Approved by the mods Stolen from Disjunction who stole it from someone else etc. In need of a banner if someone wants to do one TeambatsWelcome to teambats, a classic community event revived from the depths of Smogon history with a modern twist. Teambats are a competition between two teams of players to build a team under certain restrictions and duke it out. Both teams will have about 20 minutes to build their teams and then a designated battler is chosen. Cooperation within teams is allowed, preferred even, during the battle. Everything will take place in two separate group chats on Pokemon Showdown. Rules: Do not try to sneak into the opposing team's chat. Do not try to leak information to the other team. Be respectful to your opponents and teammates. Follow the team-specific rules for that week. Failure to comply to these rules could lead to your team's disqualification or being banned from future teambats. Current Teambat Ideas (Move your mouse to reveal the content) Current Teambat Ideas (open) Current Teambat Ideas (close) give each side a different bad mon and make them have to make it work give each side one good mon and one bad mon (same for both sides / different for both sides can be two separate ideas) give each side two pokemon, with both sides being roughly equally good (example: don't give one Barbaracle and the other Politoed, etc). about 1/4th of the way into the allotted building time, reveal one pokemon that the other team was given. about 3/4ths of the way into it, reveal the other. give each side a restriction that no moves over 90 BP can be used give one side a restriction that all pokemon must be assault vest, and the other side a restriction that all pokemon must be choice specs all pokemon used must be NFE, no eviolites every pokemon must have a berry both sides must build a team, switch their built teams with the other side, then try to lose with their received team only attacking moves allowed best of 3, can't change pokemon after building first team but can change sets (allot time in-between to change sets) doubles vgc-style best of 3 give each side a restriction that they can only build a team of five pokemon. dpp / bw / oras pu variants only 3 moves allowed on each pokemon no stealth rock Ghostbusted - no ghost-types allowed Team Teambats - everybody plays somebody on the opposite team (at the same time) using the squads they've built. winning side is the one with the most wins. if a tie, award both teams full points. only do if there are even numbers Luck Free - no move with less than 100% accuracy is allowed to be used, ban on brightpowder / sand veil / snow cloak Lucky N Bad - all attacks used must have sub 100 accuracy, healing moves are banned (because stall would be gross) Hazardous - rapid spin & defog are banned, magic coat / bounce / taunt are not OM themes Mono-teambats - host gives each team three different types and they have to choose one to build a monotype team with Each Pokemon can only use 252 EVs (must submit teams to host before battle) after splitting into teams everybody bans a move, item or Pokemon and that banlist is given to the other team to use when creating a team give each team one higher tier mon they get to build with (but isn't compulsory to use) allot some time for both teams to decide on the Pokemon they will be using. Then reveal the 6 Pokemon to the other team and allow both teams to change 1 Pokemon as they build. similar idea, except allow them to change only 1 mon in between matches of a bo3 viability rank restrictions eg. only restrict to s and a-rank, restrict to c rank or less, etc give each team 1,536 (that's 256*6) EVs to spend on their whole team, so they can choose to have each mon having 252 in one stat with some leftover evs, or have some mons with 0 evs, etc give each team 16 (2*6 + 4) (or some other number) moves to spend on their entire team. so some mons will have more moveslots than others. at least 5 mons on the team must have a choice item (so there can be one mon without) give them a certain amount of money and have them spend it on the Pokemon they wish to build with (and their price differs based on VR) the first letter of each mon must spell a dictionary word (eg. BOTTLE - barbaracle octillery trapinch tropius lilligant exeggutor) liar's rule - each turn both teams reveal what move they will use, and each team takes a turn to say it first. each team gets 3 lies terrorist cup - every mon needs a boom move no team preview if that's playable stab moves are disallowed each team gets one BL4 pokemon to use, different but fair ones each team gets one (presumably non-broken) RU pokemon to use, different but fair ones add-on to VR idea: one S rank, one A rank, two B rank, 3 C rank total BST between all mons must be less than (pick an average number for PU * 6) illusion clause; any pokemon can have illusion in addition to their normal abilities. it does not require you to use a certain amount of illusion pokemon or any at all itemless - no items allowed generational - each team gets to pick a single generation and can only use PU pokemon from that generation (megas count for the gen their evolved-from mon is in) slow and steady wins - no pokemon can be above 75 base speed speed racer - no pokemon can be below 90 base speed x-type moves are banned (maybe ban two different types of moves); dunno if you want only attacking moves or all (including recovery & hazards & such) war of the weathers - each team must build around a specific weather, with at least one setter and two "abusers" of that weather. team can choose which it wants stab-only - can only use moves that are their stab types inverse battle almost any ability - look up ruleset for that give each team a random CAP that isn't fucking broken like that moth thing (like maybe the fire/grass or the ghost/fighting or the scout one or something) every pokemon must know a boosting move or have a stat-boosting ability (speed boost) metronome wars (assume even teams; every player builds a metronome team with pkmn using only the move metronome. does not matter if they actually learn it or not. only acceptable items are leppa berry and lum berry. every player plays against a member of the opposing team.) head in the clouds - every pokemon used must be immune to ground-type moves (img) an apple a day~ - every pokemon used must have an immunity to something. host makes call on if it counts as an immunity; ex. ground types are immune to electric, steel types are immune to poison, poison types are immune to toxic. immunity zangoose is immune to poison, toxic boost zangoose is not (but it'd be usable b/c immune to ghost). this is a bit complex but sounds silly enough to work color-coordination - teams must pick a color of pokemon to use (options are red blue yellow black brown pink green purple grey white). TWO STRONG - pokemon used must have EXACTLY two stats equal to 100 or greater and rest must be lower (there are a lot of interesting pokemon that qualify for that) pity punches - pokemon used must only use attacks from their lowest attacking stat, and there must be at least a 15-point difference between stats (to prevent people from just using traditional good mixed attackers like rotter) game of doubles - you can only use an attacking move once every three turns (it does not reset after each attack you use; for turns 1-3, you have one attack; for turns 4-6, you have one attack; etc). encourage players to pick pokemon that benefit from forcing a switch, perhaps? first letter of each mon's ability must spell out one word (eg Magic Bounce Xatu / Aftermath Skuntank / Shell Armor Torterra / Technician Scyther / Effect Spore Vileplume / Rock Head Rhydon) aka MASTER no revenge - choice scarf is banned grounded - every pokemon must be susceptible to spikes Z-moves are banned (or only non damaging Z-moves are allowed) both teams have to have all their pokemon have no IVs, no EVs, a neutral nature, and no item Feel free to shoot me a VM if you have another idea.