Beedrill

Beedrill
QC 3/3: HeaLnDeaL, sparktrain, sparktrain
GP 2/2: Snobalt, P Squared


[OVERVIEW]
Mega Beedrill possesses an impressive base 150 Attack that allows it to hit extremely hard as well as an amazing base 145 Speed, meaning it can outspeed the majority of the metagame, including Pokemon such as Choice Scarf Mollux. Beedrill also has access to U-turn, which allows it to give massive amounts of momentum to its teammates, and a powerful Poison-type STAB move in Poison Jab – an important weapon against the prominent Fairy-types in the CAP Metagame. In addition, Mega Beedrill is gifted with a great ability in Adaptability, which boosts the power of its STAB moves to terrifying levels.

However, Mega Beedrill still bears many weaknesses that prevent it from truly shining–the (no spaces) most obvious of which is its uselessness before Mega Evolution, which forces Beedrill to run Protect, limiting Beedrill's impact even before it begins. Furthermore, Beedrill has a limited movepool that causes it to be quite predictable, while a lack of priority leaves it weak to common priority users. This is compounded by its poor HP and Defense, making it unable to tank any kind of attack that it doesn't resist. To make matters worse, Beedrill is countered by common CAP threats such as Tomohawk and Cawmodore. Lastly, a weakness to Stealth Rock limits its ability to use its most powerful tool: a U-turn second only to that of Choice Band Scizor in terms of power.

[SET]
name: Offensive Pivot
move 1: Protect
move 2: U-turn
move 3: Poison Jab
move 4: Drill Run / Knock Off
item: Beedrillite
ability: Swarm
nature: Jolly / Adamant
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========
Protect is a necessity on Mega Beedrill, as it cannot Mega Evolve safely without it. It also allows Beedrill to block Fake Out from Mega Lopunny and scout the foe's moves to an extent. U-turn hits extremely hard after the Adaptability boost and Mega Beedrill's impressive base 150 Attack, as well as giving momentum to the team and allowing Mega Beedrill to act as a powerful offensive pivot. Poison Jab allows Mega Beedrill to KO common Fairy-types such as Mega Gardevoir and Sylveon, and the move also has a useful 30% chance to poison the foe. The last slot is a choice of which coverage move suits the team best; Drill Run allows Mega Beedrill to hit common checks such as Mollux and the Steel-types that resist Mega Beedrill's STAB attacks super effectively, while Knock Off gives Mega Beedrill the ability to remove items and to hurt Pokemon such as Cawmodore, which would otherwise not mind switching into Mega Beedrill.

Set Details
========
If Speed tying with Mega Sceptile is not important, 176 Speed EVs with a Jolly nature allow Beedrill to outspeed fully invested base 135 Speed Pokemon, while 136 Speed EVs with a Jolly nature allow it to outspeed Stratagem. An alternative spread of 152 Atk / 112 Def / 244 Spe with an Adamant nature is also viable, sacrificing Mega Beedrill's ability to outspeed Stratagem, base 135 Speed Pokemon, and Choice Scarf Mollux in return for the bulk to survive some priority attacks and more power from an Adamant nature. 112 Defense EVs prevent Adamant maximum Attack Bisharp and Colossoil from OHKOing Mega Beedrill with Sucker Punch, while 244 Speed EVs let it outspeed a Talonflame that isn't taking advantage of Gale Wings, and the remaining EVs are put into Attack, guaranteeing an OHKO on Colossoil with U-turn.

Usage Tips
========
Mega Beedrill utilizes its powerful U-turns to give momentum to its teammates as well as being a extremely fast, hard-hitting revenge killer. It can also be used as a lure, forcing the foe to switch to physical walls such as Tomohawk or Skarmory, which can then be attacked by powerful specially offensive Pokemon or trapped.

However, its poor defenses mean that it does not like taking any attack that it doesn't resist, particularly physical attacks, so Mega Beedrill should be handled with care and usually should not be switched in on an attack. While Protect is useful for scouting, be aware that using it too much can lead to your Protects becoming obvious and easy to take advantage of, meaning that the opponent can predict it easily and obtain a free turn. Similarly, Mega Beedrill does not appreciate getting hit by priority attacks, so it is advisable to switch out when one is imminent. Using Protect on the turn that it Mega Evolves is extremely obvious and can result in giving the opponent a free turn. It can sometimes be advisable to predict the foe's prediction of your Protect and attack or U-turn away, although this carries a large risk due to Mega Beedrill's poor defenses. Beware of using U-turn against Static Cyclohm, which can cripple Mega Beedrill by paralyzing it and thus quartering its Speed, as well as against common Rocky Helmet users such as Skarmory and Tomohawk, although the risk of being paralyzed or incurring chip damage can sometimes be worth it due to the momentum that U-turn brings.

With 112 EVs in Defense, Mega Beedrill tanks Sucker Punch from Adamant maximum Attack Colossoil and Bisharp. However, prior damage can easily result in Mega Beedrill being unable to take those hits, so take care if you plan to stay in on these attacks.

