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Gym [PSYCHIC] Leader Gerard vs Challenger zarator

Discussion in 'ASB' started by Texas Cloverleaf, Dec 18, 2012.

  1. Texas Cloverleaf

    Texas Cloverleaf meh
    is a Forum Moderator Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Server Moderator Alumnus

    Joined:
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    Messages:
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    And now for something completely different! Today we have one of the first matches featured in the newly christened Psychic Gym, with Leader Gerard defending his honor against the malicious Ghetsis! Oh wait I'm sorry its just zarator playing dressup. weird :s. Anyway, let's see the rules, teams, and arena for this fight!

    Arena (open)
    Permanent Night (Light Source is limited) yet the Moon gives you enough to battle.
    Positions are ON.

    Psychic pokemon get the following boosts (If using some of this moves):

    • +1 Accuracy
    • Non-weather field effect have their duration increased by one (1) round (Trick Room, Wonder Room, Magic Room & Gravity)
    • Guard/Power/Skill Swap last an extra round
    • Psychic pokemon can chose to either go before or after another pokemon with the same speed (Whoever orders first takes priority)
    • Status moves energy cost is reduced by 1
    • Wish and Healing Wish restore five (5) extra HP
    • Lunar Dance fully restores the health & energy it's given to
    • Zen Mode is always active
    IF Gravity IS NOT in effect (regular effect):

    • Pokemon with the Levitate ability are completely immune to Ground attacks
    • Pokemon with the ability to Levitate on Command act as if they had the Levitate Ability
    • Pokemon with a WC of 3 or lower can Levitate on Command
    IF Gravity IS in effect:

    • In addition to regular effects
    • The Acc of every move is Doubled
    • All Pokemon have their WC raised by 2
    • Pokemon with a WC of 5 (before gaining Weight) or above have Ground attacks moved to the next level of weakness (2x resistant goes to neutral, neutral goes to 2x week, etc...). Flying types and Levitators (both by Ability or Command) aren't affected by this.


    Kirot (open)

    Metagross (Kirot) {O}
    [​IMG]
    Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
    Type: Steel / Psychic


    • Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    • Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.

    Abilities:


    • Clear Body: (Innate)
    This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
    • Light Metal: (Trait)
    The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

    Stats:

    HP: 100
    Atk: 5
    Def:
    5
    SpA: 4 (+)
    SpD: 3
    Spe:
    61 (-)
    SC: 4
    WC: 9 [7]
    BST: 22


    EC: 9/9
    MC: 1

    DC:
    5/5


    Attacks: 63

    Aerial Ace
    Agility
    Block
    Body Slam
    Brick Break
    Bulldoze
    Bullet Punch
    Confusion
    Double Edge
    Double Team
    DynamicPunch
    Earthquake
    Endure
    Explosion
    Flash
    Flash Cannon
    Giga Impact
    Grass Knot
    Gravity
    Gyro Ball
    Hammer Arm
    Headbutt
    Hidden Power Fire 7
    Hyper Beam
    Ice Punch
    Icy Wind
    Iron Defense
    Iron Head
    Light Screen
    Magnet Rise
    Metal Claw
    Meteor Mash
    Mimic
    Miracle Eye
    Mud Slap
    Protect
    Psychic
    Psyshock
    Pursuit
    Rain Dance
    Reflect
    Refresh
    Rest
    Rock Polish
    Rock Slide
    Rock Smash
    Rock Tomb
    Round
    Sandstorm
    Scary Face
    Shadow Ball
    Signal Beam
    Sleep Talk
    Sludge Bomb
    Stealth Rock
    Substitute
    Swagger
    Take Down
    Telekinesis
    ThunderPunch
    Toxic
    Trick
    Zen Headbutt

    Wilde (open)

    Wilde (Gallade) {♂}
    [​IMG]
    Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
    Type: Psychic / Fighting

    • Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.

    • Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities:


    • Steadfast: (Innate)
    If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
    • Justified: (Innate)
    This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:


    HP:
    100
    Atk:
    5
    Def:
    3
    SpA:
    4 (+)
    SpD:
    4
    Spe:
    69 (-)
    SC:
    3
    WC:
    4
    BST:
    21


    EC:
    9/9
    MC:
    0
    DC:
    5/5


    Attacks: 86

    Aerial Ace
    Ally Switch
    Body Slam
    Brick Break
    Bulldoze
    Calm Mind
    Charm
    Close Combat
    Confuse Ray
    Confusion
    Destiny Bond
    Disable
    Double Team
    Drain Punch
    Dream Eater
    Dual Chop
    Earthquake
    Encore
    Endure
    False Swipe
    Feint
    Fire Punch
    Focus Blast
    Focus Punch
    Fury Cutter
    Future Sight
    Giga Impact
    Grass Knot
    Growl
    Heal Pulse
    Helping Hand
    Hyper Beam
    Hyper Voice
    Hypnosis
    Ice Punch
    Icy Wind
    Imprison
    Knock Off
    Leaf Blade
    Leer
    Light Screen
    Low Kick
    Low Sweep
    Lucky Chant
    Magic Coat
    Magic Room
    Magical Leaf
    Mean Look
    Night Slash
    Pain Split
    Poison Jab
    Protect
    Psychic
    Psycho Cut
    Rain Dance
    Recycle
    Reflect
    Rest
    Rock Slide
    Safeguard
    Shadow Ball
    Shadow Sneak
    Signal Beam
    Skill Swap
    Slash
    Sleep Talk
    Snatch
    Stone Edge
    Stored Power
    Substitute
    Sunny Day
    Swords Dance
    Taunt
    Teleport
    ThunderPunch
    Thunder Wave
    Thunderbolt
    Torment
    Toxic
    Trick Room
    Trick
    Vacuum Wave
    Will-O-Wisp
    Wish
    X-Scissor
    Zen Heabutt

