[Psychic Qualifiers] Candidate Exclaimer vs Challenger JjayFeather

ZhengTann

Nargacuga
is a Forum Moderator Alumnus
Rules said:
3v3 Singles: Gym candidates may bring up to 3 extra Pokemon.
The examiner's Pokemon will be chosen from their pool. The same Pokemon will be brought to each match in the qualifiers.
The examiner will send out first.
2 recoveries / 5 Chills per Pokemon
Items = On
Abilities = All
Switch = OK
Megas = 1
Subs = 3
ASB Arena
Soft DQ: 3 Days
Welcome, one and all, to the qualifying rounds for whom may become the most sensually feminine Gym Leader of all time! (by virtue of most ASBers being boys as of the timestamp of this OP). And this mind-boggling trainer has indeed chosen the most mind-bending type of all known Pokemons, featuring a broken partially-Bug-type with the Ability to give every opponent second thoughts on how to counter. However, a certain Dark Gym Leader has predicted that Humm the Slowbro may play a much more significant role in this match, due to its Shellder's sudden mutation when exposed to a Mega Stone.

Team Exclaimer:


Agro does not reside in a Pokeball. Instead, Elizabeth calls on him mentally, and he floats by her side whenever he is needed. Due to being mentally unstable, Agro twitches, yells through telepathy, and battles cruelly. Agro has often been seen striking his opponents even after they are defeated.

♪♪♪

Agro [♂] [Aurumoth]

[Type]
Bug / Psychic​

[Abilities]
Weak Armor
When struck with a contact move, lowers Defense and raises Speed.

No Guard
Moves don't miss and evasiveness is ignored.

Illusion (✓)
Can disguise itself as a benched Pokemon when sent out.

[Stats and Nature]
Nature: Quiet [+ Special Attack, - Speed]
HP: 110
Atk: 5
Def: 4
SpA: 6 (+)
SpD: 2
Speed: 81 (-10% Evasion)

Base Stat Total: 23

Size Class: 4
Weight Class: 5​

[Counters]
EC: 9/9
MC: Maxed! Bonus CC: 5
AC: 5/5​

[Moves] 87/87
Ally Switch
Ancient Power
Attract
Blizzard
Bug Bite
Bug Buzz
Close Combat
Confide
Confusion
Counter
Cut
Dazzling Gleam
Disable
Double Team
Dragon Dance
Dream Eater
Echoed Voice
Electro Web
Facade
Feint
Fell Stinger
Final Gambit
Flash
Fling
Focus Blast
Frustration
Giga Impact
Hail
Healing Wish
Heal Pulse
Helping Hand
Hidden Power Ground
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Infestation
Light Screen
Lunge
Magic Coat
Magic Room
Megahorn
Ominous Wind
Overheat
Protect
Psychic
Psychic Terrain
Psych Up
Psyshock
Quiver Dance
Rain Dance
Recycle
Reflect
Rest
Retaliate
Return
Role Play
Round
Safeguard
Secret Power
Shadow Ball
Shock Wave
Silver Wind
Skill Swap
Sleep Talk
Solar Beam
Steel Wing
String Shot
Struggle Bug
Substitute
Sunny Day
Surf
Swagger
Tackle
Tail Glow
Telekinesis
Thunder
Thunderbolt
Toxic
Trick
Water Pulse
Will-o-Wisp
Wing Attack
Wish
Wonder Room
X-Scissor
Zen Headbutt​


Lucy's psychic abilities allow her to take up carpentry despite her lack of physical strength. She has constructed a small cabin on the back side of Elizabeth's house, and is surrounded by a garden that Lucy tends to. She is entirely self-sustaining, just like Elizabeth. Occasionally, Lucy will invite Elizabeth and her Pokemon to a tea party using leaves that she grew herself.

♪♪♪

Lucy [♀] [Delphox]

[Type]
Fire / Psychic​

[Abilities]
Blaze
When at 33% or lower HP, Fire-type attacks are increased by 2 BAP.

Magician (✓)
Steals the opponent's item, if possible, when successfully hitting any damaging attack.

