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Resource PU Sample Teams

Discussion in 'PU' started by Megazard, Sep 9, 2017.

  1. Megazard

    Megazard I'll show you the life of the mind!
    is a member of the Site Staffis an official Team Rateris a Forum Moderatoris a Community Contributoris a Tiering Contributoris a Contributor to Smogonis a Smogon Media Contributor
    BSS Tour Champion

    Joined:
    Nov 7, 2013
    Messages:
    4,476
    [Newer Artwork Pending]
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    Teams to get into PU. Feel free to post your good teams, but keep in mind that I will be strict and will only add the teams that I believe are good enough to be sample teams. Don't forget to add descriptions of your team with at least one paragraph and an importable. Submissions for new teams are always open.

    So to help people get into PU this is going to be like a repository of decent / good PU teams made by people who actually do play this game on a consistent basis. Some of the teams are better than others, and all of them will probably need some kind of work for it to be the best team it can be, but these teams are available for anyone to use if they are struggling making a team. I know we have the RMT section for this, but honestly most RMTs are just for showing off this is for actually helping people. What I want in this thread is good teams that you have been working on for a while and that you guys want to share with new players. This is not a thread to dump your teams as you build them.

    Click this for ORAS and XY sample teams
    Click this for BW sample teams
    Click this for DPP sample teams
    Click this for ADV sample teams

    England is my City - Rwby
    777MS.png 481.png 377.png 446.png 110.png 275.png
    Description (open)

    Hi all! This is a neat team I used to top the ladder a bit ago and I think it's pretty neat ngl.
    • Togedemaru is a really nice pivot mon and is great at disrupting the opponents set-up mons and Volt Switch pivots. Encore and Toxic help mess up a lot of teams, especially when Rocks are up.
    • Mesprit is pretty much my main breaker, able to smack through most teams with its powerful base 105 special attack combined with choice specs. It is basically there to force switches and stuff.
    • Regirock is my Stealth Rocks setter and soft wall to most mons, especially with its rather rare counter chople set. It's also a nice check to primeape and gurdurr if weezing is down.
    • Munchlax is my premier special wall and is like borderline unkillable lol. No but seriously this thing can take special hits like they're nothing.
    • Weezing is mainly here to get chip damage on fighting types and to pivot into things like piloswine too. It also gives my team access to tspikes and taunt.
    • Finally I have my rather slow scarfer, but it does role compression quite well and also gives me a way to remove hazards.
    Importable (open)

    Togedemaru @ Leftovers
    Ability: Lightning Rod
    EVs: 252 Atk / 4 SpD / 252 Spe
    Jolly Nature
    - Encore
    - Fake Out
    - Toxic
    - Zing Zap

    Mesprit @ Choice Specs
    Ability: Levitate
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    IVs: 30 Atk
    - Ice Beam
    - Hidden Power [Ground]
    - Psychic
    - U-turn

    Regirock @ Chople Berry
    Ability: Clear Body
    EVs: 248 HP / 184 Atk / 16 Def / 60 SpD
    Impish Nature
    - Thunder Wave
    - Stealth Rock
    - Counter
    - Stone Edge

    Munchlax @ Eviolite
    Ability: Thick Fat
    EVs: 4 Atk / 252 Def / 252 SpD
    Careful Nature
    - Body Slam
    - Curse
    - Sleep Talk
    - Rest

    Weezing @ Rocky Helmet
    Ability: Levitate
    EVs: 252 HP / 252 Def / 4 SpA
    Bold Nature
    IVs: 0 Atk
    - Sludge Bomb
    - Will-O-Wisp
    - Taunt
    - Toxic Spikes

    Shiftry @ Choice Scarf
    Ability: Chlorophyll
    EVs: 252 Atk / 4 SpD / 252 Spe
    Jolly Nature
    - Defog
    - Knock Off
    - Leaf Blade
    - Rock Slide


    Spring Surprise - Megazard

    741-s.png 115.png 481.png 107.png 419.png 435.png
    Description (open)

    This is a rather fun team built around Oricorio's underrated capabilities as a both Speed and Special Attack boosting sweeper. Kangaskhan is the team's main wallbreaker to support Sensu, with Mesprit's Stealth Rock and Healing Wish supporting it in turn. Hitmonchan provides priority, special bulk, and potential removal, and Skuntank finds its way in as a utility attacker, third priority user, and check to a number of threats including pretty much every Psychic-type in the tier. Floatzel acts as a secondary cleaner and the team's best method of Speed control, as it opts for Floatzel plus lots of priority to make up for lacking a Choice Scarf user. The team needs to be played rather aggressively, breaking opponents before they break you with threats like Jynx which can get out of hand if not properly handled.
    Importable (open)

    Oricorio-Sensu @ Flyinium Z
    Ability: Dancer
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    IVs: 0 Atk
    - Calm Mind
    - Hurricane
    - Revelation Dance
    - Agility

    Kangaskhan @ Silk Scarf
    Ability: Scrappy
    EVs: 252 Atk / 4 SpD / 252 Spe
    Adamant Nature
    - Power-Up Punch
    - Return
    - Sucker Punch
    - Facade

    Mesprit @ Colbur Berry
    Ability: Levitate
    EVs: 248 HP / 176 Def / 84 SpA
    Bold Nature
    IVs: 1 Atk
    - Stealth Rock
    - Healing Wish
    - Psychic
    - Hidden Power [Ground]

    Hitmonchan @ Assault Vest
    Ability: Iron Fist
    EVs: 200 HP / 252 Atk / 56 Spe
    Adamant Nature
    - Drain Punch
    - Rapid Spin
    - Thunder Punch
    - Mach Punch

    Floatzel @ Life Orb
    Ability: Water Veil
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    IVs: 0 Atk
    - Hydro Pump
    - Ice Beam
    - Focus Blast
    - Hidden Power [Grass]

    Skuntank @ Shuca Berry
    Ability: Aftermath
    EVs: 252 Atk / 4 SpD / 252 Spe
    Adamant Nature
    - Crunch
    - Sucker Punch
    - Pursuit
    - Taunt


    Old Favorites - HJAD
    481.png 479-spin.png 597.png 107.png 435.png 467.png
    Description (open)

    This is a balance that takes a more defensive approach, focusing on the defensive synergy between all 6 members to cover most threats. Mesprit, Ferroseed and Hitmonchan attempt to dominate the entry hazard game, while Rotom-Fan, Magmortar, and Skuntank take more of an offensive role in pressuring teams. In particular, Magmortar is meant to muscle through teams with the entry hazard support, while Skuntank plays more of a utility Pursuit-trapping role and finally Rotom-Fan cleans up weakened teams at the end.
    Importable (open)

    Mesprit @ Colbur Berry
    Ability: Levitate
    EVs: 248 HP / 204 Def / 56 Spe
    Bold Nature
    - Stealth Rock
    - Psychic
    - U-turn
    - Healing Wish

