Pwnemon and Rajaion Tagami in an insanity-inducing crack in the time-space continuum

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2v2 LC Singles
2 Day DQ
2 recovery / 5 chill
Arena: The Anomaly
The anomaly appears to be a completely blank, white space. There is no heads or tails, no sky or ground. If an attack or ability demands something, it appears. Then it disappears just as if it never existed. It seems to be an ideal arena. Unfortunately it's so fricking odd, every action each mon has a 5% chance of going mad. If this happens, for the rest of the round the Pokemon will use a random attack from its movepool for each action. The next round, their Pokemon will have returned to sanity. However, that doesn't mean they can't go crazy again.

any takers?
so long as I can use a poke in more than one battle at once (still unsure of that as an ASB rule) I'll take it.

No Items
All Abilities
Switch = ok
Team Pwnemon


Embirch(*) Hot Potato (M)
Nature: Rash (+ SpA, - SpD)
Types: Grass / Fire
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats:
HP: 90
Atk: 2
Def: 2
SpA: 4 (+)
SpD: 1 (-)
Spe: 50
Size Class: 2
Weight Class: 3
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Sweet Scent (*)
Growth (*)
Absorb (*)
Ember (*)
Leech Seed (*)
Bullet Seed (*)
Flame Wheel (*)
Giga Drain (*)
Fire Spin(*)

Earth Power(*)
Counter(*)
Dragonbreath(*)

Sunny Day (*)
SolarBeam (*)
Fire Blast (*)



Gligar(*) Aerotoxin (F)
Nature: Impish (+ Def, -SpA)
Types: Ground / Flying
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Sand Veil:
(Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Immunity (DW): (Innate) This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage, however it will continue getting more severe.

Stats:
HP: 100
Atk: 3
Def: 5 (+)
SpA: 1 (-)
SpD: 3
Spe: 85
Size Class: 2
Weight Class: 4
Base Rank Total: 18

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Poison Sting(*)
Sand Attack(*)
Harden(*)
Knock Off(*)
Quick Attack(*)
Fury Cutter(*)
Faint Attack(*)

Counter(*)
Cross Poison(*)
Night Slash(*)

Toxic(*)
Earthquake(*)
Taunt(*)


Team Rajaion Tagami


Natu (*) Hoimi (F)
Nature: Modest (+1 SpA, -1 Atk)

Type: Psychic/Flying
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Early Bird: (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.
Magic Bounce (DW): (Innate) This Pokemon has a Psychic sense that allows it to ward off non-damaging attacks as soon as they are launched, directing them back at the opponent.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 70
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 1/6
MC: 0
DC: 1/5

Attacks:
Total: 16
Peck (*)
Leer (*)
Night Shade (*)
Teleport (*)
Lucky Chant (*)
Miracle Eye (*)
Me First (*)
Confuse Ray (*)
Ominous Wind
Psychic

FeatherDance (*)
Roost(*)
Refresh(*)

Psyshock(*)
Light Screen (*)
Reflect(*)



Timburr Zamza (M)
Nature: Adamant (+1 Atk, -1 SpA)

Type: Fighting
Fighting
: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Guts:
(Innate)
This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sheer Force: (Can be Enabled)
This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Iron Fist (DW): (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 2
Spe: 35
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Total: 14
Pound
Leer
Focus Energy
Bide
Low Kick
Rock Throw
Wake-Up Slap
Chip Away

Drain Punch
Mach Punch
Wide Guard

Payback
Rock Slide
Taunt


How this is gonna go down

  • Pwnemon picks his first mon
  • Rajaion Tagami picks his first mon and gives orders
  • Pwnemon gives orders
  • I ref
  • We all try not to lose our minds
 
Aerotoxin, eh?


Derupa Hoimi!

Reflect~Confuse Ray~Psychic
-if Aerotoxin uses Taunt, replace Confuse Ray with Psychic
 

Stratos

Banned deucer.
well, at the very least let's make him burn energy and avoid confuhax!

