy Metal)
Base Rank Total: 23



Type:

- Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.

Abilities:

- Sturdy (Passive): This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

- Rock Head (Passive): This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

- Heavy Metal (Passive) (UNLOCKED): The Pokemon's body structure is immensely dense, doubling its actual weight.

- Filter (Passive) (MEGA): This Pokemon has a special energy barrier that reduces the Base Attack Power of any opponent's super effective attack by two (2).

Stats:

HP: 100
Atk: Rank 6
Def: Rank 10
SpA: Rank 2 (-)
SpD: Rank 4 (+)
Spe: 50
Size Class: 4
Weight Class: 8 (11 with Heavy Metal)
Base Rank Total: 27


EC: 9/9
MC: 0
AC: 5/5
KOC: 0



Moves (64/114)

- Aerial Ace
- Aqua Tail
- Avalanche
- Block
- Brick Break
- Bulldoze
- Counter
- Dig
- Double-Edge
- Double Team
- Dragon Rush
- Dragon Tail
- Earthquake
- Endeavor
- Endure
- Facade
- Fire Punch
- Flash Cannon
- Focus Punch
- Giga Impact
- Harden
- Headbutt
- Head Smash
- Heavy Slam
- Hone Claws
- Hyper Beam
- Ice Punch
- Incinerate
- Iron Defense
- Iron Head
- Iron Tail
- Low Kick
- Magnet Rise
- Metal Burst
- Metal Claw
- Mimic
- Mud-Slap
- Outrage
- Payback
- Power-Up Punch
- Protect
- Rest
- Reversal
- Roar
- Rock Polish
- Rock Slide
- Rock Tomb
- Sandstorm
- Seismic Toss
- Shadow Claw
- Sleep Talk
- Smack Down
- Smart Strike
- Spite
- Stealth Rock
- Substitute
- Superpower
- Tackle
- Take Down
- Taunt
- Thunder Punch
- Thunder Wave
- Toxic
- Whirlpool


Zic (Empoleon (M))
Nature: Relaxed (+Def, -Spe)

Type:

- Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Abilities:

- Torrent (Passive): When this Pokemon's HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)

- Defiant (Passive) (UNLOCKED): The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 4 (+)
SpA: Rank 4
SpD: Rank 4
Spe: 52 (-) (-10% evasion)
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 9/9
MC: 1
AC: 5/5
KOC: 0



Moves (53/91)

- Agility
- Aqua Jet
- Aqua Ring
- Avalanche
- Bide
- Blizzard
- Brick Break
- Brine
- Bubble
- Bubble Beam
- Bulldoze
- Defog
- Dig
- Dive
- Drill Peck
- Earthquake
- Endure
- Flash Cannon
- Fury Attack
- Giga Impact
- Grass Knot
- Growl
- Hidden Power (Fire)
- Hydro Cannon
- Hydropump
- Hyper Beam
- Ice Beam
- Icy Wind
- Iron Defense
- Knock Off
- Metal Claw
- Mud Sport
- Peck
- Pound
- Protect
- Rain Dance
- Rest
- Roar
- Rock Slide
- Scald
- Shadow Claw
- Signal Beam
- Sleep Talk
- Stealth Rock
- Substitute
- Surf
- Swagger
- Swords Dance
- Tackle
- Toxic
- Water Pledge
- Water Sport
- Waterfall
- Whirlpool
- Yawn
 
Last edited:
BLUNT ON THE EDGES

Thunderstorm (Magnezone (-))
Nature: Modest (+SpA, -Atk)

Type:

- Electric: Electric STAB; immune to paralysis status.

- Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.

Abilities:

- Magnet Pull (Passive): Steel-types cannot switch out in a Switch=OK battle while a Pokemon with Magnet Pull is on the field without the use of Baton Pass, U-turn, or Volt Switch. In addition, this Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. Only the most recent Magnet Pull command on a target will affect them.

