Project: Arceus Overview Renovation

Furai

we will become who we are meant to be
is a Site Content Manager Alumnusis a Team Rater Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnusis a Past SPL Champion
Arceus Overview Renovation

Approved by bojangles. Art by Yilx.

Introduction
Arceus. The Pokemon that created all. Writing His analyses took the Ubers C&C section quite a while, but something went wrong. Many users (1, 2) have complained that Arceus's overviews are just not satisfying. Most overviews do not include information about the metagame or the form.

So, this is why we all are here: like the Checks and Counters Project of OU, we are going to reconstruct each Arceus overview. Be as professional as possible! Provide as much competitive information as you can about the metagame and the form, spice up your prose, and follow the guidelines!​

A Few Guidelines....
  • Refer to Arceus as He or His. Since Arceus is referred as the God of Pokemon, He deserves this reference. This is only valid to the overview, though, but that's what we are here for anyway!
  • Some retention of the unique flavor of previous overviews is still desired without compromising the competitive information. To address this, it is suggested that each overview has a flavorful beginning and ending sentence. Competitive information is required in between. Some flavor can be added into the competitive information at the discretion of the writer and Quality Control.
  • Refrain from using common clichés, such as:
    • Underestimate (Pokemon x) at your risk.
    • (Pokemon x) should always be considered when building a team / when a certain niche needs to be filled.
    • Despite its shortcomings, (Pokemon x) is a great Pokemon if played to its advantages / strengths / played well.
    • Refer to this page for more information.
  • Try to write at least 8 sentences. Try to include as much content as possible, but be concise - this is an overview after all. Try not to mention obvious information that everyone knows such as "Arceus has solid 120 Base Stats across the board" and "has a great support/offensive movepool". Note that Normal Arceus is the only exception, as it is the base form. Showing His stats can be useful, but not necessary.
  • Though this is optional, it would be greatly appreciated if you gave comments regarding your overview such as what you changed and why, as well as any competitive or structure concerns.
  • Any nitpicks are welcomed! Feel free to post your stuff and I will add them! Your opinion is important, be it as a reader or as a writer.
Overviews: What needs to be fixed?

Arceus-Bug By TrollFreak
<p>It is most unwise to underestimate the capabilities of Arceus in His Insect Plate, as even when in the guise of a lowly Bug-type, ravaged by Stealth Rock, He cannot be squashed! Although disbelievers might ponder the choice of such a humble forme, Bug Arceus shows all the reason, as His STAB Bug-type attacks cause even Mewtwo, Darkrai, Tyranitar, Latias, and Latios to fall. However, once His remarkable display ends, the inferiority of His forme is all but revealed. His offensive STAB is resisted by most of His Fire-, Fighting-, Flying-, Ghost-, Poison-, and Steel-type creations. He also has crippling weaknesses to Fire-, Flying-, and Rock-type attacks, which are only slightly redeemed by His resistances to Fighting-, Grass-, and Ground-type attacks. Yet do not be lulled into a sense of false security; it is undeniable that even as a humble insect, Arceus's prowess is unparalleled.</p>
- Arceus Bug can OHKO Mewtwo and Darkrai at +0, most forms can't. Since Arceus Bug will go all out Offensive, he can even smash Defensive Mewtwo in one hit. Arceus Bug is a good check to Darkrai and Mewtwo. ( You mentioned Psychic and Dark but maybe mention both Mewtwo and Darkrai because they are common ) trickroom
- Agree with trickroom but one thing about the overview is that the overview should reflect that Bug Arceus is the WORST Arceus forme and should never really be used except for exceptional cases or soemthing. No euphemisms please. barry4ever


Arceus-Dark By Furai, with revisions by Superimp
<p>When the light fails, cower at the presence of His Dread Plate as the darkness obscures the stars. There will be no respite from the embodiment of primal fear, for none are immune to the terror of His STAB Dark-type attacks. Even the perceptive Latios is blinded in dismay, caught within a net of darkness where struggle is in vain. Soon stall will stand alone amidst a growing sea of shadow, struggling to hold off a boosting foe that is unassailable by status. His numerous Ghost- and Psychic-type creations will be silenced by the incoming tide; even the might of Mewtwo is quenched through the use of His support set. Although many of His creations have lost the faintest shard of hope, those that have purged their inner demons have managed to come to light. Brave warriors such as Ho-Oh, Tyranitar, and His Bug-, Fighting-, and Steel-type creations will keep the forces of Dark Arceus at bay, preserving the existence of stall. However, if you believe that the authority of light has triumphed over darkness, then you are sadly mistaken; you can no more defeat the darkness than a Sunkern can reach for the stars.</p>
- No Mewtwo mention.
- With the rise of Ferrothorn, Dark Arceus might not really take out stall teams by himself anymore, or at least with the use of Refresh. Dialga, Skarmory, Tyranitar, Excadrill and Terrakion are also rising in usage, hampering his sweeping process. trickroom


Arceus-Dragon By Superimp
<p>Donning His mystical Draco Plate, Arceus commands the battlefield with utter regality. Reigning above all else, the authority of His Swords Dance and Calm Mind sets is simply supreme. No words can express the awe and wonder that His nearly unresisted Judgment and Outrage invoke, as they rain down upon the numerous Dragon-types that litter the Uber tier. Although the brute force of some of His draconian brethren surmounts even Him, fear not, as superior Speed and overall bulk allow Him to set up with greater ease. Even His creation Lugia, an unfaltering wall to the many Dragon-types found in Ubers, struggles to harm Him with its insignificant Ice Beams. Dragon Arceus's typing also gifts Him with useful resistances to Electric-, Fire-, Grass-, and Water-type attacks. However, it is a double-edged sword in a battlefield filled with mighty Dragon- and Ice-type attacks. Kneel in honor of your deity lest you suffer His Judgment.</p>
- No mention of Calm Mind.
- Rayquaza and Salamence mention. (draconian brethren)
- Mention how Dragon Arceus can hit even harder than either Dialga or Palkia after one Calm Mind on the special side. Good to say, Salamence and Rayquaza will hit harder than Dragon Arceus initially so you mention the bulk is that important, such as when tanking Lugia's Ice Beam. trickroom


Arceus-Electric By Furai, with revisions by Superimp
<p>In the midst of cataclysmic bolts of lightning and the crackling sound of thunder, Arceus in His Zap Plate shows the mortals who Zeus is. It is no bolt from the blue that His energized state is one of His most offensive formes. Wielding the jaw-dropping power of STAB Electric-type attacks, Electric Arceus hurls Thunders under rain or Thunderbolts to devastating effect. Even His mighty creations Ho-Oh, Kyogre, and Lugia slink away in terror from His malevolent storm. Yet, His resistances to Flying- and Steel-type attacks lack potential, while a weakness to the common Ground-type attacks will prove most damaging. Dialga, Ferrothorn, and Tyranitar, prevalent among His creations, require Focus Blast to be annihilated, leaving Him with either less coverage or no Recover. Still, it is most imprudent to obstruct the path of the voltaic one, or else a wicked streak of lightning will be the last thing you shall ever see.</p>
- More relevant stuff to mention, Electric Arceus is one of the few CM Arceus which can beat Ho-Oh / Kinda difficult to fit Electric Arceus in / Ferrothorn makes it less good. barry4ever


Arceus-Fighting By Superimp
<p>Defending the principles of honor, nobility, and integrity, Arceus in His Fist Plate is the eternal standard of justice. In a metagame so full of His creations, such as Darkrai, Ferrothorn, and Tyranitar, The Original One has at last come to judge them for their wrongs. Even the prevalent Dialga, the ruler of time, halts at His approach; the coverage of His virtuous STAB Fighting-type attacks is terrible to endure. Any mono-attacker utilizing Bug-, Dark-, or Rock-type attacks will flee before Fighting Arceus's arrival, for they soon realize that defeat is all but inevitable. Yet even though His fighting spirit can win many battles, He can achieve the ultimate victory with the use of a support set. His attacks ring true against His alter ego Normal Arceus. Make no mistake; only His Flying-, Ghost-, Poison-, and Psychic-type creations have the forthrightness to face Him in battle. For Arceus Himself is judge; both vengeance and salvation will be delivered on that inescapable Day of Judgment.</p>
- A mention on how well this Arceus beats the mono Dark- and Rock-attackers, which can easily tear Stall-teams apart.
- Mention that this is possibly the most anti metagame Arceus variant thanks to taking on Ferrothorn easily. Also give a mention to the fact that Arceus fighting can take on ExtremeKiller with consumate ease with a bit of bulk and wow. barry4ever


Arceus-Fire By Superimp
<p>Do not anger Arceus when He sears as brightly as His Flame Plate lest you be consumed in His flaming inferno. Blazing with an offense that few formes can rival, Fire Arceus can unleash STAB Fire-type attacks to incinerate the opposition. Although His fiery creations Ho-Oh and Reshiram have dual STABs and outclass even Him in firepower, He has superior initial Speed and viable access to both Recover and Calm Mind. Yet, in the thrill of intense battle, His defense begins to suffer. Reckless in devouring attack, the completely enraged Arceus takes no heed to avoid the crippling Stealth Rock, and is thus left with terrible weaknesses to Water-, Ground-, and Rock-type attacks. His scorching forme is also reliant on the sun to reach the height of His fury, something quickly quenched by the sea titan Kyogre. Nevertheless, if you anger Arceus into a burning rage, His all-consuming flames will leave you as nothing more than a mere wisp of smoke in the wind.</p>
- Reshiram mention.
- No sun mention at all.


Arceus-Flying By Furai, with revisions by Superimp
<p>Hark the hallowed voices that cry from The Original One as He descends from the heavenly Hall of Origin in a manner as holy as His Sky Plate. Soaring above the Spikes and Toxic Spikes bound to mortal lands below, Arceus pronounces His Judgment to be heard from the heavens. The Uber tier stands silent before Him, for none are immune and few are resistant to His STAB Flying-type attacks. Although His creations Ho-Oh and Shaymin-S have dual STABs and advantageous abilities to contest for the offensive supremacy of the sky, only He can viably use Calm Mind to reach heights beyond the limits of which can be seen. Yet, even Flying Arceus can fall from the heavens. A weakness to Stealth Rock proves a great obstacle for His overall well-being. Though He resists Bug-, Grass-, and Fighting-type attacks and heeds no Ground-type attack, without the purity that comes from within a Calm Mind, the saintly Arceus plummets like a falling star in face of common Electric-, Ice-, and Rock-type attacks. Cry not in despair, for when the time comes for the heavens to finally open, His Judgment shall come as swiftly as the tempest of a thousand gales.</p>
-


Arceus-Ghost By Superimp
<p>Emerging from the shadows with the eeriness of His Spooky Plate, the spirit of Arceus haunts His creations. None can truly discern His mysterious plans, for with the ability to assume almost any role, Ghost Arceus is perhaps the most versatile and unpredictable forme of them all. Horrifying can He be with His unnerving Calm Mind and Swords Dance sets, causing even Giratina, Lugia, and Latias to fall back into darkness. When taking on a more supportive role, the spectral Arceus watches ever so silently. For His intangibility renders Normal- and Fighting-type attacks all for naught; feeble and futile will the attempts be to spin against He who cannot be seen. All the same, even the elusive Ghost Arceus cannot evade all. His intangibility comes back to haunt Him, for He only resists the uncommon Bug- and Poison-type attacks in return for weaknesses to common Ghost- and Dark-type attacks. But alas, there is nothing to be feared from the darkness; it is the shadow of Arceus that is to be feared.</p>
- More emphasis on the Calm Mind set.
- A sentence about the Swords Dance set.
- Looks good but mention how it forms the best glue for most teams which need a ghost type. Its a spinblocker / offensive pivot / tank / setup sweeper all rolled into one. barry4ever