Taunt ~ Toxic ~ Night Slash

die little birdie die
 
Since I'm not sure when to do the rolls for insanity, I'm going to do them at the start of each action because if I did them at the end then there would be no point to doing them on action 3 even though the arena description says every action.


Aerotoxin (F)
HP: 100 | EN: 100 | Spe: 85
Ranks: 3/5/1/3 | Total: 18
Size: 2 | Weight: 4
Abilities: Sand Veil, Hyper Cutter
Other: None


Hoimi (F)
HP: 90 | EN: 100 | Spe: 70
Ranks: 1/2/4/2 | Total: 14
Size: 1 | Weight: 1
Abilities: Synchronize, Early Bird
Other: None

I have no idea where we are, but it seems like two people wish to have a pokemon battle here. Pwnemon leads with Aerotoxin the Gligar, while Rajaion Tagami chooses Hoimi the Natu. Immediately, it feels like both pokemon are struggling to keep their wits about them. Aerotoxin makes light of the situation by Taunting her opponent about it, frustrating Hoimi so much that she can't do what she planned to. Aerotoxin then shows everyone why she's called that and sprays a Toxic substance all over Hoimi ... but what's this? It seems like some of that substance got into the Gligar's system too! You know, I can't help but feel like Hoimi planned for that to happen, and now the crafty Natu is using her Psychic powers to knock her opponent silly. In the process, however, she gets struck by a well-timed Night Slash from Aerotoxin, and it seems as though this has had an effect on Hoimi. Instead of using more psychic powers, she flies about and Pecks Aerotoxin's face, though the Gligar's natural defences shrug off the attack with ease. Fortunately it looks like the Natu has regained her sanity, but for how long?


Aerotoxin (F)
HP: 82 | EN: 78 | Spe: 85
Ranks: 3/5/1/3 | Total: 18
Size: 2 | Weight: 4
Abilities: Sand Veil, Hyper Cutter
Other: Toxic (2 DPA)


Hoimi (F)
HP: 75 | EN: 93 | Spe: 70
Ranks: 1/2/4/2 | Total: 14
Size: 1 | Weight: 1
Abilities: Synchronize, Early Bird
Other: Taunt (3 actions), Toxic (2 DPA)

Roll a D100 for madness: 95 - no madness
Aerotoxin uses Taunt for 10 energy
Hoimi is taunted for 6 actions

Roll a D100 for madness: 72 - no madness
Hoimi is unable to use Reflect due to Taunt

Hoimi's Taunt counter drops to 5

Roll a D100 for madness: 34 - no madness
Aerotoxin uses Toxic for 7 energy
Roll a D100 for accuracy: 88 - hit
Hoimi is badly poisoned
Hoimi's Synchronize kicks in
Aerotoxin is badly poisoned

Roll a D100 for madness: 98 - no madness
Hoimi uses Psychic for (5+(4/2)-1)=6 energy
Roll a D16 for crit: 7 - no crit
Roll a D100 for special defence drop: 14 - no special defence drop
Aerotoxin takes (6+4+3+(4-3)*1.5)=14.5 damage

Aerotoxin takes 1 poison damage
Hoimi takes 1 poison damage
Hoimi's Taunt counter drops to 4

Roll a D100 for madness: 96 - no madness
Aerotoxin uses Night Slash for 5 energy
Roll a D16 for crit (boosted to 2/16): 15 - no crit
Hoimi takes (7+(3-2)*1.5)*1.5=12.75 damage

Roll a D100 for madness: 5 - madness
Roll a D16 for move: 1 - Hoimi uses Peck for 1 energy
Roll a D16 for crit: 4 - no crit
Aerotoxin takes (4+3+(1-5)*1.5)=1 damage

Aerotoxin takes 1 poison damage
Hoimi takes 1 poison damage
Hoimi's Taunt counter drops to 3

Hoimi's sanity returns


Pwnemon, your orders please.
 