Command: Activate Magnet Pull (Attract target) - 5 En - The target's contact will fail against targets other than the user of Magnet Pull (Attract) for three (3) actions.

Command: Activate Magnet Pull (Repulse target) - 5 En - The target's contact attacks will fail against the user of Magnet Pull (Repulse) for three (3) actions.

- Sturdy (Passive): This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

- Analytic (Passive) (UNLOCKED): If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

Stats:

HP: 100
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 60
Size Class: 3
Weight Class: 5
Base Rank Total: 21

EC: 9/9
MC: 1
AC: 5/5
KOC: 0



Moves (45/72)

- Barrier
- Bide
- Discharge
- Electric Terrain
- Electroweb
- Endure
- Explosion
- Flash Cannon
- Gravity
- Hidden Power (Fire)
- Hyper Beam
- Light Screen
- Lock-On
- Magic Coat
- Magnet Bomb
- Magnet Rise
- Magnetic Flux
- Metal Sound
- Mimic
- Mirror Coat
- Mirror Shot
- Protect
- Rain Dance
- Recycle
- Reflect
- Rest
- Role Play
- Shock Wave
- Signal Beam
- Sleep Talk
- Sonic Boom
- Spark
- Substitute
- Supersonic
- Swift
- Tackle
- Thunder
- Thunderbolt
- Thunder Shock
- Thunder Wave
- Toxic
- Tri-Attack
- Volt Switch
- Zap Cannon


Not-so-weird sprite anymore.
Xenodoros (Bisarp (M))
Nature: Adamant (+Atk, -SpA)

Type:

- Dark: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.

- Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.

Abilities:

- Defiant (Passive): The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.

- Inner Focus (Passive): When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

- Pressure (Passive) (UNLOCKED): This Pokemon's presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Stats:

HP: 100
Atk: Rank 6 (+)
Def: Rank 4
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 70
Size Class: 3
Weight Class: 4
Base Rank Total: 21

EC: 6/6
MC: 0
AC: 5/5
KOC: 0



Moves (46/77)

- Aerial Ace
- Assurance
- Brick Break
- Dig
- Double Team
- Embargo
- Feint Attack
- Foul Play
- Fury Cutter
- Giga Impact
- Guillotine
- Iron Defense
- Iron Head
- Knock Off
- Leer
- Magnet Rise
- Mean Look
- Metal Burst
- Metal Claw
- Night Slash
- Low Kick
- Low Sweep
- Payback
- Protect
- Psycho Cut
- Pursuit
- Quick Guard
- Rain Dance
- Rest
- Revenge
- Rock Polish
- Role Play
- Scary Face
- Scratch
- Shadow Claw
- Sleep Talk
- Spite
- Substitute
- Sucker Punch
- Stealth Rock
- Swords Dance
- Taunt
- Thief
- Thunder Wave
- Torment
- X-Scissor


Elisa (Skarmory (F))
Nature: Adamant (+Atk, -SpA)

Type:

- Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.

- Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities:

- Keen Eye (Passive): This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its vision also enables it to see through any attempts by an opponent to increase their own evasion.

- Sturdy (Passive): This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

- Weak Armor (Toggle) (LOCKED): No default effect. When toggled, the Pokemon loosens its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 6
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 70
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 0/0
MC: 0
AC: 5/5
KOC: 0


Moves (47/78)
- Aerial Ace
- Agility
- Air Cutter
- Assurance
- Autotomize
- Brave Bird
- Counter
- Defog
- Double Team
- Drill Peck
- Endure
- Facade
- Feint
- Fly
- Fury Attack
- Iron Defense
- Iron Head
- Leer
- Mimic
- Night Slash
- Payback
- Peck
- Pluck
- Protect
- Pursuit
- Rest
- Roar
- Rock Slide
- Rock Tomb
- Roost
- Sand-Attack
- Sandstorm
- Sky Attack
- Sky Drop
- Sleep Talk
- Spikes
- Stealth Rock
- Steel Wing
- Substitute
- Swift
- Tailwind
- Taunt
- Torment
- Toxic
- Whirlwind
- X-Scissor


Iron Thorn (Ferrothorn (M))
Nature: Brave (+Atk, -Spe, -10% evasion)

Type:

- Grass: Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.

