1. Welcome to Smogon! Check out the Smogon Starters Hangout for everything you need to know about starting out in the community. Don't forget to introduce yourself in the Introduction and Hangout Thread, too!
  2. Welcome to Smogon Forums! Please take a minute to read the rules.

Gym [PSYCHIC] Leader Gerard v Rediamond

Discussion in 'ASB' started by Engineer Pikachu, Jan 19, 2013.

  1. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
    1,592
    Gerard is back with another challenger raring to go, but this time it's not just any challenger; it's the Bug-type Gym Leader! This is sure to be a good matchup, so let's get straight to the rules and get this fight under way.

    RULES
    Format:
    4v4 Gym Doubles
    DQ: 3 Days
    Abilities: ALL
    Switch: OK
    Items: ON
    Substitutions: TWO
    Infinite chills / Recovers
    Arena: Moon Cave
    Arena - Moon Cave (open)

    Permanent Night (Light Source is limited) yet the Moon gives you enough to battle.
    Positions are ON.

    Psychic pokemon get the following boosts (If using some of this moves):

    • +1 Accuracy
    • Non-weather field effect have their duration increased by one (1) round (Trick Room, Wonder Room, Magic Room & Gravity)
    • Guard/Power/Skill Swap last an extra round
    • Psychic pokemon can chose to either go before or after another pokemon with the same speed (Whoever orders first takes priority)
    • Status moves energy cost is reduced by 1
    • Wish and Healing Wish restore five (5) extra HP
    • Lunar Dance fully restores the health & energy it's given to
    IF Gravity IS NOT in effect (regular effect):

    • Pokemon with the Levitate ability are completely immune to Ground attacks
    • Pokemon with the ability to Levitate on Command act as if they had the Levitate Ability
    • Pokemon with a WC of 3 or lower can Levitate on Command
    IF Gravity IS in effect:

    • In addition to regular effects
    • The Acc of every move is Doubled
    • All Pokemon have their WC raised by 2
    • Zen Mode is always active
    • Pokemon with a WC of 5 (before gaining Weight) or above have Ground attacks moved to the next level of weakness (2x resistant goes to neutral, neutral goes to 2x week, etc...). Flying types and Levitators (both by Ability or Command) aren't affected by this.

    ...and let's take a look at the teams each player has brought today.

    Leader Gerard
    Kirot (Metagross) (open)

    Metagross (Kirot) {O}
    [​IMG]
    Nature:Careful (+1 SpD, -1 SpA)
    Type: Steel / Psychic


    • Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    • Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.

    Abilities:


    • Clear Body: (Innate)
    This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
    • Light Metal: (Innate)
    The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

    Stats:

    HP: 100
    Atk: 5
    Def:
    5
    SpA: 2
    (-)
    SpD: 4
    (+)
    Spe:
    70
    SC: 4
    WC: 9 [7]
    BST: 22


    EC: 9/9
    MC: 0

    DC:
    5/5


    Attacks: 63

    Aerial Ace
    Agility
    Block
    Body Slam
    Brick Break
    Bulldoze
    Bullet Punch
    Confusion
    Double Edge
    Double Team
    DynamicPunch
    Earthquake
    Endure
    Explosion
    Flash
    Flash Cannon
    Giga Impact
    Grass Knot
    Gravity
    Gyro Ball
    Hammer Arm
    Headbutt
    Hidden Power Fire 7
    Hyper Beam
    Ice Punch
    Icy Wind
    Iron Defense
    Iron Head
    Light Screen
    Magnet Rise
    Metal Claw
    Meteor Mash
    Mimic
    Miracle Eye
    Mud Slap
    Protect
    Psychic
    Psyshock
    Pursuit
    Rain Dance
    Reflect
    Refresh
    Rest
    Rock Polish
    Rock Slide
    Rock Smash
    Rock Tomb
    Round
    Sandstorm
    Scary Face
    Shadow Ball
    Signal Beam
    Sleep Talk
    Sludge Bomb
    Stealth Rock
    Substitute
    Swagger
    Take Down
    Telekinesis
    ThunderPunch
    Toxic
    Trick
    Zen Headbutt

    Vogue (Starmie) (open)

    Starmie (Vogue) {O}
    [​IMG]
    Nature: Timid (+15% Speed, +20% Acc, -1 Atk)
    Type: Water / Psychic



    • Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.

    • Water Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:


    • Illuminate: (Can be Enabled)
    This Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack.
    • Natural Cure: (Innate)
    This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
    • Analytic: (Innate)
    If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.

    Stats:

    HP: 90
    Atk: 2 (-)
    Def:
    3
    SpA: 4
    SpD: 3
    Spe: 133
    (+)
    SC: 2
    WC: 4
    BST: 19


    EC: 6/6
    MC: 4
    DC: 5/5



    Attacks: 74

    Aurora Beam
    Barrier
    Bide
    Blizzard
    Brine
    BubbleBeam
    Camouflage
    Confuse Ray
    Cosmic Power
    Dive
    Double Edge
    Double Team
    Dream Eater
    Endure
    Facade
    Flash
    Flash Cannon
    Frustration
    Giga Impact
    Grass Knot
    Gravity
    Gyro Ball
    Hail
    Harden
    Hidden Power Fire (7)
    Hydro Pump
    Hyper Beam
    Ice Beam
    Icy Wind
    Light Screen
    Magic Coat
    Mimic
    Minimize
    Pain Split
    Power Gem
    Protect
    Psych Up
    Psychic
    Psyshock
    Rain Dance
    Rapid Spin
    Recover
    Recycle
    Refect Type
    Reflect
    Rest
    Return
    Round
    Scald
    Signal Beam
    Skill Swap
    Sleep Talk
    Substitute
    Supersonic
    Surf
    Swagger
    Swift
    Tackle
    Telekinesis
    Teleport
    Thunder
    Thunder Wave
    Thunderbolt
    Toxic
    Tri Attack
    Trick
    Trick Room
    Twister
    Water Gun
    Waterfall
    Whirlpool
    Wonder Room
    Zap Cannon


    Wilde (Gallade) (open)

    Wilde (Gallade) {♂}
    [​IMG]
    Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
    Type: Psychic / Fighting

    • Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.

    • Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities:


    • Steadfast: (Innate)
    If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
    • Justified: (Innate)
    This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:


    HP:
    100
    Atk:
    5
    Def:
    3
    SpA:
    4 (+)
    SpD:
    4
    Spe:
    69 (-)
    SC:
    3
    WC:
    4
    BST:
    21


    EC:
    9/9
    MC:
    0
    DC:
    5/5


    Attacks: 90

    Aerial Ace
    Ally Switch
    Attract
    Body Slam
    Brick Break
    Bulldoze
    Calm Mind
    Charm
    Close Combat
    Confuse Ray
    Confusion
    Destiny Bond
    Disable
    Double Team
    Drain Punch
    Dream Eater
    Dual Chop
    Earthquake
    Encore
    Endure
    False Swipe
    Feint
    Fire Punch
    Focus Blast
    Focus Punch
    Fury Cutter
    Future Sight
    Giga Impact
    Grass Knot
    Growl
    Heal Pulse
    Helping Hand
    Hyper Beam
    Hyper Voice
    Hypnosis
    Ice Punch
    Icy Wind
    Imprison
    Knock Off
    Leaf Blade
    Leer
    Light Screen
    Low Kick
    Low Sweep
    Lucky Chant
    Magic Coat
    Magic Room
    Magical Leaf
    Mean Look
    Night Slash
    Pain Split
    Poison Jab
    Protect
    Psych Up
    Psychic
    Psycho Cut
    Rain Dance
    Recycle
    Reflect
    Rest
    Rock Slide
    Safeguard
    Shadow Ball
    Shadow Sneak
    Shock Wave
    Signal Beam
    Skill Swap
    Slash
    Sleep Talk
    Snatch
    Stone Edge
    Stored Power
    Substitute
    Sunny Day
    Swords Dance
    Synchronoise
    Taunt
    Teleport
    ThunderPunch
    Thunder Wave
    Thunderbolt
    Torment
    Toxic
    Trick
    Trick Room
    Vacuum Wave
    Will-O-Wisp
    Wish
    X-Scissor
    Zen Heabutt

    Mirage (Bronzong) (open)

    Mirage (Bronzor) {O}
    [​IMG]
    Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
    Type: Steel / Psychic


    • Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    • Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.

    Abilities:


    • Levitate: (Innate)
    This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
    • Heatproof: (Innate)
    This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.
    • Heavy Metal: (Innate)
    The Pokemon's body structure is immensely dense, doubling its actual weight. Adds two (2) Base Attack Power to all Weight-Based Attacks. Adds Base Attack Power to Gyro Ball equal to half (0.5x) the Pokemon's Weight Class, rounded up.
    Stats:

    HP: 100
    Atk:
    4 (+)
    Def:
    4
    SpA:
    3
    SpD:
    4
    Spe:
    28 (-)
    SC:
    3
    WC:
    5 [8]
    BST:
    19


    EC:
    6/6
    MC:
    4
    DC: 5
    /5


    Attacks: 49

    AncientPower
    Block
    Bulldoze
    Confuse Ray
    Confusion
    Dream Eater
    Double Team
    Earthquake
    Endure
    Explosion
    Extrasensory
    Faint Attack
    Flash Cannon
    Future Sight
    Giga Impact
    Grass Knot
    Gravity
    Gyro Ball
    Heal Block
    Heavy Slam
    Hyper Beam
    Hypnosis
    Imprison
    Iron Defense
    Iron Head
    Light Screen
    Metal Sound
    Payback
    Protect
    Psychic
    Psywave
    Rain Dance
    Reflect
    Rest
    Rock Slide
    Safeguard
    Sandstorm
    Shadow Ball
    Signal Beam
    Skill Swap
    Sleep Talk
    SolarBeam
    Stealth Rock
    Substitute
    Sunny Day
    Tackle
    Toxic
    Trick
    Trick Room
    Zen Headbutt

    Yue (Darmanitan) (open)

    Yue (Darmanitan) {}
    [​IMG]
    Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
    Type: Fire (/Psychic)


    • Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    • Psyquic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.

    Abilities:


    • Sheer Force: (Can be Enabled)
    This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
    • Zen Mode: (Can be Enabled)
    Once below 50% of its maximum HP, the Pokemon can focus incredible energy into its body and change forms.

