[Overview]
<p>In a metagame dominated by boosting sweepers, a brave Pokemon stands out as one of the best counters to almost all of them: Quagsire. Dream World brought him the fantastic ability Unaware, and Quagsire can make excellent use of it, especially since there is very little competition in that area (Clefable has Magic Guard, and Bibarel and Swoobat are useless). With Unaware, despite losing a Water-type immunity by forgoing Water Absorb, he becomes one of the best checks to Swords Dance Excadrill, Shell Break Cloyster and Swords Dance Landorus checks in the game. However, if you think that Quagsire's only new trick is Unaware, think twice again. He also got Scald as a bonus in this generation, which allows him to cripple many physical sweepers thanks to its high burn chance (although Quagsire's Special Attack is admittedly substandard).</p>
<p>However, not everything is good all is not sunshine for Quagsire. His fellow Water / Ground friend Gastrodon got an update to his Storm Drain ability, making him a better choice for walling opposing Water-type Pokemon. One of his best moves, Encore, was severely reduced in power, and with Ferrothorn completely shutting Quagsire down, it's hard to find room for Quagsire in your team,. (remove comma, add full stop. Breaking the large sentence into two smaller ones makes it more pleaasant for the reader to read.) and Quagsire is still very mortally afraid of Grass-type moves and Taunt in general. However, do not be discouraged by these flaws, as Quagsire is still a good Pokemon to use, especially if you have a weakness to boosting sweepers.</p>
[SET]
name: Physically Defensive
move 1: Scald
move 2: Recover
move 3: Yawn / Toxic
move 4: Earthquake
item: Leftovers
ability: Unaware
nature: Relaxed
evs.: 252 HP / 252 Def / 4 SpD
[Set comments]
<p>With Unaware, Quagsire becomes one of the best counters to some of the most dangerous physical sweepers in the OU metagame, such as Cloyster, Excadrill, Scizor, and Landorus. Scald is a staple on this set, due to its high 30% chance of burning the foe, and with Quagsire's moderately high Defense stat, it will take physical hits easily if the foe is burned. Recover is another great move for reliable recovery, lengthening Quagsire's lifespan. In the third slot, Yawn can force some switches, while Toxic can cripple bulky Pokemon such as Jellicent, while also threatening the special attackers that do not mind being burned. Finally, in the last slot, Earthquake is a good secondary STAB move that adds some coverage.</p>
[Additional comments]
<p>A few more Some other moves can go in the last slot as well, if you want. (Since one moveslot can only accomodate one move, "a few more moves" cannot go in the last slot.) Safeguard protects Quagsire and its comrades against status. Ice Beam helps against Gliscor, Landorus, and a variety of Dragon- and Grass-types. Stone Edge hurts Volcanora more than Scald. Finally, Stockpile can turn Quagsire into an unbreakable wall if the foe doesn't have a Grass-type move. The EVs give maximum physical bulk, while the remaining 4 EVs are put in Special Defense. Alternatively, you can move these EVs to his Quagsire's Attack or Special Attack for more power, or to Quagsire's his Speed to Speed tie with neutral natured Reuniclus. This also allows Quagsire to outspeed opposite opposing (bmb pointed this out in his GP. Fix it.) Quagsire that runs the 4 evs either in Special Defense or Attack, allowing a quick Recover and the ability to finish them off with Earthquake or Scald. that do not do the same.(This is another of bmb's changes which you didn't implement)</p>
</p>(remove forward slash in the <p> tag) Grass types that don’t fear status, like Celebi, Shaymin, and Roserade, are also excellent counters. Volcanora is a good partner for Quagsire, as it resists Quagsire’s sole weakness to Grass-type attacks and while Quagsire resists Volcanora's weakness to Rock-type attacks. Thus, Volcarona can switch into Grass-type attacks aimed at Quagsire and then either proceed to kill the Grass-types with its moves or set up with Butterfly Dance. Generally speaking, a Pokemon that benefits from Quagsire’s resistances and immunities also pairs well with him, like Skarmory, who can survive the Grass-type moves that pursue Quagsire and in return Quagsire can switch in on the Fire- and Electric-type attacks aimed at Skarmory. If Yawn is selected, entry hazards are welcome since Yawn will force many switches.</p>
