All fixes must be in bold so I can see what you've changed. Other than that go wild. You can see what areas need to most work by yourselves though. [SET] name: Tank move 1: Leech Seed move 2: Lava Plume move 3: Grass Knot move 4: Rest / Synthesis / AromatherapyGrass item: Leftovers ability: Battle Armor nature: Bold evs: 252 HP / 16 Def / 240 SpD [SET COMMENTS] Use Pyroaks's amazing defenses to come in with ease, and start putting a hurt into opponents. Even with no SpA EVs, Grass Knot is a 3HKO on Tyranitar, Lava Plume can burn him and he will not enjoy Leech Seed either, so do not worry too much about him. Heal status with Rest or Aromatherapy when needed. Feel free to engage in stall wars if you please: Leech Seed and his immunity to critical hits will allow Pyroak to come out on top. [SET] name: Rest + Sleep Talk move 1: Lava Plume move 2: Grass Knot / Leech Seed move 3: Rest move 4: Sleep Talk item: Leftovers ability: Battle Armor nature: Bold evs: 252 HP / 136 Def / 32 SpD / 88 Spe To Do: Suitable alternative to Grass Knot? Aromatherapy? [SET COMMENTS] Pyroak can serve as a decent status absorber if need be. Lava Plume again provedes a reasonable chance of Burn while Grass Knot covers Bulky Waters and Grounds. Rest and Sleep Talk are the bread and butter of the set allowing Pyroak to absorb Status and hopefully inflict them off in his sleep. [SET] name: Sunny Day move 1: Sunny Day move 2: Fire Blast move 3: Solarbeam / Grass Knot move 4: Hidden Power Fighting / Hidden Power Ground item: Heat Rock ability: Battle Armor nature: Bold evs: 164 HP/ 252 SpA / 8 SpD / 84 spe [SET COMMENTS] Pyroak is a great choice for setting up Sunny Day. Although it can not abuse it directly, none of the three OU auto-weather Pokemon will dare switch into this. Abomasnow is 1HKO'd by Fire Blast, as Hippowdon is by Grass Knot. Solarbeam is not reccomended as if Hippowdon switches in on the same turn you use it you will be stuck charging, locked into using Solarbeam next turn and without sun. Hidden Power Fighting brings the ever menacing Tyranitar to his knees, but Hidden Power Ground allows you to hurt Heatran, who would love to abuse your sun itself. If you run Hidden Power Ground keep in mind that Grass Knot is still a 3HKO on most Tyranitar. [SET] Name: Physical Move 1: Howl / Synthesis / Rest Move 2: Flare Blitz Move 3: Wood Hammer Move 4: Brick Break / Synthesis / Sleep Talk Item: Life Orb Ability: Rock Head Nature: Adamant EVs: 152 HP / 252 Atk / 16 SpD / 88 Spe [SET COMMENTS] Pyroak isn't afraid to get down and dirty with his attack. Even at 70 base, his quality movepool, excellent typing, and complimentary ability allows him to be a bona fide menace to any unsuspecting team. Surprising as it seems, Pyroak isn't locked into Howl on this set, as 120 BP STABs punish anything that isn't outright resistant, and can easily score a 2HKO on most non-walls; of course, Howl is likely the superior option; Pyroak can raise his attack unscrupulously behind those indecent defenses, and annihilate unsuspecting teams. Synthesis and Rest amplify his bulkiness, allowing him to weather blows like the best of them. Brick Break is a necessity to stop Heatran from ruining your fun, but Sleep Talk, coupled with his aforementioned bulkiness, allows him to fill the role of status absorber/Restalker with ease. Choice Band could easily be run, just use a fourth attacking move such as Return or Arial Ace. EVs are key here. 152 HP allows Pyroak to reach 319 HP total, which is a superior Life Orb number. Attack is maxed for most obvious reasons, and the 88 Speed sits Pyroak at 178, just barely enough to outspeed a Tyranitar running 76 Speed. 