    Rotom-Fan @ Choice Scarf
    Ability: Levitate
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    IVs: 0 Atk
    - Volt Switch
    - Trick
    - Air Slash
    - Will-O-Wisp

    Ferroseed @ Eviolite
    Ability: Iron Barbs
    EVs: 252 HP / 112 Def / 144 SpD
    Relaxed Nature
    IVs: 0 Spe
    - Spikes
    - Leech Seed
    - Protect
    - Gyro Ball

    Hitmonchan @ Assault Vest
    Ability: Iron Fist
    EVs: 248 HP / 48 Atk / 212 Spe
    Adamant Nature
    - Drain Punch
    - Ice Punch
    - Mach Punch
    - Rapid Spin

    Skuntank @ Choice Band
    Ability: Aftermath
    EVs: 252 Atk / 32 SpD / 224 Spe
    Jolly Nature
    - Crunch
    - Sucker Punch
    - Pursuit
    - Poison Jab

    Magmortar @ Fightinium Z
    Ability: Vital Spirit
    EVs: 4 Def / 252 SpA / 252 Spe
    Modest Nature
    - Fire Blast
    - Thunderbolt
    - Focus Blast
    - Flame Charge


    Regislug Balance - Anty

    026-a.png 423.png 435.png 377.png 110.png 581.png
    Description (open)

    Anty's balance has a rather simple goal of walling things with Gastrodon, Weezing and Regirock long enough for Raichu-Alola to get inside and wreak havoc with its strong Nasty Plot set. Skuntank forcibly chips away at the few things bulky enough to take on a +2 Raichu-Alola, and Choice Scarf Swanna cleans up at the end while also providing emergency entry hazard removal.
    Importable (open)

    Raichu-Alola @ Fightinium Z
    Ability: Surge Surfer
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    IVs: 0 Atk
    - Nasty Plot
    - Thunderbolt
    - Psyshock
    - Focus Blast

    Gastrodon @ Leftovers
    Ability: Storm Drain
    EVs: 252 HP / 228 Def / 28 SpD
    Bold Nature
    IVs: 0 Atk
    - Scald
    - Earth Power
    - Toxic
    - Recover

    Skuntank @ Choice Band
    Ability: Aftermath
    EVs: 252 Atk / 4 SpD / 252 Spe
    Jolly Nature
    - Sucker Punch
    - Crunch
    - Pursuit
    - Poison Jab

    Regirock @ Leftovers
    Ability: Clear Body
    EVs: 252 HP / 16 Def / 240 SpD
    Impish Nature
    - Stealth Rock
    - Rock Slide
    - Toxic
    - Curse

    Weezing @ Black Sludge
    Ability: Levitate
    EVs: 252 HP / 248 Def / 8 Spe
    Bold Nature
    IVs: 0 Atk
    - Sludge Bomb
    - Toxic Spikes
    - Taunt
    - Fire Blast

    Swanna @ Choice Scarf
    Ability: Keen Eye
    EVs: 4 Atk / 252 SpA / 252 Spe
    Naive Nature
    - Defog
    - Surf
    - Hurricane
    - Brave Bird
    Last edited: Sep 26, 2017
  2. Megazard

    Megazard I'll show you the life of the mind!
    is a member of the Site Staffis an official Team Rateris a Forum Moderatoris a Community Contributoris a Tiering Contributoris a Contributor to Smogonis a Smogon Media Contributor
    BSS Tour Champion

    Joined:
    Nov 7, 2013
    Messages:
    4,476
    reserved
    Gross Sweep and Hilomilo like this.
  3. Megazard

    Megazard I'll show you the life of the mind!
    is a member of the Site Staffis an official Team Rateris a Forum Moderatoris a Community Contributoris a Tiering Contributoris a Contributor to Smogonis a Smogon Media Contributor
    BSS Tour Champion

    Joined:
    Nov 7, 2013
    Messages:
    4,476
    one more
    Gross Sweep and Hilomilo like this.
  4. Broken Phobias

    Broken Phobias

    Joined:
    May 25, 2015
    Messages:
    468
    Type: Null Balance

    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]


    Importable (open)

    De PU Blob (Type: Null) @ Eviolite
    Ability: Battle Armor
    Shiny: Yes
    Happiness: 0
    EVs: 252 HP / 4 Atk / 252 SpD
    Careful Nature
    - Swords Dance
    - Frustration
    - Rest
    - Sleep Talk

    My Step Dad (Skuntank) @ Leftovers
    Ability: Aftermath
    Happiness: 0
    EVs: 232 Atk / 132 SpD / 144 Spe
    Adamant Nature
    - Sucker Punch
    - Pursuit
    - Poison Jab
    - Defog

    Role Compression (Bronzor) @ Eviolite
    Ability: Levitate
    Happiness: 0
    EVs: 252 HP / 144 Def / 112 SpD
    Bold Nature
    - Psywave
    - Toxic
    - Stealth Rock
    - Rest

    The Light (Lanturn) @ Leftovers
    Ability: Volt Absorb
    Happiness: 0
    EVs: 40 HP / 140 Def / 208 SpD / 120 Spe
    Calm Nature
    - Scald
    - Volt Switch
    - Heal Bell
    - Toxic

    Poliwrath (M) @ Leftovers
    Ability: Water Absorb
    Happiness: 0
    EVs: 112 HP / 252 Atk / 144 Spe
    Adamant Nature
    - Substitute
    - Focus Punch
    - Waterfall
    - Encore

    I vape bro (Weezing) (M) @ Icium Z
    Ability: Levitate
    Happiness: 0
    EVs: 252 HP / 4 SpA / 252 SpD
    Calm Nature
    IVs: 0 Atk
    - Toxic Spikes
    - Sludge Bomb
    - Will-O-Wisp
    - Haze


    Description (open)

    So this is a team I made based off a simple balance core of Type: Null and Skuntank for Pursuit trapping Ghost-types. Bronzor is our Stealth Rocker setter, Status spreader, as well as our flying resits. It is terrific at fulfilling so many roles that this team needs and it does it very well. Lanturn is this teams little momentum boost and cleric Pokemon that eats up Electric-type boosts. Poliwrath is one of those Pokemon that sets up a Substitute and forces switches. Weezing is there to set up Toxic Spikes and put on more pressure on the opposing team. Its a pretty solid team that I've enjoyed using for the past couple of days. I have a variation of this team that isn't as good from my opinion with Torterra over Bronzor on it. The one problem with this team is its weak to Fire-type Wall breakers that can super hard. Pyroar is good example of a Pokemon to look out for and try to take care of with Sucker Punch on Skunk and Poliwrath.
    Fragmented, Aaronboyer and Hilomilo like this.
  5. Sixes_