Team Options
========
Mega Beedrill does not appreciate entry hazards, particularly Stealth Rock, as they can limit its ability to act as an offensive pivot and prevent it from tanking Adamant maximum Attack Colossoil's Sucker Punch. Therefore, an entry hazard remover such as Tomohawk or Scizor is very useful on Mega Beedrill's team. It also appreciates special attackers such as Choice Specs Sylveon, which can blast through the physical walls, such as Skarmory, Cyclohm, and Tomohawk, that Mega Beedrill draws in, while U-turn is also very useful for getting Pokemon such as Gothitelle and Magnezone into the field to trap these physical walls. Pokemon that don't mind taking the physical attacks (from foes with great physical bulk or those with a Choice Scarf) that trouble Mega Beedrill, such as Tomohawk and Cyclohm, are good teammates, as are Pokemon that resist or are immune to common priority moves.

Mega Beedrill can be an excellent addition onto VoltTurn teams, which emphasize the momentum that Mega Beedrill is so good at giving andprovide Mega Beedrill a chance to switch in without getting attacked, so common VoltTurn staples such as Rotom-W and Scizor are good partners and can also act as defensive pivots to absorb the attacks that Mega Beedrill cannot take. Baton Pass users such as Sylveon and Tomohawk can also fulfill this role.

[STRATEGY COMMENTS]
Other Options
=========
If you forgo Protect, Mega Beedrill has a few other options; Substitute allows Mega Beedrill to attack without fear of getting hurt, while Swords Dance boosts Beedrill's Attack to insane levels.

Pursuit is also an option for trapping Pokemon such as Kitsunoh and Gothitelle, while X-Scissor is a more powerful alternative to U-turn but comes with the cost of losing momentum.

Checks and Counters
===========
**Physical Walls**: Pokemon such as Cyclohm, Skarmory, and Tomohawk can wall Mega Beedrill with relative ease and can respond with super effective attacks.

**Cawmodore**: Due to its typing and impressive base 130 Defense, Cawmodore completely walls Mega Beedrill; it resists U-turn and is immune to Poison Jab and Drill Run. The most Mega Beedrill can do is Knock Off Cawmodore's Sitrus Berry, dealing a maximum of 44.2%, while Cawmodore has Bullet Punch and a super effective Acrobatics to deal with Mega Beedrill.

**Faster Pokémon**: Choice Scarf users can outspeed Mega Beedrill and take advantage of its weak defensive stats, although it does outspeed Choice Scarf Mollux. Similarly, sweepers that have boosted their Speed such as Gyarados and Necturna can outspeed Mega Beedrill and OHKO it with their powerful STAB attacks. Mega Alakazam and Mega Aerodactyl are more obscure threats that outspeed Mega Beedrill, while Mega Sceptile outspeeds if Mega Beedrill doesn't run maximum Speed and Speed ties if it does.

**Priority Attacks**: While 112 Defense EVs save Mega Beedrill from some potential OHKOs, Mega Beedrill still takes a lot of damage from powerful priority users such as Scizor and Talonflame, which can use their priority moves to ignore Mega Beedrill's impressive base 145 Speed and take advantage of its meager Defense. Prankster users such as Sableye and Thundurus can burn or paralyze Mega Beedrill with priority Will-O-Wisp or Thunder Wave, respectively, crippling its sweep.

**Status**: Like many revenge killers, Mega Beedrill abhors being hit with status, particularly burns (which cripple its powerful offensive capacity) and paralysis (which halves its impressive Speed).

**Residual Damage**: Entry hazards, particularly Stealth Rock, abilities such as Iron Barbs and Rough Skin, and items such as Rocky Helmet are all forms of residual damage that limit Beedrill's ability to pivot, punishing its uses of U-turn by wearing it down more quickly.
 
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HeaLnDeaL

Let's Keep Fighting
is an Artistis a Forum Moderator Alumnusis a CAP Contributor Alumnus
So, I like pretty much all of this. The main thing would be the EVs. In the set itself, you have max speed and max attack listed, and yet in set details you mention an alternative spread before you even mention the main spread. Also, at this point I wonder if Adamant is at all usable. Possibly, just possibly, there could be a slightly bulkier Adamant set that tries to counter some of the priority mons that normally defeat it (if it's purposely trying to survive priority then some of the value to its own speed is lost, and Adamant sets would in theory be better against priority using opponents). Of course, this would probably need a lot of further testing before it should be considered. Overall I'm just trying to start a conversation going before this thing gets QCed :)
 
So, I like pretty much all of this. The main thing would be the EVs. In the set itself, you have max speed and max attack listed, and yet in set details you mention an alternative spread before you even mention the main spread. Also, at this point I wonder if Adamant is at all usable. Possibly, just possibly, there could be a slightly bulkier Adamant set that tries to counter some of the priority mons that normally defeat it (if it's purposely trying to survive priority then some of the value to its own speed is lost, and Adamant sets would in theory be better against priority using opponents). Of course, this would probably need a lot of further testing before it should be considered. Overall I'm just trying to start a conversation going before this thing gets QCed :)
Ah sorry, I forgot to change that. The alternative set is 196 Attack / 104 Defence / 208 Speed with a Jolly Nature. 208+ means you can outspeed Scarf Mollux (and OHKO with Drill Run), while the 104 Defence guaruntees you to bulk a Adamant max Attack Colo's Sucker Punch.
The 208+ is a great benchmark, removing a common counter in Scarf Mollux, while keeping Beedrill faster than all the other fast mons like Stratagem, Mega Punny and Mega Mancentric.