    Stats:


    Regular Dan

    HP: 110
    Atk:
    6 (+)
    Def:
    2
    SpA:
    2
    SpD: 2

    Spe: 82 (-)
    SC: 3
    WC: 4
    BST: 18



    Zen Darm

    HP: 110
    Atk:
    3 (+)
    Def:
    4
    SpA: 5

    SpD: 4

    Spe: 47 (-)
    SC: 3
    WC: 4
    BST: 21



    EC: 6/6
    MC: 0
    DC: 5/5


    Attacks: 58

    Belly Drum
    Brick Break
    Bulldoze
    Dig
    Double Team
    Earthquake
    Encore
    Endeavour
    Endure
    Facade
    Fire Blast
    Fire Fang
    Fire Punch
    Flamethrower
    Flare Blitz
    Focus Blast
    Focus Energy
    Focus Punch
    Giga Impact
    Grass Knot
    Gyro Ball
    Hammer Arm
    Headbutt
    Heat Wave
    Hyden Power Ice [7]
    Hyper Beam
    Incinerate
    Overheat
    Payback
    Protect
    Psychic
    Rage
    Rest
    Roar
    Rock Slide
    Rock Smash
    Rollout
    Sleep Talk
    Smack Down
    Snore
    SolarBeam
    Stone Edge
    Substitute
    Sunny Day
    Superpower
    Swagger
    Tackle
    Take Down
    Taunt
    Thief
    Torment
    Toxic
    Trash
    U-turn
    Uproar
    Will-O-Wisp
    Work Up
    Yawn
    Zen Headbutt

    Kurt (Slowbro) (open)

    Kurt (Slowbro) {♂}
    [​IMG]
    Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
    Type: Psychic / Water


    • Psyquic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.

    • Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:



    • Oblivious: (Innate)
    This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
    • Own Tempo: (Innate)
    This Pokemon moves at its own pace and cannot be confused by any method.
    • Regenerator: (Innate)
    When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
    Stats:

    HP: 100
    Atk:
    4 (+)
    Def:
    4
    SpA:
    4
    SpD:
    3
    Spe:
    26 (30/1.15)
    SC:
    3
    WC:
    4
    BST:
    19


    EC:
    6/6
    MC:
    6
    DC:
    5/5


    Attacks: 69

    Aerial Ace
    After You
    Amnesia
    Aqua Tail
    Avalanche
    Bide
    Blizzard
    Block
    Body Slam
    Brick Break
    Brine
    Confusion
    Counter
    Curse
    Dig
    Disable
    Dive
    Drain Punch
    DynamicPunch
    Earthquake
    Endure
    Fire Blast
    Flamethrower
    Fling
    Focus Blast
    Focus Punch
    Grass Knot
    Gravity
    Growl
    Growl
    Headbutt
    Heal Pulse
    Hidden Power Electric [7]
    Hyper Beam
    Ice Beam
    Ice Punch
    Icy Wind
    Light Screen
    Magic Coat
    Mega Kick
    Mud Sport
    Protect
    Psych Up
    Psychic
    Psyshock
    Rain Dance
    Reflect
    Rest
    Safeguard
    Scald
    Shadow Ball
    Signal Beam
    Skill Swap
    Slack Off
    Sleep Talk
    Substitute
    Sunny Day
    Surf
    Swagger
    Tackle
    Thunder Wave
    Toxic
    Trick
    Trick Room
    Water Gun
    Water Pulse
    Withdraw
    Yawn
    Zen Headbutt

    Rediamond
    Togekiss (open)
    [​IMG]
    Togekiss [Airplane] (M)
    Nature: Timid (*1.15 and +10% accuracy, -One Attack)

    Type: Normal/Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas; Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Stats:
    HP: 100
    Atk: Rank One (-)
    Def: Rank Three
    SpA: Rank Five

    SpD: Rank Four
    Spe+: 92
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 20

    EC: 9/9
    MC: 1
    DC: 5/5

    Abilities:
    Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal.
    Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
    Super Luck: (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.

    Attacks:
    Magical Leaf

    Sky Attack
    Air Slash
    Aura Sphere
    Extremespeed
    Growl
    Charm
    Metrenome
    Sweet Kiss
    Yawn
    Encore
    Ancient Power
    Follow Me
    Bestow
    Wish
    Safegaurd
    Baton Pass
    After You

    Extrasensory
    Morning Sun
    Substitute

    Tailwind

    Flamethrower
    Psychic
    Solar Beam

    Thunder Wave
    Light Screen
    Focus Punch
    #of moves: 29

    Gardevoir (open)

    [​IMG]
    Gardevoir* [Celeste] (Female)
    Nature: Bold (+* Defense, -*Attack)

    Type: Psychic
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.



    Stats:
    HP: 100
    Atk-: Rank 2

    Def+: Rank 4
    SpAtk: Rank 5
    SpDef: Rank 4
    Spe: 80
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 21

    EC: 9/9
    MC: 1
    DC: 5/5

    Abilities:
    Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
    Trace: (Can be activtated) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN.Wonder Guard cannot be Traced.
    Telepathy: (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

    Total Moves: 56/93
    Ally Switch
    Attract
    Body Slam
    Calm Mind*
    Captivate
    Charge Beam
    Charm
    Confuse Ray
    Confusion*
    Defense Curl
    Destiny Bond*
    Disable
    Double-Edge
    Double Team*
    Dream Eater
    Echoed Voice
    Encore
    Endure
    Energy Ball
    Facade
    Fire Punch
    Flash
    Fling
    Focus Blast
    Frustration
    Future Sight
    Giga Impact
    Grass Knot
    Growl*
    Grudge
    Headbutt
    Heal Bell
    Healing Wish
    Heal Pulse*
    Helping Hand
    Hidden Power (Ground 7)
    Hyper Beam
    Hyper Voice
    Hypnosis
    Ice Punch
    Icy Wind
    Imprison
    Light Screen
    Lucky Chant*
    Magical Leaf*
    Magic Coat
    Magic Room
    Mean Look
    Memento
    Mimic
    Mud-Slap
    Natural Gift
    Nightmare
    Pain Split
    Protect
    Psychic*
    Psych Up
    Psyshock*
    Rain Dance
    Recycle
    Reflect
    Rest
    Return
    Round
    Safeguard
    Secret Power
    Shadow Ball
    Shadow Sneak*
    Shock Wave
    Signal Beam
    Sing
    Skill Swap
    Sleep Talk
    Snatch
    Snore
    Stored Power
    Substitute
    Sunny Day
    Swagger
    Swift
    Sychronoise
    Taunt
    Telekinesis
    Teleport
    Thief
    Thunderbolt*
    ThunderPunch
    Thunder Wave
    Torment
    Toxic
    Trick
    Trick Room
    Will-o-Wisp*
    Wish
    Wonder Room
    Zen Headbutt
    Shuckle (open)

