Project: Missing Sections

Oglemi

Borf
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Hey so, when we got tabs for analyses, a bunch of the ADV analyses got split up between tiers, since all tiers used to be on the same page. In the process of putting the sets in the correct tiers that they were made for, some of the sections of an analysis got left behind on the way.

Below is a list of Pokemon, and the sections that they are missing currently onsite. You can reserve any Pokemon you like for any tier I have listed, and write the corresponding missing section for it. The section will then be looked over by a player on the contact list, and then uploaded onsite.

Let's make our analyses look professional!

Absol
- Overview

Aggron
- Other Options

Altaria
- Overview
- Other Options

Armaldo
- Other Options

Azumarill
- Overview

Banette
- Overview

Blastoise
- Overview

Electrode
- Other Options

Exeggutor
- Other Options

Golem
- Overview

Granbull
- Overview

Hitmonlee
- Overview

Misdreavus
- Overview

Shiftry
- Overview


Banette
- Overview
- Other Options
- Checks and Counters

Blissey
- Overview
- Other Options
- Checks and Counters

Exeggutor
- Overview
- Checks and Counters

Flygon
- Overview
- Other Options
- Checks and Counters

Forretress
- Overview
- Other Options
- Checks and Counters

Jirachi
- Overview
- Other Options
- Checks and Counters

Lanturn
- Overview
- Other Options
- Checks and Counters

Muk
- Overview
- Checks and Counters

Shiftry
- Overview
- Other Options
- Checks and Counters


Absol
- Other Options

Ampharos
- Overview

Banette
- Other Options

Bellossom
- Other Options

Cradily
- Overview

Electrode
- Other Options

Exploud
- Full Analysis

Kabutops
- Overview (what's there sucks lol)

Magmar
- Full Analysis

Misdreavus
- Overview (what's there sucks)

Octillery
- Full Analysis

Quagsire
- Other Options

Scyther
- Other Options

Shiftry
- Checks and Counters


NU is tentative, let's get these done first
 

Triangles

Big Stew
is a Tiering Contributoris a Contributor to Smogonis a Past SPL Champion
World Defender
I'll put my name down for OU Exeggutor and OU Armaldo and hopefully have them done soon.

EDIT:

<p>Armaldo can make good use of Toxic, on either its Rapid Spin or Knock Off sets. Many of Armaldo's common switch-ins, such as the bulky Waters Milotic and Swampert, and the spinblocker Dusclops, are all worn down by Toxic's residual damage. This tactic of residual poison damage works especially well alongside the item-removing effect of Knock Off and/or other forms of residual damage, such as sand and Spikes. However, Toxic removes an all-important offensive moveslot often, which reduces Armaldo's offensive coverage.</p>

<p>Substitute can possibly work on the offensive Rapid Spin set, because with the right EV investment, Dusclops's Shadow Balls will not break Armaldo's Subs (but no matter what, its Seismic Tosses/Night Shades will), and the fossil critter can set up Swords Dances freely on the bandaged spinblocker. However, using Substitute means forfeiting one of your offensive moveslots, or even Rapid Spin itself, which either means that Armaldo cannot cover certain threats, or it loses some defensive utility. It is probably optimal in the long run to stick with the listed sets, because Armaldo's movepool is barren aside from those options.</p>


EDIT 2:

<p>Exeggutor can make fairly good use of Stun Spore, as two of its primary counters, Salamence and Houndoom, detest paralysis. Stun Spore should ideally be used on the more defensive variant as opposed to the SunnyBeamer, because there is little point in using only one offensive move on such an offensively inclined set and losing coverage. Stun Spore on the defensive set is also very useful for slowing a switch-in down in general and then safely Exploding on it. However, Stun Spore means that an all-important moveslot is lost (often that of Leech Seed) and the psychic palm tree loses a method of minor healing.</p>

<p>Exeggutor also gained the ability to support its team with Wish through an NYPC event. Wish is a decent option for a defensively oriented set, as it allows Exeggutor to recover back lost health in conjunction with Protect, and also support its team. However, Exeggutor does not have the necessary bulk to function optimally as a Wish user, and is outclassed at this job by the likes of the bulkier Vaporeon and WishBliss. Synthesis is a good move for recovery, but with the abundance of Sandstorm in the current metagame, it is majorly nerfed, now only healing a paltry 25%.</p>


Note: Exeggutor's movelist doesn't list Wish - that needs to be fixed.