    Sixes_

    Joined:
    Aug 11, 2017
    Messages:
    7
    Type: Sableye Stall

    [​IMG][​IMG][​IMG] [​IMG] [​IMG][​IMG]

    Importable (open)

    Sableye @ Leftovers
    Ability: Prankster
    EVs: 252 HP / 252 Def / 4 Spe
    Impish Nature
    - Will-O-Wisp
    - Knock Off
    - Recover
    - Taunt

    Audino @ Leftovers
    Ability: Regenerator
    Shiny: Yes
    EVs: 252 HP / 252 SpD / 4 Spe
    Careful Nature
    IVs: 0 Atk
    - Wish
    - Protect
    - Toxic
    - Heal Bell

    Dusclops @ Eviolite
    Ability: Pressure
    EVs: 252 HP / 252 Def
    Bold Nature
    IVs: 0 Atk / 29 Spe
    - Night Shade
    - Toxic
    - Rest
    - Sleep Talk

    Komala @ Leftovers
    Ability: Comatose
    Shiny: Yes
    EVs: 252 HP / 252 SpD / 4 Spe
    Careful Nature
    IVs: 0 Atk
    - Wish
    - Protect
    - Rapid Spin
    - Toxic

    Qwilfish @ Rocky Helmet
    Ability: Intimidate
    Shiny: Yes
    EVs: 252 HP / 196 Def / 60 Spe
    Impish Nature
    - Toxic Spikes
    - Spikes
    - Waterfall
    - Taunt

    Mesprit @ Colbur Berry
    Ability: Levitate
    EVs: 252 HP / 4 SpA / 252 SpD
    Calm Nature
    - U-turn
    - Psychic
    - Stealth Rock
    - Toxic



    Description (open)
    This team has one main win condition; toxic everything and burn everything else while getting up hazards. The goal is to force switches and wear the opponent down with hazards and status. Keeping opposing hazards off of your side of the field is of huge importance as well. Sableye is the primary spinblocker and knock off absorber. It can also deal with most opposing stall teams and is really seals the team together. Just be wary of Absol and other dark types that can use it to set up. Audino's main role is to pass wishes to its teammates and keep its team healthy with heal bell. An interesting combination I use a lot is heal belling to cure Dusclop's rest induced sleep. Dusclops is one the bulkiest pokemon on the team and can take most physical hits. Dusclops can also spinblock, but has to worry about knock off. As long as you keep Dusclops healthy and its eviolite intact, it can take plenty of hits and help break down opposing teams due to pressure, night shade, toxic, and rest. Komala is a wonderful status absorber and an all-around good spinner. If a ghost type like Sableye or Gourgeist is predicted to switch in on a rapid spin, use toxic, then wait until they're forced to switch out. When you believe that they will switch out, use rapid spin, which will remove hazards on your side of the field. Qwilfish is a very solid toxic spikes absorber and physical wall. It especially shines when its teammates can pass wishes to it and keep it healthy through the match, and often can set up many entry hazards in return. The newest addition to the team, Mespirit can reliably set up stealth rocks and gain momentum with u-turn. However, this pokemon is far from perfect and is the weakest link in the team. Some alternatives that I have been working with include Probopass and Ferroseed. Probopass can deal with opposing steel types, most notably Ferroseed. Probopass also has a respectable special attack stat and forces many switches. The problem with Probopass is that it stacks a ground and fighting weaknesses with other members of the team. Ferroseed can also be used, but it suffers from knock off and is very passive. It also cannot deal with opposing Ferroseed, which can be a problem for the team. In general, the team is very strong, and when played right, it is devastating to trick room, opposing stall, balance, and hyper offense. The only real problem the team has is opposing pokemon (specifically dark types) that set up. A solution to this would be encore Liepard, but there is no pokemon on the team that can be easily cut and replaced. The games can also get lengthy and may resort to lots of predictions. This is probably the best PU team I have ever built, and if you have any questions, feel free to contact me.
    Last edited: Nov 1, 2017
    Good J, Aaronboyer, Axia and 3 others like this.
  6. InfernoMonferno

    InfernoMonferno

    Joined:
    Aug 15, 2016
    Messages:
    112
    Guts Ursaring Trick Room

    [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG]

    importable (open)

    Carbink @ Mental Herb
    Ability: Sturdy
    EVs: 248 HP / 252 Def / 8 SpD
    Relaxed Nature
    IVs: 0 Spe
    - Stealth Rock
    - Trick Room
    - Explosion
    - Magic Coat / Moonblast

    Musharna @ Colbur Berry
    Ability: Synchronize
    EVs: 252 HP / 252 Def / 4 SpD
    Relaxed Nature
    IVs: 0 Atk / 0 Spe
    - Psychic
    - Dazzling Gleam
    - Trick Room
    - Healing Wish

    Ursaring @ Flame Orb
    Ability: Guts
    EVs: 248 HP / 252 Atk / 8 SpD
    Brave Nature
    IVs: 0 Spe
    - Play Rough / Swords Dance
    - Facade
    - Close Combat
    - Crunch

    Exeggutor-Alola @ Dragonium Z
    Ability: Frisk
    EVs: 252 HP / 252 SpA / 4 SpD
    Quiet Nature
    IVs: 0 Atk / 0 Spe
    - Draco Meteor
    - Energy Ball / Giga Drain
    - Flamethrower
    - Trick Room

    Crabominable @ Life Orb
    Ability: Iron Fist
    EVs: 252 HP / 252 Atk / 4 SpD
    Brave Nature
    IVs: 0 Spe
    - Ice Hammer
    - Close Combat
    - Earthquake
    - Toxic /Stone Edge

    Beheeyem @ Life Orb / Colbur Berry
    Ability: Analytic
    EVs: 252 HP / 252 SpA / 4 SpD
    Quiet Nature
    IVs: 0 Atk / 0 Spe
    - Trick Room
    - Psychic
    - Signal Beam
    - Nasty Plot / Hidden Power Ground


    description (open)

    This team showcases a standard trick room team with guts ursaring put in there. Guts ursaring is a powerful breaker which can 2hko most of the tier. Swords dance turns those 2hkos into ohkos, where as play rought straight up ohkos sableye, so you dont have to play with foul plays and recovers. Its down to preference but Swords Dances is the better option. Carbink is a standard Trick room lead, setting rocks, trick room and explodes. Moonblast allows you to hit ghosts, but you would still rather save trick room turns and explode, so magic coat is the better option. Musharna sets up trickroom, can check fighting types, and can healing wish up a trick room abuser. Alolan Eggs is a staple to trick room and breaks really well, while setting up trickroom itself. Crab is another great breaker that can almost 2hko the entire tier. Toxic helps with pokemon that it doesnt 2hko, but they are really uncommon. Stone edge ohkos swanna if it hits, saving trick room turns. Beheeyem is another self setter that can also break. Nasty plot gives it more power, where as hidden power hits skuntank, which is really troubling for the team. If using hidden power ground, use colbur berry so you can set up trick room on skuntank.
  7. Twix