252+ Atk Adaptability Mega Beedrill U-turn vs. 0 HP / 80 Def Colossoil: 440-520 (108.1 - 127.7%) -- guaranteed OHKO
252 Atk Adaptability Mega Beedrill U-turn vs. 0 HP / 80 Def Colossoil: 404-476 (99.2 - 116.9%) -- 93.8% chance to OHKO
196 Atk Adaptability Mega Beedrill U-turn vs. 0 HP / 80 Def Colossoil: 388-460 (95.3 - 113%) -- 75% chance to OHKO
196+ Atk Adaptability Mega Beedrill U-turn vs. 0 HP / 80 Def Colossoil: 428-504 (105.1 - 123.8%) -- guaranteed OHKO

252+ Atk Colossoil Sucker Punch vs. 0 HP / 0 Def Mega Beedrill: 280-330 (103.3 - 121.7%) -- guaranteed OHKO
252+ Atk Colossoil Sucker Punch vs. 0 HP / 104 Def Mega Beedrill: 229-270 (84.5 - 99.6%) -- guaranteed 2HKO
252 Atk Life Orb Colossoil Sucker Punch vs. 0 HP / 0 Def Mega Beedrill: 331-390 (122.1 - 143.9%) -- guaranteed OHKO
252 Atk Life Orb Colossoil Sucker Punch vs. 0 HP / 104 Def Mega Beedrill: 270-320 (99.6 - 118%) -- 93.8% chance to OHKO

252+ Atk Mega Beedrill Knock Off (97.5 BP) vs. 140 HP / 0 Def Necturna: 260-306 (85.5 - 100.6%) -- 6.3% chance to OHKO
252 Atk Mega Beedrill Knock Off (97.5 BP) vs. 140 HP / 0 Def Necturna: 236-278 (77.6 - 91.4%) -- guaranteed 2HKO
196 Atk Mega Beedrill Knock Off (97.5 BP) vs. 140 HP / 0 Def Necturna: 226-268 (74.3 - 88.1%) -- guaranteed 2HKO
196+ Atk Mega Beedrill Knock Off (97.5 BP) vs. 140 HP / 0 Def Necturna: 250-296 (82.2 - 97.3%) -- guaranteed 2HKO

252+ Atk Choice Band Necturna Shadow Sneak vs. 0 HP / 104 Def Mega Beedrill: 169-201 (62.3 - 74.1%) -- guaranteed 2HKO
252+ Atk Life Orb Necturna Shadow Sneak vs. 0 HP / 104 Def Mega Beedrill: 148-175 (54.6 - 64.5%) -- guaranteed 2HKO

252+ Atk Adaptability Mega Beedrill Poison Jab vs. 0 HP / 0 Def Syclant: 286-338 (101.7 - 120.2%) -- guaranteed OHKO
252 Atk Adaptability Mega Beedrill Poison Jab vs. 0 HP / 0 Def Syclant: 260-308 (92.5 - 109.6%) -- 56.3% chance to OHKO
196 Atk Adaptability Mega Beedrill Poison Jab vs. 0 HP / 0 Def Syclant: 252-298 (89.6 - 106%) -- 37.5% chance to OHKO
196+ Atk Adaptability Mega Beedrill Poison Jab vs. 0 HP / 0 Def Syclant: 276-326 (98.2 - 116%) -- 87.5% chance to OHKO

12 Atk Life Orb Syclant Ice Shard vs. 0 HP / 0 Def Mega Beedrill: 133-156 (49 - 57.5%) -- 94.1% chance to 2HKO
12 Atk Life Orb Syclant Ice Shard vs. 0 HP / 104 Def Mega Beedrill: 109-129 (40.2 - 47.6%) -- guaranteed 3HKO

252+ Atk Mega Beedrill Drill Run vs. 248 HP / 0+ Def Mega Scizor: 73-86 (21.2 - 25%) -- 0% chance to 4HKO
252 Atk Mega Beedrill Drill Run vs. 248 HP / 0+ Def Mega Scizor: 67-79 (19.5 - 23%) -- possible 5HKO
196 Atk Mega Beedrill Drill Run vs. 248 HP / 0+ Def Mega Scizor: 64-76 (18.6 - 22.1%) -- possible 5HKO
196+ Atk Mega Beedrill Drill Run vs. 248 HP / 0+ Def Mega Scizor: 70-83 (20.4 - 24.1%) -- guaranteed 5HKO

84 Atk Technician Mega Scizor Bullet Punch vs. 0 HP / 0 Def Mega Beedrill: 199-235 (73.4 - 86.7%) -- guaranteed 2HKO
84 Atk Technician Mega Scizor Bullet Punch vs. 0 HP / 104 Def Mega Beedrill: 162-192 (59.7 - 70.8%) -- guaranteed 2HKO
252+ Atk Technician Mega Scizor Bullet Punch vs. 0 HP / 0 Def Mega Beedrill: 244-288 (90 - 106.2%) -- 37.5% chance to OHKO
252+ Atk Technician Mega Scizor Bullet Punch vs. 0 HP / 104 Def Mega Beedrill: 199-235 (73.4 - 86.7%) -- guaranteed 2HKO

As you can see once you wade through the onsalught of calcs, the 104 Defence EVs don't really stop any KOs except Colossoil's Sucker Punch, so the point of the set isn't to tank priority attacks. However, Adamant seems to put in some work, but there are still problems with this, notably that it has no effect whatsoever when the more bulky mons such as Mega Scizor or Cyclohm. Moreover, losing the Jolly nature means Beedrill gets outspeeded by those things such as Scarf Mollux, Stratagem and Mega Punny which it conveniently outsped before.

