Completed Quick 1v1 Singles, nEsp vs Steampowered

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#1
Greetings folks, today we have another standard quick match at the arena. First lets review the rules of the engagement:
And challenging anyone daring enough to face ONE NFE!

1v1 Singles
2 Day DQ
0 Recoveries, 0 Chills
CAP ASB Tournament Arena, unless the ref wants anything else.
taking this,

items = no
switch = no
all abilities
And now for the possible combatants:

Team nEsp:

Riolu(*) Aura (F)

Nature: Adamant (Attack increased by *; Special Attack reduced by *)

Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:

Steadfast: Type: Innate

If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.

Inner Focus: Type: Innate

When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Prankster (DW): Type: Innate

The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 60

EC: 0/6
MC: 0
DC: 0/5

Attacks:

Quick Attack(*)
Foresight(*)
Endure(*)
Counter(*)
Force Palm(*)
Feint(*)
Reversal(*)
Screech(*)

Cross Chop(*)
Blaze Kick(*)
Detect(*)

Rock Slide(*)
Frustration(*)
Earthquake(*)


Chimchar(*) Inferno (M)

Nature: Hasty (Multiples Base Speed by 1.15 and provides a 17% flat accuracy boost on all attacks. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Defense)

Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas..

Abilities:

Blaze: Type: Innate

When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)


Iron Fist (DW): Type: Innate

The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Stats:

HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 71 (61 x 1.15^) (+)

EC: 0/9
MC: 0
DC: 0/5

Attacks:

Scratch(*)
Leer(*)
Ember(*)
Taunt(*)
Fury Swipes(*)
Flame Wheel(*)
Nasty Plot(*)
Torment(*)

Thunderpunch(*)
Focus Punch(*)
Double Kick(*)

Protect(*)
Grass Knot(*)
Fire Blast(*)


Charmander [Pyripnon] (F)
Nature: Lonely (+1 Atk, -1 Def)
Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas..


Abilities:
Blaze: Type: Innate

When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

Solar Power (DW): Type: Innate

When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

Stats:

HP: 90
Atk: Rank 3 (+)
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 65


EC: 0/9
MC: 0
DC: 0/5

Attacks:

Scratch
Growl
Ember
Smokescreen
Dragon Rage
Scary Face
Fire Fang

Crunch
Flare Blitz
Outrage

Rock Slide
Toxic
Will-o-Wisp


Team Steampowered:

Similee (M) Lotad

Type:

Water Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Grass Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:

Swift Swim (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.

Rain Dish (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

Own Tempo (DW) (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

EC 1/9
MC 0
DC 0/5

Nature:

Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 30

Attacks

Astonish
Growl
Absorb
Nature Power
Mist
Natural Gift
Mega Drain
Bubble Beam

Giga Drain
Synthesis
Counter

Scald
Energy Ball
Surf


Well start with nEsp sending out his pokemon followed by Steampowered's actions, then nEsp orders.

And.......Begin
 
#2
Water/Grass typing? What is that thing?

My thoughts go to Aura first, but I'd be terrible if she'd get burned. So I'll let Pyripnon have her first battle now. Too bad it's a difficult matchup, but whatever.

I'm counting on you, Pyripnon, the Charmander!
 
#3

Well you know who I'm using, let's show them how it's done Similee!

Well this is perfect, a physical Charmander, Start off with a Growl to soften the incoming blows, follow up with a Scald for damage and finish up with a Surf

if you see a Toxic or a Will-o-Wisp coming for you, douse them and block them with a Surf (I think I can do that, Surf should wash away the Toxic gas and should douse the flames of Will-o-Wisp)

Toxic: The Pokemon lets out a dark purple gas at the opponent. The gas enters the opponent’s body through the pores and poisons the opponent. Over time the Toxic damage will gradually increase each round from 1 HP per action to 5 HP per action. Toxic damage resets if the Pokemon switches out.

Will-O-Wisp: The Pokemon creates a blue-white ghostly flame that floats into the opponent, searing them with internal burns. Although it does no damage, it always burns the foe.

Surf: The Pokemon summons a huge wave and rides it, crashing it down on the opponent. When Surf strikes a Pokemon in the middle of a Dive, it's Base Attack Power is 15 instead of 10. A water source such as a lake or ocean is necessary. This attack hits all adjacent Pokemon.
 
#4
If not mistaken, you're only allowed to substitute for Toxic OR W-o-W. If that's the case, let me know and the following actions will be edited.

Okay, Pyripnon, let's give this a try.

Type-disadvantage is never a good thing, so let's even this out with a little hax. Begin with a Smokescreen. Second, I want you to use Dragon Rage. But not on the Lotad, use it on the Scald that'll be incoming! The two attacks should cancel each other out. For finals, use Rock Slide, hoping for a flinch or the surf to miss.
 
#5

Charmander (Pyripnon) Female
hp: 90
energy: 100%
status: none
boosts: none
Speed: 65


Lotad (Similee) Male
hp: 90
energy: 100%
status: none
boosts: none
Speed: 30


The match starts off with a war of attrition! Pyripnon quickly waves her tail around, creating a Smokescreen that slightly blinds Similee. Similee doesn't appreciate this and Growls back at Pyripnon, lowering its attack in the process.