Bloom Command: For the next six (6) actions, this Pokemon's "Grass," "Powder," and "Seed" status-moves will have fifteen (15) added points to their Base Accuracy (e.g. Grass Whistle goes from 55 Base Acc to 70 Base Acc). Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

- Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.

Abilities:

- Iron Barbs (Passive): When struck with a contact attack, this Pokemon's abrasive skin causes pain to the opponent, doing 25% of the damage it received to the opponent.

- Anticipation (Passive) (UNLOCKED): This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Self-Destruct, and Explosion by two (2).

Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 2
SpD: Rank 5
Spe: 17 (-) (-10% evasion)
Size Class: 2
Weight Class: 5
Base Rank Total: 19

EC: 6/6
MC: 0
AC: 5/5
KOC: 0


Moves (52/67):
- Acid Spray
- Aerial Ace
- Block
- Bulldoze
- Bullet Seed
- Curse
- Double Team
- Endeavor
- Energy Ball
- Explosion
- Facade
- Flash Cannon
- Giga Drain
- Giga Impact
- Grass Knot
- Gravity
- Gyro Ball
- Harden
- Hone Claws
- Hyper Beam
- Ingrain
- Iron Defense
- Iron Head
- Knock Off
- Leech Seed
- Magnet Rise
- Metal Claw
- Mirror Shot
- Payback
- Pin Missile
- Poison Jab
- Power Whip
- Protect
- Rest
- Rock Climb
- Rock Polish
- Rollout
- Sandstorm
- Seed Bomb
- Self-Destruct
- Shadow Claw
- Sleep Talk
- Solar Beam
- Spikes
- Stealth Rock
- Substitute
- Tackle
- Thunder
- Thunder Wave
- Toxic
- Worry Seed


Elucidator (Aegislash (-))
Nature: Brave (+Atk, -Spe)

Type:

- Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.

- Ghost: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.

Abilities:

- Stance Change (Passive): This Pokemon changes its stance from Shield Forme to Blade Forme when ordered to use a damaging attack (regardless of that attack's success or failure to execute), and will revert to Shield Forme when using the move King's Shield. Non-damaging attacks will retain the Pokemon's current Forme at the time of use.

Stats:
- Shield Stance:
HP: 100
Atk: Rank 3 (+)
Def: Rank 6
SpA: Rank 2
SpD: Rank 6
Spe: 52 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 22

- Blade Stance:
HP: 100
Atk: Rank 7 (+)
Def: Rank 2
SpA: Rank 6
SpD: Rank 2
Spe: 52 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 22

EC: 9/9
MC: 0
AC: 0/0
KOC: 0



Moves (31/??)

- Aerial Ace
- Autotomize
- Block
- Brick Break
- Destiny Bond
- Fury Cutter
- Gyro Ball
- Head Smash
- Iron Defense
- Iron Head
- King's Shield
- Magnet Rise
- Metal Sound
- Night Slash
- Power Trick
- Protect
- Pursuit
- Reflect
- Rock Slide
- Sacred Sword
- Shadow Ball
- Shadow Claw
- Shadow Sneak
- Shock Wave
- Slash
- Spite
- Substitute
- Swords Dance
- Tackle
- Toxic
- Wide Guard
 
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WARRIORS TO BE
The Joy of Youth

Sandy Oreo (Sandshrew (M))
Nature: Adamant (+Atk, -SpA)

Type:

- Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.

Abilities:

- Shield Veil (Passive): This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

- Sand Rush (Passive) (LOCKED): This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage.

