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Resource PU Squad Dump

Discussion in 'PU' started by Haund, Aug 26, 2017.

  1. Haund

    Haund
    is a member of the Site Staffis a Forum Moderatoris a Contributor to Smogonis a Smogon Media Contributoris a Battle Server Moderator
    Translations Head

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    Aug 19, 2013
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    Approved by whoever
    Banner by fleurdyleurse based on MapleRose's art


    [​IMG]

    [​IMG]The purpose of this thread[​IMG]
    This thread welcomes all those players that wish to share their teams. Feel free to post your unique teams that you think shouldn't pass unnoticed even if they are not sample- or RMT-worthy.

    [​IMG] Rules [​IMG]
    • Post an importable of your team under spoiler tags.
    • Add a short description of the team you are posting. There's no need to write a book about it, but having a short paragraph describing, for example, how the team should be played or its wincon is very helpful.
    • Since your post will be listed in an index in the first messages of the thread, please include the sprites of the Pokemon of your team. You can use this website to speed things up.
    • Be creative! The teams don't have to be meta-defining or flawless. On the contrary, most of them usually feature a unique Pokemon or strategy that is not seen very often. However, keep in mind that the team should still be decent in practice, so please don't post overly gimmicky stuff like monocolor teams or monoNFE teams.
    Please note: The teams that are posted will be listed in an archive, which includes the first three posts of this thread, that is divided into three categories: offensive teams, balanced teams, and defensive teams. Most teams will be included, though if some are too vulnerable to the current metagame or too meme-ish, we reserve the right not to add it.

    Click here to go to the ORAS Squad Dump thread


    [​IMG] Have Fun! [​IMG]
    iRebel, ShuckleDeath, Earlio and 9 others like this.
  2. Haund

    Haund
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  3. Haund

    Haund
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  4. Haund

    Haund
    is a member of the Site Staffis a Forum Moderatoris a Contributor to Smogonis a Smogon Media Contributoris a Battle Server Moderator
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    Last edited: Sep 21, 2017
    Aaronboyer and Shadestep like this.
  5. galbia

    galbia
    is a member of the Site Staffis a Super Moderatoris a Community Contributoris a Tiering Contributoris a Contributor to Smogonis a Smogon Media Contributoris a Battle Server Moderatoris a Tutor Alumnusis a Team Rater Alumnus
    PU Leader

    Joined:
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    Messages:
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    FURRYMON OFFENSE (sort of)[​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]
    IMPORT (open)
    furrymon (Lycanroc-Midnight) @ Choice Scarf
    Ability: No Guard
    Happiness: 0
    EVs: 252 Atk / 4 SpD / 252 Spe
    Jolly Nature
    - Stone Edge
    - Brick Break
    - Fire Fang
    - Frustration

    smokeymon (Weezing) @ Black Sludge
    Ability: Levitate
    Shiny: Yes
    EVs: 128 HP / 244 Def / 136 Spe
    Bold Nature
    IVs: 0 Atk
    - Sludge Bomb
    - Toxic Spikes
    - Will-O-Wisp
    - Pain Split

    fairymon (Clefairy) @ Eviolite
    Ability: Magic Guard
    EVs: 252 HP / 8 Def / 248 SpD
    Calm Nature
    - Moonblast
    - Soft-Boiled
    - Knock Off
    - Stealth Rock

    fireymon (Pyroar) @ Choice Specs
    Ability: Unnerve
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    IVs: 0 Atk
    - Hyper Voice
    - Fire Blast
    - Flamethrower
    - Hidden Power [Grass]

    nappymon (Komala) @ Leftovers
    Ability: Comatose
    EVs: 160 HP / 252 Atk / 96 Spe
    Adamant Nature
    - Play Rough
    - Return
    - Rapid Spin
    - Sucker Punch

    BORK (Lilligant) @ Normalium Z
    Ability: Chlorophyll
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    IVs: 0 Atk
    - Quiver Dance
    - Giga Drain
    - Sleep Powder
    - Hyper Beam
    DESCRIPTION (open)
    I peaked #2 on the esteemed PU Ladder with this shit, Lycanroc-Midnight is pretty decent since it doesn't miss stone edge but it gets a lot of surprise kills and most is that. Komala is also pretty cool overall and the status immunity is very underrated IMO, rest is standard and in general mons that weaken the same switch ins. Must listen to this while playing
    2xTheTap, Many, pancake and 11 others like this.
  6. Melons-N-Soda

    Melons-N-Soda

    Joined:
    Nov 24, 2013
    Messages:
    749
    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]

    Scyther Balance (+ Firium Z Skuntank and Specs Eelektross)

    Importable (open)

    Gurdurr @ Eviolite
    Ability: Guts
    EVs: 240 HP / 252 Atk / 16 Spe
    Adamant Nature
    - Knock Off
    - Drain Punch
    - Mach Punch
    - Bulk Up

    Skuntank @ Firium Z
    Ability: Aftermath
    EVs: 252 SpA / 4 SpD / 252 Spe
    Modest Nature
    IVs: 0 Atk
    - Dark Pulse
    - Fire Blast
    - Sludge Bomb
    - Acid Spray

    Scyther @ Choice Band
    Ability: Technician
    EVs: 252 Atk / 4 SpD / 252 Spe
    Jolly Nature
    - Aerial Ace
    - Knock Off
    - U-turn
    - Brick Break

    Eelektross @ Choice Specs
    Ability: Levitate
    EVs: 252 HP / 252 SpA / 4 SpD
    Modest Nature
    IVs: 0 Atk
    - Thunderbolt
    - Flamethrower
    - Giga Drain
    - Volt Switch

    Lurantis @ Leftovers
    Ability: Contrary
    EVs: 204 HP / 252 SpD / 52 Spe
    Calm Nature
    IVs: 0 Atk
    - Leaf Storm
    - Defog
    - Synthesis
    - Hidden Power [Fire]

    Carracosta @ Leftovers
    Ability: Solid Rock
    EVs: 252 HP / 192 Def / 64 SpD
    Relaxed Nature
    - Stealth Rock
    - Scald
    - Rock Slide
    - Toxic


    Description (open)

    This is my favorite team to use at the moment. Scyther is my favorite mon of the tier, and I wanted to build a team around it. Gurdurr, Scyther, and Lurantis have fairly standard sets, but the others need some explaining. Special Inferno Overdrive Skuntank lures in would-be checks such as Mawile, pre-Rock Polish Torterra/Aggron, and can screw up Sun teams easily. Acid Spray's a neat tech that can wear down a bulky member of the opponent's team and let Eel, or even Lurantis and Carracosta beat it quicker. Eel's Specs set is an odd one, but one I like due to Eel's movepool and Levitate ability. This allows it to have a fairly good matchup against Piloswine, the bain of most Electric-types in the tier, and 105 is about the same as Manectric so its not even that much weaker (While you'll miss Overheat, you don't have to fucking switch out every time you want to burn shit up). Carracosta's Defensive set can KO shit like Jynx and Magmortar even without investment. The typing and ability do it for me IMO. The team has a weakness to Fighting-types once Scyther dies (although Gurdurr can tank hits from non-Bulk Up Chan and Scarf Ape and hit back with a strong Drain Punch + Mach Punch combo), however, so you should be careful in preserving the members.
    LordST and Phat Albert like this.
  7. Earlio

    Earlio

    Joined:
    Nov 7, 2015
    Messages:
    676
    [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG]

    Specs Guzzlord Bulky Offense (Featuring Wormadam Trash)
    Importable (open)

    Big Gulp (Guzzlord) @ Choice Specs
    Ability: Beast Boost
    EVs: 252 SpA / 4 SpD / 252 Spe
    Modest Nature
    IVs: 0 Atk
    - Dark Pulse
    - Fire Blast
    - Sludge Wave
    - Draco Meteor

    Wormadam-Heat (Wormadam-Trash) @ Leftovers
    Ability: Overcoat
    Shiny: Yes
    EVs: 252 HP / 4 Def / 252 SpD
    Sassy Nature
    IVs: 0 Spe
    - Stealth Rock
    - Gyro Ball
    - Toxic
    - Protect

    Musharna @ Fairium Z
    Ability: Synchronize
    EVs: 248 HP / 252 Def / 8 SpD
    Bold Nature
    IVs: 0 Atk
    - Moonlight
    - Calm Mind
    - Psyshock
    - Dazzling Gleam

    Gurdurr (M) @ Eviolite
    Ability: Guts
    EVs: 252 HP / 192 Atk / 64 Def
    Adamant Nature
    - Drain Punch
    - Mach Punch
    - Knock Off
    - Bulk Up

    Kangaskhan @ Silk Scarf
    Ability: Scrappy
    EVs: 252 Atk / 4 SpD / 252 Spe
    Adamant Nature
    - Fake Out
    - Sucker Punch
    - Double-Edge
    - Earthquake

    Skuntank @ Black Sludge
    Ability: Aftermath
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    IVs: 0 Atk
    - Defog
    - Acid Spray
    - Dark Pulse
    - Fire Blast


    Description (open)
    So I built this team around probably my favorite Pokemon in PU- Choice Specs Guzzlord, baby! Max SpA is obvious while the Speed is to suprise slower 'mons like Grannbull or (before) Hariyama. Guzzlord also acts as my Fire switch-in, and breaks down the opponent early game with stupidly powerful Draco-Meteors. Wormadam-Trash is here as my blanket special wall and Mush+Lilli counter (use ferroseed if you're not a special snowflake). It's also fun to play protect footsies with Pyroar to get it to lock into Hyper Voice. Musharna takes on Fighting-types while being a late game CM wincon. Gurdurr is my physical tank and status absorber, and helps remove those pesky steels that Musharna and Guzzlord so hate. Kangaskhan is a glorius revenge killer with dual priority while also being decently bulky. It also wracks up toxic damage from Wormadam. Skuntank is my hazard control, and I went special to force more switches and get that nuclear boy Guzzlord in. I was originally using Lurantis in this slot but fuck Toxic Spikes.
    Last edited: Aug 28, 2017
    LordST and Phat Albert like this.
  8. TONE

    TONE Get your bitch a cannon. Bitches love cannons.
    is a Community Contributoris a Contributor to Smogon

    Joined:
    Dec 31, 2013
    Messages:
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    [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG]
    SS Carracosta Offense

    Importable (open)

    Carracosta @ Waterium Z
    Ability: Solid Rock
    EVs: 4 Def / 252 SpA / 252 Spe
    Timid Nature
    IVs: 0 Atk
    - Hydro Pump
    - Hidden Power [Grass]
    - Ice Beam
    - Shell Smash

    Scyther @ Choice Band
    Ability: Technician
    EVs: 252 Atk / 4 SpD / 252 Spe
    Jolly Nature
    - Aerial Ace
    - Knock Off
    - Quick Attack
    - U-turn

    Skuntank @ Black Glasses
    Ability: Aftermath
    EVs: 252 Atk / 112 SpD / 144 Spe
    Adamant Nature
    - Sucker Punch
    - Crunch
    - Poison Jab
    - Defog

    Golurk @ Colbur Berry
    Ability: No Guard
    EVs: 4 HP / 252 Atk / 252 Spe
    Jolly Nature
    - Earthquake
    - Dynamic Punch
    - Stone Edge
    - Stealth Rock

    Raichu-Alola @ Choice Specs
    Ability: Surge Surfer
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    IVs: 0 Atk
    - Thunderbolt
    - Volt Switch
    - Psyshock
    - Focus Blast

    Gurdurr @ Eviolite
    Ability: Guts
    EVs: 252 HP / 108 Atk / 64 Def / 84 Spe
    Adamant Nature
    - Drain Punch
    - Mach Punch
    - Knock Off
    - Bulk Up


    Description (open)

    So I built this team right before the recent bans happened, someone used this team inthe PU Open just had Hariyama over Gurdurr. Mainly the team focused around sweeping late game with special SS Carracosta which lures in bulky water types mainly Quagsire and Gastrodon with HP Grass and Waterium Z for the added nuke of Hydro Vortex plus it helps not getting too worn down by Life Orb. Figured the way to go to start was VoltTurn and Banded Scyther + Specs A-Raichu sounded good to me, so I added them although I have gone back and forth between Specs and Magnet on A-Raichu just to have some freedom to switch moves. Skuntank was added for Defog + Musharna check, Crunch so you can actually damage Musharna and 2HKO with Crunch. Golurk provides rocks and a spinblocker and NO Guard Dynamicpunch just to disrupt other rockers with confusion. Lastly Gurdurr was added for a status absorber and backup wincon although Stone Edge over Bulk Up is nice for catching stuff like Scyther on the switch.