EDIT 3: I'll also post an abridged full UU analysis of Magmar at some stage - I'm just wondering whether it actually needs its own thread and the whole usual approvals procedure as I'm only planning on doing one set and only a small paragraph for each aspect of the analysis, because ADV UU is rarely played, and Magmar is pretty rare in that. Should I make a separate thread or just post it here in another hide tag? I'm just putting Magmar here for you guys to roughly know the length so you can judge better.

<p>Despite looking aesthetically completely ridiculous, Magmar is a potent offensive threat in UU with a vast array of coverage moves, which means that very few Pokemon can safely switch into Magmar without getting hurt in some way or another. However, Magmar is frail, especially on the physical side, and will fold to any Earthquake or Rock Slide, and most STAB normally effective physical moves as well. Its weakness to the very common Surf does not do it any favours either.</p>

<p>Similarly to the way that it is a struggle to find a completely safe switch-in to the bipedal salamander, Magmar finds it very difficult to switch in safely on anything other than a predicted switch, in that it is vulnerable to all forms of status aside from burn, and it has few useful resistances – its Fire resistance is rather pointless as it is beaten by other UU Fire-types, such as Toxic+Wish Flareon and Camerupt, and its Ice resistance has little point as most Ice Beams in UU are non-STAB, or come from the Fire-resisting Thick Fat Walrein. Its Grass and Bug resistances are probably its most useful, allowing it to be a check to SunnyBeam Vileplume/Victreebel and to switch in on Pinsir’s Hidden Power Bugs.</p>

[SET]
name: All-Out Attacker
move 1: Flamethrower / Fire Blast
move 2: ThunderPunch
move 3: Toxic
move 4: Hidden Power Ice / Hidden Power Grass
item: Leftovers
ability: Flame Body
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]

<p>This set makes for an excellent late-game cleaner with its high Speed and excellent coverage. Flamethrower or Fire Blast is the STAB move of choice – Flamethrower can be chosen for more accuracy, or Fire Blast for more power. ThunderPunch does decent damage to the multitude of bulky Waters in the tier. Toxic can wear down Wish Flareon and Camerupt, two pokes that would otherwise wall Magmar (the latter still does with RestTalk), and it can also wear down bulky Waters in general. The choice for the last moveslot is dependent on which threats need covering. Hidden Power Ice decimates Altaria and Gligar, Hidden Power Grass destroys Quagsire and allows Magmar to hit Lanturn decently.</p>

<p>252 EVs are invested in Speed with a boosting nature to outpace Modest Electabuzz and Jolly Kangaskhan. Max Special Attack is invested for optimal power behind Magmar’s attacks. Good teammates for Magmar include Spikes setters such as Omastar and Cacturne, in that Magmar appreciates these Spikes wearing down its counters due to the amount of switches it forces. Cacturne also has decent type synergy with Magmar, resisting the Water and Ground attacks that Magmar loathes. RestTalk Walrein with Toxic is another decent partner to Magmar, as it takes on Quagsire, Altaria, Flareon and Camerupt on very well, and also stalls bulky Waters such as Slowking to death with Toxic.</p>

[Other Options]

<p>Magmar can run Psychic to deal with Muk, although Magmar loses out on a coverage move, and Psychic does little more to the large blob of sludge than Fire Blast or Flamethrower. Magmar can use Sunny Day to power up its Fire-type moves, but this strategy is really hurt by Magmar’s lack of access to SolarBeam. Magmar can use the gimmicky strategy of Barrier in conjunction with Counter to turn the tables on a Camerupt, Quagsire or Gligar switch-in, raising its Defense enough on the switch to be able to take an Earthquake and Counter it back. Focus Punch and Cross Chop are decent options for Magmar, but they do not cover anything significant in UU and are more suited to an OU environment.</p>

[Checks and Counters]

<p>RestTalk Camerupt is the best Magmar counter there is. It shrugs off any offensive moves that Magmar throws at it, doesn’t fear Toxic due to Rest, and hits back hard with STAB Earthquake. Waters such as Blastoise and Slowking are good answers to Magmar, resisting Magmar’s STAB but fearing repeated ThunderPunches and/or Toxic, especially alongside Spikes. Altaria is an excellent answer to those without Hidden Power Ice, as is Quagsire to those that lack Hidden Power Grass. Neither particularly fears Toxic – the former does not due to its abiltiy, Natural Cure, and the latter tends to have Rest. Altaria is also immune to Spikes and as such is not worn down as easily as other counters to Magmar. Muk walls Magmar with its high Special Defense and hits it hard back with Sludge Bomb. Hypno can also wall Magmar, paralyzing it with Thunder Wave and recovering lost health with Wish.</p>
 
While I may have never contrubuted before, I have planned on doing so, and this seems like an easy way to break into Smogon style writing. Therefore, I would like to claim Absol OU, Azumarill OU, and Banette OU (all Overviews only). If anyone is hesistant about an unknown writer doing these, that is fine, and I would be willing to relinquish these to anyone more experienced than I. When completed will edit them into this post.