    [​IMG]

    Shuckle [Shield] (F)
    Nature: Brave (+1Att, -15% speed, -10% evasion)

    Type:
    Bug/Rock: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves. Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    Stats:
    HP: 80
    Atk: Rank 2(+)
    Def: Rank 9
    SpA: Rank 1
    SpD: Rank 9
    Spe-: 4
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 22


    MC: 0
    DC: 5/5

    Abilities:
    Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    Gluttony: (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
    Contrary: (Can be enabled) This Pokemon's unique structure reverses stat changes it recieves in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.

    Attacks: 34
    Withdraw
    Constrict
    Bide
    Struggle Bug
    Encore
    Wrap
    Safegaurd
    Rest
    Power Trick
    Power Split
    Gastro Acid
    Rollout
    Bug Bite
    Rock Throw

    Mud Slap
    Helping Hand
    Sand Tomb
    Acid

    Endure
    Snore
    Sleep Talk
    After You
    String Shot
    Bind
    Earth Power

    Toxic
    Rock Slide
    Gyro Ball
    Stealth Rock
    Stone Edge
    Sandstorm
    Dig
    Double Team
    Protect
    Volcarona (open)

    [​IMG]
    Volcarona [Flare] (F)
    Nature: Bold (+Def, -Att)

    Type:
    Bug/Fire: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves. Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Stats:
    HP: 100
    Atk-: Rank 1
    Def+: Rank 4
    SpA: Rank 5
    SpD: Rank 4
    Spe: 100
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 22

    EC: 6/6
    MC: 0
    DC: 5/5

    Abilities:
    Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
    Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
    [DreamWorld]
    Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Attacks: 58/65
    Acrobatics
    Aerial Ace
    Amnesia
    Bug Bite
    Bug Buzz
    Calm Mind
    Double Edge
    Double Team
    Ember
    Endure
    Facade
    Fiery Dance
    Fire Blast
    Fire Spin
    Flame Charge
    Flame Wheel
    Flamethrower
    Flare Blitz
    Fly
    Foresight
    Frustration
    Giga Drain
    Giga Impact
    Gust
    Harden
    Heat Wave
    Hidden Power Water (7)
    Hurricane
    Hyper Beam
    Incinerate
    Leech Life
    Light Screen
    Magnet Rise
    Morning Sun
    Overheat
    Poison Jab
    Protect
    Psychic
    Quiver Dance
    Rage Powder
    Rest
    Return
    Roost
    Round
    Safeguard
    Signal Beam
    Silver Wind
    Sleep Talk
    Snore
    SolarBeam
    String Shot
    Struggle Bug
    Substitute
    Sunny Day
    Swagger
    Tailwind
    Take Down
    Thrash
    Toxic
    U-Turn
    Whirlwind
    Wild Charge
    Will-o-Wisp
    Zen Headbutt

    An interesting assortment of Pokemon from both sides!

    COINFLIP
    Heads - Leader || Tails - Challenger
    [​IMG]
    Well, that settles it. We'll have our challenger act first!

    TURN ORDER
    Rediamond sends out two Pokemon.
    Leader Gerard sends out two Pokemon and issues actions.
  2. Rediamond

    Rediamond

    Joined:
    Aug 9, 2010
    Messages:
    3,172
    Shuckle @ Focus Band
    Gardevoir @ Rocky Helmet
  3. Gerard

    Gerard

    Joined:
    Feb 16, 2011
    Messages:
    4,392
    [​IMG]

    I have been trying over and over to get the best course of action or the situation in hand, I should probably be more prepared in order to battle fellow psychics though. For the moment I can't think of a better duo that this two guys, Wilde, Kirot, I trust you can deal some heavy damage to the opposing team without being to damaged in return, just make sure to have your eyes open to Celeste, her tricks are what worries me the most in this team, not to say that Shield doesn't have a couple of them herself, so be careful.

    [​IMG][​IMG]
    Expert Belt & Focus Sash

    Wilde: Signal Beam (Celeste) ~ Rock Slide ~ Signal Beam (Celeste)
    * If Celeste uses Will-o-Wisp & you're Not taunted then use Encore (Celeste) and push actions

    * If Celeste uses Taunt against You & she's Not already taunted & you're Not taunted then use Magic Coat and push actions

    Kirot
    :
    Iron Head (Shield) ~ Meteor Mash (Shield) ~ Iron Head (Shield)
    * If Shield has clones up when you target him then use Rock Slide and push actions
    * If Shield is under the effect of a Protective move then use Meteor Mash (Celeste) and push actions

  4. Rediamond

    Rediamond

    Joined:
    Aug 9, 2010
    Messages:
    3,172
    Sorry this took me a while. Just scheming how to handle it best.