[SET]
name: Curse
move 1: Curse
move 2: Recover
move 3: Earthquake
move 4: Waterfall / Stone Edge
item: Leftovers
ability: Unaware
nature: Impish
evs.: 252 HP / 4 Atk / 252 Def
[Set comments]
<p>Quagsire can boost his mediocre Attack as well as his respectable Defense with Curse. But there is one main reason to use this Curse Quagsire over Gastrodon of (typo, here) or Swampert: Unaware. This allows Quagsire to set up Curse in the face of sweepers that can't damage it much, and boosting alongside Quagsire will have no effect. As before, Recover is necessary to keep Quagsire alive. Earthquake is his main damaging move, and attains super effective coverage against Excadrill, Jirachi, Tyranitar, Heatran, Metagross, Magnezone and others (just watch out for Balloon users). His last move should be chosen depending on whether you want another reliable STAB move (Waterfall) or the best coverage possible (Stone Edge).</p>
[Additional comments]
<p>Generally the best course of action for the EVs is to maximize HP and Defense, while the leftovers can go in either Attack or Special Defense. Quagsire can also invest in his Special Defense by using a 252 HP / 4 Atk / 252 SpD spread with a Careful Nature, which allows him to take on special threats more easily. There are other options for the last slot; Aqua Tail is stronger than Waterfall but has less accuracy, Body Slam can paralyze the foe with some luck, and Brick Break is a super effective move against Ferrothorn and stronger against Tyranitar, and also breaks screens. Ice Punch, while a good move, is unfortunately illegal with Unaware. Rest is also an option over Recover if status is annoying.</p>
<p>Grass-types are still an obstacle for this set. Status like poison and burn are also a pain for Quagsire. Celebi is thus a good partner for Quagsire, as it can remove status via Aromatherapy or Heal Bell while also resisting the Grass-type attacks that Quagsire hates. Forretress is also a good teammate, as it can spin away the dangerous Toxic Spikes, and it also resists Grass-type attacks. This set enjoys entry hazards because Quagsire's Attack is quite substandard; Forretress, mentioned above, can also set up all three entry hazards.</p>
[Team Options]
<p>Quagsire generally doesn't require a lot of support,(so THIS is what you meant by "outgoing" earlier. Still, Quagsire requires support in the form of entry hazards, removal of status, and a way to deal with Grass types. Here is the modified sentence in blue) but instead helps to support other Pokemon due his typing and ability to counter many physical sweepers With his typing and the ability to counter powerful physical sweepers, Quagsire can support other Pokemon well. One good partner that benefits from all this is Heatran, who can be used at his best after Excadrill and Landorus fall. Heatran can also come into the Grass-type moves aimed to at Quagsire.(you have not made the 2 corrections in this sentence suggested by bmb in his check. I am pointing them out again) Another good partner is Celebi, who can use Aromatherapy to heal Quagsire from nasty status remove any status effects which Quagsire might be suffering from. (once again, splitting the sentence into two. Easier to read.) and Celebi also takes the Grass-type attacks that plague the water fish well while Quagsire, along with taking care of Tyranitar, takes the Poison- and Fire- moves that the pixie hates, as well as beat Tyranitar. (Add full stop) (This works like the old CeleTranPert defensive core of the 4th Generation, with Quagsire replacing Swampert). (remove brackets) Also, Pokemon with the ability Sap Sipper such as Bouffalant and Sawsbuck pair well with Quagsire, gaining a +1 Attack bonus when switching into the Grass-type moves that target aimed at Quagsire.</p>