    Vogue (open)

    Starmie (Vogue) {O}
    [​IMG]
    Nature: Timid (+15% Speed, +20% Acc, -1 Atk)
    Type: Water / Psychic



    • Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.

    • Water Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:


    • Illuminate: (Can be Enabled)
    This Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack.
    • Natural Cure: (Innate)
    This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
    • Analytic: (Innate)
    If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.

    Stats:

    HP: 90
    Atk: 2 (-)
    Def:
    3
    SpA: 4
    SpD: 3
    Spe: 133
    (+)
    SC: 2
    WC: 4
    BST: 19


    EC: 6/6
    MC: 0
    DC: 5/5



    Attacks: 65

    Aurora Beam
    Barrier
    Bide
    Blizzard
    Brine
    BubbleBeam
    Camouflage
    Confuse Ray
    Cosmic Power
    Dive
    Double Team
    Dream Eater
    Endure
    Flash
    Flash Cannon
    Grass Knot
    Gravity
    Gyro Ball
    Hail
    Harden
    Hidden Power Fire (7)
    Hydro Pump
    Hyper Beam
    Ice Beam
    Icy Wind
    Light Screen
    Magic Coat
    Mimic
    Minimize
    Pain Split
    Power Gem
    Protect
    Psychic
    Psyshock
    Rain Dance
    Rapid Spin
    Recover
    Refect Type
    Reflect
    Rest
    Scald
    Signal Beam
    Skill Swap
    Sleep Talk
    Substitute
    Supersonic
    Surf
    Swagger
    Swift
    Tackle
    Telekinesis
    Teleport
    Thunder
    Thunder Wave
    Thunderbolt
    Toxic
    Tri Attack
    Trick

    Trick Room
    Twister
    Water Gun
    Waterfall
    Whirlpool
    Wonder Room
    Zap Cannon

    Simone (open)

    Jinx (Simone) {♀}
    [​IMG]
    Nature: Timid (+15% Speed, +14% Acc, -1 Atk)
    Type: Ice/Psychic


    • Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    • Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.

    Abilities:


    • Oblivious: (Innate)
    This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
    • Forewarn: (Innate)
    This Pokemon has the ability to sense the opponents super-effective, OHKO, and explosive attacks, and has a percentage (%) chance to evade equal to one (1) plus (+) double (x2) the move's base attack power. This percentage chance (%) is applied to the attacking move's base accuracy.
    • Dry Skin: (Innate)
    This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing 2 damage/action to this Pokemon in sunlight and recovering 2 HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by 2. The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
    Stats:

    HP: 100
    Atk:
    1 (-)
    Def: 2
    SpA:
    4
    SpD:
    3
    Spe:
    110 (+)
    SC:
    3
    WC:
    3
    BST:
    22


    EC:
    6/6
    MC:
    0
    DC:
    5/5


    Attacks: 58

    Attract
    Avalanche
    Bide
    Blizzard
    Brick Break
    Confusion
    Copycat
    Counter
    DoubleSlap
    Double Team
    Drain Punch
    Dream Eater
    Endure
    Energy Ball
    Fake Out
    Fake Tears
    Focus Blast
    Focus Punch
    Frost Breath
    Grass Knot
    Hail
    Heal Bell
    Heart Stamp
    Helping Hand
    Hidden Power Fire [7]
    Hyper Beam
    Ice Beam
    Ice Punch
    Icy Wind
    Lick
    Light Screen
    Lovely Kiss
    Lucky Chant
    Magic Coat
    Mean Look
    Miracle Eye
    Nightmare
    Perish Song
    Pound
    Powder Snow
    Protect
    Psychic
    Psyshock
    Rain Dance
    Reflect
    Shadow Ball
    Signal Beam
    Sing
    Skill Swap
    Sleep Talk
    Substitute
    Swagger
    Sweet Kiss
    Taunt
    Teleport
    Torment
    Toxic
    Uproar
    Wish

    Mirage (open)

    Mirage (Bronzor) {O}
    [​IMG]
    Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
    Type: Steel / Psychic


    • Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    • Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.

