cbrevan
spin, spin, spin
Godohawk
QC: 0/3
GP: 0/2
Overview
########
+ Its one of the most versatile Pokemon in the tier, with the ability to run defensive, support, and offensives sets well.
+ It can fit perform equally well on any team archetype, from stall to hyper offense.
+ Good defensive typing that gives key resistances to Dark, Fighting, Grass, and a Ground immunity.
+ Ground immunity and Rock neutrality plus great physical defenses allow Tomohawk to check the EdgeQuake combination, which sets it apart from every other Flying types except Skarmory and Gliscor.
+ Two great abilities in Prankster and Intimidate, with Prankster giving Tomohawk access to priority Roost.
+ Good 105/90/80 lets it tank most neutral attacks, and a large number of weaker super effective ones.
+ Great supporting move pool, including gems such as Roost, Taunt, Reflect, Haze, Stealth Rock, Rapid Spin, and Baton Pass.
+ Ability to check common threats such as Colossoil and most Bug, Grass, and Fighting types, in addition to massive threats such as Excadrill, Tyranitar, Mega Lopunny, Mega Beedril, Landorus-Therian, and many others.
+ Haze allows it to serve as a check to Cawmodore, Mega Gyarados, and other set up sweepers.
- Weakness to common special attacking types, such as Fairy, Electric, and Ice, limits its walling ability.
- Can't do much to Fairies, as they all can OHKO or 2HKO with ease.
- Can be forced out by powerful Flying and Electric types, such as Cyclohm or Talonflame
- Prone to getting trapped by Gothitelle unless its running Baton Pass or Shed Shell
- Physically defensive sets can't stomach powerful special attacks, especially super effective ones.
Physically Defensive
########
name: Physically Defensive
move 1: Air Slash
move 2: Haze / Earth Power / Aura Sphere
move 3: Reflect / Stealth Rock
move 4: Roost
ability: Prankster
item: Leftovers / Rocky Helmet
evs: 252HP / 252 Def / 4 SpDef
nature: Bold
Moves
========
- Air Slash provides Tomohawk with a solid STAB move with decent coverage, and furthers Tomohawk's ability to check Grass, Bug, and Fighting types.
- Haze lets Tomohawk neuter set up sweepers such as Mega Charizard-X, Dragonite, Necturna, and Cawmodore. Haze is also one the few ways to stop reliable stop Calm Mind users such as Mega Slowbro. It also allows Tomohawk to put a stop to Mega-Pinsir, Aurumoth, Mega Latios, and Syclant sweeps, but will probably be knocked out in the process.
- Earth Power hits Electric types and Steel types that resist Air Slash super effectively, and allows it to get past some of its would be checks.
- Aura Sphere can be used as a secondary STAB move, but does not hit harder anything noticeable except Rotom-W.
- Reflect allows Tomohawk to take super effective hits it would be able to otherwise, such as Mega-Medicham's Psycho Cut, and puts a severely dampens the damage output from physical attackers.
- Stealth Rock can be easily set up with Tomohawk's physical bulk and helps wear down opposing Flying types. Its especialluy useful against opposing Aurumoth, Talonflame, Charizhard, and Altaria.
Set Details
========
- 252 HP / 252 Def EVs and a Bold Nature gives it maximum physical bulk, rest in SpDef for extra special bulk.
- Leftovers is the preferred item as outside of Reflect + Haze, the ability to offset passive damage is more appreciated than the extra residual damage Rocky Helmet gives.
- Rocky Helmet lets Tomohawk beat physical attackers through residual damage, and is useful for when Tomohawk is tanking powerful super effective attacks under a Reflect, such as Mega Altaria's Return or Cawmodre's Acrobatics.
Usage Tips
========
- Use this set on any team needing a solid physical wall or answer to set up sweepers like Mega-Gyarados and Cawmodre.
- Tomohawk can stall out nearly any physical attacker with a combination of Rocky Helmet, Prankster Roost, and Reflect.
