Since I have no way to fix the unaltered sprites, I'm sticking to the fixed ones for now.
I tried to get the back flickering to a minimum, but I can't make it any better without working frame by frame.
Edit: I had some more spare time in the morning, so here's Milotic as well. The fin markings is supposed to be red, but there aren't enough colours to get that done.
Why do so many of the shiny sprites have so many colours when their base models doesn't? I don't get it.
Edit 2:
Crobat, but only the front.
Whenever I try to open the back sprite in aseprite, this message pops up. Converting to RGBA create strange boxes all over the place and keeping as index makes one of the body colours transparent and I can't find a way to add opacity to it again. Is this something that happened in the Photoshop step, or something unintentional later on?
Edit 3 (for the g docs, does any email work or is there specific ones, because this is getting very long):
Fixed up Breloom enough to make a shiny of it. Now excuse me while I go question my sanity and patience.
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