<p>Absol's large attack stat may seem promising, but its lack of tools, such as a lack of physical STAB, prevent it from being a powerful Pokemon. Likewise, its poor defences and Speed aid in dragging Absol from usefulness. Absol does have some positive traits, thankfully, but they are offset by its rather unappealing low stats. Access to Baton Pass and Taunt allow it to be a reliable Baton Passer who can shut down common walls. All in all though, Absol is hard-pressed to be sucessful in OU due to a lack of physical STAB as well as lackluster Speed and defences.</p>


<p>Huge Power is a god-send for Azumarill, allowing it to function in OU with a large and powerful attack stat coupled with 101 HP Substitutes. These allow it to be a powerful user of SubPunch. However, not all is good for Azumarill, as it has poor speed and no Physical STAB. This lessens it utility, but it still remains a good Pokemon who functions well in OU.</p>


<p>Banette has a useful typing and ability which allow it to switch in on a multitude of moves. Its base Attack stat is high, allowing Banette to do damage with a reliable STAB. However, its usefulness in OU is limited by its middling speed and barren movepool. Thus, while Banette can be used successfully, its negatives prevent it from being a powerhouse.</p>


If these are done correctly, then I would like ot claim others. However, I will await a judgment first, as if my writiing is not the proper style, than it would be best if either I do no more or I correct these before moving on to more.

~hoblaph
 
[Overview]

<p>At first glance, Altaria seems like an inferior Salamence. Altaria doesn't boast an incredible Attack stat, good defense stat, and to top it all off, Altaria doesn't even have access to Rock Slide. So one may wonder, why use Altaria over Salamence? The answer is Altaria's Natural Cure Ability. With the combination of Natural Cure and rest, Altaria can weaken its counters over time, namely Swampert and some other bulky Water-types, Rest off any damage taken, and sweep when Altaria's checks are weakened. Although Altaria is largely outclassed by Salamence, if your team needs a Dragon Dancer user that can last throughout the battle, look no further than Altaria.</p>

[Other Options]

<p>Unfortunately, Altaria doesn't have many other viable options. Altaria could opt for a more defensive set with Perish Song, Toxic, Hidden Power Flying, and Rest, but this set is largely outclassed by Celebi; Celebi can check a plethora of common threats in ADV OU, like Gengar and Snorlax, while Altaria's only advantage over Celebi is the ability to escape the wrath of Dugtrio. However, it's worth noting that a defensive Altaria can check Celebi, though. Other than a more defensive set, your better off using Dragon Dance sweeping set on Altaria.<p>


[Overview]

<p>Although incredibly uncommon, Shifry does have occupy two very specific niches: being the most dangerous Sunny Day attacker and being one of the best checks to Celebi. Shiftry's decent mixed offensive stats and good offensive movepool allow it to demolish teams that are unprepared. And, with the popularity of Celebi, Shiftry will have plenty of opportunities to switch into the pixie's Leech Seed and Psychic, allowing Shiftry to bring the pain over and over again. Despite Shiftry's many faults, namely its mediocre Speed and defenses, Shiftry should always be considered for a spot on your team if you need a dangerous Sunny Days sweeper.</p>


[Overview]

<p>In a tier dominated by other bulky Water-types, Blastoise rarely finds a time to shine. Suicune has access to Calm Mind, Milotic has access to Recover, and Cloyster has Spikes. So why would someone ever use Blastoise when there are three seemingly superior bulky Water-types in the tier? The answer is Rapid Spin. Out of the three aforementioned Water-types, Cloyster is the only one with access to Rapid Spin; however, Cloyster has difficulty surviving in the later parts of a match due to its mediocre defensive typing and sandstorm negating its Leftover recovery. Unlike Cloyster, Blastoise has excellent defensive typing, a great Special Defense stat, and can check threats over a longer period of time. Although Blastoise can't check threats nearly as long as Milotic and Suicune, Blastoise's access to Rapid Spin gives it an advantage over other bulky Water-types. If your team is in need of a bulky Water-type, it'd be foolish not to consider Blastoise.</p>