If an Adamant nature is being kept and even more EVs are being into Defence, then Speed will invariably have to suffer, which takes away 1 of Mega Bee's 2 best points (its amazing Attack and great speed), while its extremely poor HP and Defence mean that the Defence EVs will have a limited affect, as seen by the addition of the 104 Defence EVs in these calcs. On the other hand, Mega Bee's incredibly high speed means that it can still outspeed a lot of things even without as much speed invesment. For example, a mere 100 EVs in Speed mean that Beedrill still outspeeds base 110s like Kitsunoh, M-Diancie, M-Gallade and the Latis, but at the cost of things like Syclant and Cawmodore, as well as Stratagem and the faster Megas outspeeding you and no longer needing their priority. 136 Speed EVs, with a Jolly Nature, allow it to outspeed Stratagem. This means either 252 Attack / 120 Defense / 136 Speed or something like 196 Attack / 176 Defense / 136 Speed. The first set seems kinda pointless, since the added Attack EVs don't really change any of the KOs, while 16 Defense EVs are next to useless. The second set might be a bit better, but 176 Defence is still rather poor and, as the below stats show, don't stop any KOs.

252+ Atk Colossoil Sucker Punch vs. 0 HP / 0 Def Mega Beedrill: 280-330 (103.3 - 121.7%) -- guaranteed OHKO
252+ Atk Colossoil Sucker Punch vs. 0 HP / 104 Def Mega Beedrill: 229-270 (84.5 - 99.6%) -- guaranteed 2HKO
252 Atk Life Orb Colossoil Sucker Punch vs. 0 HP / 0 Def Mega Beedrill: 331-390 (122.1 - 143.9%) -- guaranteed OHKO
252 Atk Life Orb Colossoil Sucker Punch vs. 0 HP / 104 Def Mega Beedrill: 270-320 (99.6 - 118%) -- 93.8% chance to OHKO
252 Atk Life Orb Colossoil Sucker Punch vs. 0 HP / 176 Def Mega Beedrill: 242-285 (89.2 - 105.1%) -- 31.3% chance to OHKO

84 Atk Technician Mega Scizor Bullet Punch vs. 0 HP / 104 Def Mega Beedrill: 162-192 (59.7 - 70.8%) -- guaranteed 2HKO
84 Atk Technician Mega Scizor Bullet Punch vs. 0 HP / 0 Def Mega Beedrill: 199-235 (73.4 - 86.7%) -- guaranteed 2HKO
84 Atk Technician Mega Scizor Bullet Punch vs. 0 HP / 176 Def Mega Beedrill: 144-171 (53.1 - 63%) -- guaranteed 2HKO
252+ Atk Technician Mega Scizor Bullet Punch vs. 0 HP / 0 Def Mega Beedrill: 244-288 (90 - 106.2%) -- 37.5% chance to OHKO
252+ Atk Technician Mega Scizor Bullet Punch vs. 0 HP / 104 Def Mega Beedrill: 199-235 (73.4 - 86.7%) -- guaranteed 2HKO
252+ Atk Technician Mega Scizor Bullet Punch vs. 0 HP / 176 Def Mega Beedrill: 177-208 (65.3 - 76.7%) -- guaranteed 2HKO

12 Atk Life Orb Syclant Ice Shard vs. 0 HP / 0 Def Mega Beedrill: 133-156 (49 - 57.5%) -- 94.1% chance to 2HKO
12 Atk Life Orb Syclant Ice Shard vs. 0 HP / 104 Def Mega Beedrill: 109-129 (40.2 - 47.6%) -- guaranteed 3HKO
12 Atk Life Orb Syclant Ice Shard vs. 0 HP / 176 Def Mega Beedrill: 95-113 (35 - 41.6%) -- guaranteed 3HKO

252+ Atk Choice Band Necturna Shadow Sneak vs. 0 HP / 104 Def Mega Beedrill: 169-201 (62.3 - 74.1%) -- guaranteed 2HKO
252+ Atk Choice Band Necturna Shadow Sneak vs. 0 HP / 176 Def Mega Beedrill: 151-178 (55.7 - 65.6%) -- guaranteed 2HKO
252+ Atk Life Orb Necturna Shadow Sneak vs. 0 HP / 104 Def Mega Beedrill: 148-175 (54.6 - 64.5%) -- guaranteed 2HKO
252+ Atk Life Orb Necturna Shadow Sneak vs. 0 HP / 176 Def Mega Beedrill: 133-156 (49 - 57.5%) -- 94.1% chance to 2HKO

Basically, I feel like the set that you mentioned is kind of pointless, since, by reducing Mega Bee's Speed, you remove the need for priority that the set was designed for, hence making it useless. Mega Bee's strength is in its immensely fast and strong U-Turn, and the set you suggested makes this slower in return for boosting its unbelievably bad Defence, so I'd have to conclude that while an Adamant nature would be worth considering, the idea of giving Beedrill more bulk (at the price of speed) for the sake of being able to tank priority attacks doesn't seem worthwhile to me.