Stratos

Banned deucer.
I knew gligar would eat poison in the process... that was a stupid call.

We still have that fresh taunt, he has no item, and you have a super effective move.

Faint Attack ~ Night Slash ~ Faint Attack
 

Aerotoxin (F)
HP: 82 | EN: 78 | Spe: 85
Ranks: 3/5/1/3 | Total: 18
Size: 2 | Weight: 4
Abilities: Sand Veil, Hyper Cutter
Other: Toxic (2 DPA)


Hoimi (F)
HP: 75 | EN: 93 | Spe: 70
Ranks: 1/2/4/2 | Total: 14
Size: 1 | Weight: 1
Abilities: Synchronize, Early Bird
Other: Taunt (3 actions), Toxic (2 DPA)

Both pokemon continue to wear each other down, with Aerotoxin relying on Faint Attacks and Night Slashes, and Hoimi using Psychic powers and a Night Shade attack. Fortunately, both pokemon remain composed and the maddening effects of this arena don't affect them in the slightest. But this is looking really close now. I'm not sure which pokemon is going to fall first.


Aerotoxin (F)
HP: 37 | EN: 65 | Spe: 85
Ranks: 3/5/1/3 | Total: 18
Size: 2 | Weight: 4
Abilities: Sand Veil, Hyper Cutter
Other: Toxic (3 DPA)


Hoimi (F)
HP: 34 | EN: 76 | Spe: 70
Ranks: 1/2/4/2 | Total: 14
Size: 1 | Weight: 1
Abilities: Synchronize, Early Bird
Other: Toxic (3 DPA)

Roll a D100 for madness: 63 - no madness
Aerotoxin uses Faint Attack for 4 energy
Roll a D16 for crit: 12 - no crit
Hoimi takes (6+(3-2)*1.5)*1.5=11.25 damage

Roll a D100 for madness: 38 - no madness
Hoimi uses Psychic for (5+(4/2)-1)=6 energy
Roll a D16 for crit: 16 - no crit
Roll a D100 for special defence drop: 19 - no special defence drop
Aerotoxin takes (6+4+3+(4-3)*1.5)=14.5 damage

Aerotoxin takes 2 poison damage
Hoimi takes 2 poison damage
Hoimi's Taunt counter drops to 2

Roll a D100 for madness: 61 - no madness
Aerotoxin uses Night Slash for 5 energy
Roll a D16 for crit (boosted to 2/16): 9 - no crit
Hoimi takes (7+(3-2)*1.5)*1.5=12.75 damage

Roll a D100 for madness: 64 - no madness
Hoimi uses Night Shade for 5 energy
Aerotoxin takes 10 damage

Aerotoxin takes 2 poison damage
Hoimi takes 2 poison damage
Hoimi's Taunt counter drops to 1

Roll a D100 for madness: 59 - no madness
Aerotoxin uses Faint Attack for 4 energy
Roll a D16 for crit: 2 - no crit
Hoimi takes (6+(3-2)*1.5)*1.5=11.25 damage

Roll a D100 for madness: 38 - no madness
Hoimi uses Psychic for (5+(4/2)-1)=6 energy
Roll a D16 for crit: 9 - no crit
Roll a D100 for special defence drop: 100 - no special defence drop
Aerotoxin takes (6+4+3+(4-3)*1.5)=14.5 damage

Aerotoxin takes 2 poison damage
Hoimi takes 2 poison damage
Hoimi's Taunt counter drops to 0


Rajaion Tagami, your orders please.
 