Arceus-Grass By barry4ever, with revisions by Superimp
<p>Marvel at The Creator's endless masterpiece unfathomable to human mind: His thousand arms are sent forth like the branches of His Meadow Plate. As the unwavering protector for the creations that He Himself has shaped, Grass Arceus is perhaps the most supportive forme. He can provide boundless amounts of utility, for He is not only an excellent answer to the prevalent Groudon and Kyogre but also to the fearsome might of Excadrill, Kabutops, Kingdra, Manaphy, Palkia, Rayquaza, and Zekrom. With His marvelous resistances to Electric-, Grass-, Ground-, and Water-type attacks, He can act as a brilliant defensive pivot under rain. Unfortunately, the many talents of The Creator are not reflected elsewhere. His STAB Grass-type attacks have dismal offensive coverage, which leaves Him a liability against many of the Spikers and phazers that thrive in the Uber tier. His weaknesses to Bug-, Fire-, Flying-, Ice-, and Poison-type attacks can also prove problematic. However, despite these harsh conditions, The Creator has continued to flourish as does the life He created long ago.</p>
- No mention of Kyogre
- One of the best Support Arceus versions
- Spikes fodder shrang


Arceus-Ground By Superimp
<p>In the heart of the Sinnoh region at the peak of the highest mountain lies a power that begins to stir in the presence of His Earth Plate. The dreams of the once-idealistic Zekrom are left in shattered remains, for the power of countless defeated giants is infused within Arceus; with an immunity to Electric-type attacks, a resistance to Stealth Rock, and very good bulk, there is no finer counter than He. Although His creation Groudon has greater Defense and Drought, the imposing Ground Arceus holds the higher ground thanks to His superior overall bulk, Speed, and Recover. Indeed, the lack of Drought might prove a blessing, as it allows Him to act as an impressive offensive pivot under rain. For the very earth yields before His immense strength; Arceus can break the ground asunder Him with His Swords Dance and Calm Mind set or stand as a sturdy wall through His support set. It is true, nonetheless, that His earthly state leaves Him vulnerable to the common Water-, Ice-, and Grass-type attacks. However, these efforts are all in vain, for no elemental attack can stop His rise once it has begun.</p>
- Groudon is only the epitome of physical walling. Also the sun Groudon brings make it more useful as a supporter. Ground Arceus is more useful in Swords Dancing with much higher Speed and Special Defense. trickroom
- Heh, still a lot of flavor in this, a bit too much for my liking but w/e. But some which needs to be certainly added: instead of giving a flavor mention to his electric immunity, it'd be better to mention that Ground Arceus is a magnificent offensive pivot on Rain teams due to its Electric resist and on the whole has good synergy with the members on ubers rain offense. barry4ever


Arceus-Ice By Superimp
<p>Returning from the desolate wastelands of afar, Arceus shows His frigid side, His heart as cold as the Icicle Plate He bears. Being perhaps the most offensively inclined forme of them all, Ice Arceus takes no prisoners in the kill-or-be-killed world of Ubers. His STAB Ice-type attacks have excellent coverage; most Dragon-, Ground-, Flying-, and Grass-types will fall beneath His power. He benefits from not only hail but also rain and sun, a feat few formes of His can rival. Although Kyurem-W and Kyurem-B have dual STABs and drastically increased power, Ice Arceus has superior Speed, bulk, and the ability to utilize Calm Mind. However, in His frosty guise, Arceus cannot boast a strong defensive typing as a weakness to Stealth Rock limits His walling potential. His cold decision rids Him of any resistance save one to Ice and grants Him horrible weaknesses to Fighting-, Fire-, Rock-, and Steel-type attacks. Even so, if one has the misfortune to face Ice Arceus in battle, unless your body is as solid as steel or your soul as searing as the sun, you might never again feel the warmth of a new day.</p>
- No mention of how good Ice- STAB is in Ubers.
- Can utilize the very common rain Kyogre provides for His-self, nullifying its Fire- weakness


Arceus-Normal By Superimp
<p>After the pre-battle tintinnabulation is complete, please stare in pure, unadulterated awe and wondrous presentiment at what is unequivocally the best Pokemon in the entire game. His stats are unrivaled; His versatility is unmatched. His potential remains unlimited. He has transcended beyond typing, for Multitype allows Him to assume any of the seventeen types that He so desires. Even then, His purest forme remains seated upon His throne. Whether wiping His creations from the fabric of existence as Extreme Killer or standing as their resolute guardian by virtue of Wallceus, the God of Pokemon knows no bounds. Dare not incur Arceus's divine wrath, or else the consequences shall be severe and merciless, and life shall become but an evanescent wisp.</p>
- No mention of Extreme Killer.
- Even though Arceus is known as one of the most threatening Pokemon in the tier, it can be a phenomenal wall: Wallceus.
* You can mention even when they are so many walls in the Ubers tier, Arceus can easily differentiate himself from them. Arceus is faster than all of them and has a wider movepool. Only one who can use Perish Song. trickroom


Arceus-Poison By Chou Toshio, with revisions by Superimp
<p>To gaze before the virulent Arceus is to look within your inner evil, for within His repugnant Toxic Plate lies all our sins remembered. His entrance onto the battlefield is so abhorrent that all Toxic Spikes are absorbed; this act alone makes Him a remarkable supporter. The heinous Toxic, commonly used by supposedly pure Pokemon like Blissey and Chansey, is futile against a boosting Poison Arceus, for all despicable acts are useless against the collector of sins Himself. Unfortunately, our wrongs are so repulsive that His STAB Poison-type attacks are simply atrocious. Additionally, although His unusual resistances to Bug-, Grass-, Fighting-, and Poison-type attacks provide considerable defensive utility, His weaknesses to Ground- and Psychic-type attacks do not. But all too easy is it to assume Arceus is the enemy, when in reality the enemy is within you.</p>
- Mention that it is capable of easily setting up on Chansey and Blissey thanks to its Poison typing -> Toxic resistance


Arceus-Psychic By Mr.lol, with revisions by Superimp
<p>Nothing is impossible when Arceus attaches His Mind Plate. Unlike every other forme, STAB Psyshock allows His paranormal Calm Mind set to strike special walls and Calm Mind users where they are weakest; not even Blissey or Chansey can withstand His telekinetic onslaught. Although Mewtwo, a genetic abomination born from mortals, has offenses that surpass even Him, His better bulk allows Him to set up with greater ease. In fact, Psychic Arceus can prove an extraordinary utility counter to that very same Mewtwo, for He is more than capable of repelling its obscene might. He also easily deals with Deoxys-A and His Fighting-type creations. Disappointingly, His resistances to Fighting- and Psychic-type attacks end there, for He cringes at the sight of Bug-, Dark-, and Ghost-type attacks. His STAB Psychic-type attacks are also appalling offensively, forcing Him to rely on the inaccurate Focus Blast for coverage. Regardless, the feats of The Original One are still beyond the mind, beyond imagination, beyond reality.</p>
- More emphasis on Mewtwo
- The only form that can bypass Chansey with Psyshock (+1 easily 2HKOes after SR)


Arceus-Rock By Superimp
<p>Legends tell of a Pokemon that can draw unimaginable power from the Stone Plate; a primordial Pokemon so pure in heart that even the magnificent Ho-Oh humbles itself before it. This Pokemon is none other than the tried-and-true Rock Arceus, who is capable of fulfilling both offensive and defensive roles alike. His strength is undisputed; STAB Rock-type attacks are incredibly solid against potent threats such as Kyurem-W, Reshiram, and Rayquaza. His Special Defense has outstanding potential; in the midst of sandstorm, even Choice Specs Draco Meteor from Kyurem-W is easily weathered. However, the most timeless of Pokemon can still show some age. Despite gaining a Special Defense boost under sandstorm, His numerous weaknesses to Water-, Ground-, Grass-, Fighting-, and Steel-type attacks are still easy to take advantage of. The frequent weather changes by Groudon and Kyogre can also be quite the nuisance. However, let it be known that Arceus knows both the beginning and the end; He is what legends are made from.</p>
- A Rayquaza mention should do it


Arceus-Steel By Superimp
<p>Clad in His Iron Plate, the shining Arceus enters the battlefield in what is perhaps His most resilient forme. Equipped with a total of eleven resistances&mdash;including Dragon&mdash;in addition to very good bulk and a resistance to Stealth Rock, Steel Arceus is ready to take an extreme amount of punishment. For His polished exterior is so impervious that Poison-type attacks, Toxic, or the presence of Toxic Spikes are rendered completely ineffective. All together, the armored Arceus can run a sturdy Swords Dance or Calm Mind set, boosting up with ease against even Blissey and Chansey. Unfortunately, His STAB Steel-type attacks are resisted by many of His creations, reducing His offensive capabilities. His armor also fails to protect Him from the common Fighting-, Fire-, and Ground-type attacks. However, Steel Arceus's will is resolute, and few indeed will dare confront Him when He is at His full potential.</p>
- Mention that while Steel- STAB hits common Dragon- Pokemon, it is resisted by plenty of common Pokemon: Kyogre, Palkia, Dialga; while that is true, Arceus Steel is still excellent since it does not care about other pokes resisting it anyway since it can setup nonchalantly. Mention that it can take on Normal Arceus and is on the whole a great stallbreaker. barry4ever
- No mention of Arceus-Steel being immune to Toxic Spikes and resistant to Stealth Rock? Arceus Steel can also set up on Blissey or Chansey easily even when they have Snatch. trickroom


Arceus-Water By Furai, with revisions by Superimp
<p>Wielding both the power to create and destroy, Water Arceus, much like His Splash Plate, has many meanings. On the one hand, He much prefers rain, as the power of His STAB Water-type attacks are augmented to terrifying levels; access to both Swords Dance and Calm Mind allows Him to wash all but the strongest of His creations away. Yet, on the other hand, unlike His creations Kyogre and Manaphy, Arceus can function well under sun thanks to His excellent defensive synergy and Recover. Furthermore, He is not only capable of being an incredibly good answer to opposing Kyogre but also to the impressive might of Reshiram and Kyurem-W. Although His multifaceted forme lacks the sheer power of Kyogre and Palkia as well as the instant recovery of Manaphy, His torrential Speed dwarfs them in comparison. There are certain aspects, however, that remain as transparent as water. His weaknesses to Electric- and Grass-type attacks, most notably the common Thunder, will always prove to be an annoyance. However, much like the waters, there is no knowing what Arceus can do; you can either be cleansed in spirit or drowned under waters without end.</p>
- More emphasis on how Water Arceus works outside of rain
- Mention that it's a good switch into Kyogre, which can work in any weather, but it's only a check; Scarf Thunder 2HKOes, RestTalk CMs on you, and offensive CM wins. trickroom
- Mention that while it might be counter intuitive Arceus water has very good functional and type synergy on sun teams and forms one of the most reliable Kyogre checks. Since a clever Kyogre user can easily take Palkia out with repeated Thunders / hazards / blah blah, Scarf Palk weak as fuck etc etc. barry4ever
CREDITS:
Overview Writers:
  • barry4ever
  • Chou Toshio
  • Furai
  • Mr.lol
  • Superimp
  • TrollFreak
  • BlueStar99
GP Checkers:
  • Jukain
  • sandshrewz
  • Woodchuck
Feedback from the Following Members:
  • alexwolf
  • barry4ever
  • Chou Toshio
  • Fatecrashers
  • Focus
  • Furai
  • jc104
  • Poppy
  • shrang
  • Superimp
  • tehy
  • trickroom
 
Last edited:

Furai

we will become who we are meant to be
is a Site Content Manager Alumnusis a Team Rater Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnusis a Past SPL Champion
I put my input up. The ones I have left blank is the ones I have no comments about. I may have forgotten a few things, but I am about to leave so I'll look into them later.