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 0 (-)
SpD: Rank 2
Spe: 40
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 2/6
MC: 0
AC: 2/5
KOC: 0



Moves (28/??):

- Bide
- Bulldoze
- Counter
- Defense Curl
- Dig
- Earthquake
- Endure
- Flail
- Fury Cutter
- Fury Swipes
- Knock Off
- Magnitude
- Mud Shot
- Night Slash
- Poison Sting
- Protect
- Rapid Spin
- Rock Slide
- Rollout
- Sand Attack
- Sand Tomb
- Scratch
- Shadow Claw
- Slash
- Super Fang
- Swift
- Toxic
- X-Scissor


Smile (Chansey (F))
Nature: Modest(+SpA, -Atk)

Type:

- Normal: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.

Abilities:

- Natural Cure (Passive): This Pokemon's body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.

- Serene Grace (Passive): This Pokemon has a blessing which doubles the success chance of its attack's secondary effects. (eg paralysis from Thunderbolt).

- Healer (Passive) (LOCKED): This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed.

Stats:

HP: 145
Atk: Rank 0 (-)
Def: Rank 1
SpA: Rank 3 (+)
SpD: Rank 4
Spe: 50
Size Class: 3
Weight Class: 3
Base Rank Total: 20

EC: 5/9
MC: 0
AC: 2/5
KOC: 0



Moves (32)
- Bestow
- Charm
- Copycat
- Counter
- Defense Curl
- Double Slap
- Double-Edge
- Endure
- Fire Blast
- Flamethrower
- Grass Knot
- Gravity
- Growl
- Heal Bell
- Helping Hand
- Hidden Power (Dragon)
- Hyper Voice
- Light Screen
- Minimize
- Pound
- Protect
- Psychic
- Refresh
- Shadow Ball
- Sing
- Soft-Boiled
- Solar Beam
- Substitute
- Sweet Kiss
- Tail Whip
- Thunderbolt
- Water Pulse

Raid Only
- Dispel


Scratchet (Scratchet (M))
Nature: Modest(+SpA, -Atk)

Type:

- Normal: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.

- Fighting:Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

Abilities:

- Scrappy (Trigger): This Pokemon's Normal and Fighting attacks carry a special signature that can damage Ghosts.

- Prankster (Passive): The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level. Dark-types are immune to all non-damaging attacks (as well as all moves summoned by a non-damaging move) used by a Pokémon with this ability.

- Vital Spirit (Passive) (LOCKED): This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker, it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its Defense and Special Defense each is increased by one (1) Rank permanently, and its BRT is increased by two (2) ranks.

Stats:

HP: 90
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 2 (+)
SpD: Rank 3
Spe: 40
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 2/6
MC: 0
AC: 1/5
KOC: 0



Moves:
- Air Cutter
- Baby-Doll Eyes
- Brick Break
- Focus Blast
- Focus Energy
- Fury Swipes
- Grass Knot
- Harden
- Hyper Voice
- Nature Power
- Noble Roar
- Protect
- Rapid Spin
- Reflect
- Rest
- Roar
- Rock Smash
- Roost
- Scratch
- Sleep Talk
- Stealth Rock
- Taunt
- Toxic

Future Steel Defenders

Warship (Caimanoe (M))
Nature: Adamant (+Atk, -SpA)

Type:

- Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

- Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.

Abilities:

- Water Veil (Passive): Pokemon with this ability always have their body coated in a layer of water which prevents burns.

- Heatproof (Passive): This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.

- Light Metal (Passive) (UNLOCKED): The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Light Metal assumes the maximum possible hits from a multi-hit move for the purposes of priority (e.g. Double Kick gets priority as it reaches 6 BAP, Bullet Seed does not get priority as it reaches 15 BAP)..

Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 2
Spe: 87
Size Class: 3
Weight Class: 4
Base Rank Total: 17

EC: 9/9
MC: 0
AC: 5/5
KOC: 0



Moves (31/??):

- Brine
- BubbleBeam
- Dive
- Dragon Breath
- Dragon Claw
- Drill Peck
- Facade
- Feint
- Gust
- Icicle Crash
- Icicle Spear
- Iron Head
- Liquidation
- Metal Claw
- Metal Sound
- Metronome
- Peck
- Protect
- Rain Dance
- Refresh
- Scary Face
- Slack Off
- Splash
- Substitute
- Taunt
- Thunder Fang
- Toxic
- Water Gun
- Waterfall
- Whirlpool
- Wide Guard


Klink (Sandshrew (-))
Nature: Modest (+SpA, -Atk)

Type:

- Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.

Abilities:

- Plus (Passive): This Pokemon possesses a positive electrical charge. When a partner Pokemon with Plus or Minus is on the field or if this Pokemon has Minus, this Pokemon's special attacks have their Base Attack Power increased by three (3). If this Pokemon has both Plus and Minus, the boosts stack to a maximum Base Attack Power increase of six (6).

- Minus (Passive): This Pokemon possesses a negative electrical charge. When a partner Pokemon with Plus or Minus is on the field or if this Pokemon has Plus, this Pokemon's special attacks have their Base Attack Power increased by three (3). If this Pokemon has both Plus and Minus, the boosts stack to a maximum Base Attack Power increase of six (6).

- Clear Body (Passive) (LOCKED): This Pokemon's body structure makes it immune to stat-lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.).

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 30
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 0/9
MC: 0
AC: 0/5
KOC: 0



Moves (15/??):
Level-Up:
- Vice Grip
- Charge
- Thundershock
- Gear Grind
- Bind

Tutors (no egg moves):
- Magnet Rise
- Signal Beam
- Gravity
- Magic Coat
- Sleep Talk

TM:
- Thunderbolt
- Flash Cannon
- Thunder Wave
- Sandstorm
- Rest
 
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THE LEGENDS
Beasts of unimaginable strength, they watch over the world, staying far away from the hands of men. Only those that
are worthy, that have gone through the hardest of challenges, may claim to be the owners of one;
and only those few may then borrow their unstoppable power to aid in their quest.

Steve (Darkrai (-))
Nature: Timid (+Spe, +24% Acc, -Atk)

Type:

- Dark: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.

Abilities:

- Bad Dreams (Passive): This Pokemon's frightening presence causes sleeping Pokemon to take four (4) damage/action and lose two (2) energy per action when sleeping.

Stats:

HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 5
SpD: Rank 3
Spe: 144 (+) (24% Acc)
Size Class: 3
Weight Class: 4
Base Rank Total: 22

EC: 0/0
MC: 0
AC: 0/0
KOC: 0



Moves (49/88):

- Blizzard
- Brick Break
- Dark Pulse
- Dark Void
- Disable
- Drain Punch
- Dream Eater
- Endure
- Facade
- Focus Blast
- Focus Punch
- Foul Play
- Giga Impact
- Hyper Beam
- Hypnosis
- Ice Beam
- Icy Wind
- Incinerate
- Knock Off
- Nightmare
- Night Shade
- Ominous Wind
- Payback
- Phantom Force
- Protect
- Psychic
- Pursuit
- Quick Attack
- Rest
- Roar of Time
- Shadow Ball
- Shock Wave
- Sleep Talk
- Sludge Bomb
- Snarl
- Snatch
- Spacial Rend
- Spite
- Substitute
- Sucker Punch
- Taunt
- Thunder
- Thunderbolt
- Thunder Wave
- Torment
- Toxic
- Trick
- Will-O-Wisp
- Wonder Room
 
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Stuff I'm working on:
ASB POKÉMON CARD DUNGEON
(Name subject to changes)


During a routine trip to the depths of a mine, a worker saw a strange, dark-purple looking metal in the wall of one of the newest tunnels. Upon further inspection, it seemed like it extended in an area of 2x2 meters. With helo of his colleages, he removed the rocks and dirt, and found out it was an ancient door. And across that door, a pitch black stair sorrounded by pitch black walls and ceiling led further underground...

