Geodude:
Petra [Aerodactyl] (F)
Nature: Jolly (+15% Spe, +26% Acc, -1 SpA)
Type:
: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.
: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities:
Rock Head: (Passive) This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Pressure: (Passive) This Pokemon's presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Unnerve:(Passive) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used. LOCKED
Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1-
SpD: Rank 3
Spe: 150+
Size Class: 4
Weight Class: 4
Base Rank Total: 20
Petra [Mega Aerodactyl] (F)
Nature: Jolly (+15% Spe, +30% Acc, -1 SpA)
Type: Type:
Mega Ability:
Tough Claws: (Passive) This Pokemon has sharp claws that enhance the power of all of its contact attacks by two (2) BAP.
Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 2-
SpD: Rank 3
Spe: 173+
Size Class: 4
Weight Class: 4
Base Rank Total: 23
EC: N/A
MC: 0
AC: 0/5
Moves:
Iron Head
Ice Fang
Fire Fang
Thunder Fang
Wing Attack
Supersonic
Bite
Scary Face
Roar
Agility
Ancient Power
Dragon Breath
Foresight
Pursuit
Whirlwind
Wide Guard
Protect
Roost
Earthquake
Stone Edge
Fly
Gale:
Morty | Gengar (M)
_______________________________
[Nature]
[Type]
[Abilities]
[Stats]
[Mega Stats]
[Counters]
[Attacks] [44/x]
Level Up(13/16)
Egg/Prev Gen Tutor & TM / Event (14/33)
Current Gen TM/HM/Tutors(28/58)
Mawile [Lola] (F)
Nature: Careful (+1 SpD, -1 SpA)
Type: Steel/Fairy
Abilities: Hyper Cutter / Intimidate / Sheer Force (UnLocked) / Huge Power (Mega)
Stats:
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 14
Stats (Mega):
HP: 90
Atk: Rank 4 [8 Huge Power]
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 50
Size Class: 2
Weight Class: 2
Base Rank Total: 18 [22 Huge Power]
MC: 0
AC: 5/5
Moves: (20/102)
Level up:
Play Rough (12, 6) | Iron Head (11, 5) | Taunt (10) | Growl (7) | Fairy Wind (7,2) | Astonish (4,3) | Fake Tears (7) | Bite (6,4) | Sweet Scent (7) | Vice Grip (6,4) | Feint Attack (6,4) | Baton Pass (10) | Sucker Punch (8,6) | Iron Defense (6) |
Egg Moves / Prev Gen Tutor / TM / Event moves :
Fire Fang (7,5) | Guard Swap (7) | Metal Burst (D*1.25, 6+d/3) | Misty Terrain (9) | Poison Fang (5,4) | Endure (15) | Counter (D*1.5, 6+D/2) | Ice Fang (7,5) |
TM / HM / Current Gen Tutor Moves:
Brick Break (8,6) | Payback (5/10,7) | Protect (D/2.5 + 7) | Rock Slide (8,6) | Substitute (12) | Knock Off (7/10,7) | Ice Punch (8,6) | Pain Split (6+Diff/2) | Super Fang (HP/5, 3+D/2) | Magnet Rise (7) | Thunder Punch (8,6) | Focus Punch (15,10) | Icy Wind (6,5) | Stealth Rock (12) | Snatch (3+m) | Toxic (7) | Ice Beam (9,7) | Hyper Beam (15,10) | Solar Beam (12,8) | Rest (15) | Sleep Talk (3+m) | Payback (10,7) | Giga Impact (12,8) |
*Sprites by Matezoide
Michelangelo | Smeargle (M)
_______________________________
[Nature]
[Type]
Normal
[Abilities]
Own Tempo/Technician
[Stats]
[Counters]
[Attacks] [32/621]
Gale sends out first.
Petra [Aerodactyl] (F)
Nature: Jolly (+15% Spe, +26% Acc, -1 SpA)
Type:
Abilities:
Rock Head: (Passive) This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Pressure: (Passive) This Pokemon's presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Unnerve:
Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1-
SpD: Rank 3
Spe: 150+
Size Class: 4
Weight Class: 4
Base Rank Total: 20
Petra [Mega Aerodactyl] (F)
Nature: Jolly (+15% Spe, +30% Acc, -1 SpA)
Type: Type:
Mega Ability:
Tough Claws: (Passive) This Pokemon has sharp claws that enhance the power of all of its contact attacks by two (2) BAP.
Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 2-
SpD: Rank 3
Spe: 173+
Size Class: 4
Weight Class: 4
Base Rank Total: 23
EC: N/A
MC: 0
AC: 0/5
Moves:
Iron Head
Ice Fang
Fire Fang
Thunder Fang
Wing Attack
Supersonic
Bite
Scary Face
Roar
Agility
Ancient Power
Dragon Breath
Foresight
Pursuit
Whirlwind
Wide Guard
Protect
Roost
Earthquake
Stone Edge
Fly
Gale:
Morty | Gengar (M)
_______________________________
A trainer of the Ghost type pokemon, Morty is known as "The Mystic Seer of the Future". And he is a follower of legendary Pokémon, he trains in Ecruteak so that he could see the rainbow bird Ho-Oh. When Fletchner was in Ecruteak trying to study about the rainbow bird, he became friends with Morty and Morty gave him a Gastly as a parting gift. Fletchner named him Morty so as to remember his good friend in Ecruteak and their adventure with Ho-Oh.
[Nature]
Timid (-1 Atk, +19% Accuracy)
[Type]
Ghost/Poison
Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.
Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.
Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
[Abilities]
Levitate / Shadow Tag [Mega]
Levitate (Passive, MoldBreaker affects - Yes)
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Shadow Tag (Passive, MoldBreaker affects - No) [Mega]
Upon entry into battle, this Pokemon's Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.
Levitate (Passive, MoldBreaker affects - Yes)
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Shadow Tag (Passive, MoldBreaker affects - No) [Mega]
Upon entry into battle, this Pokemon's Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.
[Stats]
HP: 90
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 5
SpD: Rank 3
Spe: 127 (+) (+19% Accuracy)
Size Class: 3
Weight Class: 3
Base Rank Total: 19
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 5
SpD: Rank 3
Spe: 127 (+) (+19% Accuracy)
Size Class: 3
Weight Class: 3
Base Rank Total: 19
[Mega Stats]
HP: 90
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 7
SpD: Rank 3
Spe: 150 (+) (+26% Accuracy)
Size Class: 3
Weight Class: 3
Base Rank Total: 23
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 7
SpD: Rank 3
Spe: 150 (+) (+26% Accuracy)
Size Class: 3
Weight Class: 3
Base Rank Total: 23
[Counters]
EC: 9/9
MC: 0
AC: 4/5
KOC: 0
MC: 0
AC: 4/5
KOC: 0
[Attacks] [44/x]
Level Up(13/16)
Hypnosis(7) | Lick(7,2) | Spite(5) | Mean Look(6) | Curse(26) | Confuse Ray(4) | Night Shade(10F, 4) | Sucker Punch(8,6) | Shadow Ball(11,5) | Dream Eater(10,12) | Dark Pulse(8,6) | Destiny Bond(30F, 15) | Hex(7/13,7)
Egg/Prev Gen Tutor & TM / Event (14/33)
Clear Smog(8,3) | Disable(7) | Perish Song(15) | Reflect Type(5) | Astonish(7,2) | Bide(D*1.75, 6+D/2) | Endure(15) | Zap Cannon(12,9) | Sludge Wave (13,7) | Metronome (7+m) | Smog(7,2) | Counter (D*1.5, 6+D/2.5) | Rage (4,3) | Mega Drain(6,9) |
Current Gen TM/HM/Tutors(28/58)
Venoshock(7/13,7) | Substitute(12) | Taunt(10) | Sludge Bomb(12,6) | Protect(7+D/2.5) | Will-o-Wisp(7) | Giga Drain(8,12) | Thunder(11,8) | Dazzling Gleam(8,6) | Torment(10) | Snatch(4+m) | Pain Split(Diff/2, 6+Diff/2) | Skill Swap(7*s) | Foul Play(10,7) | Explosion(25,20) | Double Team(4*C) | Icy Wind(6,5) | Psychic(6+tw,5+tw/2) | Hidden Power[Ground](6,4) | Fire Punch(8,6) | Infestation(12,5) | Knock Off(10,7) | Energy Ball(9,7) | Focus Blast (12,8) | Rest(15) | Sleep Talk(3+m) | Brick Break (8,6) | Hyper Beam (15,10) |
Mawile [Lola] (F)
Nature: Careful (+1 SpD, -1 SpA)
Type: Steel/Fairy
Abilities: Hyper Cutter / Intimidate / Sheer Force (UnLocked) / Huge Power (Mega)
Stats:
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 14