Your input is welcomed!
 
I am just pointing out something here, not good at spicing up flows.

Arceus Bug can OHKO Mewtwo and Darkrai at +0, most forms can't. Since Arceus Bug will go all out Offensive, he can even smash Defensive Mewtwo in one hit. Arceus Bug is a good check to Darkrai and Mewtwo. ( You mentioned Psychic and Dark but maybe mention both Mewtwo and Darkrai because they are common )

With the rise of Ferrothorn, Dark Arceus might not really take out stall teams by himself anymore, or at least with the use of Refresh. Dialga, Skarmory, Tyranitar, Excadrill and Terrakion are also rising in usage, hampering his sweeping process.

Mention how Dragon Arceus can hit even harder than either Dialga or Palkia after one Calm Mind on the special side. Good to say, Salamence and Rayquaza will hit harder than Dragon Arceus initially so you mention the bulk is that important, such as when tanking Lugia's Ice Beam.

arceus ground said:
Arceus has more overall bulk than Groudon, who is considered to be the epitome of walling in the Uber tier
Groudon is only the epitome of physical walling. Also the sun Groudon brings make it more useful as a supporter. Ground Arceus is more useful in Swords Dancing with much higher Speed and Special Defense.

Even though Arceus is known as one of the most threatening Pokemon in the tier, it can be a phenomenal wall: Wallceus.
You can mention even when they are so many walls in the Ubers tier, Arceus can easily differentiate himself from them. Arceus is faster than all of them and has a wider movepool. Only one who can use Perish Song.

No mention of Arceus-Steel being immune to Toxic Spikes and resistant to Stealth Rock? Arceus Steel can also set up on Blissey or Chansey easily even when they have Snatch.

Water Arceus is 2HKOed by Kyogre's Scarf Thunder and Specs Water Spout. You can damage it with a Thunder of your own or Grass Knot to beat Specs Kyogre but Thunder will knock you out. Scarf Kyogre is safely walled but Thunder might 2HKO you. If you bump into Calm Mind Kyogre with Thunder, Water Arceus has no chance of winning. RestTalk Kyogre will just set up on you.
 

Chou Toshio

Over9000
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As one of the users quoted in the OP, I'm really thrilled this is happening... The Arceus forme overviews are just awful, so this will definitely be a worthwhile endeavor.

Focus on the useful competitive information. For instance:

Poison Arceus:

Poison may seem an odd choice for Arceus, as Poison is often regarded with incredulity over all competitive metagames for its poor offensive coverage and weakness to the ever-popular Earthquake. Despite the weaknesses generally associated with Poison-typing, Poison Arceus is able to utilize the strengths of Poison to fill a very effective support role and defensive pivot. Poison grants Arceus two important utilities: an immunity to Toxic, and the ability to absorb Toxic Spikes. Toxic Spikes is a sever problem to some of Uber's key threats, such as Groudon, Kyogre, Palkia, and the special walls Blissey and Chansey. Poison Arceus is the best, and perhaps only truly good Poison-type that can be used in Ubers to absorb Toxic Spikes (the only other Pokemon commonly considered being Tentacruel). Furthermore, His immunity to poison allows Him to set up Calm Minds easily against a variety of defensively-oriented opponents, notably Blissey and Chansey, giving Him the ability to translate defensive utility into a significant offensive threat. Poison can't match Dragon or even Normal in terms of coverage, but can be lethal with the setup opportunities granted by Poison's useful resistances and immunity to Toxic. Just like any of Arceus's forms, Poison Arceus is not to be underestimated.

^how's that? of course, if someone who plays ubers regulary can do better, go for it.
 
To begin my comment on the Arceus overviews, I have the words of user Theorymon from this thread:
Theorymon said:
Might want to make the Overview more in line with the other Arceus analyses. I know why you object to it, but its possible to make it sound epic while still being factual!
I agree with this sentiment. While content about the Uber metagame is very important, this is Arceus we are talking about. It is entirely possible to make an overview that provides good competitive information and as Fireburn puts it:
Fireburn said:
Overview needs moar epic.
Take for example Arceus-Ice. Here is the overview before and after a competitive/flavor update:

Before:
Returning from the desolate wastelands of afar, Arceus shows His frigid side, His heart as cold as the Icicle Plate He bears. The deity of legend appears in His frosty guise to lay ruin to all that incur His divine wrath. In perhaps the most offensively-inclined forme of them all, Ice Arceus takes no prisoners in the kill-or-be-killed world of Ubers. Unless your body is as solid as steel or your soul is as searing as the sun, you might never again feel the warmth of a new day. However, in His icy guise, Arceus is not without His faults. With Ice being one of the worst defensive types in the game, Ice Arceus will not only take a quarter of His health in switching into Stealth Rock alone, but He will also be hard-pressed to take common attacks without sufficient boosts.
After:
Returning from the desolate wastelands of afar, Arceus shows His frigid side, His heart as cold as the Icicle Plate He bears. In perhaps the most offensively-inclined forme of them all, Arceus-Ice takes no prisoners in the kill-or-be-killed world of Ubers. In this world, His STAB Ice-type attacks has excellent coverage, taking down most Dragon-, Ground-, Flying-, and Grass-types that stand before Him. His unmatched versatility allows Him to benefit from not only hail but also rain and sun, a feat few formes of His can rival. However, in His frosty guise, Arceus cannot boast of a strong defensive typing as a weakness to Stealth Rock limits His potential. His cold decision has rid Him of any resistance save one of Ice and grants Him the terrible weaknesses of Rock-, Fighting-, Fire-, and Steel-type attacks. He will be hard-pressed to take the common attacks of His Uber creations without sufficient boosts. If one has the misfortune to face Arceus-Ice, unless your body is as solid as steel or your soul as searing as the sun, you might never again feel the warmth of a new day.
As clearly seen in the "after" overview, the first and last sentences are flavorful befitting the God of Pokemon. However, the sentences in between are mostly of competitive information intermixed with some flavor. It is to be noted that this is an example; more (or less) competitive information/flavor can be placed in the overview at the discretion of the writer and Quality Control.

For example, perhaps Steel-types being one of the biggest threats to Arceus-Ice could be mentioned more explicitly instead of it just being mentioned in the last "flavorful" sentence. Perhaps the body of the overview could have much less mention of "guise, frosty, etc." and instead refer to Him as "Arceus-Ice, Him, etc." Of course, there could be some factual errors that need correction such as Arceus-Ice arguably not benefiting much from hail (Main benefit is passive hail damage on opponents; Blizzard's PP is quite small).

As another example, take a look at the Arceus-Water overview (Pre-upgrade):
The Creator emerges from the depths of the ocean, holding a Splash Plate, using the essential liquid of life to unleash a devastating wave of destruction and end the life that He created eons ago. While He created Kyogre to rule the seas and Manaphy to strike fear into those who cross the ocean, unlike Him, both cannot function without rain support. However, Water Arceus does have His downfalls. Water is a poor defensive typing in the Ubers metagame, as it is weak to common Electric- and Grass-type moves. Water Arceus also receives a lot of competition from Kyogre, Manaphy, and Palkia. Don't let these drawbacks fool you, though, as Water Arceus gets access to two boosting moves: access to both Swords Dance and Calm Mind make Him very difficult to counter. Water Arceus's wide coverage and godly stat distribution make Him a true monster. Let it be known that Water Arceus is ready to show the nonbelievers that He is the true ruler of the oceans and seas.
As clearly seen, the first few (and last) sentences are flavorful. However, the rest is quite competitive (Ignoring the fact that this overview has to be updated as indicated in the posts of Furai and trickroom as well as nitpicks). This is in my opinion what an ideal Arceus overview form should look like.

Let's take a look at some contrasting Arceus overviews:

Arceus-Psychic:
In this guise, the Creator embraces the power of mystical telekinesis by attaching a Mind Plate to His Self. While His telekinetic Judgment doesn’t affect the magical creatures of nightmares and cannot sufficiently hurt His fellow telekinetics, He can focus and send a powerful blast of force to crush the nightmares and remain calm against His fellows, and eventually shock them with a powerful wave of psycho energy or a dark Payback for getting in His way. Despite these feats, the Creator faces stiff competition from His fellows, The Clone of The Ancient One and The Guardian Of The Seas: Mewtwo and Lugia, and must exploit being a hybrid of the two. He can beat them both, however, with the appropriate attack. Overall, the telekinetic Creator has improved over the years as He has completely broken free from all restrictions and has established His Self among the Titans.
As previously mentioned, way too much flavor, too little competitive information. It’s also in my opinion not even good flavor.

Now take a look at these “pure competitive” Arceus overviews:

Arceus-Fighting:
Great offensive stats, overall defenses that are better than most dedicated walls, and a wide movepool all make Arceus a top-notch threat in Ubers. Furthermore, Fighting Arceus has several advantages over other Arceus formes. First, Fighting Arceus lacks common weaknesses, which makes Him rather hard to take down, especially after a few Calm Mind boosts. Resistances to common attacking types in Dark, Rock, and Bug also allow Fighting Arceus to switch into attacks with relative ease. However, Fighting Arceus isn't without His cons: for example, Fighting-type STAB is not great in Ubers thanks to the popularity of Psychic-types. Nevertheless, Fighting Arceus should not be taken lightly, as He is still a threat every team should prepare for.
Arceus-Ground:
Arceus is one of the most potent threats in this new generation. Despite the introduction of newer and stronger Dragon-types into the Uber tier, none can challenge the might of the divine Arceus. With His excellent base 120 Attack, 120 Special Attack, and 120 Speed, Arceus can become a deadly setup sweeper capable of tearing gaping holes in unprepared teams. Defensively, Arceus is no slouch either, possessing base 120 / 120 / 120 defenses. When equipped with an Earth Plate, Arceus gains the Ground typing and a coveted resistance to Stealth Rock, as well as a useful immunity to Electric-type moves. This makes Ground Arceus the premier counter to Zekrom, a dangerous physical sweeper introduced in this generation. Arceus has more overall bulk than Groudon, who is considered to be the epitome of walling in the Uber tier; Arceus also outclasses Groudon in that He has a reliable recovery move in the form of Recover.

Ground is an excellent neutral STAB, and Arceus possesses two nifty 100 Base Power Ground-type moves up His sleeve: Judgment and Earthquake. This allows Ground Arceus to run either a physical set or a special set, providing Him with a versatility that makes Him utterly deadly. However, Arceus is not without His flaws; Ground Arceus possesses debilitating weaknesses to Water-, Ice-, and Grass-type moves, which really hinders Arceus's effectiveness considering the popularity of Kyogre. Nevertheless, one must never underestimate the prowess of Ground Arceus, as He is definitely a force to be reckoned with.