    [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG]

    SS Turtonator Hyper Offense

    Importable (open)

    Crustle @ Focus Sash
    Ability: Weak Armor
    EVs: 252 Atk / 4 Def / 252 Spe
    Jolly Nature
    - Stealth Rock
    - Spikes
    - Rock Blast
    - Knock Off

    Turtonator @ Dragonium Z
    Ability: Shell Armor
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    IVs: 0 Atk
    - Fire Blast
    - Dragon Pulse
    - Draco Meteor
    - Shell Smash

    Jumpluff
    Ability: Infiltrator
    EVs: 252 Atk / 4 SpD / 252 Spe
    Jolly Nature
    - Acrobatics
    - Seed Bomb
    - Memento
    - U-turn

    Oricorio-Sensu @ Choice Scarf
    Ability: Dancer
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    - Revelation Dance
    - Hurricane
    - U-turn
    - Air Slash

    Hitmonchan @ Fist Plate
    Ability: Iron Fist
    EVs: 252 Atk / 4 SpD / 252 Spe
    Adamant Nature
    IVs: 29 HP
    - Drain Punch
    - Mach Punch
    - Ice Punch
    - Rapid Spin

    Skuntank @ Choice Band
    Ability: Aftermath
    EVs: 252 Atk / 112 SpD / 144 Spe
    Adamant Nature
    - Pursuit
    - Crunch
    - Sucker Punch
    - Poison Jab


    Description (open)

    Building off the first team, this HO team is built around Turtonator sweeping late game. Crustle is the obvious choice for hazards since it can reliably get up Stealth Rock and a layer of Spikes most of the time. Jumpluff provides Memento support for Turtonator and momentum. Oricorio-Sensu for offensive spinblocker while checking stuff like Lilligant. Hitmonchan for Rapid Spin support and priority, Fist Plate over Life Orb mainly to keep Hitmonchan around a bit longer and most of the time you're gonna be clicking either Drain or Mach Punch. Finally, banded Skuntank surprises even the bulkiest of Pokemon 2HKOing Musharna and Sableye while also nailing stuff like Regirock while Poison Jab smacks Fairies not named Mawile.
    Gorechomp, Aaronboyer, Many and 9 others like this.
  9. Twix

    Twix is this a dog or a bear
    is a Contributor to Smogon

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    Messages:
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    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]
    Gumshoos Trick Room
    importable (open)

    Gumshoos @ Normalium Z
    Ability: Adaptability
    EVs: 248 HP / 252 Atk / 8 Def
    Brave Nature
    IVs: 0 Spe
    - Thrash
    - U-turn
    - Crunch
    - Earthquake

    Carbink @ Mental Herb
    Ability: Sturdy
    EVs: 248 HP / 8 Atk / 252 SpD
    Sassy Nature
    IVs: 0 Spe
    - Trick Room
    - Moonblast
    - Explosion
    - Stealth Rock

    Musharna @ Colbur Berry
    Ability: Synchronize
    EVs: 248 HP / 252 Def / 8 SpD
    Relaxed Nature
    IVs: 0 Atk / 0 Spe
    - Trick Room
    - Healing Wish
    - Psyshock
    - Moonlight

    Crabominable @ Life Orb
    Ability: Iron Fist
    EVs: 248 HP / 252 Atk / 8 SpD
    Brave Nature
    IVs: 0 Spe
    - Close Combat
    - Crabhammer
    - Earthquake
    - Ice Hammer

    Exeggutor-Alola @ Petaya Berry
    Ability: Harvest
    EVs: 248 HP / 252 SpA / 8 SpD
    Quiet Nature
    IVs: 0 Atk / 0 Spe
    - Trick Room
    - Draco Meteor
    - Flamethrower
    - Giga Drain

    Floatzel @ Life Orb
    Ability: Swift Swim
    EVs: 4 Atk / 252 SpA / 252 Spe
    Naive Nature
    - Hydro Pump
    - Ice Beam
    - Focus Blast
    - Aqua Jet

    description (open)

    So I was looking through the teambuilder for a fun new Pokemon to try out and I came across Gumshoos. Now Gumshoos looked really interesting because of its base 110 Attack paired with an amazing ability in Adaptability, so I instantly thought of using a Normalium Z with it. While it does face competition from Ursaring, who has access to Guts, Gumshoos has a few niches such as its initial damage output and access to U-turn, which allows for more momentum. The thing that most amazed me is that it can OHKO a Weezing from full health with a physical move (Normalium Z boosted), showing the sheer power it possessed. However, with Gumshoos, it has some pretty bad flaws. First, its pretty terrible base 45 Speed pretty much kills all chances of being run outside of TR since it doesn't really have much bulk to support it. Also, it lacks a reliable and strong STAB move like Double-Edge, so it's forced to run Thrash to get KOs on Pokemon like weezing with its Z Move. From there, the team is pretty standard. Carbink is the rocks and first TR setter and Musharna is the secondary setter with Healing Wish. Crabominable is basically the best Trick Room abuser in the tier with its combination of great STAB coverage, Iron Fist, and great coverage. Exeggutor-Alola doubles as a setter and an abuser. My Exeggutor set is a bit off standard, which usually carries a Z Move, since Gumshoos is using it. In its place, I decided to use a Petaya Berry to boost its Special Attack in conjunction with Harvest, which can serve as an effective win-condition. Finally, Floatzel is my only fast Pokemon on the team, and the only priority user, capable of cleaning late game and taking on offensive threats to the team. This team is really more fun to use than serious, but can be effective in testing.
  10. Chrisloud1

    Chrisloud1

    Joined:
    Jul 2, 2016
    Messages:
    77
    [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG]
    Wiggly Webs

    Importable (open)

    Wigglytuff @ Life Orb
    Ability: Competitive
    Shiny: Yes
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    - Stealth Rock
    - Hyper Voice
    - Dazzling Gleam
    - Fire Blast

    Leavanny @ Focus Sash
    Ability: Overcoat
    EVs: 4 Atk / 252 SpA / 252 Spe
    Naive Nature
    - Sticky Web
    - Leaf Storm
    - Magic Coat / Bug Buzz
    - Knock Off

    Zangoose @ Toxic Orb
    Ability: Toxic Boost
    EVs: 252 Atk / 4 SpD / 252 Spe
    Jolly Nature
    - Facade
    - Knock Off
    - Quick Attack
    - Close Combat

    Silvally-Steel @ Steel Memory
    Ability: RKS System
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    IVs: 0 Atk
    - Thunderbolt
    - Flash Cannon
    - Parting Shot
    - Ice Beam

    Swanna @ Flyinium Z
    Ability: Hydration
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    IVs: 0 Atk
    - Roost
    - Surf
    - Hurricane
    - Substitute

    Golurk @ Life Orb
    Ability: Iron Fist
    EVs: 252 Atk / 4 SpD / 252 Spe
    Adamant Nature
    - Rock Polish
    - Earthquake
    - Shadow Punch
    - Ice Punch

    Explanation (open)

    So i wanted to use Wigglytuff because it still has the niche it had in gen 6, Competitive to punish defog and rocks. Leavanny is the best web setter we have, it normally uses magic coat/electro web but with Skuntank being so common I don't see bug buzz being such a bad option doing decent damage to it (3hko) specially since Leavanny is the only mon Skuntank can come in on this team. Zangoose is a great web abuser and is kind of a wincon on it. Silvally steel is for flying types which are immune to webs like scyther for example, it also has parting shot for momentum which is cool on webs. Golurk works as a spinblocker + volt immunity + Webs abuser with rock polish LO. Substitute + Z-Move Swanna is a ground "check" abusing webs and helping a bit vs Gourgeist which walls a lot.
  11. Haund

    Haund
    is a member of the Site Staffis a Forum Moderatoris a Contributor to Smogonis a Smogon Media Contributoris a Battle Server Moderator
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    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]
    -PUTL

    Show Hide

    - (Vanilluxe) @ Choice Specs
    Ability: Snow Warning
    EVs: 252 SpA / 4 SpD / 252 Spe
    Modest Nature
    IVs: 0 Atk
    - Blizzard
    - Freeze-Dry
    - Flash Cannon
    - Sleep Talk

    P (Scyther) @ Eviolite
    Ability: Technician
    EVs: 248 HP / 8 Atk / 252 Spe
    Jolly Nature
    - U-turn
    - Swords Dance
    - Aerial Ace
    - Roost

    U (Hitmonchan) @ Life Orb
    Ability: Iron Fist
    EVs: 252 Atk / 4 SpD / 252 Spe
    Jolly Nature
    - Drain Punch
    - Mach Punch
    - Ice Punch
    - Rapid Spin

    T (Stunfisk) @ Leftovers
    Ability: Static
    EVs: 252 HP / 252 Def / 4 SpD
    Bold Nature
    IVs: 0 Atk
    - Stealth Rock
    - Toxic
    - Earth Power
    - Discharge

    L (Guzzlord) @ Assault Vest
    Ability: Beast Boost
    EVs: 226 HP / 252 SpA / 32 SpD
    Modest Nature
    IVs: 0 Atk
    - Draco Meteor
    - Dark Pulse
    - Sludge Wave
    - Fire Blast

    . (Clefairy) @ Eviolite
    Ability: Magic Guard
    EVs: 252 HP / 252 Def / 4 SpA
    Bold Nature
    IVs: 0 Atk
    - Moonblast
    - Soft-Boiled
    - Thunder Wave
    - Calm Mind


    Show Hide

    quick attempt at using vanilluxe since i heard lots of people saying its good and yea turns out it is! havent really thought in-depth i just threw something together and it has been working decently? i guess. the first iteration had liepard over scyther and musharna (later duosion) , but i replace the former with bulky scyther to have a more solid response to fighting-types and the latter to clefairy for a reason i dont really remember but i liek clefairy and parahaxing people so its ok. overall a slowish team but i usually can play around that. normal spam can get problematic. charizard also kinda shits on this but can be managed depending on the set
    Last edited: Aug 28, 2017
    Many, Mango Smoothie, LordST and 2 others like this.
  12. DEG

    DEG Let's snuggle forever!
    is a Smogon Media Contributor

    Joined:
    Jul 8, 2014
    Messages:
    975
    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]

    Dragons n Rocks [Balance?]
    Importable (open)

    Lycanroc @ Rockium Z
    Ability: Steadfast
    EVs: 252 Atk / 4 SpD / 252 Spe
    Jolly Nature
    - Swords Dance
    - Accelerock
    - Stone Edge
    - Brick Break

    Torterra @ Leftovers
    Ability: Shell Armor
    EVs: 248 HP / 68 Atk / 192 Def
    Adamant Nature
    - Stealth Rock
    - Synthesis
    - Earthquake
    - Stone Edge

