1. The moderators of this forum are Anty, galbia, and Megazard.
  2. Welcome to Smogon Forums! Please take a minute to read the rules.
  3. Click here to ensure that you never miss a new SmogonU video upload!

Resource PU Old Gens + Discussion

Discussion in 'PU' started by Akir, Mar 5, 2017.

  1. Akir

    Akir Follow for a free Decorative Glass Cup
    is a Community Contributoris a Tiering Contributor

    Joined:
    Jun 4, 2014
    Messages:
    504
    approved by galbia

    This thread is meant to act as the singular hub for all discussion and archiving of resources for older generations of PU. For reference, this currently includes generations 3, 4, 5, and 6.

    The main goal of this tier is to archive the resources of older generations for use in events like the PUPL in a singular spot with easy access. Another goal of this thread is to further develop these older formats, and in that vein discussion is encouraged. Feel free to add any thoughts that you may have on the topic, along with any adjustments you think should be made.

    General rules of the thread:
    • No one liners please!
    • Be civil with discussion. Some of the older generations are still largely unexplored, so new ideas are always welcome so long as they have an argument to back them up.
    • If you have an idea for an event for this thread, speak to Akir to work out the logistics/possibility.
    • As always, have fun!

    Links to Old Gen Resources:

    ADV PU (Gen3)
    DPP PU (Gen4)
    BW2 PU (Gen5)
    ORAS PU (Gen6)
    Last edited: Aug 21, 2017
  2. Akir

    Akir Follow for a free Decorative Glass Cup
    is a Community Contributoris a Tiering Contributor

    Joined:
    Jun 4, 2014
    Messages:
    504
    DPP Gen4 Resources:


    Sample Teams (open)



    "Don Corleone" Gastrodon Balance, GeneralAnnoyance

    Team (open)


    Misdreavus @ Leftovers
    Ability: Levitate
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    IVs: 0 Atk
    - Nasty Plot
    - Shadow Ball
    - Thunderbolt
    - Taunt

    Monferno @ Life Orb
    Ability: Blaze
    EVs: 252 Atk / 4 Def / 252 Spe
    Jolly Nature
    - Flare Blitz
    - Close Combat
    - Mach Punch
    - U-turn

    Golbat @ Black Sludge
    Ability: Inner Focus
    EVs: 248 HP / 164 Def / 96 Spe
    Impish Nature
    - Brave Bird
    - Taunt
    - Roost
    - U-turn

    Kadabra @ Choice Scarf
    Ability: Synchronize
    EVs: 252 SpA / 4 SpD / 252 Spe
    Modest Nature
    IVs: 3 Atk / 30 SpA / 30 SpD
    - Psychic
    - Signal Beam
    - Hidden Power [Ground]
    - Trick

    Gastrodon @ Leftovers
    Ability: Sticky Hold
    EVs: 248 HP / 144 Def / 108 SpD / 8 Spe
    Impish Nature
    - Toxic
    - Waterfall
    - Earthquake
    - Recover

    Probopass @ Leftovers
    Ability: Magnet Pull
    EVs: 248 HP / 252 SpA / 8 Spe
    Modest Nature
    IVs: 0 Atk
    - Stealth Rock
    - Flash Cannon
    - Earth Power
    - Toxic



    Explanation (open)


    Here we have a fairly easy to use balance team utilizing the legendary gastrodon. The team functions by weakening bulky grass/steel types and offensive dark types so that in the end, scarf modest kadabra can come in and sweep. First, lead taunt misdreavus was chosen to prevent entry hazards as that’s a big problem to deal with while playing balance or a similarly slow playstyle. From here the team was built in such a way that mixed bulk gastrodon can check a good portion of the tier including LO Kadabra, Rhydon, Rapidash, Sneasel, Poliwrath, and Metang as well as a lot of other huge threats. Probopass and Golbat work to mitigate gastrodon’s grass weakness as both of them can check Victribell, Cacturne, and Bellosum with Probo also checking ghosts. Monferno serves as a breaker to add pressure onto steel types, cacturne, and bulky waters. Lastly, Kadabra is used as a scarfer/late game sweeper with a moveset that allows it to hit any mon in the tier at least neutrally while giving it the ability to trick walls if your opp is running a slower playstyle.



    "Machoke Squad" Spikestack Offense, Kushalos

    Team (open)


    Machoke @ Lum Berry
    Ability: No Guard
    EVs: 252 Atk / 4 SpD / 252 Spe
    Adamant Nature
    - Dynamic Punch
    - Payback
    - Bullet Punch
    - Thunder Punch

    Rhydon @ Shuca Berry
    Ability: Lightning Rod
    EVs: 252 Atk / 4 SpD / 252 Spe
    Jolly Nature
    - Stealth Rock
    - Stone Edge
    - Earthquake
    - Rock Polish

    Poliwrath @ Leftovers
    Ability: Water Absorb
    EVs: 156 HP / 252 SpA / 100 Spe
    Modest Nature
    IVs: 0 Atk
    - Surf
    - Focus Blast
    - Ice Beam
    - Vacuum Wave

    Cacturne @ Life Orb
    Ability: Sand Veil
    EVs: 4 Atk / 252 SpA / 252 Spe
    Hasty Nature
    - Dark Pulse
    - Energy Ball
    - Sucker Punch
    - Spikes

    Golbat @ Leftovers
    Ability: Inner Focus
    EVs: 248 HP / 244 SpD / 16 Spe
    Careful Nature
    - Brave Bird
    - Super Fang
    - U-turn
    - Roost

    Misdreavus @ Choice Scarf
    Ability: Levitate
    EVs: 248 HP / 8 SpA / 252 Spe
    Timid Nature
    IVs: 0 Atk
    - Shadow Ball
    - Will-O-Wisp
    - Trick
    - Destiny Bond



    Explanation (open)


    This team consists of wearing down the opponent with entry hazards and strong wallbreakers and finishing with a Rhydon or Misdreavus sweep. Machoke is chosen as the lead as it is one of the best antileads in the tier with plenty of bulk, priority, and a strong Dynamicpunch to pressure the opponent from Turn 1 with Thunder Punch to lure in Pelipper. Rhydon is added for Stealth Rock and as a wallbreaker with Rock Polish as an alternate wincon, and with Shuca Berry as the item letting Rhydon beat other Rhydon 1v1 with the added bonus of having more opportunities to set up. Poliwrath is added as strong glue for the team, taking Water, Rock, and Fire hits for the rest of the team while providing plenty of power and priority on its own. Cacturne stacks Spikes and is one of the strongest wallbreakers in the tier with even more priority. Golbat is then added as glue to work as a Victreebel and Poliwrath switchin while also providing support through Super Fang and U-turn. The last mon chosen is Misdreavus as the revenge killer, spinblocker, and alternative wincon, as it provides plenty of defensive synergy with great speed and support and the optional Trick to hinder any switchins Misdreavus might have. Overall a good team with plenty of offensive pressure and defensive synergy that made it all the way to the finals of the DPP Tournament.

    Edit Notice: Changed Protect on Machoke to Thunder Punch to ease the Pelipper matchup.



    Sun Hyper Offense, Akir

    Team (open)

    Onix @ Focus Sash
    Ability: Sturdy
    EVs: 252 Atk / 4 Def / 252 Spe
    Jolly Nature
    - Sunny Day
    - Stealth Rock
    - Taunt
    - Explosion

    Purugly @ Heat Rock
    Ability: Thick Fat
    Happiness: 0
    EVs: 252 Atk / 4 SpD / 252 Spe
    Jolly Nature
    - Sunny Day
    - Frustration
    - Sucker Punch
    - U-turn

    Victreebel @ Life Orb
    Ability: Chlorophyll
    EVs: 252 SpA / 4 SpD / 252 Spe
    Modest Nature
    IVs: 0 Atk
    - Sleep Powder
    - Solar Beam
    - Sludge Bomb
    - Weather Ball

    Rapidash @ Flame Plate
    Ability: Flash Fire
    Happiness: 0
    EVs: 252 Atk / 4 SpD / 252 Spe
    Jolly Nature
    - Flare Blitz
    - Frustration
    - Will-O-Wisp
    - Morning Sun

    Tangela @ Life Orb
    Ability: Chlorophyll
    EVs: 80 HP / 252 SpA / 176 Spe
    Modest Nature
    IVs: 2 Atk / 30 SpA / 30 Spe
    - Sunny Day
    - Solar Beam
    - Hidden Power [Fire]
    - Ancient Power

    Metang @ Leftovers
    Ability: Clear Body
    Happiness: 0
    EVs: 128 HP / 252 Atk / 128 Spe
    Adamant Nature
    - Meteor Mash
    - Zen Headbutt
    - Earthquake
    - Bullet Punch


    Explanation (open)


    Standard sun. Onix is chosen as the lead to set up Stealth Rock, Sunny Day, and explode out of the way while occasionally taunting opposing leads. Purugly is the backup Sunny Day setter as it has the speed to almost always get the sun out, while also providing a U-turn option and a Sucker Punch option for scarfers. The offensive core for the team is Victreebel and Rapidash, who together can wallbreak and sweep most of the tier alone with the sun up. Tangela is used as the backup Chlorophyll sweeper with enough speed EVed to outspeed Sneasel and +2 Jolly Rhydon in sun with the rest into bulk. Metang is chosen as the last mon as glue, as it reliably switches in on Muk and can beat common threats to Sun such as Probopass, Specially Defensive Flareon (with the shown EVs), or the stated Muk. Very straightforward team overall, but it is possible to customize by doing things such as adding Sleep Powder to Tangela, adding Stone Edge over Taunt on Onix, replacing Metang with a Kadabra for a more offensive wallbreaker and answer to Muk, or running Solarbeam on Rapidash for a lure.



    Articuno Balance, Wenderz and MiyoKa

    Team (open)


    Purugly @ Silk Scarf
    Ability: Thick Fat
    Happiness: 0
    EVs: 252 Atk / 4 SpD / 252 Spe
    Jolly Nature
    - Fake Out
    - Frustration
    - Taunt
    - U-turn

    Articuno @ Leftovers
    Ability: Pressure
    EVs: 252 HP / 28 Def / 228 Spe
    Bold Nature
    IVs: 0 Atk
    - Substitute
    - Toxic
    - Roost
    - Ice Beam

    Armaldo @ Lum Berry
    Ability: Battle Armor
    EVs: 40 HP / 252 Atk / 216 Spe
    Jolly Nature
    - Swords Dance
    - Stone Edge
    - Rapid Spin
    - Earthquake

    Gastrodon @ Leftovers
    Ability: Storm Drain
    EVs: 248 HP / 144 Def / 108 SpD / 8 Spe
    Impish Nature
    - Toxic
    - Waterfall
    - Earthquake
    - Recover

    Metang @ Leftovers
    Ability: Clear Body
    EVs: 248 HP / 248 Atk / 12 Spe
    Adamant Nature
    - Stealth Rock
    - Meteor Mash
    - Zen Headbutt
    - Pursuit

    Muk @ Black Sludge
    Ability: Sticky Hold
    EVs: 252 HP / 4 Def / 252 SpD
    Careful Nature
    - Curse
    - Rest
    - Sleep Talk
    - Poison Jab




    Explanation (open)


    This team was one of the teams that won the PU Classic Playoffs so its gotta be decent. Purugly is the lead since it is fast with Fake Out and Taunt to stop opposing leads, and has U-turn to scout the opponent as well. Articuno is the main focus of this team and is the wincon, as the bulk and speed with Pressure Subroost lets Articuno stall out entire unprepared teams. Armaldo is added to the team to spin away hazards for Articuno, but can also pull a surprise Swords Dance to wallbreak as well. Gastrodon is added as glue to cover the Rock weakness and boasts mixed defensies to also check mons like Poliwrath and Rhydon both. Metang is added as further glue to provide Stealth Rock and act as the Psychic resist and Muk answer. Muk is the 6th mon and works as the special wall to compliment Gastrodon and act as a secondary wincon with Curse. A reliable team if you play smart.



    Lickilicky Bulky Offense, Rawmelon

    Team (open)


    Poliwrath @ Leftovers
    Ability: Water Absorb
    EVs: 120 HP / 252 SpA / 136 Spe
    Modest Nature
    IVs: 0 Atk
    - Hydro Pump
    - Vacuum Wave
    - Focus Blast
    - Ice Beam

    Sableye @ Leftovers
    Ability: Keen Eye
    EVs: 252 HP / 252 Def / 4 Spe
    Bold Nature
    IVs: 0 Atk
    - Will-O-Wisp
    - Recover
    - Seismic Toss
    - Taunt

    Muk @ Black Sludge
    Ability: Sticky Hold
    EVs: 248 HP / 252 SpD / 8 Spe
    Careful Nature
    - Poison Jab
    - Payback
    - Rest
    - Sleep Talk

    Mr. Mime @ Choice Scarf
    Ability: Soundproof
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    IVs: 0 Atk
    - Psychic
    - Energy Ball
    - Focus Blast
    - Healing Wish

    Lickilicky @ Leftovers
    Ability: Oblivious
    EVs: 252 HP / 4 Atk / 252 SpD
    Careful Nature
    - Body Slam
    - Wish
    - Protect
    - Power Whip

    Rhydon @ Lum Berry
    Ability: Lightning Rod
    EVs: 252 Atk / 4 SpD / 252 Spe
    Jolly Nature
    - Stealth Rock
    - Stone Edge
    - Earthquake
    - Swords Dance



    Explanation (open)


    This is a bulky offense team with so much defensive synergy that it almost plays like stall. Poliwrath is chosen as the lead as it has a lot of good matchups in the lead metagame, such as against Monferno and Purugly, and has enough bulk to be useful throughout the match as an Edgequake, Fire, Water, and Steel answer. Sableye is the Psychic/Normal and backup Rhydon check that can taunt other, slower walls to stall those out. Muk is the blanket specially-defensive tank of the team primarily there for taking Grass and the common Ghost attackers. Mr. Mime is the revenge killer of the team, which boasts a Choice Scarf to outspeed the tier and also has the option of Healing Wish to heal a teammate. Lickilicky is the second blanket special wall that can pass Wish to teammates, and has Power Whip to lure in Rhydon and Misdreavus. Rhydon is the last member, and is the wallbreaker of the team that also provides the all-important Stealth Rock.






    Viability Rankings + Sets (open)


    All mons are ranked in order of viability, not alphabetical! However, all mons in a rank are considered to be “largely similar”. NOTE: MODERN BATON PASS CLAUSE IS IN EFFECT. DRIFBLIM, ROSELIA, AND LINOONE ARE ALL BANNED.


    S Rank


    • Poliwrath (S Specially Attacking Tank) (A+ Physically Defensive) (A SubPunch) (A Bulk Up) (A- Encore)

    • Victreebel (S Swords Dance Wallbreaker) (A+ Mixed) (A+ Chlorophyll Sweeper) (B+ Choice Scarf)

    A+ Rank


    • Rhydon (A+ Double Dance) (A+ Choice Band) (A+ Offensive Tank)

    • Muk (A+ Curse Cromuk) (A- Curse + 3 Attacks) (A- Choice Band) (A- All-Out-Attacker)

    • Gastrodon (A+ Mixed Wall) (B+ Curse) (B- Special Wall)

    • Lickilicky (A+ Specially Defensive Support)(A- Choice Band)

    • Cacturne (A+ Offensive Spikes) (A- Mixed Wallbreaker) (B Defensive Spikes)

    • Purugly (A+ U-Turn) (A U-Turn + HP Lure)

    • Misdreavus (A+ Nasty Plot) (A Choice Scarf) (A- Defensive Support) (A- Defensive Nasty Plot)

    • Electabuzz (A+ LO 4 Mixed Attacks) (B Choice Scarf)

    A Rank


    • Kadabra (A LO Special Attacker + Encore) (A Sub LO Attacker)

    • Golduck (A Cloud Nine Choice Scarf) (A CM LO Attacker)

    • Sneasel (A LO Attacker) (A Swords Dance)

    • Metang (A Offensive Tank)

    • Golbat (A Defensive Pivot) (B+ Nasty Plot)

    • Machoke (A Antilead) (B+ Choice Band)

    • Pelipper (A Pivot Attacker) (A- Physical Tank Pivot)

    A- Rank

    • Glalie (A- Spikes Lead) (B+ Offensive Spikes)

    • Rapidash (A- Offensive Utility) (B+ Solarbeam Lure)

    • Articuno (A- Subroost) (B- Agility)

    • Mr. Mime (A- LO Attacker) (A- Choice Scarf) (B+ Nasty Plot)

    • Armaldo (A- Physically Defensive Spinner) (B Specially Defensive Spinner) (B Swords Dance) (B Rock Polish)

    • Xatu (A- LO Attacker) (B+ Choice Scarf)(B+ CM LO Attacker) (B- Dual Screens)

    • Gabite (A- Choice Band) (B+ Offensive Tank) (B Choice Scarf)

    • Sableye (A- Specially Defensive Support) (A- Physically Defensive Support) (A- Calm Mind)

    • Bellossom (A- Special Wall)

    B+ Rank


    • Dragonair (B+ Dragon Dance)

    • Relicanth (B+ Tank) (B+ Rock Polish Sweeper)

    • Monferno (B+ Swords Dance) (B+ Suicide Lead)

    • Marowak (B+ Stealth Rocks Attacker) (B Wallbreaker)

    • Probopass (B+ Specially Defensive Utility)

    • Zangoose (B+ Choice Scarf) (B+ Swords Dance)

    • Raichu (B+ Nasty Plot)

    • Gorebyss (B+ Self-Setting Rain Dance Sweeper)

    B Rank


    • Solrock (B Physical Tank)

    • Murkrow (B Mixed Wallbreaker)

    • Tangela (B Sun Sweeper) (B- Physically Defensive)

    • Lopunny (B Offensive Utility) (B Choice Band) (B- Baton Pass)

    • Kecleon (B Specially Defensive Wall)

    • Rampardos (B Choice Scarf)

    • Gastly (B Choice Scarf) (B- Substitute LO Attacker)

    • Quagsire (B Physical Wall)

    B- Rank


    • Politoed (B- Specially Defensive) (C+ Choice Specs)

    • Parasect (B- Special Wall + Aromatherapy)

    • Fearow (B- Choice Band) (B- Choice Scarf)

    • Glaceon (B- Choice Specs)

    • Dusclops (B- Physical Wall)

    • Vigoroth (B- Sub-Bulk Up)

    • Chatot (B- Nasty Plot)

    • Flareon (B- Specially Defensive)

    • Lapras (B- Dragon Dance) (B- Choice Specs)

    • Kingler (B- LO Agility) (B- Swords Dance)



    C+ Rank


    • Yanma (C+ Lategame Sweeper)

    • Onix (C+ Sun Taunt Suicide Lead)

    • Voltorb (C+ Rain Taunt Suicide Lead)

    • Ampharos (C+ Special Tank) (C+ Choice Specs)

    • Slaking (C+ Choice Band)

    • Regigigas (C+Specially Defensive Tank) (C+ “Setup” Sweeper)

    • Exploud (C+ Mixed Attacker)

    C Rank


    • Furret (C Choice Band Antilead)

    • Bronzor (C Mixed Wall) (C CroZor)
    • Diglett (C CB Trapper)

    • Mawile (C Baton Pass)

    • Wartortle (C Rapid Spin)

    • Pineco (C Hazard Lead)
    C- Rank


    • Wormadam-Sandy (C- Special Tank)

    • Wormadam-Trash (C- Mixed Tank)

    • Lunatone (C- Special LO) (C- Special Tank)

    • Shedinja (C- Shedinja)

    • Beedrill (C- Specially Defensive Toxic Spikes) (C- Suicide Lead)


    Sets Compendium (open)


    Sets Compendium (Use Ctrl + F or other search functions to make your life a lot easier):


    S


    Rhydon:


    Offensive Tank:


    Rhydon @ Lum Berry
    Ability: Lightning Rod
    EVs: 252 Atk / 4 SpD / 252 Spe
    Jolly Nature
    - Stealth Rock
    - Stone Edge
    - Earthquake
    - Swords Dance / Rock Polish

    Standard set. Can set up rocks early game, wallbreak midgame, and then possibly sweep lategame. You can also use Rindo Berry over Lum Berry to catch HP Grass lures by surprise, or just use a Life Orb. Either way, this set provides a lot of offensive power and defensive synergy to most teams.


    Double Dance:


    Rhydon @ Life Orb
    Ability: Rock Head
    EVs: 252 Atk / 4 SpD / 252 Spe
    Jolly Nature
    - Swords Dance
    - Rock Polish
    - Earthquake
    - Stone Edge

    This set gives up Stealth Rock to have both setup options on hand. This set can win matches alone against unprepared teams and make prepared teams reactive to you. A very strong set. You can probably get away with running Adamant too if you wanted, as the tier speedcreeps past Jolly Rhydon anyway.


    Choice Band:


    Rhydon @ Choice Band
    Ability: Rock Head
    EVs: 252 Atk / 4 Def / 252 Spe
    Adamant Nature
    - Earthquake
    - Stone Edge
    - Double-Edge
    - Megahorn

    This set has no GSI. It can 2HKO everything in the tier with no problems. Just predict well, as Rhydon has a lot of SSIs.


    Poliwrath:


    Specially Attacking Tank:


    Poliwrath @ Leftovers
    Ability: Water Absorb
    EVs: 120 HP / 252 SpA / 136 Spe
    Modest Nature
    IVs: 0 Atk
    - Surf
    - Ice Beam
    - Focus Blast
    - Vacuum Wave

    This set can go on 90% of all teams with no problems. The speed is to always outspeed Marowak and neutral nature Cacturne, with enough bulk to work as a Rhydon switchin. A very reliable set, but keep in mind that Poliwrath is not a Water check. The only Water it checks is itself.


    Physically Defensive:


    Poliwrath @ Leftovers
    Ability: Water Absorb
    EVs: 248 HP / 176 Def / 84 Spe
    Bold Nature
    IVs: 0 Atk
    - Rest
    - Sleep Talk
    - Surf
    - Psychic

    This set must have at least 84 Speed at all times in order to outspeed Jolly Rhydon. This set is surprisingly bulky, and the sheer amount of defensive synergy it provides - along with being one of the most reliable answers to Rhydon - makes this set a staple on defensive teams.


    SubPunch:


    Poliwrath @ Leftovers
    Ability: Water Absorb
    EVs: 156 HP / 252 Atk / 100 Spe
    Adamant Nature
    - Substitute
    - Focus Punch
    - Waterfall
    - Ice Punch / Encore

    This set hits HARD. Poliwrath causes a lot of switches, so an easy Substitute means an easy Focus Punch. This set also has the bonus of beating other Poliwrath and many standard Water checks.

    Bulk Up:


    Poliwrath @ Leftovers
    Ability: Water Absorb
    EVs: 252 Atk / 4 Def / 252 Spe
    Jolly Nature
    - Bulk Up
    - Brick Break
    - Waterfall
    - Encore / Substitute

    Poliwrath can do many things, with the final sample being a Bulk Up set. This set can be very hard to stop when it sets up, and setting up is actually fairly easy with the surprise Encore forcing a switch.


    A+


    Muk:


    RestTalk :


    Muk @ Leftovers
    Ability: Sticky Hold
    EVs: 252 HP / 4 Atk / 252 SpD
    Careful Nature
    - Rest
    - Sleep Talk
    - Poison Jab
    - Payback / Curse

    Payback lets Muk work as a great check to things like Misdreavus, and since this is DPP Payback also gets 100 bp on any switch too. Curse is also an option if you would prefer your Muk to be a wincon instead. Fire Punch is tempting, but it only hits Metang. Beyond that, Muk's typing and stats lets it be a fantastic blanket check for special attackers...most notably the Grass mons that can heavily pressure a team otherwise.

    SubPunch:


    Muk @ Leftovers
    Ability: Sticky Hold
    EVs: 216 HP / 252 Atk / 40 Spe
    Adamant Nature
    - Substitute
    - Focus Punch
    - Poison Jab / Ice Punch
    - Shadow Sneak

    SubPunch is the set you want if you want to punish Steel switchins. Focus Punch hits extremely hard, being able to 2HKO most standard Muk switchins, and Muk is able to pull off 101 Substitutes as well for an added bonus of not breaking when hit by Seismic Toss. Shadow Sneak is standard priority and lets Muk revenge kill and finish off whatever survives a Focus Punch, and Poison Jab is for STAB...even though Ice Punch is also a good option in that slot. A great wallbreaker that still provides the defensive synergy of the first set to a decent degree.

    Curse + 3 Attacks:


    Muk @ Leftovers
    Ability: Sticky Hold
    EVs: 248 HP / 252 Atk / 8 SpD
    Adamant Nature
    - Curse
    - Poison Jab / Gunk Shot
    - Ice Punch
    - Shadow Sneak / Payback

    This set forgoes recovery in order to have more attacking options. Muk's bulk lets it become a massive threat after 1 Curse, so you can let it tank some hits and do a lot of damage back. There's not a lot to say about this set, other than it's pretty good if you are looking for a strong offensive tank/wallbreaker.


    All-Out-Attacker:


    Muk @ Black Sludge
    Ability: Sticky Hold
    EVs: 252 HP / 80 Atk / 176 Spe
    Adamant Nature
    - Poison Jab
    - Brick Break / Shadow Sneak
    - Explosion
    - Giga Drain

    This set lures common answers to Muk such as Rhydon and weakens/kills them. Brick Break is used for Probopass and Mawile mainly, so Shadow Sneak is a decent replacement as well. Explosion still halves Defense in Gen4, so it really hurts as well.


    Victreebel:


    Swords Dance Wallbreaker:


    Victreebel @ Life Orb
    Ability: Chlorophyll
    Happiness: 0
    EVs: 252 Atk / 4 SpD / 252 Spe
    Jolly Nature
    - Swords Dance
    - Leaf Blade
    - Frustration
    - Sucker Punch

    SD Victreebel is such a powerful stallbreaker that the need for any answer to it is one of the main focus points for any stall team, moreso than Rhydon or Muk. Leaf Blase can 2HKO almost all of the metagame and Frustration patches up a lot of coverage for Grass. Sucker Punch also hits incredibly hard, even if it is not STAB. Victreebel's highest stat is its Attack after all.


    Mixed:


    Victreebel @ Life Orb
    Ability: Chlorophyll
    Happiness: 0
    EVs: 252 Atk / 4 SpA / 252 Spe
    Naughty Nature
    - Leaf Storm
    - Leaf Blade
    - Sucker Punch
    - Frustration / Sludge Bomb

    This set banks on the "wild card" nature of Victreebel to hit hard on both sides of the spectrum and wallbreak. Since Victreebel has 2 very viable but distinctly different sets in the forms of the Swords Dance and Sun Sweeper set, Mixed Victreebel banks on the fact that your opponent never truly knows what Victreebel is going to do until you reveal it. On top of that Victreebel has 2 very different sets of checks and counters depending on the set, so this set can prove to be difficult to check.


    Sun Sweeper:


    Victreebel @ Life Orb
    Ability: Chlorophyll
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    IVs: 0 Atk
    - Sleep Powder / Sunny Day
    - Solar Beam
    - Sludge Bomb
    - Weather Ball

    Cleanly outspeeding the entire tier and having enough power to wallbreak and sweep, this set is a menace to both offensive and defensive teams alike. Solarbeam can OHKO almost all offensive mons with ease, and the coverage provided by Sludge Bomb and Weather Ball (which is 100 BP Fire in the sun) is more than enough to break apart teams not prepared for it. Modest is also an acceptable nature for this set, however then you run the risk of being counterswept by another Victreebel. In this vein, Timid is recommended so you can at least speedtie.


    Choice Scarf:


    Victreebel @ Choice Scarf
    Ability: Chlorophyll
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    IVs: 2 Atk / 30 SpA / 30 Spe
    - Leaf Storm
    - Energy Ball
    - Sludge Bomb
    - Hidden Power [Fire]

    Choice Scarf lets Victreebel just barely outspeed the entire unboosted metagame while still having the usual power of all of the other sets. This set can revenge kill without needing to bank on Sucker Punch while still wallbreaking with Leaf Storm. However, the main benefit of this set is how it is the least expected. Since most checks rely on outspeeding Victreebel to check it, Victreebel can instead KO them instead.


    Gastrodon:


    Mixed Wall:


    Gastrodon @ Leftovers
    Ability: Sticky Hold
    EVs: 248 HP / 140 Def / 120 SpD
    Sassy Nature
    - Toxic
    - Surf / Waterfall
    - Earthquake
    - Recover

    Gastrodon is popular for balance teams for its ability to check a large number of mons in a single slot, most notably Rhydon, Muk, and Poliwrath. Please note that Storm Drain is not an immunity nor a stat boost in DPP, so Sticky Hold is the only ability of use. Granted, the immunity to Trick is a strong bonus to Gastrodon regardless. The EVs are so that Poliwrath cannot 3HKO with Focus Blast, making Gastrodon a GSI. The rest of the EVs are thrown into HP and Defense to help tank hits from Rhydon. While this set is not an offensive set at all, the fact that it has such an intense amount of role compression makes it a staple on balance teams.

    Curse:


    Gastrodon @ Leftovers
    Ability: Sticky Hold
    EVs: 248 HP / 8 Def / 252 SpD
    Careful Nature
    - Curse
    - Waterfall
    - Earthquake
    - Recover

    This set attempts to remedy Gastrodon's lack of offensive prowess by setting up while still maintaining its mixed defenses. The main thing this set has over the Mixed Wall set is the increased power that comes with Curse, but losing Toxic means that Gastrodon is now even weaker to Grasses that can easily switch in.


    Lickilicky:


    Specially Defensive:


    Lickilicky @ Leftovers
    Ability: Oblivious
    EVs: 252 HP / 4 Atk / 252 SpD
    Careful Nature
    - Body Slam
    - Wish
    - Protect
    - Power Whip / Heal Bell

    This set is a staple gluemon for more defensive teams, as Lickilicky can pass Wish and still tank a lot of special hits all on its own. Lickilicky can work as a GSI to a lot of special attackers such as Kadabra while still hitting decently hard with Body Slam. Choosing between Power Whip and Heal Bell is a team-based decision: Power Whip can lure in Rhydon and hit Ghosts, but Heal Bell can save your team a lot of trouble.


    Choice Band:


    Lickilicky @ Choice Band
    Ability: Own Tempo
    Happiness: 0
    EVs: 252 Atk / 4 Def / 252 Spe
    Adamant Nature
    - Frustration
    - Earthquake
    - Power Whip
    - Explosion

    This set is extremely powerful. STAB Explosion can KO a huge amount of mons (including Rhydon), and Lickilicky has fantastic coverage to compliment the Normal Spam. One thing to keep an eye out for, however, is the huge amount of SSIs that can abuse this set. Regardless, this set has enough bulk to take a few hits and KO at least 1 mon if played well.


    Cacturne:


    Offensive:


    Cacturne @ Life Orb
    Ability: Sand Veil
    EVs: 4 Atk / 252 SpA / 252 Spe
    Mild Nature
    - Dark Pulse
    - Energy Ball
    - Sucker Punch
    - Spikes / Superpower

    Cacturne hits hard on both sides of the spectrum and can even set up Spikes on the many switches it forces. Cacturne even has priority in the form of Sucker Punch to make up for its low speed. However, Cacturne's low defenses and poor defensive typing means that Cacturne can struggle to survive against priority and moves from mons that survive a hit. Not much to say about this set...just wallbreak and set up Spikes on switches.


    Defensive:


    Cacturne @ Leftovers
    Ability: Sand Veil
    EVs: 248 HP / 8 Def / 252 SpD
    Calm Nature
    IVs: 0 Atk
    - Spikes
    - Dark Pulse
    - Energy Ball
    - Synthesis

    This set actually has some use. Cacturne's typing is a double-edged sword to be sure, but the typing actually provides it with a few key resists to things like Psychic and Water, so this set attempts to bank on those and become a reliable pivot and Spikes setter. Keep in mind, however, that Cacturne can tank a good amount of hits but can struggle against the stronger hits.


    Kadabra:


    Kadabra @ Life Orb
    Ability: Inner Focus
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    IVs: 3 Atk / 30 SpA / 30 SpD
    - Substitute / Encore / Thunder Wave
    - Psychic
    - Signal Beam
    - Hidden Power [Ground]

    Kadabra is one of the most powerful special attackers in the tier, and with good speed, good coverage, and decent support options Kadabra is one of the most potent mons in the generation. HP Ground is chosen because HP Fighting really only hits Probopass while Ground hits both Probopass and Metang (a common counter to Kadabra otherwise). With Psychic and Signal Beam as well, Kadabra has nearly perfect coverage for the tier. The choice of Substitute or Encore comes down to team need, as Substitute helps mitigate Kadabra's low bulk and ease prediction but Encore completely shuts down mons that are trapped in it. Thunder Wave is also an option for hitting mons on the switchin but the other 2 are more recommended.

    Golduck:


    Choice Scarf:


    Golduck @ Choice Scarf
    Ability: Cloud Nine
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    IVs: 2 Atk / 30 SpA
    - Hydro Pump
    - Ice Beam
    - Hidden Power [Grass]
    - Psychic

    This set is the easiest counter to all weather teams in the tier, as it beats most sun teams alone while still being a really solid revenge killer. Golduck still hits hard with a Choice Scarf and Hydro Pump, and the coverage is to hit every common Water answer in the tier. A solid pick for most offensive teams as a revenge killer, but the added bonus of ruining sun teams makes it a staple.


    Calm Mind LO Attacker:


    Golduck @ Life Orb
    Ability: Cloud Nine
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    IVs: 2 Atk / 30 SpA
    - Calm Mind
    - Surf
    - Ice Beam
    - Hidden Power [Grass] / Psychic / Substitute

    This set attempts to set up with Golduck once or maybe twice with Substitute and wallbreak from there. Golduck's natural speed is above most defensive mons in the tier, and with 1 boost Golduck can prove to be difficult to revenge kill. This set also takes advantage of the popularity of the Choice Scarf variant by forcing switches and punishing them accordingly.


    Purugly:



    Purugly @ Life Orb
    Ability: Thick Fat
    Happiness: 0
    EVs: 252 Atk / 4 SpD / 252 Spe
    Jolly Nature
    - Fake Out
    - Frustration
    - Sucker Punch / Hidden Power [Grass] / Shadow Claw
    - U-turn

    Purugly is the stereotypical scout of the generation. Purugly is the second-fastest mon in the tier with decent power and great support options in Fake Out, Sucker Punch, and U-turn. Purugly can also lure in Rhydon and other Normal checks and KO/weaken them with HP Grass. Overall a very solid and splashable revenge killer and scout mon that goes on plenty of offensive and balance teams.


    A


    Rapidash:


    Offensive Utility:


    Rapidash @ Leftovers
    Ability: Flash Fire
    Happiness: 0
    EVs: 252 Atk / 4 SpD / 252 Spe
    Jolly Nature
    - Flare Blitz
    - Frustration
    - Will-O-Wisp / Hidden Power [Grass]
    - Morning Sun

    This set is very reliable for making use of Rapidash's good speed and wallbreaking potential while also supporting the rest of the team. A fast Will-O-Wisp is always handy in this tier for weakening offensive threats, and Rapidash's ability to heal itself makes it fairly unique as a wallbreaker. HP Grass is also an option over Willo as it compliments the Fire and Normal coverage extremely well in the tier.


    Mixed Attacker:


    Rapidash @ Leftovers
    Ability: Flash Fire
    Happiness: 0
    EVs: 4 Atk / 252 SpA / 252 Spe
    Naive Nature
    - Fire Blast
    - Hidden Power [Grass]
    - Flare Blitz / Frustration
    - Morning Sun


    Ironically enough, Rapidash has more success as a standalone offensive mon being specially-oriented. The increased power of the HP Grass is the crux of this set, as it can achieve the 2HKO on common switchins like Poliwrath and makes for fantastic coverage with Fire Blast. This set can usually work around the first set's switchins in general while still having plenty of wallbreaking potential and still working as your team's Fire check and fairly fast mon.


    Sneasel:


    LO Attacker:


    Sneasel @ Life Orb
    Ability: Inner Focus
    EVs: 252 Atk / 4 SpD / 252 Spe
    Jolly Nature
    - Ice Punch
    - Punishment / Swords Dance
    - Ice Shard / Frustration
    - Pursuit / Low Kick

    Being the fastest mon in the tier has its perks. While Sneasel is not particularly strong, its ability to revenge kill is great and has plenty of coverage to make up for it. Sneasel also has the niche of being one of the tier's best Pursuit trappers. Since Sneasel outspeeds and gets STAB on Pursuit, some mons like Kadabra are beaten with ease. Keep in mind that Sneasel is quite weak, so it won't be wallbreaking anytime soon even at +2.


    Lead:


    Sneasel @ Focus Sash
    Ability: Inner Focus
    EVs: 252 Atk / 4 SpD / 252 Spe
    Jolly Nature
    - Taunt
    - Ice Punch
    - Low Kick
    - Pursuit

    This set has the niche of completely shutting down common leads like Glalie and Onix by Taunting and then Pursuit Trapping to make sure that they achieve nothing. This set still suffers from a lot of the problems that the AoA set has, such as low power, but is extremely effective in some lead matchups.


    Bellossom:


    Bellossom @ Leftovers
    Ability: Chlorophyll
    EVs: 248 HP / 8 Def / 252 SpD
    Calm Nature
    IVs: 2 Atk / 30 SpA / 30 Spe
    - Energy Ball
    - Hidden Power [Fire] / Hidden Power [Ice] / Toxic / Stun Spore
    - Sleep Powder
    - Synthesis

    In a statement that will never be stated anywhere else, Bellossom is a staple wall in the tier. Its great bulk and decent typing lets it tank a lot of strong hits in the tier and works as a strong switchin for mons like Poliwrath and Gastrodon. Bellossom also has great support option in the form of Sleep Powder and other status moves, and can still do respectable damage even unboosted. The main thing holding Bellossom back is the fact that it's a momentum sink...it's a good pivot but struggles to keep any offensive pressure going.


    Sableye:


    Specially Defensive:


    Sableye @ Leftovers
    Ability: Keen Eye
    EVs: 248 HP / 8 Def / 252 SpD
    Calm Nature
    IVs: 0 Atk
    - Will-O-Wisp
    - Seismic Toss
    - Recover
    - Taunt / Dark Pulse

    This Sableye set works as a GSI to the potent Psychic mons like Kadabra and Mr. Mime in the tier while providing plenty of support to the team. Will-O-Wisp is pretty standard but also fairly spammable since it covers up the none-invested side, and Seismic Toss provides reliable damage, and Recover...recovers hp. Taunt is an option for stopping others walls from doing anything to Sableye, but Dark Pulse is also an option if you want to hit Ghosts. Sableye's typing is also fantastic for the tier, as it provides a ton of helpful resists and immunities. This is good, as Sableye is not particularly bulky even with investment.


    Physically Defensive:


    Sableye @ Leftovers
    Ability: Keen Eye
    EVs: 248 HP / 252 Def / 8 Spe
    Bold Nature
    IVs: 0 Atk
    - Will-O-Wisp
    - Dark Pulse / Seismic Toss
    - Calm Mind / Taunt
    - Recover

    This set attempts to make use of Sableye's lack of weaknesses and Will-O-Wisp to become a solid wall and possible wincon. The Calm Mind patches up the uninvested side of Sableye's defenses, and Dark Pulse is chosen as the main STAB. If you decide that you instead don't want Calm Mind, then it's recommended that you also run Seismic Toss. Keep in mind that Sableye is not incredibly bulky however, and has to rely on immunities and resist more often than not.


    Golbat:


    Defensive Pivot:


    Golbat @ Leftovers
    Ability: Inner Focus
    EVs: 248 HP / 164 Def / 96 Spe
    Jolly Nature
    - Taunt
    - Roost
    - Brave Bird
    - U-turn

    Golbat's typing and good speed make it a fantastic pivot for the tier. Golbat works as a primary answer for Grass-types and Poison-types that can prove to be tricky otherwise. In fact, Golbat's EV spread is specifically made to beat Victreebel: the Speed EVs are set to always outspeed +nature Victreebel. Golbat also has plenty of support options like Taunt and U-Turn, and Brave Bird hits hard even without investment. Another fun note: this set is a hard counter to CroMuk because Golbat can grab the reasonable 6HKO and heal off any damage done while Taunting.


    Nasty Plot:


    Golbat @ Life Orb
    Ability: Inner Focus
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    IVs: 3 Atk / 30 SpA / 30 SpD
    - Nasty Plot
    - Sludge Bomb
    - Heat Wave / Giga Drain
    - Hidden Power [Ground] / Giga Drain

    This set acts as a wallbreaker that lures in common Golbat checks. Nasty Plot pushes Golbat's Special Attack to respectable levels, and Golbat has a lot of impressive coverage for itself. Heat Wave hits Steels that are immune to STAB and so does HP Ground, so either can be swapped out with Giga Drain to hit Grounds that can threaten you otherwise. If anything, this is a solid lure set.


    Misdreavus:


    Nasty Plot:


    Misdreavus @ Leftovers
    Ability: Levitate
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    IVs: 0 Atk
    - Will-O-Wisp / Taunt
    - Nasty Plot
    - Shadow Ball
    - Thunderbolt / Hidden Power [Fighting]

    This set is one of the best wallbreakers in the tier. With good speed and great power after 1 single boost, Misdreavus can dismantle many defensive cores alone. Misdreavus is actually so effective in this role that it's half the reason Lickilicky rarely runs mono-Normal and Muk runs Payback. The choice between Taunt and Will-O-Wisp depends on what kind of team you want a better matchup with: Taunt shuts down defensive teams and Will-O-Wisp can hit offensive checks on the switchin.


    Defensive:


    Misdreavus @ Leftovers
    Ability: Levitate
    EVs: 248 HP / 252 Def / 8 SpD
    Bold Nature
    IVs: 0 Atk
    - Will-O-Wisp
    - Pain Split
    - Heal Bell
    - Shadow Ball

    Congrats, you found the Machoke hard counter. Misdreavus is fast for a wall, and has plenty of support options like Will-O-Wisp and Heal Bell. Levitate and being Ghost also has its benefits in the tier, as the Ground and Normal immunities are strong boons for the tier for checking threats like Rhydon and Purugly and Machoke.


    Electabuzz:


    LO Attacker:


    Electabuzz @ Life Orb
    Ability: Static
    EVs: 4 Atk / 252 SpA / 252 Spe
    Hasty Nature
    - Thunderbolt
    - Hidden Power [Grass]
    - Low Kick
    - Toxic / Ice Punch

    The sheer lack of solid switch-ins for this set makes Electabuzz popular as both a standard attacker and a lead. Electabuzz hits the 105 speed benchmark and packs plenty of power to 2HKO a large portion of the metagame. Even mons that can switch in on one attack tend to get hit hard by another attack. The main thing holding Electabuzz back is that the 105 speed benchmark is a common one, and a 2HKO isn't helpful for when you need an OHKO.


    Choice Scarf:


    Electabuzz @ Choice Scarf
    Ability: Static
    EVs: 4 Atk / 252 SpA / 252 Spe
    Hasty Nature
    - Thunderbolt
    - Hidden Power [Grass]
    - Low Kick
    - Psychic

    This set is the go-to set if you really, REALLY, don't want to get outsped by anything. Even with a Scarf, Electabuzz still hits pretty hard and it retains the great coverage of the previous set as well. The main drawback of Electabuzz is that locking into any of these moves can be really risky, as there are plenty of mons that can take advantage of any of them.



    Glalie:


    Glalie @ Focus Sash
    Ability: Inner Focus
    EVs: 4 Atk / 252 SpA / 252 Spe
    Naive Nature
    - Taunt
    - Spikes
    - Ice Beam
    - Explosion / Ice Shard / Earthquake

    Spikes are extremely effective in the tier, so a suicide lead that specializes in setting them is also extremely effective. Glalie's decent bulk also means that it can actually tank a hit or 2 before going down, which allows for even more Spikes to be set. The Taunt lets Glalie work well against other leads like Onix and Armaldo, and the Explosion can cripple if not KO opposing leads as well. Glalie is the golden standard for the Gen4 Lead Metagame, as it almost always gets at least 1 layer of Spikes out and is threatening throughout the process of getting it.


    Machoke:


    Machoke @ Lum Berry
    Ability: No Guard
    EVs: 36 HP / 252 Atk / 220 Spe
    Jolly Nature
    - Dynamic Punch
    - Payback
    - Ice Punch / Protect
    - Bullet Punch

    Machoke is a potent Antilead as it can demolish a considerable amount of leads and possible 1 or 2 other mons on the team if the opponent is not prepared. Dynamic Punch is the standard crap of hitting hard and confusing, while Payback gives coverage for Ghosts and Ice Punch gives coverage for Flying. Bullet Punch is used for general priority but is most useful for finishing off Focus Sash leads. Protect is also an option for blocking Fake Out and scouting. The EVs are set so that Machoke always outspeeds Jolly Rhydon and mons that are speedcreeping Jolly Rhydon. Just keep in mind that the lack of Eviolite means that Machoke is nowhere near as bulky as you may want it to be.


    A-


    Relicanth:


    Tank:


    Relicanth @ Leftovers
    Ability: Rock Head
    EVs: 248 HP / 252 Def / 8 SpD
    Impish Nature
    - Stealth Rock
    - Waterfall
    - Toxic
    - Protect / Head Smash

    Relicanth is an alternative to Rhydon for the role of bulky Rock with Stealth Rock. Relicanth is actually so bulky that it can check Rhydon regardless of the Earthquake. Other mons like Purugly and Golbat can be walled entirely as well, and Relicanth still packs a reasonable amount of power even uninvested. The lack of recovery in a metagame with so much entry hazards and chip damage does limit Relicanth's long-term survivability however.


    Rock Polish Sweeper:


    Relicanth @ Life Orb
    Ability: Rock Head
    EVs: 252 Atk / 4 SpD / 252 Spe
    Adamant Nature
    - Rock Polish
    - Head Smash
    - Waterfall
    - Earthquake / Double-Edge

    If it weren't for mons like Poliwrath and Quagsire, this set could sweep the tier pretty cleanly. After 1 RP, Relicanth outspeeds the unboosted tier and has enough natural bulk to tank some hits from priority for scarf mons as well. Head Smash also hits incredibly hard and can KO mons that resist it. Just keep in mind that this sweeper is almost exclusively late-game material, as mons like Poliwrath and Gastrodon do hard counter.


    Metang:


    Metang @ Leftovers
    Ability: Clear Body
    EVs: 248 HP / 248 Atk / 12 Spe
    Adamant Nature
    - Stealth Rock
    - Meteor Mash
    - Zen Headbutt
    - Pursuit / Bullet Punch / Toxic

    Metang is currently the one of the most reliable tanks in the tier. With the ever-coveted Steel typing, Stealth Rock, and great offensive presence, Metang finds its way on to a lot of teams. Stealth Rock is usually a given, but you can run 4 attacks just fine. Meteor Mash is the recommended STAB to always have, and Zen Headbutt is recommended to hit Golbat and Poliwrath and Muk as hard as possible. The 4th move can be a large variety of things, so it is customizable for the needs of your team. Fast variants are also possible and effective.


    Armaldo:


    Armaldo @ Leftovers
    Ability: Battle Armor
    EVs: 248 HP / 248 Def / 12 Spe
    Impish Nature
    - Stealth Rock
    - Stone Edge
    - Earthquake
    - Rapid Spin

    Armaldo stands as the only largely-viable spinner in the tier. The main downside to Armaldo is that it gets worn down fairly quickly by the hazards it is supposed to be spinning away and its typing is a double-edged sword that gives it plenty of weaknesses to common types. However, Armaldo still has a lot of utility. It resists Normal and still hits pretty hard even without investment. If you play to Armaldo's strengths then it will reward you, but if you expect too much out of the thing then you might as well run 5 mons and save yourself the trouble.

    Gabite:


    Choice Band:


    Gabite @ Choice Band
    Ability: Sand Veil
    EVs: 252 Atk / 4 SpD / 252 Spe
    Jolly Nature
    - Outrage
    - Dragon Claw
    - Earthquake
    - Stone Edge

    As it turns out, having a strong Dragon attacker in a tier where all of the Steels are weak to its secondary STAB means that Gabite is an extremely effective wallbreaker with a CB. Dragon Claw is there just so you have an option to not get locked into Outrage, but feel free to change it to whatever you see fit. Just be warned that Gabite doesn't always get the OHKO, so mons like Poliwrath can take a hit and then revenge kill.

    Tank:


    Gabite @ Leftovers
    Ability: Sand Veil
    EVs: 248 HP / 220 Def / 40 Spe
    Bold Nature
    - Stealth Rock
    - Earthquake
    - Dragon Claw
    - Toxic

    Ground/Dragon typing actually isn't bad defensive typing, so Gabite can work as an offensive tank that sets Stealth Rock. The Speed EVs are so you always outspeed Marowak. Just keep in mind that the lack of Eviolite means that Gabite is not as sturdy as you may hope.

    B+

    Pelipper:


    Pelipper @ Leftovers
    Ability: Keen Eye
    EVs: 248 HP / 84 Def / 176 Spe
    Bold Nature
    - Hydro Pump
    - Air Slash
    - Roost
    - U-turn



    Monferno:


    Swords Dance:


    Monferno @ Life Orb
    Ability: Blaze
    EVs: 252 Atk / 4 SpD / 252 Spe
    Adamant Nature
    - Swords Dance
    - Flare Blitz
    - Close Combat
    - Mach Punch

    Setting up Swords Dance can be difficult at times, as Monferno is neither bulky nor fast, but +2 Monferno can OHKO an incredible amount of walls. Mach Punch is there to help mitigate Monferno's low-ish Speed, but Monferno is primarily a wallbreaker. If Monferno gets to +2, something is going down.


    Lead:


    Monferno @ Focus Sash
    Ability: Blaze
    EVs: 4 Atk / 252 SpA / 252 Spe
    Hasty Nature
    - Stealth Rock
    - Taunt
    - Overheat / Endeavor / Close Combat
    - Mach Punch

    Monferno is a good suicide lead for teams that want Stealth Rock quickly while denying your opponent's hazards as well. For this, Stealth Rock and Taunt are a given on this set. Mach Punch is highly recommended to finish off Focus Sash leads and give a final parting shot, but the attack on the set varies depending on your own personal taste.


    Probopass:


    Probopass @ Leftovers
    Ability: Magnet Pull
    EVs: 248 HP / 252 SpD / 8 Spe
    Modest Nature
    IVs: 0 Atk
    - Stealth Rock
    - Flash Cannon
    - Earth Power
    - Toxic / Thunder Wave

    Probopass, even with no reliable recovery, is one of the bulkiest mons in the tier. Rock and Steel typing means that Probopass has a huge amount of resists to popular types, such as: Normal, Flying, Ghost, Dark, Ice, and more. Probopass also has a lot of good support options such as Stealth Rock, Toxic, and Thunder Wave. Overall Probopass is a very bulky mon that can support a team in a lot of ways, but is usually dragged down by residual damage and the fact that being 4x weak to Ground and Fighting is a big problem in the tier.


    Zangoose:


    Choice Scarf:


    Zangoose @ Choice Scarf
    Ability: Immunity
    Happiness: 0
    EVs: 252 Atk / 252 Spe
    Adamant Nature
    - Frustration
    - Close Combat
    - Night Slash
    - Sleep Talk / Quick Attack

    With 90 Speed and 115 Attack, Zangoose makes for a fast and powerful scarfer. Frustration is the standard STAB option, and Close Combat rounds out coverage nicely. Night Slash is to fill in the remaining coverage hole of Ghosts, and the last move depends on preference. Sleep Talk makes Zangoose a decent Sleep absorb, but Quick Attack is to revenge kill mons that outspeed you regardless of the scarf.


    Swords Dance:


    Zangoose @ Life Orb
    Ability: Immunity
    Happiness: 0
    EVs: 252 Atk / 4 SpD / 252 Spe
    Jolly Nature
    - Swords Dance
    - Frustration
    - Close Combat
    - Night Slash / Quick Attack

    Zangoose at +2 is one of the better wallbreakers of the tier, as Zangoose's coverage is fantastic in combination with its high Attack stat. With the recommended attacks, there is not a single mon that Zangoose can't hit at least neutrally, but Quick Attack is also a solid option for grabbing KOs on faster mons. This set is mainly held back by 90 Speed not being particularly impressive, so other offensive mons can revenge kill.


    Raichu:


    Raichu @ Life Orb
    Ability: Static
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    IVs: 2 Atk / 30 SpA
    - Nasty Plot
    - Thunderbolt
    - Hidden Power [Grass]
    - Focus Blast

    Electric counters in the tier are sparce, and Raichu can really bank on this fact. At +2 and at base 100 Speed, Raichu is a great wallbreaker that has very few, if any, walls that can take a hit from Raichu. The main things holding this set back is that base 100 Speed is still not good enough, and Raichu's coverage is either weak or unreliable.


    Mr. Mime:


    Choice Scarf:


    Mr. Mime @ Choice Scarf
    Ability: Filter
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    IVs: 3 Atk / 30 SpA / 30 SpD
    - Psychic
    - Signal Beam / Shadow Ball
    - Focus Blast / Hidden Power [Ground]
    - Trick / Healing Wish / Baton Pass

    Mr. Mime is the most versatile scarfer in the tier in terms of sheer options available to it. Psychic is for STAB, but the rest is entirely customizable based on team composition and personal choice. Signal Beam is for Darks but Shadow Ball is for Ghosts and other Psychics. Focus Blast is for Steels and Lickilicky but HP Ground is for Metang and more Steels. Trick/Healing Wish/Baton Pass are all handy in particular regards, but keep in mind with Healing Wish that the healing is done AFTER hazard damage, not before.


    Nasty Plot:


    Mr. Mime @ Life Orb
    Ability: Soundproof
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    IVs: 3 Atk / 30 SpA / 30 SpD
    - Nasty Plot
    - Psychic
    - Signal Beam / Shadow Ball
    - Focus Blast / Hidden Power [Ground]

    Continuing the trend of "at +2, this mon is a godly wallbreaker", Mr. Mime at +2 is a godly wallbreaker. With enough speed to outspeed all walls and enough coverage to hit them all really hard, Mr. Mime can be a menace to defensive teams. NP Mr. Mime suffers from a lot of the same problems as Zangoose however: its Speed is good but not great, so a lot of other offensive mons can revenge kill pretty easily.


    Quagsire:


    Quagsire @ Leftovers
    Ability: Water Absorb
    EVs: 248 HP / 252 Def / 8 Spe
    Impish Nature
    - Earthquake
    - Waterfall
    - Toxic
    - Recover


    Lopunny:


    Lopunny @ Life Orb
    Ability: Cute Charm
    Happiness: 0
    EVs: 252 Atk / 4 Def / 252 Spe
    Jolly Nature
    - Frustration
    - Jump Kick
    - Encore / Quick Attack / Healing Wish / Fake Out
    - Baton Pass

    Lopunny is a good scout with access to good coverage, good speed, and a lot of impressive support options. Encore + Baton Pass is also a great combo, as Encore is brutal in length in DPP (3-7 turns) so you can force the switch and gain the switch priority with Baton Pass. A fast Encore is handy in general for shutting down walls and setup mons, so Lopunny can do a lot of work for a team if given the chance. Other options like Quick Attack and Healing wish and Fake Out are also good options. The main thing holding Lopunny back is how it isn't particularly strong and is walled by any Ghost.


    Gorebyss:


    Gorebyss @ Life Orb
    Ability: Swift Swim
    EVs: 252 SpA / 4 SpD / 252 Spe
    Modest Nature
    IVs: 0 Atk
    - Hydro Pump
    - Ice Beam
    - Psychic / Hidden Power [Electric]
    - Rain Dance

    Gorebyss is a mon that can wallbreak midgame with raw power and then sweep lategame with Rain Dance. The choice between Psychic and HP Electric is a simple one: do you want to beat Poliwrath or Pelipper with this set? The main problems holding Gorebyss back is how, even in the rain, Gorebyss can be revenge killed by scarfers and can still be walled by mons such as Lickilicky.


    B

    Solrock:


    Solrock @ Leftovers
    Ability: Levitate
    EVs: 248 HP / 172 Def / 88 Spe
    Impish Nature
    - Stealth Rock
    - Will-O-Wisp
    - Zen Headbutt
    - Stone Edge / Protect


    Kecleon:


    Kecleon @ Leftovers
    Ability: Color Change
    Happiness: 0
    EVs: 248 HP / 252 SpD / 8 Spe
    Careful Nature
    - Stealth Rock
    - Frustration
    - Toxic
    - Recover


    Xatu:


    Calm Mind:


    Xatu @ Life Orb
    Ability: Synchronize
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    IVs: 0 Atk
    - Calm Mind
    - Psychic
    - Heat Wave
    - Roost



    Dual Screens:


    Xatu @ Light Clay
    Ability: Synchronize
    EVs: 248 HP / 8 SpD / 252 Spe
    Timid Nature
    IVs: 0 Atk
    - Reflect
    - Light Screen
    - Psychic
    - Roost


    Rampardos:


    Rampardos @ Choice Scarf
    Ability: Mold Breaker
    EVs: 252 Atk / 4 SpD / 252 Spe
    Jolly Nature
    - Stone Edge
    - Earthquake
    - Zen Headbutt
    - Fire Punch


    Articuno:


    Articuno @ Leftovers
    Ability: Pressure
    EVs: 248 HP / 240 SpD / 20 Spe
    Calm Nature
    IVs: 0 Atk
    - Substitute
    - Toxic
    - Ice Beam
    - Roost


    Gastly:


    Choice Scarf:


    Gastly @ Choice Scarf
    Ability: Levitate
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    IVs: 0 Atk
    - Shadow Ball
    - Sludge Bomb
    - Psychic
    - Trick


    Substitute:


    Gastly @ Life Orb
    Ability: Levitate
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    IVs: 0 Atk
    - Shadow Ball
    - Sludge Bomb
    - Psychic
    - Substitute


    Marowak:


    Marowak @ Thick Club
    Ability: Rock Head
    EVs: 252 Atk / 4 Def / 252 Spe
    Jolly Nature
    - Stealth Rock
    - Earthquake
    - Double-Edge
    - Stone Edge


    Dragonair:


    Dragonair @ Life Orb
    Ability: Shed Skin
    EVs: 252 Atk / 4 Def / 252 Spe
    Adamant Nature
    - Dragon Dance
    - Outrage
    - Aqua Tail
    - Extreme Speed


    B-


    Tangela:


    Sun Sweeper:


    Tangela @ Life Orb
    Ability: Chlorophyll
    EVs: 72 HP / 252 SpA / 176 Spe
    Modest Nature
    IVs: 2 Atk / 30 SpA / 30 Spe
    - Sunny Day
    - Solar Beam
    - Hidden Power [Fire]
    - Ancient Power


    Defensive:


    Tangela @ Leftovers
    Ability: Chlorophyll
    EVs: 248 HP / 252 Def / 8 Spe
    Bold Nature
    IVs: 0 Atk
    - Energy Ball
    - Sludge Bomb / Hidden Power [Ice]
    - Leech Seed
    - Synthesis


    Murkrow:


    Murkrow @ Life Orb
    Ability: Super Luck
    EVs: 252 Atk / 4 SpA / 252 Spe
    Hasty Nature
    - Brave Bird
    - Sucker Punch
    - Heat Wave
    - Pursuit


    Parasect:


    Parasect @ Leftovers
    Ability: Dry Skin
    EVs: 248 HP / 252 SpD / 8 Spe
    Careful Nature
    - Spore
    - Seed Bomb
    - Aromatherapy
    - Synthesis


    Fearow:


    Fearow @ Choice Band
    Ability: Keen Eye
    EVs: 252 Atk / 4 Def / 252 Spe
    Jolly Nature
    - Drill Peck
    - Double-Edge
    - Quick Attack
    - U-turn


    Glaceon:


    Glaceon @ Life Orb
    Ability: Snow Cloak
    EVs: 252 SpA / 4 SpD / 252 Spe
    Modest Nature
    IVs: 3 Atk / 30 SpA / 30 SpD
    - Ice Beam
    - Shadow Ball
    - Hidden Power [Ground]
    - Substitute


    Dusclops:


    Dusclops @ Leftovers
    Ability: Pressure
    EVs: 248 HP / 252 SpD / 8 Spe
    Calm Nature
    IVs: 0 Atk
    - Seismic Toss
    - Will-O-Wisp
    - Sleep Talk
    - Rest


    Vigoroth:


    Vigoroth @ Leftovers
    Ability: Vital Spirit
    Happiness: 0
    EVs: 248 HP / 252 SpD / 8 Spe
    Careful Nature
    - Bulk Up
    - Frustration
    - Substitute
    - Slack Off


    Chatot:


    Chatot @ Life Orb
    Ability: Tangled Feet
    EVs: 252 SpA / 4 SpD / 252 Spe
    Hasty Nature
    - Nasty Plot
    - Hyper Voice
    - Chatter
    - U-turn


    Flareon:


    Flareon @ Leftovers
    Ability: Flash Fire
    EVs: 248 HP / 252 SpD / 8 Spe
    Calm Nature
    IVs: 0 Atk
    - Wish
    - Protect
    - Lava Plume
    - Roar


    Lapras:


    Choice Specs:


    Lapras @ Choice Specs
    Ability: Water Absorb
    EVs: 252 SpA / 4 SpD / 252 Spe
    Modest Nature
    IVs: 0 Atk
    - Hydro Pump
    - Ice Beam
    - Thunderbolt
    - Surf


    Dragon Dance:


    Lapras @ Leftovers
    Ability: Water Absorb
    EVs: 252 Atk / 4 Def / 252 Spe
    Jolly Nature
    - Dragon Dance
    - Waterfall
    - Ice Shard
    - Zen Headbutt


    Kingler:


    Kingler @ Life Orb
    Ability: Hyper Cutter
    EVs: 252 Atk / 4 Def / 252 Spe
    Jolly Nature
    - Swords Dance
    - Agility
    - Crabhammer
    - Superpower


    C+


    Yanma:


    Yanma @ Life Orb
    Ability: Speed Boost
    EVs: 252 SpA / 4 SpD / 252 Spe
    Modest Nature
    IVs: 0 Atk
    - Protect
    - Bug Buzz
    - Air Slash
    - Giga Drain


    Onix:


    Onix @ Focus Sash
    Ability: Sturdy
    EVs: 252 Atk / 4 Def / 252 Spe
    Jolly Nature
    - Sunny Day
    - Stealth Rock
    - Taunt
    - Explosion


    Ampharos:


    Ampharos @ Choice Specs
    Ability: Static
    EVs: 252 SpA / 4 SpD / 252 Spe
    Modest Nature
    IVs: 2 Atk / 30 SpA
    - Thunderbolt
    - Hidden Power [Grass]
    - Focus Blast
    - Signal Beam


    Politoed:


    Politoed @ Choice Specs
    Ability: Water Absorb
    EVs: 252 SpA / 4 SpD / 252 Spe
    Modest Nature
    IVs: 0 Atk
    - Hydro Pump
    - Ice Beam
    - Psychic
    - Focus Blast


    Slaking:


    Slaking @ Choice Band
    Ability: Truant
    EVs: 252 Atk / 4 Def / 252 Spe
    Jolly Nature
    - Double-Edge
    - Earthquake
    - Hammer Arm
    - Shadow Claw


    Regigigas:


    Regigigas @ Leftovers
    Ability: Slow Start
    Happiness: 0
    EVs: 72 HP / 252 Atk / 184 Spe
    Jolly Nature
    - Substitute
    - Confuse Ray
    - Frustration
    - Earthquake


    Exploud:


    Exploud @ Life Orb
    Ability: Soundproof
    EVs: 4 Atk / 252 SpA / 252 Spe
    Mild Nature
    - Hyper Voice
    - Ice Beam
    - Earthquake
    - Fire Blast


    C


    Bronzor:


    Bronzor @ Leftovers
    Ability: Levitate
    EVs: 248 HP / 252 Def / 8 Spe
    Bold Nature
    IVs: 0 Atk
    - Stealth Rock
    - Toxic
    - Reflect / Grass Knot
    - Rest


    Diglett:


    Diglett @ Choice Band
    Ability: Arena Trap
    EVs: 252 Atk / 4 Def / 252 Spe
    Jolly Nature
    - Earthquake
    - Rock Slide
    - Double-Edge
    - Sucker Punch


    Mawile:


    Mawile @ Leftovers
    Ability: Intimidate
    EVs: 248 HP / 8 Def / 252 Spe
    Impish Nature
    IVs: 0 Atk
    - Stealth Rock
    - Iron Head / Magnet Rise
    - Swords Dance
    - Baton Pass


    Wartortle:


    Wartortle @ Leftovers
    Ability: Torrent
    EVs: 248 HP / 252 SpD / 8 Spe
    Calm Nature
    IVs: 0 Atk
    - Rapid Spin
    - Foresight
    - Surf
    - Toxic


    Pineco:


    Pineco @ Focus Sash
    Ability: Sturdy
    EVs: 248 HP / 8 Atk / 252 Def
    Impish Nature
    - Spikes
    - Stealth Rock / Toxic Spikes
    - Explosion
    - Rapid Spin


    C-


    Wormadam-Sandy:


    Wormadam-Sandy @ Leftovers
    Ability: Anticipation
    EVs: 248 HP / 252 Atk / 8 Spe
    Adamant Nature
    - Stealth Rock
    - Earthquake
    - Sucker Punch
    - Bug Bite / Toxic


    Wormadam-Trash:


    Wormadam-Trash @ Leftovers
    Ability: Anticipation
    EVs: 248 HP / 132 Def / 120 SpD / 8 Spe
    Impish Nature
    IVs: 0 Spe
    - Stealth Rock
    - Gyro Ball
    - Toxic
    - Gunk Shot


    Lunatone:


    Lunatone @ Life Orb
    Ability: Levitate
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    IVs: 0 Atk
    - Stealth Rock
    - Psychic
    - Ice Beam
    - Earth Power


    Shedinja:


    Shedinja @ Focus Sash
    Ability: Wonder Guard
    EVs: 252 Atk / 4 Def / 252 Spe
    Adamant Nature
    - Swords Dance
    - Shadow Claw
    - X-Scissor
    - Will-O-Wisp


    Beedrill:


    Wall:


    Beedrill @ Black Sludge
    Ability: Swarm
    EVs: 248 HP / 216 SpD / 44 Spe
    Careful Nature
    - Toxic Spikes
    - U-turn
    - Poison Jab
    - Roost


    Lead:


    Beedrill @ Focus Sash
    Ability: Swarm
    EVs: 252 Atk / 4 Def / 252 Spe
    Jolly Nature
    - Toxic Spikes
    - X-Scissor
    - Poison Jab
    - U-turn




    Full Gen4 PU Mons List (excluding NFEs) (open)


    Ampharos
    Arbok
    Ariados
    Armaldo
    Articuno
    Banette
    Bastiodon
    Beautifly
    Beedrill
    Bellossom
    Bibarel
    Butterfree
    Cacturne
    Carnivine
    Castform
    Chatot
    Cherrim
    Chimecho
    Clamperl
    Corsola
    Delcatty
    Delibird
    Dewgong
    Diglett
    Ditto
    Dragonair
    Dunsparce
    Dusclops
    Dustox
    Electabuzz
    Exploud
    Farfetch’d
    Fearow
    Flareon
    Furret
    Gabite
    Gastrodon
    Girafarig
    Glaceon
    Glalie
    Golbat
    Golduck
    Gorebyss
    Granbull
    Huntail
    Illumise
    Kadabra
    Kecleon
    Kingler
    Kricketune
    Lapras
    Ledian
    Lickilicky
    Lopunny
    Lumineon
    Lunatone
    Luvdisc
    Luxray
    Machoke
    Magcargo
    Marowak
    Masquerain
    Mawile
    Metang
    Mightyena
    Minun
    Misdreavus
    Monferno
    Mothim
    Mr. Mime
    Muk
    Murkrow
    Noctowl
    Octillery
    Pachirisu
    Parasect
    Pelipper
    Persian
    Phione
    Pidgeot
    Pikachu
    Plusle
    Politoed
    Poliwrath
    Probopass
    Purugly
    Quagsire
    Raichu
    Rampardos
    Rapidash
    Raticate
    Regigigas
    Relicanth
    Rhydon
    Sableye
    Seaking
    Seviper
    Shedinja
    Shelgon
    Shuckle
    Slaking
    Sneasel
    Solrock
    Spinda
    Stantler
    Sudowoodo
    Sunflora
    Swalot
    Tangela
    Togetic
    Trapinch
    Tropius
    Unown
    Vespiquen
    Victreebel
    Vigoroth
    Volbeat
    Wailord
    Walrein
    Wigglytuff
    Wormadam
    Wormadam-Sandy
    Wormadam-Trash
    Xatu
    Yanma
    Zangoose



    List of Illegal NFEs (open)


    Chansey
    Gligar
    Haunter
    Hippopotas
    Piloswine
    Porygon2
    Roselia
    Scyther
    Snover



    Having trouble getting started? Here's a post to help!

    More resources in the post below:
    Last edited: Aug 26, 2017
    Aaronboyer and LordST like this.
  3. Akir

    Akir Follow for a free Decorative Glass Cup
    is a Community Contributoris a Tiering Contributor

    Joined:
    Jun 4, 2014
    Messages:
    504
    Additional DPP PU Resources

    Speed Tiers (open)


    Special thanks to LordST for compiling 90% of this!

    DPP Speed Tiers

    Speed / Mon / Base Stat / Nature / EVs / Modifier



    Tier 0: Base 115 and higher (361 and higher)

    578 / Yanma / 95 / Neutral / 252 / +2

    538 / Articuno / 85 / Neutral / 252 / +2

    524 / Victreebel / 70 / +Spe / 252/ +2

    508 / Electabuzz / 105 / +Spe / 252 / +1

    498 / Kingler / 75 / Neutral / 252 / +2

    492 / Fearow / 100 / +Spe / 252 / +1

    478 / Victreebel / 70 / Neutral / 252 / +2

    459 / Mr. Mime, Zangoose / 90 / +Spe / 252 / +1

    449 / Fearow / 100 / Neutral / 252 / +1

    442 / Golduck / 85 / +Spe / 252 / +1

    438 / Lapras, Tangela / 60 / Neutral / 252 +2

    433 / Yanma / 95 / Neutral / 252 / +1

    433 / Gabite / 82 / +Spe / 252 / +1

    426 / Gastly / 80 / +Spe / 252 / +1

    418 / Relicanth / 55 / Neutral / 252 / +2

    398 / Bellossom / 50 / Neutral / 252 / +2

    361 / Sneasel / 115 / +Spe / 252 / 0


    Tier 1: >Base 115 to Base 80 (360 to 284)

    358 / Rhydon / 40 / Neutral / 252 / +2

    355 / Purugly / 112 / +Spe / 252 / 0

    354 / Rampardos / 58 / +Spe / 252 / +1

    339 / Rapidash, Kadabra, Electabuzz, Lopunny / 105 / +Spe / 252 / 0

    328 / Raichu, Fearow, Slaking / 100 / +Spe / 252 / 0

    328 / Lapras / 60 / Neutral / 252 / +1

    317 / Xatu / 95 / +Spe / 252 / 0

    309 / Chatot, Murkrow / 91 / +Spe / 252 / 0

    306 / Mr. Mime, Vigoroth, Zangoose / 90 / +Spe / 252 / 0

    299 / Raichu, Slaking / 100 / Neutral / 252 / 0

    295 / Misdreavus, Golduck, Articuno / 85 / +Spe / 252 / 0

    289 / Yanma, Diglett / 95 / Neutral / 252 / 0

    289 / Gabite / 82 / +Spe / 252 / 0

    284 / Glalie, Gastly / 80 / +Spe / 252 / 0


    Tier 2: >Base 80 to Neutral Base 70 (283 to 239)

    281 / Chatot, Murkrow / 91 / Neutral / 252 / 0

    279 / Mr. Mime, Vigoroth / 90 / Neutral / 252 / 0

    273 / Kingler / 75 / +Spe / 252 / 0

    269 / Misdreavus, Golduck, Articuno / 85 / Neutral / 252 / 0

    263 / Gabite / 82 / Neutral / 252 / 0

    262 / Poliwrath, Victreebel, Politoed, Onix / 70 / +Spe / 252 / 0

    261 / Monferno / 81 / Neutral / 252 / 0

    249 / Kingler / 75 / Neutral / 252 / 0

    240 / Lapras / 60 / +Spe / 252 / 0

    239 / Poliwrath, Victreebel, Politoed, Lunatone / 70 / Neutral / 252 / 0


    Tier 3: >Neutral 70 to Neutral 45 (238 to 189)

    236 / Rampardos / 58 / +Spe / 252 / 0

    236 / Regigigas / 100 / Neutral / 0 / 0

    235 / Exploud / 68 / Neutral / 252 / 0

    229 / Roselia, Glaceon, Flareon / 65 / Neutral / 252 / 0

    229 / Relicanth, Cacturne, Ampharos / 55 / +Spe / 252 / 0

    226 / Xatu / 95 / Neutral / 0 / 0

    219 / Lapras, Tangela / 60 / Neutral / 252 / 0

    218 / Lickilicky / 50 / +Spe / 252 / 0

    216 / Vigoroth, Golbat / 90 / Neutral / 252 / 0

    215 / Rampardos / 58 / Neutral / 252 / 0

    209 / Relicanth, Cacturne, Ampharos / 55 / Neutral / 252 / 0

    207 / Armaldo, Machoke, Marowak / 45 / +Spe / 252 / 0

    206 / Misdreavus / 85 / Neutral / 0 / 0

    200 / Gabite / 82 / Neutral / 0 / 0

    199 / Lickilicky, Bellossom / 50 / Neutral / 252 / 0

    196 / Rhydon, Probopass / 40 / +Spe / 252 / 0

    189 / Armaldo, Machoke, Marowak / 45 / Neutral / 252 / 0


    Tier 4: >Neutral Base 45 to Min Base 50(188 to 136)

    179 / Rhydon, Shedinja / 40 / Neutral / 252 / 0

    176 / Poliwrath, Solrock / 70 / Neutral / 0 / 0

    166 / Roselia, Pelipper / 65 / Neutral / 0 / 0

    156 / Lapras / 60 / Neutral / 0 / 0

    152 / Wartortle / 58 / Neutral / 0 / 0

    146 / Relicanth, Ampharos / 55 / Neutral / 0 / 0

    136 / Muk, Bellossom, Sableye, Lickilicky, Metang, Mawile / 50 / Neutral / 0 / 0


    Tier 5: >Min Base 50 and lower(135 and lower)

    126 / Armaldo, Machoke / 45 / Neutral / 0 / 0

    118 / Regigigas / 100 / Neutral / 0 / -2

    116 / Rhydon, Kecleon, Probopass / 40 / Neutral / 0 / 0

    114 / Gastrodon / 39 / Neutral / 0 / 0

    108 / Wormadam / 36 / Neutral / 0 / 0

    106 / Quagsire / 35 / Neutral / 0 / 0

    91 / Muk / 50 / Neutral / 0 / -1

    96 / Parasect / 30 / Neutral / 0 / 0

    86 / Dusclops / 25 / Neutral / 0 / 0

    76 / Gastrodon / 39 / Neutral / 0 / -1

    71 / Quagsire / 35 / Neutral / 0 / -1

    66 / Pineco / 15 / Neutral / 0 / 0



    Role Compendium (open)

    Thanks to 5gen for compiling most of this!

    Stealth Rock: Armaldo / Bronzor / Diglett / Gabite / Kecleon / Lunatone / Marowak / Mawile / Metang / Monferno / Probopass / Onix / Pineco / Rampardos / Relicanth / Rhydon / Solrock / Wormadam-Trash

    Spikes: Cacturne / Glalie / Pineco / Omanyte

    Toxic Spikes: Beedrill / Omanyte / Pineco

    Hazard Removal: Anorith / Armaldo / Pineco / Sandshrew / Wartortle

    Wish: Lickilicky / Flareon / Togetic / Wigglytuff

    Heal Bell / Aromatherapy: Ampharos / Articuno / Granbull / Lapras / Lickilicky / Misdreavus / Flareon / Parasect / Togetic

    Healing Wish: Chimecho / Lopunny / Mr. Mime

    U-turn / Baton Pass: Articuno / Fearow / Glaceon / Golbat / Gorebyss / Huntail / Lopunny / Lunatone / Mawile / Mothim / Mr. Mime / Pelipper / Persian / Pidgeot / Purugly / Rapidash / Raticate / Shedinja / Solrock / Togetic / Xatu / Yanma

    Phazers: Articuno / Bastiodon / Flareon / Gabite / Golbat / Granbull / Lapras / Luxray / Rhydon / Shelgon

    Normal Checks: Armaldo / Bronzor / Dusclops / Machoke / Mawile / Metang / Misdreavus / Probopass / Relicanth / Rhydon / Sableye / Solrock

    Water Checks: Ampharos / Bellossom / Electabuzz / Lapras / Parasect / Politoed / Poliwrath / Raichu / Tangela / Victreebel

    EdgeQuake checks: Bronzor / Gastrodon / Misdreavus / Poliwrath / Quagsire / Solrock / Tangela / Vibrava

    Grass Checks: Bellossom / Flareon / Golbat / Lickilicky / Muk / Rapidash / Victreebel

    Fire Checks: Flareon / Gastrodon / Munchlax / Pelipper / Politoed / Poliwrath / Rapidash / Relicanth / Rhydon / Solrock / Quagsire

    Walls:
    Physically Defensive:
    Armaldo / Golbat / Granbull / Mawile / Misdreavus / Quagsire / Relicanth / Sableye / Solrock / Tangela
    Specially Defensive: Armaldo / Articuno / Flareon / Gastrodon / Kecleon / Lickilicky / Muk / Munchlax / Parasect / Probopass / Regigigas / Sableye / Wormadam-Sandy
    Mixed: Bronzor / Dusclops / Gastrodon / Wormadam-Trash

    Revenge Killers:
    Electabuzz / Gabite / Gastly / Golduck / Kadabra / Murkrow / Poliwrathhmm / Purugly / Rapidash / Sneasel / Victreebel / Zangoose

    Wallbreakers:
    Physical
    : Fearow / Gabite / Kingler / Lickilicky / Machoke / Marowak / Monferno / Muk / Rampardos / Rhydon / Slaking / Victreebel
    Special: Ampharos / Electabuzz / Glaceon / Gorebyss / Kadabra / Lapras / Mr. Mime / Politoed
    Mixed: Cacturne / Exploud / Murkrow / Victreebel

    Stallbreakers:
    Cacturne / Chatot / Gorebyss / Golbat / Kingler / Marowak / Misdreavus / Mr. Mime / Raichu / Rampardos / Rhydon / Sableye / Vigoroth / Xatu

    Priority Users:
    Cacturne / Lopunny / Metang / Murkrow / Poliwarth / Purugly / Shedinja / Sneasel / Victreebel / Zangoose

    Weather Sweepers:
    Sun:
    Rapidash / Tangela / Victreebel
    Rain: Gorebyss / Huntail / Relicanth / Seaking

    Weather Setters:
    Sun:
    Onix / Persian / Purugly / Tangela / Volbeat /
    Rain: Ampharos / Gorebyss / Huntail / Persian / Relicanth / Volbeat

    Weather Counters:
    Sun:
    Flareon / Golduck / Lickilicky / Muk / Probopass / Victreebel
    Rain: Bellossom / Golduck / Lickilicky / Parasect / Politoed / Poliwrath

    Setup Sweepers:
    Swords Dance:
    Armaldo / Kingler / Marowak / Monferno / Rhydon / Shedinja / Sneasel / Victreebel / Zangoose
    Calm Mind: Bronzor / Golduck / Sableye / Xatu
    Agility / Rock Polish: Armaldo / Articuno / Kingler / Relicanth / Rhydon
    Nasty Plot: Chatot / Misdreavus / Mr. Mime / Raichu / Togetic
    Other Sweepers: Muk / Munchlax / Poliwrath / Yanma




    Checks Compendium (open)


    Rhydon
    GSI= None

    SSI= Poliwrath, Misdreavus, Gastrodon, Quagsire, Tangela, Golbat, Gabite, pelipper, lunatone, marowak, Relicanth

    NSI= Victreebel, Golduck, Kadabra, Glalie, Cacturne, Machoke, Mr,Mime, Glaceon, Lapras, Kingler, Politoed, Monferno, Ampharos,
    ---------------------------------------------------------------------------------------------------------------------------------------
    Poliwrath
    GSI= Muk, Gastrodon, Pelipper

    SSI=Victreebel, Bellossom, Sableye, Golbat, Misdreavus, Quagsire, Dusclops, Politoed, Beedrill, Articuno, Parasect,

    NSI= Kadabra, Electabuzz, Raichu, Mr.Mime, Xatu, Murkrow, Ampharos
    ---------------------------------------------------------------------------------------------------------------------------------------
    Muk
    GSI= Golbat, Quagsire, Gastrodon, Armaldo

    SSI= Rhydon, Relicanth, Gabite, Metang, Marowak, Solrock, Probopass

    NSI= Kadabra, lunatone, Diglet, rampardos, Mr.Mime
    ---------------------------------------------------------------------------------------------------------------------------------------
    Victrebeel
    GSI= None

    SSI= Golbat, Muk, Bellossom, Lickilicky, Metang, Probopass, Articuno, Flareon

    NSI= Rapidash, Purugly, Kadabra, Golduck, Sneasel, Zangoose, Gabite, Monferno, Yanma, Murkrow, Fearow, Mr. Mime

    --------------------------------------------------------------------------------------------------------------------------------------
    Rapidash
    GSI= Poliwrath, Rhydon, Relicanth, Quagsire, Gastrodon, Probopass, Pelipper, Solrock

    SSI= Golbat, Gabite, Gorebyss

    NSI= Purugly, Rampardos, Golduck, Lapras
    ---------------------------------------------------------------------------------------------------------------------------------------
    Kadabra
    GSI= Sableye, Lickilicky, Gastrodon

    SSI= Bellossom, Sneasel, Metang, Mr.Mime, Keckleon, Articuno

    NSI= Golduck, Purugly, Misdreavus, Zangoose, Gabite, Rampardos, Fearow, Murkrow
    --------------------------------------------------------------------------------------------------------------------------------------
    Golduck
    GSI=Lickilicky, Kecleon

    SSI= Poliwrath, Bellossom, Sableye, Articuno, Parasect, Lapras, Politoed, Muk, Pelipper

    NSI= Purugly, Zangoose, Electabuzz, Raichu
    ---------------------------------------------------------------------------------------------------------------------------------------
    Purugly
    GSI= Rhydon, Poliwrath, Sableye, misdreavus, Relicanth, Armaldo, Metang, Gastrodon, Quagsire, Probopass, Dusclops

    SSI= Golbat, Machoke, Pelipper, Solrock

    NSI= Golduck, Sneasel, Zangoose, Ampharos(?), rampardos
    ---------------------------------------------------------------------------------------------------------------------------------------
    Sneasel
    GSI= Poliwrath, Relicanth, Quagsire, Gastrodon, Metang, Sableye, Pelipper

    SSI= Muk, Armaldo, Golduck, Gorebyss, Articuno, Flareon

    NSI: Electabuzz, Zangoose, Rapidash, Mr.Mime, Rampardos,
    ---------------------------------------------------------------------------------------------------------------------------------------
    Bellossom
    GSI= Muk, Rapidash, Sableye, Golbat, lickilicky, Keckleon, Probopass, Articuno, Flareon,

    SSI= Victreebel, Armaldo, Metang, Monferno

    NSI= Sneasel, Purugly, Machoke, Marowak, Glaceon,
    ---------------------------------------------------------------------------------------------------------------------------------------
    Sableye
    GSI= Muk, Flareon,

    SSI= Rapidash, Golbat, Monferno, Misdreavus

    NSI= Victreebel, Rhydon,
    ---------------------------------------------------------------------------------------------------------------------------------------
    ---------------------------------------------------------------------------------------------------------------------------------------
    Golbat
    GSI= Metang, Rhydon, Relicanth, Probopass, Pelipper

    SSI= Armaldo, Electabuzz, Ampharos

    NSI= Raichu, Sneasel, Glaceon, Rampardos, Kadabra, Mr.Mime, Golduck, Xatu, Articuno
    --------------------------------------------------------------------------------------------------------------------------------------
    Misdreavus
    GSI= Muk

    SSI= Rapidash, Cacturne, Sneasel, Beedrill, Probopass, Articuno, Flareon

    NSI= Electabuzz, Victreebel, Kadabra, Mr.Mime, Gabite, Rampardos, Raichu, Murkrow
    --------------------------------------------------------------------------------------------------------------------------------------
    Glalie
    GSI= Probopass, Sableye, Relicanth,

    SSI= Rapidash, Golduck, Metang, misdreavus

    NSI= Kadabra, Mr,Mime, Electabuzz, Raichu, Zangoose, Rampardos, Xatu,
    ---------------------------------------------------------------------------------------------------------------------------------------
    Relicanth
    GSI= Poliwrath, Gastrodon, Quagsire,

    SSI= Victreebel, Cacturne, Pelipper

    NSI= Kadabra, Mr.Mime, Electabuzz, Raichu, Murkrow, Machoke, Monferno
    ---------------------------------------------------------------------------------------------------------------------------------------
    Zangoose
    GSI= Sableye, Relicanth

    SSI= Misdreavus, metang, Golbat, quasire, gastrodon, Dusclops, Armaldo

    NSI= Poliwrath, Rapidash, electabuzz, Raichu, Purugly, Mr.Mime, monferno(?).
    ---------------------------------------------------------------------------------------------------------------------------------------
    Armaldo
    GSI= Poliwrath, Gastrodon, Quagsire,

    SSI= Rhydon, Sableye, Relicanth, Metang, Pelipper,

    NSI= Victreebel, Kadabra, Golduck, Glaceon, Politoed, Lapras, kingler,
    ---------------------------------------------------------------------------------------------------------------------------------------
    Gabite
    GSI= Bronzor

    SSI= Metang, Probopass, Golbat, Quagsire, Tangela, Solrock

    NSI= Sneasel, Poliwrath, Purugly, Cacturne,
    ---------------------------------------------------------------------------------------------------------------------------------------
    Lickilicky
    GSI= Misdreavus, Dusclops, Sableye

    SSI= Probopass, Armaldo, Relicanth, Metang, Dusclops, Gastly, Solrock

    NSI= Sneasel, Zangoose, Monferno, Machoke,
    --------------------------------------------------------------------------------------------------------------------------------------
    Quagsire
    GSI= bellossom, Tangela, Parasect, Pelipper,

    SSI= Poliwrath, Victreebel, Bellossom, Misdreavus, Articuno,

    NSI= Cacturne, Murkrow, Glaceon, Golduck, Raichu, electabuzz
    --------------------------------------------------------------------------------------------------------------------------------------
    Cacturne
    GSI= Bellossom, Muk, Flareon,

    SSI= Golbat, Probopass, Parasect

    NSI= Glaceon, Rapidash, Golduck, Sneasel, Zangoose, Machoke, Monferno, Pelipper,
    --------------------------------------------------------------------------------------------------------------------------------------
    Machoke
    GSI= Sableye, Dusclops, Pelipper, Misdreavus

    SSI= poliwrath, metang, Quagsire,

    NSI= Glaceon, Kadabra, Mr.Mime, Xatu, Victreebel, Golduck, Electabuzz,
    ---------------------------------------------------------------------------------------------------------------------------------------
    Electabuzz
    GSI= Muk, Bellossom, Keckleon, Parasect,

    SSI= Victreebel, Gabite, Lickilicky, Marowak, Tangela, Flareon(3hko), Ampharos, Regigigas

    NSI= Purugly, Sneasel, Zangoose, Mr.Mime, Rampardos, Murkrow,
    ---------------------------------------------------------------------------------------------------------------------------------------
    Metang
    GSI= Sableye, Relicanth, Quagsire, Gastrodon, Dusclops, Pelipper,

    SSI= Rapidash, Cacturne, Marowak, Kingler,

    NSI= Rhydon, Golduck, Gabite, Monferno, Rampardos, Lapras, Politoed,
    ---------------------------------------------------------------------------------------------------------------------------------------
    Monferno
    GSI= Pelipper

    SSI= Poliwrath, Sableye, Golbat, Armaldo, Quagsire, Gastrodon, Solrock,

    NSI= Kadabra Golduck, Rapidash, Electabuzz, Raichu, Mr.Mime, Kingler,
    ---------------------------------------------------------------------------------------------------------------------------------------
    Raichu
    GSI= Muk, Bellossom, Keckleon, Parasect,

    SSI= Victreebel, Gabite, Lickilicky, Marowak, Tangela, Ampharos,

    NSI= Kadabra, Rapidash, Purugly, Zangoose, Mr.Mime, Rampardos, Sneasel, Lopunny,
    ---------------------------------------------------------------------------------------------------------------------------------------
    Mr.Mime
    GSI= Metang, Sneasel, Bellossom, Sableye, Lickilicky, Kecleon, Parasect, Flareon

    SSI= Muk, Cacturne, Articuno, Murkrow, Probopass

    NSI= Purugly, Victreebel, Zangoose, Rapidash, Gabite,
    ---------------------------------------------------------------------------------------------------------------------------------------
    Kecleon
    GSI= Rhydon, Muk, Sableye, Golbat, Misdreavus, Relicanth, Armaldo, Metang, Probopass, Dusclops,

    SSI=

    NSI= Rapidash, Purugly, Machoke, Rampardos, Marowak,
    ---------------------------------------------------------------------------------------------------------------------------------------
    Gastrodon
    GSI= bellossom, Tangela, Parasect, Pelipper,

    SSI= Poliwrath, Victreebel, Bellossom, Misdreavus, Articuno,

    NSI= Cacturne, Murkrow, Glaceon, Golduck, Raichu, electabuzz
    ---------------------------------------------------------------------------------------------------------------------------------------
    Lopunny
    GSI= Sabelye, Misdreavus, Relicanth, Gastrodon, Armaldo, Metang, Quagisre, Solrock, Poliwrath, Gastly, Dusclops,

    SSI= Muk, Pelipper, Rhydon

    NSI= Golduck, Purugly, Monferno, Zangoose, Raichu, Mr.Mime, Rampardos, Ampharos,
    ---------------------------------------------------------------------------------------------------------------------------------------
    Gorebyss
    GSI= Lickilicky

    SSI= Pelipper, Poliwrath, Articuno

    NSI= Purugly, Electabuzz, Bellossom, Victreebel
    ---------------------------------------------------------------------------------------------------------------------------------------
    Pelipper
    GSI= Muk, Sableye, Gastrodon, Lickilicky, Keckleon, Articuno,

    SSI=Relicanth

    NSI=Kadabra, misdreavus, Electabuzz, Raichu, Rampardos, Glaceon, lapras, Ampharos,
    ---------------------------------------------------------------------------------------------------------------------------------------
    Solrock
    GSI= Bellossom, Sableye, Gastrodon, Probopass, Quagsire, Dusclops,

    SSI= Cacturne, Misdreavus

    NSI= Poliwrath, Victreebel, Golduck, Electabuzz, Raichu, Gorebyss, Pelipper, Glaceon, Lapras, Kingler, Politoed
    ---------------------------------------------------------------------------------------------------------------------------------------
    Xatu
    GSI= Sableye, lickilicky, Probopass, Gastrodon, Solrock,

    SSI= Lapras, Ampharos

    NSI=Victreebel, Purugly, Rapidash, Sneasel, Cacturne, Electabuzz, Raichu, Mr.Mime, Rampardos,
    ---------------------------------------------------------------------------------------------------------------------------------------
    Rampardos
    GSI= Quagsire,

    SSI= Rhydon, Poliwrath, Relicanth, Gasrodon, Metang, Probopass, Pelipper, Solrock,

    NSI=Victreebel, Golduck, Monferno, electabuzz, Zangoose, Mr.Mime,
    ---------------------------------------------------------------------------------------------------------------------------------------
    Articuno
    GSI= Muk, Relicanth, Metang, Probopass,

    SSI= Lapras,

    NSI= Rapidash, Electabuzz, Raichu, Rampardos, Ampharos,
    ---------------------------------------------------------------------------------------------------------------------------------------
    Gastly
    GSI= Gastrodon, Lickilicky,

    SSI=Muk, Metang, Flareon,

    NSI=Victreebel, Kadabra, Golduck, Purugly, Rapidash, Sneasel, Cacturne, Electabuzz, Mr.Mime, Rampardos, Murkrow, Raichu, Zangoose, Fearow,
    ---------------------------------------------------------------------------------------------------------------------------------------
    Marowak
    GSI= Quagsire, Poliwrath

    SSI= Bellossom, MIsdreavus, Gastrodon, Pelipper, Solrock,

    NSI= Victreebel, Golduck, Purugly, Sneasel, Gorebyss, Articuno, Glaceon, Lapras, Kingler, Politoed
    ---------------------------------------------------------------------------------------------------------------------------------------
    Dragonair
    GSI= Metang

    SSI= Relicanth, Probopass, Poliwrath, Quagsire, Bronzor

    NSI= Golduck, Gorebyss, Misdreavus, Purugly, Sneasel
    ---------------------------------------------------------------------------------------------------------------------------------------
    Tangela
    GSI= Muk,

    SSI= Keckleon, Bellossom, Flareon, Probopass, Lickilicky, Metang

    NSI= Golduck, Victreebel, Yanma,
    ---------------------------------------------------------------------------------------------------------------------------------------
    Murkrow
    GSI= Probopass,

    SSI= Lickilicky, Armaldo,

    NSI= Golduck, Purugly, Rapidash, Sneasel, Gabite, Electabuzz, Raichu, Zangoose, Rampardos, Fearow,
    --------------------------------------------------------------------------------------------------------------------------------------
    Parasect
    GSI= Muk, Victreebel, Rapidash, Bellossom, Sableye, Golbat, Lickilicky, Armaldo, Metang, Pelipper, Articuno, Flareon,

    SSI= Monferno,

    NSI= Rhydon, Purugly, Sneasel, Relicanth, Zangoose, Rampardos, Marowak, Murkrow, Glaceon, Fearow,
    ---------------------------------------------------------------------------------------------------------------------------------------
    Fearow
    GSI= Rhydon, Relicanth, Metang, Probopass, Quagsire, Dusclops,

    SSI= Sableye, Golbat, Misdreavus, Gastrodon, Armaldo, Pelipper, Solrock,

    NSI= Kadabra, Golduck, Purugly, Rapidash, Sneasel, Electabuzz, Raichu, Rampardos,
    ---------------------------------------------------------------------------------------------------------------------------------------
    Glaceon
    GSI= Kecleon, Flareon,

    SSI= Poliwrath, Relicanth, Metang, Probopass, Articuno, Lapras,

    NSI= Victreebel, Kadabra, Golduck, Purugly, Rapidash, Monferno, Zangoose, Raichu, Mr.mime, Rampardos,
    ---------------------------------------------------------------------------------------------------------------------------------------
    Dusclops
    GSI= Flareon, Sableye,

    SSI= Rhydon, Rapidash, Cacturne, Monferno,

    NSI= Golduck, Raichu, Mr.Mime, Gorebyss, Xatu, Glaceon, Lapras, Politoed,
    ---------------------------------------------------------------------------------------------------------------------------------------
    Vigoroth Relicanth(?)
    GSI= Rhydon, Poliwrath, Muk, Sableye, Misdreavus, Armaldo, Probopass, Dusclops,

    SSI=

    NSI= Rapidash, Machoke, Raichu, Electabuzz, Rampardos, Glaceon,
    ---------------------------------------------------------------------------------------------------------------------------------------
    Chatot
    GSI= Rhydon, Relicanth, Metang, Probopass, Solrock,

    SSI= Muk, Lickilicky, Armaldo, Kecleon, Articuno,

    NSI= Kadabra, Golduck, Purugly, Rapidash, Sneasel, Cacturne, Electabuzz, Zangoose, Raichu, gorebyss, lopunny, Rampardos, Ampharos, Glaceon
    ---------------------------------------------------------------------------------------------------------------------------------------
    Flareon
    GSI= Poliwrath, Muk, Golduck, Rapidash, Gastrodon, Lickilicky, Quagsire, Gorebyss, Kecleon, Lapras, Politoed

    SSI= Rhydon, Relicanth, Armaldo, Gabite, Solrock, Rampardos, Kingler,

    NSI= Purugly, Zangoose, Marowak,
    ---------------------------------------------------------------------------------------------------------------------------------------
    Lapras
    GSI= Lickilicky,

    SSI= Poliwrath, Muk, Sableye, misdreavus, Relicanth, Gastrodon, Quagsire, Lickilicky, kecleon, Articuno, Parasect, Bellossom

    NSI= Victreebel, Sneasel, Electabuzz, Monferno, Zangoose, Raichu, Rampardos,
    ---------------------------------------------------------------------------------------------------------------------------------------
    Kingler
    GSI= Parasect

    SSI= Poliwrath, Golbat, misdreavus, Sableye, Pelipper, Tangela,

    NSI= Victreebel, Kadabra, electabuzz, Raichu, Mr.Mime, Xatu, Chatot, Yanma,
    ---------------------------------------------------------------------------------------------------------------------------------------
    Yanma
    GSI= Muk, Lickilicky, Articuno, Dusclops, Flareon,

    SSI= Sableye, Golbat, Armaldo, kecleon, Ampharos,

    NSI= Golduck, Purugly, Sneasel, Cacturne, Misdreavus, Electabuzz, Raichu,
    ---------------------------------------------------------------------------------------------------------------------------------------
    Onix
    GSI= Rhydon, Sableye, Misdreavus, Relicanth, Armaldo, Metang, Probopass, Solrock, Gastly, Dusclops,

    SSI=

    NSI= Kadabra, Golduck, Sneasel, Monferno, Zangoose, Raichu, Electabuzz, Mr.Mime, Murkrow, Yanma,
    ---------------------------------------------------------------------------------------------------------------------------------------
    Ampharos
    GSI=

    SSI= Muk, Bellossom, Cacturne, Gastrodon, Quagsire, Lickilicky, Armaldo, Kecleon, Marowak, Parasect, Flareon,

    NSI= Victreebel, Gabite(or SSI), Rampardos,
    ---------------------------------------------------------------------------------------------------------------------------------------
    Politoed
    GSI=

    SSI= Poliwrath, Muk, Bellossom, Cacturne, Sableye, Gastrodon, Lickilicky, Quagsire, Pelipper, Kecleon, Articuno, Parasect, Fearow, Lapras,

    NSI= Victreebel, Purugly, Electabuzz, Gabite, Raichu, Rampardos,
    ---------------------------------------------------------------------------------------------------------------------------------------
    Slaking
    GSI= None

    SSI= Rhydon, Golbat, Sableye, Relicanth, Lickilicky, Armaldo, Metang, Probopass, Quagsire, Solrock, Gastly, Misdreavus, Dusclops,

    NSI= Monferno, Poliwrath, Electabuzz, Rapidash, Kadabra, Purugly
    ---------------------------------------------------------------------------------------------------------------------------------------
    Regigigas
    GSI= sableye, Misdreavus, Armaldo, Quagsire, Gastrodon, Solrock, Articuno, Gastly, Dusclops,

    SSI= Rhydon, Poliwrath, Machoke, Relicanth, Marowak,

    NSI= Rapidash, Sneasel, Monferno, Mr.Mime,
    ---------------------------------------------------------------------------------------------------------------------------------------
    Exploud
    GSI= Lickilicky,

    SSI= Poliwrath, Relicanth, Gastrodon, Armaldo, Kecleon,

    NSI= Victreebel, Golduck, Purugly, Sneasel, Machoke, Electabuzz, Monferno, Zangoose, Raichu, Mr.Mime, Lopunny, Rampardos, Fearow,
    ---------------------------------------------------------------------------------------------------------------------------------------
    Bronzor
    GSI= Muk, Victreebel, Cacturne, Golbat, Machoke, Metang, Mr.Mime,

    SSI= Misdreavus, Rapidash, Vigoroth, Flareon,

    NSI= Mr.Mime, Raichu, Monferno, Electabuzz, Golduck, Poliwrath, Cacturne, Gorebyss, Murkrow, Glaceon, Exploud
    ---------------------------------------------------------------------------------------------------------------------------------------
    Diglett
    GSI= Poliwrath, Bellossom, Misdreavus, Lickilicky, Quagsire, Solrock, Tangela,

    SSI= Golbat, Gastrodon, Armaldo, Pelipper, Gastly,

    NSI= Kadabra, Victreebel, Golduck, Purugly, Rapidash, Sneasel, Cacturne, Electabuzz, Gabite, Metang, Monferno, Zangoose, Lopunny, Raichu, Mr.Mime, Rampardos, Fearow, Yanma,
    ---------------------------------------------------------------------------------------------------------------------------------------
    Mawile
    GSI= Poliwrath, Golbat, misdreavus, Relicanth, Gastrodon, Electabuzz, Metang, Probopass, Raichu, Quagsire, Pelipper, Dusclops, Flareon, Ampharos, Politoed, Golduck

    SSI= Machoke, Gabite,

    NSI= Kadabra, Rapidash, Monferno, Mr.Mime, Gorebyss, Rampardos, Marowak, Murkrow, Glaceon,
    ---------------------------------------------------------------------------------------------------------------------------------------
    Wartortle
    GSI= Poliwrath, Muk, Victreebel, Golbat, Lickilicky, Dusclops,

    SSI= Bellossom, Cacturne, Misdreavus, Gastrodon, Quagsire, Relicanth, Articuno,

    NSI= Purugly, Electabuzz, Raichu, Gabite, Mr.Mime, Marowak, Fearow,
    ---------------------------------------------------------------------------------------------------------------------------------------
    Pineco
    GSI= Rhydon, Sableye, Misdreavus, Relicanth, Armaldo, Probopass, Solrock, Dusclops,

    SSI= Poliwrath, Gastrodon, Quagsire,

    NSI= Victreebel, Kadabra, Golduck, Rapidash, Cacturne, Glalie, Electabuzz, Mr.Mime, Raichu, Rampardos, Xatu, Articuno, Gastly, Glaceon, Lapras, Ampharos, Murkrow, Chatot ,Flareon, Yanma, Politoed, Exploud
    ---------------------------------------------------------------------------------------------------------------------------------------
    Wormadam-Sandy
    GSI= Poliwrath, Golbat, Pelipper,

    SSI= Misdravus, Gastrodon, Quagsire, Solrock, Gastly, Fearow,

    NSI= Golbat, Rapidash, Sneasel, Glalie, Gorebyss, Mukrow, Glaceon, Chatot, Lapras, Kingler, Politoed, Exploud
    --------------------------------------------------------------------------------------------------------------------------------------
    Wormadam-Trash
    GSI= Poliwrath, Muk, Golbat, Metang, Probopass, Dusclops,

    SSI= Rapidash, Misdreavus, Gastrodon, Quagsire, Pelipper, Marowak, Flareon, Kingler, Ampharos,

    NSI= Machoke, Monferno, Gorebyss, Rampardos, Murkrow, Lapras, Exploud
    ---------------------------------------------------------------------------------------------------------------------------------------
    Lunatone
    GSI= Sableye, Gastrodon, Lickilicky, Kecleon,

    SSI= Bellossom, Cacturne, Quagsire, Pelipper, Articuno,

    NSI= Victreebel, Kadabra, Golduck, sneasel, Misdreavus, Gabite, Mr.Mime, Gorebyss, Rampardos, Gastly, Murkrow, Lapras, Yanma, Politoed
    ---------------------------------------------------------------------------------------------------------------------------------------
    Shedinja
    GSI= Muk, Sableye, Gastrodon, Probopass, Quagsire, Pelipper, Articuno, Dusclops,

    SSI= Rhydon, Rapidash, Golbat, Relicanth, Armaldo, Kecleon, Flareon,

    NSI= sneasel, Cacturne, Misdreavus, Gabite, Monferno, Mr.Mime, Xatu, Rampardos, Gastly, Marowak, Murkrow, Fearow, Glaceon, Chatot, Yanma, Exploud
    ---------------------------------------------------------------------------------------------------------------------------------------
    Beedrill
    GSI= Rhydon, Muk, Sableye, Golbat, Misdreavus, Relicanth, Gastrodon, Lickilicky, Armaldo, Metang, Probopass, Quagsire, Pelipper, Dusclops,

    SSI= Solrock, Articuno, Marowak, Flareon,

    NSI= Victreebel, Kadabra, Golduck, Rapidash, Purugly, Sneasel, Electabuzz, Gabite, Monferno, Zangoose, Raichu, Mr.Mime, Lopunny, gorebyss, Xatu, Rampardos, Dragonair, Fearow, Exploud
    -----------------------------------------------------------------------------------------------------------------------------------

    Lead Metagame Analysis
    Last edited: Aug 26, 2017
    LordST likes this.
  4. Akir

    Akir Follow for a free Decorative Glass Cup
    is a Community Contributoris a Tiering Contributor

    Joined:
    Jun 4, 2014
    Messages:
    504
    to kick off posting in this thread, i would like to post a few Gen4 teams, starting with one of the most successful team in the recent tournament: my SD Monferno team.

    purugly.png golbat-f.png monferno.png poliwrath.png misdreavus.png metang.png
    Importable (open)


    Purugly @ Life Orb
    Ability: Thick Fat
    Happiness: 0
    EVs: 252 Atk / 4 SpD / 252 Spe
    Jolly Nature
    - Fake Out
    - Frustration
    - Sucker Punch
    - U-turn

    Golbat @ Leftovers
    Ability: Inner Focus
    EVs: 248 HP / 248 Def / 12 Spe
    Jolly Nature
    - Taunt
    - Roost
    - Brave Bird
    - U-turn

    Monferno @ Life Orb
    Ability: Blaze
    EVs: 252 Atk / 4 SpD / 252 Spe
    Adamant Nature
    - Swords Dance
    - Flare Blitz
    - Close Combat
    - Mach Punch

    Poliwrath @ Leftovers
    Ability: Water Absorb
    EVs: 168 HP / 252 SpA / 88 Spe
    Modest Nature
    IVs: 0 Atk
    - Surf
    - Ice Beam
    - Vacuum Wave
    - Focus Blast

    Misdreavus @ Leftovers
    Ability: Levitate
    EVs: 248 HP / 252 Def / 8 Spe
    Bold Nature
    IVs: 0 Atk
    - Will-O-Wisp
    - Pain Split
    - Nasty Plot
    - Shadow Ball

    Metang @ Leftovers
    Ability: Clear Body
    EVs: 248 HP / 248 Atk / 12 SpD
    Adamant Nature
    - Stealth Rock
    - Meteor Mash
    - Zen Headbutt
    - Pursuit



    So this team was used by a multitude of people and only lost one singular time, ending with a record of 7-1. Interestingly enough, by the time the tournament started I actually considered this team to be outdated. The lack of answer to SubCM Drifblim is notable, and the fact that Metang is the sole Psychic resist on the team (when it really needs one) is another issue since Kadabra can 2hko with HP Ground. Regardless, the team was extremely successful and still is. Just goes to show how far good teambuilding fundamentals and a solid understanding of a tier's workings can take you.

    The team premise is pretty simple: Make a mockery of defensive play with SD Monferno (who OHKOs most defensive walls), Golbat, and Defensive Misdreavus, and clean with priority.

    Purugly is the lead and also the primary revenge killer, as it has decent power along with priority and fantastic speed...the second fastest non-boosted mon in the format. Purugly's U-turn is also extremely handy for bringing in the setup mons of this team. Golbat makes a U-turn core with Purugly while also checking huge threats such as Machoke, Muk, and Victreebel (with the EVs specially made so Golbat always outspeeds neutral 252 speed Victreebel, but you can make the speed 96 to always outspeed Victreebel). Monferno works as the nuke of the team and the wincon, as it is able to OHKO all defensive variants of Poliwrath - the most common answer to Monferno - and sweep with a combination of powerful STAB and decent priority. Poliwrath was then added because Poliwrath is a staple on every team archetype in the generation. Wrath checks a lot of important mons with the most notable being Rhydon. In fact, Poliwrath's speed EVs are made specifically to always outspeed Rhydon...which is now standard for the tier. Poliwrath is just the glue that the team needed by taking a lot of Rock and Water hits that the rest of the team cannot while having extra power and priority. Defensive NP Misdreavus is a cool set in the generation as it checks Muk, Machoke, Rhydon, and a bunch of other mons like Zangoose with Will-o-Wisp while also having the ability to stallbreak. Misdreavus is also notable for being probably the best Stallbreaker in the tier. Metang was added last as glue, as the team was severely weak to Psychic and needed Stealth Rock and Pursuit was appreciated. Also checks threats like Muk, Golbat, and Poliwrath as additional padding.

    Overall a fun team. Try it out along with the tier, but just know that some more modern teams can have an edge over this team.
    Last edited: Mar 5, 2017
  5. Slowbroth

    Slowbroth

    Joined:
    Feb 15, 2016
    Messages:
    151
    So I thought I'd introduce some people to ADV PU with a fairly standard offense team of mine in the meta at the moment, focused around Choice Band Furret (dont laugh) and Diglett. Again, even though this team is just to get a feel for the meta, it still performs pretty adequately and reliably.

    Furret Offense

    [​IMG][​IMG] [​IMG] [​IMG][​IMG] [​IMG]

    importable (open)

    Furret @ Choice Band
    Ability: Keen Eye
    EVs: 252 Atk / 4 SpD / 252 Spe
    Jolly Nature
    - Double-Edge
    - Shadow Ball
    - Hidden Power [Ground]
    - Quick Attack

    Diglett @ Choice Band
    Ability: Arena Trap
    EVs: 252 Atk / 4 SpD / 252 Spe
    Jolly Nature
    - Earthquake
    - Rock Slide
    - Sludge Bomb
    - Hidden Power [Ghost]

    Dragonair @ Leftovers
    Ability: Shed Skin
    EVs: 252 Atk / 4 Def / 252 Spe
    Adamant Nature
    - Dragon Dance
    - Double-Edge
    - Iron Tail
    - Hidden Power [Ground]

    Wailord @ Leftovers
    Ability: Water Veil
    EVs: 252 SpA / 4 SpD / 252 Spe
    Modest Nature
    IVs: 2 Atk / 30 SpA
    - Water Spout
    - Hydro Pump
    - Ice Beam
    - Hidden Power [Grass]

    Sunflora @ Petaya Berry
    Ability: Chlorophyll
    EVs: 32 HP / 252 SpA / 224 Spe
    Timid Nature
    IVs: 2 Atk / 30 SpA / 30 Spe
    - Sunny Day
    - Solar Beam
    - Substitute
    - Hidden Power [Fire]

    Koffing @ Leftovers
    Ability: Levitate
    Happiness: 0
    EVs: 252 HP / 252 Def / 4 Spe
    Impish Nature
    - Sludge Bomb
    - Pain Split
    - Will-O-Wisp
    - Haze


    Right off the bat we have Furret, one of the best leads in PU as well as wallbreaker. Not only is it the most splashable mon right now, but it is also one of the fastest with its base 90 speed. Furthermore, Furret 2HKOs the entire tier barring resists and immunities. Since Furret struggles to break through Rocks and Steels, Diglett is a great partner alongside it because it can trap things like Lairon, Magcargo, Corsola and Graveler, and remove them. However, what Diglett can't break through is things like Duskull and Koffing but we'll have something for them later. Once Furret and Diglett have softened up the opposing team, Dragon Dance Dragonair can come in and threaten to sweep the opposing team. Dragonair has a great defensive typing which allows it to set up easily on things like Charmeleon, Sunflora and Minun not carrying HP Ice. At this point, the team needed defensive synergy and an answer to Will-O-Wisp mons as mentioned earlier, so offensive Wailord made sense as the next teammate. With Water Veil, it is immune to burn, and with such a large HP stat, it takes very little from moves like Seismic Toss, Night Shade and Psywave. In return, it can threaten teams with poor water resists with powerful Water Spouts and Hydro Pumps. Wailord is a great glue, and can check waters and fires with its defensive typing, making it work really well on the team. Next mon is Sunflora which is probably the best Grass in the tier; this set is SunnyBeam with SubPetaya, which is a great late game cleaner and glue as well, since it can check electrics and grounds like Minun and Graveler. (A GrowthSynth set can also be used here.) Alongside Wailord, the two make a great core. Lastly, we have Koffing, the catch all answer to physical threats like Machoke, non CB Furret, Piloswine, Diglett, etc. Haze is a nice move which prevents things like opposing Bulk Up Machoke or Dragon Dance Dragonair from sweeping.

    To recap, break down the opposing team with Furret and Diglett, clean with Dragonair, and use Wailord + Sunflora + Koffing's excellent synergy to switch in to stuff. Something to keep in mind: the team lacks a normal resist, so things like Banded Furret can be tricky to switch into. Also, things like Hidden Power can be physical or special, depending on the type. Sludge Bomb Diglett is physical, not special! But other than that, I hope you enjoy the team and will give ADV PU a try!
    Last edited: Mar 5, 2017
  6. Many

    Many

    Joined:
    Dec 8, 2014
    Messages:
    926
    Never played BW PU but I had some experience building for it last PUPL and it seems quite similar to early XY PU. So I decided to give it a shot and speedbuilt some teams. BW PU is a really interesting metagame as there's a lot of unique threats that get a chance to shine that couldn't really do so well in ORAS. It is also a heavily offensive metagame because of a number of factors, such as the lack of bulky pokemon with recovery, and the almost non-existent hazard removal. Note that while these teams may look good in theory, I haven't tested any of them because of obvious reasons, so take them with a grain of salt.


    Dual Scarf Offense
    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]
    Importable (open)

    Rampardos @ Choice Scarf
    Ability: Sheer Force
    EVs: 4 Def / 252 SpA / 252 Spe
    Timid Nature
    - Rock Slide
    - Earthquake
    - Superpower
    - Crunch

    Ursaring @ Toxic Orb
    Ability: Quick Feet
    EVs: 252 Atk / 4 Def / 252 Spe
    Jolly Nature
    - Protect
    - Facade
    - Close Combat
    - Crunch

    Metang @ Eviolite
    Ability: Clear Body
    EVs: 248 HP / 252 Atk / 8 Spe
    Adamant Nature
    - Stealth Rock
    - Meteor Mash
    - Bullet Punch
    - Earthquake

    Golduck @ Leftovers
    Ability: Cloud Nine
    EVs: 4 HP / 252 SpA / 252 Spe
    Timid Nature
    IVs: 0 Atk
    - Calm Mind
    - Substitute
    - Scald
    - Ice Beam

    Gabite @ Eviolite
    Ability: Rough Skin
    EVs: 252 HP / 160 Atk / 96 SpD
    Careful Nature
    - Earthquake
    - Roar
    - Toxic
    - Dragon Claw

    Rotom-Frost @ Choice Scarf
    Ability: Levitate
    EVs: 4 Def / 252 SpA / 252 Spe
    Timid Nature
    IVs: 0 Atk
    - Thunderbolt
    - Blizzard
    - Volt Switch
    - Trick
    Description (open)
    A team built around overwhelming fellow offensive teams with Scarf Rampardos and Scarf Rotom-F. Scarf Rampardos is very good in this meta since it outspeeds the fastest relevant pokemon in the tier, Raichu, and there are few pokemon that can take it on. QF Ursaring is another cleaner that pairs extremely well with Ramp, helping break down bulky mons like Metang and Gigalith for it. Metang is great role compression + rocks, and Gabite was added as a check to Fire types such as Combusken, and a pokemon to prevent Volt Switch from being spammed. Finally I have CM Golduck as my win condition to set up on opposing water types and help deal with weather teams.


    Grumpig + Throh Balance
    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]
    Importable (open)

    Gigalith @ Leftovers
    Ability: Sturdy
    EVs: 252 HP / 252 Atk / 4 SpD
    Adamant Nature
    - Stealth Rock
    - Earthquake
    - Stone Edge
    - Rock Tomb

    Leafeon @ Life Orb
    Ability: Chlorophyll
    EVs: 252 Atk / 4 Def / 252 Spe
    Jolly Nature
    - Swords Dance
    - Return
    - Leaf Blade
    - Quick Attack

    Grumpig @ Leftovers
    Ability: Thick Fat
    EVs: 12 HP / 252 SpA / 244 Spe
    Modest Nature
    IVs: 0 Atk
    - Taunt
    - Psychic
    - Shadow Ball
    - Focus Blast

    Mantine @ Leftovers
    Ability: Water Absorb
    EVs: 248 HP / 96 Def / 20 SpA / 88 SpD / 56 Spe
    Modest Nature
    IVs: 0 Atk
    - Toxic
    - Air Slash
    - Scald
    - Protect

    Raichu @ Choice Scarf
    Ability: Lightning Rod
    EVs: 4 HP / 252 SpA / 252 Spe
    Modest Nature
    IVs: 2 Atk / 30 Def
    - Thunderbolt
    - Volt Switch
    - Grass Knot
    - Hidden Power [Ice]

    Throh @ Leftovers
    Ability: Guts
    EVs: 196 HP / 168 Atk / 72 Def / 72 SpD
    Adamant Nature
    - Storm Throw
    - Payback
    - Rest
    - Sleep Talk
    Description (open)
    A team built around some of the XY and ORAS concepts of bulky offense. I've got a neat core of bulky pokemon with complementary resists to tank hits for the team and wear down opposing teams until they are in range of being swept by SD Leafeon and Scarf Raichu. Gigalith tanks normal-type hits, Mantine tanks water attacks for Gigalith, Grumpig tanks Psychic attacks, and Throh is a fat piece of garbage that switches in to everything, you get the point. EVs on Mantine and Throh are meant for avoiding 2hkos against some of the main threats while also still packing some punch.

    I've built a few other teams too, but they're mainly brainless offense that can be easily replicated by good players, and not really worth a share. Spikes Dwebble/Venipede in a tier with almost no hazard removal is obviously gonna be great. Pair that with a bunch of fast offensive mons or Linoone + Screens/Memento and you're good to go.

    Despite that, stall does not actually look too bad in the tier given that there are pokemon like Audino, curse Muk, and Bronzor to eat up hits easily, and you can use Tentacool or Sandshrew for hazard removal. (Sucks, I know, but with Wish support you can get away with it).

    I look forward to the revival of the older metas (thanks again Akir). Hopefully some of the guys who were around for BW PU can chime in!
    Last edited: Mar 6, 2017
    LordST, RivalET, TJ and 1 other person like this.
  7. 2xTheTap

    2xTheTap
    is a Community Contributoris a Tiering Contributor

    Joined:
    Jul 9, 2007
    Messages:
    597
    Cool set for Gen 4 PU:
    [​IMG]
    Golbat @ Life Orb
    Ability: Inner Focus
    EVs: 4 Def / 252 SpA / 252 Spe
    Timid Nature
    IVs: 29 HP / 0 Atk
    - Sludge Bomb
    - Giga Drain
    - Heat Wave / Taunt
    - Nasty Plot

    The lure is here! I saw a lot of HP Water Purugly luring Rhydon from earlier replays, but I think this set does that a little bit better. I didn't save my replay, but Dundies and Akir both saw this and could probably confirm for me that this Golbat is very effective at what it does.

    Specially offensive Golbat just destroys any Flying resist your opponent would normally switch into standard Golbat (just save for Probopass, but I guess you could run HP Ground for that over Heat Wave). Standard Rhydon is OHKOed by Giga Drain and dies instead of setting up, while refilling the bulk of your HP in the process; Metang is easily beaten by Heat Wave; other similarly bulky mons like Gastrodon or Quagsire are beaten by Giga Drain; specially defensive Kecleon with Color Change can be turned into a Grass-type as it switches in by first hitting it with Giga Drain, and then bombarding it with a SE Sludge Bomb on the following turn, etc. Sludge Bomb is there for STAB and lets Golbat beat the things it's supposed to, like Tangela, Bellossom, and so on.

    This is one of the easiest things to set up. People see a Golbat and will normally switch to their Flying resist, at which point you simply click Nasty Plot. So, your opponent will often be forced to RK this with something faster if you obtain those NP boosts. Coincidentally, Inner Focus helps protect Golbat against fast RKers that would try to do that like Purugly; Golbat can live through 1 LO Frustration at full and is immune to Fake Out's Flinch effect due to Inner Focus.

    Keep in mind when using this that a few Pokemon that physically offensive Golbat would have checked now have a better chance against you: specially defensive Flareon, Machoke, Muk, Drifblim, and a few others.

    I slashed Taunt, as NP + Taunt lets you wallbreak effectively, while you still get to KO Rock- and Ground-types like Rhydon. Taunt can also bluff its physical set, but the trade-off is losing out on your ability to KO Metang via Heat Wave. In any case though, partner this with Pokemon that enjoy fat Normal-, Flying- and Water-resists gone and go to town. :}
    Damage calculations against standard Flying resists and other bulky Pokemon (open)

    Metang:

    252 SpA Life Orb Golbat Heat Wave vs. 128 HP / 0 SpD Metang: 208-247 (70.9 - 84.3%) -- guaranteed 2HKO after Leftovers recovery
    +2 252 SpA Life Orb Golbat Heat Wave vs. 128 HP / 0 SpD Metang: 413-489 (140.9 - 166.8%) -- guaranteed OHKO

    Rhydon:

    252 SpA Life Orb Golbat Giga Drain vs. 0 HP / 4 SpD Rhydon: 504-598 (143.5 - 170.3%) -- guaranteed OHKO

    Gastrodon:

    252 SpA Life Orb Golbat Giga Drain vs. 248 HP / 108 SpD Gastrodon: 286-338 (67.2 - 79.5%) -- guaranteed 2HKO after Leftovers recovery
    +2 252 SpA Life Orb Golbat Giga Drain vs. 248 HP / 108 SpD Gastrodon: 567-671 (133.4 - 157.8%) -- guaranteed OHKO

    Solrock:

    252 SpA Life Orb Golbat Giga Drain vs. 252 HP / 0 SpD Solrock: 192-229 (50 - 59.6%) -- 80.1% chance to 2HKO after Leftovers recovery
    +2 252 SpA Life Orb Golbat Giga Drain vs. 252 HP / 0 SpD Solrock: 385-455 (100.2 - 118.4%) -- guaranteed OHKO

    Onix:

    252 SpA Life Orb Golbat Giga Drain vs. 0 HP / 0 SpD Onix: 510-603 (241.7 - 285.7%) -- guaranteed OHKO

    Relicanth:

    252 SpA Life Orb Golbat Giga Drain vs. 0 HP / 0 SpD Relicanth: 385-458 (112.9 - 134.3%) -- guaranteed OHKO

    Quagsire:

    252 SpA Life Orb Golbat Giga Drain vs. 252 HP / 4 SpD Quagsire: 385-458 (97.7 - 116.2%) -- 87.5% chance to OHKO

    Specially defensive Kecleon:

    252 SpA Life Orb Golbat Sludge Bomb vs. 252 HP / 252+ SpD Kecleon: 156-187 (48.1 - 57.7%) -- 45.7% chance to 2HKO after Leftovers recovery
    +2 252 SpA Life Orb Golbat Sludge Bomb vs. 252 HP / 252+ SpD Kecleon: 312-369 (96.2 - 113.8%) -- 75% chance to OHKO

    (The above calculations assume a super-effective hit, with Golbat's Giga Drain changing Kecleon's type to Grass prior to it using Sludge Bomb).

    Specially defensive Lickilicky:

    252 SpA Life Orb Golbat Sludge Bomb vs. 252 HP / 252+ SpD Lickilicky: 91-109 (21.4 - 25.7%) -- possible 5HKO after Leftovers recovery
    +2 252 SpA Life Orb Golbat Sludge Bomb vs. 252 HP / 252+ SpD Lickilicky: 183-216 (43.1 - 50.9%) -- guaranteed 3HKO after Leftovers recovery
    +4 252 SpA Life Orb Golbat Sludge Bomb vs. 252 HP / 252+ SpD Lickilicky: 273-321 (64.3 - 75.7%) -- guaranteed 2HKO after Leftovers recovery

    The team I used it on before Linoone was banned:

    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]
    Importable (open)

    Rhydon @ Leftovers
    Ability: Lightning Rod
    EVs: 248 HP / 252 SpD / 8 Spe
    Careful Nature
    - Stealth Rock
    - Toxic
    - Earthquake
    - Stone Edge

    Misdreavus @ Leftovers
    Ability: Levitate
    EVs: 4 Def / 252 SpA / 252 Spe
    Timid Nature
    IVs: 0 Atk
    - Memento
    - Taunt
    - Will-O-Wisp
    - Shadow Ball

    Poliwrath (M) @ Leftovers
    Ability: Water Absorb
    EVs: 252 HP / 252 Atk / 4 Def
    Adamant Nature
    - Bulk Up
    - Substitute
    - Focus Punch
    - Waterfall

    Xatu @ Light Clay
    Ability: Synchronize
    EVs: 248 HP / 32 Def / 228 Spe
    Jolly Nature
    - Reflect
    - Light Screen
    - Wish
    - U-turn

    Linoone @ Salac Berry
    Ability: Gluttony
    EVs: 132 HP / 252 Atk / 124 Spe
    Adamant Nature
    - Belly Drum
    - Extreme Speed
    - Seed Bomb
    - Shadow Claw

    Golbat @ Life Orb
    Ability: Inner Focus
    EVs: 4 Def / 252 SpA / 252 Spe
    Timid Nature
    IVs: 29 HP / 0 Atk
    - Sludge Bomb
    - Giga Drain
    - Heat Wave
    - Nasty Plot

    The goal is simple: support the team with U-Turn + Wish + Screens Xatu, Memento Misdreavus, and SpDef Rhydon's Toxic and SR. Use those moves to setup a Belly Drum with Salac + Gluttony Linoone, a NP with Golbat, or Substitute + Bulk Up with Poliwrath. Golbat breaks down all of Linoone's defensive answers, while Poliwrath addresses specially defensive Pokemon (Flareon, Lickilicky, Kecleon, Probopass) that specially offensive Golbat struggles with, via a strong STAB Focus Punch. Grass-types like Bellossom and Parasect are handled for Poliwrath by Golbat, so the three form a fairly cohesive offense together. Short description, but that's the gist of it. You could probably replace Linoone with Zangoose, Purugly (Purugly for improving matchup against Weather teams by wasting turns of Sunny Day or Rain Dance with Fake Out), or something Scarfed.
    Last edited: Mar 11, 2017
    Aaronboyer, Many, RawMelon and 4 others like this.
  8. GeneralAnnoyance

    GeneralAnnoyance

    Joined:
    Sep 13, 2014
    Messages:
    197
    [​IMG]Octillery[​IMG]
    Set (open)
    Octillery @ Life Orb
    Ability: Sniper
    EVs: 252 Atk / 4 SpA / 252 Spe
    Hasty Nature
    - Waterfall
    - Gunk Shot
    - Seed Bomb
    - Fire Blast


    The water type cacturne of gen 4. I swear to you this thing has potential and can lure like no ones business. This set was made to lure common bulky offensive threats like muk and poliwrath while still doing well vs balance (Bellosom and Gastrodon). It hits hard af and I gave it fire blast to OHKO metang as waterfall doesn't. Just seems like a really solid wallbreaker and I intend to do more testing soon. Here's a replay vs TJ where it performed its intended role pretty nicely by removing Bellosom and Poliwrath.

    http://replay.pokemonshowdown.com/gen4uu-545795597
  9. Slowbroth

    Slowbroth

    Joined:
    Feb 15, 2016
    Messages:
    151
    quickly posting a couple cool things that have been picking up usage in the adv pu meta:

    [​IMG]
    sub growth sunflora
    set (open)

    Sunflora @ Leftovers
    Ability: Chlorophyll
    EVs: 252 HP / 128 SpD / 128 Spe
    Calm Nature
    IVs: 2 Atk / 30 Def
    - Substitute
    - Growth
    - Giga Drain
    - Hidden Power [Ice]


    i've using this a ton recently mainly because of the fact that it's one of very few pokemon in adv pu that can boost their special attack, outside of calm mind pokemon like abra or corsola which arent even that common. what this set is good at doing is setting checking water type pokemon, especially defensive clamperl, as substitute blocks toxic, and it has enough bulk to take a few surfs from it. growth is like calm mind without the special defense boost, but it's the special attack boost that really matters here. as a result, sub growth sunflora beats special walls like lickitung, clamperl and a few other walls. definitely a fun set.

    [​IMG]
    sub toxic crawdaunt
    set (open)

    Crawdaunt @ Leftovers
    Ability: Shell Armor
    EVs: 252 SpA / 4 SpD / 252 Spe
    Modest Nature
    - Substitute
    - Toxic
    - Crunch
    - Surf


    at first we all thought physical crawdaunt was going to be the main set, but as it turns out, special sets utilizing its stabs have been much more useful, especially alongside status moves like sub, taunt and toxic -- these moves allow crawdaunt to spread status, disrupt defensive pokemon, prevent set up, etc. its base 90 special attack isnt bad either, especially when invested with a modest nature. whats nice about its dark stab move, crunch, is that special defense drops arent rare, so it can often get some drops and win 1v1, especially with toxic whittling the opponent down. other variants of this set include taunt toxic, toxic 3 atks w/ ice beam and taunt 3 atks, which are all pretty good imo.

    [​IMG]
    aoa chinchou
    set (open)

    Chinchou @ Leftovers
    Ability: Volt Absorb
    EVs: 252 SpA / 4 SpD / 252 Spe
    Modest Nature
    - Thunder Wave
    - Thunderbolt
    - Hydro Pump
    - Ice Beam


    chinchou has been another one of those water types that have been really good lately; this is due to the fact that volt absorb prevents minun from revenging, and the fact that diglett has been seeing less usage as well. its powerful water + electric + ice (and sometimes even grass) coverage makes up for its lackluster base special attack and is tough to check outside of something like lickitung or a specially defensive grass type. it also checks lead wailord, has decent speed, and just overall doesnt disappoint right now.

    [​IMG]
    protect graveler
    set (open)

    Graveler @ Leftovers
    Ability: Rock Head
    EVs: 252 HP / 252 Atk / 4 Spe
    Adamant Nature
    - Toxic
    - Earthquake
    - Rock Slide
    - Protect


    whereas previously choice band had been the most commonly used set, i do think the bulky protect + toxic + lefties set is much better atm. it gets to scout choice banded pokemon's moves, heal passively, spread status, and isn't passive at all. if something like cb machoke decides to use hp ghost predicting a ghost switchin, graveler gets to toxic a switchin, protect, whittle opponents down, heal, switch out and repeat. it also is the best normal resist right now, hands down. pairing this with something like wailord or sunflora helps take care of its water or grass type weaknesses, so it's not hard to provide support either.

    [​IMG]
    tropius
    set (open)

    Tropius @ Leftovers
    Ability: Chlorophyll
    EVs: 252 HP / 236 Def / 20 Spe
    Impish Nature
    - Swords Dance
    - Synthesis
    - Hidden Power [Flying]
    - Earthquake



    this mon has been picking up major usage, jumping from C- all the way up to A, purely because of its defensive set which has become standard and its ability to check machoke and furret. it's very bulky, has sd and synthesis, so it has longevity and sweeping abilities. this mon has been really splashable as of late, as it instantly provides a switchins to almost half the physically based tier, so it has a low opportunity cost. there's probably a lot of other sets that havent been explored yet, so hopefully this mon picks up even more usage in the coming future.


    there's a few other things that are kinda cool, tagging Charles A. Theist to post about it:
    - bulk up 3 atks machoke
    - dd petaya seadra / charmeleon
    - thunder wave
  10. Solar Flare

    Solar Flare

    Joined:
    Nov 8, 2014
    Messages:
    58
    A really underrated mon in Gen 3 PU (in my opinion) has to be:

    [​IMG]

    Ariados @ Leftovers
    Ability: Swarm
    EVs: 80 HP / 252 Atk / 176 Spe
    Adamant Nature
    - Signal Beam
    - Sludge Bomb
    - Baton Pass / Hidden Power [Ghost] / Hidden Power [Ground]
    - Agility

    Ariados isn't too noteworthy mostly due to its low speed and, for lack of a better word, pathetic movepool. However, it does have the niche of Agility, along with some decent bulk, high attack, and the strongest bug stab in all of Gen 3 PU. Couple this with Sludge Bomb, and Ariados can be a threatening sweeper. However, its not used much for a reason. That's mainly for, as I mentioned before, the abysmal movepool. The only real coverage you have is hidden power. However, that's all it really needs. All it needs to hit are the steels/poisons and ghosts of the meta. The best ones to use are Hidden Power Ghost and Ground, since HP Ghost the only move that'll let you bop Duskull and Gastly, while ground lets you hit Lairon, Seviper, and Graveler (unless you run some mixed Ariados memes). Substitute is good for survivability and as a counter to priority users like Furret or Trapinch, and for Protect Speed Boost Yanma. Houndour makes a great partner for Ariados, as it traps and kills its checks and counters like Abra, Gastly, and Duskull. I'd really love to see this set get more love in the future, since I feel it can fit on quite a few teams just because of its power, typing, and agility.

    Some unorthodox options over Baton Pass and HP Ground/Ghost:
    - Giga Drain / Hidden Power [Grass] (hits Graveler and Seadra harder)
    - Psychic (Hits Koffing)
    Last edited: Apr 3, 2017
    Aaronboyer, Slowbroth and TJ like this.
  11. GeneralAnnoyance

    GeneralAnnoyance

    Joined:
    Sep 13, 2014
    Messages:
    197
    Gen 4 PU Viability Nomination Incoming
    [​IMG]Pelipper -> B[​IMG]

    Set (open)
    Pelipper @ Leftovers
    Ability: Keen Eye
    EVs: 248 HP / 84 Def / 176 Spe
    Bold Nature
    - Hydro Pump
    - Air Slash
    - Roost
    - U-turn

    Pelipper is a very under utilized mon that can serve as a bulky pivot on offense to check the likes of Metang, Sneasel, Rapidash, and Poliwrath. These are very "meta" mons at the moment and we have something that blanket checks all of them, recovers off damage, and serves as a pivot to maintain momentum into wallbreakers. Because of its ability to counter the most used water check in the tier and hit back super-effectively, Pelipper can put pressure on many common offensive builds involving Wrath as they have no choice but to switch out to another mon or take big damage on poliwrath (47 - 57% if you're running some speed investment). This combination of stab makes it surprisingly threatening as the only mons that want to switch in on it are Spdef Bellosom, Gastro, or Muk (2 of which push a more passive playstyle which is easier to take advantage of using Pelipper as a pivot). Knowing this, it's important to pair Pelipper up with mons like Drifblim, Cacturne (Highly recommend Cacturne as a partner due to its ability to hazard stack/wallbreak and use Peli to check its monferno/poli weakness), Rapidash, LO Rhydon to utilize its role as a pivot->wallbreaker effectively (it also pairs very well with Metang as they cover each others weaknesses very well). I hope you guys can try this thing out and see how well it can function on certain builds. It's honestly a very good mon and I think it can help to check the more difficult to check mons in the tier.
    EDIT: 176 speed is for outspeeding modest cacturne with uturn and doing 64 - 75.4%
  12. ShuckleDeath

    ShuckleDeath

    Joined:
    Jun 2, 2015
    Messages:
    282
    Dual Band + other Cool sets ADV

    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]

    Importable (open)

    Doduo @ Salac Berry
    Ability: Early Bird
    EVs: 252 Atk / 4 SpA / 252 Spe
    Jolly Nature
    - Drill Peck
    - Flail
    - Endure
    - Hidden Power [Ground]

    Clamperl @ DeepSeaTooth
    Ability: Shell Armor
    EVs: 4 Def / 252 SpA / 252 Spe
    Modest Nature
    IVs: 2 Atk / 30 SpA
    - Surf
    - Hidden Power [Grass]
    - Ice Beam
    - Icy Wind

    Graveler @ Choice Band
    Ability: Rock Head
    EVs: 252 Atk / 4 Def / 252 Spe
    Adamant Nature
    - Earthquake
    - Rock Slide
    - Hidden Power [Ghost]
    - Explosion

    Koffing @ Leftovers
    Ability: Levitate
    EVs: 252 HP / 252 Def / 4 Spe
    Impish Nature
    - Sludge Bomb
    - Haze
    - Will-O-Wisp
    - Pain Split

    Chinchou @ Leftovers
    Ability: Volt Absorb
    EVs: 252 HP / 252 SpA / 4 SpD
    Modest Nature
    IVs: 2 Atk / 30 SpA
    - Hydro Pump
    - Thunderbolt
    - Thunder Wave
    - Hidden Power [Grass]

    Machoke @ Choice Band
    Ability: Guts
    EVs: 104 HP / 252 Atk / 152 Spe
    Adamant Nature
    - Cross Chop
    - Rock Slide
    - Hidden Power [Ghost]
    - Facade


    The Goal of this team is to sweep with Doduo, Salac Flail can clean easily through unprepared teams and is lead with as it forces out common leads like Pineco while also bringing in things like Larion and Koffing which is where Banded Machoke comes in. Baiting out the burn than hitting it hard with Banded Guts Facade, hopefully leading to a Doduo sweep later. Graveler is the go to Furret check and along with Machoke helps to break for Doduo. Clamperl acts as another very solid breaker while Chinchou checks Electric-Types for Doduo and clamperl, it also has Thunder Wave to help Clamperl get KOs on faster threats. Koffing finishes off the team checking physical attackers and grass types.
  13. Solar Flare

    Solar Flare

    Joined:
    Nov 8, 2014
    Messages:
    58
    Here's a Gen 3 PU viability nomination I've been meaning to post for a few days:

    [​IMG]

    Mightyena from C- to C+

    Mightyena is an overall very underrated tank in the current metagame that hosts quite a few niches including the fairly rare Dark typing (belonging to only 3 other mons being Houndour, Crawdaunt, and Nuzleaf), which only has two weaknesses in fighting and bug but resists major typings like ghost and psychic, as well as decent 70/70/60 bulk and a both rare and valuable ability in intimidate makes Mightyena a great switchin to Pokemon such as Graveler, Piloswine, and the very important Furret (all of which are top tier threats.) Additionally, great utility moves in Taunt, Roar, Yawn, and Heal Bell allow Mightyena to be great partners for Pokemon such as Togetic as they both reliably wall the physical and special attackers of the tier, Pineco which puts pressure on the Pokemon Mightyena switches into with Spikes, and Tropius which appreciates Heal Bell to help it stay healthy for a swords dance cleanup. Mightyena may face competition from the other Heal Bell tank Lickitung, but its superior ability in Intimidate makes it a great choice as a Cleric for Bulkier teams.

    The Set (open)
    Mightyena @ Leftovers
    Ability: Intimidate
    EVs: 252 HP / 4 Atk / 252 Def
    Impish Nature
    - Shadow Ball
    - Protect
    - Heal Bell
    - Toxic

    Calcs (open)
    -1 252 Atk Choice Band Furret Double-Edge vs. 252 HP / 252+ Def Mightyena: 124-147 (36 - 42.7%) -- 96% chance to 3HKO after Leftovers recovery

    -1 252+ Atk Graveler Earthquake vs. 252 HP / 252+ Def Mightyena: 87-103 (25.2 - 29.9%) -- 0.1% chance to 4HKO after Leftovers recovery

    -1 252+ Atk Choice Band Crawdaunt Brick Break vs. 252 HP / 252+ Def Mightyena: 154-182 (44.7 - 52.9%) -- guaranteed 3HKO after Leftovers recovery

    252+ Atk Silk Scarf Dragonair Double-Edge vs. 252 HP / 252+ Def Mightyena: 106-125 (30.8 - 36.3%) -- guaranteed 4HKO after Leftovers recovery

    -1 252+ Atk Choice Band Piloswine Earthquake vs. 252 HP / 252+ Def Mightyena: 136-160 (39.5 - 46.5%) -- guaranteed 3HKO after Leftovers recovery


    Replay: http://replay.pokemonshowdown.com/gen3ou-560438159 Me vs Boyeraj17
    Last edited: Apr 11, 2017
  14. Aaronboyer

    Aaronboyer formerly Boyeraj17

    Joined:
    Aug 25, 2014
    Messages:
    177
    U.png UU.png UUU.png UUUU.png UUUUU.png UUUUUU.png
    Empire Of The Sun

    Team Importable (open)

    Furret @ Silk Scarf/Miracle Seed
    Ability: Keen Eye
    Shiny: Yes
    Happiness: 0
    EVs: 252 Atk / 4 SpA / 252 Spe
    Naive Nature
    - Sunny Day
    - Double-Edge
    - Solar Beam
    - Flamethrower

    Tropius @ Liechi Berry
    Ability: Chlorophyll
    Shiny: Yes
    EVs: 252 Atk / 4 Def / 252 Spe
    Adamant Nature
    - Earthquake
    - Sunny Day
    - Hidden Power [Flying]
    - Swords Dance

    Sunflora @ Petaya Berry
    Ability: Chlorophyll
    Shiny: Yes
    EVs: 44 HP / 252 SpA / 212 Spe
    Timid Nature
    IVs: 2 Atk / 30 SpA / 30 Spe
    - Substitute
    - Sunny Day
    - Solar Beam
    - Hidden Power [Fire]/[Ice]

    Weepinbell @ Petaya Berry
    Ability: Chlorophyll
    Shiny: Yes
    EVs: 4 Atk / 252 SpA / 252 Spe
    Rash Nature
    - Solar Beam
    - Sludge Bomb
    - Hidden Power [Ice]/[Fire]
    - Sleep Powder

    Ponyta @ Charcoal
    Ability: Flash Fire
    Shiny: Yes
    EVs: 4 Atk / 252 SpA / 252 Spe
    Naive Nature
    - Sunny Day
    - Fire Blast
    - Solar Beam
    - Hidden Power [Ground]

    Nuzleaf (M) @ Silk Scarf
    Ability: Chlorophyll
    Happiness: 0
    EVs: 4 Atk / 252 SpA / 252 Spe
    Naive Nature
    - Sunny Day
    - Solar Beam
    - Extrasensory
    - Explosion

    Description (open)

    This Hyper Offensive Team starts out with Sunny Day Furret. Furret is one of the most common leads in ADV PU, and this team takes advantage of it by running a more unorthodox moveset. Not many other leads are able to outpace Furret, which allows Furret to reliably set up the Sun. Furthermore, typical switch-ins like Wailord and Graveler get hit super-effectively by Solar Beam. Double-Edge is standard and helps Furret kill itself in order to bring in another Pokemon.

    Tropius and Sunflora are pretty much standard. However, there are a few exceptions. Tropius's EV's are Max Attack/Speed with Synthesis being swapped with Sunny Day. Sunflora has a few changed EV's and has HP Fire instead of HP Ice to take advantage of the sun, although HP Ice still helps taking down Tropius and Dragonair.