These overviews are pretty much all competitive information with virtually no flavor. It is currently out of line with the other flavorful Arceus overviews as well as having very cliché ending sentences. Take a look at “Making a Good Analysis Great” in The Smog: Issue 17 by Ray Jay:
"Underestimate Pokemon x at your own risk" - Stale and typically unnecessary.
Protip! bojangles says to stay away from: "Underestimate this [type of pokemon (ex: bagworm, land shark)] at your own peril."
Yeah… On another note, I have seen “every team should prepare for,” “do not underestimate,” their variations, etc. in many other Uber overviews besides “pure competitive” Arceus overviews such as Deoxys-A, Excadrill, Thundurus, etc. So much in fact that these now seem “stale” to me. This problem is just as bad in my opinion, if not worse, than many of the too flavorful (and all competitive) Arceus overviews.

In conclusion, my suggestion is that overviews at least consider making the first/last sentences of the usual “epic” flavor while the rest can be of pure competitive content. This can help make the Arceus overviews feel more distinct while still retaining the quality Smogon analyses are known for. Remember, mostly competitive information, some flavor!

After all, this is the God of Pokemon!

NOTE: Comments are welcome on the Arceus-Ice overview. Like it? Needs less flavor? More competitive information? Just right? Quality Control? Sound off your opinion!

SECOND NOTE: I would like to if possible reserve Arceus-Ghost and Arceus-Dragon.

THIRD NOTE:

Arceus-Ice
BEFORE:
Returning from the desolate wastelands of afar, Arceus shows His frigid side, His heart as cold as the Icicle Plate He bears. In perhaps the most offensively-inclined forme of them all, Arceus-Ice takes no prisoners in the kill-or-be-killed world of Ubers. In this world, His STAB Ice-type attacks has excellent coverage, taking down most Dragon-, Ground-, Flying-, and Grass-types that stand before Him. His unmatched versatility allows Him to benefit from not only hail but also rain and sun, a feat few formes of His can rival. However, in His frosty guise, Arceus cannot boast of a strong defensive typing as a weakness to Stealth Rock limits His potential. His cold decision has rid Him of any resistance save one of Ice and grants Him the terrible weaknesses of Rock-, Fighting-, Fire-, and Steel-type attacks. He will be hard-pressed to take the common attacks of His Uber creations without sufficient boosts. If one has the misfortune to face Arceus-Ice, unless your body is as solid as steel or your soul as searing as the sun, you might never again feel the warmth of a new day.
AFTER:
Returning from the desolate wastelands of afar, Arceus shows His frigid side, His heart as cold as the Icicle Plate He bears. In perhaps the most offensively inclined forme of them all, Ice Arceus takes no prisoners in the kill-or-be-killed world of Ubers. His STAB Ice-type attacks have excellent coverage; most Dragon-, Ground-, Flying-, and Grass-types will fall beneath His power. He benefits from not only hail but also rain and sun, a feat few formes of His can rival. Although Kyurem-W and Kyurem-B have dual STABs and drastically increased power, Ice Arceus has superior Speed, bulk, and the ability to utilize Calm Mind. However, in His frosty guise, Arceus cannot boast of a strong defensive typing as a weakness to Stealth Rock limits His potential. His cold decision has rid Him of any resistance save one of Ice, and grants Him horrible weaknesses to Fighting-, Fire-, Rock-, and Steel-type attacks. Even so, if one has the misfortune to face Ice Arceus in battle, unless your body is as solid as steel or your soul as searing as the sun, you might never again feel the warmth of a new day.
COMMENTS:
  • THEME: The “Hostility” of Arceus
  • Word count 192 (from 186)
    • Kyurem-W & Kyurem-B mentioned.
  • Got rid of the “He will be hard-pressed to take the common attacks of His Uber creations without sufficient boosts” since I imagine it’s not really necessary.
 
Last edited:

Focus

Ubers Tester Extraordinaire
For what it's worth, the Arceus-Ice overview was basically the only thing I've ever contributed to the site, and I totally approve of Superimp's suggestions for it and the other overviews. Nice job!
 

Furai

we will become who we are meant to be
is a Site Content Manager Alumnusis a Team Rater Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnusis a Past SPL Champion
I have updated the OP with the new reservations, trickroom's nitpicks, Chou Toshio's Poison Arceus Overview, and Superimp's Ice Arceus Overview. Fantastic work, Chou and Superimp!

Nitpicks are still welcomed; no Overview is done yet. We want to cover as much as possible!
 
Thanks Fatecrashers, Focus, and Furai for your support!

I would like to take over Chou Toshio's Arceus-Poison overview as:
^how's that? of course, if someone who plays ubers regulary can do better, go for it.
I imagine this overview can still be significantly improved both competitively and in flavor.

On that note, I would like to reserve all remaining Arceus overviews except Arceus-Bug if possible. I have already finished the overviews of Arceus-Dragon, Arceus-Ghost, and Arceus-Poison; these will be edited into this post later today. Arceus-Ground will also be edited in. These Arceus overviews will follow in a new post soon: Arceus-Rock, Arceus-Steel, and Arceus-Fighting.

Overviews are as follows:

Arceus-Dragon
Before:
The Creator assumes the guise of the mythical dragon of yore upon donning the Draco Plate. Writhe in horror as the Original One reveals the true power of the dragon, and dare not incur His divine wrath unless you are imbued with the power of cold steel, lest ye be squashed by His Outrage. Dragon Arceus absorbs fiery blasts and the torrential downpours in His draconian guise with His wonderful bulk and scaly hide, but shudders when confronted with the frigid blasts of Ice-types and the powerful blows of his fellow Dragons. Despite these flaws, dare not confront Dragon Arceus unless you are fully prepared for it, or all you hold dear will be obliterated in an instant.
After:
Donning His mystical Draco Plate, Arceus commands the battlefield with utter regality. His powerful Judgments and Outrages rain down upon His numerous Dragon-type creations that litter the tier that is Ubers. Unless imbued with steel, His STAB Dragon-type attacks are unresisted. Dragon Arceus can run a terrifying Swords Dance set, or a Calm Mind set that few Dragon-types can claim. Though some of His draconian brethren have higher base attacks than He, fear not as superior speed and bulk allows Him to set up with greater ease. Even His creation Lugia, an unfaltering wall to the many Dragon-types, struggles to harm Him with its puny Ice Beams. Dragon Arceus is gifted with excellent resistances to Electric-, Fire-, Grass-, and Water-type attacks. However, His typing is a double-edged sword in a battlefield filled with mighty Dragon- and Ice-type attacks. Kneel in honor of your deity else suffer His Judgment.
Comments:
  • I took some flavor inspiration from the D/P overview.
Notes from Main OP said:
- No mention of Calm Mind.
- Salamence and Rayquaza will hit harder than Dragon Arceus initially so you mention the bulk is that important, such as when tanking Lugia's Ice Beam.
- Mention how Dragon Arceus can hit even harder than either Dialga or Palkia after one Calm Mind on the special side.
  • The Calm Mind set is now mentioned in the overview.
  • Why should Rayquaza or Salamence be mentioned in the overview over the other Dragon-types unless they are specifically important? Although they have Dragon Dance (and Swords Dance for Rayquaza), I imagine this isn't enough to warrant a specific mention in the overview. Also, most of the commonly used Dragon-types in Ubers already have a higher base attack than Arceus-Dragon. I have just mentioned this along with the advantages of His initial speed and bulk. Going on this note, why should Lugia’s Ice Beam be mentioned of all things? Isn’t mentioning Arceus-Dragon's superior bulk enough?
  • Do you really need to know that a +1 SpA Arceus-Dragon hits harder than an unboosted Palkia or Dialga barring Choice Specs? It’s very obvious already. Remember that this is an overview.
  • EDIT: Lugia's Ice Beam is now mentioned along with the overview being more explicit about Swords Dance and Calm Mind.

Arceus-Ghost
Before:
Arceus takes on an incorporeal form when He attaches the Spooky Plate to Himself and assumes the Ghost-type. While Arceus is renowned for His incredible versatility and unpredictability, this is taken to a totally new level in this forme. Ghost Arceus is capable of filling almost any role, a task in which He is greatly aided by His solid base 120 stats across the board. In His ghostly form, Arceus gets certain important immunities, namely to Normal- and Fighting-type attacks, which allow Him to function as a potent spinblocker. However, His lack of useful resistances and weaknesses to common offensive types don't help Him. Still, a wide offensive movepool, access to a horde of support moves including Recover, and unresisted two-move coverage make Ghost Arceus a top-class threat this generation, and every team would be wise to prepare for Him or risk getting metaphorically crushed beneath Arceus's spectral foot.
After:
Emerging from the shadows with the eeriness of His Spooky Plate, the spirit of Arceus haunts His creations. In His ghostly incarnation, Arceus is perhaps the most versatile and unpredictable forme of them all, capable of filling almost any role. His immunities to Normal- and Fighting-type attacks allow Him to be one of the few viable spinblockers in the tier of Ubers. Arceus-Ghost can run a horrifying Swords Dance or Calm Mind set, able to send even His creations Giratina and Lugia back to the darkness from whence they came. Offense is not His only option as He can run effective Lead and Support sets. However, Arceus-Ghost through His intangibility only resists the uncommon Bug- and Poison-type attacks. In exchange, He is haunted by weaknesses to common Ghost- and Dark-type attacks. Remember, there is nothing to be feared from the darkness, it is the shadow of Arceus that is to be feared.
Comments:
- More emphasis on the Calm Mind set.
- A sentence about the Swords Dance set.
  • The Calm Mind set is now explicitly mentioned in the overview
  • The Swords Dance set is now explicitly mentioned in the overview
  • I got rid of the useless and repetitive information in the original overview to make it a bit more concise. Statements such as “solid base 120 stats across the board” are kind of obvious.
  • In my opinion, the flavor of the original Arceus-Ghost overview wasn’t exactly great. It was “heavy” at the first sentence but afterwards there was virtually none. Though the last sentence had flavor, it was quite cliché and long. To remedy this, I changed the first sentence and added a flavorful last sentence which should hopefully be both less cliché and long. Better flavor was also added in between.
  • Instead of just adding the Swords Dance and Calm Mind sets, I also added the lead and support sets. This is to reinforce the fact that Arceus-Ghost is very versatile.
  • The unresisted coverage part was taken out as according to the analysis, the lead and support sets don't have perfect neutral coverage. Also, all the Arceus formes could theoretically have unresisted coverage if they so choose to.
  • For the offensive sets, I mentioned Lugia and Giratina as they are commonly seen on stall teams. I imagine this is significant given that Arceus-Ghost can break through both of them and that they can be a bit problematic for offensive teams (Though Swords Dance Arceus-Ghost can have trouble with Reflect Lugia).
  • Perhaps STAB Ghost-type attacks could be mentioned in more detail.
  • EDIT: Maybe making it more clear that the Calm Mind set does better against Lugia and Giratina than the Swords Dance set could be implemented.

Arceus-Ground
Before:
Arceus is one of the most potent threats in this new generation. Despite the introduction of newer and stronger Dragon-types into the Uber tier, none can challenge the might of the divine Arceus. With His excellent base 120 Attack, 120 Special Attack, and 120 Speed, Arceus can become a deadly setup sweeper capable of tearing gaping holes in unprepared teams. Defensively, Arceus is no slouch either, possessing base 120 / 120 / 120 defenses. When equipped with an Earth Plate, Arceus gains the Ground typing and a coveted resistance to Stealth Rock, as well as a useful immunity to Electric-type moves. This makes Ground Arceus the premier counter to Zekrom, a dangerous physical sweeper introduced in this generation. Arceus has more overall bulk than Groudon, who is considered to be the epitome of walling in the Uber tier; Arceus also outclasses Groudon in that He has a reliable recovery move in the form of Recover.