    Abilities:


    • Levitate: (Trait)
    This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a flying type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
    • Heatproof: (Innate)
    This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.
    • Heavy Metal: (Trait)
    The Pokemon's body structure is immensely dense, doubling its actual weight. Adds two (2) Base Attack Power to all Weight-Based Attacks. Adds Base Attack Power to Gyro Ball equal to half (0.5x) the Pokemon's Weight Class, rounded up.
    Stats:

    HP: 100
    Atk:
    4 (+)
    Def:
    4
    SpA:
    3
    SpD:
    4
    Spe:
    28 (-)
    SC:
    3
    WC:
    5 [8]
    BST:
    19


    EC:
    6/6
    MC:
    0
    DC: 5
    /5


    Attacks: 49

    AncientPower
    Block
    Bulldoze
    Confuse Ray
    Confusion
    Dream Eater
    Double Team
    Earthquake
    Endure
    Explosion
    Extrasensory
    Faint Attack
    Flash Cannon
    Future Sight
    Giga Impact
    Grass Knot
    Gravity
    Gyro Ball
    Heal Block
    Heavy Slam
    Hyper Beam
    Hypnosis
    Imprison
    Iron Defense
    Iron Head
    Light Screen
    Metal Sound
    Payback
    Protect
    Psychic
    Psywave
    Rain Dance
    Reflect
    Rest
    Rock Slide
    Safeguard
    Sandstorm
    Shadow Ball
    Signal Beam
    Skill Swap
    Sleep Talk
    SolarBeam
    Stealth Rock
    Substitute
    Sunny Day
    Tackle
    Toxic
    Trick
    Trick Room
    Zen Headbutt

    Yue (open)

    Yue (Darmanitan) {}
    [​IMG]
    Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
    Type: Fire (/Psychic)


    • Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    • Psyquic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.

    Abilities:


    • Sheer Force: (Can be Enabled)
    This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
    • Zen Mode: (Can be Enabled)
    Once below 50% of its maximum HP, the Pokemon can focus incredible energy into its body and change forms.

    Stats:


    Regular Dan

    HP: 110
    Atk:
    6 (+)
    Def:
    2
    SpA:
    2
    SpD: 2

    Spe: 82 (-)
    SC: 3
    WC: 4
    BST: 18



    Zen Darm

    HP: 110
    Atk:
    3 (+)
    Def:
    4
    SpA: 5

    SpD: 4

    Spe: 47 (-)
    SC: 3
    WC: 4
    BST: 21



    EC: 6/6
    MC: 0
    DC: 5/5


    Attacks: 52

    Belly Drum
    Brick Break
    Bulldoze
    Dig
    Double Team
    Earthquake
    Encore
    Endeavour
    Endure
    Facade
    Fire Blast
    Fire Fang
    Fire Punch
    Flamethrower
    Flare Blitz
    Focus Blast
    Focus Energy
    Focus Punch
    Grass Knot
    Hammer Arm
    Headbutt
    Heat Wave
    Hyper Beam
    Incinerate
    Overheat
    Payback
    Protect
    Psychic
    Rage
    Rest
    Roar
    Rock Slide
    Rock Smash
    Rollout
    Sleep Talk
    Smack Down
    SolarBeam
    Stone Edge
    Substitute
    Sunny Day
    Superpower
    Swagger
    Tackle
    Taunt
    Torment
    Toxic
    Trash
    U-turn
    Uproar
    Will-O-Wisp
    Work Up
    Yawn
    Zen Headbutt





    All the particulars are set, let's see who orders first! As per usual, heads will represent the gym Leader while tails will represent the challenger!

    [​IMG]

    And so Gerard will open with his first two Pokemon and their items. Zarator will follow with his two pokemon, their items and their orders, Gerard will order and we'll let the fun begin!

    ...assuming i can see anything in this pitch dark place...
  2. Gerard

    Gerard

    Joined:
    Feb 16, 2011
    Messages:
    4,392
    [​IMG]

    Another Gym leader has come to me... (I hope this time we can finish this)
    I hoped to see Hydreigon tough, but it doesn't change my plans one bit, my mons have been around some unfriendly ghosts and we are not scared of them, this duet should be able to do some pretty good damage to anything that dares to come. Wilde. Yue, the stage is yours for all to see you.

    [​IMG][​IMG]
    Expert Belt & Charcoal


    So, Enable everything and let's go!


  3. zarator

    zarator Credits to Mos-Quitoxe for the cute sprite^^
    is a Community Contributoris a Contributor Alumnus

    Joined:
    Mar 12, 2008
    Messages:
    4,977
    [​IMG] The moon was so beautiful, and the trainers had eyes only for each other... but we're not here for a romance! Let the dance begin!

    [​IMG][​IMG][​IMG]

    Pokemon Trainer Shauntal sends out Ibrandul (Sableye M) and Lathander (Volcarona M)!

    Sableye - Fake Out (Darmanitan) - Shadow Claw (Darmanitan) - Payback (Darmanitan)
    If Darmanitan uses Dig on A2 or A3, redirect your attacks onto Gallade
    If Darmanitan uses Protect on any action, redirect your attacks onto Gallade (but in Fake Out's case change that action to Shadow Ball (Gallade) and push your actions back)
    Volcarona - Bug Buzz (Darmanitan) - Hurricane (Darmanitan) - Hyper Beam (Darmanitan)
    If either Pokemon uses a damaging Rock-type attack on Volcarona replace your respective action with Fly (Gallade)
    If Gallade uses Ally Switch on any action, change your target accordingly to still target Darmanitan.
  4. Gerard

    Gerard

    Joined:
    Feb 16, 2011
    Messages:
    4,392
    [​IMG]

    Mmmm...
    I think you have reasons to try and get rid of Yue as soon as possible, but you should never underestimate Wilde, he seems a little left out and I don't like when he's excluded. No time to lose guys, we can't afford to lose this turn.