- If running Haze + Refect, its generally better to use Haze and then Reflect, for example, you Haze the +6 Cawmodre, it nails you with Acrobatics, you set up Reflect to tank another Acrobatics, and then Roost as you survive the Bullet Punch.
Team Options
========
- Cyclohm and other bulky electric types can wall the flying types Tomohawk tends to attract, such as Talonflame.
- Specially Defensive Scizor can easily switch in on Fairies that try to take advantage of Tomohawk, and Scizor can set up Swords Dances easier with Reflect up. Scizor also appreciates Stealth Rock support from Tomohawk.
- Heatran can also take on fairies and flying types for Tomohawk, but it can't reliably beat Mega Pinsir, Mega Gardevoir, or Mega Altaria.
- Chansey can pass massive Wishes to Tomohawk and heal it of status. Chansey also becomes a solid physical wall with a Reflect up and appreciates Tomohawk's ability to sponge Knock Off and Fighting type attacks.
- Cresselia with Ice Beam can counter Landorus and appreciates Tomohawk sponging Knock Offs.
- Any Pursuit trapper works well as this set is general Gothitelle bait, and clever double switching can easily lead to Gothitelle in on the Pursuit Trapper.
Baton Pass
########
name: Baton Pass
move 1: Baton Pass
move 2: Substitute
move 3: Roost
move 4: Air Slash / Taunt / Bulk Up
ability: Prankster
item: Leftovers
evs: 252 HP / 252 Def / 4 SpD
nature: Bold
Moves
========
- Baton Pass allow Tomohawk to pass Substitutes and Bulk up or Work Up Boost. It also allows Tomohawk to scout predicted switches.
- Substitute protects Tomohawk from status and gives a team mate a safe switch in.
- Roost gives Tomohawk significant longevity and works well with setting up Substitutes and Bulk Ups on physical attackers.
- Air Slash prevents Tomohawk from being complete Taunt bait and gives it reasonable STAB.
- Taunt allows Tomohawk to set up subs on most walls, and stops phazing moves.
- Bulk Up lets Tomohawk set up easier on physical attackers
Set Details
========
- 252 HP / 252 Def EVs and a Bold Nature gives it maximum physical bulk, rest in SpDef for extra special bulk.
- Leftovers gives valuable recovery and helps recover HP for substitutes.
Usage Tips
========
- Set up on physical attackers that can't threaten Tomohawk, such as Colossoil and Landorus-T.
- Set up Substitutes on walls or predicted Will-o-Wisps, Toxics, or Leech Seeds.
- A dry pass from Tomohawk can lure in counters such as Gothitelle or Cyclohm.
- Be wary of spamming Substitute if the opponent has an Pixelate user, such as Mega Gardevoir or Sylveon, as the Hyper Voice will hit through the sub and damage the switch in.
Team Options
========
- Colossoil can be Baton Passed to check Electric types such as Cyclohm or bounce back Roar or Whirlwind with Rebound. It can also Pursuit trap Gothitelle and other Psychic types.
- Kitsunoh can be Baton Passed to check Fairy and Psychic types that threaten Colossoil, and can reliable beat most Fairy types.
- Mega-Scizor enjoys the extra defense boosts from Bulk Up and can clean up with the boost; it can also take on the Fairies and Psychics that threaten Tomohawk. Its also noticeable for being able to revenge kill most Fairies with Bullet Punch.
- Landorus hits extremely hard with a Work Up boost, especially mixed sets, and can easily handle Electric types.
- Gothitelle, Kyurem-B, or anything else that can remove Haze Tomohawk, Clefable, and Arghonaut helps whoever Tomohawk is passing the boost to.
Stallbreaker
########
name: Stallbreaker
move 1: Air Slash
move 2: Roost
move 3: Taunt
move 4: Toxic / Earth Power / Rapid Spin
ability: Prankster
item: Leftovers / Rocky Helmet
evs: 252 HP / 72 Def / 184 SpD
nature: Calm
Moves
========
- Air Slash is solid STAB move and lets it get passed Mega-Venusaur.