    Gardevoir: Hidden Power+Hyper Beam Metagross~Cooldown~Shadow Ball Metagross
    Shuckle: Helping Hand Gardevoir~Stealth Rock~Helping Hand Gardevoir
  5. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
    1,592
    Leader Gerard: AAOO
    Net HP: 400 / 400 (100.00%)
    [​IMG][​IMG][​IMG][​IMG][​IMG]
    Wilde (M) [0] | Kirot [0] (—)
    HP:
    100 | 100
    EN: 100 | 100
    SPE: 69 (-10) | 70 (—)
    RNK: 5/3/4/4/3/4 | 5/5/2/4/4/9
    ABL: Steadfast, Justified | Clear Body, Light Metal [7]
    STA: N/A | N/A
    OTR: N/A | N/A

    Rediamond: AAOO
    Net HP: 380 / 380 (100.00%)
    [​IMG][​IMG][​IMG][​IMG]
    Celeste (F) [0] | Shield (M) [0]
    HP:
    100 | 80
    EN: 100 | 100
    SPE: 80 (—) | 4 (-10)
    RNK: 2/4/5/4/3/3 | 2/9/1/9/1/2
    ABL: Synchronize, Trace, Telepathy | Sturdy, Gluttony, Contrary (D)
    STA: N/A | N/A
    OTR: N/A | N/A

    [box]ROUND ONE

    We're here at the Moon Cave, where it seems as if the resident Psychic-type Gym Leader has taken special care of it to grant as many different bonuses to his Pokemon as possible. We've got yet another challenger, Rediamond, waiting to fight today. The Leader has an as-of-yet undefeated streak, but those are bound to fall someday... Anyway, the Leader sends out his trusty Wilde the Gallade, paired with an equally reliable Kirot the Metagross, which may or may not be related to karats. Meanwhile, Rediamond chooses to release Celeste the Gardevoir and Shield into the fray. They all look pretty strong, so this is certain to be a good fight.

    Shield starts by giving Celeste a quick Helping Hand, which will probably give her next attack a significant added amount of oomph. Meanwhile, Kirot is off on a futile attempt to flinch Shield with a quick Iron Head attack, which does barely any damage due to Shield's ridiculously high defensive capabilities. Wilde then fires off a bunch of buggy signals that ricochet off of the walls of the cave, forming a Signal Beam as they slam into Celeste. After a brief moment's pause, Celeste unleashes the attack she's been storing on: a massive Hyper Hidden Power attack that sends Kirot reeling.

    While Celeste recuperates a bit from her exertions, Kirot batters Shield with a Meteor Mash that seems oddly accurate, and Wilde lets a Rock Slide loose in the interior of the cave. Shield attempts to enchant some rocks into sentry duty, but the sudden slamming of stones shocks Shield straight to the core, leaving him unable to do anything!

    Just slightly miffed, Shield decides that his previous efforts were more rewarding, and gives another Helping Hand to Celeste. Celeste takes the help gratefully and uses it to launch an empowered Shadow Ball at Kirot, piling on even more damage. The Leader's Pokemon just continue to attack at their respective targets, although the damage they're dealing seems to be racking up as well.[/box]
    [box]Shield used Helping Hand on Celeste!
    Shield is ready to help Celeste out!
    -26 EN

    Kirot used Iron Head on Shield!
    RNG Roll (To-Crit) (<=625 Yes) 2853 (No)
    (8 + 3 - 4 - 1) * 1 = 6 DMG
    -5 EN

    Wilde used Signal Beam on Celeste!
    RNG Roll (To-Crit) (<=625 Yes) 8788 (No)
    (8 + 2) * 1.5 = 15 DMG
    RNG Roll (To-CNF) (<=1000 Yes) 6755 (No)
    -6 EN

    Celeste used Hyper Hidden Power on Kirot!
    RNG Roll (To-Crit) (<=625 Yes) 5926 (No)
    (22 * 2 + 1.5 - 2) * 1.5 = 65.25 DMG
    -23 EN

    ==

    Celeste must recharge!

    Kirot used Meteor Mash on Shield!

    RNG Roll (To-Crit) (<=625 Yes) 8459 (No)
    (10 + 3 - 4 - 1) * 1 = 8 DMG
    RNG Roll (Atk Inc) (<=2000 Yes) 8542 (No)
    -6 EN

    Wilde used Rock Slide!
    RNG Roll (To-Crit C, S) (<=625 Yes) 8711, 4277 (No)
    (8 * 3/4 + 1.5) * 1 = 7.5 DMG (C)
    (8 * 3/4 - 4 + 2 - 1) * 1.5 = 4.5 DMG (S)
    RNG Roll (To-Flinch S) (<=3000 Yes) 1562 (Yes)
    -6 EN

    Shield flinched!

    ==

    Shield used Helping Hand on Celeste!
    Shield is ready to help Celeste out!
    -12 EN

    Celeste used Shadow Ball on Kirot!
    RNG Roll (To-Crit) (<=625 Yes) 4541 (No)
    (8 * 2 + 1.5) * 1 = 17.5 DMG
    -6 EN

    Kirot used Iron Head on Shield!
    RNG Roll (To-Crit) (<=625 Yes) 4430 (No)
    (8 + 3 - 4 - 1) * 1 = 6 DMG
    -5 EN