    Twix is this a dog or a bear
    is a Contributor to Smogon

    Joined:
    Nov 14, 2014
    Messages:
    1,232
    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]
    Persian Alola Semistall
    importable (open)

    Cradily @ Leftovers
    Ability: Storm Drain
    EVs: 248 HP / 8 Def / 252 SpD
    Calm Nature
    - Stealth Rock
    - Recover
    - Giga Drain
    - Rock Slide

    Misdreavus @ Eviolite
    Ability: Levitate
    EVs: 40 HP / 252 SpA / 216 Spe
    Timid Nature
    IVs: 0 Atk
    - Nasty Plot
    - Hex
    - Will-O-Wisp
    - Dazzling Gleam

    Weezing @ Black Sludge
    Ability: Levitate
    EVs: 248 HP / 124 Def / 136 Spe
    Bold Nature
    IVs: 0 Atk
    - Toxic Spikes
    - Will-O-Wisp
    - Taunt
    - Sludge Bomb

    Persian-Alola @ Darkinium Z
    Ability: Fur Coat
    EVs: 88 HP / 176 Def / 244 Spe
    Jolly Nature
    - Taunt
    - Parting Shot
    - Foul Play
    - Fake Out

    Lanturn @ Leftovers
    Ability: Volt Absorb
    EVs: 40 HP / 140 Def / 208 SpD / 120 Spe
    Calm Nature
    IVs: 0 Atk
    - Scald
    - Volt Switch
    - Heal Bell
    - Protect

    Type: Null @ Eviolite
    Ability: Battle Armor
    Happiness: 0
    EVs: 248 HP / 8 Atk / 252 SpD
    Careful Nature
    - Rest
    - Sleep Talk
    - Swords Dance
    - Frustration


    description (open)

    I really wanted to show off how well Persian-Alola could assist bulkier teams so I build this bulky hazard stack team around it. Cradily was the starting point of the team as I liked how well it took on the likes of Charizard and Rain (bar +2 Rockium Kabutops). It's also a very solid Stealth Rock user with access to recovery, which I really liked. I decided that from this point I'd like to create more of a hazard stacking team, so I added on Weezing to provide Toxic Spikes, while being a premier physical wall in the tier and meshing well with Cradily's typing. Nasty Plot Misdreavus was added then to both provide some Speed and add a win condition using Hex against foes Toxic'd by Weezing's spikes. It also functioned as both another Ground immunity and a spin blocker, so it fit really well in the role. Additionally, it was another Fighting-type check with Dazzling Gleam (does ab 70% to Gurdurr at +2). From there, we get to the star of the show: Persian-Alola. The main usage of this set is to use Z-Parting Shot to fully heal another teammate, which can really help out late-game. Additionally, it also supplied Speed, ability to outpace +2 Carracosta and Lycanrock which could've been massive threats to the team. Fake Out allows for Persian to give an opponent another Toxic turn, or to waste a turn of weather or TR. I realized I needed a cleric and real answer to things like Pyroar, so I ultimately decided on Lanturn. It also allowed for an Electric-type immunity and a generally good switch in. Protect helps it regain HP with leftovers or stall out weather/TR like Persian's Fake Out. Finally, I wanted a secondary win condition and a blanket check for most Special Attackers, so I decided on Type: Null. Honestly, a lot of the times it can beat teams all on its own because of the sheer bulk it has. It's just a great mon and fits well on the team
  8. LordST

    LordST

    Joined:
    Apr 11, 2016
    Messages:
    404
    Archeops Balance

    [​IMG][​IMG] [​IMG] [​IMG] [​IMG] [​IMG]
    Paste (open)

    Archeops
    Ability: Defeatist
    EVs: 252 Atk / 4 Def / 252 Spe
    Jolly Nature
    - Acrobatics
    - Roost
    - Earthquake
    - Taunt

    Palossand @ Rocky Helmet
    Ability: Water Compaction
    EVs: 248 HP / 252 Def / 8 Spe
    Bold Nature
    IVs: 0 Atk
    - Earth Power
    - Shadow Ball
    - Toxic
    - Shore Up

    Skuntank @ Black Sludge
    Ability: Aftermath
    EVs: 252 SpA / 112 SpD / 144 Spe
    Modest Nature
    IVs: 0 Atk
    - Dark Pulse
    - Taunt
    - Defog
    - Fire Blast / Acid Spray

    Miltank @ Leftovers
    Ability: Thick Fat
    EVs: 224 HP / 12 Def / 252 SpD / 20 Spe
    Careful Nature
    - Stealth Rock
    - Body Slam
    - Heal Bell
    - Milk Drink

    Poliwrath @ Leftovers
    Ability: Water Absorb
    EVs: 144 HP / 252 SpA / 112 Spe
    Modest Nature
    IVs: 0 Atk
    - Hydro Pump
    - Ice Beam
    - Focus Blast
    - Vacuum Wave

    Abomasnow @ Choice Scarf
    Ability: Snow Warning
    EVs: 4 Atk / 252 SpA / 252 Spe
    Hasty Nature
    - Blizzard
    - Giga Drain
    - Earthquake
    - Ice Shard


    Description (open)

    Archeops is the offensive centerpiece of the team which hits even mons that resist it ridiculously hard. Acrobatics and Earthquake gives you almost near perfect coverage. Roost allows you to stay out of Defeatist's range and Taunt helps with breaking the likes of Weezing and bulky grounds that can recover stall. Phys Def Palossand gives me a normal, fighting, and rock check while also providing a volt immunity. Dual Stab and Toxic keeps Palo from being too passive and Shore Up lets you continually check the things you need to. Rocky Helmet is hear to chip Uturn Primeape and Passimian so they can't get switch initiative for free. It's also useful for getting damage off on random physical threats like Acro from opposing Archeops or Double Edge from Scrappy Kanga. Skuntank was added as a Psychic check, Ghost check, Grass check and hazard control/ Tspike absorber. Dark Pulse hits Psychics and Ghosts that Skunk is meant to check while Fire Blast provides good neutral coverage and specifically hits Ferroseed which could otherwise be a nuisance for the team. Acid Spray can be slashed on here so you can have a bit of a more reliable CM Musharna check. 144 speed outruns Modest Ludicolo and Victreebel. Max SpA to hit as hard as possible with the rest dumped into spdef to help with checking the likes of Mesprit and Haunter. Miltank provides one of the best ice and fire checks in the tier and is just a great general special sponge along with solid utility. Stealth Rock cause gotta have rocks and Heal Bell helps keep the rest of the team healthy. 20 speed outruns the aforementioned Ludicolo and Victreebel. Max Spdef is to check the likes of Abomasnow and Magmortar as best as possible. 224 HP hits a lefties number and the leftover EVs are dropped in Phys Def. Poliwrath gives me a great water check that can specifically check Carracosta and Kabutops very well. it also gives me a decent switch in for scary Dark types like Absol and Liepard. AoA special Wrath was chosen over a physical variant cause i wanted a bit of priority in the form of Vacuum Wave. 112 Spe lets me outspeed Adamant/Modest Huntail/ Gorebyss but more importantly lets me outspeed Adamant base 50s like Aggron and Mawile. Scarf Abomasnow helps take some the strain off of the defensive core when checking Grass and Water types while also giving me one last mon with powerful offensive presence and a good speed tier. Earthquake hits steels and fire types while Ice Shard helps in the matchup vs QD Lilligant a bit.