Edit: Sorry for the massive post, and also please excuse me if I have made any mistakes in both spelling and/or argument here, bc I have a massive headache rn.
 

HeaLnDeaL

Let's Keep Fighting
is an Artistis a Forum Moderator Alumnusis a CAP Contributor Alumnus
I actually think you missed a few important priority users/moves.

252+ Atk Choice Band Dragonite Extreme Speed vs. 0 HP / 140 Def Mega Beedrill: 229-270 (84.5 - 99.6%) -- guaranteed 2HKO
(229, 232, 234, 237, 240, 243, 245, 248, 251, 253, 256, 259, 261, 264, 267, 270)

+6 12 Atk [BulkaCaw] Cawmodore Bullet Punch vs. 0 HP / 140 Def Mega Beedrill: 255-300 (94 - 110.7%) -- 62.5% chance to OHKO
(255, 258, 261, 264, 267, 270, 273, 276, 279, 282, 285, 288, 291, 294, 297, 300)

+6 12 Atk Cawmodore Bullet Punch vs. 0 HP / 208 Def Mega Beedrill: 229-270 (84.5 - 99.6%) -- guaranteed 2HKO
(229, 231, 234, 237, 240, 243, 244, 247, 250, 253, 256, 258, 261, 264, 267, 270)

252+ Atk Choice Band Huge Power Azumarill Aqua Jet vs. 0 HP / 104 Def Mega Beedrill: 198-234 (73 - 86.3%) -- 81.3% chance to OHKO after Stealth Rock
(198, 201, 202, 205, 207, 210, 211, 214, 217, 219, 222, 223, 226, 228, 231, 234)

252+ Atk Choice Band Huge Power Azumarill Aqua Jet vs. 0 HP / 140 Def Mega Beedrill: 186-220 (68.6 - 81.1%) -- 50% chance to OHKO after Stealth Rock
(186, 189, 190, 193, 195, 198, 199, 202, 204, 207, 208, 211, 213, 216, 217, 220)

252+ Atk Choice Band Huge Power Azumarill Aqua Jet vs. 0 HP / 192 Def Mega Beedrill: 171-202 (63 - 74.5%) -- guaranteed 2HKO after Stealth Rock
(171, 174, 175, 177, 180, 181, 183, 186, 187, 189, 192, 193, 195, 198, 199, 202)

+2 252 Atk Life Orb Syclant Ice Shard vs. 0 HP / 184 Def Mega Beedrill: 230-270 (84.8 - 99.6%) -- guaranteed OHKO after Stealth Rock
(230, 231, 234, 238, 239, 243, 246, 247, 251, 253, 257, 259, 261, 265, 266, 270)

252+ Atk Choice Band Entei Extreme Speed vs. 0 HP / 104 Def Mega Beedrill: 219-258 (80.8 - 95.2%) -- guaranteed OHKO after Stealth Rock
(219, 221, 224, 227, 229, 232, 234, 237, 239, 242, 245, 247, 250, 252, 255, 258)

252+ Atk Bisharp Sucker Punch vs. 0 HP / 104 Def Mega Beedrill: 232-274 (85.6 - 101.1%) -- 12.5% chance to OHKO
(232, 235, 238, 241, 243, 246, 249, 252, 255, 258, 259, 262, 265, 268, 271, 274)

252+ Atk Bisharp Sucker Punch vs. 0 HP / 112 Def Mega Beedrill: 229-270 (84.5 - 99.6%) -- guaranteed 2HKO
(229, 231, 234, 237, 240, 243, 244, 247, 250, 253, 256, 258, 261, 264, 267, 270)


Realistically, going higher than 140 Def isn't worth it imo. And even then, Dragonite seems to be the only relevant threat at 140. To achieve a mix of defeating Colo and surviving Bisharp, my proposed Alternative EVs are 144 Atk+, 112 Def, 252 Spe.


At the very least, you should buff 104 def to 112 to survive Bisharp's sucker punch. 140 allows to survive choice band or +1 Dragonite's ES, but I'm personally not exactly sure how much this is worth.

In terms of notable CAP threats that Adamant Beedrill doesn't outspeed, it's pretty much just Strategem and Scarf Mollux. Furthermore, going Adamant without full Atk investment allows Beedrill to guarantee a KO against Colo, which is something that your current set does not do, even if it comes close.

Your Beedrill: 196 Atk Adaptability Mega Beedrill U-turn vs. 0 HP / 80 Def Colossoil: 388-460 (95.3 - 113%) -- 75% chance to OHKO

My Proposed Alternative Beedrill: 144+ Atk Adaptability Mega Beedrill U-turn vs. 0 HP / 80 Def Colossoil: 412-488 (101.2 - 119.9%) -- guaranteed OHKO


Basically, if you don't need to outspeed Scarf Mollux or Stategem, then I think Adamant 144 Atk, 112 Def, 252 Spe is a perfectly acceptable spread. It has a bit more power with considerably less speed, but it still has some value as an alternative option I think. On top of that, I strongly recommend that the main set is changed to 188 Atk, 112 def, 208 Spe so that it survives Bisharp's Sucker Punch.