- Roost provides reliable recovery and lengthens Tomohawk's longevity.
- Taunt helps prevent status and opposing Taunts and prevents other walls from using recovery moves.
- Toxic lets you beat walls such as Chansey, Cyclohm, and some Tomohawk.
- Earth Power hits pokemon that are immune to Toxic, such as Heatran or Kitsunoh, and stops Mollux from walling this set.
- Rapid Spin can be used in the last slots as Air Slash + Taunt can also break stall, just not as efficiently as Toxic, and Rapid Spin allows Tomohawk to deprive stall of the entry hazards it so enjoys.
Set Details
========
- 252 HP / 184 SpD EV's and a Calm nature allow Tomohawk to avoid the 2HKO from uninvested Clefable's Moonblast regardless of whether Tomohawk has Leftovers or not.
- Rest of the EV's go into Def to help cushion physical attacks.
- Leftovers provides residual recovery and helps lengthen Tomohawk's longevity.
- Rocky Helmet helps beat Taunted walls that have physical attacks, such as Ferrothorn.
Usage Tips
========
- Use this set on a team that needs both a check to Bug, Grass, or Fighting types and a way to break through stall.
- If the opponent has a Magic Bounce, such as Mega Sableye or Mega Diancie, be careful with your use of Taunt and Toxic as both are reliable switch ins to Tomohawk.
Team Options
========
- Chansey can provide massive Wish passes and heal status.
- Skarmory and other hazards setters can set up entry hazards to help wear down walls faster.
- Sweepers that have trouble breaking through some stall cores, such as Mega-Pinsir, appreciate Tomohawk's stall breaking ability.
- Fairy types, such as Sylveon or Mega Diancie, are needed to prevent Mega Sableye from rolling over this set.
- Cyclohm and other bulky Electric types help alleviate Tomohawk's weakness to Flying spam.
- Bulky Steel types, such as Heatran and Scizor, help alleviate Tomohawk's Fairy weakness, and can handle Sylveon and Clefable, two common stall pokemon that give this set trouble.
Offensive
########
name: Offensive
move 1: Hurricane / Air Slash
move 2: Earth Power / Aura Sphere
move 3: Nature Power
move 4: Roost
ability: Prankster
item: Life Orb
evs: 4 Def / 252 SpA / 252 Spe
nature: Modest
Moves
========
- Hurricane has low accuracy but can put Latias, Landorus, and Thunderus into KO range for Nature Power.
- Air Slash can be used if you want a more accurate STAB, but it deals significantly less damage and misses out on a lot of important OHKO's or 2HKO's.
- Earth Power helps Tomohawk get passed Mollux, Heatran, Cyclohm, and Kitsunoh. More importantly, it allows Tomohawk to nail grounded Electric types and Mega Diancie or Mega Metagross on the switch in.
- Aura Sphere hits Cawmodore and Skarmory for solid damage, but both are already 2HKO'ed by Hurricane. It can 2HKO Physically Defensive Rotom-W after Stealth Rock damage, but otherwise from that, it is inferior to Earth Power in coverage.
- Nature Power is boosted to +1 priority by Prankster, allowing Tomohawk to revenge kill threats such as Syclant, Thundurus, Landorus, Greninja, and Mega Lopunny.
- Roost lengthens Tomohawk's staying ability and can be used when Tomohawk switches in on something it walls, such as Colossoil.
Set Details
========
- 252 EV's in SpA gives Tomohawk its hardest hitting attacks possible.
- 252 Spe EV's allow Tomohawk to take advantage of its decent speed tier.
- Rest of the EV's pumped into Def.
- Modest allows Tomohawk to hit as hard as possible.
- Timid nature allows Tomohawk to out speed base 80s and tie with other base 85s, such as Mega Heracross.
- Life Orb provides a well needed boost to Tomohawks attacks and the recoil is mitigated by Roost.