[Stats and Nature]
Nature: Timid [+ Speed, - Attack]
HP: 100
Atk: 2 (-)
Def: 3
SpA: 4
SpD: 4
Speed: 120 (+17% Accuracy)

Base Stat Total: 21

Size Class: 3
Weight Class: 3​

[Counters]
EC: 9/9
MC: Maxed! Bonus CC: 5
AC: 5/5​

[Moves] (75/75)
Attract
Blast Burn
Calm Mind
Confide
Covet
Cut
Dazzling Gleam
Double Team
Dream Eater
Echoed Voice
Embargo
Ember
Facade
Fire Blast
Fire Pledge
Fire Punch
Fire Spin
Flame Charge
Flamethrower
Foul Play
Frustration
Future Sight
Giga Impact
Grass Knot
Heat Wave
Hidden Power Ice
Howl
Hyper Beam
Hypnosis
Incinerate
Iron Tail
Light Screen
Low Kick
Lucky Chant
Magic Coat
Magic Room
Mystical Fire
Overheat
Power Up Punch
Protect
Psybeam
Psychic
Psych Up
Psyshock
Rain Dance
Recycle
Rest
Return
Role Play
Round
Safeguard
Scratch
Secret Power
Shadow Ball
Shock Wave
Signal Beam
Skill Swap
Sleep Talk
Snatch
Snore
Solar Beam
Substitute
Sunny Day
Swagger
Switcheroo
Tail Whip
Thief
Thunder Punch
Toxic
Trick
Trick Room
Will-o-Wisp
Wish
Wonder Room
Zen Headbutt​


Elxith was captured in the Enchanted Meadow, and is Chlara's brother, though through bond, not blood. Elxith prefers to dance around the battlefield, making his combat more inefficient, but his skill makes up the difference. Elxith is Elizabeth's main training partner, and almost always joins her in training up the other Pokemon.

♪♪♪

Elxith [♂] [Gallade]

[Type]
Psychic / Fighting​

[Abilities]
Steadfast
When this Pokemon flinches, Speed is raised by one stage.

Justified (✓)
When this Pokemon is struck by a Dark-type move, Attack is raised by one stage.

[Stats and Nature]
Nature: Jolly [+ Speed, - Special Attack]
HP: 100
Atk: 5
Def: 3
SpA: 2 (-)
SpD: 4
Speed: 92 (+10% Accuracy)

Base Stat Total: 21

Size Class: 3
Weight Class: 4​

[Mega Evolution]

Inner Focus
This Pokemon is immune to flinching.

Nature: Jolly [+ Speed, - Special Attack]
HP: 100
Atk: 7
Def: 3
SpA: 2 (-)
SpD: 4
Speed: 127 (+19% Accuracy)

Base Stat Total: 24

Size Class: 3
Weight Class: 4​


[Counters]
EC: 9/9
MC: Maxed! Bonus CC: 8
AC: 5/5​

[Moves] (133/133)
Aerial Ace
Ally Switch
Attract
Body Slam
Brick Break
Bulk Up
Bulldoze
Calm Mind
Captivate
Charge Beam
Charm
Close Combat
Confide
Confuse Ray
Confusion
Cut
Dazzling Gleam
Defense Curl
Destiny Bond
Disable
Disarming Voice
Double Edge
Double Team
Draining Kiss
Drain Punch
Dream Eater
Dual Chop
Earthquake
Echoed Voice
Encore
Endure
Facade
False Swipe
Feint
Fire Punch
Flash
Fling
Focus Blast
Focus Punch
Frustration
Fury Cutter
Future Sight
Giga Impact
Grass Knot
Growl
Grudge
Headbutt
Heal Pulse
Helping Hand
Hidden Power Poison
Hyper Beam
Hyper Voice
Hypnosis
Ice Punch
Icy Wind
Imprison
Knock Off
Leaf Blade
Leer
Light Screen
Low Kick
Low Sweep
Lucky Chant
Magical Leaf
Magic Coat
Magic Room
Mean Look
Memento
Mimic
Misty Terrain
Mud Slap
Natural Gift
Nightmare
Night Slash
Pain Split
Poison Jab
Power Up Punch
Protect
Psychic
Psycho Cut
Psych Up
Psyshock
Quick Guard
Rain Dance
Recycle
Reflect
Rest
Retaliate
Return
Rock Slide
Rock Smash
Rock Tomb
Round
Safeguard
Secret Power
Shadow Ball
Shadow Sneak
Shock Wave
Signal Beam
Sing
Skill Swap
Slash
Sleep Talk
Snatch
Snore
Stone Edge
Stored Power
Strength
Substitute
Sunny Day
Swagger
Swift
Swords Dance
Synchronoise
Taunt
Telekinesis
Teleport
Thief
Thunderbolt
Thunder Punch
Thunder Wave
Torment
Toxic
Trick
Trick Room
Vacuum Wave
Wide Guard
Will-o-Wisp
Wish
Wonder Room
Work Up
X-Scissor
Zen Headbutt​


Aftae is the most loyal and arguably the strongest of Elizabeth's Pokemon, having been training together for as long as they can remember. Nearly every single excursion or mission Elizabeth undertakes, Aftae follows. Aftae and Elizabeth are effectively sisters.

