nightblitz42
Moderator
3 vs. 3 LC Singles
DQ: Three Days (72h)
Substitutions: 2
Restricted Moves: None
Arena: ASB Arena
Switch: OK
Abilities: All
Items: Training
The ASB Arena: the paradigm of competitive Pokemon battlegrounds. A large, clear moat of water surrounds a dirt-packed floor. The dirt, which is imported straight from the fertile coast of Sinnoh, makes for the perfect terrain -- easy to dig into, but firm enough to provide a strong foothold. Obviously, there's ample space for the Pokemon to maneuver around (after all, we're used to hosting Steelixes here). Open-roof; huge audio system; seats thousands. It's where stories begin and legends are born.DQ: Three Days (72h)
Substitutions: 2
Restricted Moves: None
Arena: ASB Arena
Switch: OK
Abilities: All
Items: Training
PT's Team:
Type: Ice
Ice - Immune to Hail damage, freeze status, and Sheer Cold. Frost Command.
Abilities:
Own Tempo: (Passive) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Ice Body: (Passive) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
Sturdy: (Passive) (H, locked) This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Nature: Careful (+1 SpD, -1 SpA)
Stats:
HP: 90
Atk: 3
Def: 3
SpA: 1 [-]
SpD: 3 [+]
Spe: 28
Size Class: 2
Weight Class: 4
Base Rank Total: 14
EC: 0/6
MC: 0
AC: 0/5
Attacks:
Physical
Bite
Gyro Ball
Rock Tomb
Tackle
Take Down
Special
Icy Wind
Mirror Coat
Powder Snow
Water Pulse
Status
Barrier
Curse
Hail
Harden
Mist
Protect
Recover
Sharpen
Substitute
Type: Fighting
Fighting - Ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Abilities:
Iron Fist: (Passive) The Base Attack Power of this Pokemon's ""Punch"" attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamic Punch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunder Punch, Power-Up Punch)
Mold Breaker: (Passive) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities. (e.g. Levitators plummet towards the ground before Earthquake hits, etc.) Attacks are still redirected by Lightningrod/Storm Drain, but damage is dealt normally. Status-immunity abilities such as Limber will remove their relevant status at the start of the victim's next action. For a full list of affected abilities, seehttp://pastebin.com/sMZktgbV.
Scrappy: (Passive) (H, locked) This Pokemon's Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
Nature: Adamant (+1 Atk, -1 SpA)
Stats:
HP: 100
Atk: 4 [+]
Def: 3
SpA: 1 [-]
SpD: 2
Spe: 43
Size Class: 1
Weight Class: 1
Base Rank Total: 15
EC: 0/6
MC: 0
AC: 0/5
Attacks:
Physical
Arm Thrust
Brick Break
Bulldoze
Circle Throw
Comet Punch
Dig
Foul Play
Karate Chop
Payback
Rock Slide
Slash
Storm Throw
Tackle
Special
Status
Leer
Me First
Quash
Quick Guard
Work Up
Type: Steel/Rock
Steel - Immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Rock - Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.
Abilities:
Sturdy: (Passive) This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Rock Head: (Passive) This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. This does not prevent recoil damage from Struggle.
Heavy Metal: (Passive) (H, locked) The Pokemon's body structure is immensely dense, doubling its actual weight.
Nature: Careful (+1 SpD, -1 SpA)
Stats:
HP: 90
Atk: 3
Def: 4
SpA: 1 [-]
SpD: 3 [+]
Spe: 30
Size Class: 1
Weight Class: 4
Base Rank Total: 15
EC: 0/9
MC: 0
AC: 0/5
Attacks:
Physical
Aerial Ace
Bulldoze
Dig
Endeavor
Head Smash
Headbutt
Iron Head
Metal Claw
Reversal
Rock Slide
Rock Tomb
Shadow Claw
Superpower
Tackle
Take Down
Special
Mud-Slap
Status
Harden
Iron Defense
Protect
Roar
Sandstorm
Stealth Rock
Zelfie's Team:
Cleffa [F] [Starborn]
Types: Fairy
Abilities: Cute Charm / Magic Guard / Friend Guard (H) (Locked)
Nature: Bold (+1 Def, -1 Atk)
Stats:HP: 90 Atk: 0 (-)Def: 3 (+) SpA: 2 SpD: 2 Spe: 15
Size Class: 1 Weight Class: 1
Base Rank Total: 10
EC: 0/9 MC: 0 AC: 0/5
Attacks:
Level Up
Pound
Charm
Encore
Sing
Sweet Kiss
Copycat
Magical Leaf
Egg
Amnesia
Aromatherapy
Belly Drum
Misty Terrain
Wish
TM/HM
Toxic
Psychic
Flamethrower
Fire Blast
Thunder Wave
"Wants to stop wildfires."