EDIT: I suppose 389 is a weird speed tier for Adamant Beedrill. We probably should discuss other speeds if Adamant becomes an alternative option (which I think it should). 244 speed EVs hit 387, which allows Beedrill to outspeed jolly band Talonflame locked into Flare Blitz. This is pretty obscure, but it's only a bit higher than the 125s anyway. So, 152 Atk, 112 Def, and 244 Spe with Adamant might be better.
 
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Firstly, in regards to the additional calcs, Dragonite (especially the CB set), Bulky Cawm (Beedrill can't touch it anyway) and CB Entei barely exist within the CAP Meta, while SD LO Syclant isn't too common either.

However, now that you have specified the set, I think 152 Atk / 112 Def /244 Spe with Adamant could work, but I don't think it deserves its own set, and therefore should be listed as an alternative spread in Set Details. By losing some speed, it gets some more power, and bulk to survive some priority attacks, and I'll add it to Set Details.
 

HeaLnDeaL

Let's Keep Fighting
is an Artistis a Forum Moderator Alumnusis a CAP Contributor Alumnus
The Dragonite calc works for both +1 Ddance and CB. He may not be super common in CAP, but he is still quite viable. Ultimately I don't think 140 def EVs is really worth it though, as I said earlier. Also, as I said earlier, I was only asking for an alternative spread, not a main set. Really, I kinda hear a ton of resistance from you even though it seems we are agreeing on the same things... I'm not exactly sure why this is happening.

EDIT: You wrote that the adamant spread loses to base 125s, when it actually outspeeds base 126s (Talons trapped into FB).
 
No, I'm not really that against it. It's just that it kinda goes against the way I like to use Mega Bee, but there's no reason why that set doesn't work, just that I don't like it atm. I don't like Mega Bee losing its ability to outspeed stuff, but there's no reason why the set you suggested isn't viable.
 
Ngl I run 0 def on beedrill and just max it out with the recommended set. I thought about trying to survive sucker punch, but he's so frail, the chances he comes in without rocks on a colossoil is pretty slim, and mostly beedrill just u-turns out on switches anyway. I don't care if you decide to survive sucker punches, I just feel that having the max of everything just makes it simple and at least for the attack, you get the maximum amount of damage output.
 
Ngl I run 0 def on beedrill and just max it out with the recommended set. I thought about trying to survive sucker punch, but he's so frail, the chances he comes in without rocks on a colossoil is pretty slim, and mostly beedrill just u-turns out on switches anyway. I don't care if you decide to survive sucker punches, I just feel that having the max of everything just makes it simple and at least for the attack, you get the maximum amount of damage output.
The logic seems sound, but do you think max attack max speed jolly should be the primary spread?
 

HeaLnDeaL

Let's Keep Fighting
is an Artistis a Forum Moderator Alumnusis a CAP Contributor Alumnus
- An alternative spread of 152 Atk / 112 Def / 244 Spe with an Adamant Nature is also viable, swapping quite a bit of Mega Beedrill's speed, such as the ability to outspeed base 125s, Stratagem, base 135s and Scarf Mollux, in return for the bulk to survive some priority attacks and more power in the form of an Adamant Nature.
I've said this twice now, but adamant Bee with 244 Spe DOES outspeed 125s. In fact, it even outspeeds 126s.
 

QueenOfLuvdiscs

Tier 3 Audino sub
is a Tiering Contributor Alumnus
Looking at what everyone else has put, It seems that just a regular spread of max atk/spe should most likely 'bee' the main spread as that looks like the general consensus (see what i did there...no? .cri).
I would put any alternative spreads in the set details.

Everything else is fine
 

HeaLnDeaL

Let's Keep Fighting
is an Artistis a Forum Moderator Alumnusis a CAP Contributor Alumnus
So I talked to Khosro about this on PS. Beyond my thoughts shared there, status (burns/para more specifically) should be added to C&C, beyond just briefly mentioned with prankster users. Once that is done, consider this QC 1/3.
 
Very solid work on this, Khosro. I think slashing Adamant next to Jolly on the main set would be perfectly fine (in addition to the alternate spreads); Bee still hits an excellent speed tier without a boosting nature, and it really packs a punch with Adamant.

QC 2/3
 
Already gave a QC stamp, but I have a few small points. It's not necessary to explain the mega stone in Set Details if the Pokemon isn't viable in its base form, so the point about Beedrillite can be removed. Also, I think adding a section in Checks and Counters for residual damage (entry hazards, Iron Barbs, Rough Skin, Rocky Helmet, etc) would be worthwhile, as they can all punish Beedrill's U-turns and wear it down more quickly. Good write-up!
 
said:
Mega Beedrill only just tanks Adamant max Attack Colossoil's Sucker Punch with 112 EVs in Defence, so any prior damage will result in Mega Beedrill being unable to take that particular hit any more, so take care if you plan to stay in on that particular Sucker Punch.
The alternate EV spread is already explained in set details, so I don't think it's necessary to explain it again in usage tips. You could perhaps move this statement to set details how the extra bulk also lets it live Colossoil's Sucker Punch in addition to Bisharp's (bisharp is the benchmark, colo's sucker punch is a bit weaker, but still noteworthy to mention).
said:
Pokémon which don't mind taking the physical attacks (from foes with great physical bulk or those with a Choice Scarf) that trouble Mega Beedrill are good teammates, as are Pokémon which resist or are immune to common priority moves.
Perhaps give a few examples (tomohawk, lando-t, cyclohm, etc. come to mind; each can handle various physical threats / priority users that threaten bee)

