So Froslass was being suspect tested in UU so I opted to make a team for it and try to ladder. This team turned out to be fun and I've been liking it. I'm close to reqs on the regular UU ladder with this team, but I feel like tweaks could be made. So without further ado, here's the team. Froslass (F) @ Leftovers Trait: Cursed Body EVs: 252 Spd / 248 HP / 8 SDef Timid Nature - Ice Beam - Spikes - Taunt - Pain Split Froslass is the Spiker/Spinblocker for the team. Spikes help with creating damage to my opponent's Pokemon so my sweepers have an easier time sweeping. Taunt is for any opposing supporters such as Roserade. Ice Beam makes sure my Froslass isn't Taunt bait itself & hits stuff like Nidoking, Crobat, etc. Shadow Ball would be another option for Froslass to hit stuff like Azelf, Victini, Chandelure, etc, but Froslass doesn't have much business staying in on them. Lastly, Pain Split helps me recover HP in some way despite it being an unreliable form of recovery. Swampert @ Leftovers Trait: Torrent EVs: 252 Def / 240 HP / 16 Atk Relaxed Nature - Earthquake - Roar - Stealth Rock - Scald Swampert serves as the team's physical wall and check to Zapdos/Raikou that lack HP Grass. Swampert carries Stealth Rock to assist Froslass in its duty to set up hazards for my sweepers to run train. Earthquake is there for dealing with threats like Raikou, Nidoking, Victini, Darmanitan, etc. I run Relaxed so Scald gets a little bit of a power boost. Scald is nice to get something burned such as a Mienshao. Roar helps me deal with stat boosters such as Nasty Plot Togekiss and assists in dealing entry hazard damage to whatever I phaze in. Mienshao @ Choice Scarf Trait: Regenerator EVs: 252 Spd / 252 Atk / 4 SDef Jolly Nature - Hi Jump Kick - U-turn - Stone Edge - Aerial Ace Sweeper #1 of the team. I pack a Choice Scarf on Mienshao due to its solid base 105 speed which outspeeds a pretty good portion of the tier. Hi Jump Kick serves as Mienshao's most powerful move. Eliminate the physical walls & ghosts and Mienshao can get off a bit of a Hi Jump Kick sweep...provided I connect on all of them. U-Turn is there to gain momentum and switch out on predicted switches like a Cofagrigus that might want to come in predicting a Hi Jump Kick. Stone Edge is there to hit fliers like Crobat who would otherwise wall it. Aerial Ace is for dealing with opposing Heracross and other fighting types. I could carry HP Ice for Flygon locked into Outrage or Gligars which would wall Mienshao, but the ability to remove Heracross is a little more favorable in my opinion. Umbreon @ Leftovers Trait: Synchronize EVs: 252 SDef / 252 HP / 4 Def Calm Nature - Heal Bell - Wish - Foul Play - Protect The cleric and special wall of my team. Heal Bell rids my Pokemon of status. I mean it would be VERY unfortunate if one of my sweepers got paralyzed or if one of my walls got Toxic'd. I can use Wish to heal either myself or pass it on to a favorable recipient. Protect guarantees that I get my Wish up (provided Umbreon survives the previous turn) and is useful to scout for anything that might like to Trick or lock itself into a Choiced move. Foul Play helps me deal with powerful physical attackers that would like to ruin Umbreon's day. Crobat @ Choice Band Trait: Inner Focus EVs: 252 Spd / 252 Atk / 4 SDef Jolly Nature - Brave Bird - U-turn - Cross Poison - Sleep Talk Crobat serves to create momentum with U-Turn chains and sweep whenever he needs to. Brave Bird is Crobat's most powerful move breaking through Fighting types, Bug types, and Grass types that are pretty common in the tier. U-Turn, as I said earlier, helps create momentum so I can bring either a check/counter, or a sweeper in depending on what my opponent brings in. Cross Poison is a bit of a filler STAB that I would like to see changed on Crobat but to what is the question. Sleep Talk is interesting here. It's pretty much for Roserades or Venomoths that would like to carry Sleep Powder that would like to set up Quiver Dances (in Venomoth's case) or have some threat on my team be put to sleep. Porygon-Z @ Lum Berry Trait: Adaptability EVs: 100 HP / 252 SAtk / 156 Spd Modest Nature - Agility - Nasty Plot - Tri Attack - Dark Pulse The special sweeper and star of the show right here. The set was made by reachzero and I LOVE it! The Modest nature & Adaptability make Porygon-Z as strong as possible before the boosts. The speed EVs given outspeed Scarf Mienshao at +2 while having Porygon-Z be as bulky as possible. Lum Berry is on the set over Life Orb in case of anything that would like to status Porygon-Z. If the statuser does so, I get a free turn to set up either an Agility or a Nasty Plot. Choosing between Agility or Nasty Plot depends on the situation. If I feel that a scarfer like Mienshao may come in on the switch, I go for an Agility. If I feel like I can outspeed the rest of his team regardless, Nasty Plot is the move of choice. Getting Porygon-Z in safely is all a part of Mienshao's & Crobat's side jobs. Having one of them U-Turn on something I can set up on such as a Gligar or an Umbreon helps Porygon-Z set up and destroy. At +2, Tri-Attack rips through pretty much anything that isn't a Steel type (which are easily dealt with Mienshao or Swampert) or Ghost type. For the Ghost types, Dark Pulse lays a heavy dent on them. If you have any tweaks for me, please lay them on me. I am open to criticism. And in case if Froslass gets banned, I'd like to see some replacements for her.