The Plan
Everyone's heard of the classic Grass/Fire/Water trio, where each hurts one and gets hurt by the other. But to me the trio that is far more interesting is the Psychic/Dark/Fighting trio. So I decided to make my first serious OU team using that principle in mind.Team-building Process
I chose these three monsters because not only did I want the P/D/F trio, but I wanted them to be offensively bulky. Going off of that, Conkeldurr and Reuniclus are two obvious choices. Then I chose Hydreigon because he is the only dark type in the tier other than Tyranitar, who I didn't want because Hydreigon worked better as a special attacker. I also threw Trick Room into the mix and gave all of them negative speed natures, and that worked out interestingly.
Next, to counter balance the slow, bulky trio for when Trick Room wasnt rolling, and also for potential late game sweepers, I chose Garchomp and Gyarados, as they are both extremely strong and can check just about anything the other three cant. I experimented with other options, such as Scizor and Terrakion, but they left me too open to Fire, Water, Ground, etc. Garchomp fit the best in terms of typing.
Finally I realized that a rocker/rapid spinner would be very useful on this team. I chose Donphan because he is bulky, can play off of trick room, and has access to Ice Shard, which is very useful when dealing with dragons.
Analysis
Conkeldurr @ Flame Orb
Trait: Guts
EVs: 252 Atk / 252 HP / 4 SDef
Brave Nature
IVs: 0 Spd
- Drain Punch
- Mach Punch
- Ice Punch
- Facade
I took full advantage of guts here with Facade and Drain punch. Negative Speed nature and 0 IVs to keep him slow so as to play of trick room and "outspeed" unsuspecting foes. I chose Ice Punch over Payback because I have plenty of other covers for psychic and ghost pokemon. It also deals with them dragons.
Hydreigon @ Leftovers
Trait: Levitate
EVs: 252 SAtk / 252 HP/ 4 SDef
Quiet Nature
IVs: 0 Spd
- Dragon Pulse
- Fire Blast
- Roost
- Surf
The dark side of the trio, Hydreigon works as a strong special attacker with plenty of staying power. Dragon Pulse as the main STAB move. I opted out of a second dark STAB for coverage moves. Fire Blast hits ice foes that I outspeed thanks to trick room. Surf takes advantage of rain teams as well as hitting annoyances like Gliscor and Heatran. Roost is to ensure longevity and the potential for sweeping.
Reuniclus @ Leftovers
Trait: Magic Guard
EVs: 252 SAtk / 252 HP / 4 SDef
Quiet Nature
IVs: 0 Spd
- Trick Room
- Shadow Ball
- Psychic
- Recover
Here we have the kingpin of the Trick Room trolling. Max HP and SAtk for max power and life. Standard two offensive moves that hit a plethora of things hard. I opted for recover over Focus Blast because I hate accuracy checks, and as my only Trick Roomer the jelly kid needs staying power.
Garchomp @ Choice Band
Trait: Rough Skin
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Outrage
- Earthquake
- Fire Fang
- Dragon Claw
Enter the strong and the fast. While not being the strongest Dragon in the tier, Garchomps biggest plus is that he outspeeds every other un-scarfed dragon in the tier except Latias and Latios, both of which can be countered with Reuniclus and Hyrdreigon. Outrage and Earthquake are the two main STABs. Fire Fang is there to hit Scizor, Ferrothorn, Forretress, etc. Dragon Claw works as another strong stab that can be used for hit and run tactics on weakened teams.
Gyarados @ Life Orb
Trait: Intimidate
EVs: 252 Spd / 252 Atk / 4 HP
Adamant Nature
- Dragon Dance
- Waterfall
- Stone Edge
- Ice Fang
The second speedy threat, I used the classic Dragon Dance set here. Gyarados also works great in the rain with waterfall, and Stone Edge checks Ice types rather well. Ice fang is there for coverage against dragons, ground types, you know the drill.
Donphan @ Leftovers
Trait: Sturdy
EVs: 252 Def / 252 HP / 4 SDef
Impish Nature
- Rapid Spin
- Stealth Rock
- Ice Shard
- Earthquake
The final member of the team, Donphan supports with rapid spin and steal rock, while also using Ice Shard for coverage. This set is fairly self explanitory, with no real straying from the unconventional. Like, this is the set right off of Smogon. Take a look there if you really need an essay to understand how this works.
Conclusion
Now you may be thinking, wait, this team is quite vulnerable to ice types. But that really isn't the case. Gyarados outspeeds most ice types unboosted, and Stone Edge deals plenty of damage to keep them on the run. Latios and Latias are definitely qualified to make the threat list, but with some careful playing and good use of trick room, they can be dispatched. Also, this team is tough to play against weather, as only Gyarados benefits from rain, Hyreigon and Garchomp sort of benefit from sun, and really no one benefits from hail or sand. So it may not be the best team in the world, but it's a good break in the monotony of the constant staples of OU. I hope I brought you an interesting play style and an unconventional team. If you want to see and earlier version of this team in use, check out this video. It's not all with this team, but I think I win one game and lose one game with it, so it's nice to see the strengths and weaknesses. Until next time!
Importable:
Conkeldurr @ Flame Orb
Trait: Guts
EVs: 252 Atk / 252 HP / 4 SDef
Brave Nature
IVs: 0 Spd
- Drain Punch
- Mach Punch
- Ice Punch
- Facade
Hydreigon @ Leftovers
Trait: Levitate
EVs: 252 SAtk / 252 HP / 4 SDef
Quiet Nature
IVs: 0 Spd
- Dragon Pulse
- Fire Blast
- Roost
- Surf
Reuniclus @ Leftovers
Trait: Magic Guard
EVs: 252 SAtk / 252 HP / 4 SDef
Quiet Nature
IVs: 0 Spd
- Trick Room
- Shadow Ball
- Psychic
- Focus Blast
Garchomp @ Choice Band
Trait: Rough Skin
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
IVs: 0 Spd
- Outrage
- Earthquake
- Fire Fang
- Dragon Claw
Gyarados @ Life Orb
Trait: Intimidate
EVs: 252 Spd / 252 Atk / 4 HP
Adamant Nature
- Dragon Dance
- Waterfall
- Stone Edge
- Ice Fang
Donphan @ Leftovers
Trait: Sturdy
EVs: 252 Def / 252 HP / 4 SDef
Impish Nature
- Rapid Spin
- Stealth Rock
- Ice Shard
- Earthquake