Stats (Mega):
HP: 90
Atk: Rank 4 [8 Huge Power]
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 50
Size Class: 2
Weight Class: 2
Base Rank Total: 18 [22 Huge Power]
MC: 0
AC: 5/5
Moves: (20/102)
Level up:
Play Rough (12, 6) | Iron Head (11, 5) | Taunt (10) | Growl (7) | Fairy Wind (7,2) | Astonish (4,3) | Fake Tears (7) | Bite (6,4) | Sweet Scent (7) | Vice Grip (6,4) | Feint Attack (6,4) | Baton Pass (10) | Sucker Punch (8,6) | Iron Defense (6) |
Egg Moves / Prev Gen Tutor / TM / Event moves :
Fire Fang (7,5) | Guard Swap (7) | Metal Burst (D*1.25, 6+d/3) | Misty Terrain (9) | Poison Fang (5,4) | Endure (15) | Counter (D*1.5, 6+D/2) | Ice Fang (7,5) |
TM / HM / Current Gen Tutor Moves:
Brick Break (8,6) | Payback (5/10,7) | Protect (D/2.5 + 7) | Rock Slide (8,6) | Substitute (12) | Knock Off (7/10,7) | Ice Punch (8,6) | Pain Split (6+Diff/2) | Super Fang (HP/5, 3+D/2) | Magnet Rise (7) | Thunder Punch (8,6) | Focus Punch (15,10) | Icy Wind (6,5) | Stealth Rock (12) | Snatch (3+m) | Toxic (7) | Ice Beam (9,7) | Hyper Beam (15,10) | Solar Beam (12,8) | Rest (15) | Sleep Talk (3+m) | Payback (10,7) | Giga Impact (12,8) |
*Sprites by Matezoide
Michelangelo | Smeargle (M)
_______________________________
Michelangelo di Lodovico Buonarroti Simoni, commonly known as Michelangelo, was an Italian sculptor, painter, architect, poet, and engineer of the High Renaissance who exerted an unparalleled influence on the development of Western art. His spirit came back from the under world in a Team Rocket's experiment and entered a pokemon who shared similar artistic tastes. Thus Michelangelo the Smeargle came into being and it was a fateful encounter on a stormy night that led Fletchner to Michelangelo. No one know when or why Michelangelo's spirit had come back, yet. But we may soon find out.
[Nature]
Quite (+1 SpA, -10% Evasion)
[Type]
Normal
Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.
[Abilities]
Own Tempo/Technician
Own Tempo (Passive, MoldBreaker affects - Yes)
This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Technician (Passive, MoldBreaker affects - No)
This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5.
Moody (Passive, MoldBreaker affects - No) [Locked]
At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths. Please refer to the Natures Section for Moody Natures.
This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Technician (Passive, MoldBreaker affects - No)
This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5.
Moody (Passive, MoldBreaker affects - No) [Locked]
At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths. Please refer to the Natures Section for Moody Natures.
[Stats]
HP: 90
Atk: Rank 1
Def: Rank 2
SpA: Rank 2 (+)
SpD: Rank 2
Spe: 65 (-)
Size Class: 2
Weight Class: 4
Base Rank Total: 11
Atk: Rank 1
Def: Rank 2
SpA: Rank 2 (+)
SpD: Rank 2
Spe: 65 (-)
Size Class: 2
Weight Class: 4
Base Rank Total: 11
[Counters]
EC: N/A
MC: 26
AC: 5/5
KOC: 0
MC: 26
AC: 5/5
KOC: 0
[Attacks] [32/621]
Encore
Explosion
Trick Room
Mind Reader
Sheer Cold
Taunt
Skill Swap
Helping Hand
Heal Pulse
Detect
Entrainment
Hone Claws
Forest's Curse
Magma Storm
Transform
Bide
King's Shield
Reflect Type
Fake Out
Safeguard
Ion Deluge
Zap Cannon
Weather Ball
Roar
Light Screen
Reflect
Sketch x13
Explosion
Trick Room
Mind Reader
Sheer Cold
Taunt
Skill Swap
Helping Hand
Heal Pulse
Detect
Entrainment
Hone Claws
Forest's Curse
Magma Storm
Transform
Bide
King's Shield
Reflect Type
Fake Out
Safeguard
Ion Deluge
Zap Cannon
Weather Ball
Roar
Light Screen
Reflect
Sketch x13
Gale sends out first.