[Other Options]

<p>Unfortunately, Aggron doesn't have many other viable options. Aggron is plagued with a movepool consisting of special attacks that taunt Aggron as its Special Attack stat is too mediocre. A defensive Counter set may seem viable, but Aggron's defensive typing does it no favors. An Endure + Endeavor set is somewhat viable, as unlike other Endure users, Aggron isn't affected by sandstorm. If your using Aggron, you should probably stick with a Choice Band or a SubPunch set.</p>


[Other Options]

<p>You probably shouldn't be using Electrode in the first place, but if you're, you should really stick with the given set. Thunder could be used on a Rain Dance team, and Electrode is a somewhat decent Rain Dance user. Other than that, Toxic is always nice for crippling a bulky Water-type. Other than Toxic, Rain Dance, and Thunder, you should probably stick with the given set if you hope to have any success with Electrode.</p>


[Overview]

<p>In a tier dominated by special attackers, it's not hard to see why Blissey is such a top-tier defensive threat. Even with the popularity of Substitute + Calm Mind users that annoy Blissey, it can still defeat most of them while supporting its team. To put icing on the cake, Blissey's weakness to Fighting-type moves is nearly irrelevant as Fighting-types are very uncommon. Unfortunately, like all Pokemon, Blissey isn't without faults. Blissey has one of the worst Defense stat out of every Pokemon. In addition to having a terrible Defense stat, Blissey has nearly no offensive presence which allows the likes of Metagross and Deoxys-A to switch into Blissey without fear. Despite Blissey's faults, Blissey is still an excellent Pokemon and should be considered for a slot on your team</p>

[Other Options]

<p>Blissey has a huge movepool and a ton of other viable options. A Calm Mind set is Blissey's best attempt at posing any kind of offensive threat. If the likes of Metagross, Groudon, and other powerful physical attackers are eliminated, Blissey can cut through teams with ease. Thunder Wave is useful for crippling Deoxys-A on a predicted switch. Seismic Toss may seem viable, however, Ubers is plagued with too many Substitute + Calm Mind users to justify the use of Seismic Toss. Finally, a Substitute + Calm Mind set may seem good, but Blissey is outclassed by nearly every other Substitute + Calm Mind user.</p>

[Checks and Counters]

<p>Blissey has a pitiful Defense stat, exploit it if you want to defeat it. Metagross can come in on any of Blissey's moves, and can threaten with a Choice Banded Meteor Mash. Similarly, Deoxys-A can switch in on any non-attacking move, and OHKO with Superpower. Although Groudon fears Toxic, it can make short work of Blissey with a series of Earthquakes.</p>

<p>Other ways to check Blissey include using Substitute + Calm Mind users. Mewtwo is probably the best way to beat Blissey,as its access to Substitute, Calm Mind, Recover, and Ice Beam, allow Mewtwo to defeat Blissey in the long run. Substitute + Calm Mind Kyogre can eventually beat Blissey, but will have to rely on getting a crit after being fully boosted. Similarly, Jirachi, Latias, and Latios, can defeat Blissey in the same way that Kyogre can.</p>

<p>Finally, Blissey is weak to Spikes. A Spikes stacking offensive team can lure Blissey in with a special attacker, and through precise prediction, can double switch to a physical attacker. Blissey will then find itself taking Spikes damage, and in front of a physical attacker that can demolish Blissey. Repeat this process to a point where the special attacker can 2HKO Blissey after taking repeated rounds of Spikes damage so that your special sweeper can sweep.</p>


i'll do ou blastoise and aggron
ill do ou electrode and ubers blissey
ill do ubers forretress and Exeggutor
 

Triangles

Big Stew
is a Tiering Contributoris a Contributor to Smogonis a Past SPL Champion
World Defender
Heracross's ADV OU analysis lacks an Other Options section, so here it is. The original writer of the analysis may have omitted the Other Options section due to the fact that all of Heracross's remotely viable options are in listed sets, but I still feel as if there should be something. So here goes. I've kept it concise, as Heracross's movepool of viable moves is "concise".