    This team has winnable matchup vs pretty much everything the meta has to offer atm. Weather is well dealt with, Archeops and Skuntank can break bulky stall or balance, and the team has blanket checks for the majority of offensive threats in the tier. Thanks for reading!:toast:
    Last edited: Sep 12, 2017
  9. Rwby

    Rwby :3c :3c :3c :3c :3c :3c :3c :3c :3c :3c
    is a Pre-Contributor

    Joined:
    Dec 22, 2014
    Messages:
    736
    [​IMG] [​IMG] [​IMG] [​IMG] [​IMG][​IMG]
    33-1 on Ladder (open)

    Dibs (Togedemaru) @ Leftovers
    Ability: Lightning Rod
    EVs: 252 Atk / 4 SpD / 252 Spe
    Jolly Nature
    - Encore
    - Fake Out
    - Toxic
    - Zing Zap

    HJAD (Mesprit) @ Choice Specs
    Ability: Levitate
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    IVs: 30 Atk
    - Ice Beam
    - Hidden Power [Ground]
    - Psychic
    - U-turn

    Taskr (Regirock) @ Chople Berry
    Ability: Clear Body
    EVs: 248 HP / 184 Atk / 16 Def / 60 SpD
    Impish Nature
    - Thunder Wave
    - Stealth Rock
    - Counter
    - Stone Edge

    Teddeh (Munchlax) @ Eviolite
    Ability: Thick Fat
    EVs: 4 Atk / 252 Def / 252 SpD
    Careful Nature
    - Body Slam
    - Curse
    - Sleep Talk
    - Rest

    Dundies (Weezing) @ Rocky Helmet
    Ability: Levitate
    EVs: 252 HP / 252 Def / 4 SpA
    Bold Nature
    IVs: 0 Atk
    - Sludge Bomb
    - Will-O-Wisp
    - Taunt
    - Toxic Spikes

    Yogibears (Shiftry) @ Choice Scarf
    Ability: Chlorophyll
    EVs: 252 Atk / 4 SpD / 252 Spe
    Jolly Nature
    - Defog
    - Knock Off
    - Leaf Blade
    - Rock Slide


    Hi all! This is a neat team I used to top the ladder a bit ago and I think it's pretty neat ngl.
    • Togedemaru is a really nice pivot mon and is great at disrupting the opponents set-up mons and Volt Switch pivots. Encore and Toxic help mess up a lot of teams, especially when Rocks are up.
    • Mesprit is pretty much my main breaker, able to smack through most teams with its powerful base 105 special attack combined with choice specs. It is basically there to force switches and stuff.
    • Regirock is my Stealth Rocks setter and soft wall to most mons, especially with its rather rare counter chople set. It's also a nice check to primeape and gurdurr if weezing is down.
    • Munchlax is my premier special wall and is like borderline unkillable lol. No but seriously this thing can take special hits like they're nothing.
    • Weezing is mainly here to get chip damage on fighting types and to pivot into things like piloswine too. It also gives my team access to tspikes and taunt.
    • Finally I have my rather slow scarfer, but it does role compression quite well and also gives me a way to remove hazards.
    If this team looks familiar, then good! Because it's basically one of my ORAS NU RMT's that's been slightly modified, boop!
    proof (open)

    Screenshot_20170909-031305.png
    Last edited: Sep 17, 2017
  10. Megazard

    Megazard I'll show you the life of the mind!
    is a member of the Site Staffis an official Team Rateris a Forum Moderatoris a Community Contributoris a Tiering Contributoris a Contributor to Smogonis a Smogon Media Contributor
    BSS Tour Champion

    Joined:
    Nov 7, 2013
    Messages:
    4,476
    Thanks everyone for their teams, the first 5 samples are now up. If you want your team featured here, we will always be willing to take more submissions.
  11. TONE

    TONE Get your bitch a cannon. Bitches love cannons.
    is a Community Contributoris a Contributor to Smogon

    Joined:
    Dec 31, 2013
    Messages:
    1,219
    [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG]
    Importable (open)

    Regirock @ Heat Rock
    Ability: Sturdy
    EVs: 252 HP / 252 Atk / 4 Def
    Adamant Nature
    - Stone Edge
    - Explosion
    - Sunny Day
    - Stealth Rock

    Liepard @ Heat Rock
    Ability: Prankster
    EVs: 252 Atk / 4 SpD / 252 Spe
    Jolly Nature
    - Knock Off
    - U-turn
    - Encore
    - Sunny Day

    Shiftry @ Darkinium Z
    Ability: Chlorophyll
    EVs: 252 Atk / 4 SpD / 252 Spe
    Adamant Nature
    - Swords Dance
    - Knock Off
    - Sucker Punch
    - Seed Bomb

    Victreebel @ Life Orb
    Ability: Chlorophyll
    EVs: 252 SpA / 4 SpD / 252 Spe
    Modest Nature
    IVs: 0 Atk
    - Solar Beam
    - Weather Ball
    - Sludge Bomb
    - Sleep Powder

    Pyroar @ Choice Scarf
    Ability: Unnerve
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    IVs: 0 Atk
    - Fire Blast
    - Hyper Voice
    - Hidden Power [Grass]
    - Flamethrower

    Zebstrika @ Life Orb
    Ability: Lightning Rod
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    IVs: 29 HP / 0 Atk
    - Thunderbolt
    - Volt Switch
    - Overheat
    - Hidden Power [Grass]


    High Noon (open)

    Why not brighten the thread with some generic Sun. Regirock is the lead and provides rocks + Sun to be taken advantage of by both Shiftry and Victreebel with Liepard providing backup Sun support. Scarf Pyroar for speed outside sun and can check like +1 Lilligant out of Sun. Zebstrika provides an Electric resist and finishes Voltturn core with Liepard. Overall the team is pretty simple to follow.


    [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG]
    Importable (open)

    Mesprit @ Damp Rock
    Ability: Levitate
    EVs: 252 HP / 240 Def / 16 Spe
    Bold Nature
    - Psychic
    - Rain Dance
    - U-turn
    - Stealth Rock

    Liepard @ Damp Rock
    Ability: Prankster
    EVs: 252 Atk / 4 SpD / 252 Spe
    Jolly Nature
    - Knock Off
    - U-turn
    - Encore
    - Rain Dance

    Kabutops @ Rockium Z
    Ability: Swift Swim
    EVs: 252 Atk / 4 SpD / 252 Spe
    Adamant Nature
    - Swords Dance
    - Waterfall
    - Stone Edge
    - Aqua Jet

    Ludicolo @ Life Orb
    Ability: Swift Swim
    EVs: 252 SpA / 4 SpD / 252 Spe
    Modest Nature
    IVs: 0 Atk
    - Hydro Pump
    - Giga Drain
    - Ice Beam
    - Rain Dance

    Pyroar @ Choice Scarf
    Ability: Unnerve
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    IVs: 0 Atk
    - Fire Blast
    - Hyper Voice
    - Hidden Power [Grass]
    - Flamethrower

    Ferroseed @ Eviolite
    Ability: Iron Barbs
    EVs: 252 HP / 144 Def / 112 SpD
    Impish Nature
    - Spikes
    - Thunder Wave
    - Knock Off
    - Leech Seed


    Nor'easter (open)

    And now to dampen the mood with Rain. Again, this team is straightforward as well with Mesprit providing rocks and Rain with momentum into either Kabutops or Ludicolo whereas Liepard also provides weather support and momentum. Scarf Pyroar for a fast revenge killer and way to pressure Abomasnow and lastly Ferroseed provides Spikes and T-Wave support and also acts as a check to opposing Rain.


    [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG]
    Importable (open)

    Pyroar @ Life Orb
    Ability: Unnerve
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    IVs: 0 Atk
    - Fire Blast
    - Hyper Voice
    - Taunt
    - Hidden Power [Grass]

    Ferroseed @ Eviolite
    Ability: Iron Barbs
    EVs: 248 HP / 128 Def / 132 SpD
    Careful Nature
    - Spikes
    - Leech Seed
    - Knock Off
    - Thunder Wave

    Skuntank @ Shuca Berry
    Ability: Aftermath
    EVs: 252 SpA / 112 SpD / 144 Spe
    Modest Nature
    IVs: 0 Atk
    - Defog
    - Dark Pulse
    - Fire Blast
    - Acid Spray

    Gurdurr @ Eviolite
    Ability: Guts
    EVs: 248 HP / 16 Atk / 244 Def
    Adamant Nature
    - Drain Punch
    - Mach Punch
    - Knock Off
    - Bulk Up

    Kabutops @ Rockium Z
    Ability: Swift Swim
    EVs: 252 Atk / 4 SpD / 252 Spe
    Adamant Nature
    - Rain Dance
    - Stone Edge
    - Aqua Jet
    - Waterfall

    Mesprit @ Colbur Berry
    Ability: Levitate
    EVs: 252 HP / 240 Def / 16 Spe
    Bold Nature
    - Stealth Rock
    - Psychic
    - U-turn
    - Healing Wish


    Stacking The Odds (open)

    I used this team quite a bit in some test battles more recently in PUPL, and the concept is simple in terms of wearing down the opposing team with Stealth Rock + Spikes from Mesprit and Ferroseed and paving the way for a late game sweep for Kabutops. Pyroar appreciates the hazards and Taunt is very nice for the team stopping slower threats from setting up. Defog looks weird on SKuntank considering its hazard stack, but the team needed a Psychic check and it isn't a guarentee that i won't keep hazards off my side plus Mesprit and Ferroseed are bulky enough to get them back up anyway if need be. Gurdurr is mainly here to absorb status from burn and Toxic and is a scary threat with hazards up and a Bulk Up under its belt. RD Kabutops is a cool wincon that can plow through weakened teams and is overall an unexpected cleaner considering it's providing the rain for itself. Team is a bit slow, but issue is mitigated by Mach Punch + Thunder Wave on Ferroseed. Overall, its one of my favorite teams I've built in the meta and I hope you'll enjoy it as well.
    GenZeon, Aaronboyer, tenkai and 4 others like this.
  12. Aminith

    Aminith

    Joined:
    Sep 24, 2017
    Messages:
    6
    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]

    Also this was made in post but i swear if this was already done that means i wasted two hours on nothing and i will rage.
    Team (open)

    Oricorio-Sensu @ Flyinium Z
    Ability: Dancer
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    IVs: 0 Atk
    - Substitute
    - Calm Mind
    - Revelation Dance
    - Hurricane

    Gastrodon @ Leftovers
    Ability: Storm Drain
    EVs: 252 HP / 180 Def / 76 SpD
    Relaxed Nature
    IVs: 0 Atk
    - Toxic
    - Scald
    - Earth Power
    - Recover

    Aggron @ Choice Band
    Ability: Rock Head
    EVs: 4 HP / 252 Atk / 252 Spe
    Jolly Nature
    - Head Smash
    - Heavy Slam
    - Fire Punch
    - Ice Punch

    Clefairy @ Eviolite
    Ability: Magic Guard
    EVs: 252 HP / 104 Def / 152 SpD
    Calm Nature
    IVs: 0 Atk
    - Stealth Rock
    - Heal Bell
    - Seismic Toss
    - Soft-Boiled

    Shiftry @ Life Orb
    Ability: Chlorophyll
    EVs: 252 Atk / 4 SpA / 252 Spe
    Naughty Nature
    - Defog
    - Leaf Storm
    - Knock Off
    - Sucker Punch

    Magmortar @ Choice Scarf
    Ability: Flame Body
    EVs: 4 Atk / 252 SpA / 252 Spe
    Hasty Nature
    - Fire Blast
    - Thunderbolt
    - Focus Blast
    - Earthquake



    Description (open)
    This team is pretty self explained you start with clefairy so you can set up the stealth rocks and once it finishes that role you would be best off if you switched uot for later so if any pokemon has a status condition you can heal it with heal bell. Gastrodon is the best switch in for clefairy due to the fact the opposing pokemon will most likely try to hit clefairy with a psychical move(mostly due to clefairys lower defense) thus gastrodon is a good option, it also has toxic so it can wear down other pokemon, recover so it can consistency heal it self which is futher backed up for its leftovers, it also has scald and earth power so it can do more than poison the target. Aggron is most likely the hardest hitting pokemon on the party with a astounding one hundred and ten attack which is further backed up by the choice band, it has been given moves to challenge many different types of pokemon, fire punch and thunder to fight grass and water types which aggron would otherwise have a problem with, heavy slam for ice rock and fairy types which is also boosted the more the user weighs, head smash is aggrons strongest move which receives no recoil due to rock head which will most likely ohko most threats. Oricorio has a great rule in this team providing both coverage and special attacks, the point of this is to sub then calm mind tol boost stats safely, when the stats get high enough you have the option to use a devastatingly powerful supersonic skystrike or a revelation dance. Shiftry is a offensive defogger on the team to remove hazards while also catering to item removal, it also has leafstorm so it wont be badly hurt due to the fact this is a psychical attacker and a special lower wouldnt really hurt it much, it also can pick off weakened targets with sucker punch. Magmortar is a excellent pokemon on this team with its naturally high special attack and the fact it has a choice scarf and maximum investment in speed ensures priorty over most pokemon in the pu tier, fire blast is magmortars main stab move which does huge damage, focus blast also does high damage and has good coverage, thunderbolt is there to stop pesky water and flying types(but you probably shouldnt use magmortar against a water type), and earthquake is magmortars only option against electric types while it is a psychical move i put a small amount of investment into it so it wouldnt tickle the target.Thank you this took me a hour to write \\
    Last edited: Oct 15, 2017
    Piervs and Good J like this.
  13. Rwby