    Wilde used Signal Beam on Celeste!
    RNG Roll (To-Crit) (<=625 Yes) 6692 (No)
    (8 + 2) * 1.5 = 15 DMG
    RNG Roll (To-CNF) (<=1000 Yes) 2548 (No)
    -6 EN[/box]
    Leader Gerard: AAOO
    Net HP: 317 / 400 (79.25%)
    [​IMG][​IMG][​IMG][​IMG][​IMG]
    Wilde (M) [0] | Kirot [0] (—)
    HP:
    100 | 17
    EN: 82 | 84
    SPE: 69 (-10) | 70 (—)
    RNK: 5/3/4/4/3/4 | 5/5/2/4/4/9
    ABL: Steadfast, Justified | Clear Body, Light Metal [7]
    STA: N/A | N/A
    OTR: N/A | N/A

    Rediamond: AAOO
    Net HP: 307 / 380 (80.79%)
    [​IMG][​IMG][​IMG][​IMG]
    Celeste (F) [0] | Shield (M) [0]
    HP:
    62 | 55
    EN: 71 | 62
    SPE: 80 (—) | 4 (-10)
    RNK: 2/4/5/4/3/3 | 2/9/1/9/1/2
    ABL: Synchronize, Trace, Telepathy | Sturdy, Gluttony, Contrary (D)
    STA: N/A | N/A
    OTR: N/A | N/A

    TURN ORDER
    Rediamond issues actions.
  6. Rediamond

    Rediamond

    Joined:
    Aug 9, 2010
    Messages:
    3,172
    Gardevoir: Hidden Power Metagross~Psychic Gallade~Hidden Power Metagross
    IF Metagross has fainted when you would target it, use Psyshock Gallade that action instead
    IF Metagross uses Endure, use Will-o-Wisp and push actions back

    Shuckle: Earthquake~Earth Power Metagross~Earthquake
    IF Metagross has fainted when you would target it action two, use Gyro Ball Gallade and push actions back

    Yeah, yeah. 99.999% sure this can be reversed horribly, but I'll take what I can get.
  7. Gerard

    Gerard

    Joined:
    Feb 16, 2011
    Messages:
    4,392
    [​IMG]
    I have never done this and as much as it kills me to sacrifice Metagross, this gives us an amazing chance to come back, I hope you can forgive me old friend, but well, the fact I dislike combinations doesn't mean I don't know how to use them... grrr... I wish I had Selfdestruct instead...

    [​IMG][​IMG]
    Expert Belt & Focus Sash

    Wilde: Skill Swap (Celeste's Telepathy & Wilde's Justified) ~ Disable (Celeste's Hidden Power) ~ Helping Hand (Kirot)

    Kirot: Protect ~ Chill ~ KABOOM! [Explosion + Explosion Combo]
  8. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
    1,592
    Leader Gerard: AAOO
    Net HP: 317 / 400 (79.25%)
    [​IMG][​IMG][​IMG][​IMG][​IMG]
    Wilde (M) [0] | Kirot [0] (—)
    HP:
    100 | 17
    EN: 82 | 84
    SPE: 69 (-10) | 70 (—)
    RNK: 5/3/4/4/3/4 | 5/5/2/4/4/9
    ABL: Steadfast, Justified | Clear Body, Light Metal [7]
    STA: N/A | N/A
    OTR: N/A | N/A

    Rediamond: AAOO
    Net HP: 307 / 380 (80.79%)
    [​IMG][​IMG][​IMG][​IMG]
    Celeste (F) [0] | Shield (M) [0]
    HP:
    62 | 55
    EN: 71 | 62
    SPE: 80 (—) | 4 (-10)
    RNK: 2/4/5/4/3/3 | 2/9/1/9/1/2
    ABL: Synchronize, Trace, Telepathy | Sturdy, Gluttony, Contrary (D)
    STA: N/A | N/A
    OTR: N/A | N/A

    [box]ROUND TWO

    Celeste and Shield attack relentlessly at Kirot, but are dismayed when their attacks seemingly bounce off an energy shield. Smirking just a bit, Wilde quickly performs some psychic magic and swaps his abilities with Celeste's, in preparation for a rather frightening strategy.

    Perhaps realizing that attacking Kirot isn't the best strategy after all, Celeste quickly changes targets and flings Wilde into the cave wall with her mental powers. He isn't too happy about this and reaches into her mind, locking out one of her attacks temporarily. Kirot simply chills, however, while Shield erupts the ground beneath it, dealing a pittance of damage.

    The Gym Leader's plan finally unfolds, as Wilde gives Kirot a big helping hand that nearly sends himself to exhaustion. Rediamond's team continues to attack away, but it's no match for the absolutely absurd damage that is dealt when Kirot sends bits of itself flying in all directions, while Wilde just stands and avoids all the debris. Celeste is completely knocked out by the attack, while Shield is only barely standing. Can Rediamond come back after this, or is it already too late?[/box]
    [box]Kirot used Protect!
    -7 EN

    Celeste used Hidden Power on Kirot!
    RNG Roll (To-Crit) (<=625 Yes) 9771 (No)
    (7 + 1.5) * 1.5 = 12.75 ~ 0 DMG
    Kirot lost 5.1 EN!
    -5 EN

    Wilde used Skill Swap!
    Celeste lost Telepathy and gained Justified!
    Wilde lost Justified and gained Telepathy!
    -6 EN

    Shield used Earthquake!
    RNG Roll (To-Crit C, W, K) (<=625 Yes) 3857, 1198, 3768 (No)
    (7.5 - 3) * 1 = 4.5 DMG (C)
    (7.5 - 1.5) * 1 = 6 DMG (W)
    (7.5 - 4.5) * 1.5 = 4.5 ~ 0 DMG (K)
    Kirot lost 1.8 EN!
    -7 EN