♪♪♪

Aftae [♀] [Gardevoir]

[Type]
Psychic / Fairy​

[Abilities]
Synchronize
If inflicted with a major status condition, the opponent will also be afflicted to the status condition, if they are not immune.

Trace
Can copy an opponent's ability for an EN cost.

Telepathy (✓)
Avoids an ally's attack if it affects the entire field.

[Stats and Nature]
Nature: Timid [+ Speed, - Attack]
HP: 100
Atk: 2 (-)
Def: 3
SpA: 5
SpD: 4
Speed: 92 (+10% Acc)

Base Stat Total: 21

Size Class: 3
Weight Class: 3​

[Mega Evolution]

Pixilate
Normal-type moves become Fairy-type moves and are increased by 2 BAP.


Nature: Timid [+ Speed, - Attack]
HP: 100
Atk: 2 (-)
Def: 3
SpA: 7
SpD: 5
Speed: 115 (+15% Acc)


Base Stat Total: 25

Size Class: 3
Weight Class: 3​

[Counters]
EC: 9/9
MC: Maxed! Bonus CC: 6
AC: 5/5​

[Moves] (102/102)
Ally Switch
Attract
Body Slam
Calm Mind
Captivate
Charge Beam
Charm
Confide
Confuse Ray
Confusion
Dazzling Gleam
Defense Curl
Destiny Bond
Double Edge
Double Team
Disable
Disarming Voice
Draining Kiss
Dream Eater
Echoed Voice
Encore
Endure
Energy Ball
Facade
Fire Punch
Flash
Fling
Focus Blast
Frustration
Future Sight
Giga Impact
Grass Knot
Growl
Grudge
Headbutt
Heal Bell
Healing Wish
Heal Pulse
Helping Hand
Hidden Power Ground
Hyper Beam
Hyper Voice
Hypnosis
Ice Punch
Icy Wind
Imprison
Light Screen
Lucky Chant
Magical Leaf
Magic Coat
Magic Room
Mean Look
Memento
Mimic
Misty Terrain
Moonblast
Mud Slap
Natural Gift
Nightmare
Pain Split
Protect
Psychic
Psych Up
Psyshock
Rain Dance
Recycle
Reflect
Rest
Return
Round
Safeguard
Secret Power
Shadow Ball
Shadow Sneak
Shock Wave
Signal Beam
Sing
Skill Swap
Sleep Talk
Snatch
Snore
Stored Power
Substitute
Sunny Day
Swagger
Swift
Synchronoise
Taunt
Telekinesis
Teleport
Thief
Thunderbolt
Thunder Punch
Thunder Wave
Torment
Toxic
Trick
Trick Room
Will-O-Wisp
Wish
Wonder Room
Zen Headbutt​


Sincere practices psychic techniques on a daily basis by cooking. She attempts to bake, fry, and sear food while levitating herself into the air, forming barriers, and telekinetically maneuvering utensils. Sincere has become a brilliant multi-tasker after months of practicing this technique.

♪♪♪

Sincere [♀] [Mr. Mime]

[Type]
Psychic / Fairy​

[Abilities]
Soundproof
Immune to sound based moves.

Filter
Super Effective attacks are reduced by 2 BAP.

Technician (✓)
Weaker moves increase in power and EN.

[Stats and Nature]
Nature: Bold [+ Defense, - Attack]
HP: 90
Atk: 1 (-)
Def: 4 (+)
SpA: 4
SpD: 5
Speed: 90

