Pwnemon vs. LadySalamence, they're both using Pokemon I guess.

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P1: LadySalamence

Lady Salamence said:
Progressive (Machamp) (M)
Nature: Nature: Adamant (+1 Atk, -1 SpA)
Type: Fighting
Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Guts Type: Innate
This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

No Guard Type: Innate
This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.

Steadfast Type: Innate (DW)
If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

Stats:


HP: 100
Atk: Rank 6(+)
Def: Rank 3
SpA: Rank 2(-)
SpD: Rank 3
Spe: 55
Size Class: 3
Weight Class: 5
Base Rank Total: 19

Weight Class: 5

EC: 9/9
MC: 3
DC: 5/5

Attacks:
Low Kick
Leer
Focus Energy
Karate Chop
Foresight
Low Sweep
Seismic Toss
Revenge
Vital Throw
Scary Face
DynamicPunch
Earthquake
Retaliate
Smack Down
Rock Slide
Stone Edge
Protect
Substitute
Close Combat
Encore
Bullet Punch
Meditate
return
Poison Jab
Total Moves: 24



Pignite [iiMKUlta] (M)
Nature: Lonely (+1 Atk, -1 Def)
Type: Fire/Fighting
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.


Stats:

Emboar

Emboar
HP: 110
Atk: Rank 6 (+)
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 65
Size Class: 3
Weight Class: 5
Base Rank Total: 22


EC: 9/9
MC: 4
DC: 5/5

Abilities:
Blaze Type: Innate
When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Thick Fat Type: Innate
This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)


Attacks:
Hammer Arm
Tackle
Ember
Odor Sleuth
Tail Whip
Defense Curl
Flame Charge
Smog
Rollout
Take Down
Roar
Flare Blitz
Arm Thrust
Heat Crash
Double Team
Wild Charge
Sunny Day
Stone Edge
Earthquake
Protect
Endeavor
Yawn
Magnitude
Superpower
Overheat
Will-O-Wisp
Head Smash
Fire Blast
Solarbeam
Move Total: 29
VERSUS​

P2: Pwnemon

Pwnemon said:

(Pyroak) Hot Potato (M)
Nature: Rash (+ SpA, - SpD)
Types: Grass / Fire
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats:
HP: 100
Atk: 3
Def: 4
SpA: 4 (+)
SpD: 2 (-)
Spe: 60
Size Class: 4
Weight Class: 5
Base Rank Total: 20

EC: FULL
MC: 0
DC: FULL

Attacks:
Wood Hammer
Flare Blitz
Sweet Scent
Growth
Absorb
Ember
Leech Seed
Bullet Seed
Flame Wheel
Giga Drain
Fire Spin
Synthesis
Lava Plume
Zap Cannon

Earth Power
Counter
Dragonbreath

Sunny Day
SolarBeam
Fire Blast
Will-O-Wisp
Hidden Power (Ice, 7)
Endure
Protect



Gliscor Aerotoxin (F)

Nature: Careful (+ SpD, -SpA)
Types: Ground / Flying
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Sand Veil:
(Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Poison Heal: (Innate) Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. When a Pokemon with Poison Heal inflicts Poison on themselves with an attack, it uses up one of their Recovery Moves. If Toxic'd, the Toxic counter will still go up each round and Toxic will do the relevant damage for that round should their ability be disabled.

Stats:
HP: 100
Atk: 3
Def: 5
SpA: 1 (-)
SpD: 4 (+)
Spe: 95
Size Class: 3
Weight Class: 3
Base Rank Total: 19

EC: FULL
MC: 4
DC: FULL

Attacks:
Ice Fang
Fire Fang
Thunder Fang
Poison Jab
Poison Sting
Sand Attack
Harden
Knock Off
Quick Attack
Fury Cutter
Faint Attack
Acrobatics
Dig
Guillotine

Counter
Cross Poison
Night Slash
Agility

Sky Attack

Toxic
Earthquake
Taunt
Roost
Substitute
Stealth Rock
Torment
U-turn
Protect
Aerial Ace

asb arena
2v2 fe singles
all abilities
no items
2 day dq
2 recover / 5 chill
1 sub​

Pwnemon sends out Pokemon
LS sends out Pokemon and orders
Pwnemon orders
I ref.

GOGOGOGOGO
 

a fairy

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Community Leader
Emboar

Will-O-Wisp - Flame Charge - Stone Edge

If [Dig] use Earthquake, and push moves down the queue
 
Gliscor:
HP 100
EN 100

Emboar:
HP 110
EN 100

A1:

Gliscor used Substitute! (-12 EN)
-15 HP
Emboar used Will-O-Wisp! (-6 EN)
The attack was blocked by the Substitute!

A2:
Gliscor used Agility (evasive)! (-7 EN)
Emboar used Flame Charge! (-3 EN)
Gliscor dodged the attack!

A3:

Gliscor used Acrobatics! (-6 EN)
Crit chance (if >625 then NO) 3830/10000
Damage: (11 + 4.5 - 3 + 3) * 1.5 = 23.25
Emboar used Stone Edge! (-7 EN)
Hit chance (if >8000 then NO) 2682/10000
Crit chance (if >1250 then NO) 8824/10000
Damage: (10 + 9 - 7.5) = 11.5


Gliscor:
HP 85
EN 76
Substitute (3 HP)

Emboar:
HP 77
EN 84
 

Stratos

Banned deucer.
Time to simply outdamage

EQ x 3

IF WoW is used then use Dig that round UNLESS flame charge had been used earlier in the round in which case use Agilidodge
 
LS, I checked and made sure with #capasb and it would seem that your Double Team action is fruitless, sorry!

Gliscor:
HP 85
EN 76
Substitute (3 HP)

Emboar:
HP 77
EN 84

A1:

Gliscor used Earthquake! (-6 EN)
Crit chance (if >625 then NO) 133/10000
Damage: (10 + 4.5 - 3 + 3 + 3) * 1.5 = 26.25
Emboar used Double Team (4)! (-16 EN)

A2:

Gliscor used Earthquake! (-10 EN)
Crit chance (if >625 then NO) 122/10000
Damage: (10 + 4.5 - 3 + 3 + 3) * 1.5 = 26.25
Emboar used Stone Edge! (-7 EN)
Hit chance (if >8000 then NO) 8824/10000
the attack missed!

A3:

Gliscor used Earthquake! (-14 EN)
Crit chance (if >625 then NO) 4298/10000
Damage: (10 + 4.5 - 3 + 3) * 1.5 = 21.75
Emboar used Stone Edge! (-11 EN)
Hit chance (if >8000 then NO) 7512/10000
Crit chance (if >1250 then NO) 4716/10000
Damage: (10 + 9 - 7.5) = 11.5
Gliscor's Substitute was broken!


Gliscor:
HP 85
EN 46

Emboar:
HP 3
EN 66
 
Gliscor:
HP 85
EN 46

Emboar:
HP 3
EN 66

Gliscor used Quick Attack! (-3 EN)
whydoIevenneedtorollforthiscrit (if >625 then NO) 606/10000
Damage: (4 + 4.5 - 3 + 3) = 8.5

Emboar fainted!


Gliscor:
HP 85
EN 43

Emboar:
HP KO
EN KO
 
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