Pyripnon then surrounds herself with some blue translucent flames as Simille spouts some Scalding hot water at it. The Dragon Rage doesn't completely stop the attack, but it does deflect enough to stop the attack from hurting much.

Pyripnon quickly dries herself off and finds some nearby rocks and chucks them at Similee, dealing meager damage due to the earlier Growl. Similee responds by hopping in the pool and creating a huge Surf wave. The wave crashes down on Pyripnon dealing massive damage. How will the poor Charmander come back from that?


Charmander (Pyripnon) Female
hp: 59
energy: 82%
status: none
boosts: -1 Att
Speed: 65


Lotad (Similee) Male
hp: 82
energy: 84%
status: none
boosts: -1 Acc
Speed: 30


Charmander uses Smokescreen -> Lotad -1 Acc, -5 Energy
Lotad uses Growl -> Charmander -1 Att, -4 Energy

Charmander uses Dragon Rage -> Scald partially Deflected, -7 Energy
Lotad uses Scald -> Charmander loses 9 HP (Half deflected by Dragon Rage), -5 Energy

Charmander uses Rock Slide -> Lotad loses 8 HP, -6 Energy
Lotad uses Surf -> Charmander loses 22 HP, -7 Energy


Alright nEsp your up!
 
#6
Oh well. This ain't going good at all. Not good at all. Didn't expect a reffing at all this early. Let's get this over with.

Smokescreen->Crunch->Crunch

You learn as long as you live, it seems.
 
#7

"Don't let up!"

Alright, that Accuracy drop will be quite annoying so let's deal with that, let the Smokescreen hit and then use Mist, this will get rid of the accuracy drops and if you open up your eyes real wide in the mist you should be able to clean out your eyes with the water droplets. Then use the mist as a cover to fire a Surf at Charmander and finish with a Scald from the cover of the mist.
 
#8

Charmander (Pyripnon) Female
hp: 59
energy: 82%
status: none
boosts: -1 Att
Speed: 65


Lotad (Similee) Male
hp: 82
energy: 84%
status: none
boosts: -1 Acc
Speed: 30


Pyripnon starts off the new round with a new salvo of Smokescreen, keeping Similee in the dark! Similee attempts to counteract this by spraying forth some Mist and cleaning out his eyes with it. However the cold mist stings his eyes, nullifying the cleaning, but providing him with protection against anymore such attacks.

Pyripnon gets annoyed with the cool mist now coating the field and rushes foward and Crunches Similee for minor damage. However, Pyripnon does manage to catch a proverbial chink in the armor and lower Similes defense in the process! Similee meanwhile harnesses all the moisture and crashes a huge wave down on Pyripnon with Surf, dealing massive damage yet again.

The poor Charmander latches onto Similee again with another Crunch attack, trying to avoid all the water by staying attached to the surfing pokemon, but the water still hurts, luckily though he does manage to avoid a Scalding hot stream of water that is shot at him.


Charmander (Pyripnon) Female
hp: 37
energy: 59%
status: -1 Att
boosts: none
Speed: 65


Lotad (Similee) Male
hp: 64
energy: 65%
status: -1 Acc, -1 Def
boosts: Mist (4 more actions)
Speed: 30


Charmander uses Smokescreen -> Lotad -1 Acc, -5 Energy
Lotad uses Mist -> Lotad is protected against stat drops -1 Att, -7 Energy

Charmander uses Crunch -> Lotad loses 8 HP, -7 Energy Def Drops
Lotad uses Surf -> Charmander loses 22 HP, -7 Energy

Charmander uses Crunch -> Lotad loses 10 HP, -11 Energy
Lotad uses Scald -> Miss, -5 Energy


Alright Steampowered, your move!
 
#11

Charmander (Pyripnon) Female
hp: 37
energy: 59%
status: -1 Att
boosts: none
Speed: 65


Lotad (Similee) Male
hp: 64
energy: 65%
status: -1 Acc, -1 Def
boosts: Mist (4 more actions)
Speed: 30


The Final round of combat opens with Pyripnon engulfing him self with flames and charging foward and Flare Blitzing her opponent, cringing from the recoil. Similee decides to cool himself off by Surfing on another giant wave of water, dealing massive damage to Pyripnon and leaving him close to fainting.

Pyripnon repeats its attack and crashes into Similee again, panting from exertion, and Similee ends the fight with a blast of Scalding hot water to the poor Salamander, knocking it out.


Charmander (Pyripnon) Female
hp: KO
energy: KO%
status: none
boosts: none
Speed: 65


Lotad (Similee) Male
hp: 30
energy: 53%
status: -1 Acc, -1 Def
boosts: Mist (2 more actions)
Speed: 30


Charmander uses Flare Blitz -> Lotad loses 17 HP, 6 HP Recoil, -7 Energy
Lotad uses Surf -> Charmander loses 22 HP, -7 Energy

Charmander uses Flare Blitz -> Lotad loses 17 HP, 6 HP Recoil, -7 Energy
Lotad uses Scald -> Charmander loses 18 HP, -5 Energy KO


Congratulations Steampowered on your victory! And congrats for a valiant effort nEsp!

nEsp - 2 TC
Pyripnon - 1 EC 2 MC 1 DC

GoldenKnight - 2 TC
Similee - 1 EC 2 MC 1 DC 1 KOC

I receive 2 RC
 
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