Base Stat Total: 19

Size Class: 3
Weight Class: 4​

[Counters]
EC: 6/6
MC: Maxed! Bonus CC: 8
AC: 5/5​

[Moves] (123/123)
Aerial Ace
Attract
Barrier
Baton Pass
Bide
Body Slam
Brick Break
Calm Mind
Captivate
Charge Beam
Charm
Confide
Confuse Ray
Confusion
Copycat
Counter
Covet
Curse
Dazzling Gleam
Double Edge
Double Slap
Double Team
Drain Punch
Dream Eater
Dynamic Punch
Encore
Endure
Energy Ball
Facade
Fake Out
Fire Punch
Flash
Fling
Focus Blast
Focus Punch
Follow Me
Foul Play
Frustration
Future Sight
Giga Impact
Grass Knot
Guard Swap
Headbutt
Healing Wish
Helping Hand
Hidden Power (Fire)
Hyper Beam
Hypnosis
Ice Punch
Icy Wind
Infestation
Iron Defense
Light Screen
Magical Leaf
Magic Coat
Magic Room
Meditate
Mega Kick
Mega Punch
Metronome
Mimic
Mind Reader
Misty Terrain
Mud Slap
Nasty Plot
Natural Gift
Nightmare
Payback
Power Split
Power Swap
Power-Up Punch
Protect
Psybeam
Psychic
Psych Up
Psyshock
Psywave
Quick Guard
Rage
Rain Dance
Recycle
Reflect
Rest
Return
Role Play
Round
Safeguard
Secret Power
Seismic Toss
Shadow Ball
Shock Wave
Signal Beam
Skill Swap
Skull Bash
Sleep Talk
Snatch
Snore
Solar Beam
Submission
Substitute
Sunny Day
Swagger
Take Down
Taunt
Teeter Dance
Telekinesis
Teleport
Tickle
Thief
Thunder
Thunderbolt
Thunder Punch
Thunder Wave
Torment
Toxic
Trick
Trick Room
Uproar
Wake-up Slap
Wide Guard
Wonder Room
Zap Cannon
Zen Headbutt​


Humm abuses the common misconception of Slowbro's stupidity to get away with doing almost no work whatsoever. Humm stays in Elizabeth's home, lounging about 24/7, only joining her in battles Humm is called to participate in. Occasionally, Humm will give the Shellder on his tail a portion of his food in order to prevent it from injecting toxins.

♪♪♪

Humm [♂] [Slowbro]

[Type]
Water / Psychic​

[Abilities]
Oblivious
Immune to Attract, Cute Charm, Captivate, and Taunt.

Own Tempo
Immune to confusion.

Regenerator (✓)
When switched out, gains 10 HP. When chilling, gains 6 HP.

[Stats and Nature]
Nature: Quiet [+ Special Attack, - Speed]
HP: 100
Atk: 3
Def: 4
SpA: 5 (+)
SpD: 3
Speed: 26 (-10% Evasion)

Base Stat Total: 19

Size Class: 3
Weight Class: 4​

[Mega Evolution]

Shell Armor
Immune to critical hits.

Nature: Quiet [+ Special Attack, - Speed]
HP: 100
Atk: 3
Def: 8
SpA: 6 (+)
SpD: 3
Speed: 26 (-10% Evasion)

Base Stat Total: 24

Size Class: 3
Weight Class: 5

[Counters]
EC: 6/6
MC: 0
AC: 5/5​

[Moves]
Bide
Blizzard
Block
Brine
Confusion
Counter
Curse
Dig
Disable
Dive
Endure
Fire Blast
Flamethrower
Focus Blast
Foul Play
Future Sight
Grass Knot
Growl
Headbutt
Heal Pulse
Hidden Power Dark
Hyper Beam
Ice Beam
Icy Wind
Incinerate
Iron Defense
Light Screen
Magic Coat
Me First
Protect
Psychic
Psyshock
Reflect
Rest
Safeguard
Scald
Shadow Ball
Signal Beam
Skill Swap
Slack Off
Sleep Talk
Substitute
Surf
Tackle
Teleport
Thunder Wave
Toxic
Trick Room
Water Gun
Whirlpool
Wonder Room
Yawn
Zap Cannon​


But the challenger's team is no slouch either, sporting two of the mysterious Dark Gym Leader's favourites, as well as a Mega- wait, why does a Dark Gym Leader has two favourites in this team?! There are two Ghosts and only one Dark-type Pokemon here!!

