Quagsire

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QC Checks: FLCL Limitless Kushalos
GP Checks: GatoDelFuego Calm Pokemaster

Overview
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Quagsire has one of the best defensive typings in the whole game, with only one weakness along with very useful resistances. It also has access to reliable recovery that allows it to Toxic stall opponents. Quagsire's great ability, Unaware, allows it to stop most physical sweepers that try to set up as it negates all stat boosts besides Speed. Sadly, its bulk is only decent, and it is heavily outclassed by other bulky Water-type Pokemon in the tier such as Suicune or Vaporeon. Quagsire also has has a low offensive presence, so it is not able to inflict damage other than with Toxic.

Unaware Wall
########
name: Unaware Wall
move 1: Earthquake
move 2: Scald
move 3: Toxic
move 4: Recover
ability: Unaware
item: Leftovers
evs: 252 HP / 4 Atk / 252 Def
nature: Relaxed

Moves
========

Although Quagsire has low offensive presence, it still needs attacking moves to avoid being total Taunt bait and to break Substitutes. Earthquake is a strong STAB attack for Quagsire. Scald is primarily used for the burn chance, though Pokemon with Guts can switch into Scald if predicted. Toxic cripples many walls and sweepers, putting a timer on them. Recover is a very important move that heals Quagsire and makes Toxic stalling so much easier.

Set Details
========

The given EVs maximize Quagsire's ability to take most physical attacks. A Relaxed nature is used to further increase Quagsire's Defense. Unaware is the only ability of choice, because it gives Quagsire a niche, and is the sole reason to use it.

Usage Tips
========

If the opponent has a threatening physical attacker that can set up, try and keep Quagsire as healthy as possible. Try to switch out on anything that learns Grass-type moves because Quagsire will probably not be surviving the hit. Quagsire can take quite a bit of physical attacks as long as it uses Recover, so make sure to keep its HP over 50%. Scald is usually the go-to move because burns are useful, unless the opponent is using something that is weak to Ground-type moves, in which case Earthquake is a better choice. Quagsire has a poor Special Defense, so switch it out against strong special attackers.

Team Options
========

Although Quagsire is a great choice in the metagame, it should only be used in certain situations. Its niche is only important on full stall teams that are vulnerable to physical setup sweepers, as other bulky Water-types such as Suicune would outclass it otherwise. Quagsire works well with a special tank, as it walls most physical attackers such as Mega Absol, though Knock Off is problematic, and Metagross. Bulky Grass-types work well with Quagsire, especially Roserade or Celebi due to their high Special Defense.

Other Options
########

A Curse set has uses in certain situations to set up on opposing sweepers, but lacks the consistency to be particularly good; it is also vulnerable to status and isn't the best option. A RestTalk set is decent, but it is outclassed by Suicune in that regard. Stockpile has some situational uses but has the same problems with the Curse set, because Quagsire is not particularly bulky and prone to status. Yawn is able to force some switches, but Quagsire's mediocre bulk makes this set hard to use as it can get 2HKOed easily.

Checks & Counters
########

**Strong Physical Attackers** Though Quagsire is bulky physically, any strong attacker such as Life Orb Mienshao or Choice Band Heracross that can 2HKO it can easily beat it.

**Special Attackers** Almost any special attacker can take out Quagsire due to its bad special bulk and inability to hit back hard.

**Grass-types** Quagsire cannot hurt Grass-types, so this gives them free momentum and a free kill on Quagsire if it doesn't switch out.
 
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You could mention ice punch in other options as another decent coverage move vs dragons because its very unexpected at times
 

watashi

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mention that quagsire should only be used on full stall since unaware is its only niche over other bulky water and ground types in the tier who are generally more useful.

QC 1/3
 
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Kushalos

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Looks good to me, only nitpick could be that you should mention a specific cleric partner like Florges or Umbreon, although that kinda is a given when it's only being used on full stall.

If this is written up ill give you the 3rd QC check.
 
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Thanks guys, so if i finish writing it up do i still need to alert one of you or can i just put it as QC 3/3 and move on to GP
 

Martin

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I would move the 4 Attack EVs into SpD myself. It probably makes no difference, but it makes more sense for a defensive 'mon

Also list Waterfall in OO
 
I would move the 4 Attack EVs into SpD myself. It probably makes no difference, but it makes more sense for a defensive 'mon

Also list Waterfall in OO
the 4 evs really make no difference and Waterfall is pretty much completely outlcassed by Scald
 

Ununhexium

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Overview
########

Quagsire has arguably one of the best defensive typings in the whole game, with only 1 weakness and a very useful fire resist. Quagsire also has reliable recovery that has enough PP to be able to toxic stall opponents. Quagsire’s great ability, Unaware allows it to stop physical sweepers that try to set-up since it negates all stat boosts. A downside is that Sadly, its bulk is only decent and it is heavily outclassed by other bulky waters in the tier such as Suicune or Vaporeon aside from its niche as an Unaware user. Quagsire also has limited offence offense, so it is not really being able to do much damage other than with Toxic. Quagsire has no real support moves other than arguable Toxic so it really is just a stand alone mon has a low damage output.