- Prankster gives Nature Powera and Roost +1 Priority.
Usage Tips
========
- Use this Tomohawk on teams that appreciates a powerful Flying type attacker that can get past Heatran and Ferrothorn.
- Tomohawk's Rock neutrality allows it to tank Stone Edges and switch into Stealth Rocks easier than any other offensive flying type.
- Use Nature Power to knock out weakened pokemon, such as Greninja, Landorus, Syclant, Mega Gallade, and Mega Manectric.
- Its worth noting that Hurricane hits ridiculously hard after STAB and Life Orb, and Tomohawk can muscle past several of its checks with a combination of Hurricane on the switch in and Nature Power. For example, Latios and Thundurs are knocked out by a combination of Hurricane and Nature Power after Stealth Rock damage. Landorus has a 37.5% to be OHKO'ed and is guaranteed after Stealth Rock. 252 HP / 36 SpD Sylveon has a 26.6% chance to be 2HKO'ed after Stealth Rocks and one round of Leftovers recovery. Therefore, Hurricane should be your go to spam move as it hits nearly everything in the tier for major damage.
Team Options
========
- Other offensive Flying types, such Talonflame and Cawmodore appreciate Tomohawk's ability to knock out or weaken traditional flying spam checks, such as Heatran, Rotom-W, and Cyclohm.
- Skarmory and other hazards setters can help put some pokemon, such as Thudurus, into Tomohawk's OHKO or 2HKO range.
- Cylohm can help check Talonfalme and other Flying Types that give Tomohawk trouble.
- Bulky Steel types can hep check Fairies that threaten Tomohawk, and Mega Scizor in particular appreciates Tomohawk's ability to check Heatran, Ferrothorn, and some Fire
types.
Rain Setter
########
name: Rain Setter
move 1: Rain Dance
move 2: Hurricane
move 3: Earth Power / Aura Sphere / Stealth Rock
move 4: Roost
ability: Prankster
item: Damp Rock
evs: 4 Def / 252 SpA / 252 Spe or 252 HP / 252 Def / 4 SpDef
nature: Modest / Bold
Moves
========
- Rain Dance is boosted to +1 Priority by Prankster and allows Tomohawk to reliably set up Rain.
- Hurricane has perfect accuracy in the Rain and gives Tomohawk a high powered STAB moves.
- Earth Power hits some of the common obstacles for rain offense, such as Mollux, Krillowatt, and Electric types super effectively.
- Aura Sphere has good neutral coverage with Hurricane and hits Ferrothorn and Rotom-W the hardest.
- Stealth Rock can be used on bulkier spreads to help weaken the opposing team in preperation for a Rain sweeper, such as Mega Swampert. It also breaks Breloom's Focus Sash.
- Roost provided Tomohawk with reliable recovery and allows for more opportunities to set up Rain.
Set Details
========
- The first spread is identical to the offensive set and takes advantage of perfect accuracy Hurricanes provided by the Rain. Tomohawk is still bulky enough without investment to tank most physical attacks.
- The second spread maximizes Tomohawk's physical bulk and allows it to set up on a wider range of physical attackers in exchange for a more powerful Hurricane.
- A Modest nature should be used with the first spread to allow Tomohawk to hit as hard as possible.
- A Bold nature should be used on the second spread to make Tomohawk as physically bulky as possible.
- Damp Rock doubles the duration of Rain and gives Tomohawk and his teammates a bigger window to work in.
Usage Tips
========
- Use this set as a secondary rain setter to Politoed and try to preserve it late game as the opponent is sure to target Politoed.
- Tomohawk can also set up weather on Grass types and come out relevantly unscathed, something Politoed cannot do.
- Tomohawk can set up on most physical attackers due to its impressive bulk, even when univested.
- Tomohawk's bulk and access to priority Roost gives Tomohawk incredible longevity and durability, which sets it apart from other rain setters.