Looks great. Implement the above, and you can count this as QC 3/3
 

Empress

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Pokemon should not be accented; change all the accented e's to regular ones.
[OVERVIEW]
Mega Evolution changed Beedrill from an utterly useless Pokémon to one which strikes fear into the hearts of those who face it, giving it an Beedrill possesses an impressive base 150 Attack which that allows it to hit extremely hard and as well as an amazing base 145 Speed, meaning it can outspeed the majority of the metagame, including Pokémon such as Choice Scarf Mollux. Beedrill is given also has access to U-Turn U-turn, which allows it to give massive amounts of momentum to his its teammates, and a powerful Poison-type STAB move in Poison Jab – an important weapon against the prominent Fairy-types in the CAP Metagame. In addition, Mega Beedrill is gifted with a great ability in Adaptability that boosts these already powerful the power of its STAB moves to terrifying levels.
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However, life isn't all sunshine and rainbows for this busy little bee, as it Mega Beedrill still bears many weaknesses which that prevent it from truly shining – the most obvious of which is its uselessness before Mega Evolution that forces many a Beedrill to run Protect, limiting Beedrill's impact even before its begun it begins. Furthermore, Beedrill has a limited movepool means that causes it to often be quite predictable, while a lack of priority leaves it weak to common priority users. This is compounded by its poor HP and Defense, makes making it unable to tank any kind of attack which that it doesn't resist. To make matters worse, Beedrill is countered by common CAP threats such as Tomohawk and Cawmodore. Lastly, a weakness to Stealth Rock limits its ability to use its most powerful tool:(change to colon); a U-Turn U-turn second only to that of Choice Band Scizor in terms of power.

[SET]
Offensive Pivot
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Name: Offensive Pivot
Move 1: Protect
Move 2: U-Turn U-turn
Move 3: Poison Jab
Move 4: Drill Run / Knock Off
Ability: Swarm
Item: Beedrillite
Ability: Swarm
Nature: Jolly / Adamant

Evs: 252 Atk / 4 SpD / 252 Spe
Nature: Jolly / Adamant

[SET COMMENTS]
Moves
========
Protect is almost a necessity on Mega Beedrill, as it cannot Mega Evolve safely without it. It also allows Beedrill to block Fake Out from Mega Lopunny and scout the foe's moves to an extent. U-Turn U-turn is Mega Beedrill's primary move, hitting hits extremely hard after the Adaptability boost and Mega Beedrill's impressive base 150 Attack, as well as giving momentum to the team and allowing Mega Beedrill to act as a powerful offense pivot. Poison Jab is Mega Beedrill's most powerful Posion STAB move, allowing allows Mega Beedrill to outspeed and KO common Fairy-(AH)types such as Mega Gardevoir and Sylveon, and the move also has a useful 30% chance to poison the opponent foe. The last slot is a choice of which coverage move which suits the team best; Drill Run allows Mega Beedrill to hit common checks such as Mollux and the Steel-(AH)types which that resist Mega Beedrill's STAB attacks super effectively, while Knock Off gives Mega Beedrill the ability to Knock Off remove items and to hurt Pokémon such as Cawmodore, which would otherwise not mind switching into Mega Beedrill.

Set Details
========
If Speed tieing with Mega Sceptile is not important for you, 176 Speed EVs with a Jolly Nature allows you nature allow Beedrill to outspeed max Speed fully invested base 135s Speed Pokemon while 136 Speed EVs with a Jolly Nature allows you nature allow it to outspeed Stratagem. An alternative spread of 152 Atk / 112 Def / 244 Spe with an Adamant Nature nature is also viable, swapping quite a bit of sacrificing Mega Beedrill's speed, such as the ability to outspeed Stratagem, base 135s Speed Pokemon, and Choice Scarf Mollux, (RC) in return for the bulk to survive some priority attacks and more power in the form of from an Adamant Nature nature. 112 Defense EVs prevents Adamant maximum Attack Bisharp and Colossoil from OHKOing Mega Beedrill with Sucker Punch, while 244 Speed means you EVs let it outspeed Talonflame that isn't taking advantage of Gale Wings, while the rest is and the remaining EVs are put into Attack, giving you a guarunteed guaranteeing an OHKO on Colossoil with U-Turn U-turn.

Usage Tips
========
Mega Beedrill which utilises utilizes its powerful U-turns to give momentum to its team(remove space)mates as well as being a extremely fast, hard-hitting revenge killer. It can also be used as a lure, forcing the foe to switch to physical walls such as Tomohawk or Skarmory, which can then be attacked by powerful specially offensive Pokémon or trapped.

