Hey all! I'm pretty experienced with the upper Smogon tiers, but VGC has been something that I've really gotten into lately after seeing the National/World Championships last year. I've been doing pretty well moving high up the Battle Spot Doubles rating ladder, but I'm still fairly new, so I'm looking to see if there's anything I can do to improve the team at all. I've tried to do my best to use some of my favorites and stay away from the "generic" teams you see on the ladder (M-Kanga, Lando-T, Bisharp, Sylveon, Talonflame, etc.), but at this point I'm willing to bend on that if it's a perfect fit for the team. Any suggestions for anything are appreciated!
Gallade-Mega @ Galladite
Ability: Inner Focus (Justified on Gallade)
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Zen Headbutt
- Ice Punch
- Close Combat
- Protect
My favorite mega who I love in singles, but I'm actually finding out is pretty good in doubles as well, especially since I don't have to worry about Fake-Out or Rock Slide flinches. Initially I had Knock Off over Zen Headbutt, but I've found that the secondary STAB (and chance of flinching) is much more useful, especially for Amoongus, Venusaur, and really anything that Close Combat can't wreck. Ice Punch is mainly for the things that are 4x weak to it, as even at -1 he can do massive damage to things like Landorus-T. EV spread is simple but still maximizes his role, and he absolutely owns Kangaskhan.
Arcanine @ Rocky Helmet
Ability: Intimidate
EVs: 252 HP / 68 Def / 124 SpA / 4 SpD / 60 Spe
Bold Nature
IVs: 0 Atk
- Snarl
- Will-O-Wisp
- Overheat
- Protect
My support Intimidater who actually doesn't fear Bisharp, even at +1. He can survive +1 Adamant Bisharp's Sucker Punch, or out-speed it if it goes for Knock Off (or Iron Head on its teammate), and OHKO with Overheat. Overheat also handles Mawile and Aegislash very well. WoW combined with Intimidate really ruins physical attackers, while Snarl can hinder Special Attackers. I had considered Helping Hand over Protect, and experimented with Leftovers over Rocky Helmet, but I've found to like this set currently.
Thundurus @ Sitrus Berry
Ability: Prankster
EVs: 248 HP / 116 Def / 48 SpA / 68 SpD / 28 Spe
Calm Nature
- Hidden Power [Ice]
- Taunt
- Thunderbolt
- Thunder Wave
Cybertron's EV spread for my support Thundurus. Pretty self-expanatory moveset, and he's really been clutch for me in spreading Thunder Waves to things Gallade and Terrakion can't outspeed (or speed-tie), and Taunting Will-O-Wisp and Trick Room users. I've considered going for a more offensive spread, but for now he fills his role on the team perfectly.
Milotic (F) @ Assault Vest
Ability: Competitive
EVs: 248 HP / 252 Def / 4 SpA / 4 SpD
Bold Nature
- Ice Beam
- Icy Wind
- Scald
- Hidden Power [Grass]
Sort of a weird set, I know. I put max bulk into it for it to support with Icy Wind and Scald, and punish any M-Mences/Lando-Ts that come in due to Competitive. HP Grass was mainly for Swampert and Gastrodon, but I don't often see them. I considered Dragon Tail to potentially get a free boost from King's Shield, but I thought that was even more situational than HP Grass.
Terrakion @ Focus Sash
Ability: Justified
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Rock Slide
- Quick Guard
- Close Combat
- Protect
I needed something to punish Mega Charizard-Y and Talonflame (a major threat to Gallade), and Terrakion has been great in this role. Pretty basic set, with Quick Guard really the only potential surprise. I had Double Kick in the past, but I literally never used it, and never encountered a Focus Sash Bisharp. I also had Lum Berry previously, but I've found Focus Sash to come in the clutch lately, especially since Lum is a pretty common item on it that people predict.
Scizor (M) @ Life Orb
Ability: Technician
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Bullet Punch
- Knock Off
- Bug Bite
- Protect
Scizor handles those annoying Fairies who threaten Gallade, but also does quite well against Cresselia, Venusuar, and M-Metagross. Another fairly simple spread, but if he isn't Bullet Punching, he'll often need to tank a hit. Knock Off for some coverage, and Bug Bite for secondary STAB and to deal nice damage to some of the non-fairies I listed above (not to mention stealing some berries occassionally!).
If I'm honest about my team, it's still pretty weak to Intimidate, even with Milotic, so I've been considering swapping Scizor for Bisharp, and then maybe Milotic for another special attacker. Too often Milotic isn't doing much other than using Icy Wind, unless it gets the Competitive boost. Even then, it's mediocre speed can allow it to be KO'd by faster things that double target it. The team generally lies on speed control from Thundurus/Milotic, and then the power of everything else.