    ==

    Celeste used Psychic on Wilde!
    RNG Roll (To-Crit) (<=625 Yes) 8732 (No)
    (10 + 3 + 1.5) * 1 = 14.5 DMG
    RNG Roll (SpD Dec) (<=1000 Yes) 1849 (No)
    -6 EN

    Wilde used Disable on Celeste!
    Celeste's Hidden Power was Disabled!
    -7 EN

    Kirot chilled!
    +12 EN

    Shield used Earth Power on Kirot!
    RNG Roll (To-Crit) (<=625 Yes) 4136 (No)
    (9 - 4.5) * 1.5 = 6.75 DMG
    -7 EN

    ==

    Wilde used Helping Hand on Kirot!
    Wilde is ready to help Kirot out!
    -60.25 EN

    Celeste used Hidden Power on Kirot!
    But it failed!
    -0 EN

    Shield used Earthquake!
    RNG Roll (To-Crit C, W, K) (<=625 Yes) 6543, 7096, 6858 (No)
    (7.5 - 3) * 1 = 4.5 DMG (C)
    (7.5 - 1.5) * 1 = 6 DMG (W)
    (7.5 - 4.5) * 1.5 = 4.5 DMG (K)
    -7 EN

    Kirot EXPLODED!
    Wilde avoided the attack!
    RNG Roll (To-Crit C, S) (<=625 Yes) 4481, 3773 (No)
    (84.375 + 1.5) * 1 = 85.875 DMG (C)
    (84.375 - 4 - 1) * 2/3 = 52.917 DMG (S)
    -77 EN

    Celeste fainted!
    Kirot fainted!
    [/box]
    Leader Gerard: AXOO
    Net HP: 276 / 400 (69.00%)
    [​IMG][​IMG][​IMG][​IMG][​IMG]
    Wilde (M) [0] | Kirot [1] (—)
    HP:
    73 | KO
    EN: 9 | 5
    SPE: 69 (-10) | 70 (—)
    RNK: 5/3/4/4/3/4 | 5/5/2/4/4/9
    ABL: Steadfast, Justified | Clear Body, Light Metal [7]
    STA: N/A | N/A
    OTR: Skill Swap (Telepathy / Justified) | N/A

    Rediamond: XAOO
    Net HP: 202 / 380 (53.16%)
    [​IMG][​IMG][​IMG][​IMG]
    Celeste (F) [0] | Shield (M) [1]
    HP:
    KO | 2
    EN: 60 | 41
    SPE: 80 (—) | 4 (-10)
    RNK: 2/4/5/4/3/3 | 2/9/1/9/1/2
    ABL: Synchronize, Trace, Telepathy | Sturdy, Gluttony, Contrary (D)
    STA: N/A | N/A
    OTR: Disable [Hidden Power] (4a), Skill Swap (Justified / Telepathy) | N/A

    TURN ORDER
    Rediamond sends in a Pokemon.
    Leader Gerard sends in a Pokemon and issues actions.
  9. Rediamond

    Rediamond

    Joined:
    Aug 9, 2010
    Messages:
    3,172
    Volcarona @ Charcoal
  10. Gerard

    Gerard

    Joined:
    Feb 16, 2011
    Messages:
    4,392
    [​IMG]
    Looking good so far, now it's time for our newest member to show the power that the mind is capable of, and so Yue, bring the flames of a thousand stars upon this place and transform our foes to ashes...

    [​IMG][​IMG]
    Expert Belt & Charcoal

    Wilde: Chill ~ Rock Slide ~ Chill
    * If Shuckle is under the effect of Protect then use Feint (Shuckle) and change all your remaining actions to Chill
    *If Volcarona uses an Evasive Damaging move when you target her then use Trick Room (once) and Chill next action


    Yue: [Enable Sheer Force] Heat Wave ~ Heat Wave ~ Heat Wave
    *If Shuckle uses Endure then use Toxic (Shuckle) and push actions
    *If Shuckle faints then replace all of your remaining actions with Fire Blast (Volcarona)
  11. Rediamond

    Rediamond

    Joined:
    Aug 9, 2010
    Messages:
    3,172
    Time for a slight comeback.

    Volcarona: Safegaurd~Flamethrower Gallade~Flamethrower Gallade
    Shuckle: Endure~Helping Hand (Volcarona)~Helping Hand (Volcarona)
  12. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
    1,592
    Leader Gerard: AXAO
    Net HP: 283 / 410 (69.02%)
    [​IMG][​IMG][​IMG][​IMG]
    Wilde (M) [0] | Yue (M) [0]
    HP:
    73 | 110
    EN: 9 | 100
    SPE: 69 (-10) | 47 (-10)
    RNK: 5/3/4/4/3/4 | 3/4/5/4/3/4
    ABL: Steadfast, Justified | Sheer Force (E), Zen Mode
    STA: N/A | N/A
    OTR: Skill Swap (Telepathy / Justified) | N/A
    Benched (open)

    [​IMG][​IMG][​IMG]
    Kirot [1] (—)
    KNOCKED OUT

    Rediamond: XAAO
    Net HP: 202 / 380 (53.16%)
    [​IMG][​IMG][​IMG][​IMG]
    Flare (F) [0] | Shield (M) [1]
    HP:
    100 | 2
    EN: 100 | 41
    SPE: 100 (—) | 4 (-10)
    RNK: 1/4/5/4/3/3 | 2/9/1/9/1/2
    ABL: Flame Body, Swarm, Levitate | Sturdy, Gluttony, Contrary (D)
    STA: N/A | N/A
    OTR: N/A | N/A
    Benched (open)

    [​IMG][​IMG]
    Celeste (F) [0]
    KNOCKED OUT


    [box]ROUND THREE

    Shield pumps himself with adrenaline while Flare throws up a protective barrier, nullifying Yue's attempt to poison the Shuckle.