Well this should do it. Sorry about the lack of creativity but Hoimi is complete taunt bait right now...
Psychic~Roost~Psychic
-if Aerotoxin uses Taunt replace Roost with Psychic
 

Stratos

Banned deucer.
Night Slash ~ Taunt ~ Night Slash

ha, can't sub if it's on the same turn, correct?

even if you can, i'm not changing my order, no roost for you
 

Aerotoxin (F)
HP: 37 | EN: 65 | Spe: 85
Ranks: 3/5/1/3 | Total: 18
Size: 2 | Weight: 4
Abilities: Sand Veil, Hyper Cutter
Other: Toxic (3 DPA)


Hoimi (F)
HP: 34 | EN: 76 | Spe: 70
Ranks: 1/2/4/2 | Total: 14
Size: 1 | Weight: 1
Abilities: Synchronize, Early Bird
Other: Toxic (3 DPA)

Initially, both pokemon just keep doing what they were doing before, striking with Night Slashes and Psychic powers. Then Hoimi looks like she wants to take a breather, but a well-timed Taunt from Aerotoxin makes her unleash more Psychic powers instead, continuing to do so even as she takes another Night Slash attack. After that scuffle, it looks like Hoimi has emerged victorious over Aerotoxin ... but what's this? She's dropping too! Looks like the poison was just too much for her and the Gligar has the last laugh.

Well now we have to see how these trainers' remaining pokemon fare against each other.


Aerotoxin (F)
HP: KO | EN: 45


Hoimi (F)
HP: KO | EN: 34

Roll a D100 for madness: 45 - no madness
Aerotoxin uses Night Slash for 5 energy
Roll a D16 for crit (boosted to 2/16): 10 - no crit
Hoimi takes (7+(3-2)*1.5)*1.5=12.75 damage

Roll a D100 for madness: 67 - no madness
Hoimi uses Psychic for (9+(4/2)-1)=10 energy
Roll a D16 for crit: 3 - no crit
Roll a D100 for special defence drop: 25 - no special defence drop
Aerotoxin takes (6+4+3+(4-3)*1.5)=14.5 damage

Aerotoxin takes 3 poison damage
Hoimi takes 3 poison damage

Roll a D100 for madness: 31 - no madness
Aerotoxin uses Taunt for 10 energy
Hoimi is taunted for 6 actions

Roll a D100 for madness: 76 - no madness
Hoimi uses Psychic for (13+(4/2)-1)=14 energy
Roll a D16 for crit: 4 - no crit
Roll a D100 for special defence drop: 37 - no special defence drop
Aerotoxin takes (6+4+3+(4-3)*1.5)=14.5 damage

Aerotoxin takes 3 poison damage
Hoimi takes 3 poison damage
Hoimi's Taunt counter drops to 5

Roll a D100 for madness: 95 - no madness
Aerotoxin uses Night Slash for 5 energy
Roll a D16 for crit (boosted to 2/16): 7 - no crit
Hoimi takes (7+(3-2)*1.5)*1.5=12.75 damage

Roll a D100 for madness: 9 - no madness
Hoimi uses Psychic for (17+(4/2)-1)=18 energy
Roll a D16 for crit: 3 - no crit
Roll a D100 for special defence drop: 69 - no special defence drop
Aerotoxin takes (6+4+3+(4-3)*1.5)=14.5 damage
Aerotoxin is KO'd by the attack

Hoimi takes 3 poison damage
Hoimi is KO'd by the poison


Since you're both sending out your last pokemon automatically, Pwnemon posts orders first I think.
 

Hot Potato (M)
HP: 90 | EN: 100 | Spe: 50
Ranks: 2/2/4/1 | Total: 13
Size: 2 | Weight: 3
Abilities: Leaf Guard, Battle Armor
Other: None


Zamza (M)
HP: 100 | EN: 100 | Spe: 35
Ranks: 4/2/0/2 | Total: 13
Size: 1 | Weight: 2
Abilities: Guts, Sheer Force
Other: None

Both trainers send in their second pokemon: Hot Potato the Embirch for Pwnemon's side, and Zamza the Timburr for Rajaion Tagami's side. Zamza appears to be doing nothing. I think he is choosing to Bide his time. This gives Hot Potato the perfect opportunity to bring some sunlight to this arena, making it look like a Sunny Day, which boosts the power of his fiery attack ... which misses Zamza completely! This looks bad for the Embirch, but then Zamza goes to strike ... and the attack proves to be completely ineffective! Is either of these pokemon going to land a good blow on the other? Well, Hot Potato is currently draining his Timburr opponent with a Giga Drain, but the excess stolen vitality doesn't seem to do him any good. Let's hope things get a bit more interesting before the sun goes away.