Ground is an excellent neutral STAB, and Arceus possesses two nifty 100 Base Power Ground-type moves up His sleeve: Judgment and Earthquake. This allows Ground Arceus to run either a physical set or a special set, providing Him with a versatility that makes Him utterly deadly. However, Arceus is not without His flaws; Ground Arceus possesses debilitating weaknesses to Water-, Ice-, and Grass-type moves, which really hinders Arceus's effectiveness considering the popularity of Kyogre. Nevertheless, one must never underestimate the prowess of Ground Arceus, as He is definitely a force to be reckoned with.
After:
From the lowest chasm comes Arceus with His Earth Plate as He takes on the nature of the land itself. Electric-type moves fail to harm Him with His grounded immunity. A resistance to Stealth Rock preserves His mighty bulk. Combined, there is no finer counter to His creation Zekrom than He. Arceus-Ground rises to the highest cliff to smite down the opposition with His Swords Dance or Calm Mind set while He also stands as a sturdy wall with His Supporter set. He can act as an impressive offensive pivot in rain due to His typing. Though disbelievers might say His creation Groudon has mastery of the land through greater physical defense and Drought, Arceus in His imposing forme holds the higher ground through His superior overall bulk, speed, and Recover. However, His earthly state leaves Him vulnerable to the common Water-, Ice-, and Grass-type attacks which plague the land, hindering His effectiveness considering the usage of the sea titan Kyogre. Hold your ground when the Lord of the Earth marches past with footsteps that make the very world shake.
Comments:
  • I took some flavor inspiration from the D/P Arceus-Rock and Arceus-Ground overview.
Groudon is only the epitome of physical walling. Also the sun Groudon brings make it more useful as a supporter. Ground Arceus is more useful in Swords Dancing with much higher Speed and Special Defense.
  • Everything mentioned has been implemented. Swords Dance is implemented but not in regards to Groudon.
  • I had to shorten the original overview considerably as I imagine there was "useless" information (See Arceus-Ghost for examples). The original also had no flavor whatsoever so I fixed that.
  • I neglected to mention that Ground is good neutral STAB along with Him having Earthquake and Judgment. I think everyone already knows that Ground is a good neutral STAB (though the multitude of Flying-types in Ubers is a con). Also, the fact Judgment and Earthquake are 100 BP is just too obvious. If you really think I should mention one of the two points, please inform me.
  • I might have written too many "ground" puns. I should be "grounded." Please tell me if you think there is too much flavor!

Arceus-Poison
Before:
Poison may seem an odd choice for Arceus, as Poison is often regarded with incredulity over all competitive metagames for its poor offensive coverage and weakness to the ever-popular Earthquake. Despite the weaknesses generally associated with Poison-typing, Poison Arceus is able to utilize the strengths of Poison to fill a very effective support role and defensive pivot. Poison grants Arceus two important utilities: an immunity to Toxic, and the ability to absorb Toxic Spikes. Toxic Spikes is a sever problem to some of Uber's key threats, such as Groudon, Kyogre, Palkia, and the special walls Blissey and Chansey. Poison Arceus is the best, and perhaps only truly good Poison-type that can be used in Ubers to absorb Toxic Spikes (the only other Pokemon commonly considered being Tentacruel). Furthermore, His immunity to poison allows Him to set up Calm Minds easily against a variety of defensively-oriented opponents, notably Blissey and Chansey, giving Him the ability to translate defensive utility into a significant offensive threat. Poison can't match Dragon or even Normal in terms of coverage, but can be lethal with the setup opportunities granted by Poison's useful resistances and immunity to Toxic. Just like any of Arceus's forms, Poison Arceus is not to be underestimated.
After:
The Creator oozes with the scum and filth He has deemed you to be with His Toxic Plate. The repulsive entrance of Arceus-Poison onto the battlefield consumes all Toxic Spikes, a feat where few are viable in the tier of Ubers. This act alone makes Him a fantastic supporter. The virtue of His typing grants Him immunity to Toxic which allows Him to set up on Blissey and Chansey with impunity. However, His STAB Poison-type attacks are revolting offensively with horrid coverage. This leaves Him inferior to other formes on an offensive front. Though His typing resists Bug- and Fighting-type attacks, His weaknesses to Ground- and Psychic-type attacks reduce His defensive nature considerably. Beware the filth of this virulent master lest the oncoming tide of grime swallow you whole.
Comments:
  • Credits go to the original B/W overview for flavor and Chou Toshio for the competitive base.
  • The overview is now a bit more concise. It has been shortened considerably while retaining all of the correct competitive content.
  • Chou’s overview had virtually no flavor, so it has been added to the first / last sentences along with a bit in between.
  • Just a nitpick, Arceus-Poison doesn’t really set up with impunity against Chansey or Blissey if they have Thunder Wave. However, Thunder Wave is listed as an Other Option. I could change the sentence if Quality Control feels that this statement is significant enough to warrant a change.
  • Even when Arceus-Poison sets up, He's not that significant of an offensive threat.
  • Should the Toxic Plate be mentioned in the overview? It could be placed in the first sentence like so: The Creator oozes with the scum and filth He has deemed you to be with His Toxic Plate. -> Comment Addressed by Furai -> Implemented

Arceus-Dragon
BEFORE:
Donning His mystical Draco Plate, Arceus commands the battlefield with utter regality. His powerful Judgments and Outrages rain down upon His numerous Dragon-type creations that litter the tier that is Ubers. Unless imbued with steel, His STAB Dragon-type attacks are unresisted. Arceus-Dragon can run a terrifying Swords Dance set or a Calm Mind set that few Dragon-types can claim. Though some of His draconian brethren have higher base attacks than He, fear not as superior speed and bulk allows Him to set up with greater ease. Even His creation Lugia, an unfaltering wall to the many Dragon-types, struggles to harm Him with its puny Ice Beams. Arceus-Dragon is gifted with excellent resistances to Fire-, Electric, Grass-, and Water-type attacks. However, His typing is a double-edged sword in a battlefield filled with mighty Dragon- and Ice-type attacks. Kneel in honor of your deity else suffer His Judgment.
AFTER:
Donning His mystical Draco Plate, Arceus commands the battlefield with utter regality. Reigning above all else, the authority of His Swords Dance and Calm Mind set is simply supreme. No words can express the awe and wonder that His nearly unresisted Judgment or Outrage invokes, as they rain down upon the numerous Dragon-types that litter the Uber tier. Although the brute force of some of His draconian brethren surmounts even Him, fear not as superior Speed and overall bulk allows Him to set up with greater ease. For even His creation Lugia, unfaltering wall to the many Dragon-types, struggles to harm Him with its puny Ice Beams. Dragon Arceus's typing also gifts Him with excellent resistances to Electric-, Fire-, Grass-, and Water-type attacks. However, it is a double-edged sword in a battlefield filled with mighty Dragon- and Ice-type attacks. Kneel in honor of your deity else suffer His Judgment.
COMMENTS:
  • THEME: The “Majesty” of Arceus
  • Word count 153 (from 146)
    • Essentially a prose update.
  • jc104’s suggestions are now implemented.
  • Calm Mind distinction is now removed thanks to the introduction of Latias and Latios.

Arceus-Ghost
BEFORE:
Emerging from the shadows with the eeriness of His Spooky Plate, the spirit of Arceus haunts His creations. In His ghostly incarnation, Arceus is perhaps the most versatile and unpredictable forme of them all, capable of filling almost any role. His immunities to Normal- and Fighting-type attacks allow Him to be one of the few viable spinblockers in the tier of Ubers. Arceus-Ghost can run a horrifying Swords Dance or Calm Mind set, able to send even His creations Giratina and Lugia back to the darkness from whence they came. Offense is not His only option as He can run effective Lead and Support sets. However, Arceus-Ghost through His intangibility only resists the uncommon Bug- and Poison-type attacks. In exchange, He is haunted by weaknesses to common Ghost- and Dark-type attacks. Remember, there is nothing to be feared from the darkness, it is the shadow of Arceus that is to be feared.
AFTER:
Emerging from the shadows with the eeriness of His Spooky Plate, the spirit of Arceus haunts His creations. None can truly discern His mysterious plans, for with the ability to assume almost any role, He is perhaps the most versatile and unpredictable forme of them all. Horrifying can He be with His unnerving Calm Mind and Swords Dance set, as even Giratina, Lugia, and Latias fall back into darkness. Yet in a more supportive role, the spectral Arceus watches ever so silently. For His intangibility renders Normal- and Fighting-type attacks all for naught; feeble and futile will the attempts be to spin against He who cannot be seen. All the same, even the elusive Ghost Arceus cannot evade all. His intangibility comes back to haunt Him, for He only resists the uncommon Bug- and Poison-type attacks in return for weaknesses to common Ghost- and Dark-type attacks. But alas, there is nothing to be feared from the darkness; it is the shadow of Arceus that is to be feared.
COMMENTS:
  • THEME: The “Enigma” of Arceus
  • Word count 168 (from 152)
    • Essentially a prose update.
    • Latias has been added!
  • alexwolf’s suggestions are (hopefully) implemented.

Arceus-Ground
BEFORE:
From the lowest chasm comes Arceus with His Earth Plate as He takes on the nature of the land itself. Electric-type moves fail to harm Him with His grounded immunity. A resistance to Stealth Rock preserves His mighty bulk. Combined, there is no finer counter to His creation Zekrom than He. Arceus-Ground rises to the highest cliff to smite down the opposition with His Swords Dance or Calm Mind set while He also stands as a sturdy wall with His Supporter set. He can act as an impressive offensive pivot in rain due to His typing. Though disbelievers might say His creation Groudon has mastery of the land through greater physical defense and Drought, Arceus in His imposing forme holds the higher ground through His superior overall bulk, speed, and Recover. However, His earthly state leaves Him vulnerable to the common Water-, Ice-, and Grass-type attacks which plague the land, hindering His effectiveness considering the usage of the sea titan Kyogre. Hold your ground when the Lord of the Earth marches past with footsteps that make the very world shake.
AFTER:
In the heart of the Sinnoh region, at the peak of the highest mountain, lies a power which begins to stir with the presence of His Earth Plate. The ideals of the once strong Zekrom are left in shattered remains, for within Arceus is infused the power of countless defeated giants; with an immunity to Electric-type attacks, a resistance to Stealth Rock, and very good bulk, there is no finer counter than He. Although His creation Groudon has greater Defense and Drought, the imposing Ground Arceus holds the higher ground through His superior overall bulk, Speed, and Recover. Indeed, the lack of Drought might prove a blessing, as it allows Him to act as an impressive offensive pivot under rain. For the very earth yields before His immense strength; Arceus can break the ground asunder with His Swords Dance and Calm Mind set or stand as a sturdy wall through His support set. It is true, nonetheless, that His earthly state leaves Him vulnerable to the common Water-, Ice-, and Grass-type attacks. Yet these efforts are all in vain, for no elemental attack can stop His rise now.
COMMENTS:
  • THEME: The “Strength” of Arceus
  • Completely rewritten from scratch - word count is 187 (from 180)
  • Flow (and flavor) should hopefully be better and more unique.
    • Translation: Less ground puns.
  • Last sentence is very iffy.