Unaware Wall
########
name: Unaware Wall
move 1: Earthquake
move 2: Scald
move 3: Toxic
move 4: Recover
ability: Unaware
item: Leftovers
evs: 252 HP / 4 Atk / 252 Def
nature: Relaxed

Moves
========

Though Quagsire has pretty low offenses, it still needs attack moves to not be complete avoid being Taunt bait and to break Substitutes. Earthquake is a strong STAB for Quagsire and has good coverage. Scald is mainly for fishing for burns the chance to burn, though guts mons Pokemon can switch in on Scald if predicted. Toxic cripples walls that aren’t clerics do not carry Heal Bell or Aromatherapy and teams that don’t do not have clerics in general. Recover is a very important recovery move that heals Quagsire whenever its health is low and makes Toxic Stalling so much easier.

Set Details
========

Full investment in HP and Defense with a positive nature is because Quagsire really isn't is not that bulky and needs the extra bit of bulk Defense in order to dunction. Relaxed nature is because Quagsire really doesn't does not need speed as it already is insanely relatively slow in UU. Unaware is pretty much the only viable ability since the whole reason to use Quagsire at all is because it can stop physical attackers from setting up.

Usage Tips
========

If the opponent has a threatening physical attacker that likes to set up, try to keep Quagsire at as high health as possible and save it rather than letting it get worn down. Try to switch Quagsire out on anything that learns Grass moves as much as possible because Quagsire wont will not likely be surviving the hit. Quagsire can take quite a bit of physical abuse as long as it uses Recover, so make sure to try to keep its HP over 50%. Scald is usually the to go move since burns are useful unless the opponent is using something that is weak to ground. Quagsire is really specially weak so try to switch it out against strong special attackers.

Team Options
========

Though Quagsire is strong in UU, it should only be used in certain situations. Its niche is only important on Full stall teams that are vulnerable to set-up physical sweepers, since other bulky waters such as Suicune outclass Quagsire otherwise. Quagsire works well with a special tank, since it walls a lot of physical attackers such as Mega Absol (though knock off is annoying) and Metagross. Bulky grasses Grass-types work well with Quagsire, especially specially bulky ones such as Roserade or Celebi Amoonguss can work here too.

Other Options
########

A Curse set has some uses in certain situations to set up on opposing sweepers, but lacks the consistency to be particularly good. Curse's mediocre special bulk and vulnerability to status are the some significant reasons why it isn't the best option. A restalk RestTalk set is decent, but it is outclassed by Crocune and quag's Quagsire's natural bulk can't can not really hold up. Stockpile has some situational use but has the same problems with the Curse set, with Quagsire not being particularly bulky, weak to status, and stockpile only going up to +3. Yawn is able to force some switches, (Add comma) but Quagsire's mediocre bulk makes this set hard to use as Quagsire can get 2kod 2HKOed easily.

Checks & Counters
########

Strong physical attackers that can 2ko 2HKO Quagsire easily beat it. Some examples are Life Orb Mienshao and CB heracross. Quagsire (sire sire sire sire sire!! not just Quag) is easily countered by any grass type Grass-type in the tier, even if they don't like the burns from Scald, since they get free momentum and can KO Quagsire / or force a switch, both being very bad. Quagsire is not very specially bulky so pretty much any strong special attacker can power through and take out Quagsire.
Not an official GP member (yet!) but I need to do some amateur checks. Someone else needs to stamp this but I think I did an okay job.

You have some issues with capitalization and abbreviations. Hope I helped!!
 

GatoDelFuego

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^Please be sure to implement all of this besides the "Full stall" bit in team options. Just make it "stall" instead of "Full stall". There were some things missed in this, and so I don't want to call it 1/2 right away, but there were a lot of things that ununhexium caught here; be sure those get fixed!
 
^Please be sure to implement all of this besides the "Full stall" bit in team options. Just make it "stall" instead of "Full stall". There were some things missed in this, and so I don't want to call it 1/2 right away, but there were a lot of things that ununhexium caught here; be sure those get fixed!
Limitless and FLCL actually told me to add the full stall part when he QCed it so im not sure what to do here, ill implement the changes too.
 

GatoDelFuego

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EnerG218 Ok, that's fine then, but just make sure "Full" isn't capitalized.