<p>Heracross's movepool has everything it needs for it to be an extremely potent threat in ADV OU - a base 120 power STAB move, which, along with its other STAB and Rock Slide, provide nearly flawless coverage, hitting everything at least neutrally apart from the irrelevant Nidos. It has access to Focus Punch, which allows it to muscle past one of its prime counters - Skarmory, and an excellent boosting move in Swords Dance. However, unlike the likes of Salamence and Tyranitar, which have all they need and more in the movepool department, Heracross lacks an expansive pool of viable moves.</p>

<p> A Bulk Up set is an interesting prospect for Heracross, with either 3 attacks, or Rest and Sleep Talk alongside Megahorn. However, the former variant is outclassed by its Swords Dancing counterpart, as many of its counters OHKO it even at +1 Defense, making the defensive boost rether irrelevant, and Heracross is much more destructive with Swords Dance. The latter set is severely walled by Salamence and Gyarados. Both Bulk Up sets are also incredibly handy Spikes fodder for Skarmory, so Magneton is an advised teammate for Bulk Up Heracross. Earthquake can potentially do that little bit of extra damage to finish off Metagross and Jirachi from a slightly higher range of health, and could be potentially fit in as a fourth option on the Choice Band set, but otherwise, it is difficult to fit Earthquake onto Heracross. Toxic is always an option, but in Heracross's case, it is rather pointless, as Heracross is much better off repeatedly bashing at its counters than trying to wear them down with status, due to its immense attacking power.</p>

<p>Counter is a potential option, although many of Heracross's best counters OHKO it with Flying STAB, such as Skarmory, Heracross, and Gyarados. Counter is difficult to use on Heracross, as it resists three of the most common physical attacking types - Fighting, Ground, and Bug, so few players will aim attacks of those types at Heracross. Heracross is often better off simply attacking users of Normal and Rock-type attacks, and Poison and Ghost-type moves are extremely rare. Heracross could potentially counter on a Weezing Sludge Bomb, or a Dusclops Shadow Ball. Hidden Power Flying is a highly niche option that can be used specifically to cover other Heracross. Similarly to Earthquake, it will most likely see use in the fourth slot on the Choice Band set.</p>
 

Jukain

!_!
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golemn and granbull and hitmonlee's overviews are claimed by me

EDIT: fuck I meant golem not golemn

[Overview]

<p>Golem is a pretty decent physical attacker in the OU metagame. It possesses STAB on Rock Slide + Earthquake, which is an excellent combination and provides coverage against the majority of threats. Golem's Attack is quite high, and its physical bulk is unparalleled among sweepers. Unfortunately, its typing brings with it weaknesses to the common Water-, Ground-, Ice-, Ground-, and Fighting-type moves, which makes it much harder for it to compete which the behemoths that dominate the OU metagame such as Tyranitar. On a high note, it is one of the best checks to Normal-type sweepers such as Snorlax and makes a great check to Zapdos lacking Hidden Power Grass. Golem struggles against quite a few very common Pokemon, but it can shine against some others and its power will allow it to prevail over a decent amount of opponents.</p>


[Overview]

<p>Granbull's stats are really quite unremarkable other than its stand-out 120 base Attack. This high Attack stat and usable Defense stat allow it to work as a pretty decent Bulk Up sweeper. It even has Intimidate to help it cushion physical blows so that it can setup more easily. Coverage options in Earthquake, Shadow Ball, and even Focus Punch allow Granbull to get past most Pokemon that resist Return. However, the good news stops there. To start, Granbull has absolutely abysmal Speed, limiting its setting up capabilities, as well as mediocre 90/75/60 bulk that does it no favors either. Its excellent special movepool, which contains gems like Fire Blast and Sunny Day + Solarbeam, is completely useless due to its horrible Special Attack stat. To make matters even worse, OU's most common physical wall, Skarmory, is a complete stop to it. While these downsides may very well seem to make Granbull a terrible Pokemon, the fact is that its Attack stat in combination with Intimidate makes it able to function as a decent physical sweeper, despite the fact all of its other traits are lacking.</p>


[Overview]

<p>Hitmonlee has some unique traits that give it a solid niche. Its base 120 Attack stat is unmatched among Fighting-types, and access to Hi Jump Kick and STAB priority allow it to abuse this stat effectively. Additionally, its Special Defense, unlike most Fighting-types, sits at a high base 110, making it a solid check to some common threats such as Zapdos. Its Speed stat is a far cry from mediocre, and while it's no Salamence in terms of Speed, it's certainly above the average. On the other hand, mediocre Defense and HP make its stellar Special Defense stat difficult to abuse, and weaknesses to Salamence and Gyarados's STAB Hidden Power Flying, as well as Celebi's STAB Psychic, make Hitmonlee difficult to play effectively, but be warned; passing over one of the best Tyranitar checks in the game and one of the best Fighting-types in general could be a dire mistake.</p>


EDIT2: those are all finished up and i'm going to take ou misdreavus overview and ubers jirachi overview, oo, and c&c.