    Rwby :3c :3c :3c :3c :3c :3c :3c :3c :3c :3c
    is a Pre-Contributor

    Joined:
    Dec 22, 2014
    Messages:
    736
    [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG]
    Dramp-a-Draco (open)

    Drampa @ Choice Specs
    Ability: Sap Sipper
    EVs: 252 SpA / 4 SpD / 252 Spe
    Modest Nature
    IVs: 0 Atk
    - Draco Meteor
    - Hyper Voice
    - Fire Blast
    - Focus Blast

    Lanturn @ Assault Vest
    Ability: Volt Absorb
    EVs: 136 HP / 252 SpA / 120 Spe
    Calm Nature
    IVs: 0 Atk
    - Scald
    - Volt Switch
    - Ice Beam
    - Hidden Power [Grass]

    Mesprit @ Rocky Helmet
    Ability: Levitate
    EVs: 248 HP / 248 Def / 12 Spe
    Bold Nature
    - Stealth Rock
    - Healing Wish
    - U-turn
    - Psychic

    Primeape @ Choice Scarf
    Ability: Defiant
    EVs: 252 Atk / 4 SpD / 252 Spe
    Jolly Nature
    - Close Combat
    - Earthquake
    - U-turn
    - Stone Edge

    Skuntank @ Darkinium Z
    Ability: Aftermath
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    IVs: 0 Atk
    - Dark Pulse
    - Acid Spray
    - Fire Blast
    - Defog

    Pinsir @ Lum Berry
    Ability: Mold Breaker
    EVs: 252 Atk / 4 Def / 252 Spe
    Jolly Nature
    - Earthquake
    - Swords Dance
    - X-Scissor
    - Stone Edge


    So I originally built this for week 4 of PUPL specifically because I wanted a way to punish balance and stall builds, which is what I thought Robert Alfons would bring (and he did). It's based around Drampa because it was an extremely slept-on mon at the time due to its ability to 2HKO pretty much the entire tier. I also used Skuntank, which is my defogger, and Swords Dance Pinsir, which is my set up mon, as a way to help break teams. I then basically slapped on three pivots in Stealth Rock Mesprit, Assault Vest Lanturn and Choice Scarf Primeape. Mesprit can be Colbur, but I actually like Rocky Helmet because it punishes both Primeape and Archeops more.
    Last edited: Oct 17, 2017
  14. Many

    Many

    Joined:
    Dec 8, 2014
    Messages:
    1,003
    I noticed that there aren't all too many teams in Samples, so I wanted to drop a few solid, simple-to-use teams after doing a decent amount of testing. Hopefully it can help people trying to get into PU for Seasonals or just in general :toast:


    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]

    Taskr Offense
    Importable (open)

    Absol @ Life Orb
    Ability: Pressure
    EVs: 252 Atk / 4 Def / 252 Spe
    Adamant Nature
    - Knock Off
    - Sucker Punch
    - Superpower
    - Pursuit

    Primeape @ Choice Scarf
    Ability: Defiant
    EVs: 252 Atk / 4 Def / 252 Spe
    Jolly Nature
    - Close Combat
    - U-turn
    - Gunk Shot
    - Stone Edge

    Qwilfish @ Rocky Helmet
    Ability: Intimidate
    EVs: 252 HP / 4 Def / 252 Spe
    Timid Nature
    IVs: 0 Atk
    - Spikes
    - Toxic Spikes
    - Scald
    - Taunt

    Golem @ Weakness Policy
    Ability: Sturdy
    EVs: 252 Atk / 4 Def / 252 Spe
    Adamant Nature
    - Earthquake
    - Sucker Punch
    - Stone Edge
    - Stealth Rock

    Oricorio-Sensu @ Flyinium Z
    Ability: Dancer
    EVs: 4 Def / 252 SpA / 252 Spe
    Timid Nature
    IVs: 0 Atk
    - Calm Mind
    - Hurricane
    - Revelation Dance
    - Substitute

    Kangaskhan @ Silk Scarf
    Ability: Scrappy
    EVs: 252 Atk / 4 Def / 252 Spe
    Adamant Nature
    - Fake Out
    - Double-Edge
    - Earthquake
    - Facade

    Description (open)

    This team is built around Taskr's favorite core of Oricorio-Sensu + Absol + Spikes, and the team ended up looking quite a bit similar to his RMT (http://www.smogon.com/forums/threads/spirit.3619027/ check it out!), even though I didn't intend it to be that way. But what can I say- these mons go together fantastic in this meta! Overall, the team's just an easy, hyper-aggressive offense that uses a bunch of wallbreakers and priority combined with hazard stack. Qwilfish sets up Spikes and checks fighters, Absol smashes most defensive builds, and it uses Pursuit here to trap ghost-types for Primeape. Scarf Primeape is the classic revenge killer, and Defiant allows it to punish hazard removal. Golem is one of the best offensive Stealth Rockers, providing a normal-resist, volt-immunity, and even more priority. Oricorio-Sensu is a fantastic breaker with Flyinium Z, and with Calm Mind can bust through slower builds (it runs Sub here to dodge Sucker and setup for free on Weezing and Type Null), while providing a secondary check to fighters and Lilligant. Kangaskhan rounds out the team by providing yet more priority, as well as being a decently bulky mon in case you need to tank a hit. Team is a bit weak to fighters even with Qwilfish + Oricorio, and opposing hazard stack can be annoying, but any matchup should be winnable if you take risks and play well.