Arceus-Poison
BEFORE:
The Creator oozes with the scum and filth He has deemed you to be with His Toxic Plate. The repulsive entrance of Arceus-Poison onto the battlefield consumes all Toxic Spikes, a feat where few are viable in the tier of Ubers. This act alone makes Him a fantastic supporter. The virtue of His typing grants Him immunity to Toxic which allows Him to set up on Blissey and Chansey with impunity. However, His STAB Poison-type attacks are revolting offensively with horrid coverage. This leaves Him inferior to other formes on an offensive front. Though His typing resists Bug- and Fighting-type attacks, His weaknesses to Ground- and Psychic-type attacks reduce His defensive nature considerably. Beware the filth of this virulent master lest the oncoming tide of grime swallow you whole.
AFTER:
To gaze before the virulent Arceus is to look within your inner evil, for within His repugnant Toxic Plate lies all our sins remembered. His entrance onto the battlefield is so abhorred that all Toxic Spikes are absorbed; this act alone makes Him a remarkable supporter. The heinous Toxic, commonly used by supposedly pure Pokemon like Blissey and Chansey, is futile against a boosting Poison Arceus, for all despicable acts are useless against the collector of sins Himself. Unfortunately, our wrongs are so repulsive that His STAB Poison-type attacks are simply atrocious. And although His unusual resistances to Bug-, Grass-, Fighting-, and Poison-type attacks provide considerable defensive utility, His weaknesses to Ground- and Psychic-type attacks do not. But all too easy is it to assume Arceus is the enemy, when in reality the enemy is within you.
COMMENTS:
  • THEME: The “Remembrance” of Arceus
  • Completely rewritten from scratch - word count is 137 (from 129)
    • Flow (and flavor) should hopefully be better and more unique.

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Feel free to comment on these overviews. If more (or less) competitive information or flavor is required, don't hesitate to give your opinion.
 
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Furai

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I am editting your overviews in now, Superimp. I appreciate your willingness to help, but I'm afraid I cannot allow you to reserve all of the Arceus forms. This is a community project, not a one-man task. Doing them one-by-one is okay by me though.
 
Why should Rayquaza or Salamence be mentioned in the overview over the other Dragon-types unless they are specifically important?
Going on this note, why should Lugia’s Ice Beam be mentioned of all things? Isn’t mentioning Arceus-Dragon's superior bulk enough?

- Do you really need to know that a +1 SpA Arceus-Dragon hits harder than an unboosted Palkia or Diagla barring Choice Specs? It’s very obvious already. Remember that this is an overview.
Lugia is a common check to both Salamence or Rayquaza or pretty much most physical Dragon sweepers. Ice Beam OHKOes both of them after SR. Why Salamence or Rayquaza? They both tend to attack physically and can boost up pretty quickly. They use similar moves with SD Dragon Arceus as well. Zekrom cannot boost as efficiently and has STAB Bolt Strike to be different.

People need to know Arceus has Calm Mind. None of the other Dragons, Reshiram, Palkia or Dialga has it. Although it starts of weak, it can hit even harder than them at +1 because of Draco Plate and Judgment. Dialga only has Dragon Pulse for reliability and Spacial Rend can miss at the worst times.

(Though Swords Dance Arceus-Ghost can have trouble with Reflect Lugia)
Actually Giratina can easily survive a +2 Shadow Claw and burn Arceus-Ghost. One-on-one, SD Ghost Arceus will have a tough time taking out Giratina or Lugia. +0 Shadow Force can't come close to KOing them either, assuming the walls are at full health. Calm Mind Arceus-Ghost will do much better against these physical walls.
 
I am editting your overviews in now, Superimp. I appreciate your willingness to help, but I'm afraid I cannot allow you to reserve all of the Arceus forms. This is a community project, not a one-man task. Doing them one-by-one is okay by me though.
That's alright. I was just wondering if there was a remote chance for this possibility. Anyway, I would like to reserve Arceus-Fighting, Arceus-Rock, and Arceus-Steel.

Also, I have permission from CottonPuff to take over Arceus-Fire. I have already finished it.

All these overviews will be be edited into my next post later today due to the current length of this post.

-----------------------------------------------------------------​

In regards to trickroom:
Lugia is a common check to both Salamence or Rayquaza or pretty much most physical Dragon sweepers. Ice Beam OHKOes both of them after SR. Why Salamence or Rayquaza? They both tend to attack physically and can boost up pretty quickly. They use similar moves with SD Dragon Arceus as well. Zekrom cannot boost as efficiently and has STAB Bolt Strike to be different.

People need to know Arceus has Calm Mind. None of the other Dragons, Reshiram, Palkia or Dialga has it. Although it starts of weak, it can hit even harder than them at +1 because of Draco Plate and Judgment. Dialga only has Dragon Pulse for reliability and Spacial Rend can miss at the worst times.
I see the merit of adding Lugia trickroom, but what confuses me is the fact that how Lugia KOs Salamence and Rayquaza with Ice Beam after Stealth Rock has anything to do with the overview. This is an Arceus-Dragon overview. As I stated before, isn't the mention of His bulk enough? Nevertheless, I will add a Lugia mention regarding Ice Beam on Arceus-Dragon as your point is certainly true.

For Salamence and Rayquaza having boosting moves, I have already mentioned why you would use Arceus-Dragon over them because He has greater initial Speed and bulk over most Dragon-types (obviously not Giratina in terms of bulk). Also, I have already mentioned that Salamence/Rayquaza have boosting moves in my comments.

I imagine Calm Mind was already mentioned in the overview so that people would know He has it. However, I could make it more explicit that other Dragon-types (Except the Lati Twins and Giratina) do not have Calm Mind. For Palkia/Dialga, the point was that it's a bit obvious that after a Calm Mind, Arceus-Dragon hits harder than an unboosted Palkia/Dialga barring Choice Specs.

After this post, if you still think it's necessary to mention Palkia/Dialga and/or Salamence/Rayquaza, please tell me and I will edit the Arceus-Dragon overview accordingly.
Actually Giratina can easily survive a +2 Shadow Claw and burn Arceus-Ghost. One-on-one, SD Ghost Arceus will have a tough time taking out Giratina or Lugia. +0 Shadow Force can't come close to KOing them either, assuming the walls are at full health. Calm Mind Arceus-Ghost will do much better against these physical walls.
I was assuming the Swords Dance set was running Shadow Force and that He was at +2 attack. :/ But yeah I could mention how the Swords Dance set has a harder time than the Calm Mind set.

I imagine I implied that the Calm Mind set does better, but again, if you think I should make it more clear, just tell me.

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Note: Please take the time to read my comments on each overview as they address any competitive concerns regarding the first post. Thanks.
 
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Furai

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I don't think mentioning Salamence and Rayquaza is a must, just mention it can take an Ice Beam from Lugia unlike other Dragons. Demonstrating +1 Dragon Arceus's power is also overview material in my opinion, because when you look at the overview you want to know why you should use the Pokemon. +1 hitting harder than Palkia and Dialga is a huge bonus, as the two are very familiar in the Ubers metagame.
 
I don't think mentioning Salamence and Rayquaza is a must, just mention it can take an Ice Beam from Lugia unlike other Dragons. Demonstrating +1 Dragon Arceus's power is also overview material in my opinion, because when you look at the overview you want to know why you should use the Pokemon. +1 hitting harder than Palkia and Dialga is a huge bonus, as the two are very familiar in the Ubers metagame.
trickroom said:
You don't have to mention Dragon Arceus hits harder after Calm Minds. I think you are right, just drop that off and Salamence and Rayquaza mentions.
trickroom and I both agree it is not necessary to mention how a +1 Arceus-Dragon hits harder than an unboosted Dialga/Palkia barring Choice Specs for the reasons already stated. Yeah, Rayquaza and Salamence aren't that important. Thank you both for your input!

Arceus-Dragon has been updated in my second post of this thread.

The overviews for Arceus-Fire, Arceus-Rock, and Arceus-Steel will follow later today. Arceus-Fighting (which I would still like to reserve) will eventually follow. If possible, I would also like to reserve Arceus-Psychic.

Overviews are as follows:

Arceus-Fire
Before:
Of the seventeen formes of Arceus, few are as offensively focused as Fire Arceus. In His fiery guise, Arceus has the power to unleash His burning anger on the world in the form of His Judgment—or in this case, Flamethrower. Anything standing in Arceus's path will be burnt to a cinder, especially if the sun is lighting up the skies. However, while Fire is an excellent offensive typing, it is awful defensively. A crippling weakness to Stealth Rock means Fire Arceus will lose 25% of His health every time He switches into battle, which severely detracts from Arceus's famed bulk; weaknesses to common attacking types in Water, Ground, and Rock don't exactly help Fire Arceus either. Nonetheless, Fire Arceus is still a potent threat if played right, and every team needs to prepare for Him.
After:
Do not anger Arceus when He is as searing as His Flame Plate or suffer His burning rage. In one of the most offensive formes of them all, Arceus-Fire can unleash STAB Fire-type attacks to incinerate the opposition. Although some of His fiery creations such as Reshiram and Ho-Oh have dual STABs and outclass even Him in firepower, He has superior initial speed and viable access to both Recover and Calm Mind. These traits make Arceus-Fire an excellent bulky sweeper in the sun. However, He is so enraged while attacking that He is not as adept defensively, having common weaknesses to Water-, Ground-, and Rock-type attacks. A weakness to Stealth Rock limits His overall bulk. Arceus-Fire is also reliant on the sun to reach His full potential, something which is quickly removed by the sea titan Kyogre. If you anger Arceus in His red-hot forme, pray that the sun is not shining or else His all-consuming flames will leave you as nothing more than a wisp of smoke in the wind.
Comments:
  • I took some flavor inspiration from the D/P overview. Thanks go to CottonPuff for giving me permission to put this up!
- Reshiram mention.
- No sun mention at all.
  • Reshiram along with Ho-Oh is mentioned.
  • Sun is mentioned, unless I’m reading this wrong and you don’t want it mentioned.
  • Got rid of useless information; I added flavorful first and last sentences with a bit in between.
  • I mentioned his main counter Kyogre. Should I go into more depth such as how scarf Kyogre can OHKO it (though it hates switching in on Thunder/Thunderbolt)? For example: Arceus-Fire is also reliant on the sun to reach His full potential, something which is quickly removed by the sea titan Kyogre who can swiftly drown Him with the use of Choice Scarf. -> Comment Addressed by shrang
  • Technically Ho-Oh does get Calm Mind. Is this enough to warrant a change despite the fact it is extremely rare? Maybe the sentence could be changed like so: Although some of His fiery creations such as Reshiram and Ho-Oh have dual STABs and outclass even Him in firepower, He has superior initial speed and viable access to both Recover and Calm Mind. Thoughts? -> Comment Addressed by Furai - Implemented
  • Should I mention the Flame Plate somewhere? As in the first sentence? Thoughts? -> Comment Addressed by Furai - Implemented

Arceus-Rock
Before:
The oldest Pokemon returns, in His fossil form, to the treacherous environment known the BW Uber metagame, by holding a Stone Plate. While He has not been given anything new other than the ability to use full EVs, Rock Arceus can now effectively counter quite a few new Pokemon. With excellent all-round stats, He is one of the few Pokemon who can boast being able to counter both Ho-Oh and Reshiram. In sandstorm, His Special Defense is so massive that even unfathomably powerful attacks such as Draco Meteor from Choice Specs Dialga simply bounce straight off. Rock Arceus is possibly one of the most versatile and unpredictable Arceus formes, being able to utilize Calm Mind and Swords Dance with equal efficiency, while also being able to serve as a fantastic support Pokemon.