Also, you checks & counters section is incorrect; it needs to be in bulletin point form
 
Have a look at the other finished analyses' - you'll find they have the C&C part formatted this way:

**Example 1**: [info on how it checks or counters Quagsire]

**Example 2**: [same as ^]

**Example 3**: [same as ^^]

etc. etc.
 

Sapphire.

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Overview
########

Quagsire has one of the best defensive typings in the whole game, with only 1 one weakness and a along with very useful fire resistances. Quagsire also has access to a reliable recovery move that makes Quagsire has enough PP to be able to tToxic stall opponents. Quagsire's (Use the ' apostrophe, not the curly one!) great ability, Unaware, (AC) allows it to stop most physical sweepers that try to set-up (Setup does not have a dash) since it negates all stat boosts besides Speed. Sadly, its bulk is only decent and it is heavily outclassed by other bulky wWaters-type Pokemon in the tier such as Suicune or Vaporeon aside from its niche as an Unaware user. Quagsire also has limited offense has a low offensive presence, so it is not really being able to do much inflict damage other than with Toxic. Quagsire has no real support moves other than Toxic so it has a low damage output.

Unaware Wall
########
name: Unaware Wall
move 1: Earthquake
move 2: Scald
move 3: Toxic
move 4: Recover
ability: Unaware
item: Leftovers
evs: 252 HP / 4 Atk / 252 Def
nature: Relaxed

Moves
========

AlTthough Quagsire has pretty low offensesive presences, it still needs attacking moves to avoid being total Taunt bait and to break Substitutes. Earthquake is a strong STAB attack for Quagsire and has good coverage. Scald is mainly primarily used for the chance to burn burn chance, though guts Pokemon with the Guts ability can switch into on Scald if predicted. Toxic cripples many walls and sweepers, putting a timer on them. that do not carry Heal Bell or Aromatherapy and teams that do not have clerics. (Trust your reader! I'm sure they know that already.) Recover is a very important recovery move that heals Quagsire whenever used its health is low and makes Toxic Sstalling so much easier.

Set Details
========

Full investment in HP and Defense with a positive nature is because Quagsire really is not that bulky and needs the extra bit of Defense in order to function. The given EVs maximize Quagsire's ability to take most physical attacks. A Relaxed nature is used to further increase its Defense. because Quagsire really does not need speed as it already is relatively slow in UU. Unaware is the only viable ability of choice, since the whole reason to use Quagsire at all is because it can stop physical attackers from setting up. because it gives Quagsire a niche, and is the sole reason to use it.

Usage Tips
========

If the opponent has a threatening physical attacker that likes to can set up, try to and keep Quagsire at as high healthy as possible and save it rather than letting it get worn down. Try to switch Quagsire out on anything that learns Grass-type moves as much as possible because Quagsire will probably not likely be survivinge the hit. Quagsire can take quite a bit of physical abusettacks as long as it uses Recover, so make sure to try to keep its HP over 50% percent. Scald is usually the to go move since burns are useful unless the opponent is using something that is weak to gGround-type moves, then use Earthquake. Quagsire is really specially weak has a poor Special Defense, so try to switch it out against strong special attackers.

Team Options
========

AlTthough Quagsire is strong a great choice in the UU metagame, it should only be used in certain situations. Its niche is only important on full stall-based teams that are vulnerable to physical set-up physical sweepers, since other bulky wWaters-type Pokemon such as Suicune would outclass Quagsire otherwise. Quagsire works well with a special tank, since it walls a lot most of physical attackers such as Mega Absol, (AC) (though however kKnock oOff is annoying may be problematic), (AC) and Metagross. Bulky Grass-types work well with Quagsire, especially specially bulky ones such as Roserade or Celebi due to their high Special Defense.

Other Options
########

A Curse set has some uses in certain situations to set up on opposing sweepers, but lacks the consistency to be particularly good. The Curse's set is vulnerable mediocre special bulk and vulnerability to status are the some significant reasons why it isn't and isn't the best option. A RestTalk set is decent, but it is outclassed by CroSuicune in that regard and Quagsire's natural bulk can not really hold up. Stockpile has some situational uses but has the same problems with the Curse set, with because Quagsire is not being particularly bulky, weak prone to status, and stockpile only going up to +3. Yawn is able to force some switches, but Quagsire's mediocre bulk makes this set hard to use as Quagsire can get 2HKOed easily.

Checks & Counters
########
  • Very strong physical attackers such as Choice Band Heracross and Life Orb Mienshao that 2HKO easily beat it.
  • Almost any strong special attacker can power through and take out Quagsire.
  • Grass-types can easily switch in and force switches.


NOTE: Your Checks&Counters is supposed to look something like this:

**Grass-types** [information on why they counter or check the Pokemon]
 
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