16 Special Defense is a dump of the remaining points, as putting them in HP would ruin the number, and putting them in Speed wouldn't allow him to outspeed anything at all extra. [SET] name: Special move 1: Growth move 2: Grass Knot move 3: Lava Plume / Flamethrower move 4: Hidden Power Ice / Hidden Power Ground / Rest item: Leftovers ability: Battle Armor nature: Modest evs: 224 HP / 252 SpA / 32 SpD [SET COMMENTS] This time you're using Growth to raise Pyroak's larger Special Attack. Dual STAB provides good coverage which is complemented by either Rest or Hidden Power in the final slot. Rest should only really be used with Cleric Support. Hidden Power Ground or Hidden Power Rock are both siutable alternatives to Hidden Power Ice. Hidden Power Ground punished Heatran and other Fire type switch-ins. Hidden Power Rock hurts most Flying and Fire types. Flamethrower is an option over Lava Plume if you want that extra bit of power but your chance of inflicting a burn will go down. Fire Blast is not a good idea due to its low PP. [SET] name: Mixed move 1: Overheat / Fire Blast move 2: Wood Hammer move 3: Hidden Power Ground / Hidden Power Rock move 4: Brick Break / Leech Seed / Rest item: Life Orb ability: Rock Head nature: Naughty / Lonely evs: 152 HP / 252 Atk / 16 SAtk / 88 Spe [SET COMMENTS] A mixed set lets Pyroak hit most of it's counters on their weaker sides. Skarmory and Forretress are hit hard by Overheat. Wood Hammer deals decent damage to most Bulky Waters, Bulky Grounds and Blissey. Hidden Power Rock deals with Fire / Flygin types who would otherwise manage to wall you, but if you lack Brick Break then Hidden Power Ground deals with Heatran. Don't even think of staying in on Heatran if you activate it's Flash Fire ability though, unless it is already on quite low health. EVs ensure Life Orb recoil is minimized, and you outspeed 76 Spe EVs Tyranitar. [OTHER OPTIONS] Pyroak has a multitude of support options that can be used if you can find the room. Light Screen is great for buffing Pyroak's weaker Special Defence. Reflect boosts Pyroak's stronger Defence but is also worth a look for team support. Aromathreapy heals the teams status, while SR would be a good choice if it wern't so incredibly common. Toxic is another way to spread status if you do not like WoW, and works well in conjunction with Leech Seed. Generic Choice sets could be run. On these just max Speed and the Attack of your choice if you do not want Pyroak to be specifically bulky. [EVs] For the more defencive sets focusing on HP before Defence and Special Defence ensure greater overall durability. On any set running Light Screen or Reflect the opposite Defence can be increased. 88 Speed is important for outspeeding 76 Spe EVs Tyranitar. 152 HP ensures Pyroak takes minimal damage from Life Orb. For pure tanking sets 252 HP / 16 Def / 240 SpD gives even defences and maximizes durability. [OPINION] Puroak's great bulk, dual STABs and Leech Seed allow it to play it's role as a tank very well. It almost always comes out ontop of Stall Wars and very little switches into it completly unphazed. The only thing preventing Pyroak from being a stellar tank is the lack of reliable recovery outside of Leech seed. Decent attacking stats also allow it to run dedicated offencive sets on both sides, although these are hindered by the lack of a reliable way to stat-up. [COUNTERS] Heatran and, Dragonite and Salamence both resist it's dual STAB, but Heatran is vulnerable to Brick Break and both do not enjoy Leech Seed. Special versions of Salamence do extreemly well though as they do not mind Burn as much as their physical counterparts. Tentacruel causes Pyroak to take damage from Leech Seed thanks to it's Liquid Ooze ability. It resists it's fire STAB and Grass Knot has a measly 60 BP against it. Togekiss can easily switch in, and doesn't mind a Burn / Leech Seed as much as some others. STAB Air Slash hits Pyroak's weaker side. Moltres and Charizard are only mildly troubled by Leech Seed and not much else. Both can hit back with Air Slash. Arcanine, Ninetales, and Houndoom with Flash Fire can all come in on a Fire attack, get an attack boost at no damage, and then begin with a strong offensive. In addition to being immune to Fire, they resist it's Grass STAB as well. However, they all need to watch out for random Hidden Powers. Ninetales doesn't mind this as much as the others, but it should make Arcanine and Houndoom wary if Stealth Rock is down.