Team Jayy

Kitsunoh [M] [Ashiok, Nightmare Weaver]
Nature: Jolly
Type: Ghost / Steel

[Abilities]
Frisk (Passive): The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases or decreases in damage, BAP and STAB from the opponent's item. This will not block the increase in BAP moves like Acrobatics and Knock Off that incur when an item is or isn't held. Item-Based increase in ranks (Such as from Rare Candy) are not negated by Frisk. The Pokemon will not be affected by Fling or Natural Gift.
Limber (Passive): This Pokemon's body is well trained and immune to paralysis. If the Pokemon with this Ability is Electric-type, this Pokemon's Speed cannot be lowered by any method, including self-inflicted reductions.
Cursed Body (Passive) [Hidden]: When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled for six (6) actions. Only one of the opponent's attacks can be disabled at a time due to Cursed Body. A Pokemon with an attack disabled by Cursed Body cannot have another one disabled by Disable, and vice versa.
[Stats]
HP: 100
Atk: 4
Def: 3
SpA: 1-
SpD: 3
Spe: 127+
+19% Accuracy
Size Class: 3
Weight Class: 4
Base Rank Total: 19​

[Counters]
EC: 6/6
MC: Maxxxed!
AC: 5/5​

[Moves] [103|103] [+6 CC]
Aerial Ace
Attract
Bulldoze
Captivate
Confide
Copycat
Curse
Cut
Dark Pulse
Defog
Dig
Double Team
Dream Eater
Earthquake
Embargo
Endeavor
Endure
Facade
Fake Out
False Swipe
Feather Dance
Feint Attack
Flail
Flash
Flash Cannon
Fling
Foul Play
Frustration
Fury Cutter
Giga Impact
Gyro Ball
Headbutt
Hex
Hidden Power (Water)
Hone Claws
Hyper Beam
Ice Punch
Icy Wind
Imprison
Iron Defense
Iron Head
Iron Tail
Knock Off
Last Resort
Lick
Low Kick
Magic Coat
Memento
Metal Burst
Metal Claw
Metal Sound
Meteor Mash
Natural Gift
Odor Sleuth
Ominous Wind
Pain Split
Payback
Perish Song
Phantom Force
Protect
Psych Up
Psychic
Psycho Shift
Rain Dance
Rest
Retaliate
Return
Revenge
Roar
Rock Slide
Rock Smash
Role Play
Round
Safeguard
Scratch
Secret Power
Shadow Ball
Shadow Claw
Shadow Sneak
ShadowStrike
Sleep Talk
Snatch
Snore
Spite
Strength
Substitute
Sucker Punch
Sunny Day
Super Fang
Superpower
Swagger
Tail Whip
Taunt
Thief
Thunder Punch
Torment
Toxic
Trick
Trick Room
U-turn
Will-O-Wisp
Yawn​

Banette [F] [Vraska the Unseen]
Nature: Quiet
Type: Ghost

[Abilities]
Insomnia (Passive): This Pokemon is immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker, it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its Attack and BRT are increased by one (1) Rank and its accuracy is raised by one (1) stage permanently.
Frisk (Passive): The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases or decreases in damage, BAP and STAB from the opponent's item. This will not block the increase in BAP moves like Acrobatics and Knock Off that incur when an item is or isn't held. Item-Based increase in ranks (Such as from Rare Candy) are not negated by Frisk. The Pokemon will not be affected by Fling or Natural Gift.
Cursed Body (Passive) [Hidden]: When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled for six (6) actions. Only one of the opponent's attacks can be disabled at a time due to Cursed Body. A Pokemon with an attack disabled by Cursed Body cannot have another one disabled by Disable, and vice versa.
Prankster (Passive) [Mega]: The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level.
[Stats]
HP: 100
Atk: 4
Def: 3
SpA: 4+
SpD: 3
Spe: 56-
-10% Evasion
Size Class: 2
Weight Class: 2
Base Rank Total: 18​

[Mega Stats]
HP: 100
Atk: 7
Def: 3
SpA: 4+
SpD: 3
Spe: 65-
-10% Evasion
Size Class: 2
Weight Class: 2
Base Rank Total: 22​

[Counters]
EC: 6/6
MC: Maxxxed!
AC: 5/5​

[Moves] [85|85] [+5 CC]
Astonish
Attract
Body Slam
Calm Mind
Captivate
Charge Beam
Confide
Confuse Ray
Cotton Guard
Curse
Dark Pulse
Dazzling Gleam
Destiny Bond
Disable
Double-Edge
Double Team
Dream Eater
Embargo
Endure
Facade
Feint Attack
Flash
Fling
Foresight
Foul Play
Frustration
Giga Impact
Grudge
Gunk Shot
Headbutt
Helping Hand
Hex
Hidden Power (Bug)
Hyper Beam
Icy Wind
Imprison
Infestation
Knock Off
Magic Coat
Magic Room
Metronome
Mimic
Mud-Slap
Natural Gift
Nightmare
Night Shade
Ominous Wind
Pain Split
Payback
Phantom Force
Protect
Psychic
Psych Up
Pursuit
Rain Dance
Rest
Return
Role Play
Round
Screech
Secret Power
Shadow Ball
Shadow Claw
Shadow Sneak
Shock Wave
Skill Swap
Sleep Talk
Snatch
Snore
Spite
Substitute
Sucker Punch
Sunny Day
Swagger
Taunt
Telekinesis
Thief
Thunder
Thunderbolt
Thunder Wave
Torment
Toxic
Trick
Trick Room
Will-O-Wisp​