    [​IMG][​IMG]
    Expert Belt & Charcoal

    Wilde: Thunder Wave (Lathander) ~ Stone Edge (Lathander) ~ Stone Edge (Lathander)

    Yue: [Enable Sheer Force] Heat Wave ~ Encore (Ibrandul) ~ Heat Wave
  5. Texas Cloverleaf

    Texas Cloverleaf meh
    is a Forum Moderator Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Server Moderator Alumnus

    Joined:
    Oct 23, 2009
    Messages:
    7,744
    Pre-Round Information

    Leader Gerard

    [​IMG]|[​IMG]
    Team: Gallade | Darmanitan-Z
    Health: 100 | 110
    Energy: 100 | 100
    Status: None | None
    Item: Expert Belt | Charcoal

    Challenger Zarator

    [​IMG]|[​IMG]
    Team: Sableye | Volcarona
    Health: 90 | 100
    Energy: 100 | 100
    Status: None | None
    Item: Everstone | Expert Belt

    Calculations (open)
    Speed Order: Volcarona>Gallade>Darm-Z>Sableye

    Sableye used Fake Out on Darmanitan! (-4 EN)
    no crit (5)
    4

    Volcarona used Bug Buzz on Darmanitan-Z! (-6 EN)
    no effect (28)
    no crit (7)
    9+3+1.5=13.5

    Gallade used Thunder Wave on Volcarona! (-6 EN)
    Volcarona was paralyzed (25%)!

    Darmanitan-Z flinched!

    Gallade used Stone Edge on Volcarona! (-7 EN)
    auto hit
    no crit (3)
    (10+2+3)*2.25=33.375

    Darmanitan used Encore on Sableye! (-9 EN)
    Sableye was Encored (2a)!

    Sableye used Fake out on Darm-Z! (-4 EN)
    no crit (2)
    4

    to move, 79=yes
    Volcarona used Fly! (-11 EN)
    no crit (10)
    (9-3+2)*1.5=12

    Gallade used Stone Edge on Volcarona! (-11 EN)
    autho hit
    no crit (3)
    (10+2+3)*2.25=33.375

    Darmanitan-Z used Heat Wave! (-6 EN)
    auto hits
    no burn (35)
    vs sableye
    10*.75+3+4+2+1.5=18
    vs volc
    10*.75+3+4+2+1.5=18

    Sableye used Fake Out on Darm-Z! (-4 EN)
    no crit (13)
    4

    to move, 10=no
    Volcarona was fully paralyzed!
    Paralysis decayed to 20%

    Paralysis decayed to 15%




    sorry guys, no flavour since we're well behind


    End of Round Summary

    Leader Gerard

    [​IMG]|[​IMG]
    Team: Gallade | Darmanitan-Z
    Health: 88 | 84
    Energy: 76 | 85
    Status: None | Sheer Forcing
    Item: Expert Belt | Charcoal

    Challenger Zarator

    [​IMG]|[​IMG]
    Team: Sableye | Volcarona
    Health: 72 | 22
    Energy: 88 | 83
    Status: None | Paralyzed (15%)
    Item: Everstone | Expert Belt

    Gerard
    Zarator
    Me
  6. Gerard

    Gerard

    Joined:
    Feb 16, 2011
    Messages:
    4,392
    [​IMG]

    Everything went as planned (wow, that +1 acc sure has been worth it), now that Lathander is dangerously low on health it's time to get rid of her for good, sorry darling but we can't take any risks. Wilde, make sure he cannot scape his fate by any means, meanwhile Yue will continue to spread the flames upon the field. First move is in case she tries to scape, there's only so many ways to cheat on death and we have them all covered, tough it's never bad to prepare even more just in case, afterwards you should focus in the little demon ooking at you with diamond eyes, he's proaby the mon I'm the most worried about, don't let his tricks undermine you.

    [​IMG][​IMG]
    Expert Belt & Charcoal

    Wilde: Rock Slide ~ Knock Off (Ibrandul) ~ Rock Slide
    * If Lathander uses Endure & he's Not already Encored then use Encore (Lathander)
    * If Lathander is under the effect of Protect when you move then use Feint (Lathander) and push actions
    * If Ibradul uses Payback more than once & You're Not Taunted then use Disable (Payback) before the second use and push actions


    Yue: Fire Blast (Lathander) ~ Heat Wave ~ Fire Blast (Ibrandul)
    * If Lathander uses Endure & he's Not already Encored then use Encore (Lathander)
    * If Ibrandul uses Metal Burst outside of a Combo when you target him then use SolarBeam (Ibrandul) and push actions
    * If Lathander has already fainted by the time you move A1 then switch targets to Ibrandul
  7. zarator

    zarator Credits to Mos-Quitoxe for the cute sprite^^
    is a Community Contributoris a Contributor Alumnus

    Joined:
    Mar 12, 2008
    Messages:
    4,977
    [​IMG] The protagonists looked up for an uphill battle... but they did not give up!