    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]

    Jynx Balance
    Importable (open)

    Drampa @ Choice Specs
    Ability: Sap Sipper
    EVs: 120 HP / 252 SpA / 136 Spe
    Modest Nature
    IVs: 0 Atk
    - Draco Meteor
    - Hyper Voice
    - Flamethrower
    - Focus Blast

    Jynx @ Focus Sash
    Ability: Dry Skin
    EVs: 4 Def / 252 SpA / 252 Spe
    Timid Nature
    IVs: 0 Atk
    - Nasty Plot
    - Psyshock
    - Ice Beam
    - Lovely Kiss

    Gastrodon @ Leftovers
    Ability: Storm Drain
    EVs: 252 HP / 252 Def / 4 SpD
    Bold Nature
    IVs: 0 Atk
    - Scald
    - Earth Power
    - Toxic
    - Recover

    Primeape @ Choice Scarf
    Ability: Defiant
    EVs: 252 Atk / 4 Def / 252 Spe
    Jolly Nature
    - Close Combat
    - U-turn
    - Stone Edge
    - Earthquake

    Metang @ Eviolite
    Ability: Clear Body
    EVs: 160 HP / 252 Atk / 92 SpD / 4 Spe
    Adamant Nature
    - Bullet Punch
    - Meteor Mash
    - Stealth Rock
    - Earthquake

    Swanna @ Flyinium Z
    Ability: Keen Eye
    EVs: 4 Def / 252 SpA / 252 Spe
    Timid Nature
    IVs: 0 Atk
    - Hurricane
    - Surf
    - Roost
    - Defog

    Description (open)

    This team is built around Jynx, who is one of the best offensive pokemon in the metagame. I built around the Sash set rather than the more common Normalium Z set as I felt it fit this team better, but even without boosting its Speed, Jynx is still a massive threat. I paired Jynx with Drampa because I liked how Drampa could take a huge chunk out of pokemon Jynx tended to dislike, such as steel-types and Regirock. Additionally, Primeape made a fantastic partner to get Drampa into play with U-turn, also given that it can pivot on bait like Weezing and Gastrodon. I needed a fighting-check so I chose Swanna, Flyinium Z is pretty necessary here to accurately combat Hitmonchan and Gurdurr. Metang is an unconventional choice for a Stealth Rock setter, but it fit well here as a check to Jynx and Mesprit, as well as possibly taking a single Draco from Drampa. Finally Gastrodon rounded out my team as a blanket check to pokemon like Archeops, Lanturn, Scarf Primeape, and Skuntank.
    Team is weak to dark-types so be sure to try to preserve Jynx's sash if the opponent has them.
    Last edited: Nov 3, 2017
  15. InfernoMonferno

    InfernoMonferno

    Joined:
    Aug 15, 2016
    Messages:
    112
    Spike Stacking Water Spam!
    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]

    importable (open)

    Crustle @ Focus Sash
    Ability: Weak Armor
    EVs: 252 Atk / 4 SpD / 252 Spe
    Jolly Nature
    - Stealth Rock
    - Spikes
    - Stone Edge
    - Knock Off

    Floatzel @ Life Orb
    Ability: Swift Swim
    EVs: 4 Atk / 252 SpA / 252 Spe
    Naive Nature
    IVs: 30 Atk
    - Hydro Pump
    - Ice Beam
    - Hidden Power [Grass]
    - Focus Blast

    Carracosta @ Life Orb
    Ability: Solid Rock
    EVs: 252 Atk / 4 SpA / 252 Spe
    Naughty Nature
    - Shell Smash
    - Hydro Pump
    - Ice Beam
    - Stone Edge

    Primeape @ Choice Scarf
    Ability: Defiant
    EVs: 252 Atk / 4 SpD / 252 Spe
    Jolly Nature
    - Close Combat
    - U-turn
    - Stone Edge
    - Earthquake

    Misdreavus @ Eviolite
    Ability: Levitate
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    IVs: 0 Atk
    - Taunt
    - Nasty Plot
    - Shadow Ball
    - Dazzling Gleam

    Abomasnow @ Life Orb
    Ability: Snow Warning
    EVs: 4 Atk / 252 SpA / 252 Spe
    Naive Nature
    - Blizzard
    - Focus Blast
    - Ice Shard
    - Energy Ball


    description (open)

    This team uses water spam and hazards to clean the opposing team quickly. Crustle provides spikes and stealth rocks, which is good role compression for the team. Floatzel has a great match up against offensive teams, and focus blast is to beat ferroseed. Carracosta is a breaker/cleaner and gets opportunities to clean from primeapes u-turn, abusing stuff like non-taunt weezing that would come in on primeape. Scarf Primeape is good speed control, checking lilligant and soft checking jynx. Misdrevus checks opposing Primeapes, while providing also providing spin blocking. Abomasnow checks weather teams as well as beating gastrodon.
    Tuthur1, Bronze Qwartz and drumstick like this.
  16. GenZeon

    GenZeon

    Joined:
    Aug 22, 2016
    Messages:
    99
    Devastating Drampa Bulky Offense

    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]

    Team (open)

    Mesprit @ Choice Scarf
    Ability: Levitate
    EVs: 4 Def / 252 SpA / 252 Spe
    Modest Nature
    - Psychic
    - Ice Beam
    - U-turn
    - Healing Wish

    Skuntank @ Black Sludge
    Ability: Aftermath
    EVs: 252 Atk / 32 SpD / 224 Spe
    Adamant Nature
    - Defog
    - Crunch
    - Poison Jab
    - Sucker Punch

    Regirock @ Leftovers
    Ability: Clear Body
    EVs: 248 HP / 252 SpD / 8 Spe
    Impish Nature
    - Stealth Rock
    - Stone Edge
    - Counter
    - Protect

    Drampa @ Dragonium Z
    Ability: Sap Sipper
    EVs: 136 HP / 252 SpA / 120 Spe
    Modest Nature
    IVs: 0 Atk
    - Draco Meteor
    - Hyper Voice
    - Focus Blast
    - Energy Ball

    Qwilfish @ Rocky Helmet
    Ability: Intimidate
    EVs: 248 HP / 8 Def / 252 Spe
    Jolly Nature
    - Spikes
    - Waterfall
    - Taunt
    - Destiny Bond

    Gurdurr @ Eviolite
    Ability: Guts
    EVs: 248 HP / 12 Atk / 248 Def
    Adamant Nature
    - Drain Punch
    - Knock Off
    - Mach Punch
    - Bulk Up

    Description (open)
    This team is a pretty good reflection of the current meta game. It is build around the ever so popular Mesprit+Skuntank core with rocks support from Regirock. I decided to go with modest scarf Mesprit, because it basically outspeeds the entire unboosted metagame and it gets of the slower U-Turn against opposing Mesprit. Next I added Dragonium Z Drampa. Most people expect Specs which can throw some people off guard, because common switchins like Ferrothorn suddenly get hit by a Focus Blast. You can also run Fire Blast over Energy Ball, but prefer to hit Gastrodon and Lanturn harder. The 5th member I chose was Qwilfish, cause it is a soft check to most phsical mons and it is great at opening doors for a Gurdurr sweep with Destiny Bond. Last but not least I chose def Gurdurr, which can setup on basically every physical attacker in the tier and can sweep endgame.
    This team has a slight Primeape weakness, but you can play around it with Mesprit and Gurdurr.

    Replays (open)
    Last edited: Nov 15, 2017
    pancake, Aaronboyer and drumstick like this.

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