Drapion [M] [Garruk, Apex Predator]
Nature: Adamant
Type: Poison / Dark

[Abilities]
Battle Armor (Passive): This Pokemon's thick armor prevents it from taking critical hits.
Sniper (Passive): This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Keen Eye (Passive) [Hidden]: This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its vision also enables it to see through any attempts by an opponent to increase their own evasion.
[Stats]
HP: 100
Atk: 4+
Def: 4
SpA: 1-
SpD: 3
Spe: 95
Size Class: 3
Weight Class: 4
Base Rank Total: 18​

[Counters]
EC: 6/6
MC: Maxxxed!
AC: 5/5​

[Moves] [86|86] [+5 CC]
Acupressure
Aerial Ace
Agility
Aqua Tail
Attract
Bite
Brick Break
Bug Bite
Bulldoze
Captivate
Confide
Confuse Ray
Cross Poison
Crunch
Cut
Dark Pulse
Dig
Double Team
Earthquake
Endure
Facade
False Swipe
Feint Attack
Fell Stinger
Fire Fang
Flash
Fling
Frustration
Fury Cutter
Giga Impact
Headbutt
Hidden Power (Water)
Hone Claws
Hyper Beam
Ice Fang
Infestation
Iron Tail
Knock Off
Leer
Mud-Slap
Natural Gift
Night Slash
Payback
Pin Missile
Poison Fang
Poison Jab
Poison Sting
Poison Tail
Protect
Pursuit
Rain Dance
Rest
Retaliate
Return
Roar
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Round
Sand Attack
Scary Face
Screech
Secret Power
Shadow Ball
Slash
Sleep Talk
Sludge Bomb
Snarl
Snore
Strength
Struggle Bug
Substitute
Sunny Day
Swagger
Swords Dance
Taunt
Thief
Thunder Fang
Torment
Toxic
Toxic Spikes
Twineedle
Venoshock
Whirlwind
X-Scissor​


"quack," and so says Momo,

Jjay feathers
Exclaim errs
Feather jays
I reff
 
Last edited by a moderator:
@ Slowbronite

[Mega Evolve] Foul Play -- Scald -- Shadow Ball
If Imprison, change all future instances of Foul Play to Whirlpool, and Shadow Ball to Surf.
If D/E outside of a combination, then Dive and push back actions.
If partially trapping move, then Whirlpool and push back actions. [once]

 
Last edited:

JJayyFeather

Drifting~
is a Forum Moderatoris a Community Contributor
Moderator

Ahh the one I overlooked. Trying to use our strength against us, eh? Vraska will have your head for that!


[Mega Evolve] Will-o-Wisp - Hex - Hex
 

ZhengTann

Nargacuga
is a Forum Moderator Alumnus
Sorry for being slow, Exclaim kept saying she's okay with some slack but I still oughta be chastised. EDIT: Fixed Shell Armour. EDIT2: Fixed Scald. And burns.

Qualifier Exclaimer's team: A--

HP: 100
En: 100
Spe: 26 (-)
Ranks: 3/4/5/3
Status: N/A
Stats: N/A
Other: N/A​

Challenger Jjayfeather's team: OAO

HP: 100
En: 100
Spe: 56 (-)
Ranks: 4/3/4/3
Status: N/A
Stats: N/A
Other: N/A​

Arena: ASB Standard Arena​


"Humm..... Why am I fighting right off the bat?"
"Because Sincere will give you her best apple pie after you win?"
"Oh.... right."

That wasn't really the reason, I admit - I just fight whenever I'm called to. The pie is a nice bonus, of course - it'll keep Shelly on the back happy for a few days at least. But this puppet-doll-Banatte right here is very, very shrewd - he knows how to throw a Hex right down Shelly's throat, and even managed to get it right the second time, retching and burning both of us. Elizabeth needs to just remember that his Cursed Body exists - not putting it at the front of her mind all the time.

Still, I miss the couch back home...... This battle had better not take up too much of my evening nap time.