    Sableye:
    Icy Wind - Dig (Darmanitan) - Dig (Darmanitan)

    Volcarona: Protect - Bug Buzz (Darmanitan) - Bug Buzz (Darmanitan)
  8. Texas Cloverleaf

    Texas Cloverleaf meh
    is a Forum Moderator Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Server Moderator Alumnus

    Joined:
    Oct 23, 2009
    Messages:
    7,744
    Pre-Round Information

    Leader Gerard

    [​IMG]|[​IMG]
    Team: Gallade | Darmanitan-Z
    Health: 88 | 84
    Energy: 76 | 85
    Status: None | Sheer Forcing
    Item: Expert Belt | Charcoal

    Challenger Zarator

    [​IMG]|[​IMG]
    Team: Sableye | Volcarona
    Health: 72 | 22
    Energy: 88 | 83
    Status: None | Paralyzed (15%)
    Item: Everstone | Expert Belt

    Calculations (open)
    Speed Order: Gallade>Darm-Z>Sableye>Volcarona

    Volcarona used Protect! (-7 EN)

    Gallade used Feint! (-4 EN)
    no crit (4)
    4+3=7

    Darmanitan-Z used Fire Blast! (-7 EN)
    no crit (6)
    12+3+1.5+4=18.5
    Volcarona fainted!

    Sableye used Icy Wind! (-5 EN)
    no crits (16, 16)
    6-1.5=4.5 (G)
    6-1.5/1.5=3 (D)
    Darma and Gallade's speed dropped
    New speed order: Sableye, Gallade, Darma

    Sableye used Dig! (-10 EN)

    Gallade missed Knock Off! (-3 EN)

    Darma missed Heat Wave! (-6 EN)

    Sableye used Dig on Darma!
    crit (1)
    (8+1.5+3)*1.5=18.75

    Sableye used Dig! (-14 EN)

    Gallade missed Rock Slide! (-6 EN)

    Darma missed Fire Blast! (-7 EN)

    Sableye used Dig!
    no crit (9)
    (8+1.5)*1.5=14.25




    sorry guys, no flavour since we're well behind


    End of Round Summary

    Leader Gerard

    [​IMG]|[​IMG]
    Team: Gallade | Darmanitan-Z
    Health: 83 | 48
    Energy: 63 | 65
    Status: None | Sheer Forcing
    Item: Expert Belt | Charcoal

    Challenger Zarator

    [​IMG]|[​IMG]
    Team: Sableye | Volcarona
    Health: 72 | 0
    Energy: 59 | KO
    Status: None | FNT
    Item: Everstone | Expert Belt

    Zarator sends out his next Pokemon with item
    Gerard
    Zarator
    Me
  9. zarator

    zarator Credits to Mos-Quitoxe for the cute sprite^^
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    [​IMG] This story is taking quite a dramatic turn!


    [​IMG][​IMG]
    Pokemon Trainer Shauntal sends out Persephone (Necturna F)!

    ... wait, did those Speed drops already fade?
  10. Gerard

    Gerard

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    No, -1 boosts last for at least 4 actions, which means they should be active for at east the end of the round
  11. Texas Cloverleaf

    Texas Cloverleaf meh
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    Gerard is correct, I forgot to note them in the summary
  12. zarator

    zarator Credits to Mos-Quitoxe for the cute sprite^^
    is a Community Contributoris a Contributor Alumnus

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    Sableye: Poison Jab (Darmanitan) - Shadow Claw (Darmanitan) - Shadow Ball (Darmanitan)
    If Darmanitan uses a protective action, replace your action with Foul Play (Gallade) and push your actions back. Do not play this substitution consecutively.
    If Gallade uses Ally Switch, change your target accordingly so that you still hit Darmanitan
    If Darmanitan uses Double Team, replace your next action with Icy Wind (target Darmanitan and his clones as first priority) and push your actions back.
    If Darmanitan is KOed, change all your remaining actions to Foul Play (Gallade).

    Necturna: Poison Fang (Darmanitan) - Shadow Claw (Darmanitan) - Stone Edge (Darmanitan)
    If Darmanitan uses a protective action, replace your action with Seed Bomb (Gallade) and push your actions back. Do not play this substitution consecutively.
    If Gallade uses Ally Switch, change your target accordingly so that you still hit Darmanitan.
    If Darmanitan uses a damaging Fire-type attack against you (and you're not Taunted), replace your respective action with Protect and push your actions back. Don't play this substitution more than once in this round.
    If Darmanitan is KOed, change all your remaining actions to Horn Leech (Gallade)
  13. Gerard

    Gerard

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    [​IMG]

    We can't let something like a little poison slow us down, it would look pretty bad to lose against something we're supposed to be above wouldn't it? Though it woudn't be us if we couldn't find a way though it, that's the fun part.