    Rotom-Fan @ Leftovers
    Ability: Levitate
    EVs: 248 HP / 252 Def / 8 SpA
    Bold Nature
    - Air Slash
    - Will-O-Wisp
    - Volt Switch
    - Pain Split

    Hitmonchan @ Assault Vest
    Ability: Iron Fist
    EVs: 200 HP / 252 Atk / 56 Spe
    Adamant Nature
    - Rapid Spin
    - Drain Punch
    - Ice Punch
    - Mach Punch

    Liepard @ Choice Band
    Ability: Limber
    EVs: 252 Atk / 4 SpD / 252 Spe
    Jolly Nature
    - Knock Off
    - Sucker Punch
    - Play Rough
    - U-turn

    Charizard @ Choice Specs
    Ability: Blaze
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    IVs: 0 Atk
    - Fire Blast
    - Focus Blast
    - Air Slash
    - Ancient Power
    Description (open)

    Team was built around Sword Dance Lycanroc which is a fun offensive Pokemon. Lycanroc has also access to priority in Accelrock which made it a better Pokemon to use. SD+Stone Edge+Accelrock can be a great late game cleaner as it allows it to beat weakened Flying-, Ice- and Fire-type Pokemon or just dent other Pokemon with Stone Edge. Z-Rock is used to deal damage against bulkier threats notably both Weezing and Gourgeist which can be annoying to deal with. Lycanroc uses Brick Break as coverage move for Steel-type Pokemon which resists its STAB. Torterra compliments well Lycanroc as it can weaken opposing Pokemon with Stealth Rock damage, it is also not passive and weak to common Defoggers and Spinners and can deal damage with Earthquake or Stone Edge while Synthesis assures its longevity. Its typing allow it to tank Water-type moves that are problematic to Lycanroc. Another Pokemon that absorbs Lycanroc's weakness is Rotom-Fan, which is a pretty underrated Pokemon. Rotom-Fan is a non-passive physically offensive Pokemon check especially Fighting-type Pokemon, it also has access to Volt Switch which can be used when predicting a switch out. An easier way to tank specially offensive moves or to dish out damage to Steel-type Pokemon is Hitmonchan, it also has access to Rapid Spin which help the Flying-type Pokemon in that team. Liepard is the Dark-type Pokemon choice of the team as it is fast enough to dish out strong damage with Choice Band Knock Off crippling a lot of Pokemon, plus U-Turn allows it to pivot away on checks and Play Rough checks Sableye. Lycanroc+Charizard is a great offensive core and that's why it was added to the last spot, Choice Specs Charizard is a scary Pokemon that straight up 2HKO a lot of Pokemon, it can also offensively check Steel-, Fighting-, and Grass-type Pokemon which troubles Lycanroc. This team might be weak to Water-type Pokemon such as Lanturn and to an extent to Vanilluxe.






    Rwby, Akashi and Broken Phobias like this.
  13. Cheryl.

    Cheryl. Celesteela is Life

    Joined:
    Mar 24, 2015
    Messages:
    1,879
    [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG]
    Lapras Balance!
    Importable (open)

    Lapras @ Choice Specs
    Ability: Water Absorb
    EVs: 252 SpA / 4 SpD / 252 Spe
    Modest Nature
    IVs: 0 Atk
    - Hydro Pump
    - Freeze-Dry
    - Frost Breath
    - Hidden Power [Fire]

    Skuntank @ Black Sludge
    Ability: Aftermath
    EVs: 252 SpA / 4 SpD / 252 Spe
    Modest Nature
    IVs: 0 Atk
    - Defog
    - Dark Pulse
    - Hidden Power [Grass]
    - Acid Spray

    Scyther @ Eviolite
    Ability: Technician
    EVs: 248 HP / 8 SpD / 252 Spe
    Jolly Nature
    - Swords Dance
    - Aerial Ace
    - U-turn
    - Roost

    Regirock @ Leftovers
    Ability: Clear Body
    EVs: 252 HP / 124 Atk / 16 Def / 116 SpD
    Impish Nature
    - Stealth Rock
    - Rock Slide
    - Earthquake
    - Thunder Wave

    Weezing @ Black Sludge
    Ability: Levitate
    EVs: 252 HP / 148 Def / 108 Spe
    Bold Nature
    IVs: 0 Atk
    - Toxic Spikes
    - Will-O-Wisp
    - Sludge Bomb
    - Taunt

    Raichu-Alola @ Aloraichium Z
    Ability: Surge Surfer
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    IVs: 0 Atk
    - Nasty Plot
    - Thunderbolt
    - Psyshock
    - Focus Blast


    Description (open)

    I decided to build around Specs Lapras, who I find to be an underrated breaker in the meta as said in this post. Defog Skuntank is a natural pairing, giving hazard removal to help Lapras with it's Stealth Rock weakness while also giving the team a neat Grass resist and a Psychic check, while Lapras helps with Ground-types and bulky Waters that can trouble Skuntank like Gastrodon. Bulky SD Scyther gives the team a Fighting check and a win condition that benefits from Lapras breaking through a ton of it's checks. U-turn also lets Scyther pivot into Lapras easily, which can be quite useful. Regirock is my personal favorite SR setter in the meta, checking a ton of stuff ranging from Tauros to some Charizard variants, while providing valuable TWave support and just being a great glue mon for the team. Weezing may seem weird here but it gives the team another blanket check to physical attackers while also giving the team a Ground immunity and the always-useful Toxic Spikes. I honestly forgot why I put Alolan Raichu in the last slot but it does help with Poison-types and gives the team some more speed control and another win condition/breaker with Nasty Plot and Stoked Sparksurfer. Overall the team is pretty fun, of course it's weak to a few things (especially Lilligant fuck that mon) but I'm still sort of new to the meta so yeah xD, but yeah try out Lapras, it wont disappoint!
    Many likes this.
  14. Twix

    Twix is this a dog or a bear
    is a Contributor to Smogon

    Joined:
    Nov 14, 2014
    Messages:
    1,232
    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]
    Banded Fearow VoltTurn Balance
    importable (open)

    Fearow @ Choice Band
    Ability: Sniper
    EVs: 252 Atk / 4 SpD / 252 Spe
    Jolly Nature
    - Drill Peck
    - Drill Run
    - Double-Edge
    - U-turn

    Togedemaru @ Leftovers
    Ability: Iron Barbs
    EVs: 248 HP / 8 Def / 252 Spe
    Jolly Nature
    - Zing Zap
    - U-turn
    - Wish
    - Spiky Shield

    Weezing @ Black Sludge
    Ability: Levitate
    EVs: 248 HP / 124 Def / 136 Spe
    Bold Nature
    IVs: 0 Atk
    - Toxic Spikes
    - Sludge Bomb
    - Will-O-Wisp
    - Taunt

    Lapras @ Assault Vest
    Ability: Water Absorb
    EVs: 120 HP / 252 SpA / 136 Spe
    Modest Nature
    - Surf
    - Freeze-Dry
    - Thunderbolt
    - Ice Shard

    Golurk @ Colbur Berry
    Ability: No Guard
    EVs: 80 HP / 252 Atk / 176 Spe
    Adamant Nature
    - Stealth Rock
    - Earthquake
    - Ice Punch
    - Dynamic Punch

    Hitmonchan @ Fightinium Z
    Ability: Iron Fist
    EVs: 252 Atk / 4 SpD / 252 Spe
    Adamant Nature
    - Rapid Spin
    - Close Combat
    - Ice Punch
    - Mach Punch


    description (open)

    This is a team I made to showcase some underrated mons and has worked p well winning me a room tour (yay!) and i think i beat DEG and Specs Jigglypuff with it last night. Since Dodrio moved up I was surprised nobody else had tried Fearow, so I decided to use it myself. Banded Fearow works really well, especially since it has cool coverage in Drill Run and base 100 Speed, which is p good in the current metagame. Unfortunately, it does die quickly to recoil, is pretty frail, and doesn't have a good Flying-type STAB and is forced to run Drill Peck. I decided to pair it with a Togedemaru for a few reasons. First, it checks Scyther and opposing voltturn. Second, it provides momentum with its own U-turns. Third, it can pass Wishes to the team, and be a bulky annoyance for others with Spiky Shield. Spiky Shield also allows it to waste a turn of weather or Trick Room, while recovering health with Leftovers and/or Wish. From there, i had a pretty large Fighting-type weakness, and thought that hazards could work well, so I added on Weezing, which checks most physical attackers and can place Toxic Spikes. It also works well with Togedemaru, which can pass wishes to it. I realized I was really weak to Vanilluxe and other special attackers, so I added in AV Lapras, which offered priority, and an effective movepool paired with its impressive bulk. I needed a role compression of offensive presence, a Normal answer, a secondary Fighting check and an Electric immunity, so I decided on Golurk, which fit the bill nicely. Finally, I added Z Hitmonchan, which was able to provide priority, hazard removal, and a surprise hit on opponents who were expecting AV.
  15. cabforpitt

    cabforpitt

    Joined:
    Jun 7, 2009
    Messages:
    42
    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]

    Scarf Vanilluxe Balance
    Show Hide
    Musharna @ Fairium Z
    Ability: Synchronize
    EVs: 252 HP / 252 Def / 4 Spe
    Bold Nature
    IVs: 0 Atk
    - Psyshock
    - Dazzling Gleam
    - Moonlight
    - Calm Mind

    Skuntank @ Black Sludge
    Ability: Aftermath
    EVs: 252 Atk / 4 Def / 252 Spe
    Adamant Nature
    - Defog
    - Sucker Punch
    - Pursuit
    - Poison Jab

    Probopass @ Air Balloon
    Ability: Magnet Pull
    EVs: 172 HP / 252 SpA / 84 Spe
    Modest Nature
    - Volt Switch
    - Stealth Rock
    - Flash Cannon
    - Earth Power

    Poliwrath @ Leftovers
    Ability: Water Absorb
    EVs: 160 HP / 252 Atk / 96 Spe
    Adamant Nature
    - Substitute
    - Focus Punch
    - Waterfall
    - Encore

    Gourgeist-Super @ Leftovers
    Ability: Frisk
    EVs: 252 HP / 252 Def / 4 SpD
    Impish Nature
    - Will-O-Wisp
    - Leech Seed
    - Synthesis
    - Seed Bomb

    Vanilluxe @ Choice Scarf
    Ability: Snow Warning
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    IVs: 0 Atk
    - Blizzard
    - Freeze-Dry
    - Flash Cannon
    - Hidden Power [Fire]


    Show Hide
    I hit #8 on the ladder with this team, so I thought I'd post it somewhere. Originally it was based around Scarf Aboma + Av Hariyama, but I realized Vanilluxe was better and Yama got banned, so it looks pretty different now. Synthesis/moonlight is awkward with hail sometimes, but it's not that hard to play around. Gourgeist is a pretty underrated mon right now IMO, and Farium Musharna beats stuff like Gurdurr and other knock off fightings it can struggle with, while also serving as a late game wincon. Sub Encore Poliwrath is really unexpected right now, and you can catch a lot of stuff that expects to set up like CM musharna. You can also make plays with Focus Punch since people expect special Poliwrath.
    Many likes this.
  16. Broken Phobias

    Broken Phobias

    Joined:
    May 25, 2015
    Messages:
    468
    So since the tournament is just for fun I figured I'd share a team.

    Type: Null + Bronzor Toxic Spam Balance

    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]
    Importable (open)

    De PU Blob (Type: Null) @ Eviolite
    Ability: Battle Armor
    Shiny: Yes
    Happiness: 0
    EVs: 252 HP / 4 Atk / 252 SpD
    Careful Nature
    - Swords Dance
    - Frustration
    - Rest
    - Sleep Talk

    My Step Dad (Skuntank) @ Leftovers
    Ability: Aftermath
    EVs: 232 Atk / 132 SpD / 144 Spe
    Adamant Nature
    - Sucker Punch
    - Pursuit
    - Poison Jab
    - Defog

    Role Compression (Bronzor) @ Eviolite
    Ability: Levitate
    EVs: 252 HP / 144 Def / 112 SpD
    Bold Nature
    - Psywave
    - Toxic
    - Stealth Rock
    - Rest

    The Light (Lanturn) @ Leftovers
    Ability: Volt Absorb
    EVs: 40 HP / 140 Def / 208 SpD / 120 Spe
    Calm Nature
    - Scald
    - Volt Switch
    - Heal Bell
    - Toxic

    Wifebeater (Poliwrath) (M) @ Leftovers
    Ability: Water Absorb
    EVs: 112 HP / 252 Atk / 144 Spe
    Adamant Nature
    - Substitute
    - Focus Punch
    - Waterfall
    - Encore

    I vape bro (Weezing) (M) @ Icium Z
    Ability: Levitate
    EVs: 252 HP / 4 SpA / 252 SpD
    Calm Nature
    IVs: 0 Atk
    - Toxic Spikes
    - Sludge Bomb
    - Will-O-Wisp
    - Haze



    Description (open)

    So this is a team I made based off a simple balance core of Type: Null and Skuntank for Pursuit trapping Ghost-types. Bronzor is our Stealth Rocker setter, Status spreader, as well as our flying resits. It is terrific at fulfilling so many roles that this team needs and it does it very well. Lanturn is this teams little momentum boost and cleric Pokemon that eats up Electric-type boosts. Poliwrath is one of those Pokemon that sets up a Substitute and forces switches. Weezing is there to set up Toxic Spikes and put on more pressure on the opposing team. Its a pretty solid team that I've enjoyed using for the past couple of days. I have a variation of this team that isn't as good from my opinion with Torterra over Bronzor on it. The one problem with this team is its weak to Fire-type Wall breakers that can super hard. Pyroar is good example of a Pokemon to look out for and try to take care of with Sucker Punch on Skunk and Poliwrath.
    Last edited: Aug 29, 2017
    DEG likes this.
  17. Specs Jigglypuff

    Specs Jigglypuff

    Joined:
    Nov 9, 2015
    Messages:
    56
    Specs Zard Balance

    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]
    Importable (open)

    Charizard @ Choice Specs
    Ability: Solar Power
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    IVs: 0 Atk
    - Fire Blast
    - Air Slash
    - Focus Blast
    - Flamethrower

    Gastrodon @ Leftovers
    Ability: Storm Drain
    EVs: 252 HP / 252 SpD
    Sassy Nature
    - Earthquake
    - Scald
    - Toxic
    - Recover

    Sableye @ Leftovers
    Ability: Prankster
    EVs: 252 HP / 252 Def / 4 Spe
    Impish Nature
    - Knock Off
    - Recover
    - Will-O-Wisp
    - Taunt

    Lumineon @ Leftovers
    Ability: Storm Drain
    EVs: 248 HP / 252 Def / 8 Spe
    Bold Nature
    - Defog
    - Toxic
    - U-turn
    - Scald

    Tauros @ Life Orb
    Ability: Sheer Force
    EVs: 252 Atk / 4 SpA / 252 Spe
    Naive Nature
    - Body Slam
    - Earthquake
    - Fire Blast
    - Rock Slide

    Golurk @ Colbur Berry
    Ability: No Guard
    EVs: 252 Atk / 4 SpD / 252 Spe
    Adamant Nature
    - Dynamic Punch
    - Earthquake
    - Shadow Punch
    - Stealth Rock



    Description (open)
    So Zard is a mon that i have been really wanting to use since beta had come out, I decided to use the specs set over the z celebrate set as im not the biggest fan of it being a one time use thing. The team is designed to help check Zard counters, so the first mon that came to mind was Gastrodon. It helps 1v1 other Gastro's since zard doesnt have hp grass, also to check another one of Zard's counters being Lanturn. Another mon I have is sableye, its there for checking fast scarfed fightings like Primeape and Passimian. It's also splashable on most balance teams. I obviously needed hazard control with Charizard on the team so i decided to use Lumineon as the defogger considering it isnt weak to rocks and it gives momentum with u turn. The team needs some more speed so Tauros is there for breaking offense and its great speed tier, also for breaking bulky steels/fires with EQ. The final mon that i have is Golurk, for a nice physical attacker and for rocks.
    Plans and GenZeon like this.
  18. Aldertz

    Aldertz formerly BPGXMG

    Joined:
    May 6, 2017
    Messages:
    682
    BAND SCYTHER + SPECS ALOLACHU OFFENSE[​IMG]
    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]
    Importable (open)

    Scyther @ Choice Band
    Ability: Technician
    EVs: 252 Atk / 4 SpD / 252 Spe
    Jolly Nature
    - U-turn
    - Wing Attack
    - Bug Bite
    - Pursuit / Quick Attack

    Raichu-Alola @ Choice Specs
    Ability: Surge Surfer
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    IVs: 0 Atk
    - Volt Switch
    - Psychic
    - Thunderbolt
    - Focus Blast

    Primeape @ Choice Scarf
    Ability: Vital Spirit
    EVs: 252 Atk / 4 SpD / 252 Spe
    Jolly Nature
    - Close Combat
    - Stone Edge
    - Ice Punch
    - U-turn

    Probopass @ Leftovers
    Ability: Magnet Pull
    EVs: 252 HP / 252 SpA / 4 SpD
    Modest Nature
    IVs: 0 Atk
    - Stealth Rock
    - Volt Switch
    - Earth Power
    - Flash Cannon

    Lurantis @ Leftovers
    Ability: Contrary
    EVs: 252 HP / 252 SpA / 4 SpD
    Modest Nature
    IVs: 0 Atk
    - Defog
    - Leaf Storm
    - Hidden Power [Fire]
    - Synthesis

    Carracosta @ White Herb
    Ability: Solid Rock
    EVs: 252 Atk / 4 SpD / 252 Spe
    Jolly Nature
    - Shell Smash
    - Aqua Jet
    - Stone Edge
    - Earthquake

    Description (open)
    Hey, so while I haven't really tested this team out too much, it's been great at winning me matchups. The core was made around Scyther and Alolachu in a VoltTurn core. Band Scyther in this meta is super strong, and I added Pursuit and Bug Bite to create 50/50s with Musharna - a truly threatening mon indeed! Quick Attack can be used instead if you want priority. Alolachu hits Flyings that Scyther can't hit and is also pretty strong. I added Primape as speed control, though I feel as though he's been somewhat underwhelming due to lacking power. I added Probopass as an offensive rocker than can provide pivot support and provide additional steel-trapping support. Lurantis has formed a strong defensive backbone with Probo, tanking Ground type attacks very well, and removes hazards, essential for a VoltTurn team with Scyther. Carracosta was added to provide defensive utility with his strong bulk and ability to instantly set up, allowing him to offensively check many threats. This slot was originally Absol for his priority, but I realized that Carracosta still had that priority while being able to serve defensively. The team isn't great; it's weak to many Fighting types, most notably Scarf Passimian. However, it's served me somewhat well, so be sure to try it!

    EDIT: Can someone please help me with these images? donezo
    Last edited by a moderator: Aug 30, 2017
  19. Anty

    Anty dawn breaks
    is a Site Staff Alumnusis a Team Rater Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnus

    Joined:
    Feb 8, 2013
    Messages:
    2,936
    Haund Offense
    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]
    Show Hide

    Ludicolo @ Life Orb
    Ability: Swift Swim
    EVs: 252 SpA / 4 SpD / 252 Spe
    Modest Nature
    IVs: 0 Atk
    - Rain Dance
    - Hydro Pump
    - Giga Drain
    - Ice Beam

    (Haund) Golem-Alola @ Choice Scarf
    Ability: Galvanize
    EVs: 252 Atk / 4 SpA / 252 Spe
    Naive Nature
    - Explosion
    - Double-Edge
    - Stone Edge
    - Fire Blast

    Pinsir @ Rockium Z
    Ability: Mold Breaker
    EVs: 252 Atk / 4 SpD / 252 Spe
    Jolly Nature
    - Stealth Rock
    - Swords Dance
    - Stone Edge
    - Close Combat

    Tauros @ Life Orb
    Ability: Sheer Force
    EVs: 252 Atk / 4 SpA / 252 Spe
    Naive Nature
    - Body Slam
    - Earthquake
    - Zen Headbutt
    - Fire Blast

    Oricorio-Pom-Pom @ Choice Scarf
    Ability: Dancer
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    - Hurricane
    - U-turn
    - Air Slash
    - Revelation Dance

    (haund's daddy) Dusknoir @ Choice Band
    Ability: Frisk
    EVs: 252 HP / 252 Atk / 4 SpD
    Adamant Nature
    - Trick
    - Shadow Sneak
    - Earthquake
    - Ice Punch

    This team was originally made about potentially cool mons I haven't seen much of, starting with Ludicolo which I originally thought looked borked bc it 6-0'd two of my teams which relied on water types as my water resists. Golem-A is the best mon; though the set seems dumb, its actually surprisingly useful when the opp doesnt have a ground type or like cradily. Even with all that Speed it can only get up to just past base 91 Speed, but its crazy powerful with Galvanise Double Edge which can lure and OHKO stuff like hitmonchan, magmortar and samurott (when it was here). Every other set is pretty underwhelming as its slow for a breaker and basically outdone by regular Golem with choice band (plus you still get walled by grounds) and its a shit steel trapper. Pinsir was something else I wanted to try since it can break fat shit quite well while still finding ways to get up srock. The team was still quite slow so I added tauros as its revenge kills most unboosted mons and can break a lot of teams, and scarf pompom because I needed a lilligant(/vivillon) check and I didnt want to use the ghost one fwr. Lastly Dusknoir is a sorta Fighting resist, and its actually quite a cool Pokemon as it has strong priority and can come in on quite a few weaker physical mons. The team is kinda weak to sableye/gourgeist-XL and very weak to Lycanroc, though that (like carracosta) doesnt have great opportunities to set up so gets put in dusknoir range. FTR:
    252 Atk Galvanize Golem-Alola Double-Edge vs. 208 HP / 0 Def Hitmonchan: 271-319 (92.4 - 108.8%) -- 50% chance to OHKO
    252 Atk Galvanize Golem-Alola Double-Edge vs. 0 HP / 4 Def Skuntank: 306-361 (88.1 - 104%) -- 25% chance to OHKO
    252 Atk Galvanize Golem-Alola Explosion vs. 0 HP / 0 Def Lilligant: 293-345 (104.2 - 122.7%) -- guaranteed OHKO

    http://replay.pokemonshowdown.com/gen7pubeta-618085270 - haund on an alt
    http://replay.pokemonshowdown.com/gen7pubeta-619250826
    http://replay.pokemonshowdown.com/gen7pubeta-623010446
    5gen, 2xTheTap, LordST and 1 other person like this.
  20. Haund

    Haund
    is a member of the Site Staffis a Forum Moderatoris a Contributor to Smogonis a Smogon Media Contributoris a Battle Server Moderator
    Translations Head

    Joined:
    Aug 19, 2013
    Messages:
    1,581
    REMEMBER TO GIVE YOUR POKEMON COOL NICKNAMES TO MAKE YOUR TEAM TRULY UNIQUE! (this is not a rule but take it as if it were so give your shit nicks)
    Broken Phobias, Gorechomp and LordST like this.
  21. ChrystalFalchion

    ChrystalFalchion
    is a Pre-Contributor

    Joined:
    Jul 18, 2015
    Messages:
    1,645
    Specs Lanturn Bulky Offensive
    [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG]

    Importable (open)


    Glowfish (Lanturn) @ Choice Specs
    Ability: Volt Absorb
    EVs: 252 SpA / 96 SpD / 160 Spe
    Modest Nature
    IVs: 0 Atk
    - Volt Switch
    - Hydro Pump
    - Ice Beam
    - Hidden Power [Grass]

    Blade (Scyther) @ Eviolite
    Ability: Technician
    EVs: 248 HP / 8 Atk / 252 Spe
    Jolly Nature
    - Swords Dance
    - Aerial Ace
    - U-turn
    - Roost

    Stinky (Weezing) @ Black Sludge
    Ability: Levitate
    EVs: 252 HP / 252 Def / 4 Spe
    Bold Nature
    IVs: 0 Atk
    - Toxic Spikes
    - Pain Split
    - Sludge Bomb
    - Will-O-Wisp

    Firebutt (Charizard) @ Firium Z
    Ability: Solar Power
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    IVs: 0 Atk
    - Sunny Day
    - Flamethrower
    - Solar Beam
    - Roost

    Sonic? (Sandslash) @ Lum Berry
    Ability: Sand Rush
    EVs: 252 Atk / 4 SpD / 252 Spe
    Adamant Nature
    - Rapid Spin
    - Earthquake
    - Knock Off
    - Stealth Rock

    Fatso (Guzzlord) @ Assault Vest
    Ability: Beast Boost
    EVs: 252 SpA / 192 SpD / 64 Spe
    Modest Nature
    - Draco Meteor
    - Dark Pulse
    - Fire Blast
    - Dragon Tail



    With Samurott rightfully banned, I thought about what other Water-type wallbreakers I could use and landed on Specs Lanturn. While it's not as powerful as stuff like Lapras, it makes up for that with switch in opportunities, and its brilliant typing with Volt Absorb gives it lots of opportunities to come in. Volt Switch lets it grab momentum, Hydro Pump is the strongest STAB, Ice Beam hits Grass and Dragon types hard, forming a pseudo Bolt Beam with Volt Switch. Hidden Power Grass OHKOes Quagsire and Gastrodon. The idea is that Lanturn smashes holes in the opponent's team for Charizard and Scyther to clear up later. Scyther is the standard bulky Swords Dance set, not much to say here. Also forms a nice VoltTurn core with Lanturn. Charizard is running a variant of the Z Sunny Day set. I prefer Flamethrower, as Fire Blast would often let me down. In the sun this thing absolutely wrecks. You can use the Z move to either boost Speed (Sunny Day) or smash through something - sun boosted Inferno Overdrive has insane power. Next up I needed something to take a few hits. Weezing can take neutral physical hits all day, only fearing the rare Zen Headbutt. Will-O-Wisp cripples physical attackers; Toxic Spikes lets you cripple opposing grounded Pokemon, Pain Split is the only form of recovery it has while Sludge Bomb means I'm not dead weight if Taunted. With 2 Pokemon with a X4 SR weakness, I needed hazard control. Sandslash provides this, and can also set up Stealth Rock. Earthquake gets STAB; Knock Off lets you hit Ghost types hard on the switch (barring Silvally). Lastly I needed a bulky attacker, and landed on Assault Vest Guzzlord. Anyone who tells you Eelectross is better is wrong - Guzzlord has more resistances, stronger STABs, better bulk and better neutral coverage. It also stops me getting wrecked by Rain Dance Ludicolo, who could otherwise destroy my team.
  22. drumstick

    drumstick

    Joined:
    May 3, 2017
    Messages:
    72
    Special Poliwrath Bulky Offense

    [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG]

    Importable (open)


    chocolate therapy (Poliwrath) @ Leftovers
    Ability: Water Absorb
    EVs: 96 HP / 252 SpA / 160 Spe
    Modest Nature
    IVs: 0 Atk
    - Focus Blast
    - Vacuum Wave
    - Scald
    - Ice Beam

    butter pecan (Silvally-Fairy) @ Fairy Memory
    Ability: RKS System
    EVs: 4 HP / 252 Atk / 252 Spe
    Jolly Nature
    - Swords Dance
    - Multi-Attack
    - Thunder Wave
    - Parting Shot

    half baked (Skuntank) @ Black Sludge
    Ability: Aftermath
    EVs: 252 SpA / 4 SpD / 252 Spe
    Modest Nature
    IVs: 0 Atk
    - Acid Spray
    - Dark Pulse
    - Taunt
    - Defog

    the tonight dough (Scyther) @ Choice Scarf
    Ability: Technician
    EVs: 252 Atk / 4 SpD / 252 Spe
    Jolly Nature
    - Aerial Ace
    - Bug Bite
    - U-turn
    - Knock Off

    cherry garcia (Magmortar) @ Assault Vest
    Ability: Vital Spirit
    EVs: 60 HP / 252 SpA / 196 Spe
    Modest Nature
    - Fire Blast
    - Thunderbolt
    - Hidden Power [Grass]
    - Earthquake

    phish food (Piloswine) @ Eviolite
    Ability: Thick Fat
    EVs: 252 HP / 252 Atk / 4 Spe
    Adamant Nature
    - Icicle Crash
    - Ice Shard
    - Earthquake
    - Stealth Rock


    For this team, I decided to build around a Pokemon that I felt wasn't getting enough love: Poliwrath. Poliwrath hates things like bulky Water-types, specially fat Pokemon, and faster Pokemon that have super-effective moves to hit it with it, so with the help of its teammates, it should be able to properly show what it's made of. Poliwrath is the team's Water-immunity, and can punch holes in teams with its pretty decent coverage. It also has priority in Vacuum Wave, and though it isn't super powerful, it is nice for picking off frailer Pokemon. Silvally is there to serve as one of the two Fighting-resists on this team, although it gets a special shoutout for actually not minding Knock Off as much as Scyther does. It also spreads status in Thunder Wave, making it easier for the slower Pokemon on the team to shine more. Skuntank removes hazards, can weaken more defensive builds with the combination of Acid Spray, Dark Pulse and Taunt, serve as a useful switch-in to Prankster Pokemon, and beat a lot of the Psychic-types that bother Poliwrath. Scyther can easily grab momentum with U-Turn, revenge kill a nice amount of the tier, put a stop to some weather abusers/set-up sweepers, remove items and resist Fighting-types alongside Silvally. Magmortar is the bulky special wallbreaker with coverage that's enough to hit a lot of Pokemon in the tier for neutral while providing a nice Sleep immunity. Finally, Piloswine sets up hazards while being able to stop many opposing hazard setters/hazard removers due to its solid offensive and defensive typing. Silvally-Steel can be used over Fairy if you want a Normal- and Flying-resist, as the team lacks both, although dealing with Gurdurr is harder this way.
    Gorechomp likes this.
  23. Broken Phobias

    Broken Phobias

    Joined:
    May 25, 2015
    Messages:
    468
    TEAM DUMP
    [​IMG]

    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]
    Balanced Hazard Stack
    Importable (open)

    VAPE LIFE (Weezing) (M) @ Icium Z
    Ability: Levitate
    EVs: 248 HP / 124 Def / 136 Spe
    Bold Nature
    IVs: 0 Atk
    - Toxic Spikes
    - Sludge Bomb
    - Will-O-Wisp
    - Haze

    Hazard Staple (Throh) @ Leftovers
    Ability: Guts
    EVs: 252 HP / 4 Def / 252 SpD
    Careful Nature
    - Circle Throw
    - Rest
    - Sleep Talk
    - Bulk Up

    The SEED (Ferroseed) (M) @ Eviolite
    Ability: Iron Barbs
    EVs: 248 HP / 148 Def / 112 SpD
    Relaxed Nature
    IVs: 0 Spe
    - Spikes
    - Gyro Ball
    - Leech Seed
    - Protect

    Cuteness (Hippopotas) (M) @ Eviolite
    Ability: Sand Stream
    EVs: 252 HP / 4 Atk / 252 Def
    Impish Nature
    - Earthquake
    - Slack Off
    - Whirlwind
    - Stealth Rock

    Morning Wood (Komala) @ Leftovers
    Ability: Comatose
    EVs: 252 HP / 4 Atk / 252 SpD
    Careful Nature
    - Play Rough
    - Earthquake
    - Rapid Spin
    - Shadow Claw

    Surfs Up Queer (Raichu-Alola) (M) @ Choice Specs
    Ability: Surge Surfer
    EVs: 4 Def / 252 SpA / 252 Spe
    Timid Nature
    IVs: 0 Atk
    - Psyshock
    - Volt Switch
    - Focus Blast
    - Thunderbolt


    Description (open)

    So this is a team that I've recently been having a lot of success with on the ladder although the games tend to be a tad longer. Weezing is here to spam Toxic Spikes however just running the move Toxic just the same thing to be honest but relieves pressure from my team which is why I chose to stay on the Toxic Spike. Throh is the Hazard Stack Mascot Pokemon circle throwing out Pokemon to bring in loads of chip damage. Ferroseed is here to set up Spikes which is a given since we have Hippopatas for Stealth Rock. We have Komala for Spinning and Raichu for late game cleaning with Specs. its a fairly simple team which I hope you guys enjoy.



    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]
    THE FATNESS Defense
    importable (open)

    I'm On Every Team (Weezing) @ Icium Z
    Ability: Levitate
    EVs: 248 HP / 208 Def / 52 Spe
    Bold Nature
    IVs: 0 Atk
    - Will-O-Wisp
    - Sludge Bomb
    - Haze
    - Toxic Spikes

    Dead Ass (Probopass) @ Leftovers
    Ability: Magnet Pull
    EVs: 136 HP / 252 SpA / 120 Spe
    Modest Nature
    IVs: 0 Atk
    - Flash Cannon
    - Taunt
    - Stealth Rock
    - Earth Power

    Guardian Angel (Lanturn) @ Leftovers
    Ability: Volt Absorb
    EVs: 40 HP / 156 Def / 192 SpD / 120 Spe
    Calm Nature
    IVs: 0 Atk
    - Scald
    - Volt Switch
    - Toxic
    - Heal Bell

    Mushed Potatoes (Musharna) (F) @ Colbur Berry
    Ability: Synchronize
    Shiny: Yes
    EVs: 240 HP / 252 Def / 16 SpD
    Bold Nature
    IVs: 0 Atk / 0 Spe
    - Psyshock
    - Calm Mind
    - Dazzling Gleam
    - Moonlight

    My Step Dad (Skuntank) @ Leftovers
    Ability: Aftermath
    EVs: 232 Atk / 132 SpD / 144 Spe
    Adamant Nature
    - Sucker Punch
    - Pursuit
    - Poison Jab
    - Defog

    GIGGLES (Gurdurr) (M) @ Eviolite
    Ability: Guts
    Shiny: Yes
    EVs: 248 HP / 192 Atk / 68 Def
    Adamant Nature
    - Drain Punch
    - Mach Punch
    - Knock Off
    - Bulk Up


    Description (open)

    So this team is another team I've been having success with however its not really a lot of fun unfortunately. When I built this team I basically just threw 2 cores together and then just put Gurdurr on. Weezing sets up T-Spikes as usual and pressures Pokemon also acting as a fantastic Physical wall. Probopass traps pesky Steel-types that cause Musharna issues when trying to sweep so they work together pretty well. Lanturn is the cleric which saves the team from any lame ass Toxic spamming stall that I happen upon as well as acting as a decent pivot. Skuntank is the hazard remover as it successfully clears T-Spikes which is incredibly helpful for Musharna. Finally GIGGLES the Gurdurr is a nice neat Pokemon to top off the team as it can act as a set up sweeper able to pressure A lot of different Pokemon.


    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]
    The Great Shiftry Balance
    Importable (open)

    Dark Messiah (Shiftry) (M) @ Life Orb
    Ability: Chlorophyll
    EVs: 252 Atk / 4 SpA / 252 Spe
    Lonely Nature
    - Sucker Punch
    - Knock Off
    - Leaf Storm
    - Synthesis

    Greed (Sableye) @ Leftovers
    Ability: Prankster
    EVs: 252 HP / 4 Def / 252 SpD
    Careful Nature
    - Taunt
    - Will-O-Wisp
    - Recover
    - Knock Off

    Wartortle Sucks (Clefairy) @ Eviolite
    Ability: Magic Guard
    EVs: 252 HP / 4 SpA / 252 SpD
    Calm Nature
    IVs: 0 Atk
    - Soft-Boiled
    - Moonblast
    - Stealth Rock
    - Encore

    Plz Don't Ban (Weezing) (M) @ Icium Z
    Ability: Levitate
    EVs: 252 HP / 4 SpA / 252 SpD
    Calm Nature
    IVs: 0 Atk
    - Toxic Spikes
    - Sludge Bomb
    - Will-O-Wisp
    - Haze

    Devil's Lettuce (Simisage) (M) @ Life Orb
    Ability: Overgrow
    Shiny: Yes
    EVs: 252 Atk / 4 SpA / 252 Spe
    Naive Nature
    - Leaf Storm
    - Knock Off
    - Focus Blast
    - Rock Slide

    Budda (Kabutops) @ Choice Scarf
    Ability: Swift Swim
    EVs: 252 Atk / 4 SpD / 252 Spe
    Adamant Nature
    - Waterfall
    - Stone Edge
    - Rapid Spin
    - Superpower


    Description (open)

    Back when I had a hard on for Shiftry I used this team a lot but I stopped using it since Vanilluxe destroyed it. Since that damned Ice Cream cone is gone I've begun using this team a lot more and I can I finally say that It is has improved quite a bit since the bans. Shiftry is a fantastic mixed attacker probably the best in the tier from my prospective. Sableye i there as a speciall wall as checking pesky fighting types as well. Clefairy is here to set up rocks and Encore unsuspecting Set-up Sweepers. Weezing does what it always. Simisage is there to kill pesky Charizards that threaten my team. Finally Kabutops is the team's semi-reliable hazard removal as well as another Charizard check. Again this team for me at least has stood the test of time and works quite well in the current tier. Enjoy!
  24. 2xTheTap

    2xTheTap
    is a Community Contributoris a Tiering Contributor

    Joined:
    Jul 9, 2007
    Messages:
    614
    Some teams that I made before the September tier shift!

    SD ABSOL BALANCE


    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]
    Description (open)

    This team is honestly pretty gross, mostly due to how easy it is for Absol to find opportunities to break down walls or tanks like Sableye, Granbull, or Togetic, so that LO Hitmonchan and CS Scyther can clean up afterward. Prankster status moves from Sableye do not affect Absol, and with one of Hitmonchan's main defensive stops being Sableye (unless you use Foresight to spin on that), that means those common Knock Off variants of Sableye will only be giving you a boost to your Attack via Justified and nothing more (scout first for Foul Play, though). Justified Z move Absol is the perfect Knock Off absorb, and it protects Ferroseed well so that it can continue walling the stuff that it does: mainly Grass- and Normal-types, physically offensive Water-types, certain Psychic-types lacking Focus Blast, and more. You can use Ferroseed's Protect to know when super effective coverage is incoming, letting you pivot easily into the type that walls it the best (as an example, Ferroseed can Protect, scout for Stoutland's Superpower, and switch into Weezing). Lanturn protects Scyther from Oricorio-Pom-Pom and Manectric, as well as Ferroseed from Fire-types to a certain extent. There is some extra physical bulk on Lanturn for surviving AV Earthquakes from Magmortar, but you can't take too many of those. Lanturn's Heal Bell wakes up Weezing from Rest, as well as keeps Absol, Hitmonchan, and Scyther in prime fighting shape throughout the match. In sum, there are a lot of forms of passive damage (or status induced damage) that place the opposition in danger of being swept or cleaned by Absol's SD-boosted Sucker Punch, namely Weezing's Rocky Helmet, Will-O-Wisp, and Toxic Spikes, Ferroseed's Leech Seed, SR and Iron Barbs, and Lanturn's Scald. The movesets on Absol, Weezing, and Lanturn are pretty variable, so you could throw in AV Lanturn, AoA LO Absol, and Icium Z Weezing if you wanted, but running it this way is fine IMO. Overall, this team has netted me many wins against skilled players, despite being weak to DD or Mixed Charizard and LO EQ Magmortar.

    Importable (open)

    Ferroseed @ Eviolite
    Ability: Iron Barbs
    EVs: 248 HP / 252 Def / 8 SpD
    Relaxed Nature
    IVs: 0 Spe
    - Stealth Rock
    - Protect
    - Gyro Ball
    - Leech Seed

    Lanturn @ Leftovers
    Ability: Volt Absorb
    EVs: 40 HP / 140 Def / 168 SpD / 160 Spe
    Calm Nature
    IVs: 0 Atk
    - Heal Bell
    - Volt Switch
    - Protect
    - Scald

    Absol @ Steelium Z
    Ability: Justified
    EVs: 252 Atk / 4 SpD / 252 Spe
    Jolly Nature
    - Swords Dance
    - Iron Tail
    - Knock Off
    - Sucker Punch

    Weezing @ Rocky Helmet
    Ability: Levitate
    EVs: 248 HP / 248 Def / 12 Spe
    Bold Nature
    IVs: 0 Atk
    - Will-O-Wisp
    - Sludge Bomb
    - Rest
    - Toxic Spikes

    Scyther @ Choice Scarf
    Ability: Technician
    EVs: 252 Atk / 4 SpD / 252 Spe
    Jolly Nature
    - U-turn
    - Pursuit
    - Bug Bite
    - Aerial Ace

    Hitmonchan @ Life Orb
    Ability: Iron Fist
    EVs: 252 Atk / 4 SpD / 252 Spe
    Jolly Nature
    IVs: 29 HP
    - Ice Punch
    - Drain Punch
    - Mach Punch
    - Rapid Spin

    vs Dundies http://replay.pokemonshowdown.com/gen7pubeta-626256682
    vs TSR http://replay.pokemonshowdown.com/gen7pubeta-624913089


    CHARIZARD BALANCE

    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]
    Description (open)

    This team is pretty emblematic of what the current metagame looks like now, as it contains a breaker in Charizard, defensive pivots for it to fall back on, a means to remove Weezing's Toxic Spikes, both a Rock-type and a U-Turn resist with Rocky Helmet for Scyther, a Dark-type and Toxic Spikes to deal with Musharna, and so on. Regirock is really cool as a bulky SR user right now and can use various means to restore its own health, like Drain Punch, Protect + Leftovers, Rest, and something that I use occasionally, which is Normalium Z Psych Up (a 100% heal that will sometimes copy a stat boost).
    Regirock's EV spread is used to first increase its highest stat and reach a jump point in Defense, then it maximizes its HP, and uses just enough Atk so that Regirock can OHKO Fire- and Bug-types like Pyroar, Magmortar, and bulky Scyther with Stone Edge. The remainder of its EVs is poured into its Special Defense so it can address Fire-types more effectively.
    Regirock is protected from Grass, Ground, and Fighting moves by Weezing and Charizard, so it'll stick around for a while. Regirock's Protect + Weezing's Toxic Spikes is incredible for stalling out offensive threats, long enough so that Primeape can clean with Scarf Close Combat late-game. Primeape also protects Weezing's Toxic Spikes by acting as a deterrent to Defog via Defiant, and can pivot into weaker Rock-type moves aimed at Charizard (ex. Lycanroc's Accelerock when it's trying to RK +1 Charizard). Skuntank protects Weezing and Primeape from Psychic attacks; initially, I wanted to use Pursuit to trap stuff like Kadabra and Jynx, but Gastrodon and Quagsire were fairly obnoxious to deal with by this point even with Weezing's Toxic Spikes putting them on a timer, so I changed Skuntank to a specially offensive, bulky variant with HP Grass. This particular Skuntank isn't really bothered by Weezing's Will-O-Wisp, so you can U-Turn to this (or to Charizard) from Primeape on a predicted Weezing switch-in. Lanturn's Toxic might look redundant alongside Weezing's Toxic Spikes at first glance, but it can be important for wearing Charizard down while Sunny Day is active in case Regirock isn't healthy enough to take that on. Dragon-types are good at checking Charizard with their insane bulk (Guzzlord and Drampa mainly), as is Thick Fat Miltank, so I opted for Focus Blast over Air Slash. Focus Blast allows Charizard to beat Rock-types outside of Sun too and doesn't make you so dependent on setting up, which can be beneficial. That, and Air Slash is less important than it once was for Hariyama, while Grumpig isn't too common. The Charizard set can be tailored to your preferences, as pretty much any Z set works fine here, but it should be noted that Sunny Day is optimal for the team because it protects Regirock from Water attacks, as well as powers up Weezing's Flamethrower and Skuntank's Fire Blast. Overall, there are some threats that are pretty annoying, like opposing Charizard, Lilligant, Mold Breaker Pinsir, offensive Water-types, and so on, but they can be played around.

    Importable (open)

    Regirock @ Leftovers
    Ability: Sturdy
    EVs: 248 HP / 104 Atk / 16 Def / 140 SpD
    Impish Nature
    - Stealth Rock
    - Stone Edge
    - Earthquake
    - Protect

    Primeape @ Choice Scarf
    Ability: Defiant
    EVs: 252 Atk / 4 SpD / 252 Spe
    Jolly Nature
    - Close Combat
    - U-turn
    - Gunk Shot
    - Stone Edge

    Weezing @ Rocky Helmet
    Ability: Levitate
    EVs: 248 HP / 248 Def / 12 Spe
    Bold Nature
    IVs: 0 Atk
    - Will-O-Wisp
    - Pain Split
    - Toxic Spikes
    - Flamethrower

    Charizard @ Firium Z
    Ability: Solar Power
    EVs: 4 Def / 252 SpA / 252 Spe
    Timid Nature
    IVs: 0 Atk
    - Sunny Day
    - Solar Beam
    - Fire Blast
    - Focus Blast

    Skuntank @ Black Sludge
    Ability: Aftermath
    EVs: 24 HP / 252 SpA / 168 SpD / 64 Spe
    Modest Nature
    IVs: 1 Atk
    - Defog
    - Hidden Power [Grass]
    - Dark Pulse
    - Fire Blast

    Lanturn @ Leftovers
    Ability: Volt Absorb
    EVs: 40 HP / 140 Def / 168 SpD / 160 Spe
    Calm Nature
    IVs: 0 Atk
    - Heal Bell
    - Volt Switch
    - Toxic
    - Scald


    VOLTTURN OFFENSE

    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]
    Description (open)

    This team was built in about 5 minutes or so, but rather than being built incoherently (like how this might sound), it actually plays very consistently across a variety of match-ups. While it is weak to Toxic Spikes, the basic premise of the team is to destroy Stealth Rock users with Lurantis, so that Scyther and AV Magmortar can do their jobs without being worn down by SR, while allowing Manectric and Scyther to pivot freely. Manectric and Scyther are powerful together and form an offensive VoltTurn core, but are bothered by Piloswine and Lanturn, so Lurantis was an easy addition here. Grassium Z +2 Leaf Storms really hurt, even from specially defensive Lurantis. The following spread and nature allows Lurantis to outspeed and OHKO standard Piloswine without any prior damage or boosts (also, this spread hits a jump point in Special Defense). Honestly, Roselia would be okay here, and could alleviate some of the offensive pressure exerted by Toxic Spikes, but I wanted a Ground resist as well as Defog support for Scyther. Magmortar's set is optimal for this team: Fire Blast, AV, and Vital Spirit allow it to beat Lilligant in most instances; Thunderbolt is for Charizard and bulky Waters; EQ is used to lure Lanturn and KO it so Manectric can clean; and Focus Blast is really for breaking SR users, special tanks or walls, and Fire resists: it's mainly used for Regirock, Golem, Miltank, Drampa, Guzzlord, and Carracosta. Scarf Manectric with Switcheroo cripples specially defensive walls and improves your matchup against stall, which can allow Magmortar to exert more offensive pressure once those crippled walls can no longer use their recovery options. Scarf Manectric also speed-ties with Scarf Scyther, and checks most of the Flying-types that would otherwise threaten Scyther and Lurantis (+1 Spe Charizard, for instance). Defensive Carracosta + Specially Defensive Lurantis is a pretty cool SR setting and removal core, and their synergy is further complemented by Magmortar covering their remaining weaknesses. Lastly, Focus Sash Kadabra is used as a catch-all to beat different kinds of weather teams, as well as to pressure Weezing before it's set its Toxic Spikes. Encore is always good in beating slow set up sweepers like Musharna, if you can predict when they'll be boosting or recovering.

    You could run a few different configurations here, which would allow for the same basic team composition and synergy. You could instead use Eelektross over Manectric for pressuring SR users via Giga Drain and a better Ground resist, Golem over Carracosta to maintain an Electric immunity, a Normal resist, and SR, and CB Jolly Ninjask to not only maintain the team's Speed for the most part, but also the same type synergy and a banded STAB U-Turn to pair with Elelektross' slow Volt Switch. However, such a change would leave you more open to being swept by Rain teams with CB Ninjask being slower than Scarf Manectric and would place the onus for beating weather teams or HO in general more on Kadabra, so I left this as is.

    Importable (open)

    Scyther @ Choice Band
    Ability: Technician
    EVs: 252 Atk / 4 SpD / 252 Spe
    Jolly Nature
    - Aerial Ace
    - Bug Bite
    - Brick Break
    - U-turn

    Magmortar @ Assault Vest
    Ability: Vital Spirit
    EVs: 4 Atk / 252 SpA / 252 Spe
    Mild Nature
    - Fire Blast
    - Earthquake
    - Thunderbolt
    - Focus Blast

    Lurantis @ Grassium Z
    Ability: Contrary
    EVs: 248 HP / 148 SpA / 56 SpD / 56 Spe
    Calm Nature
    IVs: 0 Atk
    - Defog
    - Hidden Power [Rock]
    - Leaf Storm
    - Synthesis

    Kadabra @ Focus Sash
    Ability: Magic Guard
    EVs: 4 HP / 252 SpA / 252 Spe
    Timid Nature
    IVs: 0 Atk
    - Encore
    - Thunder Wave
    - Psychic
    - Signal Beam

    Carracosta @ Leftovers
    Ability: Solid Rock
    EVs: 248 HP / 192 Def / 68 SpD
    Relaxed Nature
    - Stealth Rock
    - Scald
    - Stone Edge
    - Knock Off

    Manectric @ Choice Scarf
    Ability: Lightning Rod
    EVs: 4 Def / 252 SpA / 252 Spe
    Timid Nature
    IVs: 0 Atk
    - Flamethrower
    - Thunderbolt
    - Volt Switch
    - Switcheroo

    Semi finals and finals of a room tour:
    https://replay.pokemonshowdown.com/gen7pubeta-623434574
    https://replay.pokemonshowdown.com/gen7pubeta-623540225
    Ladder:
    https://replay.pokemonshowdown.com/gen7pubeta-626303067


    STOUTLAND BO

    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]
    Description (open)

    Stoutland is great in this meta, and works here by breaking down bulky Ghost- and Grass-types in conjunction with Weezing's Toxic Spikes. Toxic Spikes will be up for the long haul with Sableye Taunting non Dark-type Defog users out of removing them, as well as spinblocking against non Foresight Hitmonchan. Surrounding Stoutland with Fighting checks like Sableye and Weezing is effective in preserving Stoutland in situations where it would've been checked by Hitmonchan or Gurdurr. Regirock is the team's SR user, as well as a check to Fire-, Bug-, and Normal-types, and it stalls (sort of) on Toxic Spikes while recovering HP via Normalium Z Psych Up. Lilligant is very threatening here, and will mostly be used for breaking down Normal resists for Stoutland (Steel-types like Ferroseed are beaten by HP Fire, while Carracosta, Regirock, Golem, etc. are taken out by STAB Giga Drain), as well as Ground-types and Lanturn so that Manectric can clean. Firium Z Sunny Day Charizard was rather threatening even with Regirock here, so I added Scarf Manectric to finish out the team with a volt stop and to check +1 Spe Charizard. As a final note, given you'll have enough residual damage thanks to Toxic Spikes, you can optionally use Jolly Stoutland over Adamant to check Modest / Mild 252 Spe variants of Magmortar and Skuntank, neutral base 80s, Jolly Hitmonchan if you're healthy enough to take a Mach Punch, etc. Ferroseed can be annoying, as it is a normal resist that walls Stoutland and doesn't take Toxic Spikes damage, so the team has 3 options for Fire coverage as well as two different Taunt users to stop that from putting in so much work. Flamethrower Weezing isn't just for Ferroseed, though; it also beats other Steel-types like Dugtrio-A and physically offensive Grass-types at the same time.

    Importable (open)

    Stoutland @ Choice Band
    Ability: Scrappy
    Happiness: 0
    EVs: 252 Atk / 4 SpD / 252 Spe
    Adamant Nature / Jolly Nature
    - Frustration
    - Facade
    - Superpower
    - Crunch

    Sableye @ Leftovers
    Ability: Prankster
    EVs: 248 HP / 252 Def / 4 SpD / 4 Spe
    Impish Nature
    - Taunt
    - Will-O-Wisp
    - Recover
    - Knock Off

    Weezing @ Rocky Helmet
    Ability: Levitate
    EVs: 248 HP / 152 Def / 108 Spe
    Bold Nature
    IVs: 0 Atk
    - Toxic Spikes
    - Taunt
    - Pain Split
    - Flamethrower

    Regirock @ Normalium Z
    Ability: Sturdy
    EVs: 248 HP / 104 Atk / 16 Def / 140 SpD
    Impish Nature
    - Stealth Rock
    - Stone Edge
    - Earthquake
    - Psych Up

    Lilligant @ Life Orb
    Ability: Chlorophyll
    EVs: 4 Def / 252 SpA / 252 Spe
    Timid Nature
    IVs: 29 HP / 0 Atk
    - Quiver Dance
    - Hidden Power [Fire]
    - Giga Drain
    - Sleep Powder

    Manectric @ Choice Scarf
    Ability: Lightning Rod
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    IVs: 0 Atk
    - Volt Switch
    - Thunderbolt
    - Flamethrower
    - Switcheroo

    ---
    Some less standard teams:
    ---


    THE MAKIKI HOTBOX

    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]
    Description (open)

    Turtonator and Dugtrio-A give this team a nice Alolan (Hawaiian) feel, hence the name. This team is admittedly weird looking on paper and fits that "squad dump" look that you were probably expecting from me - seeing this at first glance, I bet you're wondering what exactly Dugtrio-A does for Sun teams. I originally used Dugtrio-A to check Vanilluxe with a faster, STAB Iron Head, as well as to check AV Magmortar with Earthquake, which both present problems for standard Sun teams (it also removes Lanturn for Manectric). Additionally, another selling point is Dugtrio-A's combination of Sunny Day + Memento, which is useful in healing whatever you need if you activate its Z crystal, similar to Mr. Mime's Healing Wish, so that Victreebel or Turtonator can come back for a second sweep. It also eases Victreebel's and Turtonator's setup with Growth and Shell Smash, respectively. Dugtrio-A's Tangling Hair can sometimes find unexpected utility in lowering the Speed of physical attackers; as a quick example, if Sand Stoutland is up and running, you can sac Dugtrio-A by switching Dugtrio-A into Frustration/Return, lower Stoutland's Speed, and then RK Stoutland with Manectric in late-game scenarios. You can do something similar if you need something to take on Scarf Scyther (lowering its Speed means Manectric will no longer speed-tie with Scarf Scyther and will therefore check it instead). AV Guzzlord actually walls Victreebel pretty badly, so I used Turtonator as an offensive partner to take down bulky Dragons (Drampa too) before Victreebel begins its sweep. You'll also notice some other changes, like using Solrock as a second suicide setter for its Ground immunity, as well as specially defensive Volbeat for helping more against Rain teams (this variant will give Ludicolo a lot of trouble, as well as specially offensive Grass-types in general like Lilligant lacking HP Fire). Volbeat's Speed EVs let it U-Turn on standard Cacturne and escape from Golem and other max Speed base 45s before being hit with a super effective move. Lastly, Manectric supplies the team with more Speed for when the Sun eventually goes down, and it pressures offensive Water-types so Turtonator, Victreebel, and Solrock can continue to do their jobs.

    If you're not sold on using turns of Sunny Day in order to set up with Memento + Shell Smash / Growth, then simply using a second Chlorophyll user (e.g. Leafeon, Shiftry, Exeggutor) over Dugtrio-A, Regirock over Solrock, and a faster Fire-type over Turtonator (e.g. Charizard, Rapidash, Magmortar) will work well and yield a more standard Sun build instead.

    Importable (open)

    Volbeat @ Heat Rock
    Ability: Prankster
    EVs: 248 HP / 244 SpD / 16 Spe
    Careful Nature
    - U-turn
    - Encore
    - Thunder Wave
    - Sunny Day

    Solrock @ Focus Sash
    Ability: Levitate
    EVs: 252 Atk / 4 SpD / 252 Spe
    Jolly Nature
    - Stealth Rock
    - Sunny Day
    - Stone Edge
    - Explosion

    Turtonator @ White Herb
    Ability: Shell Armor
    EVs: 4 Def / 252 SpA / 252 Spe
    Timid Nature
    IVs: 0 Atk
    - Shell Smash
    - Draco Meteor
    - Dragon Pulse
    - Fire Blast

    Victreebel @ Life Orb
    Ability: Chlorophyll
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    IVs: 29 HP / 0 Atk
    - Growth
    - Solar Beam
    - Sludge Bomb
    - Weather Ball

    Dugtrio-Alola @ Darkinium Z
    Ability: Tangling Hair
    EVs: 252 Atk / 4 SpD / 252 Spe
    Jolly Nature
    - Earthquake
    - Iron Head
    - Memento
    - Sunny Day

    Manectric @ Choice Scarf
    Ability: Lightning Rod
    EVs: 4 Def / 252 SpA / 252 Spe
    Timid Nature
    IVs: 0 Atk
    - Flamethrower
    - Switcheroo
    - Volt Switch
    - Thunderbolt

    https://replay.pokemonshowdown.com/gen7pubeta-626316460 (earlier version of the team)


    HAIL STALL
    Description(s) (open)