Snover [M] [Pine]
Types: Grass / Ice
Abilities: Snow Warning / Soundproof (H) (Locked)
Nature: Quiet (+1 SpA, -5 Spe -10 Evasion)
Stats:HP: 90 Atk: 3 Def: 2 SpA: 4 (+) SpD: 2 Spe: 34 (-)
Size Class: 2 Weight Class: 4
Base Rank Total: 14
EC: 1/6 MC: 0 AC: 0/5
Attacks:
Level Up
Powder Snow
Leer
Razor Leaf
Icy Wind
Grass Whistle
Swagger
Mist
Egg
Avalanche
Bullet Seed
Growth
Leech Seed
Seed Bomb
TM/HM
Hidden Power [Fire]
Safeguard
Blizzard
Energy Ball
Substitute
Tutor
Giga Drain
Fennekin [F] [Kinnikens]
Types: Fire
Abilities: Blaze / Magician (H) (Locked)
Nature: Timid (+15% Speed, +16% Accuracy, -1 Atk)
Stats:HP: 90 Atk: 1 (-)Def: 2 SpA: 3 SpD: 2 Spe: 69 (+) (+16 Accuracy)
Size Class: 1 Weight Class: 1
Base Rank Total: 13
EC: 0/9 MC: 0 AC: 0/5
Attacks:
Level Up
Scratch
Tail Whip
Ember
Howl
Flame Charge
Psybeam
Fire Spin
Lucky Chant
Egg
Heat Wave
Hypnosis
Magic Coat
Wish
TM/HM
Psyshock
Sunny Day
Solar Beam
Psychic
Flamethrower
Tutor
Magic Room
Types: Fairy
Abilities: Cute Charm / Magic Guard / Friend Guard (H) (Locked)
Nature: Bold (+1 Def, -1 Atk)
Stats:HP: 90 Atk: 0 (-)Def: 3 (+) SpA: 2 SpD: 2 Spe: 15
Size Class: 1 Weight Class: 1
Base Rank Total: 10
EC: 0/9 MC: 0 AC: 0/5
Attacks:
Level Up
Pound
Charm
Encore
Sing
Sweet Kiss
Copycat
Magical Leaf
Egg
Amnesia
Aromatherapy
Belly Drum
Misty Terrain
Wish
TM/HM
Toxic
Psychic
Flamethrower
Fire Blast
Thunder Wave
Snover [M] [Pine]
Types: Grass / Ice
Abilities: Snow Warning / Soundproof (H) (Locked)
Nature: Quiet (+1 SpA, -5 Spe -10 Evasion)
Stats:HP: 90 Atk: 3 Def: 2 SpA: 4 (+) SpD: 2 Spe: 34 (-)
Size Class: 2 Weight Class: 4
Base Rank Total: 14
EC: 1/6 MC: 0 AC: 0/5
Attacks:
Level Up
Powder Snow
Leer
Razor Leaf
Icy Wind
Grass Whistle
Swagger
Mist
Egg
Avalanche
Bullet Seed
Growth
Leech Seed
Seed Bomb
TM/HM
Hidden Power [Fire]
Safeguard
Blizzard
Energy Ball
Substitute
Tutor
Giga Drain
Types: Fire
Abilities: Blaze / Magician (H) (Locked)
Nature: Timid (+15% Speed, +16% Accuracy, -1 Atk)
Stats:HP: 90 Atk: 1 (-)Def: 2 SpA: 3 SpD: 2 Spe: 69 (+) (+16 Accuracy)
Size Class: 1 Weight Class: 1
Base Rank Total: 13
EC: 0/9 MC: 0 AC: 0/5
Attacks:
Level Up
Scratch
Tail Whip
Ember
Howl
Flame Charge
Psybeam
Fire Spin
Lucky Chant
Egg
Heat Wave
Hypnosis
Magic Coat
Wish
TM/HM
Psyshock
Sunny Day
Solar Beam
Psychic
Flamethrower
Tutor
Magic Room
Oh, and don't tell my trainer I'm here -- I'm supposed to be practicing at home right now.
This round's sequence:
PTPlatinum sends in and equips
Take Azelfie sends in, equips, and orders
PTPlatinum orders
I ref
PTPlatinum sends in and equips
Take Azelfie sends in, equips, and orders
PTPlatinum orders
I ref