    [​IMG][​IMG]
    Expert Belt & Charcoal

    Wilde: Encore (Ibrandul) ~ Skill Swap [Ibrandul's Pranskter & Wilde's Justified] ~ Encore (Persephone)

    Yue: Fire Blast (Ibrandul) ~ Heat Wave ~ Heat Wave
  14. Texas Cloverleaf

    Texas Cloverleaf meh
    is a Forum Moderator Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Server Moderator Alumnus

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    Recommending a subref as I do not believe I have the time to consistently ref this punctually at this point
  15. Frosty

    Frosty =_=
    is a Forum Moderatoris a Community Contributor
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    Leader Gerard

    [​IMG]|[​IMG]
    Team: Gallade | Darmanitan-Z
    Health: 83 | 48
    Energy: 63 | 65
    Stats: 5/3/4/4/69 (-10eva) | 3/4/5/4/47 (-10eva)
    Status: -1spe | Sheer Forcing and -1spe
    Item: Expert Belt | Charcoal

    Challenger Zarator

    [​IMG]|[​IMG]
    Team: Sableye | Necturna
    Health: 72 | 100
    Energy: 59 | 100
    Stats: 5/5/3/4/43 (-10eva)| 5/5/2/5/81
    Status: None | None
    Item: Everstone | Big Root

    Round 3


    It appears that our current ref was summoned to try his own luck in getting a gym, so he couldn't continue this. I will be your ref for now on!

    The challenger sends out Persephone his Necturna with Big Root equipped. Necturna is a great case of "great stats-poor movepool" problems and is quite predictable if you watch it closely. Sure, predicting it to kick your ass isn't really helping.

    Either way, Persephone is the first to attack, using the Fangs on her hands, impued with a strong Poison to bite Yue the Darmanitan. But the Zen Pokemon remained calm and collected and didn't even aknowledged that move!

    Sableye tries his hand also attacking Yue with a Poison Jab for...similar results, and Wilde seizes that opportunity to lock Ibrandul on a weak move with Encore. Finally, Yue unleashes a flaming kanji (aka Fire Blast) right at the Sableye for great damage! Things aren't looking good for our challenger.


    On the second turn Persephone, sensing great danger, erects a Protective barrier, while Ibrandul continues to attack Yue with Poison Jab, Poisoning the Darmanitan in the process. Finally, Wilde uses Skill Swap to trade his Justified with Ibrandul's Prankster (hahahah a change of hearts) and Yue proceeds to LAY DOWN THE HURT with Heat Wave, partially blocked by Persephone's barrier.

    Before the Necturna could even attack, the now Prankster Wilde uses Encore on it and Persephone is forced to try her hand at another Protective barrier...and fails. Ibrandul attacks with Poison Jab for the last time before getting rid of the encore right before Yue LAYS DOWN YET MORE HURT with anotgher charcoal-boosted sheer force Heat Wave.

    A challenger has a significant disadvantage to overcome. Since this is doubles it is not entirely impossible to do so, but very difficult for sure.


    data (open)

    Necturna: Poison Fang (Darmanitan): 5+1.5 = 6.5 damage for 4 energy
    Crit: 11
    Effect: 8 (no)

    Sableye: Poison Jab (Darmanitan): 8+1.5 = 9.5 damage for 6 energy
    Crit: 5
    Effect: 5 (no)

    Gallade: Encore (Sableye) for 10 energy

    Darmanitan: Fire Blast (Sableye): 12+3+1.5+4+2=22.5 damage for 7 energy
    Crit: 15

    Necturna: Protect for 16 energy

    Sableye: Poison Jab (Darmanitan): 9.5 damage for 6 energy
    Crit: 8
    Effect: 2 (yes)

    Gallade: Skill Swap (Justified for Prankster) for 7 energy

    Darmanitan: Heat Wave for 6 energy
    vs Necturna: (10*0.75+3+2)*1.5+4= 22.75 (protected) damage
    vs Sableye: (10*0.75+3+1.5+2)+4= 18hp damage
    Hit:4 (yes)
    Crit: 16, 3
    -2hp due to poison

    Gallade: Encore (Necturna) for 10 energy

    Necturna: Protect: but it failed! for 7 energy

    Sableye: Poison Jab (Darmanitan): 9.5 damage for 6 energy
    Crit: 6

    Darmanitan: Heat Wave for 10 energy
    vs Necturna: (10*0.75+3+2)*1.5+4= 22.75 damage
    vs Sableye: (10*0.75+3+1.5+2)+4= 18 damage
    Hit: 49 (yes)
    Crit: 8, 16 (no no)
    -2hp due to poison



    Leader Gerard

    [​IMG]|[​IMG]
    Team: Gallade | Darmanitan-Z
    Health: 83 | 9
    Energy: 37 | 42
    Stats: 5/3/4/4/69 (-10eva) | 3/4/5/4/47 (-10eva)
    Status: Prankster instead of Justified | Sheer Forcing and poison
    Item: Expert Belt | Charcoal

    Challenger Zarator

    [​IMG]|[​IMG]
    Team: Sableye | Necturna
    Health: 13 | 77
    Energy: 41 | 73
    Stats: 5/5/3/4/43 (-10eva)| 5/5/2/5/81
    Status: Justified instead of Prankster | Protect encored for 1a
    Item: Everstone | Big Root

    Gerard's Turn!