    Okay, so this is a pretty bizarre team with 3 different configurations, but this strategy can be difficult to beat. This is a shoutout to my old Gen3 and 4 days when I often used TSS strategies in OU with Skarmory / Hippowdown or Tyranitar / Tentacruel - this team has the same basic premise, in that your goal is to whittle your opponent's team down via Hail, Toxic, Leech Seed, and SR while you safely pivot around threats under Aurora Veil to make this happen. Firstly, the main backbone of the team is made up of Toxic Spikes Weezing, Aurora Veil Regice w/ Light Clay, and Leech Seed Abomasnow w/ Icy Rock. Then, depending on which Rock and Fire resists you use, you can end up with a few different team compositions. Lanturn is a great partner for resisting Fire-type moves, providing Heal Bell support, Protect stalling over Toxic Spikes, and pivoting around with STAB Volt Switch. It can even act as a pseudo spinblocker with Ion Deluge and heal itself at the same time (as well as eat up Hyper Voice / Frustration from Pyroar and Stoutland, respectively), but Protect is a far more consistent tool for Lanturn. Despite its low viability last gen, Flareon is actually pretty competent at providing team support, while it's able to break to a certain extent with difficult-to-wall coverage in Flare Blitz + Superpower. Gabite is solid and provides SR and phazing support while beating most of PU's Fire-types without much help, especially if it opts to run Stone Edge over Roar or Dragon Claw. That, and it checks Skuntank, which is an important target to beat, considering that it can remove both Toxic Spikes and Aurora Veil in one fell swoop. Poliwrath and Quagsire are great choices as well, for providing a safeguard to offensive Rock-types, such as physically offensive or mixed Carracosta, Lycanroc, and Kabutops that would otherwise give this team hell. From here, you pretty much want to add Sableye for Knock Off and hazard protection, as well as a second defensive answer to Fighting-types. And lastly, given Toxic Spikes will be down and Fighting- and Ice-types will be mostly accounted for, Curse RestTalk SpDef Cradily is a great centerpiece and wincon for the team. Taunt / Encore are really the only way to take it down during Aurora Veil, as various Rock-resists like Quagsire that wall Cradily's boosted Rock Slide are destroyed by Toxic Spikes.

    You have to play carefully around Trick Room, but it's doable. There are a few stall and wallbreakers that really bother this team, Absol and Zangoose for example, but Weezing covers a surprising number of these with just Will-O-Wisp and Icium Z Haze (lol is Weezing broken?). Smart switches under Hail and Aurora Veil also beat Zangoose, especially if it doesn't have Z Memento / Z Parting Shot / Healing Wish support. I have a lot of replays on an alt I test truly strange teams and sets with, so if you're still skeptical, check those out. While these teams are not really finished and could be further optimized, the shock factor is often enough to win battles.

    Some final comments: I think configuration 1 looks the best on paper, 2 is pretty solid even without Knock Off support and is the strongest against Fire-types, and while 3 lacks a normal resist for Scrappy Normal-types, you could use Chilan Berry on Weezing or Sableye, with the Z move moved to Poliwrath. Lastly, hazard removal would be nice, making Hitmonchan an option over Poliwrath, but that changes the team synergy somewhat. Ideally, Cryogonal could be used over Regice for that purpose (and can also use Aurora Veil), but hey, this isn't ORAS.

    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]
    Importable 1 (open)

    Sableye @ Leftovers
    Ability: Prankster
    EVs: 248 HP / 252 Def / 8 SpD
    Impish Nature
    - Foul Play / Night Shade
    - Knock Off
    - Will-O-Wisp
    - Recover

    Lanturn @ Leftovers
    Ability: Volt Absorb
    EVs: 40 HP / 140 Def / 168 SpD / 160 Spe
    Calm Nature
    IVs: 0 Atk
    - Heal Bell
    - Volt Switch
    - Protect / Ion Deluge
    - Scald

    Cradily @ Leftovers
    Ability: Storm Drain
    EVs: 248 HP / 8 Def / 252 SpD
    Careful Nature
    - Curse
    - Rest
    - Sleep Talk
    - Rock Slide

    Abomasnow @ Icy Rock
    Ability: Snow Warning
    EVs: 248 HP / 40 SpA / 76 SpD / 144 Spe
    Modest Nature
    IVs: 0 Atk
    - Leech Seed
    - Giga Drain
    - Protect
    - Blizzard

    Regice @ Light Clay
    Ability: Clear Body
    EVs: 248 HP / 248 Def / 12 Spe
    Calm Nature
    - Aurora Veil
    - Counter
    - Ice Beam
    - Rest

    Weezing @ Icium Z
    Ability: Levitate
    EVs: 248 HP / 152 Def / 108 Spe
    Bold Nature
    IVs: 0 Atk
    - Toxic Spikes
    - Haze
    - Taunt
    - Flamethrower

    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]
    Importable 2 (open)

    Flareon @ Leftovers
    Ability: Flash Fire
    EVs: 248 HP / 164 SpD / 96 Spe
    Adamant Nature
    - Wish
    - Heal Bell
    - Superpower
    - Flare Blitz

    Gabite @ Eviolite
    Ability: Rough Skin
    EVs: 176 HP / 252 SpD / 80 Spe
    Careful Nature
    - Stealth Rock
    - Earthquake
    - Dragon Claw / Stone Edge
    - Roar / Stone Edge

    Cradily @ Leftovers
    Ability: Storm Drain
    EVs: 248 HP / 8 Def / 252 SpD
    Careful Nature
    - Curse
    - Rest
    - Sleep Talk
    - Rock Slide

    Abomasnow @ Icy Rock
    Ability: Snow Warning
    EVs: 248 HP / 40 SpA / 76 SpD / 144 Spe
    Modest Nature
    IVs: 0 Atk
    - Leech Seed
    - Giga Drain
    - Protect
    - Blizzard

    Regice @ Light Clay
    Ability: Clear Body
    EVs: 248 HP / 248 Def / 12 Spe
    Calm Nature
    - Aurora Veil
    - Counter
    - Ice Beam
    - Rest

    Weezing @ Icium Z
    Ability: Levitate
    EVs: 248 HP / 152 Def / 108 Spe
    Bold Nature
    IVs: 0 Atk
    - Toxic Spikes
    - Haze
    - Taunt
    - Flamethrower

    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]
    Importable 3 (open)

    Sableye @ Leftovers
    Ability: Prankster
    EVs: 248 HP / 252 Def / 8 SpD
    Impish Nature
    - Foul Play / Night Shade
    - Knock Off
    - Will-O-Wisp
    - Recover

    Abomasnow @ Icy Rock
    Ability: Snow Warning
    EVs: 248 HP / 40 SpA / 76 SpD / 144 Spe
    Modest Nature
    IVs: 0 Atk
    - Leech Seed
    - Giga Drain
    - Protect
    - Blizzard

    Piloswine @ Eviolite
    Ability: Thick Fat
    EVs: 248 HP / 252 SpD / 8 Spe
    Careful Nature
    - Ice Shard / Stone Edge
    - Earthquake
    - Stealth Rock
    - Icicle Crash

    Poliwrath @ Leftovers
    Ability: Water Absorb
    EVs: 120 HP / 252 Atk / 136 Spe
    Adamant Nature
    - Bulk Up
    - Substitute
    - Focus Punch
    - Waterfall

    Regice @ Light Clay
    Ability: Ice Body
    EVs: 248 HP / 248 Def / 12 Spe
    Calm Nature
    - Aurora Veil
    - Sleep Talk
    - Ice Beam
    - Rest

    Weezing @ Icium Z
    Ability: Levitate
    EVs: 248 HP / 152 Def / 108 Spe
    Bold Nature
    IVs: 0 Atk
    - Toxic Spikes
    - Haze
    - Taunt
    - Flamethrower

    http://replay.pokemonshowdown.com/gen7pubeta-626913958 config 2
    http://replay.pokemonshowdown.com/gen7pubeta-626916227 config 2
    http://replay.pokemonshowdown.com/gen7pubeta-626918019 config 2
    http://replay.pokemonshowdown.com/gen7pubeta-626368891 config 3
    http://replay.pokemonshowdown.com/gen7pubeta-626367089 config 3 vs drumstick squad dump
    http://replay.pokemonshowdown.com/gen7pubeta-626365336 config 3
    http://replay.pokemonshowdown.com/gen7pubeta-626353843 config 3
    Last edited: Sep 7, 2017
    TJ, ShuckleDeath, LordST and 10 others like this.
  25. Twix

    Twix is this a dog or a bear
    is a Contributor to Smogon

    Joined:
    Nov 14, 2014
    Messages:
    1,232
    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]
    SMASH AND BASH TRIPLE PRIORITY OFFENSE ft. Weezing
    importable (open)

    kabutOPs (Kabutops) @ Rockium Z
    Ability: Weak Armor
    EVs: 252 Atk / 4 SpD / 252 Spe
    Adamant Nature
    - Swords Dance
    - Stone Edge
    - Waterfall
    - Aqua Jet

    don drampa (Drampa) @ Choice Specs
    Ability: Sap Sipper / Berserk
    EVs: 136 HP / 252 SpA / 120 Spe
    Modest Nature
    IVs: 0 Atk
    - Hyper Voice
    - Dragon Pulse / Focus Blast / Ice Beam
    - Draco Meteor
    - Fire Blast

    mehoy minoy (Golurk) @ Life Orb
    Ability: No Guard
    EVs: 252 Atk / 4 SpD / 252 Spe
    Adamant Nature
    - Stealth Rock
    - Earthquake
    - Stone Edge
    - Dynamic Punch

    china's air (Weezing) @ Black Sludge
    Ability: Levitate
    EVs: 248 HP / 124 Def / 136 Spe
    Bold Nature
    IVs: 0 Atk
    - Toxic Spikes
    - Will-O-Wisp
    - Sludge Bomb
    - Taunt

    copa cabana (Shiftry) @ Life Orb
    Ability: Chlorophyll
    EVs: 4 Atk / 252 SpA / 252 Spe
    Mild Nature
    - Dark Pulse
    - Sucker Punch
    - Giga Drain
    - Hurricane / Leaf Storm / Nasty Plot

    sweater vest (Floatzel) @ Life Orb
    Ability: Swift Swim
    EVs: 4 Atk / 252 SpA / 252 Spe
    Naive Nature
    - Hydro Pump
    - Ice Beam
    - Hidden Power [Electric]
    - Aqua Jet

    description (open)

    I basically built this for the not open because I needed a team without Vanilluxe that I haven't used. This started off with the wish to use SD Weak Armor Kabutops since I hadn't really used it before and wanted to see if it was good or not and it turned out well. I wanted a Special Wallbreaker that could switch into Grass types so I decided on the don Drampa and haven't looked back since as it just nukes mons. I prefer Dragon Pulse in the last slot as it can be easily spammed, but you can always run like Focus Blast. Berserk is also another option if you want that damage but I prefer Sap Sipper for Lilligant. From there I needed both a Rocker and a Fighting resist or immunity, and a potential Electric immunity, so Golurk fit in perfectly. I opted for a Life Orb over a Colbur Berry since I wanted the extra damage output, and Dynamic Punch and Stone Edge over Ice Punch because of preference and hax. From there I decided to add one of the best Fighting-types in the tier as many Pokemon, such as Gurdurr, run Knock Off which can beat Golurk, so I added Weezing, which also helped with Toxic Spikes and formed a nice core. I wanted a cool Dark-type and Grass-type, so I decided to run special Shiftry since it offered priority and could surprise physical walls like Miltank which could be problematic. Hurricane is a cool move which can hit Grass-types and Fighting-types, but Leaf Storm or Nasty Plot always work. Finally I finished the team of with a solid cleaner in Floatzel, which supplied a secondary Water-type as well as a speedy mon. Aqua Jet is always cool to me on Float, especially special, and is an effective move for cleaning late-game or revengekilling.

    replays (open)

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