Hot Potato (M)
HP: 90 | EN: 73 | Spe: 50
Ranks: 2/2/4/1 | Total: 13
Size: 2 | Weight: 3
Abilities: Leaf Guard, Battle Armor
Other: None


Zamza (M)
HP: 89 | EN: 94 | Spe: 35
Ranks: 4/2/0/2 | Total: 13
Size: 1 | Weight: 2
Abilities: Guts, Sheer Force
Other: None

Arena effects: Sunny (3 more rounds)

Roll a D100 for madness: 78 - no madness
Zamza uses Bide
Zamza is biding its time

Roll a D100 for madness: 93 - no madness
Hot Potato uses Sunny Day for 9 energy
The weather changes to sunny for 4 rounds

Roll a D100 for madness: 31 - no madness
Zamza continues to bide

Roll a D100 for madness: 75 - no madness
Hot Potato uses Fire Blast for 7 energy
Roll a D100 for accuracy: 94 - miss

Roll a D100 for madness: 66 - no madness
Zamza unleashes Bide for (6+(0/2))=6 energy
Hot Potato takes (0*1.75)=0 damage

Roll a D100 for madness: 38 - no madness
Hot Potato uses Giga Drain for 11 energy
Roll a D16 for crit: 3 - no crit
Zamza takes (8+(4-2)*1.5)=11 damage
Hot Potato restores 0 HP


Rajaion Tagami, your orders first please.
 
Well, that was... uneventful

Rock Slide~Mach Punch~Rock Slide
Sheer Force is on. (if activating sheer force is an action just go for two Rock Slides after activation)
 

Hot Potato (M)
HP: 90 | EN: 73 | Spe: 50
Ranks: 2/2/4/1 | Total: 13
Size: 2 | Weight: 3
Abilities: Leaf Guard, Battle Armor
Other: None


Zamza (M)
HP: 89 | EN: 94 | Spe: 35
Ranks: 4/2/0/2 | Total: 13
Size: 1 | Weight: 2
Abilities: Guts, Sheer Force
Other: Sheer Force active

Arena effects: Sunny (3 more rounds)

It seems as though Zamza is going for raw power now as he summons a huge pile of rocks ready to attack with. But first, he fails to avoid another Fire Blast from Hot Potato. He's not worried though. He just grabs some of the boulders and creates a Rock Slide over the Embirch, and then strikes hard with a Mach Punch before Hot Potato can react. The reaction comes in the form of a SolarBeam, drawing power from the sun to speed up the attack. The two pokemon then exchange Fire Blast attacks and Rock Slide attacks again, and now it looks like both pokemon have really taken a beating. I reckon one of them will drop next round.


Hot Potato (M)
HP: 41 | EN: 52 | Spe: 50
Ranks: 2/2/4/1 | Total: 13
Size: 2 | Weight: 3
Abilities: Leaf Guard, Battle Armor
Other: None


Zamza (M)
HP: 29 | EN: 79 | Spe: 35
Ranks: 4/2/0/2 | Total: 13
Size: 1 | Weight: 2
Abilities: Guts, Sheer Force
Other: Sheer Force active

Arena effects: Sunny (2 more rounds)

Roll a D100 for madness: 13 - no madness
Hot Potato uses Fire Blast for 7 energy
Roll a D100 for accuracy: 79 - hit
Roll a D16 for crit: 6 - no crit
Roll a D100 for burn: 61 - no burn
Zamza takes (12+3+(4-2)*1.5+3)=21 damage