    @Below: huh? I have no idea of what you are talking about <.<
  16. Gerard

    Gerard

    Joined:
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    [​IMG]

    Switching Out!
    Yue will be replaced by Kirot (using a Focus Sash)

    PS: Why is there a Volcarona's image where Necturna's should be?
  17. zarator

    zarator Credits to Mos-Quitoxe for the cute sprite^^
    is a Community Contributoris a Contributor Alumnus

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    I won't counterswitch
  18. Gerard

    Gerard

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    [​IMG]

    Everything went as planned (wow, that +1 acc sure has been worth it), now that Lathander is dangerously low on health it's time to get rid of her for good, sorry darling but we can't take any risks. Wilde, make sure he cannot scape his fate by any means, meanwhile Yue will continue to spread the flames upon the field. First move is in case she tries to scape, there's only so many ways to cheat on death and we have them all covered, tough it's never bad to prepare even more just in case, afterwards you should focus in the little demon ooking at you with diamond eyes, he's proaby the mon I'm the most worried about, don't let his tricks undermine you.

    [​IMG][​IMG]
    Expert Belt & Focus Sash
    Wilde: Chill ~ Will-o-Wisp (Persephone) ~ Chill
    * If Will-o-Wisp is used & your Not Taunted then use Safeguard (once) but keep actions
    * If Ibrandul uses Endure then use Toxic (Ibradul) but keep actions


    Kirot: Meteor Mash (Ibrandul) ~ Meteor Mash (Ibrandul) ~ Meteor Mash (Ibrandul)
    * If Ibrandul (succesfully) uses a Protective move (on itself) then use non-evasive Agility (once) and push actions
    * If Ibrandul is KOed then replace all your remaining actions with Icy Wind - Meteor Mash (Persephone)
  19. zarator

    zarator Credits to Mos-Quitoxe for the cute sprite^^
    is a Community Contributoris a Contributor Alumnus

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    Sableye: Detect - Endure - Skill Swap (Gallade's Prankster for Sableye's Justified)
    Necturna: Protect (Encored) - Will-O-Wisp (Metagross) - Shadow Claw (Gallade)
  20. Frosty

    Frosty =_=
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    Leader Gerard

    [​IMG]|[​IMG]
    Team: Gallade | Metagross
    Health: 83 | 100
    Energy: 37 | 100
    Stats: 5/3/4/4/69 (-10eva) | 5/5/4/3/61 (-10eva)
    Status: Prankster instead of Justified |
    Item: Expert Belt | Focus Sash

    bench (open)

    [​IMG]
    Hp: 9
    En: 42
    3/4/5/4/47 (-10eva)
    Other: Poison
    Item: Charcoal



    Challenger Zarator

    [​IMG]|[​IMG]
    Team: Sableye | Necturna
    Health: 13 | 77
    Energy: 41 | 73
    Stats: 5/5/3/4/43 (-10eva)| 5/5/2/5/81
    Status: Justified instead of Prankster | Protect encored for 1a
    Item: Everstone | Big Root

    Round 4​



    Seeing how battered Yue is, the Gym Leader decides to call it back, after a job well done, and sends out Kirot the Metagross with Focus Sash to replace it.

    On the first turn team Zarator assumes a defensive stance with Persephone using Protect and Ibrandul using Detect. Kinda for naught, as Wilde just chilled and Kirot used Agility to boost its speed. What a boring turn!

    On the second turn things get more interesting as Ibrandul pumps up adrenaline on his "veins" to Endure future attacks. Which was a great idea, considering that Kirot smashed it with Meteor Mash a couple moments after that. Meanwhile, the Prankster Wilde puts up a Safeguard just before Persephone tried to burn the Metagross with Will-o-Wisp. The move failed!

    Finally, Wilde continues to Chill and Kirot pointlessly attacks Ibrandul again with Meteor Mash, while Persephone strikes hard at Wilde with Shadow Claw, getting a nice Critical Hit and Ibrandul ends this round by using Skill Swap to get his prankster ability back.

    The Gym Leader still have a good advantage and it will take some work for the challenger to recover from that. And now the Leader is ordering last, so it will be an uphill battle, for sure!

    data (open)

    Necturna: Protect for 7 energy

    Sableye: Detect for 7 energy

    Gallade: Chill (+12en)

    Metagross: Agility for 6 energy

    Sableye: Endure for 15 energy

    Gallade: Safeguard for 10 energy

    Metagross: Meteor Mash (Sableye): 10+3= Sableye is stuck with 1hp for 6 energy
    Crit: doesn't matter
    Effect: 9 (no)

    Necturna: Will-o-Wisp (Metagross) for 7 energy
    But it failed!