Slowbro reacted to the Mega Stone!
Slowbro Mega-Evolved!
Other changes: Mega-Slowbro (Slowbro)
Banette reacted to the Mega Stone!
Banette Mega-Evolved!
Other changes: Mega-Banette (Banette)

Action 1:
Mega-Banette used Will-o-Wisp!
(+1 Priority Prankster)
RNG Roll (HIT) [<=9500 HIT]: 6992/10000 (HIT)
Mega-Slowbro is badly burned!
-7 energy
Mega-Slowbro used Foul Play!
RNG Roll (CRIT) [<=625 CRIT]: 2034/10000 (NO)
[10-3+(10-4.5)]*1.5 = 18.75 damage (Mega-Banette)
RNG Roll (CURSED BODY) [<=3000 EFFECT]: 4415/10000 (NO)
-7 energy

Post Action:
-2 HP due to Burns (Mega-Slowbro)

Action 2:
Mega-Banette used Hex!
[13+3+(6-4.5)]*1.5 = 26.25 damage (Mega-Slowbro)
-7 energy
Mega-Slowbro used Scald!
RNG Roll (CRIT) [<=625 CRIT]: 9656/10000 (NO)
RNG Roll (EFFECT) [<=3000 EFFECT]: 4300/10000 (NO)
8+3+(9-4.5) = 15.5 damage (Mega-Banette)
RNG Roll (CURSED BODY) [<=3000 EFFECT]: 8331/10000 (NO)
-5 energy

Post Action:
-2 HP due to Burns (Mega-Slowbro)

Action 3:
Mega-Banette used Hex!
[13+3+(6-4.5)]*1.5 = 26.25 damage (Mega-Slowbro)
-11 energy
Mega-Slowbro used Shadow Ball!
RNG Roll (CRIT) [<=625 CRIT]: 792/10000 (NO)
RNG Roll (EFFECT) [<=2000 EFFECT]: 5161/10000 (NO)
[8+(9-4.5)]*1.5 = 18.75 damage (Mega-Banette)
RNG Roll (CURSED BODY) [<=3000 EFFECT]: 9626/10000 (NO)
-6 energy

Post Action:
-2 HP due to Burns (Mega-Slowbro)

Post Round:
Mega-Slowbro: -58.5 HP, -18 EN
Mega-Banette: -43 HP, -25 EN


Qualifier Exclaimer's team: A--

HP: 41
En: 82
Spe: 26 (-)
Ranks: 3/8/6/3
Status: BRN
Stats: N/A
Other: N/A​

Challenger Jjayfeather's team: OAO

HP: 57
En: 75
Spe: 65 (-)
Ranks: 7/3/4/3
Status: N/A
Stats: N/A
Other: N/A​

Arena: ASB Standard Arena​



Jja yfs
Exclai mers
I reff
 
Last edited:

JJayyFeather

Drifting~
is a Forum Moderatoris a Community Contributor
Moderator
I actually had orders here...

ZhengTann Scald is not SE against a Mega Banette.

@ Above: Yeah, I'll be reordering once I see exactly how everything changes, too lazy to work out the math for myself.
 

JJayyFeather

Drifting~
is a Forum Moderatoris a Community Contributor
Moderator
Sorry for all the delaying. This thing is a pain.


Hmm, this may not be the best idea I've had recently, but I'm willing to try this out. Vraska, return! Ashiok, front and center!

Switch phase initiated! Recalling Mega Banette! Sending out Ashiok, Nightmare Weaver the Kitsunoh w/Spell Tag! Would you like to counterswitch?
 
@ RageCandyBar

< I've been summoned to be lewd all over this Pokemon. >

[Activate RCB] Fire Spin -- Fire Spin -- Fire Spin
If Kitsunoh uses D/E A1, then Wish.
If Metal Burst, then Will-o-Wisp the first instance, Fire Spin the second instance, Reflect the third instance.
If Kitsunoh is under the effects of Fire Spin, then Blast Burn the first instance, Mystical Fire the second instance.​
 

JJayyFeather

Drifting~
is a Forum Moderatoris a Community Contributor
Moderator

Darling, it appears you forgot your push backs. Time to switch up the plans a bit.