Roll a D100 for madness: 36 - no madness
Zamza uses Rock Slide for 6 energy
Roll a D100 for accuracy: 62 - hit
No crit roll due to Battle Armor
No flinch roll because Hot Potato has already acted, and also Sheer Force
Hot Potato takes (8+(4-2)*1.5+2)*1.5=19.5 damage

Roll a D100 for madness: 64 - no madness
Zamza uses Mach Punch for 3 energy
No crit roll due to Battle Armor
Hot Potato takes (4+3+(4-2)*1.5)=10 damage

Roll a D100 for madness: 50 - no madness
Hot Potato uses SolarBeam for 7 energy
Roll a D16 for crit: 12 - no crit
Zamza takes (12+3+(4-2)*1.5)=18 damage

Roll a D100 for madness: 25 - no madness
Hot Potato uses Fire Blast for 7 energy
Roll a D100 for accuracy: 66 - hit
Roll a D16 for crit: 6 - no crit
Roll a D100 for burn: 11 - close but no burn
Zamza takes (12+3+(4-2)*1.5+3)=21 damage

Roll a D100 for madness: 82 - no madness
Zamza uses Rock Slide for 6 energy
Roll a D100 for accuracy: 41 - hit
No crit roll due to Battle Armor
No flinch roll because Hot Potato has already acted, and also Sheer Force
Hot Potato takes (8+(4-2)*1.5+2)*1.5=19.5 damage


Pwnemon, your orders please.
 

Stratos

Banned deucer.
SolarBeam + SolarBeam ~ Cooldown (Giga Drain) ~ SolarBeam

If Rock Slide used A1 (excluding Rock Slide + Rock Slide) then sub command A1 for Counter and do not pushback
 

Hot Potato (M)
HP: 41 | EN: 52 | Spe: 50
Ranks: 2/2/4/1 | Total: 13
Size: 2 | Weight: 3
Abilities: Leaf Guard, Battle Armor
Other: None


Zamza (M)
HP: 29 | EN: 79 | Spe: 35
Ranks: 4/2/0/2 | Total: 13
Size: 1 | Weight: 2
Abilities: Guts, Sheer Force
Other: Sheer Force active

Arena effects: Sunny (2 more rounds)

With both pokemon struggling to remain stable, they decide to expend a load of energy on some really powerful attacks, with Zamza opting for a Mach 1 Drain Punch, which just about saves him from being knocked out by Hot Potato's Mega SolarBeam to the face ... or does it? Because it turns out Zamza's face is a particularly weak part of him and so the well-aimed beam of sunlight knocks him out, meaning Team Pwnemon wins!


Hot Potato (M)
HP: 25 | EN: 13


Zamza (M)
HP: KO | EN: 56

Arena effects: Sunny (1 more round)

Roll a D100 for madness: 60 - no madness
Zamza uses a combo of Drain Punch and Mach Punch for ((12+4)*1.5-1)=23 energy
No crit roll due to Battle Armor
Hot Potato takes (8+(4/2)+3+(4-2)*1.5)=16 damage
Zamza restores (16/2)=8 HP

Roll a D100 for madness: 75 - no madness
Hot Potato uses a combo of SolarBeam and SolarBeam for ((8+12)*2-1)=39 energy
Roll a D16 for crit: 1 - crit
Zamza takes (12*2.25+3+3+(4-2)*1.5)=37.5 damage
Zamza is KO'd by the attack


Prizes
  • Pwnemon gets 2 CC
    • Hot Potato the Embirch gets 1 EC, 2 MC, 1 DC and 1 KOC
    • Aerotoxin the Gligar gets 1 EC, 2 MC, 1 DC and 1 KOC
  • Rajaion Tagami gets 2 CC
    • Hoimi the Natu gets 1 EC, 2 MC, 1 DC and 1 KOC
    • Zamza the Timburr gets 1 EC, 2 MC and 1 DC
  • Objection gets 5 UC
 

Stratos

Banned deucer.
you calculated that MegaBeam wrong, it should have done 1.5 more damage than it did because Timburr has 2 SpD, not three. Which should mean I won, amirite?
 
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