I don't really think this part is centrally relevant to the discussion (Move your mouse to reveal the content) I don't really think this part is centrally relevant to the discussion (open) I don't really think this part is centrally relevant to the discussion (close) That "high level play" qualification is what worries me... I feel it necessary to point out that Pokemon is played at multiple levels, and I don't feel like being newbie-unfriendly is particularly desirable. The reason Chess is more timeless than Monopoly, the reason StarCraft is more timeless than Total Annihilation (or their spiritual successors, StarCraft 2 and Supreme Commander respectively) is because of their newbie-friendliness, by way of their lack of hidden "gotchas" like Sleep Clause #4 would be. The only part of my post that contained the word 'misclick' was the sentence "I'm not referring to misclicks". If it comes to that, I will definitely implement such a change. But I feel like requiring such an invasive UI change is a massive warning sign that we're doing it the wrong way. This is semantics. The point is that it's not you deciding whether or not you break the "rule", it's the RNG. I feel that at that point, it shouldn't be called a "rule" and should be called a game mechanic, but even if you think it should be called a rule, the fact remains: It's not you deciding whether or not you break the "rule", it's the RNG.