Team Options
========
- Cyclohm and other bulky electric types can wall the flying types Tomohawk tends to attract, such as Talonflame, and take advantage of the perfect accuracy Thunders provided by the Rain.
- Rotom-W forms an excellent core with Tomohawk as it can handle the flying types attacks aimed at Tomo and enjoys the boost to Hydro Pump and the accuracy boost to Thunder. Tomohawk can also set up on knock out any of the Grass types Rotom-W has trouble with.
- Bulky Steel types can handle the Fairies Tomohawk tends to attract, and appreciate the removal of their Fire weakness during the rain. This is especially beneficial to Scizor and Ferrothorn, who are no longer OHKO'ed by Hidden Power Fire
-Swift Swimmers can make use of Rain provided by Tomohawk to blast holes in the opposing teams.
- Mega Swampert in particular has great synergy with Tomohawk as it can absorb the Electric type attacks aimed at Tomohawk while Tomohawk can set up and knock out any opposing Grass type.
- Any offensive Water type, such as Keldeo or Krillowatt, greatly appreciate the boost to their STAB moves.
Other Options
########
- Shed Shell can be used on any set to lure in and Pursuit trap Gothitelle, but requires the loss of the recommended item and fails if Tomohawk switches into Knock Off. Shed Shell requires both a Pursuit trapper and something that doesn't mind switching into Knock Off.
- A bulky pivot set with Rapid Spin and Intimidate can be used, but Prankster Reflect sets are better physical walls and Rapid Spin can be fit onto most of Tomohawk's bulky sets.
- Sunny Day can be used in conjunction with Prankster for almost guaranteed Sun, but its heavily outclassed by the faster and harder hitting Mega Charizhard-Y as a Sun Setter.
- Solar Beam can be used in conjunction with Sunny Day or Power Herb to hit Rotom-W and Krilowatt for super effective damage, but is overall very gimmicky and is only effective as a lure.
- Heat Wave can be used to help Tomohawk hit Steel types super effectively, but for the most part, Auru Sphere and Earth Power are better coverage options.
- Memento + Reflect can be used as a way to soften the blows for an incoming sweeper, but is very situational.
- Healing Wish can be used to let another teammate have a second chance, but has competition for a moveslot that doesn't KO the user.
- Yawn can be used as an emergency stop to sweepers, but relies on the opponent not switching to work. It also sucks and does almost nothing other then be annoying.
Checks & Counters
########
**Fairy-Types**: Most fairies can switch into any move but Hurricane with ease and can easily knock out Tomohawk with there STAB moves.
**Sylveon**: One of Tomohawk's best counters as it can easily stomach a Hurricane and KO with Hyper Voice, has Heal Bell to remove Toxic, and can bypass the Substitute set with Hyper Voice.
**Mega Diance**: It can check all sets, but must watch out for Aura Sphere and Earth Power on the switch.
**Electric-types**: Grounded Electric types have to fear of Earth Power on the switch, but they can all threaten Tomohawk with their STAB moves. Zapdos and Rotom-W in particular can check most Tomohawk sets.
**Mega Sableye**: It can set up on any Tomohawk set lacking Haze, and even then it can burn or toxic Tomohawk to cripple it. It can also bounce back any Taunt, Toxic, or Stealth Rock back to Tomohawk.
**Gothitelle**: It can trap and knock out any Tomohawk set, but must look out for Hurricanes when switching in.
**Flying-types**: Talonflame and Mega Pinsir can easily revenge Tomohawk, but must look out for Air Slash or Hurricane on the switch in.
**Kitsunoh**: It can wall any set lacking Earth Power, but has trouble wearing Tomohawk down before its worn down itself.
**Ice-types**: Syclant and Kyrurem-B can threaten to KO Tomohawk with Ice Beam, but must beware switching into its STAB moves.
**Powerful Special Attackers**: If they can 2HKO Tomohawk and are not weak to one of Tomohawk's STAB or coverage moves, they can wear it down for the knock put.
Last edited: