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Resource PU Sample Teams [accepting submissions]

Discussion in 'PU' started by Megazard, Sep 9, 2017.

  1. Megazard

    Megazard Practically Useless
    is a member of the Site Staffis an official Team Rateris a Forum Moderatoris a Community Contributoris a Tiering Contributoris a Contributor to Smogonis a Smogon Media Contributor
    Moderator

    Joined:
    Nov 7, 2013
    Messages:
    4,274
    [Newer Artwork Pending]
    fhweqzq.jpg

    Teams to get into PU. Feel free to post your good teams, but keep in mind that I will be strict and will only add the teams that I believe are good enough to be sample teams. Don't forget to add descriptions of your team with at least one paragraph and an importable.

    So to help people get into PU this is going to be like a repository of decent / good PU teams made by people who actually do play this game on a consistent basis. Some of the teams are better than others, and all of them will probably need some kind of work for it to be the best team it can be, but these teams are available for anyone to use if they are struggling making a team. I know we have the RMT section for this, but honestly most RMTs are just for showing off this is for actually helping people. What I want in this thread is good teams that you have been working on for a while and that you guys want to share with new players. This is not a thread to dump your teams as you build them.

    Click this for ORAS and XY sample teams
    Click this for BW sample teams
    Click this for DPP sample teams
    Click this for ADV sample teams
    drumstick, DEG, Akir and 4 others like this.
  2. Megazard

    Megazard Practically Useless
    is a member of the Site Staffis an official Team Rateris a Forum Moderatoris a Community Contributoris a Tiering Contributoris a Contributor to Smogonis a Smogon Media Contributor
    Moderator

    Joined:
    Nov 7, 2013
    Messages:
    4,274
    reserved
    Hilomilo likes this.
  3. Megazard

    Megazard Practically Useless
    is a member of the Site Staffis an official Team Rateris a Forum Moderatoris a Community Contributoris a Tiering Contributoris a Contributor to Smogonis a Smogon Media Contributor
    Moderator

    Joined:
    Nov 7, 2013
    Messages:
    4,274
    one more
    Hilomilo likes this.
  4. Broken Phobias

    Broken Phobias

    Joined:
    May 25, 2015
    Messages:
    466
    Type: Null Balance

    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]


    Importable (open)

    De PU Blob (Type: Null) @ Eviolite
    Ability: Battle Armor
    Shiny: Yes
    Happiness: 0
    EVs: 252 HP / 4 Atk / 252 SpD
    Careful Nature
    - Swords Dance
    - Frustration
    - Rest
    - Sleep Talk

    My Step Dad (Skuntank) @ Leftovers
    Ability: Aftermath
    Happiness: 0
    EVs: 232 Atk / 132 SpD / 144 Spe
    Adamant Nature
    - Sucker Punch
    - Pursuit
    - Poison Jab
    - Defog

    Role Compression (Bronzor) @ Eviolite
    Ability: Levitate
    Happiness: 0
    EVs: 252 HP / 144 Def / 112 SpD
    Bold Nature
    - Psywave
    - Toxic
    - Stealth Rock
    - Rest

    The Light (Lanturn) @ Leftovers
    Ability: Volt Absorb
    Happiness: 0
    EVs: 40 HP / 140 Def / 208 SpD / 120 Spe
    Calm Nature
    - Scald
    - Volt Switch
    - Heal Bell
    - Toxic

    Poliwrath (M) @ Leftovers
    Ability: Water Absorb
    Happiness: 0
    EVs: 112 HP / 252 Atk / 144 Spe
    Adamant Nature
    - Substitute
    - Focus Punch
    - Waterfall
    - Encore

    I vape bro (Weezing) (M) @ Icium Z
    Ability: Levitate
    Happiness: 0
    EVs: 252 HP / 4 SpA / 252 SpD
    Calm Nature
    IVs: 0 Atk
    - Toxic Spikes
    - Sludge Bomb
    - Will-O-Wisp
    - Haze


    Description (open)

    So this is a team I made based off a simple balance core of Type: Null and Skuntank for Pursuit trapping Ghost-types. Bronzor is our Stealth Rocker setter, Status spreader, as well as our flying resits. It is terrific at fulfilling so many roles that this team needs and it does it very well. Lanturn is this teams little momentum boost and cleric Pokemon that eats up Electric-type boosts. Poliwrath is one of those Pokemon that sets up a Substitute and forces switches. Weezing is there to set up Toxic Spikes and put on more pressure on the opposing team. Its a pretty solid team that I've enjoyed using for the past couple of days. I have a variation of this team that isn't as good from my opinion with Torterra over Bronzor on it. The one problem with this team is its weak to Fire-type Wall breakers that can super hard. Pyroar is good example of a Pokemon to look out for and try to take care of with Sucker Punch on Skunk and Poliwrath.
    Fragmented, Aaronboyer and Hilomilo like this.
  5. Sixes_

    Sixes_

    Joined:
    Aug 11, 2017
    Messages:
    4
    Type: Sableye Stall

    [​IMG][​IMG][​IMG] [​IMG] [​IMG][​IMG]

    Importable (open)

    Sableye @ Leftovers
    Ability: Prankster
    EVs: 252 HP / 252 Def / 4 Spe
    Impish Nature
    - Will-O-Wisp
    - Knock Off
    - Recover
    - Taunt

    Audino @ Leftovers
    Ability: Regenerator
    Shiny: Yes
    EVs: 252 HP / 252 SpD / 4 Spe
    Careful Nature
    IVs: 0 Atk
    - Wish
    - Protect
    - Toxic
    - Heal Bell

    Dusclops @ Eviolite
    Ability: Pressure
    EVs: 252 HP / 252 Def
    Bold Nature
    IVs: 0 Atk / 29 Spe
    - Night Shade
    - Toxic
    - Rest
    - Sleep Talk

    Komala @ Leftovers
    Ability: Comatose
    Shiny: Yes
    EVs: 252 HP / 252 SpD / 4 Spe
    Careful Nature
    IVs: 0 Atk
    - Wish
    - Protect
    - Rapid Spin
    - Toxic

    Qwilfish @ Rocky Helmet
    Ability: Intimidate
    Shiny: Yes
    EVs: 252 HP / 196 Def / 60 Spe
    Impish Nature
    - Toxic Spikes
    - Spikes
    - Waterfall
    - Taunt

    Mesprit @ Colbur Berry
    Ability: Levitate
    EVs: 252 HP / 4 SpA / 252 SpD
    Calm Nature
    - U-turn
    - Psychic
    - Stealth Rock
    - Toxic



    Description (open)
    This team has one main win condition; toxic everything and burn everything else while getting up hazards. The goal is to force switches and wear the opponent down with hazards and status. Keeping opposing hazards off of your side of the field is of huge importance as well. Sableye is the primary spinblocker and knock off absorber. It can also deal with most opposing stall teams and is really seals the team together. Just be wary of Absol and other dark types that can use it to set up. Audino's main role is to pass wishes to its teammates and keep its team healthy with heal bell. An interested combination I use a lot is heal belling to cure Dusclop's rest induced sleep. Dusclops is one the bulkiest pokemon on the team and can take most physical hits. Dusclops can also spinblock, but has to worry about knock off. As long as you keep Dusclops healthy and its eviolite intact, it can take plenty of hits and help break down opposing teams due to pressure, night shade toxic and rest. Komala is a wonderful status absorber and an all around good spinner. If a ghost type like Sableye or Gourgeist is predicted to switch in on a rapid spin, use toxic, then wait until they're forced to switch out. When you believe that they will switch out, use rapid spin, which will remove hazards on your side of the field. Qwilfish is a very solid toxic spikes absorber and physical wall. It especially shines when its teammates can pass wishes to it and keep it healthy through the match, and often can set up many entry hazards in return. In the final team slot resides ferroseed. The newest addition to the team, Mespirit can reliably set up stealth rocks and gain momentum with u-turn. However, this pokemon is far from perfect and is the weakest link in the team. Some alternatives that I have been working with include Probopass and Ferroseed. Probopass can deal with opposing steel types, most notably Ferroseed. Probopass also has a respectable attack stat and forces many switches. The problem with Probopass is that it stacks a ground and fighting weaknesses with other members of the team. Ferroseed can also be used, but it suffers from knock off and is very passive. It also cannot deal with opposing Ferroseed, which can be a problem for the team. In general, the team is very strong, and when played right, it is devastating to trick room, opposing stall, balance, and hyper offense. The only real problem the team has is opposing pokemon (specifically dark types) that set up. A solution to this would be encore Liepard, but there is no pokemon on the team that can be easily cut and replaced. The games can also get lengthy and may resort to lots of predictions. This is probably the best PU team I have ever built, and if you have any questions, feel free to contact me.
    Last edited: Sep 15, 2017
    Aaronboyer, Axia, Synch and 2 others like this.
  6. InfernoMonferno

    InfernoMonferno

    Joined:
    Aug 15, 2016
    Messages:
    59
    Guts Ursaring Trick Room

    [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG]

    importable (open)

    Carbink @ Mental Herb
    Ability: Sturdy
    EVs: 248 HP / 252 Def / 8 SpD
    Relaxed Nature
    IVs: 0 Spe
    - Stealth Rock
    - Trick Room
    - Explosion
    - Magic Coat / Moonblast

    Musharna @ Colbur Berry
    Ability: Synchronize
    EVs: 252 HP / 252 Def / 4 SpD
    Relaxed Nature
    IVs: 0 Atk / 0 Spe
    - Psychic
    - Dazzling Gleam
    - Trick Room
    - Healing Wish

    Ursaring @ Flame Orb
    Ability: Guts
    EVs: 248 HP / 252 Atk / 8 SpD
    Brave Nature
    IVs: 0 Spe
    - Play Rough / Swords Dance
    - Facade
    - Close Combat
    - Crunch

    Exeggutor-Alola @ Dragonium Z
    Ability: Frisk
    EVs: 252 HP / 252 SpA / 4 SpD
    Quiet Nature
    IVs: 0 Atk / 0 Spe
    - Draco Meteor
    - Energy Ball / Giga Drain
    - Flamethrower
    - Trick Room

    Crabominable @ Life Orb
    Ability: Iron Fist
    EVs: 252 HP / 252 Atk / 4 SpD
    Brave Nature
    IVs: 0 Spe
    - Ice Hammer
    - Close Combat
    - Earthquake
    - Toxic /Stone Edge

    Beheeyem @ Life Orb / Colbur Berry
    Ability: Analytic
    EVs: 252 HP / 252 SpA / 4 SpD
    Quiet Nature
    IVs: 0 Atk / 0 Spe
    - Trick Room
    - Psychic
    - Signal Beam
    - Nasty Plot / Hidden Power Ground


    description (open)

    This team showcases a standard trick room team with guts ursaring put in there. Guts ursaring is a powerful breaker which can 2hko most of the tier. Swords dance turns those 2hkos into ohkos, where as play rought straight up ohkos sableye, so you dont have to play with foul plays and recovers. Its down to preference but Swords Dances is the better option. Carbink is a standard Trick room lead, setting rocks, trick room and explodes. Moonblast allows you to hit ghosts, but you would still rather save trick room turns and explode, so magic coat is the better option. Musharna sets up trickroom, can check fighting types, and can healing wish up a trick room abuser. Alolan Eggs is a staple to trick room and breaks really well, while setting up trickroom itself. Crab is another great breaker that can almost 2hko the entire tier. Toxic helps with pokemon that it doesnt 2hko, but they are really uncommon. Stone edge ohkos swanna if it hits, saving trick room turns. Beheeyem is another self setter that can also break. Nasty plot gives it more power, where as hidden power hits skuntank, which is really troubling for the team. If using hidden power ground, use colbur berry so you can set up trick room on skuntank.
  7. Twix

    Twix chill out
    is a Contributor to Smogon

    Joined:
    Nov 14, 2014
    Messages:
    1,093
    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]
    Persian Alola Semistall
    importable (open)

    Cradily @ Leftovers
    Ability: Storm Drain
    EVs: 248 HP / 8 Def / 252 SpD
    Calm Nature
    - Stealth Rock
    - Recover
    - Giga Drain
    - Rock Slide

    Misdreavus @ Eviolite
    Ability: Levitate
    EVs: 40 HP / 252 SpA / 216 Spe
    Timid Nature
    IVs: 0 Atk
    - Nasty Plot
    - Hex
    - Will-O-Wisp
    - Dazzling Gleam

    Weezing @ Black Sludge
    Ability: Levitate
    EVs: 248 HP / 124 Def / 136 Spe
    Bold Nature
    IVs: 0 Atk
    - Toxic Spikes
    - Will-O-Wisp
    - Taunt
    - Sludge Bomb

    Persian-Alola @ Darkinium Z
    Ability: Fur Coat
    EVs: 88 HP / 176 Def / 244 Spe
    Jolly Nature
    - Taunt
    - Parting Shot
    - Foul Play
    - Fake Out

    Lanturn @ Leftovers
    Ability: Volt Absorb
    EVs: 40 HP / 140 Def / 208 SpD / 120 Spe
    Calm Nature
    IVs: 0 Atk
    - Scald
    - Volt Switch
    - Heal Bell
    - Protect

    Type: Null @ Eviolite
    Ability: Battle Armor
    Happiness: 0
    EVs: 248 HP / 8 Atk / 252 SpD
    Careful Nature
    - Rest
    - Sleep Talk
    - Swords Dance
    - Frustration


    description (open)

    I really wanted to show off how well Persian-Alola could assist bulkier teams so I build this bulky hazard stack team around it. Cradily was the starting point of the team as I liked how well it took on the likes of Charizard and Rain (bar +2 Rockium Kabutops). It's also a very solid Stealth Rock user with access to recovery, which I really liked. I decided that from this point I'd like to create more of a hazard stacking team, so I added on Weezing to provide Toxic Spikes, while being a premier physical wall in the tier and meshing well with Cradily's typing. Nasty Plot Misdreavus was added then to both provide some Speed and add a win condition using Hex against foes Toxic'd by Weezing's spikes. It also functioned as both another Ground immunity and a spin blocker, so it fit really well in the role. Additionally, it was another Fighting-type check with Dazzling Gleam (does ab 70% to Gurdurr at +2). From there, we get to the star of the show: Persian-Alola. The main usage of this set is to use Z-Parting Shot to fully heal another teammate, which can really help out late-game. Additionally, it also supplied Speed, ability to outpace +2 Carracosta and Lycanrock which could've been massive threats to the team. Fake Out allows for Persian to give an opponent another Toxic turn, or to waste a turn of weather or TR. I realized I needed a cleric and real answer to things like Pyroar, so I ultimately decided on Lanturn. It also allowed for an Electric-type immunity and a generally good switch in. Protect helps it regain HP with leftovers or stall out weather/TR like Persian's Fake Out. Finally, I wanted a secondary win condition and a blanket check for most Special Attackers, so I decided on Type: Null. Honestly, a lot of the times it can beat teams all on its own because of the sheer bulk it has. It's just a great mon and fits well on the team
    Fragmented, MFJr King, Rwby and 2 others like this.
  8. LordST

    LordST formerly Lord Sample Team

    Joined:
    Apr 11, 2016
    Messages:
    312
    Archeops Balance

    [​IMG][​IMG] [​IMG] [​IMG] [​IMG] [​IMG]
    Paste (open)

    Archeops
    Ability: Defeatist
    EVs: 252 Atk / 4 Def / 252 Spe
    Jolly Nature
    - Acrobatics
    - Roost
    - Earthquake
    - Taunt

    Palossand @ Rocky Helmet
    Ability: Water Compaction
    EVs: 248 HP / 252 Def / 8 Spe
    Bold Nature
    IVs: 0 Atk
    - Earth Power
    - Shadow Ball
    - Toxic
    - Shore Up

    Skuntank @ Black Sludge
    Ability: Aftermath
    EVs: 252 SpA / 112 SpD / 144 Spe
    Modest Nature
    IVs: 0 Atk
    - Dark Pulse
    - Taunt
    - Defog
    - Fire Blast / Acid Spray

    Miltank @ Leftovers
    Ability: Thick Fat
    EVs: 224 HP / 12 Def / 252 SpD / 20 Spe
    Careful Nature
    - Stealth Rock
    - Body Slam
    - Heal Bell
    - Milk Drink

    Poliwrath @ Leftovers
    Ability: Water Absorb
    EVs: 144 HP / 252 SpA / 112 Spe
    Modest Nature
    IVs: 0 Atk
    - Hydro Pump
    - Ice Beam
    - Focus Blast
    - Vacuum Wave

    Abomasnow @ Choice Scarf
    Ability: Snow Warning
    EVs: 4 Atk / 252 SpA / 252 Spe
    Hasty Nature
    - Blizzard
    - Giga Drain
    - Earthquake
    - Ice Shard


    Description (open)

    Archeops is the offensive centerpiece of the team which hits even mons that resist it ridiculously hard. Acrobatics and Earthquake gives you almost near perfect coverage. Roost allows you to stay out of Defeatist's range and Taunt helps with breaking the likes of Weezing and bulky grounds that can recover stall. Phys Def Palossand gives me a normal, fighting, and rock check while also providing a volt immunity. Dual Stab and Toxic keeps Palo from being too passive and Shore Up lets you continually check the things you need to. Rocky Helmet is hear to chip Uturn Primeape and Passimian so they can't get switch initiative for free. It's also useful for getting damage off on random physical threats like Acro from opposing Archeops or Double Edge from Scrappy Kanga. Skuntank was added as a Psychic check, Ghost check, Grass check and hazard control/ Tspike absorber. Dark Pulse hits Psychics and Ghosts that Skunk is meant to check while Fire Blast provides good neutral coverage and specifically hits Ferroseed which could otherwise be a nuisance for the team. Acid Spray can be slashed on here so you can have a bit of a more reliable CM Musharna check. 144 speed outruns Modest Ludicolo and Victreebel. Max SpA to hit as hard as possible with the rest dumped into spdef to help with checking the likes of Mesprit and Haunter. Miltank provides one of the best ice and fire checks in the tier and is just a great general special sponge along with solid utility. Stealth Rock cause gotta have rocks and Heal Bell helps keep the rest of the team healthy. 20 speed outruns the aforementioned Ludicolo and Victreebel. Max Spdef is to check the likes of Abomasnow and Magmortar as best as possible. 224 HP hits a lefties number and the leftover EVs are dropped in Phys Def. Poliwrath gives me a great water check that can specifically check Carracosta and Kabutops very well. it also gives me a decent switch in for scary Dark types like Absol and Liepard. AoA special Wrath was chosen over a physical variant cause i wanted a bit of priority in the form of Vacuum Wave. 112 Spe lets me outspeed Adamant/Modest Huntail/ Gorebyss but more importantly lets me outspeed Adamant base 50s like Aggron and Mawile. Scarf Abomasnow helps take some the strain off of the defensive core when checking Grass and Water types while also giving me one last mon with powerful offensive presence and a good speed tier. Earthquake hits steels and fire types while Ice Shard helps in the matchup vs QD Lilligant a bit.

    This team has winnable matchup vs pretty much everything the meta has to offer atm. Weather is well dealt with, Archeops and Skuntank can break bulky stall or balance, and the team has blanket checks for the majority of offensive threats in the tier. Thanks for reading!:toast:
    Last edited: Sep 12, 2017
    2xTheTap, pancake, Eoleopeo64 and 8 others like this.
  9. Rwby

    Rwby

    Joined:
    Dec 22, 2014
    Messages:
    428
    [​IMG] [​IMG] [​IMG] [​IMG] [​IMG][​IMG]
    33-1 on Ladder (open)

    Dibs (Togedemaru) @ Leftovers
    Ability: Lightning Rod
    EVs: 252 Atk / 4 SpD / 252 Spe
    Jolly Nature
    - Encore
    - Fake Out
    - Toxic
    - Zing Zap

    HJAD (Mesprit) @ Choice Specs
    Ability: Levitate
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    IVs: 30 Atk
    - Ice Beam
    - Hidden Power [Ground]
    - Psychic
    - U-turn

    Taskr (Regirock) @ Chople Berry
    Ability: Clear Body
    EVs: 248 HP / 184 Atk / 16 Def / 60 SpD
    Impish Nature
    - Thunder Wave
    - Stealth Rock
    - Counter
    - Stone Edge

    Teddeh (Munchlax) @ Eviolite
    Ability: Thick Fat
    EVs: 4 Atk / 252 Def / 252 SpD
    Careful Nature
    - Body Slam
    - Curse
    - Sleep Talk
    - Rest

    Dundies (Weezing) @ Rocky Helmet
    Ability: Levitate
    EVs: 252 HP / 252 Def / 4 SpA
    Bold Nature
    IVs: 0 Atk
    - Sludge Bomb
    - Will-O-Wisp
    - Taunt
    - Toxic Spikes

    Yogibears (Shiftry) @ Choice Scarf
    Ability: Chlorophyll
    EVs: 252 Atk / 4 SpD / 252 Spe
    Jolly Nature
    - Defog
    - Knock Off
    - Leaf Blade
    - Rock Slide


    Hi all! This is a neat team I used to top the ladder a bit ago and I think it's pretty neat ngl.
    • Togedemaru is a really nice pivot mon and is great at disrupting the opponents set-up mons and Volt Switch pivots. Encore and Toxic help mess up a lot of teams, especially when Rocks are up.
    • Mesprit is pretty much my main breaker, able to smack through most teams with its powerful base 105 special attack combined with choice specs. It is basically there to force switches and stuff.
    • Regirock is my Stealth Rocks setter and soft wall to most mons, especially with its rather rare counter chople set. It's also a nice check to primeape and gurdurr if weezing is down.
    • Munchlax is my premier special wall and is like borderline unkillable lol. No but seriously this thing can take special hits like they're nothing.
    • Weezing is mainly here to get chip damage on fighting types and to pivot into things like piloswine too. It also gives my team access to tspikes and taunt.
    • Finally I have my rather slow scarfer, but it does role compression quite well and also gives me a way to remove hazards.
    If this team looks familiar, then good! Because it's basically one of my ORAS NU RMT's that's been slightly modified, boop!
    proof (open)

    Screenshot_20170909-031305.png
    Last edited: Sep 17, 2017

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