This is not to say that Rock Arceus is without His downsides. While His defenses are phenomenal, especially in a sandstorm, His Rock typing gives Him weaknesses to five very common attacking types. A susceptibility to all three forms of entry hazards and somewhat of an over-reliance on weather in a tier littered with Toxic Spikes and weather changers do not help His cause, either. Use Rock Arceus to His advantages and He will be a great asset, but you must be aware of His weaknesses.
After:
The oldest Pokemon Arceus returns and becomes the very qualities of the rocks themselves through the Stone Plate. His rock-solid forme allows Him to counter both His creations Ho-Oh and Reshiram, a feat few can claim. In sandstorm, His special defense is built up to incredible heights, allowing Him to weather even special attacks such as Choice Specs Draco Meteor with ease. His STAB Rock-type attacks are a solid foundation in the tier of Ubers, causing even His creation Rayquaza to flee from His strength. Arceus-Rock can run a potent Swords Dance or Calm Mind set while also being a fantastic supporter. Though His defenses are hard to break in a sandstorm, He has a rocky road in a world filled with the common Water-, Ground-, Grass-, Fighting-, and Steel-type attacks. The frequent weather changes by the titans Groudon and Kyogre are also a hindrance. Be wary of the sharp stones that rain down when the daunting might of His rigid forme is summoned.
Comments:
  • I took some flavor inspiration from the D/P overview.
- A Rayquaza mention should do it
  • Rayquaza is now mentioned explicitly in the overview.
  • I got rid of all the useless information along with certain clichés. I also added flavor to the first/last sentences and a bit in between. Last sentence is a bit iffy. If you have a better suggestion please tell me.
  • Kept the competitive information while making it more concise.I am still editing this overview as I am displeased with how it flows. Finished (for now...).

Arceus-Steel
Before:
Clad in His steel armor, Arceus enters the battlefield ready to deliver His divine Judgment on His creations. Steel Arceus laughs at the horde of elemental moves that fail to pierce His impenetrable armor. Even the fangs of the mighty Dragon-types, whom He created to protect the world, fail to leave a scratch on Arceus's polished exterior. Although, Steel Arceus dislikes the quakes of the earth and the raging fires, one should never overlook Him, for truly no other forme of the Creator is as resilient as He.
After:
When The Creator clads Himself in His Iron Plate, listen to the sound of the silver trumpets that herald His coming. There is no other forme that is as resilient as He. In His impenetrable armor, Arceus is equipped with a total of eleven resistances, most notably Dragon-, Ice-, Normal-, Ghost-, and Rock-type attacks. Stealth Rock leaves but a scratch on His polished exterior due to His resistance, preserving His formidable bulk. Poison-type attacks are futile against His durability, rendering Toxic or the presence of Toxic Spikes ineffective. All together, Arceus-Steel can run a sturdy Swords Dance or Calm Mind set, setting up with ease even against Blissey and Chansey. Ironically, His STAB Steel-type attacks are resisted by many of His creations, reducing His offensive capabilities. His armor also fails to protect Him from the common Fighting-, Ground-, and Fire-type attacks. Gaze before the metallic sheen of His refined forme in awe of His iron will.
Comments:
  • Credits to the D/P and B/W overview for some flavor inspiration.
- Mention that while Steel- STAB hits common Dragon- Pokemon, it is resisted by plenty of common Pokemon: Kyogre, Palkia, Dialga..
- No mention of Arceus-Steel being immune to Toxic Spikes and resistant to Stealth Rock? Arceus Steel can also set up on Blissey or Chansey easily even when they have Snatch. trickroom
  • STAB Steel type attacks being resisted by common Pokemon is mentioned.
  • Immunity to Toxic Spikes and resistance to Stealth Rock is mentioned.
  • Arceus-Steel easily setting up on Chansey and Blissey is mentioned (What if they have Thunder Wave? - Other Option though).
  • For the last flavor sentence, I am still not entirely sure of it have improved it. First sentence may now be a bit odd though. If you have a better one, please tell me!
  • The resistances mentioned as most notable can be changed. If you think there is another important resistance that should be added (or removed) please tell me.
  • I added significantly more competitive information along with toning down the flavor.
  • Swords Dance and Calm Mind sets mentioned.
  • This was by far the hardest overview I had to write so far (That last sentence...). Also my seventh (Arceus-Rock was after).

Arceus-Fire
BEFORE:
Do not anger Arceus when He is as searing as His Flame Plate or suffer His burning rage. In one of the most offensive formes of them all, Arceus-Fire can unleash STAB Fire-type attacks to incinerate the opposition. Although some of His fiery creations such as Reshiram and Ho-Oh have dual STABs and outclass even Him in firepower, He has superior initial speed and viable access to both Recover and Calm Mind. These traits make Arceus-Fire an excellent bulky sweeper in the sun. However, He is so enraged while attacking that He is not as adept defensively, having common weaknesses to Water-, Ground-, and Rock-type attacks. A weakness to Stealth Rock limits His overall bulk. Arceus-Fire is also reliant on the sun to reach His full potential, something which is quickly removed by the sea titan Kyogre. If you anger Arceus in His red-hot forme, pray that the sun is not shining or else His all-consuming flames will leave you as nothing more than a wisp of smoke in the wind.
AFTER:
Do not anger Arceus when He sears as brightly as His Flame Plate, lest you be consumed in His flaming inferno. Blazing with an offense that few formes can rival, Fire Arceus can unleash STAB Fire-type attacks to incinerate the opposition. Although His fiery creations Ho-Oh and Reshiram have dual STABs and outclass even Him in firepower, He has superior initial Speed and viable access to both Recover and Calm Mind. Yet in the thrill of intense battle, His defense begins to suffer. Reckless in devouring attack, the completely enraged Arceus takes no heed to avoid the crippling Stealth Rock, and is left with terrible weaknesses to Water-, Ground-, and Rock-type attacks. His scorching forme is also reliant on the sun to reach the height of His fury, something quickly quenched by the sea titan Kyogre. Nevertheless, if you anger Arceus into a burning rage, His all-consuming flames will leave you as nothing more than a mere wisp of smoke in the wind.
COMMENTS:
  • THEME: The “Anger” of Arceus
  • Word count 163 (from 171)
    • Essentially a prose update. Flavor and flow hopefully improved
  • These traits make Arceus-Fire an excellent bulky sweeper in the sun. - Removed as I imagine it’s not exactly essential for an overview.

Arceus-Rock
BEFORE:
The oldest Pokemon Arceus returns and becomes the very qualities of the rocks themselves through the Stone Plate. His rock-solid forme allows Him to counter both His creations Ho-Oh and Reshiram, a feat few can claim. In sandstorm, His special defense is built up to incredible heights, allowing Him to weather even special attacks such as Choice Specs Draco Meteor with ease. His STAB Rock-type attacks are a solid foundation in the tier of Ubers, causing even His creation Rayquaza to flee from His strength. Arceus-Rock can run a potent Swords Dance or Calm Mind set while also being a fantastic supporter. Though His defenses are hard to break in a sandstorm, He has a rocky road in a world filled with the common Water-, Ground-, Grass-, Fighting-, and Steel-type attacks. The frequent weather changes by the titans Groudon and Kyogre are also a hindrance. Be wary of the sharp stones that rain down when the daunting might of His rigid forme is summoned.
AFTER:
Legends tell of a Pokemon that can draw unimaginable power from the Stone Plate. A primordial Pokemon so pure in heart that even the magnificent Ho-Oh humbles itself before it. For this is none other than the tried-and-true Rock Arceus, who is capable of being both offensive and defensive alike. His strength is undisputed; STAB Rock-type attacks are incredibly solid against potent threats such as Kyurem-W, Reshiram, and Rayquaza. His Special Defense has outstanding potential; in the midst of sandstorm, even Choice Specs Draco Meteor from Kyurem-W is easily weathered. However, the most timeless of Pokemon can still show some age. Despite a Special Defense boost under sandstorm, His numerous weaknesses to Water-, Ground-, Grass-, Fighting-, and Steel-type attacks are easy to take advantage of. The frequent weather changes by Groudon and Kyogre can also be quite the nuisance. But let it be known that Arceus knows both the beginning and the end; He is what legends are made from.
COMMENTS:
  • THEME: The “Archaism” of Arceus
  • Completely rewritten from scratch - word count is 160 (from 164)
    • Flow (and flavor) should hopefully be better and more unique.
    • jc104’s suggestion has been addressed indirectly.
  • Emphasized Ho-Oh - I could make it more explicit though.
  • Kyurem-W mentioned.

Arceus-Steel
BEFORE:
When The Creator clads Himself in His Iron Plate, listen to the sound of the silver trumpets that herald His coming. There is no other forme that is as resilient as He. In His impenetrable armor, Arceus is equipped with a total of eleven resistances, most notably Dragon-, Ice-, Normal-, Ghost-, and Rock-type attacks. Stealth Rock leaves but a scratch on His polished exterior due to His resistance, preserving His formidable bulk. Poison-type attacks are futile against His durability, rendering Toxic or the presence of Toxic Spikes ineffective. All together, Arceus-Steel can run a sturdy Swords Dance or Calm Mind set, setting up with ease even against Blissey and Chansey. Ironically, His STAB Steel-type attacks are resisted by many of His creations, reducing His offensive capabilities. His armor also fails to protect Him from the common Fighting-, Ground-, and Fire-type attacks. Gaze before the metallic sheen of His refined forme in awe of His iron will.
AFTER:
Clad in His Iron Plate, the shining Arceus enters the battlefield in what is perhaps His most resilient forme. Equipped with a total of eleven resistances, including Dragon, very good bulk, and a resistance to Stealth Rock, Steel Arceus is ready to take an extreme amount of punishment. For His polished exterior is so impervious that Poison-type attacks, Toxic, or the presence of Toxic Spikes are rendered completely ineffective. All together, the armored Arceus can run a sturdy Swords Dance or Calm Mind set, boosting up with ease against even Blissey and Chansey. Ironically, His STAB Steel-type attacks are resisted by many of His creations, reducing His offensive capabilities. His armor also fails to protect Him from the common Fighting-, Fire-, and Ground-type attacks. But Arceus's will is resolute, and few indeed will dare confront Him when He is at His full potential.
COMMENTS:
  • THEME: The “Resilience” of Arceus
  • Completely rewritten from scratch - word count is 143 (from 156)
    • Flow (and flavor) should hopefully be better and more unique.
    • jc104’s suggestion has been addressed indirectly.

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As always, feel free to comment on these overviews. If more (or less) competitive information or flavor is required, don't hesitate to give your opinion.
 
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shrang

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Arceus-Fire is also reliant on the sun to reach His full potential, something which is quickly removed by the sea titan Kyogre who can swiftly drown Him with the use of Choice Scarf.
Specific sets to do with other Pokemon shouldn't go in the overview, IMO. You're trying to tell others what Arceus is doing, not what counters him. That sort of thing belongs in counters, not the overview. At the very most, you should say something like "The ubiquity of Kyogre and its Drizzle ability severely hampers Fire Arceus's ability to pull off sweeps, and this should always be taken into account when using it/Him."
 