    After that, however, it's a straight-on damage race, with Flare firing off two jets of fire in rapid succession at Wilde. Yue responds in kind, however, buffeting both of Rediamond's Pokemon, and Wilde joins in by throwing a bunch of rocks. Fortunately for Rediamond, Shield is able to hang on long enough to help Flare out with her attacks, since his own offense is quite pitiable.

    This was a pretty even round in terms of damage, but ratio-wise the gym leader got another leg up; it also doesn't help that Shield is about to keel over and die...[/box]
    [box]Shield used Endure!
    -15 EN

    Flare used Safeguard!
    -10 EN

    Wilde chilled!
    +12 EN

    Yue used Toxic on Shield!
    But it failed!
    -7 EN

    ==

    Shield used Helping Hand on Flare!
    -14 EN

    Volcarona used Flamethrower on Wilde!
    RNG Roll (To-Crit) (<=625 Yes) 8486 (No)
    ((10 * 2) + 3 + 1.5) * 1 + 4 = 28.5 DMG
    RNG Roll (To-BRN) (<=1000 Yes) 5229 (No)
    -6 EN

    Wilde used Rock Slide!
    RNG Roll (To-Crit F, S) (<=625 Yes) 9254, 6627 (No)
    (6 + 1.5 + 2) * 1.5 = 21.375 DMG (F)
    (6 - 4 - 1 - 2 + 2) * 1.5 = 1.5 DMG (S)
    Shield endured the hit!
    -6 EN

    Yue used Heat Wave!
    RNG Roll (To-Crit F, S) (<=625 Yes) 9322, 3144 (No)
    (9 + 3 + 1.5) * 1 + 4 = 17.5 DMG (F)
    (9 + 3 - 4 - 1 + 2) * 1 + 4 = 13 DMG (S)
    Shield endured the hit!
    -6 EN

    ==

    Shield used Helping Hand on Flare!
    -18 EN

    Volcarona used Flamethrower on Wilde!
    RNG Roll (To-Crit) (<=625 Yes) 8958 (No)
    ((10 * 2) + 3 + 1.5) * 1 + 4 = 28.5 DMG
    RNG Roll (To-BRN) (<=1000 Yes) 1077 (No)
    -10 EN

    Wilde chilled!
    +12 EN

    Yue used Heat Wave!
    RNG Roll (To-Crit F, S) (<=625 Yes) 4512, 6220 (No)
    (9 + 3 + 1.5) * 1 + 4 = 17.5 DMG (F)
    (9 + 3 - 4 - 1 + 2) * 1 + 4 = 13 DMG (S)
    Shield endured the hit!
    -10 EN[/box]
    Leader Gerard: AXAO
    Net HP: 226 / 410 (55.12%)
    [​IMG][​IMG][​IMG][​IMG]
    Wilde (M) [0] | Yue (M) [0]
    HP:
    16 | 110
    EN: 27 | 73
    SPE: 69 (-10) | 47 (-10)
    RNK: 5/3/4/4/3/4 | 3/4/5/4/3/4
    ABL: Steadfast, Justified | Sheer Force (E), Zen Mode
    STA: N/A | N/A
    OTR: Skill Swap (Telepathy / Justified) | N/A
    Benched (open)

    [​IMG][​IMG][​IMG]
    Kirot [1] (—)
    KNOCKED OUT

    Rediamond: XAAO
    Net HP: 145 / 380 (38.16%)
    Safeguard (3r)
    [​IMG][​IMG][​IMG][​IMG]
    Flare (F) [0] | Shield (M) [1]
    HP:
    44 | 1
    EN: 74 | 1
    SPE: 100 (—) | 4 (-10)
    RNK: 1/4/5/4/3/3 | 2/9/1/9/1/2
    ABL: Flame Body, Swarm, Levitate | Sturdy, Gluttony, Contrary (D)
    STA: N/A | N/A
    OTR: N/A | N/A
    Benched (open)

    [​IMG][​IMG]
    Celeste (F) [0]
    KNOCKED OUT
  13. Rediamond

    Rediamond

    Joined:
    Aug 9, 2010
    Messages:
    3,172
    Switching Shuckle out for Togekiss (@Mental Herb).
    EDIT: I'm tired and probably missing something, but why did Heat Wave have 9 BP?
  14. Gerard

    Gerard

    Joined:
    Feb 16, 2011
    Messages:
    4,392
    [​IMG]
    I'll refrain from switching, I wonder what Kiss might do

    PS: That should be for Sheer Force I think

  15. Gerard

    Gerard

    Joined:
    Feb 16, 2011
    Messages:
    4,392
    DQ Time...
  16. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
    1,592
    [box]FINALE

    Glancing around, the Bug-type Gym Leader realizes that he really should be spending his time in some strange magical cave with powers that rival gravity wells. He flees the cave (and all of ASB as well), never to be seen again. Leader Gerard smiles smugly and recalls his Pokemon, glad to have defended his badge valiantly and successfully, albeit not in the expected fashion...[/box]
    Challenger Rediamond


    Leader Gerard
    - Kirot: 3 MC, 1 KO
    - Wilde: 3 MC
    - Yue: 3 MC

    Engineer
    7 [3v3] + 3 [Gym] + 1 [KO] = 11 UC.

    Cheers!

Users Viewing Thread (Users: 0, Guests: 0)