    Weepinbell is copy/pasted from the Set Compendium as is Ponyta, who is the 4th Sun Setter.

    Nuzleaf is the 5th Sun setter and the Final Pokemon. It has proved to be the most effective member on this team, which at first I'd had no idea it would be doing. The main reason why is Silk Scarf Explosion. Do you want Dragonair gone? Boom. It's gone. Do you want Houndour gone? Boom. It's gone. It also the fastest member of the team under sun, reaching 480 speed. Do not underestimate the power of this thing.

    When using this team, be sure to carefully count the number of Sun turns left. Also remember there are only 5 turns and not 8 turns of sun, due to the Heat Rock not coming out until Gen 4.


    ADV PU VR Nominations

    Shedinja Unranked-->D
    Reasoning (open)
    While using Shedinja does make you feel like you are playing a Pokemon down the whole game, the team not being revealed until you bring it in helps Shedinja, and the lack of entry hazard users, which is pretty much limited to Omanyte and Pineco, is helpful for Shedinja blocking out the entire rest of your opponent's team late game. It also has near perfect synergy with Pokemon like Houndour. Also, Physical Shadow Ball. Yes please! Shedinja isn't without flaws. You will need a Rapid Spinner on your team if you use this. Toxic is also everywhere, although it can be mitigated with the holding of a Lum Berry. Overall, I believe it has enough merit to be ranked at D. I recommend you see my second match against Queen Motorhead to see it in action although I don't agree with it being used as a lead whatsoever, but rather a late-game cleaner.

    Nuzleaf Unranked-->C or C-
    Reasoning (open)
    This thing eliminates any one Pokemon of your choice when using it on a Sun Team. While Nuzleaf isn't very good on really any other playstyle, its reliability to knock out just about anything while still being a decent Sunny Day abuser makes it well worth using. It's also one of the fastest Sunny Day abusers, being able to hit 480 under the sun.
    Last edited: Apr 15, 2017
  15. Solar Flare

    Solar Flare

    Joined:
    Nov 8, 2014
    Messages:
    58
    [​IMG]

    The TIBot Groove(Shoutouts to UBERSkitty for the name)
    [​IMG][​IMG] [​IMG][​IMG][​IMG] [​IMG]
    If you thought Gen 7 Dugtrio stall was bad then oh boy do I have a team for you...
    importable (open)
    Pineco @ Leftovers
    Ability: Sturdy
    EVs: 252 HP / 252 Def / 4 SpD
    Impish Nature
    - Spikes
    - Hidden Power [Bug]
    - Explosion
    - Toxic

    Clamperl @ DeepSeaScale
    Ability: Shell Armor
    EVs: 252 HP / 4 Def / 252 SpD
    Bold Nature
    IVs: 0 Atk
    - Barrier
    - Rest
    - Surf
    - Toxic

    Tropius @ Leftovers
    Ability: Chlorophyll
    EVs: 252 HP / 236 Def / 20 Spe
    Impish Nature
    - Swords Dance
    - Synthesis
    - Hidden Power [Flying]
    - Earthquake

    Mightyena @ Leftovers
    Ability: Intimidate
    EVs: 252 HP / 4 Atk / 252 Def
    Impish Nature
    - Shadow Ball
    - Protect
    - Heal Bell
    - Toxic

    Lickitung @ Leftovers
    Ability: Oblivious
    EVs: 252 HP / 4 Def / 252 SpD
    Careful Nature
    IVs: 0 Atk
    - Protect
    - Wish
    - Seismic Toss
    - Toxic

    Diglett @ Choice Band
    Ability: Arena Trap
    EVs: 4 HP / 252 Atk / 252 Spe
    Jolly Nature
    - Earthquake
    - Rock Slide
    - Sludge Bomb
    - Hidden Power [Ghost]
    description (open)
    This stall team starts off with Diglett, as it is one of the best revenge killers in the tier thanks to its amazing ability in arena trap as well as some of the highest speed in the tier with 95, not to mention its amazing coverage that allows it to revenge kill a wide selection of the meta.

    Pineco is my Spiker, which punishes the opponent for switching out against my team (which they will be doing a LOT). This set is fairly standard, set up Spikes and throw out toxics, and then click explosion when the time is right. HP Bug is just filler for when Pokemon like sub growth Sunflora try to set up a substitute on you.

    Mightyena's set is copypasted from my post for the defensive cleric set, and is the secondary cleric for the team.

    Tropius and Clamperl are next. Tropius's set is copypasted from the forums and is my wincon with this team. Clamperl is the standard SpD tank set with DeepSeaScale, and is one of the best answers for special attackers for the team.

    Finally, Lickitung is the main cleric and is used to not only wall special attackers as well as some physicals but to pass wishes to Pokemon like clamperl and Mightyena who adore having Lickitung as their partner. It also helps Tropius get back in if it gets low from setting up.

    To sum up how you play the team, lead with Pineco, set up spikes, then explode, set up more spikes and die, or go out into either Clamperl, Lickitung, or Mightyena. Wear down the opposing team with Spikes and Toxic, while wishing and heal belling to keep yourself sustained. When something gets low enough, pivot into Diglett and Earthquake 'til it dies. Finally, when the opponent is weakened enough, clean with SD Tropius.
  16. ShuckleDeath

    ShuckleDeath

    Joined:
    Jun 2, 2015
    Messages:
    282
    ITS TIME BOYS

    (Shuckle to C- Rank in ADV PU)

    [​IMG]
    Shuckle @ Leftovers
    Ability: Sturdy
    EVs: 252 HP / 252 Def / 4 SpD
    Impish Nature
    - Toxic
    - Encore
    - Protect
    - Wrap

    Looking for a GSI to Furret as well as Tropius, Doduo, Farfetch'D, Kingler and other strong physical attackers? Well, Shuckle does all that and a bit more. Switching into any move Furret has to throw at it with relative ease it can pivot around it quite well. Its Strongest possible move against it, Choice Banded Banded Punch only does ~35% max in which it just spams Wrap. It also beats defensive Swords Dance Tropius on the switch-in with +6 Hidden Power Flying only having a ~68% chance to 3HKO. While Duskull also checks both Furret and Tropius it also gets 2HKOed by Furret's Choice Band Shadow Ball, it also doesn't Blanket Check Special attackers unlike Shuckle which switches into non-Stab SE moves from the likes of Dragonair for example. Encore really makes this Mon as it prevents set up from the Likes of Machoke, Abra, Farfetch'D, Kingler(Crab Hammer does 27% Max), etc. It Spreads Toxic around quite easily as well which is further helped by the fact that Taunt Mechanics this generation are not nearly as good as they are in the following generations, only lasting one turn.

    With all this you may be wondering why I'm wanting to start it out at a low rank, well, unfortunately, it does have a few hindrances we can not overlook the main one being it takes quite a bit of support to stay alive throughout the game being destroyed by Toxic and lacking recovery outside of Rest it is almost mandatory to pair it with lickitung(Wish support and Heal Bell), it also needs to be paired with a good water Resist such as Lombre as if there's a Water Spout Wailord on the opposing filed it turns Shuckle into a liability without one. It struggles getting past Machoke as it has Guts and Wrap Mechanics here only take as much health away as Leftovers can heal. Same can be Said with Shed Skin Dragonair as it hit hard with a boosted Iron Tail and can cheese through Encore + Toxic.

    tl;dr Shuckle Checks most of the tier but takes a lot of support to do so.

    Replays (open)


    Calcs (open)

    +1 252 SpA Minun Thunderbolt vs. 252 HP / 4 SpD Shuckle: 77-91 (31.5 - 37.2%) -- guaranteed 4HKO after Leftovers recovery

    252+ Atk Choice Band Machoke Rock Slide vs. 252 HP / 252+ Def Shuckle: 88-104 (36 - 42.6%) -- 94.6% chance to 3HKO after Leftovers recovery

    0+ SpA Dragonair Surf vs. 252 HP / 4 SpD Shuckle: 54-64 (22.1 - 26.2%) -- possible 5HKO after Leftovers recovery

    +6 0+ Atk Tropius Hidden Power Flying vs. 252 HP / 252+ Def Shuckle: 94-111 (38.5 - 45.4%) -- guaranteed 3HKO after Leftovers recovery

    252+ Atk Graveler Rock Slide vs. 252 HP / 252+ Def Shuckle: 86-102 (35.2 - 41.8%) -- 80.2% chance to 3HKO after Leftovers recovery

    252+ SpA Sunflora Solar Beam vs. 252 HP / 4 SpD Shuckle: 89-105 (36.4 - 43%) -- 97.9% chance to 3HKO after Leftovers recovery (I was surprised too)

    252+ SpA Charcoal Houndour Fire Blast vs. 252 HP / 4 SpD Shuckle: 82-97 (33.6 - 39.7%) -- 27.5% chance to 3HKO after Leftovers recovery
  17. Slowbroth

    Slowbroth

    Joined:
    Feb 15, 2016
    Messages:
    151
    Latest ADV PU VR changes:

    Ariados C- to C
    Mightyena C- to C
    Shuckle Unranked to C-

    Bayleef B- to C+
    Combusken C+ to B-
    Doduo C+ to B-
    Abra A- to A
    Seadra A to A-

    Ariados was moved up to C because of its ability to hit hard with its STABs and clean late game with Agility and wasnt as useless as some mons like Noctowl or Wigglytuff. Mightyena was moved up to C not solely because of the set Slar posted but because it's decent as an offensive cleric with Intimidate. the defensive set looks promising, but could definitely use some fine tuning. Nuzleaf was recently in D, but became unranked last week because no one uses weather; if weather starts to pick up then it'll definitely be moved back up. and there are better sun abusers/setters anyway. Shuckle has been placed in C- for its ability to blanket check a lot of stuff in general and its Toxic / Encore / Protect / Wrap set is extremely stally and a bitch to deal with. It also switches into Furret which is always nice for the meta.

    Points of discussion:
    Wailord S to A+
    Machoke A+ to S
    Sheddy to D

    Wailord has been good, but people are starting to actually prepare for it now, which means Water Spout isnt as spammable as before. Thus, Wailord isn't as splashable on as many teams; it's still good, just perhaps not as good as an S rank mon. Machoke, on the other hand, can set up Bulk Ups on just about anything and deal a good chunk of damage, even to checks like Dustox, Duskull, Koffing and Tropius, paving the way for teammates to execute their late game sweep once bulky mons are weakened. Its fairly splashable on every balance, BO, or offense team and always pulls its weight.
    Last edited: Apr 15, 2017
  18. TJ

    TJ :thinking:
    is a Tiering Contributor

    Joined:
    Jun 29, 2016
    Messages:
    521
    Wailord S to A+ DisAgree
    wailord.png
    Wailord is one of the most defining Pokemon in the tier because of its unique characteristics that make it one of the most effective, defensive Pokemon in PU, while being a very potent stall breaker concurrently. The recent adaptation in bulky Water checks such as Lombre, Sunflora and Chinchou makes Wailord's Water Spout not as spammable as it was before, however despite its drawbacks in bulky Water checks, fast Electric-types and offensive pressure Wailord is still a key threat in the meta serving as a good wall breaker and stall breaker deserving S-rank in my opinion.
  19. Chrisloud1

    Chrisloud1

    Joined:
    Jul 2, 2016
    Messages:
    69
    So everyone probably had notice the rising in usage of drifblim (that shit is everywhere) so I was looking of a possible set outside of calm mind and this was made with decent success:

    [​IMG] STOCKPILE PASS [​IMG]

    Set+Explanation (open)

    Drifblim @ Leftovers
    Ability: Aftermath
    EVs: 252 Def / 252 SpD
    Timid Nature
    IVs: 0 Atk
    - Stockpile
    - Baton Pass
    - Shadow Ball
    - Substitute

    Drifblim has a really high hp stat so using 252 evs on both defenses is better. Timid nature so you don't get speed tie with jolly rhydon and out speeding 80 speed evs poli and 252 speed evs cacturne. There are a lot of possible recipients, I used 2 that work decently well which is tropius and kingler (kingler working better obviously). I would have the replays but apparently I was clicking the wrong button to save them.. don't judge me


    Now that drifblim's usage had rise a lot and much teams aren't prepared for it here are some sets that help dealing with it:

    [​IMG] Toxic Spikes Beedrill[​IMG]
    Set+calcs (open)

    Beedrill @ Leftovers
    Ability: Swarm
    EVs: 252 HP / 252 SpD
    Careful Nature
    - Roost
    - Toxic Spikes
    - Payback
    - Poison Jab/ U- turn/ X-Scissor

    Beedrill is the only reliable toxic spikes setter since Roselia got banned. His bulk may look mediocre but its actually not that bad. With payback and the special bulk he can actually check drifblim really well.

    252 SpA Drifblim Shadow Ball vs. 252 HP / 252+ SpD Beedrill: 85-102 (25.4 - 30.5%) -- 1.7% chance to 4HKO after Leftovers recovery

    +1 252 SpA Drifblim Shadow Ball vs. 252 HP / 252+ SpD Beedrill: 127-150 (38 - 44.9%) -- guaranteed 3HKO after Leftovers recovery



    [​IMG] Encore NP Raichu[​IMG]

    Set (open)

    Raichu @ Life Orb
    Ability: Static
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    IVs: 0 Atk
    - Nasty Plot
    - Encore
    - Thunderbolt
    - Focus Blast

    Pretty obvious any encore user can pretty much wreck drifblim since encore is broken in gen 4(3-7 turns) so you just encore it and proceed to nasty plot.


    [​IMG] Encore Lopunny[​IMG]

    Set (open)

    Lopunny @ Life Orb
    Ability: Cute Charm
    Happiness: 0
    EVs: 252 Atk / 4 SpD / 252 Spe
    Jolly Nature
    - Encore
    - Baton Pass
    - Frustration
    - Jump Kick

    Another obvious thing, encore on the shadow ball/sub/calm mind, then baton pass on the switch or something that breaks the sub if it stays in.


    [​IMG] Shadow Claw Purugly[​IMG]

    set+calc (open)

    Purugly @ Life Orb
    Ability: Thick Fat
    Happiness: 0
    EVs: 252 Atk / 4 SpD / 252 Spe
    Jolly Nature
    - Fake Out/ Shadow Claw
    - Frustration
    - U-turn/ Shadow Claw
    - Sucker Punch

    This is a common lure used on purugly to lure ghosts. Most drifblim switches in freely on purugly and start setting up and sweeping, with shadow claw you damage them enough.

    252 Atk Life Orb Purugly Shadow Claw vs. 108 HP / 0 Def Drifblim: 276-326 (58.9 - 69.6%) -- guaranteed 2HKO after Stealth Rock


    [​IMG] Specially Defensive Cacturne[​IMG]

    Set (open)

    Cacturne @ Leftovers
    Ability: Sand Veil
    EVs: 252 HP / 4 Def / 252 SpD
    Calm Nature
    IVs: 0 Atk
    - Dark Pulse
    - Spikes
    - Synthesis
    - Energy Ball

    Note: Hp fighting drifblim wrecks this


    [​IMG]Sneasel[​IMG]
    set (open)

    Sneasel @ Life Orb
    Ability: Inner Focus
    EVs: 252 Atk / 4 SpD / 252 Spe
    Jolly Nature
    - Pursuit
    - Ice Shard
    - Punishment
    - Low Kick
    Last edited: Apr 15, 2017
  20. ShuckleDeath

    ShuckleDeath

    Joined:
    Jun 2, 2015
    Messages:
    282
    If Anything I feel your post outlined why Wailord shouldn't remain S Rank more than reasons it should, basically just saying it's still a great stallbreaker and tank, just not as good with the rise of lombre, Sunflora and electric types. Which to me just makes me want it to drop a rank. So I vote drop it to A+.
  21. UBERSkitty

    UBERSkitty

    Joined:
    Oct 24, 2016
    Messages:
    52
    While I doubt it matters much, if at all, wouldn't running enough evs to speed creep cacturne, 56, and then distribute the rest in bulk, along with bold or calm nature, give a little more bulk, like 252 def/200 spdef/56 speed calm?
    Chrisloud1 likes this.
  22. Chrisloud1

    Chrisloud1

    Joined:
    Jul 2, 2016
    Messages:
    69
    252+ SpA Life Orb Cacturne Dark Pulse vs. 0 HP / 200+ SpD Drifblim: 377-447 (85.4 - 101.3%) -- 6.3% chance to OHKO
    252+ SpA Life Orb Cacturne Dark Pulse vs. 0 HP / 252 SpD Drifblim: 390-462 (88.4 - 104.7%) -- 25% chance to OHKO

    Yeah is better, thanks!
  23. UBERSkitty

    UBERSkitty

    Joined:
    Oct 24, 2016
    Messages:
    52
    You can run more in spedef or some in hp if u want to avoid the ko altogether.
    252+ SpA Life Orb Cacturne Dark Pulse vs. 0 HP / 216+ SpD Drifblim: 372-438 (84.3 - 99.3%) -- guaranteed 2HKO
    252+ SpA Life Orb Cacturne Dark Pulse vs. 24 HP / 200+ SpD Drifblim: 378-446 (84.5 - 99.7%) -- guaranteed 2HKO
    TJ likes this.
  24. Aaronboyer

    Aaronboyer formerly Boyeraj17

    Joined:
    Aug 25, 2014
    Messages:
    177
    Wailord S --> A+ Agree

    While Wailord is still the bulky Water Spouting behemoth it has always been, more people have been preparing for it. Lickitung, Lombre, Chinchou, Minun, and Sunflora are just some of the Pokemon that have become more prevalent in recent weeks, and they all put pressure on Wailord to some degree. Wailord is still the most versatile and highly favored Water-type of ADV PU. However, Wailord is not able to put itself on the same pedestal as Furret anymore.


    Shedinja Unranked --> D Agree

    Shedinja is the only true Ghost type that can take advantage of Physical Shadow Ball and it pairs very nicely with HP Fighting and its Base 90 Attack stat. One of the coolest things about Shedinja I've not already mentioned in my initial post is Dry Pass. Shedinja's ability to keep up offensive momentum will not cease to disappoint. It also can borrow Swords Dance or Agility from Ninjask albeit you can only have one of these 3 moves. While Shedinja is only usable on select teams, its unprecedented ability in Wonder Guard gives it enough of a niche to be ranked D.
    Last edited: Apr 16, 2017
  25. Solar Flare

    Solar Flare

    Joined:
    Nov 8, 2014
    Messages:
    58
    I agree, Wailord dropping to A+ is completely valid imho, its amazing at what it does but there is just a large amount of mons it struggles with and competes with that its just not really S material anymore.

    Machoke from A+ to S - Agree
    [​IMG]

    Machoke is a bulky, strong fighting type which alone would give it plenty of viability in the tier. Combo this with its wide movepool and great ability in guts and it quickly becomes an unpredictable and overall punishing mon. With many sets including resttalk, band, and bulk up Machoke can do just about anything you'd want a physical attacker to do. The fact that you cannot punish it with will-o-wisp from would be checks like Duskull or Koffing makes it just much harder to punish. Finally, its matchup against the tier allows Machoke to be a defining mon in the current metagame.

    Shedinja to D - Agree
    [​IMG]
    I'm still confused how this thing didn't end up in D to start. Its amazing at what it does, and what it does is punish teams for not bringing an already rare move in spikes, as well as for not saving your super effective moves just for it. Despite its major flaws, such as a huge weakness to toxic which is fairly common, as well as a weakness to rock and ghost (both types also very common), Shedinja will once again not find a slot on most teams, and really only find its place in stall. However, once again it does its job great for stall and definitely deserves at least D.

    And now for my own suggestions:

    Tropius from A to A+
    [​IMG]

    Tropius is honestly a great mon in the current meta. Not much to say, I'm sure everyone knows of its amazing capabilities as a mon. Its super bulky and has access to reliable recovery on top of swords dance, making it the best flying mon in the tier if not one of the best mons in the tier period. Its ability to clean late game is fantastic, and the fact that it handles so many mons in the meta with little predicting makes it definitely worth the rise.

    Diglett from A- to A
    [​IMG]
    Diglett has been a great mon in the meta since the beginning. Its the 3rd fastest unboosted mon in the metagame tied with the likes of yanma and minun which gives it great footing in the meta already, but combo this with its great coverage and with a choice band it can become arguably the best revenge killer in the game. It can fit on a variety of team types such as Hyper Offense, Stall (which has been seeing a rise in popularity recently) as well as balance. Despite its frailty, it actually requires little support to function well (although you can't just slap it onto a team). Finally, its matchup against top tier mons such as CB Furret, Sunflora, and Graveler make it very rewarding to have on a team. Definitely worth an A slot.

Users Viewing Thread (Users: 0, Guests: 0)