    Metagross: Meteor Mash (Sableye): nothing for 10 energy
    Crit: doesn't matter
    Effect: 8 (no)

    Necturna: Shadow Claw (Gallade): (7+3+3+3)*1.5 = 24 damage for 4 energy
    Crit: 1 (yes)

    Gallade: Chill (+12en)

    Sableye: Skill Swap: Prankster back for 7 energy



    Leader Gerard

    Safeguard for 3r

    [​IMG]|[​IMG]
    Team: Gallade | Metagross
    Health: 59 | 100
    Energy: 51 | 78
    Stats: 5/3/4/4/69 (-10eva) | 5/5/4/3/61 (-10eva)
    Status: | +1spe for 1r
    Item: Expert Belt | Focus Sash

    bench (open)

    [​IMG]
    Hp: 9
    En: 42
    3/4/5/4/47 (-10eva)
    Other: Poison
    Item: Charcoal



    Challenger Zarator

    [​IMG]|[​IMG]
    Team: Sableye | Necturna
    Health: 1 | 77
    Energy: 12 | 55
    Stats: 5/5/3/4/43 (-10eva)| 5/5/2/5/81
    Status: |
    Item: Everstone | Big Root

    Zarator's turn!
  21. zarator

    zarator Credits to Mos-Quitoxe for the cute sprite^^
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    If WoW failed, why Metagross is burned? O.o
  22. Frosty

    Frosty =_=
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    I forgot prankster and had it burned at first. When I changed it, I forgot to erase the burn.

    Fixed.
  23. zarator

    zarator Credits to Mos-Quitoxe for the cute sprite^^
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    Sableye: Taunt (Gallade) - Foul Play (Metagross) - Foul Play (Metagross)
    If Gallade uses Protect or Magic Coat, change your respective action to Sucker Punch (Metagross), and push your actions back.
    Necturna: Shadow Claw (Gallade) - Power Whip (Gallade) - Shadow Claw (Gallade)
    If Gallade uses Ally Switch successfully, redirect your actions accordingly to still target him. If Gallade is KOed, change all your remaining actions to Shadow Ball (Metagross).
  24. Gerard

    Gerard

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    [​IMG]

    And so with a final strike Sableye finally falls, and it won't be long for Persephone to go the same way

    [​IMG][​IMG]
    Expert Belt & Focus Sash

    Wilde: Will-o-Wisp (Persephone) ~ Pain Split (Persephone) ~ Ice Punch (Persephone)

    Kirot: Bullet Punch (Ibrandul) ~ Meteor Mash (Persephone) ~ Ice Punch (Persephone)
  25. Frosty

    Frosty =_=
    is a Forum Moderatoris a Community Contributor
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    Leader Gerard

    Safeguard for 3r

    [​IMG]|[​IMG]
    Team: Gallade | Metagross
    Health: 59 | 100
    Energy: 51 | 78
    Stats: 5/3/4/4/69 (-10eva) | 5/5/4/3/61 (-10eva)
    Status: | +1spe for 1r
    Item: Expert Belt | Focus Sash

    bench (open)

    [​IMG]
    Hp: 9
    En: 42
    3/4/5/4/47 (-10eva)
    Other: Poison
    Item: Charcoal



    Challenger Zarator

    [​IMG]|[​IMG]
    Team: Sableye | Necturna
    Health: 1 | 77
    Energy: 12 | 55
    Stats: 5/5/3/4/43 (-10eva)| 5/5/2/5/81
    Status: |
    Item: Everstone | Big Root


    Round 5




    data (open)

    Metagross: Bullet Punch: Sableye faints for 3 energy

    Sableye fainted!

    Necturna: Shadow Claw (Gallade): (7+3+3)*1.5 = 19.5 damage for 4 energy
    Crit: 12

    Gallade: Will-o-Wisp (Necturna) for 7 energy

    Necturna lost 2hp due to burn

    Metagross: Meteor Mash (Necturna): 10+3 = 13 damage for 6 energy
    Crit: 15
    Effect: 8 (no)

    Necturna: Power Whip (Gallade): 12+3+3-3 = 15 damage for 7 energy
    Hit: 42 (yes)
    Crit: 2
    -2hp due to burn

    Gallade: Pain Split (Necturna) for 6+((77-2)-(59-15-19.5))/3= 22.83 energy
    +25hp

    Necturna lost 25hp due to Pain Split

    Metagross: Ice Punch (Necturna): 8*1.5 = 12 damage for 6 energy
    Crit: 6
    Effect: 10 (no)

    Necturna: Shadow Claw (Gallade): (7+3-3+3)*1.5 = 15 damage for 4 energy
    Crit: 13
    -2hp due to burn

    Gallade: Ice Punch (Necturna): (8+2)*1.5 = 15 damage for 6 energy
    Crit: 6
    Effect: 2 (no)




    Leader Gerard

    Safeguard for 2r

    [​IMG]|[​IMG]
    Team: Gallade | Metagross
    Health: 34 | 100
    Energy: 15 | 63
    Stats: 5/3/4/4/69 (-10eva) | 5/5/4/3/61 (-10eva)
    Status: |
    Item: Expert Belt | Focus Sash

    bench (open)

    [​IMG]
    Hp: 9
    En: 42
    3/4/5/4/47 (-10eva)
    Other: Poison
    Item: Charcoal



    Challenger Zarator

    [​IMG]|[​IMG]
    Team: Sableye | Necturna
    Health: KO | 6
    Energy: KO | 40
    Stats: 5/5/3/4/43 (-10eva)| 5/5/2/5/81
    Status: |
    Item: Everstone | Big Root


    Zarator sends out pokemon with item
    Gerard gives orders
    Zarator gives orders
    I Ref

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