Philip7086
Myuu
Recent events have been keeping me up at night. I currently have what is arguably the hardest (and most frustrating) job on Smogon, and I have been trying my best to be as fair as possible and listen to every opinion before making a decision. I have even put issues up to a vote, despite me knowing beforehand what the outcome would be and that said outcome would go against my fundamental beliefs about how we should play the game. I have done this because I put a lot of trust in the community to make the right decisions and to not abuse any results. Unfortunately, things have not gone this way. By deciding on a philosophy which allows us to make changes to the game's mechanics (even with subjective parameters like "on rare occasions" and "nothing drastic"), we have really opened up a can of worms. This philosophy opens the door to so many game changing possibilities, and the worst part is, every change now has a legitimate justification. We have turned Pokemon policy into something much more complicated than it already was, and I believe this philosophy change will end up costing each and every one of us gray hairs and countless hours of our lives. Every time we think to change something about the game, it will lead to an argument that will divide the community and cause a lot of commotion. At the end of the day we will find ourselves with a metagame in which hardly any users agree with every change (or lack of a change) made and almost everybody will be unhappy about SOMETHING. I do not want to see this happen.
I was put in charge to do what I think is best for the community. I will not sit around and watch as we continue to question every facet of the game in an attempt to make all the changes possible to make Pokemon more "competitive". As much as I hate the slippery slope argument, the fact that a significant alteration attempt (with good arguments backing it up) has already been made goes to show that this is a legitimate concern that should not be ignored. For the sake of making sure everything is clear and defined with no wiggle room for opinions on how to "improve" this game, I am putting my foot down and making this Smogon's philosophy regarding simulator and WiFi play:
Acid Weather
Yes, this philosophy would mean we have to deal with Acid Weather in DPP, but we're moving on to the 5th generation now which does not have Acid Weather anymore! This really should not be a big concern anymore, and the activation was rare in 4th generation play anyways. I do not view this mechanic, be it a glitch or not, to be a big deal.
Sleep Clause
Yes, this philosophy would mean we have to follow Cartridge Sleep Clause instead of Classic. Yes, I would likely make this clause as simple as possible, with only one exception: "If a Pokemon cannot switch and cannot change moves, it cannot break sleep clause". Is this change really that big of a deal? I don't think so. So now you can't spam sleep moves to save PP unless you want to be risky. So now you have to be more cautious about spamming a sleep move against a Pokemon like Blissey or Starmie who might not have Natural Cure. The only reason we're even considering these scenarios to be "bad" is because we have gotten used to how things were on previous simulators. Worried about misclicking and putting two Pokemon to sleep? Don't. I have already declared many times that the simulator may easily act as a judge, and therefore I will make sure a warning prompt pops up any time you are at risk of breaking sleep clause with a selected move. Is it really a struggle to not use bad strategies like Assist with a Pokemon in your party who knows a sleep move, or Metronome? Is it REALLY that hard for you to not use Magic Coat against a Pokemon who can learn a sleep move after you've already put an opposing Pokemon to sleep? Every one of these arguments are very ridiculous if you ask me, and I doubt most players will see such strategies used successfully in their lifetime. The ONLY legitimate concern I have seen is a Choice item sleeper Pokemon like Scarf Breloom becoming risky because someone can switch Dugtrio in on the sleep move and force a forfeit, which has been taken care of by the only exception to the rule. Besides, once a fully updated stadium game is released which supports a sleep clause like Classic Sleep Clause, then we can easily justify adopting it.
Let's be honest, these two issues are the core reasons of why Smogon needed a philosophy on whether or not it strictly follows in-game mechanics to begin with. Can you honestly tell me you're legitimately concerned that you might be forced to forfeit a match by your opponent "making" you put two Pokemon to sleep? Give me a break. Are you willing to sacrifice hours upon hours in future debates about how far we should go to correct Pokemon and make it more "competitive", or dealing with everybody's interpretation of what our philosophy allows us to do, just so that you don't have to worry about being forced to forfeit a match (which probably will never even happen anyways if you're a smart player)? The benefits of opening our philosophy up to allow tweaks to mechanics are severely outweighed by the costs.
I realize that this decision will likely make a lot of users angry, and I'll probably be one of the least liked users on Smogon for it. However, like I said, I was put in this position to do what I think is best for Smogon. The most popular decision is not always the right one, and I would be betraying my duties if I did not act on this. I refuse to lead Pokemon policy on Smogon if I am forced to do it in a way that I believe would be detrimental to the community. If the community completely disagrees with me here and feels like it is in fact me that is being detrimental by pushing my views on them, then I can accept that and am willing to step down and put the reins in the hands of the next most qualified user. I usually hate ultimatums like this, but I firmly believe that if I cannot elicit the community's trust in the fact that I'm making the best decision for the for them, then I'm not the right person for the job.