EDIT3:

[Overview]

<p>Misdreavus is back from its amazing run in GSC and is ready to fire up a storm with its devastating Perish Song + Mean Look tactics. Though it now faces some competition from Gengar, Misdreavus is still the worst nightmare of many a team. It also blocks Rapid Spin, a quite useful utility. Misdreavus isn't a one-trick pony either, boasting access to Destiny Bond, Taunt, and Imprison to further ruin its opposition. Base 85 Speed isn't too shabby either, and is high enough to outspeed a multitude of threats. Misdreavus even gets Calm Mind, which allows it to boost its decent Special Attack and Special Defense stats to high levels and sweep. Excellent coverage in pseudo-BoltBeam and Psychic gives Misdreavus the ability to rip apart teams. It's not all good news, as vulnerability to Tyranitar and being frail in general are not traits to be desired, but still, behold this spirit and let it make all of its opposition perish, allowing you to proceed with your plans of domination and sweeping.</p>

[Overview]

<p>While Jirachi isn't quite as good as it is in OU, with the titans of Ubers, such as Groudon, Rayquaza, and Kyogre, having the ability to tear right through it, it still remains an excellent Pokemon. Great all-around stats allow Jirachi to take most hits, dish out boatloads of damage, and outspeed everything that it needs to. Excellent coverage in Ice Punch and Thunder allow it to KO all of the prominent Ubers, who Jirachi conveniently outspeeds. Thunder is 100% accurate under Kyogre's rain and has a 60% chance of paralysis taking Serene Grace into account, and Ice Punch has a 20% chance of freeze, also making Jirachi one of the most annoying Pokemon in existence. Wish allows Jirachi to heal itself, something most Ubers cannot do. Jirachi loses to Ho-Oh and cannot take repeated hits from any of the Uber heavy hitters, but regardless, it's an amazing Pokemon with all of the traits it needs to succeed.</p>

[Other Options]

<p>Jirachi has quite the diverse movepool, but unfortunately, Ubers doesn't lend itself to letting Jirachi abuse it. Psychic is the main move that should be considered, boasting STAB and allowing Jirachi to deal significant damage to everything that does not resist it, which is pretty much limited to Tyranitar and Lugia. Alternatively, a physical set could be used, utilizing Body Slam for a 60% paralysis chance and thus being usable on sun because of the lack of a need for Thunder, but the lost sweeping potential is not a good thing. Doom Desire seems viable, but in reality, Jirachi hits most of the common Pokemon in Ubers for at least some damage and does not need to rely on Doom Desire, a move that takes quite a bit of time to finally deal damage. Dual Screens might look useful at first glance, but most Ubers are bulky enough already. Generally, just go with the moves listed; the rest of what Jirachi can do doesn't translate well in Ubers.</p>


i'm not going to do jirachi ubers c&c, i'm not knowledgeable enough about ubers to actual figure that out and there isn't much information about the adv ubers meta
 
I don't know how relevant this thread is anymore but 0078, no Rayquaza is using Outrage in ADV Ubers. It has like 75 BP and it's special
 
Bump.

I would Like to request to write Overview on Hitmonlee. (UU) It doesn't List there, but what's in the UU Overview, isn't really much..

Overview
<p>Hitmonlee is best of the three Hitmons for sweeping. Boasting 120 Base Attack, an ability that stops Paralysis and coupled with one of the best Fighting moves in the game: Hi Jump Kick, Hitmonlee is a force to be reckoned with, its Speed sits above the 80 base speed tier, allowing it to hit things like Golduck, Meganium, Kabutops, and other Pokemon sitting in that speed tier hard. It also boasts great coverage, leaving only to be walled by Gligar. Do not underestimate this Pokemon, or else, it will rip your team to shreds..<p>




I also claim Uber Flygon's Other Options.
<p>Flygon can use Toxic, to cripple things like Kyogre, expecting a Solarbeam, or Groudon, expecting a Hidden Power Ghost, or Bug. While Rock Slide can be used to nab a stronger hit on Rayquaza and Ho-Oh.<p>
 

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