Completed Quick 1v1 with Tortferngatr and Terrador. Ref = Fire Blast

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#1
Challenging Terrador14.

1v1 singles
2 days DQ
2 recoveries/5 chills
Arena:
Ice Canyon

Field Type, Complexity, Format, and Restrictions:
Field Type: Ice (Ice-type moves take less energy, Hail costs less to summon, while Sandstorm costs more, and Sun does not boost Fire-type moves, although other effects still apply.)
Complexity: Moderate (all moves available, but several restrictions, mostly weather-based, still apply.)
Format: All


Restrictions:
  • Ice-type moves other than Hail cost 1 less energy.
  • Hail, whether by move or by Snow Warning, costs 2 less energy to summon.
  • Sandstorm, whether by Sand Stream or by move, costs 2 more energy to summon.
  • Sun does not boost Fire-type attacks. All other effects, such as ability activation and SolarBeam having 0 priority, still work properly.
  • Rain faces no restrictions.
  • Dig is considered to be an Ice-type move.
  • Through various loopholes, all other moves are available.
Flavor

A hollow, symmetric depression in a glacier, 25 feet wide at the bottom, 35 at the top, and 50 feet high. It extends too far away to exit. There's a water source in the form of an icy brook or stream flowing through, but Dig deals Ice-type damage; the glacier is too deep to hit soil. If you need more water, you can always melt some of the wall. Stones and plant matter have been brought in from god-knows-where, and they can be used for attacks like Rock Slide and Grass Knot. Earthquake, Bulldoze, and Magnitude will still inflict seismic damage. Earth Power can pierce the ice long enough to deal Ground-type damage. The walls are surprisingly stable; no avalanches can be triggered here. All Ice-type moves but Hail cost 1 energy less to execute here, and Hail costs 2 less energy to summon, whether through Snow Warning or the move Hail. Sandstorms, on the other hand, cost 2 extra energy to summon for want of material, whether through Sand Stream or the move Sandstorm, and the Sun's rays bounce off the reflective ice, preventing its heat from boosting Fire-type moves. (However, SolarBeam and Sun-based abilities still trigger.)
Bring it, broseph. All abilities, no items. Switch=Bugs Bunny

Dunsparce [Flinch] Male
Nature: Quirky (no changes)
Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats: 100/70/70/65/65/45

HP: 110
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 45

MC: 0
DC: 1/5

Abilities:
Ability 1: Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Ability 2: Rattled: (Innate, DW locked) These Pokemon are more easily frightened by Ghost, Bug, and Dark-typed attacks and will raise their speed by one (1) stage when struck by attacks of those types.

Attacks:

Rage
Defense Curl
Yawn
Glare
Rollout
Spite
Pursuit
Roost
Coil

Headbutt
Secret Power
Bite

Rock Slide
Rock Smash
Blizzard

Zen Headbutt


Nidoking [Agamemnon] (Male)
Nature: Quiet (+SpA, Spe/1.15, Eva -10)
Type:
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 73 (-)

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Leer
Peck
Focus Energy
Tackle
Horn Attack
Poison Sting
Double Kick
Fury Attack
Helping Hand
Toxic Spikes
Poison Jab
Chip Away
Thrash
Earth Power
Megahorn

Counter
Disable
Iron Tail

Sludge Bomb
Thunderbolt
Ice Beam
Reflect
Flamethrower
Earthquake
 
#3
Alright-let's show him the REAL reason we picked this arena!

Flinch, give Nidoking your best paralyzing Glare, let us begin our engine of destruction! After that use Secret Power, aimed at his face! Finish by utilizing your Zen Headbutt!
 
#4

HP: 100
Energy: 100
Effects: N/A

HP: 110
Energy: 100
Effects: N/A

Welcome to this 1v1 between Terrador and Tortferngatr! Today, Terrador will be using Nidoking, and Tortferngatr will be using Dunsparce!

Nidoking starts by sending a bombard of sludge at Dunsparce hurting the creature, but doing less without Nidoking's Sheer Force. Dunsparce simply Glares at Nidoking, at Nidoking becomes Paralyzed with fear! Then, Dunsparce uses the icy floor, to hit Nidoking with a Secret Power, a force that almost freezes him. He responds by Earth Powering Dunsparce, moving the earth below him. Dunsparce then focuses all his energy into headbutting Nidkoing, and is successful because it flinches! Both pokemon are at the same HP, but it seems like Dunsparce has the advantage!


HP: 78
Energy: 88
Effects: 20% Paralysis

HP: 78
Energy: 85
Effects: N/A

Sludge Bomb | Damage: 16, Energy: 6
Glare | Energy: 5

Secret Power | Damage: 10, Energy: 4
Earth Power | Damage: 16, Energy: 6

Zen Headbutt | Damage: 12, Energy: 6
~Flinch~
 
#5
Alright-he can only disable one attack at a time.

Secret Power, Zen Headbutt, Blizzard!

If he Disables Zen Headbutt, use Secret Power a second time!
 
#7

HP: 78
Energy: 88
Effects: 20% Paralysis

HP: 78
Energy: 85
Effects: N/A

Dunsparce starts the round by using the Secret Power of the arena to hit Nidoking. Since the arena is so icy, Nidoking's head becomes frozen, and he cannot think straight. He tries to uses his mind to control an Earth Power to hit Dunsparce, but his frozen head makes the attack much weaker. Then, Dunsparce focuses all his energy on headbutting Nidoking, but Nidoking is okay, and simply counters the attack. Then, Dunsparce sends a Blizzard at Nidoking, causing hit to become very cold. He sends another Earth Power at Dunsparce, but it is weaker because of his frozen head.


HP: 38
Energy: 64
Effects: 15% Paralysis, Frozen in head

HP: 42
Energy: 67
Effects: N/A

Secret Power (Frozen in head) | Damage: 10, Energy: 4
Earth Power | Damage: 9, Energy: 6

Zen Headbutt | Damage: 12, Energy: 6
Counter | Damage: 18, Energy: 12

Blizzard | Damage: 18, Energy: 8
Earth Power | Damage: 9, Energy: 6
 
#10

HP: 38
Energy: 64
Effects: 15% Paralysis, Frozen in head

HP: 42
Energy: 67
Effects: N/A

Dunsparce let's out a loud Yawn, tired of Nidoking's poor performance. Nidoking then shakes the ground with an Earthquake, sending shock waves at Dunsparce hoping to get a good hit. Dunsparce responds by using Secret Power once more, and Nidoking is too paralyzed to attack! Then Dunsparce decides to Roost, even though he isn't a bird. Nidoking is asleep.


HP: 28
Energy: 58
Effects: 10% Paralysis

HP: 47
Energy: 44
Effects: N/A

Yawn (Light Sleep) | Energy: 6
Earthquake | Damage: 15, Energy: 6

Secret Power | Damage: 10, Energy: 4
~Paralyzed~

Roost | +20 HP, Energy: 13
~Sleep~
 
#13

HP: 28
Energy: 58
Effects: 10% Paralysis

HP: 47
Energy: 44
Effects: N/A

Dunsaprce throws snow at Nidoking. Dunsaprce wins! WOOOOOOOOOOOOOOOOOO

HP: 0
Energy: 58
Effects: 10% Paralysis

HP: 47
Energy: 32
Effects: N/A

Secret Power | Damage: 10, Energy: 4
~Frozen~

Blizzard | Damage: 18, Energy: 8


Rewards

3 MC for Nidoking
1 DC, 2 MC, 1 KOC for Dunsparce
2 TC for everybody

I get 16 2 RC
 
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