Project PU Teambuilding Competition (Musharna noms)

Twix

is this a dog or a bear
is a Contributor to Smogon
LST - 7
CRYALOT - 6

gg LordST

Wow great week! Really great teams so will probably consider another type core in the near future. For this week though, let's get back to basics and build around one of the most disgustingly strong pokemon in the current meta....

Drampa!
 
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Was a crabominable > drampa but i switched it and it still works so yea.
Drampa is busted,sap sipper to check liligant. Mes provides an offensive fighting check, and gives drampa another chance to break. Lanturn checks fires, electrics and waters. regi also checks fires, while checking normals and flyings. Oricorio and silvally-fairy helps check drampa, while providing another liligant check and 2 more fighting checks. Regi checks non-focus blast jynx as +2 ice beam only does 70.

Drampa @ Choice Specs
Ability: Sap Sipper
EVs: 124 HP / 252 SpA / 132 Spe
Modest Nature
IVs: 0 Atk
- Draco Meteor
- Hyper Voice
- Focus Blast
- Fire Blast

Mesprit @ Colbur Berry
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- U-turn
- Psychic
- Ice Beam
- Healing Wish

Lanturn @ Assault Vest
Ability: Volt Absorb
EVs: 252 SpA / 136 SpD / 120 Spe
Modest Nature
IVs: 0 Atk
- Scald
- Volt Switch
- Hidden Power [Fire]
- Ice Beam

Regirock @ Leftovers
Ability: Sturdy
EVs: 252 HP / 16 Def / 240 SpD
Impish Nature
- Stealth Rock
- Toxic
- Drain Punch
- Stone Edge

Oricorio-Sensu @ Choice Scarf
Ability: Dancer
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hurricane
- Revelation Dance
- U-turn
- Toxic

Silvally-Fairy @ Fairy Memory
Ability: RKS System
EVs: 48 HP / 208 Atk / 252 Spe
Jolly Nature
- Multi-Attack
- Flamethrower
- Parting Shot
- Toxic
 

Attachments

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Here's a team that I've been working on with Twix who's been an amazing mentor :)

Drampa is that crazy grandpa that you never take seriously until its way too late. Base 135 Special Attack and its great movepool makes it a considerable threat. Sap Sipper is there for lilligant. Mr. Mime provides a safe switch in against any Fighting or Dragon moves that threaten Drampa and can then either retaliate with its Psychic/Fighting/Fairy coverage or set up with Nasty Plot. Carracosta is there for the safe switch in for ice moves that threaten Drampa and can set up with Shell Smash. Gabite provides Rocks and healps break down walls and other bulky mons with Toxic. Dusknoir provides a Fighting immunity to help take pressure off of Mr. Mime while helping out with Will-o-Wisp and spin blocking. Primeape glues everything together with being a fast pivot that can also check some threats against Drampa/Mime/Carracosta.

Overall Drampa is a solid pick in PU and is a great fit for many teams.
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Drampa @ Choice Specs
Ability: Sap Sipper
EVs: 140 HP / 252 SpA / 116 Spe
Modest Nature
IVs: 0 Atk
- Draco Meteor
- Hyper Voice
- Fire Blast
- Focus Blast

Mr. Mime @ Fightinium Z
Ability: Soundproof
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Nasty Plot
- Focus Blast
- Dazzling Gleam

Carracosta @ Life Orb
Ability: Solid Rock
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Shell Smash
- Stone Edge
- Liquidation
- Aqua Jet

Gabite @ Eviolite
Ability: Rough Skin
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Stealth Rock
- Earthquake
- Toxic
- Roar

Dusknoir @ Spell Tag
Ability: Pressure
EVs: 188 HP / 252 Atk / 68 Spe
Adamant Nature
- Sucker Punch
- Shadow Sneak
- Earthquake
- Will-O-Wisp

Primeape @ Choice Scarf
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- U-turn
- Stone Edge
- Gunk Shot