I'll consider any suggestions for anything, but I absolutely want to keep M-Gallade and make him work. I would prefer to keep Arcanine as well, as both Gallade and Arcanine are flawless shinies that I bred myself. Thundurus has also been fantastic, but I'll consider anything that can help me improve my chances. Thanks in advance for any advice or suggestions!
Gallade-Mega @ Galladite
Ability: Inner Focus (Justified on Gallade)
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Zen Headbutt
- Ice Punch
- Close Combat
- Protect
My favorite mega who I love in singles, but I'm actually finding out is pretty good in doubles as well, especially since I don't have to worry about Fake-Out or Rock Slide flinches. Initially I had Knock Off over Zen Headbutt, but I've found that the secondary STAB (and chance of flinching) is much more useful, especially for Amoongus, Venusaur, and really anything that Close Combat can't wreck. Ice Punch is mainly for the things that are 4x weak to it, as even at -1 he can do massive damage to things like Landorus-T. EV spread is simple but still maximizes his role, and he absolutely owns Kangaskhan.
Arcanine @ Rocky Helmet
Ability: Intimidate
EVs: 252 HP / 68 Def / 124 SpA / 4 SpD / 60 Spe
Bold Nature
IVs: 0 Atk
- Snarl
- Will-O-Wisp
- Overheat
- Protect
My support Intimidater who actually doesn't fear Bisharp, even at +1. He can survive +1 Adamant Bisharp's Sucker Punch, or out-speed it if it goes for Knock Off (or Iron Head on its teammate), and OHKO with Overheat. Overheat also handles Mawile and Aegislash very well. WoW combined with Intimidate really ruins physical attackers, while Snarl can hinder Special Attackers. I had considered Helping Hand over Protect, and experimented with Leftovers over Rocky Helmet, but I've found to like this set currently.
Thundurus @ Sitrus Berry
Ability: Prankster
EVs: 248 HP / 116 Def / 48 SpA / 68 SpD / 28 Spe
Calm Nature
- Hidden Power [Ice]
- Taunt
- Thunderbolt
- Thunder Wave
Cybertron's EV spread for my support Thundurus. Pretty self-expanatory moveset, and he's really been clutch for me in spreading Thunder Waves to things Gallade and Terrakion can't outspeed (or speed-tie), and Taunting Will-O-Wisp and Trick Room users. I've considered going for a more offensive spread, but for now he fills his role on the team perfectly.
Milotic (F) @ Assault Vest
Ability: Competitive
EVs: 248 HP / 252 Def / 4 SpA / 4 SpD
Bold Nature
- Ice Beam
- Icy Wind
- Scald
- Hidden Power [Grass]
Sort of a weird set, I know. I put max bulk into it for it to support with Icy Wind and Scald, and punish any M-Mences/Lando-Ts that come in due to Competitive. HP Grass was mainly for Swampert and Gastrodon, but I don't often see them. I considered Dragon Tail to potentially get a free boost from King's Shield, but I thought that was even more situational than HP Grass.
Terrakion @ Focus Sash
Ability: Justified
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Rock Slide
- Quick Guard
- Close Combat
- Protect
I needed something to punish Mega Charizard-Y and Talonflame (a major threat to Gallade), and Terrakion has been great in this role. Pretty basic set, with Quick Guard really the only potential surprise. I had Double Kick in the past, but I literally never used it, and never encountered a Focus Sash Bisharp. I also had Lum Berry previously, but I've found Focus Sash to come in the clutch lately, especially since Lum is a pretty common item on it that people predict.
Scizor (M) @ Life Orb
Ability: Technician
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Bullet Punch
- Knock Off
- Bug Bite
- Protect
Scizor handles those annoying Fairies who threaten Gallade, but also does quite well against Cresselia, Venusuar, and M-Metagross. Another fairly simple spread, but if he isn't Bullet Punching, he'll often need to tank a hit. Knock Off for some coverage, and Bug Bite for secondary STAB and to deal nice damage to some of the non-fairies I listed above (not to mention stealing some berries occassionally!).
If I'm honest about my team, it's still pretty weak to Intimidate, even with Milotic, so I've been considering swapping Scizor for Bisharp, and then maybe Milotic for another special attacker. Too often Milotic isn't doing much other than using Icy Wind, unless it gets the Competitive boost. Even then, it's mediocre speed can allow it to be KO'd by faster things that double target it. The team generally lies on speed control from Thundurus/Milotic, and then the power of everything else.
I'll consider any suggestions for anything, but I absolutely want to keep M-Gallade and make him work. I would prefer to keep Arcanine as well, as both Gallade and Arcanine are flawless shinies that I bred myself. Thundurus has also been fantastic, but I'll consider anything that can help me improve my chances. Thanks in advance for any advice or suggestions!