Phantom Force - U-Turn - Phantom Force
 

ZhengTann

Nargacuga
is a Forum Moderator Alumnus
Qualifier Exclaimer's bench: BA-

HP: 41
En: 82
Spe: 26 (-)
Ranks: 3/8/6/3
Status: BRN

Challenger Jjayfeather's bench: ABO

HP: 57
En: 75
Spe: 65 (-)
Ranks: 7/3/4/3
Status: N/A


Qualifier Exclaimer's team: BA-

HP: 100
En: 100
Spe: 120 (+17%)
Ranks: 2/3/4/4
Status: N/A
Stats: N/A
Other: N/A

Challenger Jjayfeather's team: ABO

HP: 100
En: 100
Spe: 127 (+19%)
Ranks: 4/3/1/3
Status: N/A
Stats: N/A
Other: N/A

Arena: ASB Standard Arena​


There's a Talonflame user, who made an obscure statement about how Pokemons will forget to eat their Candy whenever they had to switch attacks.

Personally I find it silly - it's in my mouth the whole time, why can't I just swallow it?

Turns out, that Talonflame user was right behind me the whole time. And he Heimlich'ed me thrice just to make sure the Rage Candy Bar jumped back into my throat.

He didn't even have a hard-on. This is silly.

Action 1:
Delphox used Wish!
Delphox made a wish upon the stars!
Other changes: Wish 25HP (Delphox)
-14 energy
Kitsunoh used Phantom Force!
(0 Priority Evasion, -1 Priority Hit)
RNG Roll (CRIT) [<=625 CRIT]: 9556/10000 (NO)
[9+3+(6-4.5)]*1.5+4 = 24.25 damage (Delphox)
-11 energy

Action 2:
Kitsunoh used U-turn!
RNG Roll (CRIT) [<=625 CRIT]: 3879/10000 (NO)
7+(6-4.5) = 8.5 damage (Delphox)
Kitsunoh prepared to switch out of battle!
-5 energy
Delphox used Fire Spin!
RNG Roll (CRIT) [<=625 CRIT]: 7076/10000 (NO)
[4+3+(6-4.5)]*1.5 = 12.75 damage (Kitsunoh)
Kitsunoh is trapped within the flames!
Other changes: Fire Spin 4a (Kitsunoh)
RNG Roll (CURSED BODY) [<=3000 EFFECT]: 2440/10000 (EFFECT)
Delphox's Fire Spin is disabled!
Other changes: Disabled Fire Spin 6a (Delphox)
-5 energy

Post Action:
-2 HP due to Fire Spin (Kitsunoh)

Action 3:
Delphox used Blast Burn!
But it missed!
Delphox must recuperate!

Other changes: Sluggish 1a (Delphox)
-9 energy
Kitsunoh used Phantom Force!
(0 Priority Evasion, -1 Priority Hit)
RNG Roll (CRIT) [<=625 CRIT]: 9113/10000 (NO)
[9+3+(6-4.5)]*1.5+4 = 24.25 damage (Delphox)
-11 energy

Post Action:
-2 HP due to Fire Spin (Kitsunoh)
Other changes: Fire Spin 2a (Kitsunoh)
Other changes: Disabled Fire Spin 5a (Delphox)

Post Round:
Delphox: -57 HP, -28 EN
Kitsunoh: -16.75 HP, -26 EN


Qualifier Exclaimer's team: BA-

HP: 43
En: 72
Spe: 120 (+17%)
Ranks: 2/3/4/4
Status: N/A
Stats: N/A
Other: Sluggish, Wish 25 HP, Disabled Fire Spin 5a

Challenger Jjayfeather's team: SBO

HP: 83
En: 74
Spe: 127 (+19%)
Ranks: 4/3/1/3
Status: N/A
Stats: N/A
Other: N/A

Arena: ASB Standard Arena​



Jayy plans
Exclaim improvises
I grudge
 
I know I'm like two rounds into this thing but I'm just gonna forfeit now. My entire strategy died because I forgot /four/ mechanics and, y'know, I have so much ASB stuff on my plate right now. Adding psychic gym on top of: being council, RP committee, planning for TLR, co-hosting tour, being in two tour matches, battling 202, I don't have the time to do it and now I just feel disheartened that I forgot how u-turn works, how RCB works, and how ghost types are immune to trapping all in the same set of orders.

Sorry y'all. Forfeit
 

ZhengTann

Nargacuga
is a Forum Moderator Alumnus
Well, pretty sure some Gyms will rotate leadership eventually, so from one ASBer to another, hope you'll settle some and don't totally give up. Treating this as a 1v1 for reffing recompensation because I went over DQ.
Recompensation Bank said:
JjayyFeather: 2 CC, 5 UC

ZhengTann: 3 UC
 

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