THE IDEA
So, now that the flavor is done, let's get to the actual idea.

As the name suggests, you will be using cards. However, do not expect this to be anything like the TCG. Battles will be done in ASB style and all, but with a minor twist:

Cards.

These cards will be divided by Tiers, and each card will correspond to a move in the game. Inside the dungeon, Pokémon may not use their own movepool: they, instead, must use cards to perform actions. Commands, however, can be used without the need of a Card, Once a card is used, it is consumed for the battle. A player may not enter the dungeon with more than 20 30 (number up to discussion) cards with him.
If the player runs out of cards, the Pokémon can only struggle (and use commands).

How do you get these cards, you ask? Well, you get a starter pack on your first run. Other that that, you can either buy a pack containing 5 random cards (with higher tier cards being rarer) for 1 CC, OR...

Battle.

The core part of most RPs, you have to battle. However, battles are slightly different than those of other facilities.

- First, there's the most obvious and important one, which is the cards. Cards allow the use of an attack just as if the Pokémon knew it. This means you can used cards in combos, they receive STAB, have their normal priority, etc etc. Cards are consumed after use, meaning that if you only have 1 card, you can only use the attack once. Cards are recovered after the battle ends.

You can, of course, bring multiples of one card (although that requires some insane luck or trading, the last of which I'll discuss in a second).

- The second point is that, like in the Pike, you bring 3 Pokémon and their HP and EN carries from battle to battle: status, however, doesn't.

- Items: There will be a mode with Items and a mode without items.

- Abilities: All abilities.

- Switch = OK, but can only switch the second round you order first.

- Substitutions: 2 subs, as most battles.

- Infinite Chills / 4 Recoveries per battle.

- Dungeon Orders first in the first round, the alternates.

- Battles can be of different sorts, depending of the difficulty. For example, a 4 stars door (I'll explain below) can either be a fight with a very though opponent, or it can be a 1v2 fight against 2 not so though opponents, but that will be equally (or maybe even more) difficult due to the fact of having to deal with multiple foes. There's also the possibility of battling doubles or maybe even triples and some other unique formats.

- The challenger arranges its team before choosing every door. This is because of the possibility of it being a doubles battle, so the challenger decides which mons will be in front of the party (i.e. which ones will be sends out in case this happens).

- If your Pokémon is defeated, you don't wipe out. You, instead, send in another one, until they are all KOed.

- Your opponent may have access to cards, too! This can make some battles considerably harder.

After every battle, you'll get a pack of 3 cards, with their rarity depending on the room.

Navigating in the dungeon.

Now, the other important part of the gameplay.

In another resemblance to the pike, you'll be asked to choose between three doors at the start. Unlike the pike, however, all doors lead to battles, and you are not able to see what lies behind the door. You, however, do get a hint of how difficult the fight will be by virtue of the "stars" engraved above the door.

Each door can have a "rank" from 1 star to 5 stars (up to discussion). The higher the amount of stars, the harder the fight gets.

A 1 star door, for example, could have a fight against a LC like Rattata.

A 5 stars door, however, could have a maxed legend resting behind.

The further you get in the dungeon, the easier it gets for you to face a high rank door. The thing would be somehing like this:

- Room 1: 70% for 1 star, 30% for 2 stars.

- Room 2: 60% for 1 star, 40% for 2 stars.

- Room 3: 40% for 1 star, 30% for 2 stars, 30% for 3 stars.

...

- Room 10: 60% for 4 stars, 40% for 5 stars.

You roll for each of the 3 doors.

Now, some people may want to advance faster to higher rank doors. To do this, you have to chose higher rank doors, which will allow you to advance faster in the dungeon. For example, if you fight a Rank 2 door at room 1, you skip to Room 3. Fighting a Rank 4 door at Room 10 would take you to Room 14, and so on. This so it doesn't become a "just fight the lower rank door to get further in the dungeon", since doing so would take more time and several weak mons can actually mean a bigger problem than a single stronger mon.

The harder the door, the higher the rewards. For example, packs of rank 1 doors will have things like Ember and Tail Whip, while rank 5 doors could have V-Create or Bolt Strike.
You also get different amounts of KOC depending of the rank of the door.

Trading.

You may be looking for one particular card to make your next run easier. Or maybe you just want to help someone else (and no, I don't mean Someoneelse). You can then trade.

Trading is easy: you post an offer, someone else replies, and someone else approves. This way, you can get cards you want without relying on INSANE luck.

Rewards.

This is the part I'm not so sure about.

At the end of the run, you get to open any card packs you obtained during the run. The way the cards you obtain are determined is something like this:

Rank 1 Pack: 70% for Tier 1, 30% for Tier 2.´

Rank 5 Pack: 70% for Tier 4, 30% for Tier 5.

You roll for each of the 3 cards.

Cards would be exchangeable for CC at a rate different for each tier:

10 Tier 1 cards for 1 CC.

6 Tier 2 cards for 1 CC.

etc. etc.

Or something like that.

Removing the above and just give a normal 1 CC per room, as chances are some people could just buy cards and sell them in case a very rare one popped out, practically getting free/almost free cards. Also, some people may have been turned down by this.

Instead, there will be a system which allows to change lower tier cards for higher tier ones, at a rate of 5 to 1. For example, 5 Tier 1 cards -> 1 Tier 2 card.

You would also get a variable amount of KOC depending of the rank of the door.

Rank 1 door = 1 KOC.
Rank 5 door = 5 KOC.

Or something like that.

Do have in mind that, by the time the challenger reaches high rank doors, his/her Pokémon should have been weakened.

Regarding referee payout, I find it hard to balance, as I can't really think of an average to make it appealing to ref without being too much. Maybe 3 UC for rank 1 and 2 doors, 3.5 UC for rank 3 and 4, and 4 UC for rank 5 doors. But I really dunno.

Actually, will probably vary depending on the door that is rolled, since some doors will have doubles, singles, and other stuff. Referee payout would probably be the same as for normal battles, depending on the amount of mons, along with a 3 UC baseline for the problem of rolling doors and cards.

BUT WAIT! THERE'S MORE!

Apart from normal rewards, you can get more if you manage to get an archievement!
These rewards can vary from a little CC or KOC to some big reward (obv with the committees permission).

Archievements will remain a secret until someone archieves (duh) them, and some of the may be 1 time only! So, go get your team and your deck ready, and try to get them all!

Examples and Codification
- Most damaging moves with a BAP <= 5. Examples: Gust, Ember, Thundershock, Confusion.
- Most stat affecting moves. Examples: Growl, Leer, Tail Whip, Hone Claws, Bulk Up.
- Most low accuracy status moves. Examples: Grasswhistle, Supersonic.

- Most damaging moves with a BAP between 6 and 8. Examples: Aerial Ace, Fire Fang, Shadow Claw.
- Most low BAP moves with useful side effects. Examples: Flama Charge, Bulldoze, Low Sweep, Charge Beam.
- Most situational moves. Examples: Grudge, Spite, Fling, Foresight, Sleep Talk.

- Most damaging moves with a BAP between 9 and 11. Examples: Thunderbolt, Stone Edge, Fire Blast.
- Accurate status moves. Examples: Thunder Wave, Confuse Ray, Will-O-Wisp.
- Weather Moves.
- Moves with variable BAP that depend on the target's weight: Low Kick, Grass Knot.
- Non-instant recovery moves: Examples: Ingrain, Aqua Ring, Leech Seed.
- Useful utility moves: Protect, Agility, Acid Armor, Gastro Acid, Guard Split, Power Split, Heal Bell.