<p>Quagsire has problems with status such as poison and burn. Forretress can use Rapid Spin to blow away those pesky Toxic Spikes, and can also set up its own Toxic Spikes, as well as Spikes and Stealth Rock. Burn is less dangerous than poison, but since still, "Better be safe rather than sorry", (always put sayings in inverted commas) so Chandelure pairs well with Quagsire because it can absorb the Will-O-Wisps, Lava Plumes, or any Fire-type move that can burn, (add comma) with Flash Fire and then proceed to either set up Calm Mind, Substitute, or just kill stuff with its scary 145 base Special Attack. Likewise, Heatran can come in the aforementioned moves, get a boost from Flash Fire and then open holes in the opponent's team. Scald, a non Fire-type move that can burn, can be absorbed by Guts users like Conkeldurr and Heracross. Safeguard is also good for preventing status. Some good users of Safeguard include Latias and Wobbuffet.</p>
[Optional Changes]
<p>Quagsire has some interesting options under his belt. Counter works because Quagsire can take a physical hit and then heal off the damage taken with Recover. Safeguard can protect Quagsire and his teammates against random status. Haze can reset all stat boosts and declines, but it is redundant with Unaware. Mist prevents the foe from lowering one of Quagsire's or the rest of the team's stats, but is situational. Rest + Sleep Talk is good if you are worried about status. Encore, formerly a good option, got nerfed to last only three turns, and isn't a good option anymore. Stockpile can make Quagsire an unbreakable wall if the opponent lacks a Grass-type move.</p>
<p>A Choice Band set is possible, but 85 base Attack won’t hurt enough. Choice Specs is in the same boat as Choice Band, doing even less damage because of his Quagsire's bad 65 base Special Attack. Lum Berry cures Quagsire from of harmful status, but the loss of Leftovers is significant. Acid Bomb lowers the foe's Special Defense by 2 stages and can force switches. Quagsire also has Surf, Ice Beam and Earth Power, but with his mediocre 65 Special Attack, the only special move that should really be used is Scald. Ice Punch is great against Dragon and Grass-types, but is illegal with Unaware. Water Absorb is a good ability, but Quagsire is outclassed by Gastrodon at absorbing Water-type moves.</p>
[Counters]
<p>Grass-type Pokemon are a thorn in Quagsire's foot, in particular the ones that have Poison as their secondary type, such as Roserade, Amoonguss and Venusaur, as they're immune to Toxic. (remove the last phrase, and put it in the middle of the sentence.) Grass-types like Lilligant, Shaymin, Nasty Plot Shiftry, and Celebi (once again, this phrase is transferred from the end of the sentence to here. Also, "and" is added between the "," and "Celebi") that don't fear the burn from Scald are also dangerous (add the "also dangerous" part; another change which bmb suggested that you have not made)other kind of counters, and so more scare Quagsire off. Physical Grass-types such as Breloom, Leafeon, Abomasnow and Ferrothorn can smack Quagsire with a powerful Seed Bomb, Leaf Blade, Wood Hammer, or Power Whip respectively, but they can’t switch into Scald due to its high burn rate (Breloom is an exception if it's already poisoned by Toxic Orb). Other Pokemon that often use Grass-type moves also fare well against Quagsire. Haxorus is the only non Grass-type, physical sweeper that Quagsire hates because Mold Breaker can bypass Unaware, but it can't switch into Scald. Quagsire will often use status moves more than attacking moves, so if a Pokemon can use Taunt and isn’t weak to Scald or Earthquake, it can be considered as a Quagsire check. Good examples include Whimsicott, Azelf, Tornadus, and Thundurus.</p>
[Dream World]
<p>Unaware Quagire had has already been released and discussed above. It's It is a great ability that sets him Quagsire apart from his Water / Ground cousins, namely Swampert and Gastrodon. Unfortunately, the Dream World also brought Drought Ninetales, which, while not a direct counter to Quagsire, can set up an automatic, infinite Sunny Day, and hence tends to attract Grass-type Chlorophyll sweepers, such as Venusaur, Victreebel, Sawsbuck, and Shiftry. Dream World also brings something very scary for our beloved water fish: Technician Breloom and his fearsome Bullet Seed.</p>