However, its poor defences defenses (use the American spelling) mean that it does not like taking any attack that it doesn't resist, particularly physical attacks, so Mega Beedrill should be handled with care and usually should not be switched in on an attack. While Protect is useful for scouting, be aware that using it too much can lead to your Protects becoming obvious and easy to take advantage of, meaning that the foe opponent (foe = opposing Pokemon; opponent = opposing player) can predict it easily and is gifted obtain a free turn. Similarly, Mega Beedrill does not appreciate getting hit by priority attacks, so it is advisable to switch out when one is imminent. Using Protect on the turn that it Mega Evolves is extremely obvious and easy to predict, and can result in giving the opponent a free turn. It can sometimes be advisable to predict the foe's prediction of your Protect and attack or U-turn away, although this carries a large risk due to Mega Beedrill's poor defences defenses. Beware of U-Turning on using U-turn against Static Cyclohm, which can cripple Mega Beedrill by paralyzing it and halving quartering its speed Speed, and as well as the chip damage from U-Turning using U-turn against common Rocky Helmet users such as Skarmory and Tomohawk, although the risk of a paralyze being paralyzed or the chip damage can sometimes be worth it due to the momentum that U-Turn U-turn brings.

With 112 EVs in Defense, Mega Beedrill tanks Sucker Punch from Adamant maximum Attack Colossoil's Sucker Punch as well as that of and Bisharp. However, prior damage can easily result in Mega Beedrill being unable to take those particular hits, so take care if you plan to stay in on these attacks.

Team Options
========
Mega Beedrill does not appreciate entry hazards, particularly Stealth Rocks, as they can limit its ability to act as an offensive pivot and prevent it from tanking Adamant maximum Attack Colossoil's Sucker Punch. Therefore, an entry hazard control Pokémon, remover such as Tomohawk or Scizor is very useful on Mega Beedrill's team. It also appreciates specially offensive Pokémon attackers such as Choice Specs Sylveon, (AC) which can blast through the physical walls, such as Skarmory, Cyclohm and Tomohawk, that Mega Beedrill can lure draws in, while U-turn is also very useful for getting Pokémon such as Gothitelle and Magnezone into the field to trap these physical walls. Pokémon which that don't mind taking the physical attacks (from foes with great physical bulk or those with a Choice Scarf) that trouble Mega Beedrill, such as Tomohawk or Cyclohm, are good teammates, as are Pokémon which that resist or are immune to common priority moves.

Mega Beedrill can be an excellent addition onto VoltTurn teams, (AC) which emphasise emphasize (American spelling pls) the momentum that Mega Beedrill is so good at giving, as well as giving and Mega Beedrill a chance to switch in without getting harmed attacked, so common VoltTurners staples such as Rotom-W and Scizor are good partners and can also act as defensive pivots to absorb the attacks that Mega Beedrill cannot take. Baton Pass users such as Sylveon and Tomohawk can also fulfill this role.

[STRATEGY COMMENTS]
Other Options
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If you run the risk of not running forgo Protect, Mega Beedrill has a few other options; Substitute allows Mega Beedrill to attack without fear of getting hurt, while Swords Dance boosts Beedrill's attack Attack to insane levels.
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Pursuit is also an option for trapping Pokémon such as Kitsunoh and Gothitelle, while X-Scissor is a more powerful alternative to U-Turn U-turn but at comes with the cost of losing that delicious momentum.

Checks & Counters
===========########
**Physical Walls **: Pokémon like such as Cyclohm, Skarmory, (AC) and Tomohawk can wall Mega Beedrill with relative ease, (RC) and can respond with super effective attacks in response.

**Cawmodore**: Due to its typing and impressive base 130 Defence Defense, Cawmodore completely walls Mega Beedrill; it resists U-Turn U-turn and is immune to Poison Jab and Drill Run. The most a Mega Beedrill can do is Knock Off Cawmodore's Sitrus Berry, (AC) dealing a maximum of 44.2%, while Cawmodore has Bullet Punch and a super effective Acrobatics to deal with Mega Beedrill.

**Faster Pokémon**: Choice Scarf users can outspeed Mega Beedrill and take advantage of its weak defensive stats, although it does speed Choice Scarfed Mollux. Similarly, sweepers which that have boosted their speed such as Gyarados or Necturna can now outspeed Mega Beedrill and OHKO it with their powerful STAB attacks. Mega Alakazam and Mega Aerodactyl are more obscure threats which that outspeed Mega Beedrill, while Mega Sceptile outspeeds if you don't Mega Beedrill doesn't run max Speed and Speed ties if you do it does.

**Priority Attacks**: While the 112 Defence Defense EVs save Mega Beedrill from some potential OHKOs, Mega Beedrill still takes a lot of damage from powerful priority users such as Scizor and Talonflame, which can abuse their priority moves to ignore Mega Beedrill's impressive base 145 Speed and strike at take advantage of its meager Defence Defense. Prankster users such as Sableye and Thundurus can burn or paralyze Mega Beedrill with priority Will-O-Wisp or Thunder Wave, respectively, crippling its sweep.

**Status**: Which leads us to status. Like many hard-hitting, fast (a tad redundant) revenge killers, Mega Beedrill abhors being hit with status, particularly burns (which cripple its powerful offensive capacity) and paralysis (which halves its impressive speed).

**Residual Damage**: Entry hazards, particularly Stealth Rock, abilities such as Iron Barbs and Rough Skin, (AC) and items such as Rocky Helmet are all forms of residual damage that limit Beedrill's ability to pivot, punishing its uses of U-turning by wearing it down more quickly.

GP 1/2
 
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