- Most damaging moves that tend to have a BAP between 12 and 15. Examples: Head Smash, Flare Blitz, Wood Hammber, Eruption, Water Spout, Hyper Beam, Frenzy Plant.
- Most powerful status moves. Example: Encore, Taunt, Torment.
- Most healing moves. Example: Slack Off, Softboiled, Recover.

- Cards that are deemed too powerful for the other ranks. Examples: V-Create, Judgement (You choose the typing when using it), Endure, Pain Split, Endeavor, maybe some with unique effects.

All card tiers are subject to change.

Example Run:

STEP 1: Signup
Let's try this!
Name: startrekfan
Thread: None
Mons:
Surskit @ Rare Candy
Electivire @ Electirizer
Umbreon @ Lunar Ray

Also buying 1 Card Pack for 1 CC for the hell of it.

STEP 2: Taking the challenge, and rolling for cards.

Taking startrekfan's challenge!

Card Pack:
<= 3500: Tier 1.
3501-6500: Tier 2.
6501-9000: Tier 3.
9001-10000: Tier 4.

Roll for card 1 = 2700: Tier 1.
Roll for card = 46: Ember.

Roll for Card 2 = 439: Tier 1.
Roll for card = 32: Gust.

Roll for Card 3 = 9781: Tier 4.
Roll for card = 10: Eruption.

Roll for Card 4 = 6472: Tier 2.
Roll for card = 55: Shadow Claw.

Roll for Card 5 = 1687: Tier 1.
Roll for card = 7: Tackle.


You get:
1x Ember Card.
1x Gust Card.
1x Eruption Card.
1x Shadow Claw Card.
1x Tackle Card.

Thread will be up soon.

STEP 3: The Challenge

Welcome to ASB Card Dungeon yadda yadda yadda yadda.

Rolls for doors = 7670, 6760, 8249.

Rank 2 Rank 1 Rank 2


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Challenger chooses a door and a Pokémon to send out.

EDIT: Ugh, this is supposed to look prettier. I'll get into it once/if this gets to a beta.


STEP 4: Challenger chooses door and the battle ensues.

So, let's say startrekfan chooses Door 2, and chooses to have Surskit and Electivire at the front of the party. The referee rolls a single battle Rattata.

The battle starts, with the referee ordering first, then alternating.

After the fight, Surskit is KOed and Electivire is at 100 HP and 94 EN, and it's also poisoned.

Have in mind that the order of the challenger's mons does not influence who he/she has to send out after a KO: this is done just in case a doubles is rolled.

STEP 5: Post the next set of doors, along with the status of the mons, and indicating in which room the challenger is in.

Have in mind that status effects don't stay, so the challenger's Electivire would not be poisoned in the next battle.

Rolls for doors change the further you get in the dungeon. Since the Door the challenger took was a Rank 1 door, he only advances one room.

Let's say the challenger takes a rank 2 door next. He would then go from room 2 to room 4.

STEP 6: Repeat steps 3 and 4 until the challenger loses a battle.

Step 7: Post rewards.

Once all of the challenger's Pokémon are KOed, the referee posts prizes, with all the card packs the challenger got being open at this time.



3x Ember
3x Gust
3x Thunder Shock
3x Water Gun
3x Vine Whip
3x Tackle
3x Peck
3x Dragon Rage
1x Dig
1x Protect
2x Flamethrower
2x Thunderbolt
2x Surf
2x Ice Beam
2x Shadow Ball
2x Body Slam
2x Fire Punch
2x Drill Peck
2x Brick Break
2x Dragon Claw
1x Icy Wind
1x Thunder Wave
1x Confuse Ray
1x Rapid Spin


MORE TO COME


So, what do you think?
 

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