Specific sets to do with other Pokemon shouldn't go in the overview, IMO. You're trying to tell others what Arceus is doing, not what counters him. That sort of thing belongs in counters, not the overview. At the very most, you should say something like "The ubiquity of Kyogre and its Drizzle ability severely hampers Fire Arceus's ability to pull off sweeps, and this should always be taken into account when using it/Him."
As of now in the overview I did not mention Choice Scarf Kyogre explicitly. In fact, I have something very similar to what you have suggested in the actual overview. I will just get rid of that particular comment. Thanks for your input shrang.
 
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Furai

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is a Site Content Manager Alumnusis a Team Rater Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnusis a Past SPL Champion
Great work, Superimp! Before I implement them into the OP, I'll refer to your nitpicks:
Arceus-Fire:
- Yeah, you understood correctly about sun, lol
- The addition of "viable" to the sentence makes it much more correct, so implement it in!
- I usually like seeing the name of the plate in the overview, because searching for it in PO or PS can be a total headache.

Arceus-Rock:
- Last thing above! When you finish editting the overview, highlight me via a VM or PM, and I'll swiftly edit it in

Arceus-Steel:
- ...yeah patch up that last sentence. I'll think of it as well, and post it here when I get it.
 

hamiltonion

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Didnt notice this till today. So gonna post my comments / nitpicks about stuff.

Bug Arceus - Agree with trickroom but one thing about the overview is that the overview should reflect that Bug Arceus is the WORST Arceus forme and should never really be used except for exceptional cases or soemthing. No euphemisms please.

Dark Arceus -

- Emphasis on how this thing tears Stall-teams apart, unless Snatch Chansey.
- With the rise of Ferrothorn, Dark Arceus might not really take out stall teams by himself anymore, or at least with the use of Refresh. Dialga, Skarmory, Tyranitar, Excadrill and Terrakion are also rising in usage, hampering his sweeping process.
Two sentences which contradict each other...i suggest remove the first one since Dark Arceus is no longer the god stallbreaker it was and Snatch Chansey is way way way too situational to even get a mention.

Electric Arceus - A thunder mention for rain seems kinda stuff for set comments or additional comments not really suitable for an overview. More relevant stuff to mention, Electric Arceus is one of the few CM Arceus which can beat Ho-Oh / Kinda difficult to fit Electric Arceus in / Ferrothorn makes it less good.

Arceus Ghost: Looks good but mention how it forms the best glue for most teams which need a ghost type. Its a spinblocker / offensive pivot / tank / setup sweeper all rolled into one.

Arceus Fighting - Mention that this is possibly the most anti metagame Arceus variant thanks to taking on Ferrothorn easily. Also give a mention to the fact that Arceus fighting can take on ExtremeKiller with consumate ease with a bit of bulk and wow.

Ground Arceus: Heh, still a lot of flavor in this, a bit too much for my liking but w/e. But some which needs to be certainly added: instead of giving a flavor mention to his electric immunity, it'd be better to mention that Ground Arceus is a magnificent offensive pivot on Rain teams due to its Electric resist and on the whole has good synergy with the members on ubers rain offense.

Steel Arceus:

Mention that while Steel- STAB hits common Dragon- Pokemon, it is resisted by plenty of common Pokemon: Kyogre, Palkia, Dialga..
True, but add that while that is true, Arceus Steel is still excellent since it does not care about other pokes resisting it anyway since it can setup nonchalantly. Mention that it can take on Normal Arceus and is on the whole a great stallbreaker.

Water Arceus: Mention that while it might be counter intuitive Arceus water has very good functional and type synergy on sun teams and forms one of the most reliable Kyogre checks. Since a clever Kyogre user can easily take Palkia out with repeated Thunders / hazards / blah blah, Scarf Palk weak as fuck etc etc

Taking up Arceus Grass and Fighting.
 
Great work, Superimp! Before I implement them into the OP, I'll refer to your nitpicks:
Arceus-Fire:
- Yeah, you understood correctly about sun, lol
- The addition of "viable" to the sentence makes it much more correct, so implement it in!
- I usually like seeing the name of the plate in the overview, because searching for it in PO or PS can be a total headache.

Arceus-Rock:
- Last thing above! When you finish editting the overview, highlight me via a VM or PM, and I'll swiftly edit it in

Arceus-Steel:
- ...yeah patch up that last sentence. I'll think of it as well, and post it here when I get it.
Arceus-Fire has been updated.

Arceus-Rock has been updated (and PMed).

Arceus-Steel has been updated. I just switched around the first/last sentence and tweaked it. Tell me what you think of it now!

Arceus-Poison has been "updated" by Furai (Toxic Plate). Thanks!

--------------------------------------------------------------------------------

In reply to barry4ever's comments:
Arceus-Ghost: Looks good but mention how it forms the best glue for most teams which need a ghost type. Its a spinblocker / offensive pivot / tank / setup sweeper all rolled into one.
I imagine this point seems kind of obvious already. I have already mentioned how versatile He is. However, the fact Arceus-Ghost can play many roles is now more explicit as follows:

In His ghostly incarnation, Arceus is perhaps the most versatile and unpredictable forme of them all, capable of filling almost any role.

Arceus-Ghost has been updated.

Ground Arceus: Heh, still a lot of flavor in this, a bit too much for my liking but w/e. But some which needs to be certainly added: instead of giving a flavor mention to his electric immunity, it'd be better to mention that Ground Arceus is a magnificent offensive pivot on Rain teams due to its Electric resist and on the whole has good synergy with the members on ubers rain offense.
Yeah, I'll probably edit the Arceus-Ground overview later and get rid of some ground puns. The point that Arceus-Ground is a good pivot for rain teams has now been added. It is to be noted though that it's a little obvious that He is a good pivot on rain teams due to His electric immunity. The fact He has good synergy is also kind of obvious and so was not mentioned. If you still disagree, please tell me!

Arceus-Ground has been updated. I have not looked at the ground puns yet though.

True, but add that while that is true, Arceus Steel is still excellent since it does not care about other pokes resisting it anyway since it can setup nonchalantly. Mention that it can take on Normal Arceus and is on the whole a great stallbreaker.
In the current Arceus-Steel overview, it is mentioned that Arceus-Steel can possibly set up with ease and His STAB Steel-type attacks are commonly resisted. See Post #15 for details. Is this enough? Please tell me if you want this fact more explicit.

However, I feel this fact is explicit enough. Choice Scarf and Choice Specs Kyogre are almost a complete stop to Calm Mind Arceus-Steel lacking Thunder, as He eventually falls to its powerful Water Spouts/Surfs. Physical Arceus-Steel is destroyed by Choice Scarf Kyogre if it can switch in on a Swords Dance. Also, Ferrothorn can be a massive thorn in Arceus-Steel's side, Thunder Waving Him as well as Leech Seeding. This reduces Arceus-Steel's capability to take on stall teams. I feel that the Blissey/Chansey mention is adequate enough for Arceus-Steel's stallbreaking capabilities.

Without Will-O-Wisp, Arceus-Steel has a harder time with Extreme Killer (who may actually be Wallceus who would then wall the physical version completely). Even if He does carry Will-O-Wisp, the uncommon Jolly Life Orb Extreme Killer can win the speed tie and OHKO Him with Earthquake. Of course, Will-O-Wisp can miss.

My main point is that some of your points are not significant enough to warrant a change. Still disagree? Please respond if applicable!

-------------------------------------------------------​
Arceus-Fighting (which I would still like to reserve)
Taking up Arceus Grass and Fighting
:( You can have Arceus-Psychic if you want (or anyone else), I would just like to if possible take on Arceus-Fighting please.
 
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Furai

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The OP has been updated with the new overviews and a few more guidelines with a few points spotted by Superimp.

@Donkey - Bring it on! Just reserve your Arceus Form and get to work.

@Barry - lol sorry man, Superimp did reserve Arceus-Fighting before you. :(

@Superimp - All has been updated! I'm afraid I cannot let you take Psychic Arceus because someone else might want it before you even get the chance to complete the ones you're already working on.


Keep up the great work guys!
 

Furai

we will become who we are meant to be
is a Site Content Manager Alumnusis a Team Rater Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnusis a Past SPL Champion
Okay, we have slacked enough, time to keep it up again! Arceus-Normal is up for grabs as Poppy quit C&C.


Arceus-Dark
<p>In the shadow of the night, the creator of all lurks, ready to strike whoever tries to stand up against His wrathful figure. With the power of Dread Plate, the dark original one is prepared to unleah nonimmune unholy Judgments at its foe. The God in His Dark forme is so infamous thanks His ability to wreck stall apart; He can Recover off the lost damage, and cure status that bother other setup sweepers with Refresh, while setting multiple Calm Mind boosts up. His nocturnal Judgment breaks through many defensive titans in the Ubers tier, namely Lugia and Giratina. However, the creator is not to be going in an offensive way only; supreme defenses and resistance to Psychic-type moves allow Him to defeat a notable force in Ubers: Mewtwo, which fails to OHKO with +1 Aura Sphere, and in return gets OHKOed by a single Payback after Stealth Rock damage.</p>

<p>Albeit His qualities, His Dark forme does have His downfalls. He cannot stand up to the heroic blows of Fighting-type Pokemon or the brutal stings of Bug-types. The rise of Ferrothorn can stop the nightly creator from tearing Stall teams apart by himself, due to Leech Seed and its powerful Power Whip. In addition, Dialga, Tyranitar, Terrakion, and Excadrill are also seeing a boost in usage, diminishing His chance to sweep. Bow in front of the Dark Creator, or shall he appear in your worst nightmares!</p>
This was actually pretty hard, lol, but I think I handled it nicely.

Comments:
- Flavor from original overview and DP analysis.

- Mewtwo is mentioned, as well as the support Dark Arceus

- Ferrothorn is mentioned

- Dialga, Tar, Terrakion and Exca are now mentioned.
 

hamiltonion

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is a Contributor to Smogonis a Forum Moderator Alumnusis a Battle Simulator Moderator Alumnus


Behold the God of Pokemon in His leafy green avatar, as He strides through the lush green fields with the regal air of a king. Dare not incur the wrath of Arceus, for His Judgment is more binding than the strongest vine. Grass Arceus is arguably the best Arceus fome for supporting your team. Thanks to its unique combination of speed and bulk, Grass Arceus can check several threatening Pokemon in Ubers such as Dragon Dance Rayquaza, Zekrom and Palkia with consummate ease, making it a fine utility counter. Grass is also a fantastic defensive typing in Ubers packing solid resistances to Water- and Ground-type attacks. Grass Arceus's major claim to fame is being able to act as an excellent defensive pivot on Uber Rain teams as well as being a darn good Kyogre and Groudon check. The trademark Arceus bulk along with Recover makes Grass Arceus extremely difficult to take down. Similar to every other Arceus forme, Grass Arceus has its share of weaknesses as well. Grass Arceus is really hates entry hazards especially Spikes and Toxic Spikes. It is also very prone to phazing by the likes of Giratina, Dialga, and Lugia who take pitiful damage from Grass Arceus's offensive moves. Nevertheless these flaws are insignificant before its numerous qualities and can be ever fixed with proper team support. Even the powerful juggernauts that infest the Uber tier will fail to uproot the God of the forests.


-Mentioned Kyogre
-Mention Support on uber rain / pivoting role.
-Taking up Arceus Normal
-Furai sucks.

That will be all.
 

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