I was put in charge to do what I think is best for the community. I will not sit around and watch as we continue to question every facet of the game in an attempt to make all the changes possible to make Pokemon more "competitive". As much as I hate the slippery slope argument, the fact that a significant alteration attempt (with good arguments backing it up) has already been made goes to show that this is a legitimate concern that should not be ignored. For the sake of making sure everything is clear and defined with no wiggle room for opinions on how to "improve" this game, I am putting my foot down and making this Smogon's philosophy regarding simulator and WiFi play:
If someone can do a better job at writing this up, I welcome that, but the underlying philosophy itself is not to be changed. My decision has nothing to do with what I feel is the "right" way of playing Pokemon through simulators, and I hope you have enough faith in me to just take my word for it when I say that. I made this decision with the sole intent of keeping things as simple as possible in terms of policy making, and therefore preventing any threat of "going too far" and unnecessary arguments in the future which might lead to a confused, angry, and divided community. Yes, I am doing this because I truly believe it is what's best for the community. With a strict and defined philosophy like this, there is no room for interpretation and no room for abuse. Besides, let's look at exactly what "controversial" things this philosophy entails:Smogon is a website which focuses on competitive Pokemon battling. For the sake of creating the most balanced and competitive metagames possible, Smogon exercises its own set of rules, or clauses, and list of banned Pokemon who we find to be "broken" (as defined by our characteristics of a desirable metagame) in certain tiers. Smogon also endorses the use of online Pokemon battling simulators to play the game. Official Smogon simulators aim to directly imitate the mechanics of cartridge Pokemon battling to the best of our knowledge, with absolutely no exceptions.
Acid Weather
Yes, this philosophy would mean we have to deal with Acid Weather in DPP, but we're moving on to the 5th generation now which does not have Acid Weather anymore! This really should not be a big concern anymore, and the activation was rare in 4th generation play anyways. I do not view this mechanic, be it a glitch or not, to be a big deal.
Sleep Clause
Yes, this philosophy would mean we have to follow Cartridge Sleep Clause instead of Classic. Yes, I would likely make this clause as simple as possible, with only one exception: "If a Pokemon cannot switch and cannot change moves, it cannot break sleep clause". Is this change really that big of a deal? I don't think so. So now you can't spam sleep moves to save PP unless you want to be risky. So now you have to be more cautious about spamming a sleep move against a Pokemon like Blissey or Starmie who might not have Natural Cure. The only reason we're even considering these scenarios to be "bad" is because we have gotten used to how things were on previous simulators. Worried about misclicking and putting two Pokemon to sleep? Don't. I have already declared many times that the simulator may easily act as a judge, and therefore I will make sure a warning prompt pops up any time you are at risk of breaking sleep clause with a selected move. Is it really a struggle to not use bad strategies like Assist with a Pokemon in your party who knows a sleep move, or Metronome? Is it REALLY that hard for you to not use Magic Coat against a Pokemon who can learn a sleep move after you've already put an opposing Pokemon to sleep? Every one of these arguments are very ridiculous if you ask me, and I doubt most players will see such strategies used successfully in their lifetime. The ONLY legitimate concern I have seen is a Choice item sleeper Pokemon like Scarf Breloom becoming risky because someone can switch Dugtrio in on the sleep move and force a forfeit, which has been taken care of by the only exception to the rule. Besides, once a fully updated stadium game is released which supports a sleep clause like Classic Sleep Clause, then we can easily justify adopting it.
Let's be honest, these two issues are the core reasons of why Smogon needed a philosophy on whether or not it strictly follows in-game mechanics to begin with. Can you honestly tell me you're legitimately concerned that you might be forced to forfeit a match by your opponent "making" you put two Pokemon to sleep? Give me a break. Are you willing to sacrifice hours upon hours in future debates about how far we should go to correct Pokemon and make it more "competitive", or dealing with everybody's interpretation of what our philosophy allows us to do, just so that you don't have to worry about being forced to forfeit a match (which probably will never even happen anyways if you're a smart player)? The benefits of opening our philosophy up to allow tweaks to mechanics are severely outweighed by the costs.
I realize that this decision will likely make a lot of users angry, and I'll probably be one of the least liked users on Smogon for it. However, like I said, I was put in this position to do what I think is best for Smogon. The most popular decision is not always the right one, and I would be betraying my duties if I did not act on this. I refuse to lead Pokemon policy on Smogon if I am forced to do it in a way that I believe would be detrimental to the community. If the community completely disagrees with me here and feels like it is in fact me that is being detrimental by pushing my views on them, then I can accept that and am willing to step down and put the reins in the hands of the next most qualified user. I usually hate ultimatums like this, but I firmly believe that if I cannot elicit the community's trust in the fact that I'm making the best decision for the for them, then I'm not the right person for the job.